The Atari Flashback is a line of dedicated video game consoles produced since 2004, currently designed, produced, published and marketed by AtGames under license from Atari SA . The Flashback consoles are " plug-and-play " versions of the 1970s Atari 2600 console with built-in games rather than using ROM cartridges . The latest home console model, Atari Flashback 12 Gold, was released in 2023 and has 130 games.
90-603: The first version, designed by Atari veteran Curt Vendel, was modeled after an Atari 7800 and contained 20 games, of which five were 7800 titles. Each subsequent home console in the series is modeled after the 2600 instead; the Atari Flashback 2 was released in 2005, included 40 built-in games, and was the only one with a 2600 hardware SoC . In 2011, Atari, Inc. stopped producing the Flashback in-house and licensed it to AtGames, who continued from there on beginning with
180-473: A 3.2" LCD, AV output port and mini USB charge port. A second edition of Atari Flashback Portable was released in September 2017. Like the first Atari Flashback Portable, it was built by AtGames. It includes 70 games with the most notable additions to this edition being four Namco games which are Dig Dug , Galaxian , Pac-Man , and Xevious . The version of Pac-Man included is a homebrew port that
270-535: A USB cable. The release date was projected as early 2008 with a retail price of approximately $ 40. However, Vendel announced in 2010 that the project was not going to be released by Atari and no further information was released. A new handheld console, also called the Atari Flashback Portable, was released in November 2016. It contains 60 games built in and an SD slot for downloaded games. It has
360-463: A cartridge slot, making it incompatible with 7800 games. Instead, the console features 20 built-in games, including 15 Atari 2600 games and five 7800 games. Some of the games originally required analog paddle controllers and were made to work with the included joysticks. The Atari Flashback runs on " NES-on-a-chip ", rather than Atari hardware. As a result, its games do not match their original counterparts entirely. The game library includes Saboteur ,
450-463: A color. In total, 25 colors can appear on a scan line . The graphics resolution, color palettes, and background color can be adjusted between scan lines. This can be used to render high resolution text in one area of the screen, while displaying more colorful graphics at lower resolution in the gameplay area. The 7800 uses the TIA chip for two channel audio, the same chip used in the 1977 Atari VCS, and
540-492: A concept that the console was designed around. The Flashback 2 was better received compared to its predecessor. John Falcone of CNET praised the controllers and considered them the best aspect of the console. The Flashback 2 sold 860,000 units in the United States. A PAL version was never released. The console was discontinued in 2006. In 2011, Atari Interactive filed a $ 30 million lawsuit against Tommo , accusing
630-413: A design using fewer than 50 chips, and $ 1000 for fewer than 40, stating in 1984 that "we only got 700 bucks for it". Wozniak was the engineer, and Jobs was the breadboarder and tester. Wozniak's original design used 42 chips; the final, working breadboard he and Jobs delivered to Atari used 44, but Wozniak said: "We were so tired we couldn't cut it down". The simplicity of the game created a problem when
720-501: A different color. The color order from the bottom up is yellow, green, orange and red. Using a single ball, the player must knock down as many bricks as possible by using the walls and/or the paddle below to hit the ball against the bricks and eliminate them. If the player's paddle misses the ball's rebound, they will lose a turn. The player has three turns to try to clear two screens of bricks. Yellow bricks earn one point each, green bricks earn three points, orange bricks earn five points and
810-452: A different joystick than the 2600-standard CX40 and included Pole Position II as the pack-in game. The European model has a gamepad instead of a joystick. Most of the early releases for the system are ports of 1981–1983 arcade video games . The final wave of 7800 cartridges are closer in style to what was available on other late 1980s consoles, such as Scrapyard Dog and Midnight Mutants . Designed by General Computer Corporation ,
900-497: A game that went unreleased for 20 years. The Flashback sold approximately 500,000 units. Craig Harris of IGN was critical of the game conversions and opined that original copies of these games were superior, writing "it's just horrifying to see Atari, a company that outright owns these games and the original hardware, produce such shoddy renditions of the classic 2600 and 7800 games." Harris complained of problems such as flicker, poor collision detection , and missing sound. He praised
