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CP System

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The CP System ( CPシステム , CP shisutemu ) , also known as Capcom Play System , CPS for short, and retroactively as CPS-1 , is an arcade system board developed by Capcom that ran game software stored on removable daughterboards . More than two dozen arcade titles were released for CPS-1, before Capcom shifted game development over to its successor, the CP System II . Technical support for the CPS-1 ended on March 31, 2015.

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37-516: Among the 33 titles released for the original CP System, the library is known for its beat 'em up titles such as Dynasty Wars , Final Fight , The King of Dragons , Captain Commando , Knights of the Round , Warriors of Fate , Cadillacs and Dinosaurs , and The Punisher . It is also especially known for famous fighting games such as Street Fighter II and Muscle Bomber . After

74-723: A PC Engine Super CD-ROM² version of Tenchi o Kurau , which was released exclusively in Japan in 1994. It adds an extensive intro and in-game cut scenes. A version for the Capcom Power System Changer was planned and previewed but never released. A completely different game based on the manga and made by Capcom was released on the NES as Destiny of an Emperor in North America. In Japan, Game Machine listed Dynasty Wars on their May 15, 1989 issue as being

111-587: A 5-pin DIN connector for audio. The BNC connector, in turn, post dated the PL-259 connector featured on first-generation VCRs. Video cables are 75 ohm impedance, low in capacitance. Typical values run from 52 pF/m for an HDPE -foamed dielectric precision video cable to 69 pF/m for a solid PE dielectric cable. The active image area of composite and s-video signals are digitally stored at 720x576i25 PAL and 720x480i29.7 (or 720x488) pixels. This does not represent

148-678: A different sounding-soundtrack and lower-sampled sound effects. As with the CPS Changer version of Street Fighter Zero , it was also released in limited quantities overseas for publicity testing purposes, especially for those who couldn't afford to upgrade to the CP System II hardware. This version is included in Mega Man Anniversary Collection and Capcom Arcade 2nd Stadium . Dynasty Wars Dynasty Wars , released in Japan as Tenchi wo Kurau ,

185-524: A digital camera, other types of connectors can be used. Composite video is also known by the initials CVBS for Composite Video Baseband Signal or Color, Video, Blanking and Sync , or is simply referred to as SD video for the standard-definition television signal it conveys. There are three dominant variants of composite video signals, corresponding to the analog color system used ( NTSC , PAL , and SECAM ), but purely monochrome signals can also be used. A composite video signal combines, on one wire,

222-695: A home-friendly format. Upon its launch in November 1994, Capcom initially manufactured only 1,000 units in Japan. The CPS Changer adapter was basically an encased SuperGun (Television JAMMA adapter), and was compatible with most JAMMA standard PCBs. Capcom's "protection" against people using the CPS Changer on other arcade boards was the physical shape of the device. On a normal JAMMA PCB it would not attach firmly and tended to lean at odd angles, but it would work. The CPS Changer has outputs for composite video , S-video and line-level mono audio. The CPS Changer also featured Super Famicom controller ports, allowing

259-449: A number of arcade game boards designed to run only one game, Capcom embarked upon a project to produce a system board that could be used to run multiple games, in order to reduce hardware costs and make the system more appealing to arcade operators. Capcom began developing the CPS hardware around 1986, when Capcom president Kenzo Tsujimoto came up with the concept inspired by the success of

296-407: A sampled signal and losslessly reproduces composite video signals using PCM encoding of the analog signal on the magnetic tape . With the advent of affordable higher sampling speed analog to digital converters, realtime composite to YUV sampled digital sampling has been possible since the 1980s and raw waveform sampling and software decoding since the 2010s. A number of so-called extensions to

333-425: A signal from an analog modulator. However, composite video has an established market for both devices that convert it to channel 3/4 outputs , as well as devices that convert standards like VGA to composite, therefore it has offered opportunities to repurpose older composite monitors for newer devices. The process of modulating RF with the original video signal, and then demodulating the original signal again in

370-402: A signal in (roughly) composite format: LaserDiscs and type C videotape for example store a true composite signal modulated, while consumer videotape formats (including VHS and Betamax ) and commercial and industrial tape formats (including U-matic ) use modified composite signals FM encoded (generally known as color-under ). The professional D-2 videocassette format digitally storing

407-522: A unique partner character during a certain special attack. For every 3 blue orbs collected, the player's weapon improves, depending on his current level range. There are a total of eight stages (called rounds), corresponding a province in reference to the historic battles in the novel. Home computer versions for the ZX Spectrum , Amstrad CPC and Commodore 64 were developed by Tiertex and published by U.S. Gold in 1990 . NEC Avenue produced

