AAlib is a software library which allows applications to automatically convert still and moving images into ASCII art . It was released by Jan Hubicka as part of the BBdemo project in 1997.
76-484: AAlib has been used in a wide variety of programs, including a conversion of Quake II which allows the 3D game to be played on dumb terminals , and to let media players output in text mode ( Xine , MPlayer , VLC ). AAlib is freely distributed under the terms of the LGPLv2 . This computer-library -related article is a stub . You can help Misplaced Pages by expanding it . This graphics software –related article
152-508: A modder going by the name of Major Bitch. Quake II ' s game engine was a popular license and formed the basis for several commercial and free games, such as CodeRED: Alien Arena , War§ow , SiN , Anachronox , Heretic II , Daikatana , Soldier of Fortune , Kingpin: Life of Crime , and UFO: Alien Invasion . Valve 's 1998 video game Half-Life used the Quake II engine during early development stages. However,
228-455: A 512x240 resolution at 30 frames per second. The developer was keen to retain a visual parity with the PC version and avoid tricks such as the use of environmental fog. Colored lights for levels and enemies, and yellow highlights for gunfire and explosions, are carried across from the PC version, with the addition of lens flare effects located around the light sources on the original lightmaps. There
304-461: A combination of science fiction and fantasy elements, Quake II entirely drops the latter elements and is set during humankind's war against a rogue alien race known as the Strogg, half-mutant half-machine creatures whose homeplanet, Stroggos, is the target of the humans' invasion force. The player takes the role of a space marine (referred to as Bitterman) as he crash-lands on the planet and, being
380-554: A new version of the weapon, the BFG 10000, appears, as a massive interplanetary cannon mounted on Mars 's moon, Phobos , used by the in-universe UAC organization to protect its control of Mars and the surrounding airspace. The BFG 9000 also returns as the main component of the BFG 10000, and, after it is commandeered by the Doom Slayer to shoot a hole into the surface of Mars, he removes the 9000 from its socket and carries it around as
456-413: A power-up, two enemies, seven modified versions of existing enemies, and five music tracks. The storyline follows Joker, a member of an elite squad of marines on a mission to infiltrate a Strogg base on one of Stroggos' moons and destroy the Strogg fleet, which is preparing to attack. Joker crash lands in the swamps outside of the compound where his squad is waiting. He travels through the swamps and bypasses
532-792: A solid object within 1,024 map units. Standing closer to the target causes them to absorb more tracers. The direction of the cone corresponds to the original shot, but it radiates from the player's current location at the time of the main projectile's impact. The player can move, even into a different room, and deal damage there, given enough time before the projectile's impact. The BFG also makes an appearance in Avalanche Studios' Rage 2 . BFG cells are in 2011's RAGE. A similar weapon makes an appearance in MachineGames ' Wolfenstein II: The New Colossus . According to
608-698: A sphere of energy strong enough to vaporize a horde of soldiers. Epic MegaGames ' Jazz Jackrabbit named the gun of the protagonist as LFG-2000 (Laser Flash Gun 2000) The fusion research company First Light commissioned Physics Applications Inc. to build a high velocity projectile fusion research tool, which is named “The Big Friendly Gun”, and refer to this as the “BFG”. "BFR" was the codename for SpaceX's privately funded launch vehicle announced by Elon Musk in September 2017. SpaceX President Gwynne Shotwell has stated that BFR stands for "Big Falcon Rocket". However, Elon Musk has explained that although BFR
684-414: A usable weapon, where it is functionally identical to the 2016 version. The BFG's internal game mechanics are two-fold. When the trigger is pulled, there is a pause of 30 game tics (≈0.857 seconds) before a large, relatively slow moving green and white plasma projectile is ejected. The actual projectile deals a significant amount of damage (between 100 and 800 hit points of damage, in multiples of 100), but
760-453: Is a stub . You can help Misplaced Pages by expanding it . Quake II Quake II is a 1997 first-person shooter video game developed by id Software and published by Activision . It is the second installment of the Quake series , following Quake . Developed over the course of a year, Quake II was released on December 9, 1997. In contrast to the first game, which featured
836-470: Is a fictional weapon found in many video games, mostly in id Software -developed series' such as Doom and Quake . The abbreviation BFG stands for "Big Fucking Gun" as described in Tom Hall 's original Doom design document and in the user manual of Doom II: Hell on Earth . The Quake II manual says it stands for "Big, Uh, Freakin' Gun". This euphemistic label implies the more profane name of
