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Fate/hollow ataraxia

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Fate/hollow ataraxia ( Japanese : フェイト/ホロウアタラクシア , Hepburn : Feito/horō atarakushia ) is a 2005 PC visual novel video game developed by Type-Moon , and the sequel to Fate/stay night . The word " ataraxia " in the title is a Greek term for " tranquility ", giving the title the combined meaning of "empty (or false) tranquility".

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127-654: The game also was ported to PlayStation Vita , adding full-voice acting, among other enhancements. This version was released in Japan on November 27, 2014. The plot of Fate/hollow ataraxia is set about 8 months after the events of Fate/stay night . Like its predecessor, the story is set in Fuyuki City. Bazett Fraga McRemitz, a member of the Mages' Association and a master in the Fifth Holy Grail War, wakes on

254-470: A handheld video game console , it connects to a television via HDMI like a traditional home video game console , and is controlled though the use of a DualShock 3 or DualShock 4 controller. Due to the difference in controller input between the Vita and a DualShock controller, Vita games that are dependent on the system's touch-screen, rear touchpad, microphone, or camera are not compatible. It also shares

381-466: A micro USB Type B port, which can be used to charge the device along with any standard micro USB cable. The model was released in six colors in Japan (white, black, light blue, lime green, pink, and khaki), although it was only released in black and light blue in North America and Europe. The PlayStation TV is a non-portable variant of the Vita; instead of featuring its own display screen like

508-529: A PS4 version more to appeal to North America's larger user-base. The March 2017 launch of the Nintendo Switch , which operates on a similar concept of providing high budget video games on a portable unit, further overshadowed the Vita, though niche support through indie games and JRPGs continued into the year. In mid-2017, Glixel estimated the Vita userbase to be around 15 million. On September 20, 2018, Sony announced at Tokyo Game Show 2018 that

635-569: A PSP successor but would make comments regarding making future hardware. Shuhei Yoshida , President of SCE Worldwide Studios revealed that his studio, despite usually being more involved with software, had a continued role in future hardware development at the time. In December, Sony Computer Entertainment CEO Kazuo Hirai stated that Sony aimed to appeal to a wide demographic of people by using multiple input methods on future hardware; buttons and joysticks for traditional handheld game system users, and touchscreens for smart phone users. The device

762-715: A PlayStation button and Start and Select buttons. Motion control is also possible through Sony's Sixaxis motion sensing system, consisting of a three-axis gyroscope and a three-axis accelerometer . In addition to these input methods, specific to just the Vita, is a secondary touchpad that is on the back of the device. Other hardware includes stereo speakers , a microphone , built-in Wi-Fi , and Bluetooth 2.1+EDR connectivity, and two cameras . The cameras are both 0.3 megapixel and run at 640×480 (VGA) at 60 frames/s, or at 320×240 at 120 frames/s. They can be used to take photos or videos using built-in applications on

889-831: A PowerVR G6430 in a four cluster configuration. Intel also continued its use of PowerVR graphics exclusively in its ultra-low-power Merrifield and Moorefield smartphone Atom platforms. PowerVR Series 6 GPUs have 2 TMUs/cluster. FP32/FP16 PowerVR Series6XE GPUs are based around Series6 and designed as entry-level chips aimed at offering roughly the same fillrate compared to the Series5XT series. They however feature refreshed API support such as Vulkan, OpenGL ES 3.1, OpenCL 1.2 and DirectX 9.3 (9.3 L3). Rockchip and Realtek have used Series6XE GPUs in their SoCs. PowerVR Series 6XE GPUs were announced on January 6, 2014. PowerVR Series6XT GPUs aims at reducing power consumption further through die area and performance optimization providing

1016-560: A Vita successor, stating that "climate is not healthy for now because of the huge dominance of mobile gaming." At E3 2015 , he had stated that Sony would not be making any more AAA, big budget games to the system, but by October, the comment had been revised that Sony would not be making any more games for it at all. Reasons cited included the company focusing on supporting the PS4, and the fact that it felt that third party Japanese developers and Western indie developers were sufficiently supporting

