A time control is a mechanism in the tournament play of almost all two-player board games so that each round of the match can finish in a timely way and the tournament can proceed.
42-635: [REDACTED] Look up classical or classically in Wiktionary, the free dictionary. Classical may refer to: European antiquity [ edit ] Classical antiquity , a period of history from roughly the 7th or 8th century B.C.E. to the 5th century C.E. centered on the Mediterranean Sea Classical architecture , architecture derived from Greek and Roman architecture of classical antiquity Classical mythology ,
84-462: A game clock , which counts time spent on each player's turn separately. A player that spends more time than the time control allows is penalized, usually by the loss of the game. Time pressure (or time trouble or Zeitnot ) is the situation where one player has very little time on their clock to complete their remaining moves. The amount of time given to each player to complete their moves will vary from game to game. However, most games tend to change
126-414: A byo-yomi option is necessary. In professional Go games and many amateur tournaments, a player has several byo-yomi periods, for example five periods of one minute each. If a player makes their move within a one-minute period, they retain all five periods for their future moves. If a player oversteps one minute, they start the following move in the second rather than the first byo-yomi period. In effect,
168-631: A certain average speed of play, but allows the player to spend more time to ponder on difficult moves. Several byo-yomi periods in one move per period variant (also known as Japanese byo-yomi ) serve essentially the same purpose, albeit to a lesser extent. Unused time during one byo-yomi period does not carry forward to future moves. This is in contrast to the Fischer clock often used in chess , with designations such as "5 minutes + 12 seconds per move". Under this time control each player has twelve seconds added to their clock after every move, starting from
210-443: A main block of thinking time. In this case, the actual counting of time (verbally) begins once the player falls below a certain threshold of time, such as 10 minutes; when the time is being counted, the player is informed at intervals how much time they have used in their current period, and how many extra periods they have left. (For example, the time may be called at 10-second intervals, and when 55 and 58 seconds have been used; during
252-491: A move is not completed within a time period, the time period will expire, and the next time period begins. This is written as maintime + number of byo-yomi time periods of byo-yomi time period . Using up the last period means that the player has lost on time . In some systems, such as certain Go title matches, there is no main time; instead, the time used is rounded up to the nearest whole increment, such as one minute, and
294-453: A move, their clock time decreases and their opponent's clock time increases. This is analogous to an hourglass : sand empties from one container and fills the other. The sum of both clocks always remains the same, and slow moves give extra time to the opponent. There is no maximum amount of time allotted for a game with this timing method; if both players play quickly enough, the game will continue until its natural end. Use of this time control
336-648: A passage in Aristotle's Poetics Classical (album) , a 1997 album by Wolf Hoffmann A Classical , a 2013 album by Ayumi Hamasaki Language [ edit ] Classical language , any language with a literature that is considered classical Classical Arabic , the Arabic language in which the Qur'an is written Classical Armenian , the oldest attested form of the Armenian language Classical Chinese ,
378-433: A passage in Aristotle's Poetics Classical (album) , a 1997 album by Wolf Hoffmann A Classical , a 2013 album by Ayumi Hamasaki Language [ edit ] Classical language , any language with a literature that is considered classical Classical Arabic , the Arabic language in which the Qur'an is written Classical Armenian , the oldest attested form of the Armenian language Classical Chinese ,
420-469: A player uses ten or more seconds for a move, ten seconds are added after they complete their move. If the player uses five seconds, only those five seconds are returned to the clock. This ensures that the main time left on the clock can never increase even if a player makes fast moves. As with increment, under FIDE and US Chess rules, the delay time is applied to the first move. Bronstein delay and Simple delay are very similar, but not equal. In Bronstein delay
462-475: A player's final minute, the last 10 seconds are counted one by one.) Similarly, in the televised NHK Cup tournament , the player has 30 seconds per move plus 10 extra one-minute periods which may be used as needed. When analog game clocks are used to enforce byo-yomi, it is more convenient to assign additional time for a block of moves, rather than for each move. In Canadian byo-yomi , a player typically gets 5 minutes for 10 to 20 moves. The IGS Go server uses
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#1732761260333504-440: A political philosophy and ideology belonging to liberalism Classical conditioning , a kind of learning that occurs when a conditioned stimulus is paired with an unconditioned stimulus Classical time control , a category of time control used in chess The Classical , a defunct American sports website See also [ edit ] Classic , an outstanding example of a particular style, something of lasting worth or with
546-440: A political philosophy and ideology belonging to liberalism Classical conditioning , a kind of learning that occurs when a conditioned stimulus is paired with an unconditioned stimulus Classical time control , a category of time control used in chess The Classical , a defunct American sports website See also [ edit ] Classic , an outstanding example of a particular style, something of lasting worth or with