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#1732801636437912-461: Is a must-have." It also won Computer Gaming World ' s 1997 "Action Game of the Year" award. The editors wrote that "for pure adrenaline-pumping, visceral, instantly gratifying action, Quake II is the hands-down winner. No game gave us the rush that Quake II did". In 1998, PC Gamer declared it the 3rd-best computer game ever released, and the editors called it "id's gun-happy masterpiece
988-467: Is generally considered to be one of the best video games ever made. An "enhanced" version of Quake II developed by Nightdive Studios was released for Nintendo Switch , PlayStation 4 , PlayStation 5 , Microsoft Windows , Xbox One , Xbox Series X/S on August 10, 2023. It includes the original game and its two expansion packs, an episode consisting of the levels from the Nintendo 64 version of
1064-463: Is generally recommended as a replacement for the 3.20 release for both clients and servers. In July 2003, Vertigo Software released a source port of Quake II for the Microsoft .NET platform, using Managed C++ , called Quake II .NET. It became a poster application for the language, showcasing the powerful interoperability between .NET and standard C++ code. It remains one of the top downloads on
1140-476: Is no skybox ; instead, a flat Gouraud -textured purple "sky" is drawn across the ceiling. The game uses particles to render blood, debris, and rail gun beams analogously to the PC version. There is a split-screen multiplayer mode for two to four players (a four player game is possible using the PlayStation's Multi-tap). The only available player avatar is a modified version of the male player avatar from
1216-465: Is not in the single-player game, it's in the multi-player feature." GameSpot editor Vince Broady described Quake II as "the only first-person shooter to render the original Quake entirely obsolete." Daniel Erickson reviewed the N64 version of the game for Next Generation , and stated that "a good first-person shooter with a great multiplayer mode; GoldenEye is no longer the only game in town." At
1292-485: Is present in Quake II , and new power-ups include the Ammo Pack, Invulnerability, Bandolier, Enviro-Suit, Rebreather, and Silencer. The single-player game features a number of changes from Quake . First, the player is given mission-based objectives that correspond to the storyline, including stealing a Tank Commander's head to open a door and calling down an air-strike on a bunker. CGI cutscenes are used to illustrate
1368-487: Is simply a slight modification to make compiling for Linux easier. Quake II uses an improved client–server model introduced in Quake . The game code of Quake II , which defines all the functionality for weapons, entities, and game mechanics, can be changed in any way because id Software published the source code of their own implementation that shipped with the game. Quake II uses the shared library functionality of
1444-529: Is the most sensational and subtle shooter ever, and one of the best games of any type ever created." In 1999, Next Generation listed Quake 2 as number 5 on their "Top 50 Games of All Time", commenting that, " Quake 2 is the standard for multiplayer shooting, and we've yet to see a " Quake killer" that can keep us from returning to multiplayer Quake for longer than a month or so." Quake II entered PC Data 's monthly computer game sales rankings at #2 for December 1997, behind Riven . The game's sales in
1520-448: The Doom movie , the "bio force gun" fires a bright blue projectile that appears to burst on impact and spray a caustic substance over its target and the surrounding area. The BFG makes a return in the 2016 reboot , but unlike in its first two appearances, it follows the mechanics of its Quake II rendition, firing a projectile that shoots beams at enemies. The game itself doesn't resolve
1596-540: The Academy of Interactive Arts & Sciences ' inaugural Interactive Achievement Awards , Quake II was awarded " PC Action Game of the Year "; it also received nominations for "Computer Entertainment Title of the Year" and " Interactive Title of the Year ". Quake II won Macworld ' s 1999 "Best Shoot-'Em-Up" award, and the magazine's Christopher Breen wrote: "In either single-player or multiplayer mode, for careening-through-corridor-carnage satisfaction, Quake II
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#17328016364371672-708: The Expansion Pak for extra graphical detail. This port features a new soundtrack, consisting mostly of dark ambient pieces, composed by Aubrey Hodges . A port of Quake II was included with Quake 4 for the Xbox 360 on a bonus disc. This is a direct port of the original game, with some graphical improvements. The port allows for System Link play for up to sixteen players, split-screen for four players, and cooperative play in single-player for up to sixteen players or four players with split-screen alone. An "enhanced" version of Quake II developed by Nightdive Studios