990-484: A home version of an arcade game to multiple systems. Through this loophole, Atari 7800 conversions of Mario Bros. , Double Dragon , Commando , Rampage , Xenophobe , Ikari Warriors , and Kung-Fu Master were licensed and developed. A final batch of games was released by Atari in 1990: Alien Brigade , Basketbrawl , Fatal Run , Meltdown , Midnight Mutants , MotorPsycho , Ninja Golf , Planet Smashers , and Scrapyard Dog . Scrapyard Dog
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#17327728865371080-469: A layer of bricks lines the top third of the screen and the goal is to destroy them all by repeatedly bouncing a ball off a paddle into them. The arcade game was released in Japan by Namco . Breakout was a worldwide commercial success, among the top five highest-grossing arcade video games of 1976 in both the United States and Japan and then among the top three highest-grossing arcade video games of 1977 in
1170-418: A limited number of hardware sprites, MARIA treats everything as a sprite described in a series of display lists . Each display list contains pointers to graphics data and color and positioning information. MARIA supports a palette of 256 colors and graphics modes which are either 160 pixels wide or 320 pixels wide. While the 320 pixel modes theoretically enable the 7800 to create games at higher resolution than
1260-553: A marketing campaign with a budget in the "low millions" according to Atari Corporation officials. This was substantially less than the $ 9 million spent by Sega and the $ 16 million spent by Nintendo . The keyboard and high score cartridge planned by Warner were cancelled. The 7800 addressed many of the most common complaints with the preceding 5200, including a smaller size, built-in backward compatibility, and an improved controller design. In February 1987, Computer Entertainer reported that 100,000 Atari 7800 consoles had been sold in
1350-405: A prison's inmates attempting to knock a ball and chain into a wall of their prison cell with a mallet. If the player successfully destroys the wall in-game, their inmate escapes with others following. A precursor to Breakout was Clean Sweep , released by Ramtek in 1974. In that game, the player uses a paddle to hit a ball up towards a playfield of dots, which disappear as the ball moves through
1440-484: A prototype. Jobs was offered $ 750, with an award for every TTL ( transistor-transistor logic ) chip fewer than 50. Jobs promised to complete a prototype within four days. Bushnell offered the bonus because he disliked how new Atari games required 150 to 170 chips; he knew that Jobs' friend Steve Wozniak , an employee of Hewlett-Packard , had designed a version of Pong that used about 30 chips. Jobs had little specialized knowledge of circuit board design but knew Wozniak
1530-495: A revision of the Flashback 2, Vendel commissioned developers to tweak these games in order to reduce flickering. In January 2010, Atari announced pre-orders for the Atari Flashback 2+, to be released on February 22, 2010. It included 20 classic Atari 2600 games and 20 new Atari games. The game lineup was mostly the same as the original Flashback 2. However, games such as Pitfall! , River Raid , and Wizard did not appear and were replaced by sports games. The Atari Flashback 3
1620-428: A set of replica Atari 2600 paddles, five collectible posters, and a copy of the original Atari joystick patent signed by Nolan Bushnell . AtGames also developed the Atari Flashback 64, a Walmart exclusive version with wired controllers and only 64 games, including Space Invaders . Some versions of the Flashback 4 included a 76th "bonus" game, Millipede . The Atari Flashback 5 was released on October 1, 2014. Like
1710-506: A total of 1,650,336 units by 1983. In 1989, Computer and Video Games reviewed the Atari VCS version, giving it a 24% score. In 2021, The Guardian listed Breakout as the fourth greatest video game of the 1970s , below Galaxian , Asteroids and Space Invaders . Breakout was an influential game that had an impact on the video game and computer industries. Breakout spawned an entire genre of clones. Ten years later,
1800-460: A trio of wireless controllers each with 20 built-in games. Atari 7800 The Atari 7800 ProSystem , or simply the Atari 7800 , is a home video game console officially released by Atari Corporation in 1986 as the successor to both the Atari 2600 and Atari 5200 . It can run almost all Atari 2600 cartridges, making it one of the first consoles with backward compatibility . It shipped with
1890-469: Is a compilation of various Atari video games. It is the console release of Atari Vault and its DLC on Microsoft Windows , MacOS and Linux . The compilation was first released in 2016, for PlayStation 4 and Xbox One , split into three volumes. Then, it was released for Nintendo Switch and PlayStation Vita in 2018, and finally on Atari VCS in 2020 as Atari VCS Vault, split into two volumes. In October 2018, AtGames released Atari Flashback Blast!,