1143-706: A boost of up to 50% compared to Series6 GPUs. Those chips sport PVR3C triple compression system-level optimizations and Ultra HD deep color. The Apple iPhone 6 , iPhone 6 Plus and iPod Touch (6th generation) with the A8 SoC feature the quad-core GX6450. An unannounced 8 cluster variant was used in the Apple A8X SoC for their iPad Air 2 model (released in 2014). The MediaTek MT8173 and Renesas R-Car H3 SoCs use Series6XT GPUs. PowerVR Series 6XT GPUs were unveiled on January 6, 2014. FP32/FP16 PowerVR Series 7XE GPUs were announced on 10 November 2014. When announced,

1270-529: A few Direct3D 8.1-compliant features such as 8-layer multitexturing (not 8-pass) and Environment Mapped Bump Mapping (EMBM); Full Scene Anti-Aliasing (FSAA) and Trilinear/Anisotropic filtering were also present. KYRO II could also perform Dot Product (Dot3) Bump Mapping at a similar speed as GeForce 2 GTS in benchmarks. Omissions included hardware T&L (an optional feature in Direct3D 7), Cube Environment Mapping and legacy 8-bit paletted texture support. While

1397-576: A focus on next-generation compute: Up to 4x higher performance for OpenVX/vision algorithms compared to the previous generation through improved integer (INT) performance (2x INT16; 4x INT8) Bandwidth and latency improvements through shared virtual memory (SVM) in OpenCL 2.0 Dynamic parallelism for more efficient execution and control through support for device enqueue in OpenCL 2.0 PowerVR Series8XE GPUs support OpenGL ES 3.2 and Vulkan 1.x and are available in 1, 2, 4 and 8 pixel/clock configurations, enabling

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1524-420: A limited amount of geometry. ARM began developing another major tile based architecture known as Mali after their acquisition of Falanx . Intel uses a similar concept in their integrated graphics products. However, its method, called zone rendering, does not perform full hidden surface removal (HSR) and deferred texturing, therefore wasting fillrate and texture bandwidth on pixels that are not visible in

1651-401: A lower-cost LCD display. The model also roughly added about an extra hour of battery life. The newer model also comes with 1 GB of internal storage memory, although it is not possible to use both the internal memory and memory card concurrently. Upon inserting a PS Vita memory card, the system will offer to copy the existing data from the internal memory to the new card. This model has

1778-447: A maximum of 100 applications and games can be stored on the device at a time, regardless of data storage available. When the limit is reached, applications or games must be moved or deleted in order to access those beyond the limit. This limit was later raised to 500 applications in system software version 3.10 released in 2014. Due to the high price of official Sony memory cards, inexpensive third-party "SD2Vita" adapter cards which allow

1905-491: A method of 3D rendering known as tile-based deferred rendering (often abbreviated as TBDR) which is tile-based rendering combined with PowerVR's proprietary method of Hidden Surface Removal (HSR) and Hierarchical Scheduling Technology (HST). As the polygon generating program feeds triangles to the PowerVR (driver), it stores them in memory in a triangle strip or an indexed format. Unlike other architectures, polygon rendering

2032-414: A new danger while dark creatures appear soon afterward. Shirou, as a precaution, sets off to ensure nobody is in danger and instead finds himself frequently meeting a mysterious girl, Caren Ortensia. Both Bazett and Shirou find themselves in a time loop that lasts four days, beginning on the fourth day of the Fifth Holy Grail War. Each time they die or survive four days, they always awake on the first day of

2159-438: A role in improving performance without losing much image quality, as memory bandwidth was not plentiful. However, due to its unique concept on the market, the architecture could sometimes exhibit flaws such as missing geometry in games, and therefore the driver had a notable amount of compatibility settings, such as switching off the internal Z-buffer. These settings could cause a negative impact on performance. A second refresh of

2286-568: A similar drop had been seen by Nintendo with its transition from the Nintendo DS to the Nintendo 3DS . Christian Phillips, a former senior director in Sony, said they had underestimated the impact of mobile gaming at the time of the Vita's release. They had considered gaming on smartphones to be "just good enough for gameplay" and instead felt tablet computers to be more their competitors to