1748-559: The PlayStation Mouse peripheral to provide a greater parity with the PC version's gameplay. The music used in this port is a combination of the Quake II original music score and tracks from the PC version's mission packs, while the opening and closing cut-scenes are taken from the Ground Zero expansion pack. The PlayStation version uses an engine developed by HammerHead for their future PlayStation projects and runs at
1824-401: The Quake II client and server. As id Software no longer maintains Quake II , most third-party engines include fixes for these bugs. The unofficial patch 3.24 that fixes bugs and adds only meager tweaks is recommended for Quake II purists, as it is not intended to add new features or be an engine mod in its own right. The most popular server-side engine modification for multiplayer, R1Q2 ,
1900-644: The Visual C++ website. In May 2004, Bytonic Software released a source port of Quake II (called Jake2 ) written in Java using JOGL . In 2010 Google ported Jake2 to HTML5 , running in Safari and Chrome . In December 2018, Polish programmer Krzysztof Kondrak released the original Quake II v3.21 source code with Vulkan support added. The port, called vkQuake2, is available under the GPLv2 . A new source port of
1976-456: The operating system to load the game library at run-time—this is how mod authors are able to alter the game and provide different gameplay mechanics, new weapons, and much more. The full source code to Quake II version 3.19 was released under the terms of the GNU GPL-2.0-or-later on December 22, 2001. Version 3.21 followed later. An LCC -friendly version was released on January 1, 2002, by
2052-583: The BFG fire a series of fast plasma orbs, and acts quite like the Rocket Launcher ( rocket jumping can also be done with the BFG10K). The BFG10K from Quake III also appears in OpenArena (with a different appearance) and Quake Live (with slightly modified characteristics). Rage also pays homage to the BFG 9000 with a weapon known as the "Authority Pulse Cannon", which fires "BFG Rounds". In
2128-462: The BFG. Another version of the name used in the Doom motion picture is "Bio Force Gun". The versions found in the Doom games are called "BFG 9000" and those in Quake "BFG 10K". The weapon first appeared in the press beta release of Doom . In that version, the BFG 9000 released a cloud of 80 small plasma balls (randomly green or red) per shot, which could bounce off floors and ceilings. However, it
2204-583: The Moon Base has low gravity, something that was previously used on one secret level of the original Quake . The Reckoning received mixed reviews. It holds 69.50% from Gamerankings and GameSpot given a score of 7.4/10. Quake II Mission Pack: Ground Zero is the second expansion pack, released on September 11, 1998. It was developed by Rogue Entertainment . It comes with fourteen single-player levels, ten multiplayer maps, five additional music tracks, five enemies, seven power-ups, and five weapons. In
2280-458: The PC version of the game and stated that "all in all, id should be commended for the advancement of its technology and improvement in its single-player level design, but it's going to be up to mod designers to provide the necessary additions to the multiplayer game in order to make it stand out from Quake ." GamePro said the game "lives up to its impossibly high hype." Praising its interconnected levels, new weapons, enemy design, soundtrack, and
2356-509: The PC version, the most noticeable difference being the addition of a helmet. Players can only customize the color of their avatar's armor and change their name. The twelve multiplayer levels featured are unique to the PlayStation version, with none of the PC multiplayer maps being carried over. The Nintendo 64 version has different single-player levels and multiplayer maps, and features multiplayer support for up to four players. This version has new lighting effects, mostly seen in gunfire, and uses
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2432-557: The PC version. In addition, part of the first mission of the N64 port is used as a prologue. Some enemy types were removed and two new enemies was added: the Arachnid, a human-spider cyborg with twin railgun arms, and the Guardian, a bipedal boss enemy. Saving the game is only possible between levels and at mid-level checkpoints where the game loads, while in the PC version the game could be saved and loaded at any time. The game supports
2508-825: The United States alone reached 240,913 copies by the end of 1997, after its release on December 9. According to PC Data, it was the country's 22nd-best-selling computer game of 1997. The following year, Quake II secured fifth place on PC Data's charts for January and February 1998, then dropped to #8 in March and #9 in April. It remained in PC Data's top 20 for another two months, before exiting in July 1998. Quake II surpassed 850,000 units shipped to retailers by April 1998, and 900,000 by June. According to PC Data, Quake II