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#17327728865371980-584: Is given five turns to clear two walls instead of three. In the Breakthru variant, the ball does not bounce off of the bricks but continues through them until it hits the wall. Atari had this term trademarked and used it in addition to Breakout to describe gameplay, especially in look-alike games and remakes. Atari's 1977 dedicated Video Pinball console includes a Breakout game. On March 16, 2005, during ISOBus plugfest in Lincoln Nebraska,
2070-490: Is hardwired into the back of the console. The back also has a switch to toggle games between color and black-and-white. Vendel and Legacy Engineering returned to develop the Flashback 2. In designing it, Vendel relied on materials from his Atari History Museum. He recreated the original Atari hardware on a single chip, allowing games to run as they originally did. The console's hardware makes it easy to mod . The Flashback 2's motherboard can be altered to accept 2600 cartridges,
2160-419: Is more faithful to the original arcade game and not the original Atari 2600 port of Pac-Man released in 1982 . A third edition of the Atari Flashback Portable was released by AtGames in September 2018. The standard edition includes 80 games. A fourth edition of the Atari Flashback Portable was released by AtGames in September 2019. It features a woodgrain-like body design that mirrors the woodgrain look on
2250-559: Is slowed to 1.19 MHz, to mirror the performance of the 2600's 6507 chip. RAM is limited to 128 bytes and cartridge data is accessed in 4K blocks. When in 7800 mode (signified by the appearance of the full-screen Atari logo), the graphics are generated entirely by the MARIA graphics processing unit . All system RAM is available and cartridge data is accessed in larger 48K blocks. The system's SALLY 6502 runs at its normal 1.79 MHz. The 2600 chips are used to generate sound and to provide
2340-416: Is transferred to "Player Two" as a third screen, allowing Player Two to score a maximum of 1,344 points if they are adept enough to keep the third ball in play that long. Once the third screen is eliminated, the game is over. The original arcade cabinet of Breakout featured artwork that revealed the game's plot to be that of a prison escape. According to this release, the player is actually playing as one of
2430-625: The Apple II computer. He said: "A lot of features of the Apple II went in because I had designed Breakout for Atari. I had designed it in hardware. I wanted to write it in software now". This included his design of color graphics circuitry, the addition of game paddle support and sound, and graphics commands in Integer BASIC , with which he wrote Brick Out , a software clone of his own hardware game. Wozniak said in 1984: Basically, all
2520-544: The Atari Jaguar adds a 3D playfield and additional features. A 3D Breakout -inspired game was published simply as Breakout in 2000 for the PC and PlayStation by Hasbro Interactive 's Atari Interactive subsidiary. In 2011, Atari S.A. released an updated version of Breakout as Breakout Boost . The chief difference is the addition of improved graphics, power-ups, and unique brick types. Another enhanced version of
2610-632: The Atari XEGS and also sold separately, is compatible with the 7800. Atari released five 7800 light gun games: Alien Brigade , Barnyard Blaster , Crossbow , Meltdown , and Sentinel . After the acquisition of the Atari Consumer Division by Jack Tramiel in 1984, several expansion options for the system were cancelled: While the system can play the over 400 games for the Atari 2600, there were only 59 official releases for
2700-596: The Pong hardware as a means of competition against companies making " Pong clones". Bushnell wanted to turn Pong into a single player game, where the player would use a paddle to maintain a ball that depletes a wall of bricks. Bushnell was certain the game would be popular, and he and Bristow partnered to produce a concept. Al Alcorn was assigned as the Breakout project manager, and he began development with Cyan Engineering in 1975. Bushnell assigned Steve Jobs to design
2790-527: The 256 pixel wide graphics found in the Nintendo Entertainment System and Master System , the processing demands of MARIA result in most games using the 160 pixel mode. Each sprite can have from 1 to 12 colors, with 3 colors plus transparency being the most common. In this format, the sprite references one of 8 palettes, where each palette holds 3 colors. The background (visible when not covered by other objects) can also be assigned
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2880-453: The 2600 joysticks. The 2600 and Flashback 2 controllers are compatible with both systems. Instead of switches, the Flashback 2 console has several buttons, some of which are used to adjust power and reset it. A "select" button is used to choose between single-player and multiplayer modes, for certain games that offer the latter. Two other buttons are used to adjust the joystick difficulty for the left and right controller respectively. An AV cord
