King's Quest II: Romancing the Throne is the second installment in the King's Quest series of graphic adventure games by Sierra On-Line . It was originally released in 1985 for PC DOS / PCjr , and later made available for the Apple II / IIGS , Atari ST , and Amiga . It uses the same AGI game engine as King's Quest I: Quest for the Crown and features King Graham as the player character. The title is a spoof of the 1984 film Romancing the Stone .
33-553: AGD may refer to: AGD Interactive , a non-profit software company Academy of General Dentistry Association for Genome Diagnostics Airgun Designs , a manufacturer of paintball equipment Agarabi language The Ambiguously Gay Duo , an animated television series Alpha Gamma Delta , a North American college women's fraternity Amoebic gill disease Anggi Airport , Indonesia Anogenital distance United States Army Adjutant General's Corps Topics referred to by
66-560: A fan license by Vivendi, known as King's Quest II: Romancing the Stones . In 2009, AGD Interactive released version 3.0, featuring redrawn backgrounds and dialogue pictures; the voice-acting was also dramatically improved and, thanks to fan feedback, many problems were attended to. The remake uses a point-and-click interface functionally identical to an advanced SCI game engine, VGA graphics and digital sound, including full speech for all characters. Notably for an unofficial, fan-made project,
99-429: A lot of non-important verbs which will result in unexpected replies. For example, the player could type, 'dig', or 'dig the beach' and receive messages about how pointless it is to be digging. Sometimes even illogical verb/noun combinations will net unique comments, such as typing 'Pick up horse' will mention the flying steed is too fast to catch. With this system the player can collect many items using 'pick up' placed into
132-495: Is almost Disney-like in quality and execution." In 1990 the developers at Sierra redeveloped King's Quest with a new interface and up-to-date technology. The plan was to redevelop King's Quest II but due to rather disappointing sales of the 1990 remake of King's Quest I , the prospect of officially remaking and re-releasing King's Quest II was scrapped. In 2002, AGD Interactive , then known as Tierra Entertainment, released an unofficial remake of King's Quest II under
165-422: Is different from Wikidata All article disambiguation pages All disambiguation pages AGD Interactive AGD Interactive ( AGDI ), LLC . is a non-profit company given a fan license to remake Sierra Entertainment 's popular classic adventure games from the 1980s and early 1990s. The Company was founded in 2001 by Britney K. Brimhall and Christopher T. Warren as Tierra Entertainment ,
198-421: Is known as King's Quest I VGA . In the month of its initial release, sales of Sierra's official King's Quest VIII: The Mask of Eternity skyrocketed. On January 17, 2009, AGDI released version 4.0 of the game, which, among other improvements, included enhanced backgrounds, the addition of narration vocals, and a new optional feature that can remove the walking dead situations which previously could have caused
231-601: The King's Quest II remake, and the Space Quest II remake was put on indefinite hold. A small 3-room demo was released to show the progress up to the point when it was canceled. Infamous Adventures , another development team that remakes classic Sierra games, released a remake in December 2011. King%27s Quest II King's Quest II resembles King's Quest I in appearance and interface. Like in King's Quest I ,
264-658: The AT BIOS, so a different scheme was used. Color palette selection in CGA mode was changed to utilize the BIOS instead of modifying the palette register directly. The game engine was also changed to utilize the PC's timer chip instead of a CPU-based speed loop which would result in the game running too fast on the AT. It was re-released in 1987 with EGA and Hercules support to run under DOS . It
297-507: The company is best known for their remakes of the popular King's Quest games. AGD Interactive uses Adventure Game Studio to create their games. On December 10, 2003, they ceased using the name Tierra Entertainment and began referring to themselves as AGD Interactive ( AGD stands for Anonymous Game Developer). Subsequently, the two lead designers are credited as "Anonymous Game Designer #1" (Britney K. Brimhall) and "Anonymous Game Developer #2" (Christopher T. Warren). Information about
330-612: The credits. It also is the first game in the series with a linear story progression. The world actually changes as the story progresses: new characters appear in the world, and areas are opened up to the player and closed off when no longer needed. Puzzles involve trading or using items to receive new items or to get past obstacles, allowing the player to progress. The game in general honors non-violent solutions, offering more points for them. Many puzzles have more than one solution, but only one optimum solution to earn maximum points. Alternate solutions will net less points or in some cases cause