2584-502: The ability to play as a female character in multiplayer mode (which they called "an overdue nod to the growing number of QuakeGrrls "), they gave it a perfect 5.0 out of 5 in all four categories (graphics, sound, control, and funfactor). On aggregating review website GameRankings , the PC version held 87%, the Nintendo 64 version 81%, and the PlayStation version 80%. AllGame editor Michael L. House stated, "the beauty of Quake II
2660-480: The acronym "BFG" either in-game or in its codex entries, although one challenge in the game's final campaign level involving the BFG is called "Big [REDACTED] Gun" as a nod to the original vulgar name. In that game's pinball adaptation, it is called the "Big Fancy Gun", and is the most powerful weapon that the Doom Slayer can obtain; collecting it will grant the player an extra ball. In 2020's Doom Eternal ,
2736-461: The box. Later downloads from id Software added support for AMD's 3DNow! instruction set for improved performance on their K6-2 processors, and Rendition released a native renderer for their V1000 graphics chip. The latest version is 3.21. This update includes numerous bug fixes and new levels designed for multiplayer deathmatch . Version 3.21, available as source code on id Software's FTP server, has no improved functionality over version 3.20 and
2812-471: The compounds outer defenses and enters through the main gate, finding his squad just in time to watch them get executed by Strogg forces. Next, Joker escapes on his own to the fuel refinery where he helps the Air Force destroy all fuel production, then infiltrates the Strogg spaceport, boards a cargo ship and reaches the Moon Base, destroying it and the Strogg fleet. The section of the game that takes place on
2888-485: The core gameplay was largely identical; however, changes were made to the game sequence and split-screen multiplayer replaced network or Internet play. A Macintosh port was developed by Logicware and released in July 1999. Quake II: Colossus ( Quake II with both official add-ons) was ported to Linux by id Software and published by Macmillan Digital Publishing in 1999. Be Inc. ported Quake II: Colossus to BeOS to test their OpenGL acceleration in 1999, and provided
2964-664: The eight weapons from Quake (the Shotgun, Super Shotgun, Grenade Launcher, and Rocket Launcher), although they have been redesigned visually and made to function in slightly different ways. The remainder of Quake ' s eight weapons (the Axe, Nailgun, Super Nailgun, and Thunderbolt) are not present in Quake II . The six new weapons are the Blaster, Machine Gun, Chain Gun, Hyperblaster, Railgun, and BFG 10K. The Quad Damage power up from Quake
3040-463: The eighth-generation platforms, while the PlayStation 5, Xbox One X, Xbox Series X/S and Windows releases are able to support native 4K (3840x2160) resolution and up to 120FPS with compatible displays. The Xbox Series X/S and Windows releases also support 8-player splitscreen. This version of the game also introduces a new single-player expansion, Call of the Machine , which was designed exclusively for
3116-637: The enhanced version by Bethesda studio MachineGames , comprising 28 additional levels and a new Deathmatch map. The Nintendo 64 version of Quake II is also bundled with the enhanced version as a bonus. Quake II Mission Pack: The Reckoning is the first expansion pack , released on May 27, 1998. It was developed by Xatrix Entertainment . First announced in January 1998, it features eighteen single player levels, six deathmatch levels, three weapons (the Ion Ripper, Phalanx Particle Cannon, and Trap),
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3192-406: The expansion 7.5/10, describing it as similar to the original, but noting occasionally confusing map design. Elliott Chin of GameSpot gave the game 7.9/10, citing it as decent for an expansion and praising the monsters and enhanced AI. Johnny B. of Game Revolution rated the expansion D+, citing bad level design and few additions to the original game, and noted the multiplayer power-up gameplay as
3268-523: The expansion's story the Gravity Well has trapped the Earth Fleet in orbit above the planet Stroggos. One of the marines who managed to land, Stepchild, must now make his way to the Gravity Well to destroy it and free the fleet above and disable the entire defenses of the planet. Ground Zero received average to mixed reviews. It holds 65.40% from Gamerankings . Patrick Baggatta of IGN gave
3344-401: The final version runs on a heavily modified version of the Quake engine , GoldSrc , with a small amount of the Quake II code. The soundtrack for Quake II was mainly provided by Sonic Mayhem , with some additional tracks by Bill Brown ; the main theme was also composed by Bill Brown and Rob Zombie , and one track by Jer Sypult. The soundtrack for the Nintendo 64 version of the game