2970-428: The 7800 has graphics hardware similar to early 1980s arcade video games and is a significant improvement over Atari's previous consoles. It uses same Television Interface Adaptor chip that launched with the 2600 in 1977 to generate two-channel audio. In an effort to prevent the flood of poor quality games that contributed to the video game crash of 1983 , cartridges had to be digitally signed by Atari. The Atari 7800
3060-601: The 7800 is more powerful, and by others less, than the 1983 Nintendo Entertainment System . It uses the 2600's Television Interface Adaptor chip, with the same restrictions, for generating two-channels of audio. The 7800 was announced on May 21, 1984. Thirteen games were announced for the system's launch: Ms. Pac-Man , Pole Position II , Centipede , Joust , Dig Dug , Nile Flyer (eventually released as Desert Falcon ), Robotron: 2084 , Galaga , Food Fight , Ballblazer , Rescue on Fractalus! (later canceled), Track & Field , and Xevious . It
3150-614: The 7800's controllers do not work with the Sega Master System , and Sega's controllers are unable to use the 7800's two-button mode. In response to criticism over ergonomic issues with the Pro-Line controllers, Atari later released a joypad controller with the European 7800. Similar in style to controllers found on Nintendo and Sega systems, it was not available in the United States. The Atari XG-1 light gun , bundled with
3240-402: The 7800. The lineup emphasized high-quality versions of games from the golden age of arcade video games . Pole Position II , Dig Dug , and Galaga , by the time of the 1986 launch, were three, four, and five years old, respectively. A raster graphics version of 1979's Asteroids was released in 1987. In 1988, Atari published a conversion of Nintendo's Donkey Kong , seven years after
3330-437: The Atari 2600 and Atari 7800. It is effectively a variant of the Atari 2600+ introduced in 2023. Breakout (arcade game) Breakout is an arcade video game developed and published by Atari, Inc. and released on May 13, 1976. It was designed by Steve Wozniak , based on conceptualization from Nolan Bushnell and Steve Bristow, who were influenced by the seminal 1972 Atari arcade game Pong . In Breakout ,
3420-568: The Atari Flashback 50th Anniversary Edition Gold model. The Atari Flashback 12 Gold features support for official firmware updates from the AtGames website to allow for the download of more games. In 2007, Vendel was working on a handheld console known as the Atari Flashback Portable. It was being designed to run on three "AAA" batteries, at a screen resolution of 320x240, and it would feature AV output with two joystick controller ports for multiplayer. Games are loaded into internal 2MB memory by use of
3510-413: The Atari Flashback X. It featured brass switches instead of chrome, and it had the gold "Atari 50th" logo stamped onto its wood-veneer trim. Like the previous releases, it was built by AtGames . The basic model (Model No: AR3070) included two wired standard controllers and 110 games. The gold model (Model No: AR3080) included two wired standard controllers, two wired paddle controllers, and 130 games. Only
3600-404: The Flashback 2 features two games by Activision : Pitfall! and River Raid . A few of the included games are homebrews . Some games, such as Lunar Lander , exhibit some flicker . This is due to limitations in the original Atari 2600 hardware, which the Flashback 2 reproduces accurately. Vendel noted that the games exclusive to the Flashback 2 were programmed under a strict schedule. For
3690-477: The Flashback 3, including a handheld version, Atari Flashback Portable, in 2016. Several variations of the Flashback 8 were released in 2017, including the Gold edition, which introduces scan line filtering, a gameplay rewind feature, and HDMI output. Since the Flashback X in 2019, the exterior designs have been more faithful near-replicas of the original Atari 2600 in miniature forms. The original Atari Flashback
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3780-513: The John Deere engineer has demonstrated ability to run Breakout game on a competitive tractor monitor using ISO 11789-6 standard. In October 1976, the annual RePlay chart listed Breakout as the fifth highest-earning arcade video game of 1976 in the United States, below Midway Manufacturing 's Sea Wolf , Gun Fight , and Wheels , and Atari's Indy 800 . Breakout was later the third highest-earning arcade video game of 1977 in
3870-540: The Microworld is an autobiography by David Sudnow detailing his obsession with Breakout . Sudnow describes studying the game's mechanics, visiting the manufacturer in Silicon Valley , and interviewing the programmers. The first-generation iPod Classic had an Easter egg where holding down the center button for a few seconds in the "About" menu caused Breakout to appear. On the 37th anniversary of
3960-470: The US and Japan. The 1978 Atari VCS port uses color graphics instead of a monochrome screen with colored overlay. While the concept was predated by Ramtek 's Clean Sweep (1974), Breakout spawned an entire genre of clones . It was the inspiration for aspects of the Apple II computer and Taito 's Space Invaders (1978). An official sequel was released in 1978, Super Breakout , which eventually became