2413-572: A smaller yet passionate userbase in the West. Though Sony has not released exact sales figures, estimates are around 15 to 16 million units. In the platform's later years, Sony promoted the PlayStation Vita's ability to work in conjunction with its other gaming products, such as Remote Play of PlayStation 4 games, similar to the Wii U 's function of Off-TV Play . The platform stalled in 2017 upon

2540-471: A television like a home console, though the device was discontinued in the West by the end of 2015, and did not fare well in Japan's handheld-focused region either. In November 2014, SCEA president Shawn Layden suggested that the new approach was working on hardware level, stating that Vita sales had increased since the implementation of PS4 Remote Play, though he and another Sony representative did not give specific figures. Sony continued to make games for

2667-401: Is (usually) not performed until all polygon information has been collated for the current frame . Furthermore, the expensive operations of texturing and shading of pixels (or fragments) is delayed, whenever possible, until the visible surface at a pixel is determined — hence rendering is deferred. In order to render, the display is split into rectangular sections in a grid pattern. Each section

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2794-649: Is a handheld game console developed and marketed by Sony Computer Entertainment . It was first released in Japan on December 17, 2011, then in other international territories on February 22, 2012, and was produced until discontinuation on March 1, 2019. The console is the successor to the PlayStation Portable (PSP), and a part of the PlayStation brand of gaming devices; as part of the eighth generation of video game consoles , it primarily competed with

2921-785: Is included in several popular systems-on-chip (SoC) used in many portable devices. Apple uses the A4 (manufactured by Samsung) in their iPhone 4 , iPad , iPod Touch , and Apple TV , and in the Apple Watch as part of Apple S1 . Texas Instruments ' OMAP 3 and 4 series SoC's are used in the Amazon's Kindle Fire HD 8.9" , Barnes and Noble's Nook HD(+) , BlackBerry PlayBook , Nokia N9 , Nokia N900 , Sony Ericsson Vivaz , Motorola Droid/Milestone , Motorola Defy , Motorola RAZR D1/D3, Droid Bionic, Archos 70 , Palm Pre , Samsung Galaxy SL , Galaxy Nexus , Open Pandora , and others. Samsung produces

3048-418: Is known as a tile. Associated with each tile is a list of the triangles that visibly overlap that tile. Each tile is rendered in turn to produce the final image. Tiles are rendered using a process similar to ray-casting . Rays are numerically simulated as if cast onto the triangles associated with the tile and a pixel is rendered from the triangle closest to the camera. The PowerVR hardware typically calculates

3175-536: Is the world's smallest Android-capable graphics core, providing low-power products for entry-level smartphones, wearables, IoT and other small footprint embedded applications, including enterprise devices such as printers. PowerVR Series6 GPUs are based on an evolution of the SGX architecture codenamed Rogue . ST-Ericsson (now defunct) announced that its Nova application processors would include Imagination's next-generation PowerVR Series6 architecture. MediaTek announced

3302-795: Is used in the Apple iPhone 7 and iPhone 7 Plus models (released in 2016) as well as the Apple iPad model (released in 2018). PowerVR Series 7XT Plus GPUs were announced on International CES, Las Vegas – 6 January 2016. Series7XT Plus achieve up to 4x performance increase for vision applications. FP32/FP16 The GPUs are designed to offer improved in-system efficiency, improved power efficiency and reduced bandwidth for vision and computational photography in consumer devices, mid-range and mainstream smartphones, tablets and automotive systems such as advanced driver assistance systems (ADAS), infotainment, computer vision and advanced processing for instrument clusters. The new GPUs include new feature set enhancements with

3429-466: Is visited just once per frame. PowerVR is a pioneer of tile based deferred rendering. Microsoft also conceptualized the idea with their abandoned Talisman project. Gigapixel, a company that developed IP for tile-based 3D graphics, was purchased by 3dfx , which in turn was subsequently purchased by Nvidia . Nvidia has now been shown to use tile rendering in the Maxwell and Pascal microarchitectures for

3556-523: The Hummingbird SoC and uses it in their Samsung Galaxy S , Galaxy Tab , Samsung Wave S8500 Samsung Wave II S8530 and Samsung Wave III S860 devices. Hummingbird is also in Meizu M9 smartphone. Intel used a number of SGX products in its Menlow , Moorestown , Medfield and Clover Trail+ Atom -based MID platforms. Using the SGX graphics chipsets helped Intel to successfully achieve