3420-449: The game files for free download at a later date—a Windows, Macintosh, or Linux install CD was required to install the game, with the add-ons being optional. The PlayStation version contains abridged versions of Units 1, 3, 6, 7, 8, and 10 of the PC version, redesigned to meet the console's technical limitations. For example, many short airlock -like corridors were added to maps to provide loading pauses inside what were contiguous areas in
3496-601: The game's plot, the weapon, named "Übergewehr" ("Super-rifle" in German ), was developed by the Nazis in the 1960s. It utilizes a mixture of laser and diesel energy, as well as a mysterious third source of energy, described as “extra-dimensional microportals", possibly hinting that it is the same Argent Energy mentioned in Doom (2016) onwards. The behaviour of the weapon is similar to Doom 3's BFG: it can be charged in order to release
3572-406: The game, and a brand new episode designed by MachineGames . Quake II is a first-person shooter , in which the player shoots enemies from the perspective of the main character. The gameplay is very similar to that featured in Quake , in terms of movement and controls, although the player's movement speed has been slowed down, and the player now has the ability to crouch. The game retains four of
3648-488: The game, it causes major damage to most types of enemies and can clear an entire room of foes in one shot, or deal huge damage to singular enemies. In the first Doom , the weapon can only be picked up in the third and fourth episodes. The BFG 9000 also appears virtually unchanged in Doom II: Hell on Earth , Final Doom , Doom 64 , and Doom RPG . In Doom 3 , the BFG 9000 is a charged weapon: holding down
3724-427: The game, titled Quake II RTX, was announced by Nvidia in March 2019 and was released on June 6 for Windows and Linux on Steam . This source port requires either a Nvidia RTX or an AMD Radeon RX 6000 series GPU or higher to utilize these cards' hardware ray tracing functionality, but a software fallback is available for graphics cards that are fast enough. The source port, provided free of charge, includes
3800-489: The landing zone. Bitterman fights his way through the highly industrial Strogg city, destroying strategic objectives along the way, and finally kills the Strogg leader, the Makron, in his orbital asteroid base. Originally, Quake II was supposed to be a new game and intellectual property ; titles like "Strogg", "Lock and Load", and just "Load" were toyed with in the early days of development. But after numerous failed attempts,
3876-512: The last survivor of his squad, is tasked with completing a series of missions to cripple the Strogg and end their plans to conquer Earth. The game's storyline is continued in its expansions, including one tying in Quake II and the first game, and Quake 4 . The game's heavy metal soundtrack was provided by Sascha Dikiciyan . Besides its single player component, Quake II also uses a client/server network system similar to that of Quake for multiplayer. Unlike Quake , where hardware acceleration
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#17328016364373952-446: The majority of the damage is dealt 16 game tics (≈0.457 seconds) after the direct hit in a 45-degree (90 degree wide) cone originating from the player who fired the shot, via 40 invisible tracers, causing each tracer to deal random damage of between 15 and 120 hit points of damage (but is limited to between 49 and 87 hit points of damage due to the pseudo-random number generator that Doom , Doom II: Hell on Earth and Final Doom uses) on
4028-572: The mission packs has been released at GOG.com, but unlike the previous releases, this one contains a new customizable launcher and the official soundtrack in OGG format which was made possible to play in-game, making it the only digital release at the time to include music. The game has been included in the following official compilations: Ports of Quake II were released in 1999 on the Nintendo 64 (ported by Raster Productions) and PlayStation (ported by HammerHead ) video game consoles. In both cases,
4104-515: The only fun feature. Quake II Netpack I: Extremities contains, among other features, 11 game mods and 12 deathmatch maps. The fourth mission pack, Call of the Machine , was released as part of the enhanced version of Quake II released on August 10, 2023. Two unofficial expansions were released on CDs in 1998: Zaero , developed by Team Evolve and published by Macmillan Digital Publishing, and Juggernaut: The New Story , developed by Canopy Games and published by HeadGames Publishing. As with
4180-464: The original Quake , Quake II was designed to allow players to easily create custom content. A large number of mods, maps, graphics such as player models and skins, and sound effects were created and distributed to others free of charge via the Internet. Popular websites such as PlanetQuake and Telefragged allowed players to gain access to custom content. Another improvement over Quake was that it