4050-432: The US, below Sea Wolf and Sprint 2 , and the fifth highest-earning arcade video game of 1978 in the US. Breakout had a total arcade production run of 11,000 cabinets manufactured by Atari, estimated to have generated over $ 11 million ( $ 59 million adjusted for inflation) in sales revenue. Breakout was also a commercial success for Namco in Japan. On the first annual Game Machine arcade chart, Breakout
4140-637: The United States, including those which had been warehoused since 1984. This was less than the Master System 's 125,000 and the NES's 1.1 million. A complaint from owners in 1986 was the slow release of games. Galaga in August was followed by Xevious in November. By the end of 1986, the 7800 had 10 games, compared to Sega's 20 and Nintendo's 36. Atari would sell over 1 million 7800 consoles by June 1988. On January 1, 1992, Atari Corporation announced
4230-399: The bottom; Wozniak was unaware of any truth to his claims. The original deadline was met after Wozniak worked at Atari four nights straight, doing some additional designs while at his day job at Hewlett-Packard. This equated to a bonus of $ 5,000, which Jobs kept secret from Wozniak. Wozniak has stated he only received payment of $ 350; he believed for years that Atari had promised $ 700 for
4320-401: The concept found new legs with Taito 's 1986 Arkanoid , which itself spawned dozens of imitators. In Japan, the genre is known as block kuzushi ("block breaker") games. Breakout was also the basis and inspiration for certain aspects of the Apple II personal computer and Taito 's arcade shoot 'em up game Space Invaders (1978). Breakout directly influenced Wozniak's design for
4410-470: The console operates as a 2600. This digital signature code is not present in PAL 7800s, which use various heuristics to detect 2600 cartridges, due to export restrictions. The 7800's compatibility with the Atari 2600 is made possible by including many of the same chips used in the 2600. When playing an Atari 2600 game, the 7800 uses a Television Interface Adaptor chip to generate graphics and sound. The processor
4500-432: The controllers for their reduced size, finding them more comfortable to use, but he was disappointed that they are incompatible with the original 7800. The Atari Flashback 2 was released in August 2005 as an improved version of its predecessor. It retailed for $ 30 and included 40 built-in Atari 2600 games. It is a small near-replica of the 2600, about two-thirds the size of the original. Its controllers are also replicas of
4590-408: The copyright filing was denied because it "did not contain at least a minimum amount of original pictorial or graphic authorship, or authorship in sounds" and Atari appealed. In Atari Games Corp. v. Oman , then Court of Appeals Justice Ruth Bader Ginsburg found that the work was copyrightable. Atari was unable to use Wozniak's design. By designing the board with as few chips as possible, he made
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#17327728865374680-408: The design difficult to manufacture; it was too compact and complicated to be feasible with Atari's manufacturing methods. However, Wozniak claims Atari could not understand the design and speculates "maybe some engineer there was trying to make some kind of modification to it". Atari ended up designing their own version for production, which contained about 100 TTL chips. Wozniak found the gameplay to be
4770-441: The dots; the goal is to achieve a clean sweep by erasing all the dots. Clean Sweep was one of the top ten best-selling arcade video games of 1974 and sold a total of 3,500 arcade cabinets . Breakout , a discrete logic (non- microprocessor ) game, was designed by Nolan Bushnell, Steve Jobs, and Steve Bristow, all three of whom were involved with Atari and its Kee Games subsidiary. Atari produced innovative video games using
4860-658: The end of production and support for the 7800, 2600, and the 8-bit computer family including the Atari XEGS . At least one game, an unreleased port of Toki , was worked on past this date. By the time of the discontinuation, the Nintendo Entertainment System controlled 80% of the North American market while Atari had 12%. In Europe, last stocks of the 7800 were sold until summer/fall of 1995. Retro Gamer magazine issue 132 reported that according to Atari UK Marketing Manager Darryl Still, "it
4950-554: The game features were put in just so I could show off the game I was familiar with— Breakout —at the Homebrew Computer Club . It was the most satisfying day of my life [when] I demonstrated Breakout —totally written in BASIC. It seemed like a huge step to me. After designing hardware arcade games, I knew that being able to program them in BASIC was going to change the world. Tomohiro Nishikado cited Breakout as