588-519: A similar system, but the byo-yomi time is variable and always covers 25 moves. Thus the time control "20 minutes + 15 minutes byoyomi" on IGS means that after the initial 20 minutes of thinking time are over, a player is granted 15 additional minutes, which may be spent however they choose. If these minutes expire before they have made 25 more moves, they lose. If they make 25 more moves in less than 15 minutes, they are granted another 15 minutes of byo-yomi, and so on indefinitely. Canadian byo-yomi imposes
630-456: A specified amount of time is added to the player's main time after each move, unless the player's main time ran out before they completed their move. For example, if the time control is "G/90;inc30" (90 minutes of main time per player, with a 30-second increment each move), each player gets an additional 30 seconds added to their main time after each move, unless the player's main time ran out first. Under FIDE and US Chess rules, each player gets
672-443: A timeless quality List of classical music styles , styles of music considered classical Classic (disambiguation) Classical period (disambiguation) Classics (disambiguation) All pages with titles containing Classical Topics referred to by the same term [REDACTED] This disambiguation page lists articles associated with the title Classical . If an internal link led you here, you may wish to change
714-443: A timeless quality List of classical music styles , styles of music considered classical Classic (disambiguation) Classical period (disambiguation) Classics (disambiguation) All pages with titles containing Classical Topics referred to by the same term [REDACTED] This disambiguation page lists articles associated with the title Classical . If an internal link led you here, you may wish to change
756-538: A variety of Western musical styles from the 9th century to the present Classical guitar , a common type of acoustic guitar Classical Hollywood cinema , a visual and sound style in the American film industry between 1927 and 1963 Classical Indian dance , various codified art forms whose theory can be traced back to 400 BC Classical period (music) , a period of increased interest in classicism from 1750 to 1825 Classical unities , rules for drama derived from
798-408: Is uncommon. This timing method is also used in shogi . The word is borrowed from Japanese ; the term literally means "counting the seconds", or more generally, "countdown". After the main time is depleted, a player has a certain number of periods (for example five periods, each of thirty seconds). If a move is completed before the time expires, the time period resets and restarts the next turn. If
840-410: Is used in excess, so that overstepping the allotted time by 61 seconds carries a 20-point penalty; a player who oversteps by 10 minutes automatically loses; in this case, their opponent is given enough additional points to win by one point, if they were not already in the lead at that time. Each player's clock starts with a specified time (such as one minute or ten minutes). While one player is deciding
882-403: The actual counting of time occurs toward the end of one player's time. A typical time control is "60 minutes + 30 seconds byo-yomi", which means that each player may make as many or as few moves as they choose during their first 60 minutes of thinking time, but after the hour is exhausted, they must make each move in thirty seconds or less. To enforce byo-yomi, a third person or a game clock with
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#1732761260333924-482: The amount of time is added after the move has been made; this distinction may be crucial when a player is running out of time. The advantage of the Bronstein delay is that the player can easily see how much time is remaining without mentally adding the delay to the main clock. The advantage of the simple delay is that the player can always tell whether the delay time or the main time is counting down. The simple delay
966-434: The body of myths from the ancient Greeks and Romans Classical tradition , the reception of classical Greco-Roman antiquity by later cultures Classics , study of the language and culture of classical antiquity, particularly its literature Classicism , a high regard for classical antiquity in the arts Music and arts [ edit ] Classical ballet , the most formal of the ballet styles Classical music ,
1008-505: The classification of tournaments according to the length of time given to the players. In chess , the categories of timed games are: " bullet ", " blitz ", " rapid ", and classical . " Bullet " games are the fastest, with either a very short time limit per move (such as ten seconds) or a very short total time (such as one or two minutes). " Blitz " games typically give five to ten minutes per player, and " rapid " games give between ten and sixty minutes. Classical can go to 90 minutes for
1050-403: The clock, and the player in overtime counts out the required number of stones and sets the remaining stones out of reach so as not to become confused, whilst the opponent sets the clock to the overtime period. If all the moves are made in time, then another period of overtime starts — another set of stones and the timer again reset to the overtime period. If all the moves are not made in time,
1092-408: The first 40 moves and longer. In Go , anything under twenty minutes could be considered "blitz". The exact approach to using a game clock to regulate games varies considerably. This is the simplest methodology. Each player is assigned a fixed amount of time for the whole game. If a player's main time expires, they generally lose the game. Here the game time is separated into two basic domains:
1134-412: The first move, regardless of how much time they spend on each move. Thus if a player thinks for eight seconds before making their first move, they will have five minutes and four seconds on their clock after making it. After using all of their main time, a player must make a certain number of moves within a certain period of time — for example, twenty moves within five minutes. In Go , players stop
1176-453: The free dictionary. Classical may refer to: European antiquity [ edit ] Classical antiquity , a period of history from roughly the 7th or 8th century B.C.E. to the 5th century C.E. centered on the Mediterranean Sea Classical architecture , architecture derived from Greek and Roman architecture of classical antiquity Classical mythology , the body of myths from the ancient Greeks and Romans Classical tradition ,