4256-427: The player assumes the role of a Marine named Bitterman taking part in "Operation Alien Overlord", a desperate attempt to end the war by launching a counter-offensive on alien home planet of Stroggos. Most of the other soldiers are captured or killed as soon as they approach the planned landing zone. Bitterman survives because another Marine's personal capsule collided with his upon launch, causing him to crash far short of
4332-410: The player to travel back and forth between levels, which is necessary to complete certain objectives. Some of the textures and symbols that appear in the game are similar to some of those found in Quake . Enemies demonstrate visible wounds after they have taken damage. The multiplayer portion is similar to that of Quake . It can be played as a free-for-all deathmatch game mode, a cooperative version of
4408-541: The player's progress through the main objectives, although they are all essentially the same short piece of video, showing a computerized image of the player character as he moves through game's levels. Another addition is the inclusion of a non-hostile character type: the player character's captured comrades. It is not possible to interact with these characters, however, as they have all been driven insane by their Strogg captors. The game features much larger levels than Quake , with many more wide open areas. A hub system allows
4484-399: The player's uniform unless third party modifications were used, now the game comes with a selection of three different player models: a male marine, a female marine, and a male cyborg; choice of player model also affects the speech effects the player's character will make, such as exhaling in effort while jumping or groaning when injured. Each model can be customized from in the in-game menu via
4560-408: The release of these maps, players were limited to playing multiplayer games on the single-player levels, which, while functional as multiplayer levels, were not designed with deathmatch gameplay specifically in mind. As in Quake , it is possible to customize the way in which the player appears to other people in multiplayer games. However, whereas in Quake , the only option was to change the color of
4636-453: The selection of pre-drawn skins, which differ in many ways; for example, skin color, camouflage style, and application of facepaint. Quake II takes place in a science fiction environment set against the backdrop of a war between humanity and an alien race known as the Strogg , who capture and convert organic creatures into horrific cyborgs for their war machine. In the single-player game,
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#17328016364374712-624: The single-player game, or as a 1 vs 1 match that is used in official tournaments, like the Cyberathlete Professional League . It can also be played in Capture the Flag mode (CTF). The deathmatch game benefited from the release of eight specifically designed levels that id Software added after the game's initial release. They were introduced to the game via one of the early patches, that were released free of charge. Prior to
4788-469: The soundtrack. The game was released on a bonus disc included with Quake 4 Special Edition for the PC, along with both expansion packs. This version lacks the soundtrack. Quake II is available on a bonus disc with the Xbox 360 version of Quake 4 . This version is a direct port featuring the original soundtrack and multiplayer maps. In 2015, Quake II: Quad Damage , a bundle containing the original game with
4864-581: The team at id decided to stick with Quake II and forgo the Gothic Lovecraftian horror theme from the original in favor of a more sci-fi aesthetic. It was a conscious decision [to change Quake II ' s direction] and controversial inside the company. We weren't happy with the [original] Quake story. [John] Romero was gone, so there was no one left to defend it. Kevin Cloud headed up Quake II and he wanted to make it story-driven. The game
4940-460: The three levels present in the original Quake II demo, but can be used to play the full game if its data files are available. Unlike in most games, ray tracing is used extensively here for lighting, reflections, etc. This is only possible because of the otherwise low hardware demands of Quake II . Quake II released on December 9, 1997, in the United States and on December 12 in Europe. Despite
5016-517: The title, Quake II is a sequel to the original Quake in name only. The scenario, enemies, and theme are separate and do not fall into the same continuity as Quake . id initially wanted to set it separately from Quake , but for legal reasons (most of their suggested names were already taken), they decided to use the working title. Quake II was adopted as a name to leverage the popularity of Quake according to Jennell Jaquays . Quake II has been released on Steam , but this version does not include