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444-660: Is a 1989 side-scrolling beat-'em-up game released for arcades by Capcom , based on the Japanese manga Tenchi wo Kurau and a reenactment of the battle between the Kingdom of Shu and the Yellow Turban rebels . Each of the two players can assume the roles of one of the four Chinese generals riding on horseback from the Three Kingdoms period in an attempt to smash the rebellion. A sequel, Warriors of Fate ,

481-487: Is an baseband analog video format that typically carries a 405 , 525 or 625 line interlaced black and white or color signal, on a single channel, unlike the higher-quality S-Video (two channels) and the even higher-quality YPbPr (three channels). A yellow RCA connector is typically used for composite video, with the audio being carried on separate additional L/R RCA connectors. In professional settings, or on devices that are too small for an RCA connector, such as

518-667: The CP System II , Capcom released an enhanced version of the original CP System dubbed the CP System Dash, which had some features that would later be used in the CP System II, such as the QSound chips. The CP System Dash boards have four interlocking PCBs and are contained in gray plastic boxes. This concept of arcade PCBs encased in a special plastic enclosure would later be reused for the CP System II hardware. To combat piracy, "suicide batteries" were implemented, which power

555-593: The Nintendo Entertainment System (NES). He saw the rise of home video games as competition for the arcades, so said the "only way we can make money is to give people twice what they can get at home". Capcom developed the CPS hardware for about two-and-a-half years, during which time they developed two custom microchips that they called the CPS Super Chips, equivalent to the power of ten normal arcade printed circuit boards (PCBs) at

592-462: The AM and FM bands. A gated and filtered signal derived from the color subcarrier , called the burst or colorburst , is added to the horizontal blanking interval of each line (excluding lines in the vertical sync interval ) as a synchronizing signal and amplitude reference for the chrominance signals. In NTSC composite video, the 3.58 MHz burst signal is inverted in phase (180° out of phase) from

629-589: The arcade version, inserting more coins and pressing START increases the maximum life of the player. In an RPG style, completing stages and collecting yellow orbs increase the experience points of the player in order to level-up, where he gains more vitality and use stronger weapons. These weapons are upgraded for every 3rd blue orb collected. In-game treasure increases player score, and food packs replenish vitality. There are 4 selectable characters, each with their own varying amounts of attack power and initial vitality. Aside from unique weaponry, each character also has

666-460: The chrominance and luminance components of the signal. This is usually seen when chrominance is transmitted with high bandwidth, and its spectrum reaches into the band of the luminance frequencies. Comb filters are commonly used to separate signals and eliminate these artifacts from composite sources. S-Video and component video avoid this problem as they maintain the component signals physically separate. Most home analog video equipment record

703-461: The composite video signal is typically connected using an RCA connector, normally yellow. It is often accompanied with red and white connectors for right and left audio channels respectively. BNC connectors and higher quality coaxial cable are often used in professional television studios and post-production applications. BNC connectors were also used for composite video connections on early home VCRs , often accompanied by either RCA connector or

740-688: The entire composite signal. This can then be comb-filtered or chroma-decoded to a color image on a standard computer or via DAC played back to a TV. Composite is no longer the universal standard it once was for consumers after the digital era began phasing out analog CRT displays and virtually all consumer devices moved to using HDMI . Modified versions of composite such as 960H (960x576) are still in wide use for CCTV systems today in consumer use alongside fpv drones . Some devices, such as videocassette recorders (VCRs), video game consoles , and home computers output composite video. This may then be converted to FM RF with an RF modulator that generates

777-447: The harmonics in the baseband luma signal, rather than both being in separate continuous frequency bands alongside each other in the frequency domain. The signals may be separated using a comb filter . In other words, the combination of luma and chrominance is indeed a frequency-division technique, but it is much more complex than typical frequency-division multiplexing systems like the one used to multiplex analog radio stations on both

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814-406: The modulated color signal overlaps that of the baseband signal, and separation relies on the fact that frequency components of the baseband signal tend to be near harmonics of the horizontal scanning rate, while the color carrier is selected to be an odd multiple of half the horizontal scanning rate; this produces a modulated color signal that consists mainly of harmonic frequencies that fall between

851-595: The operator sending the board to Capcom to be fixed, at their own expense. Unlike the CP System II, CP System Dash sound ROMs were encrypted using "Kabuki" Z80s. The CP System Dash 68000 code is not encrypted at all. A home version of the CP System, the Capcom Power System Changer (or CPS Changer), was released in late 1994 in Japan to compete against SNK 's Neo Geo . Capcom released the CPS Changer as an attempt to sell their arcade games in

888-675: The proper carrier (often for channel 3 or 4 in North America , channel 36 in Europe ). Sometimes this modulator is built into the product (such as video game consoles, VCRs, or the Atari , Commodore 64 , or TRS-80 CoCo home-computers), is an external unit powered by the computer ( TI-99/4A ), or with an independent power supply. Because of the digital television transition most television sets no longer have analog television tuners but DVB-T and ATSC digital ones. They therefore cannot accept