5040-551: The game has been announced for release exclusively on the Intellivision Amico . A revamped version of the game titled, Breakout: Recharged , was released on February 10, 2022, for Nintendo Switch , PlayStation 4 , PlayStation 5 , Xbox One , Xbox Series X/S , Microsoft Windows and Atari VCS as part of the Atari Recharged series. It was developed by Adamvision Studios and SneakyBox. Pilgrim in
5130-448: The gold model supported official firmware updates from the AtGames website to allow more games to be downloaded. The Atari Flashback 12 Gold (Model No: AR3080B) was given a limited release in 2023. Although it features Gold in its title, like past Atari Flashback releases, there is no basic model of the Flashback 12. Physically it is a slight re-coloration of the Atari Flashback X and Atari Flashback 50th Anniversary Edition that amalgamates
5220-574: The interfaces to the controllers and console switches. The Atari 7800 came bundled with the Atari Pro-Line Joystick, a two-button controller with a joystick for movement. The Pro-Line was developed for the 2600 and advertised in 1983, but delayed until Atari proceeded with the 7800. The right fire button only works as a separate fire button for certain 7800 games; otherwise, it duplicates the left fire button, allowing either button to be used for 2600 games. While physically compatible,
5310-450: The large number of low quality, third party games for the Atari 2600, Atari required that cartridges for the 7800 be digitally signed. When a cartridge is inserted into the system, the BIOS generates a signature of the cartridge ROM and compares it to the one stored on the cartridge. If they match, the console operates in 7800 mode, granting the game access to MARIA and other features, otherwise
5400-410: The latter of knowingly selling pirated Flashback 2 consoles. Aside from the 40 built-in games, the Flashback 2 also contains two secret games ( Super Breakout and Warlords ), which are accessible through a combination of joystick moves on the console's main menu. Five of the 40 games are prototypes that were previously unreleased. While the original Flashback only includes games published by Atari,
5490-505: The launch titles GCC had developed, then an effort to find someone to lead their new video game division, which was completed in November 1985. The original production run of the Atari 7800 languished in warehouses until it was introduced in January 1986. The console was released nationwide in May 1986 for $ 79.95. It launched with titles intended for the 7800's debut in 1984 and was aided by
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#17327728865375580-474: The original Atari 2600 console. The standard edition includes 80 games. The second (2017) edition of the Flashback Portable includes the following games: The third (2018) edition includes the following games: The fourth (2019) edition includes the same games as the third (2018) edition but with Atari's unreleased prototype game Frog Pond replacing Frogs and Flies . Atari Flashback Classics
5670-436: The original arcade game and five years after the Atari 8-bit computer cartridge. Atari also marketed a line of games called "Super Games" which were arcade and computer games previously not playable on a home console such as One-On-One Basketball and Impossible Mission . Eleven games were developed and sold by three third-party companies under their own labels ( Absolute Entertainment , Activision , and Froggo ) with
5760-551: The original inspiration behind his hit Space Invaders (1978). He wanted to adapt the same sense of achievement and tension from destroying targets one at a time for a shooting game . The success of the game resulted in Super Breakout ' s release in 1978. It contains three separate game modes. The home ports include Breakout as a fourth mode, using the Super Breakout visual style. Breakout 2000 for
5850-417: The pack-in game for the Atari 5200 console in 1982. Super Breakout introduced multiple balls in play at once, which became a common feature in the genre. In 1986 the Breakout concept found new legs with Taito 's Arkanoid , which itself spawned dozens of imitators. In Japan, the genre is known as block kuzushi ("block breaker") games. Breakout begins with eight rows of bricks, with two rows each of
5940-455: The player to rewind gameplay by several seconds. In addition, it introduced HDMI output for 720p . The Atari Flashback 8 Gold Deluxe also had 120 games, but included two wired paddles in addition to two wireless joysticks. The Flashback 8 Gold Activision Edition had 130 games, including several by Activision , although the other versions also featured some Activision games. All the games were emulated. The Atari Flashback 9 (Model No: AR3050)
6030-411: The previous releases, it was built by AtGames . The basic model (Model No: AR3060) included two wired controllers and 110 games. The deluxe model (Model No: AR3060S) included 10 additional games. A firmware update through the AtGames website allowed both models to download more games. The Atari Flashback 50th Anniversary Edition saw a limited release in 2022. Physically it was a slight re-coloration of