363-501: The deep complex plots I wanted due to memory and space limitations. Basically they were treasure hunts with lots of simple goals (you go from here to there) and fun puzzles to add to the challenge. King's Quest III had to push things a little farther. ... The story always comes first, but technology plays a big part in what you can't do. King's Quest II contains 14 musical selections, including Tchaikovsky 's love theme from Romeo and Juliet . Other tracks include Greensleeves on
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#1732772067136396-644: The enchanted realm. A novelization of the game is included in The King's Quest Companion which expands the details of story. It was written from the perspective of Daventry's prime minister, Gerwain (mentioned in the KQ2 manual). The first and second editions of the Companion also included articles within An Encyclopedia of Daventry (Abridged) , which gave backstories for various characters and locations from
429-431: The end of the game, they are married in a ceremony attended by many of Graham's friends and several of his former enemies. Limited floppy space would have restricted the design, but Sierra On-Line had been compressing the pictures by drawing them as lines and fill colors for a while. The original version for PC DOS / PCjr does not support sound cards or mice, as they did not exist at the time of publication. That scheme
462-775: The game to become impossible to complete. One year after the initial release of their King's Quest I remake, on December 3, 2002, AGDI followed up with the release of their second free remake, a complete overhaul of King's Quest II . This remake is known as King's Quest II+: Romancing the Stones . King's Quest II+ won the 2002 AGS Awards for Best Game, Best Story, Best Animation, Best Music, Best Scripting, and Best Documentation. Both games have been greeted by Sierra fans with enthusiasm, and consider these remakes almost equal to Sierra's later King's Quest VI . On March 14, 2009, AGDI released version 3.0, which features enhanced backgrounds, narrator vocals, character lip-syncing, detailed character portraits, and many other additions that increase
495-413: The game world has 'wrap around' allowing player to travel infinitely in the directions of the north or south ( The King's Quest Companion which represented a novelized walkthrough explains that the western side of Kolyma folds back upon itself to both the north and south, forever bringing travelers back to where they started). This was the first King's Quest to include an introduction cutscene, just past
528-497: The game's overall level of quality. In February 2011, AGDI released a remake of King's Quest III : To Heir is Human. The game is titled King's Quest III Redux , and continues the non-canon plot and lore that was established in AGDI's previous King's Quest II: Romancing the Stones remake. The game is not a 1:1 remake and is not a complete overhaul like KQ2+ was, but features more fleshed-out characters, new areas, and puzzles not seen in
561-464: The game's protagonist King Graham is voiced by Josh Mandel , who also voiced the part in Sierra's official CD-ROM full-speech versions of King's Quest V and VI . In contrast to the group's remake of King's Quest I , a content-wise identical presentation upgrade, King's Quest II+ redesigns the original game by adding a rewritten plot expanding on the 1985 version (although it changes several points of
594-444: The game. More back history about Kolyma can be found in the chapter, "The World of Daventry" in all editions. Version history: King's Quest received positive reviews upon release, including an almost-perfect score of 39/40 from ASM . Neil Shapiro from II Computing wrote: "The artists who have brought to life the vision of designer Roberta Williams and story author Annette Childs deserve much recognition. The artwork and animation
627-412: The games inventory. The items in the inventory have close up pictures giving an idea what the item looks like, or in some cases offering clues about the item. In a rare few examples an item may be manipulated in some way. Having retrieved the three stolen treasures of Daventry, Sir Graham became the new king of Daventry. The mirror shows him a vision about a beautiful young woman, Valanice, in captivity on
660-431: The magic mirror? A maiden in distress! I started to foresee a family for Graham in the future. I couldn't fit some ideas into King's Quest I , so I was happy to get a chance to include King Neptune , Dracula, everyone from Little Red Riding Hood , and that infamous rickety old bridge you could only cross so many times. ... My earlier games, from Mystery House to King's Quest II , were great games, but they couldn't have
693-407: The original Sierra version. AGDI's remake of the popular Quest for Glory II: Trial by Fire was released on August 24, 2008. The remake includes extra content (such as a Saurus Repair Shop that was cut from the original release due to memory constraints), a more interactive battle system, additional dialogue interface options, and the option to have a simplified alleyway layout since the original