1218-545: The game. Such methods exact a points penalty, or fine, on the player who breaches their time limit. One example occurs in Go, where the Ing Rules enforce fines on breaches of main time and overtime periods. The rules may also provide for a sudden death time control in addition to the penalty. In tournament Scrabble , the time control is standardized to 25 minutes per side with a 10-point penalty for each minute or part thereof that
1260-463: The increment for the first move as well. For example, with "G/3;inc2", each player starts with three minutes and two seconds on the first move. Not all digital chess clocks automatically give the increment for the first move; for those that don't, the increment time has to be added manually. In the simple delay (also known as the US delay ), the clock waits for a fixed delay period during each move before
1302-694: The language of the classic literature from the end of the Spring and Autumn period Classical French , the French language as systematised in the 17th and 18th centuries Classical Latin , the Latin language used by the ancient Romans Classical Nahuatl , the language spoken by Aztec nobles in the Valley of Mexico at the time of the 16th-century Spanish conquest Science and mathematics [ edit ] Classical economics , school of economics developed in
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1344-483: The language of the classic literature from the end of the Spring and Autumn period Classical French , the French language as systematised in the 17th and 18th centuries Classical Latin , the Latin language used by the ancient Romans Classical Nahuatl , the language spoken by Aztec nobles in the Valley of Mexico at the time of the 16th-century Spanish conquest Science and mathematics [ edit ] Classical economics , school of economics developed in
1386-435: The late 18th and early 19th century Classical logic , a class of formal logics that have been most intensively studied and most widely used Classical mechanics , the set of physical laws describing the motion of bodies under the action of a system of forces Classical physics , the study of physics before the general theory of relativity and quantum mechanics Other uses [ edit ] Classical liberalism ,
1428-435: The late 18th and early 19th century Classical logic , a class of formal logics that have been most intensively studied and most widely used Classical mechanics , the set of physical laws describing the motion of bodies under the action of a system of forces Classical physics , the study of physics before the general theory of relativity and quantum mechanics Other uses [ edit ] Classical liberalism ,
1470-480: The link to point directly to the intended article. Retrieved from " https://en.wikipedia.org/w/index.php?title=Classical&oldid=1236576876 " Category : Disambiguation pages Hidden categories: Short description is different from Wikidata All article disambiguation pages All disambiguation pages classical [REDACTED] Look up classical or classically in Wiktionary,
1512-467: The link to point directly to the intended article. Retrieved from " https://en.wikipedia.org/w/index.php?title=Classical&oldid=1236576876 " Category : Disambiguation pages Hidden categories: Short description is different from Wikidata All article disambiguation pages All disambiguation pages Time control For turn-based games such as chess , shogi or go , time controls are typically enforced by means of
1554-409: The main time and the overtime. To switch between the two requires some trigger event, often the expiration of the main time. In chess , reaching a fixed number of moves can trigger the gain of a fixed amount of extra time. This usually occurs in long games after the 40th move: e.g. 120 minutes to complete the first 40 moves, and another 30 minutes added to the leftover 120 minutes to complete the rest of
1596-452: The player has lost on time . This is written as main time + number of moves to be completed in each time period in time period . In Progressive Canadian Overtime the required rate of play alters in additional overtime periods — EG 1hour + 10 in 5, 20 in 5, 30 in 5, 40 in 5 etc. These are the timing methods most often used in chess. In increment (also known as bonus and Fischer , after Bobby Fischer 's patent on it),
1638-477: The player has one minute per move plus four extra one-minute packets which may be used as needed, e.g. four moves of two minutes each, or one move of five minutes, or any other combination. In higher-level tournaments, such as the Kisei tournament, the player's time is often composed entirely of byo-yomi periods (for example, in an eight-hour game, the player may have 480 periods of one minute each), rather than having
1680-408: The player's main time starts counting down. For example, if the delay is ten seconds, the clock waits for ten seconds each move before the main time starts counting down. The Bronstein delay (named after David Bronstein , its inventor), like increment, adds a fixed amount of time after each move, but no more than the amount of time spent to make the move. For example, if the delay is ten seconds and
1722-422: The present Classical guitar , a common type of acoustic guitar Classical Hollywood cinema , a visual and sound style in the American film industry between 1927 and 1963 Classical Indian dance , various codified art forms whose theory can be traced back to 400 BC Classical period (music) , a period of increased interest in classicism from 1750 to 1825 Classical unities , rules for drama derived from
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1764-415: The reception of classical Greco-Roman antiquity by later cultures Classics , study of the language and culture of classical antiquity, particularly its literature Classicism , a high regard for classical antiquity in the arts Music and arts [ edit ] Classical ballet , the most formal of the ballet styles Classical music , a variety of Western musical styles from the 9th century to
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