5092-509: The trigger causes the weapon to accumulate energy before release, resulting in a more powerful shot. Overcharging the BFG too much will cause it to overheat and explode, killing the player instantly. Quake II and Quake III Arena pay homage to the BFG 9000 with a pair of weapons both called the BFG10K. The Quake II version fires a slow plasma glob that fires rays at any enemies in range and line-of-sight . The Quake III Arena version of
5168-492: Was composed by Aubrey Hodges , credited as Ken "Razor" Richmond. Since the release of the Quake II engine's source code , several updates from third-party projects to the game engine have been created; the most prominent of these are projects focused on graphical enhancements to the game such as most notable Yamagi Quake II, Quake2maX, EGL, Quake II Evolved, and KMQuake II. The source release also revealed numerous security flaws which can result in remote compromise of both
5244-575: Was developed with a 13-person team. Activision obtained the worldwide distribution rights to the game in May 1997. Artist and co-owner Adrian Carmack had said that Quake II is his favorite game in the series because "it was different and a cohesive project". This is the last id Software game to feature American McGee as he was fired shortly after its release. Unlike Quake , where hardware-accelerated graphics controllers were supported only with later patches , Quake II came with OpenGL support out of
5320-482: Was easier to select custom player models, skins, and sound effects because they could be selected from an in-game menu. Mods for the game include Action Quake from 1999. PC Gaming World ' s Simon Quirk wrote of the game, "The Action Quake team fancied a multiplayer-only total conversion of Quake II where strategy, accuracy, and cool-looking fights would dominate." Quake II received very positive reviews across all platforms. Next Generation reviewed
5396-666: Was marvellous and complex, and we should not hesitate to put this weapon down in history as one of the best." X-Play ranked it number one on their list of top "badass" weapons, stating that while "not as fancy as the Gravity Gun ", it was the first weapon that "really made us swoon". IGN also listed the BFG as one of the hundred best weapons in video games, placing it at number 2, saying that "The BFG established exactly what we should expect when it comes to powerful in-game weaponry". Machinima.com named it number one on their list of top video game weapons, stating "Do you really need
5472-555: Was only implemented through later patches, Quake II was released with native OpenGL support. Quake II was also the first id Software game not to be released for the then-deprecated MS-DOS operating system, rather running natively on Windows 95 , with several ports to other systems following afterwards. The source code for Quake II was released by id Software under the GPL license on December 21, 2001. Quake II received critical acclaim on its release, and similarly to its predecessor
5548-425: Was released for Nintendo Switch , PlayStation 4 , PlayStation 5 , Microsoft Windows , Xbox One , Xbox Series X/S on August 10, 2023, during QuakeCon . It collects the full single-player campaign alongside all previously released official expansions and multiplayer maps. It is the first console version of the game to be presented in native widescreen at a resolution of 1080p and 60 frames-per-second performance on
5624-478: Was scrapped as developer John Romero stated that it "looked like Christmas" and severely slowed the game down due to the large number of on-screen sprites. Computer Gaming World described the BFG 9000 in the first commercial Doom game as "the Ultimate Weapon". It is a large energy weapon that fires giant balls of green plasma as well as 40 invisible rays in a cone shape. The most powerful weapon in
5700-570: Was the United States' 14th-best-selling computer game during the January–November 1998 period. It ultimately secured 15th place for the full year, with sales of 279,536 copies and revenues of $ 12.6 million. GameDaily reported in January 1999 that Quake II ' s sales in the United States had reached 550,000 units; this number rose to 610,000 units by December of that year. Worldwide, Quake II sold over 1 million copies by 2002. BFG (weapon) The BFG (" Big Fucking Gun ")
5776-447: Was the code name, he drew inspiration from the BFG weapon in the Doom video games. The BFR had been referred to informally by the media and internally at SpaceX as "Big Fucking Rocket". The upper stage was called Big Falcon Ship (unofficially "Big Fucking Ship"). The BFR was eventually officially renamed to " Starship ". UGO.com ranked the BFG 9000 at number two on their list of top video game weapons of all time, stating "it
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