6120-410: The previous two releases, it was built by AtGames. It was the same as the Flashback 4, with infrared wireless joysticks, but it added 17 more games, increasing the total to 92 games. The Atari Flashback 6 was released on September 15, 2015. Like the previous three releases, it was built by AtGames. It was the same as the Flashback 5, with infrared wireless joysticks, but it added 8 more games, increasing
6210-426: The rest published by Atari Corporation. Most of the games from Atari were developed by outside companies under contract. Some NES games were developed by companies who had licensed their title from a different arcade manufacturer. While the creator of the NES version would be restricted from making a competitive version of an NES game, the original arcade copyright holder was not precluded from licensing out rights for
6300-406: The same as his original creation and could not find any differences. The arcade cabinet uses a black and white monitor , but the monitor has strips of colored cellophane placed over it so that the bricks appear to be in color. A software version of Breakout was written for the Atari 2600 by Brad Stewart. The game was published in 1978, but with only six rows of bricks, and the player
6390-424: The second screen of bricks is destroyed, the ball in play harmlessly bounces off empty walls until the player restarts the game, as no additional screens are provided. However, a secret way to score beyond the 896 maximum is to play the game in two-player mode. If "Player One" completes the first screen on their third and last ball, then immediately and deliberately allows the ball to "drain", Player One's second screen
6480-425: The sound is of the same quality as that system. To compensate, GCC's engineers allowed games to include a POKEY audio chip in the cartridge. Only Ballblazer and Commando do this. GCC planned to make a low-cost, high performance sound chip, GUMBY, which could also be placed in 7800 cartridges to enhance its sound capabilities further. This project was cancelled when Atari was sold to Jack Tramiel. Following
6570-432: The top-level red bricks score seven points each. The paddle shrinks to one-half its size after the ball has broken through the red row and hit the upper wall. Ball speed increases at specific intervals: after four hits, after twelve hits, and after making contact with the orange and red rows. The highest score achievable for one player is 896; this is done by eliminating two screens of bricks worth 448 points per screen. Once
6660-419: The total to 100 games. The Atari Flashback 7 was released on October 1, 2016. Like the previous four releases, it was built by AtGames. It is the same as the Flashback 6 with the infrared wireless joysticks, but it adds one more game - Frogger - increasing the total to 101 games. The Atari Flashback 7 Deluxe includes two wired paddle controllers in addition to the wireless joysticks. The Atari Flashback 8
6750-414: The two prior aesthetics. It features brass switches, as seen on the Atari Flashback 50th Anniversary Edition, but the standard silver Atari logo is stamped onto its wood-veneer trim as seen on the Atari Flashback X. Like the previous releases, it was built by AtGames . The model includes two wired standard controllers, two wired paddle controllers, and 130 games. The list of 130 games included is identical to
6840-538: Was a Family Dollar exclusive. It included two wired controllers and 110 games, and it featured composite video output along with an SD slot. The Atari Flashback X was released in 2019 and attempted to capitalize on the mini console trend, started by releases like the NES Classic Edition and Sega Genesis Mini , with a case redesign that more faithfully captured the aesthetic of being a near-perfect physical replica of an Atari 2600 in miniature form. Like
6930-435: Was a significant technological leap over the Atari 2600 and Atari 5200 . On July 2, 1984, Warner Communications sold Atari's Consumer Division to Jack Tramiel . All projects were halted during an initial evaluation period. GCC had not been paid for their development of the 7800, and Warner and Tramiel fought over who was accountable. In May 1985, Tramiel relented and paid GCC. This led to additional negotiations regarding
7020-475: Was canceled after the sale of the company to Tramel Technology Ltd on July 2, 1984. The project was originally called the Atari 3600. With a background in creating arcade games such as Food Fight , GCC designed the new system with a graphics architecture similar to arcade machines of the time. The CPU is a slightly customized 6502 processor, the Atari SALLY, running at 1.79 MHz. By some measures
7110-515: Was cancelled after prototypes were made. The digital signature long prevented aftermarket games from being developed. The signing software was eventually found and released at Classic Gaming Expo in 2001. Several new Atari 7800 games such as Beef Drop , B*nQ , Combat 1990 , CrazyBrix , Failsafe , and Santa Simon have been released. . In July 2009, the source code to 13 games, the operating system, and Atari ST -hosted development tools, were released. Commented assembly language source code