3683-565: The JRPG and visual novels genre to help keep a steady flow of mid-level releases coming to the system. Additionally, big games such as Final Fantasy X/X-2 HD Remaster sold well and roughly in-line with their home console counterparts. The heavier support from Japan, in turn, also helped support the system in the West as well, with many games in the Atelier , Ys , Danganronpa , Persona , and Trails series localized into English on

3810-400: The Nintendo 3DS , where it would sell millions of copies for Sony's main competitor. With support diminishing, Shahid Ahmad, Sony's Director of Strategic Content, instead began a new approach to software, through directly reaching out to, and making accommodations for, smaller, independent developers who had previously released games for mobile and PC platforms. While not completely reversing

3937-407: The Nintendo 3DS . The original model of the handheld includes a 5-inch (130 mm) OLED multi-touch capacitive touchscreen , a rear touchpad, two analog joysticks , and front and shoulder push-button input, and supports Bluetooth , Wi-Fi , and optional 3G . The Vita features a quad-core ARM Cortex-A9 MPCore CPU and a quad-core SGX543MP GPU. The PS Vita 2000 series, a revised version of

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4064-551: The PlayStation Network via the PlayStation Store , although not all games are released physically. Since its launch, digital-only releases have slowly become more prominent, partially in an effort to reduce production costs for release on the platform's comparatively smaller user-base, and partially due to the influx smaller-scale indie mobile phone games that have always been digital-only releases. Like

4191-580: The laptop computer market. Over time, this developed into a series of designs that could be incorporated into system-on-a-chip architectures suitable for handheld device use. PowerVR accelerators are not manufactured by PowerVR, but instead their IP blocks of integrated circuit designs and patents are licensed to other companies, such as Texas Instruments , Intel , NEC , BlackBerry , Renesas , Samsung , Sony , STMicroelectronics , Freescale , Apple , NXP Semiconductors (formerly Philips Semiconductors) , and many others. The PowerVR chipset uses

4318-422: The "Mixed" rating, and 0 in the "Bad" or "Awful" rating. Its initial launch sales were generally seen as positive, selling over 300,000 units in Japan, and 200,000 units in North America. However, a large dropoff occurred in both regions. In Japan, second-week sales dropped 78%, and leveled off at selling about 12,000 units per week. Similarly, sales dropped off to about 30,000 to 50,000 units sold per month for

4445-410: The "economics simply don't work with the traditional process". Sony addressed the "economics of Vita game development" issue with beginning on focusing on the fact that almost all PlayStation 4 games could be streamed and played through a Vita through Remote Play . Sony attempted to attach the device to the PS4 due to its extreme popularity; it took only a few weeks for the sales to surpass the sales of

4572-417: The 1990s and early 2000s, with little market competition, and Sony 's massive success with its PlayStation and PlayStation 2 home video game consoles around the same time, Sony entered the handheld market as well. In 2004, it released the PlayStation Portable (PSP) to compete with the Nintendo DS as part of the seventh generation of video game consoles . After a slow start in the worldwide market, it

4699-434: The 4 million mark at the end of 2012. Views on the hardware dropped to more moderate levels in 2013, after the platform's initial sales lulls. Surveys in Japan showed that consumers were not purchasing the device due to its high retail price and perceived lack of software variety, and that current Vita owners only showed a 46% rate of approval for the device and its software library. Similarly, many Western critics felt that

4826-477: The 7XE series contained the smallest Android Extension Pack compliant GPU. PowerVR Series7XT GPUs are available in configurations ranging from two to 16 clusters, offering dramatically scalable performance from 100 GFLOPS to 1.5 TFLOPS. The GT7600 is used in the Apple iPhone 6s and iPhone 6s Plus models (released in 2015) as well as the Apple iPhone SE model (released in 2016) and the Apple iPad model (released in 2017) respectively. An unannounced 12 cluster variant

4953-649: The Dreamcast. However, the success of the Dreamcast meant that the PC variant, sold as Neon 250, appeared a year late to the market, in late 1999. The Neon 250 was nevertheless competitive with the RIVA TNT2 and Voodoo3 . The Neon 250 features inferior hardware specifications compared to the PowerVR2 part used in Dreamcast, such as a halved tile size, among others. In 2000, the third generation PowerVR3 STG4000 KYRO