925-408: The reference subcarrier. In PAL, the phase of the 4.43 MHz color subcarrier alternates on successive lines. In SECAM, no colorburst is used since phase information is irrelevant. The combining of component signals to form the composite signal does the same, causing a checkerboard video artifact known as dot crawl . Dot crawl is a defect that results from crosstalk due to the intermodulation of

962-447: The second most-successful table arcade unit of the month, outperforming titles like Crack Down and Valkyrie no Densetsu . The ZX Spectrum version was received with mixed reviews; Your Sinclair awarded it 80%, highlighting the detailed graphics and horse-mounted theme of combat. CRASH rated it only 44%, criticizing the monochrome graphics, juddering scrolling and dull gameplay. Composite video Composite video

999-421: The time. The two chips cost £5,500,000 or $ 9,800,000 (equivalent to $ 25,000,000 in 2023) to develop. The system was plagued by many bootleg versions of its games. In particular, there were so many bootleg versions of Street Fighter II that they were more common in some countries than the official version. This problem was virtually eliminated by Capcom in the later CP System II . The CP System hardware

1036-427: The upgrade to the CP System II hardware. While not released for the CPS Changer, Mega Man: The Power Battle , originally released for the CP System II hardware that same year, was also similarly back-ported as well. It was made as a standard CP System release. Like with the CPS Changer version of Street Fighter Zero , this version has several differences to accommodate the older hardware, which included among others,

1073-542: The use of all Super NES controllers, including their six-button joystick, the "CPS Fighter". All of the CPS Changer games used the CP System arcade hardware. The CPS Changer games were simply arcade PCBs in a special plastic shell suitable for home use. This concept had already been done with the CP System II hardware a year prior. The plastic shells are identical to that of CP System Dash games. Some CPS-1 games were changed slightly for home release, sometimes including debugging features or other easter eggs . The CPS Changer

1110-471: The video information required to recreate a color picture, as well as line and frame synchronization pulses. The color video signal is a linear combination of the luminance (Y) of the picture and a chrominance subcarrier which carries the color information (C), a combination of hue and saturation . Details of the combining process vary between the NTSC, PAL and SECAM systems. The frequency spectrum of

1147-514: The visible TV image can be transmitted using composite video. Since TV screens hide the vertical blanking interval of a composite video signal, these take advantage of the unseen parts of the signal. Examples of extensions include teletext , closed captioning , information regarding the show title, a set of reference colors that allows TV sets to automatically correct NTSC hue maladjustments, widescreen signaling (WSS) for switching between 4:3 and 16:9 display formats, etc. In home applications,

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1184-497: The volatile RAM which contained the manual configuration of the display hardware registers , as well as the priorities registers. If the batteries' voltage should drop below +2V, the registers manually defined in factory by Capcom in RAM would be lost, and the PPU would no longer have access to the hardware specific register set on the game used, rendering the game inoperable, and necessitating

1221-475: The whole signal. Hardware typically samples at four times the color subcarrier frequency (4fsc) that includes the vertical blanking interval (VBI). Only commercial video capture devices used in broadcast output images with the extra VBI space. Direct sampling with high-speed ADCs and software time base correction has allowed projects like the open-source CVBS-Decode to create a D-2 like 4fsc stream that preserves and allows full presentation and inspection of

1258-581: Was also utilized in Capcom's unsuccessful attempt at home console market penetration, the Capcom Power System Changer (or CPS Changer), a domestic version of the CP System similar to the Neo Geo AES. Capcom ceased production of the CP System hardware on May 11, 1995; however, new software continued to be released for the hardware as late as 2000. Capcom ended technical support for the CP System hardware and its games on March 31, 2015. A year before releasing

1295-402: Was degraded slightly for the older hardware: it had fewer frames of animation for the game characters, fewer onscreen colors, a different sounding soundtrack with less sound effects, as well as the sound and music effects being sampled at a lower rate . This release was also available in limited quantities overseas in the arcades for publicity testing purposes, including those that couldn't afford

1332-607: Was released in 1992. The players' goal is to wipe out the Huang Ching , the organization responsible for the unrest of the Han dynasty and later defeat the tyrant Dong Zhuo , and up to two players can fight side by side to accomplish this goal. This game always scrolls to the right. Players must be able to survive the rebel hordes to reach and kill the rebel general in each stage to free the province. Players can use three buttons: to attack left, attack right, or use special tactics. In

1369-492: Was sold as a package deal of the console itself, one CPS Fighter joystick controller, and the Street Fighter II (Dash) Turbo game for 39,800 yen. Additional games were sold for about 20,000 yen. The final game for the CPS Changer was a back-ported version of Street Fighter Zero in 1995, originally released for the CP System II hardware. This special CPS Changer version, released at a premium 35,000 yen in 1996,

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