7200-453: Was capable of producing designs with a small number of chips. He convinced Wozniak to work with him, promising to split the fee evenly between them if Wozniak could minimize the number of chips. Wozniak had no sketches and instead interpreted the game from its description. To save parts, he had "tricky little designs". Near the end of development, Wozniak considered moving the high score to the screen's top, but Jobs claimed Bushnell wanted it at
7290-526: Was first announced by Atari, Inc. on May 21, 1984, but a general release was shelved until May 1986 due to the sale of the company. Atari Corporation dropped support for the 7800, along with the 2600 and the Atari 8-bit computers , on January 1, 1992. The Atari 7800 ProSystem was the first console from Atari, Inc. designed by an outside company: General Computer Corporation . It was developed in 1983–84 with an intended mass market rollout in June 1984, but
7380-656: Was later released for the Atari Lynx . In 2004, the Infogrames -owned version of Atari released the Atari Flashback console. It resembles a miniature Atari 7800 and has five 7800 and fifteen 2600 games built-in. Built using the NES-On-A-Chip hardware instead of recreating the Atari 7800 hardware, it was criticized for failing to properly replicate the actual gaming experience. A subsequent 7800 project
7470-450: Was made available for Centipede , Commando , Crossbow , Desert Falcon , Dig Dug , Food Fight , Galaga , Hat Trick , Joust , Ms. Pac-Man , Super Stunt Cycle , Robotron: 2084 , and Xevious . Atari Inc. and Plaion are developing a microconsole , the Atari 7800+, for release by the end of 2024. The console, built as a small scale replica of the original 7800, includes support for physical cartridges of both
7560-416: Was manufactured by AtGames and was released in September 2011. The Flashback 3 included 60 built-in Atari 2600 games, 2 joysticks, and a case design that was similar to the Flashback 2. Unlike its predecessors, the Flashback 3 used emulation . It could not be modded to play 2600 cartridges. PCMag opined that some of the games were inferior to their original arcade counterparts. The Atari Flashback 4
7650-400: Was released by AtGames on November 13, 2012. The console looked similar to its predecessor but included wireless joystick controllers. Like its predecessor, the Flashback 4 used emulation. The console increased its library to 75 games, 15 more than the Flashback 3. AtGames also released several alternate versions, including the Atari Flashback 4: 40th Anniversary Deluxe Edition . This included
7740-493: Was released in November 2004, with a retail price of $ 45. The console resembles a smaller version of the Atari 7800 , and its controllers are also smaller versions of the 7800's joystick controllers, but with the addition of "pause" and "select" buttons. The controllers are not compatible with the original 7800 console. It was designed by Atari veteran Curt Vendel and his company Legacy Engineering Group, which designs other home video game and video arcade products. The console lacks
7830-482: Was released in September 2017 by AtGames. Several variations were released. A basic model, the Flashback 8 Classic, featured 105 games and two wired controllers. The Flashback 8 Deluxe was identical, except that it included a set of paddle controllers in addition to the joysticks. The Flashback 8 Gold had 120 games and wireless controllers as well as ports for 2600 controllers. The Gold edition had "save" and "pause" features as well as scan line filtering. It also allowed
7920-413: Was released on November 15, 2018, by AtGames . It included two wired controllers and 110 games. The Atari Flashback 9 Gold (Model No: AR3650) included 120 games and wireless controllers. Both versions featured an SD card slot and an output of 720p . The SD slot on both basic and gold models was used for firmware updates, downloaded games, and saved game states. The Atari Flashback 9 (Model No: AR3230)
8010-524: Was the fourth highest-grossing arcade video game of 1976 in Japan, below Taito's Ball Park ( Tornado Baseball ) and Speed Race DX and Sega 's Heavyweight Champ . The following year, Breakout was Japan's third highest-grossing arcade game of 1977, below only two racing games , Namco's electro-mechanical game F-1 and Taito's video game Speed Race DX . In total, Breakout sold 15,000 arcade units worldwide by 1981. The Atari 2600 version sold 256,265 units in 1980. Breakout went on to sell
8100-413: Was very well stocked by European retail; although it never got the consumer traction that the 2600 did, I remember we used to sell a lot of units through mail order catalogues and in the less affluent areas". Graphics are generated by the custom MARIA chip, which uses an approach common in contemporary arcade system boards and is different from other second and third generation consoles. Instead of
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