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#1732772067136726-470: The original. According to the series; main designer and writer, Roberta Williams : King's Quest II reminded me a little of Wizard and the Princess . We saw how previous games ( Mystery House and King's Quest I ) were received by the public, and I was anxious to try my hand at a bigger story right away. Graham would be king by now. What quest should a lonely king go on? What should he see through
759-402: The player to lose points. Examples of alternate solutions are taking more violent approach to getting past an obstacle such as killing or stealing. Some choices may lead to dead ends or death. All puzzles in the game are solved through a parser. The player may type a phrase with a verb and noun, for example 'Look at' or 'Pick up', the word list in the parser is fairly robust and understands quite
792-425: The same fate of the kingdom as he had. Graham calls upon his prime minister Gerwain to prepare a great feast, and call all the maidens and ladies throughout the land. None of the ladies interest the king, and he is left solemn. The magic mirror activates telling him about young maiden Valanice trapped in a tower by the evil witch Hagatha. He is told he must travel to land of Kolyma to find the magic doorway that leads to
825-403: The same term [REDACTED] This disambiguation page lists articles associated with the title AGD . If an internal link led you here, you may wish to change the link to point directly to the intended article. Retrieved from " https://en.wikipedia.org/w/index.php?title=AGD&oldid=1013480144 " Category : Disambiguation pages Hidden categories: Short description
858-451: The team can be found on their website. They have also formed a commercial company, Himalaya Studios , which will focus on creating original, point-and-click adventure games with high-resolution graphics. AGDI's first release was a critically acclaimed point-and-click remake of King's Quest I: Quest for the Crown , released for download free of charge on August 8, 2001. This remake
891-473: The title screen, Bach 's Toccata and Fugue in D minor in Dracula's castle, and Michael Jackson 's Thriller when encountering the ghosts outside the castle entrance (only the opening bars of the last are played so Sierra would not have to pay royalties for using the song). The music for the game was produced by video game designer and programmer Al Lowe , who is also an accomplished jazz musician. The game
924-445: The top of an ivory crystal tower. Being charmed by her, King Graham travels to the world of Kolyma to rescue Valanice. There he must travel through sea, air, and even death to gain the keys that unlock the three doors to the enchanted island where the witch Hagatha has imprisoned Valanice. After meeting legendary figures such as Neptune , Little Red Riding Hood and Count Dracula , the latter of whom he kills, Graham rescues Valanice. At
957-477: Was also released on Apple IIGS version with improved soundtrack and sound effects. Sierra's hint book for the game was written by Al Lowe, the game's composer and the creator of the Leisure Suit Larry series. The manual contains a prologue short story by Annette Childs. The story covers Graham being told by the spirit of the former King Edward in the magic mirror that he must find a wife, or suffer
990-406: Was canceled, as the team "believed that it did not promote the values and tone they were trying to preserve in remaking the old Sierra classics." Until early 2002, the AGDI development team was working on a VGA remake of Space Quest II: Vohaul's Revenge . Due to the lead programmer's disappearance, the development team did not have the resources required for both the Space Quest II remake and
1023-562: Was first released in 1985 on a self-booting disk that supported CGA , PCjr , and Tandy graphic cards (as opposed to King's Quest I , which had separate versions for all three) as a disk that booted on start-up. Sierra included several modifications to the AGI engine for compatibility with the IBM AT and EGA cards, which had been introduced since King's Quest I was released. The copy protection used on King's Quest I proved to be incompatible with
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1056-401: Was hard to navigate. Polygon considers the game to be one of the best fan remakes of a video game ever. PC World's Jim Norris also gave the game 4 out of 5 stars, considering it a "hand-polished classic", and the best of AGD Interactive's remakes. The King's Quest remake was being developed simultaneously with a parody of the same game entitled Royal Quest: Retrieving Lost Shit . The game
1089-422: Was kept all the way up to King's Quest IV . This sequel to the original King's Quest provided not just a second look at the life of King (formerly Sir) Graham of Daventry, it also began a tradition of using King's Quest as a training ground for future designers. Future Space Quest series designers Scott Murphy and Mark Crowe joined the development team. They helped to make the game an even bigger hit than
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