5080-543: The KYRO was planned for 2002, the STG4800 KYRO II SE. Samples of this card were sent to reviewers but it does not appear to have been brought to market. Apart from a clockspeed boost, this refresh was announced with a "EnT&L" HW T&L software emulation, which eventually made it into the drivers for the previous KYRO cards starting with version 2.0. The STG5500 KYRO III, based upon the next-generation PowerVR4 ,

5207-655: The Matrox M3D and Videologic Apocalypse 3Dx cards. There was also the Videologic Apocalypse 5D Sonic, which combined the PCX2 accelerator with a Tseng ET6100 2D core and ESS Agogo sound on a single PCI board. The PowerVR PCX cards were placed in the market as budget products and performed well in the games of their time, but weren't quite as fully featured as the 3DFX Voodoo accelerators (due to certain blending modes being unavailable, for instance). However,

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5334-520: The PS3 and PS4, the Vita contains Trophy support for games. The system was designed so that it would be easy for developers to extract PS3 game assets and in turn use them to make Vita versions of games. Prior to the Vita's release, several third-party studios showcased tech demos of the device by exporting existing assets from their PlayStation 3 counterpart and then rendering them on the device, high budget examples including Metal Gear Solid 4: Guns of

5461-570: The PS3". The Vita's internal battery has between 3–5 hours of power for game playing, depending on the processing power required for the game, screen brightness, sound level and network connections, as well as other factors. Additionally, the battery can supply about five hours for video watching, and up to nine hours of music listening with the screen off. The system does allow for additional external battery solutions as well. The PlayStation Vita has 512 MB of system RAM and 128 MB of VRAM. The amount of RAM allows cross-game chat to be used on

5588-543: The PS3] because the battery would last five minutes and it would probably set fire to your pants". Its power was later described by Sony engineers as about halfway between the PSP and PS3. As rumors had suggested, the device was designed to present "the best of both worlds" between mobile and handheld gaming, including a 5-inch OLED touchscreen, a rear touchpad coupled with physical buttons and dual analog sticks. Sony also revealed that

5715-679: The PS4 as well, with Vita/PS4 releases becoming common due to the spread of their userbases – Vita versions for Japan, where the Vita was larger in its initial years, and PS4 versions of games for North America and Europe, where the PS4 userbase was substantially larger. Few PlayStation 2 titles were ported to the Vita due to the PS2's complicated infrastructure – games that did, such as Final Fantasy X/X2 Remaster and Persona 4 Golden required extensive reworking, or were based on their PS3 counterparts, such as Jak and Daxter Collection , Ratchet and Clank Collection , and Sly Cooper Collection . Towards

5842-662: The Patriots , Yakuza 4 , and Lost Planet . While none of these particular high budget tech demos materialized into actual game releases, and few big-budget Western games would be made for both outside of PlayStation All-Stars Battle Royale , many Japanese development teams would go on to develop mid-level games that would release for both platforms, including the first two games from Falcom's Trails of Cold Steel series, Compile Hearts' original Hyperdimension Neptunia trilogy, and many entries from Tecmo Koei's Atelier and Dynasty Warriors series. The trend continued on

5969-621: The PowerVR SGX543MP processor and perform at a level similar to the original Xbox . Through mid-2010, websites continued to run stories about accounts of the existence of a "PSP 2". Reports arose during the Tokyo Game Show that the device was unveiled internally during a private meeting during mid-September held at Sony Computer Entertainment's headquarters in Aoyama, Tokyo. Shortly after, reports of development kits for

6096-467: The PowerVR approach of rendering to the 2D card's memory meant that much higher 3D rendering resolutions could be possible in theory, especially with PowerSGL games that took full advantage of the hardware. The second generation PowerVR2 ("PowerVR Series2", chip codename "CLX2") was brought to market in the Dreamcast console between 1998 and 2001. As part of an internal competition at Sega to design

6223-738: The Remote Play and PS Now functionality of a regular Vita. The system was released in Japan in November 2013, in North America in October 2014, and in Europe on November 14, 2014. The device did not fare well and had a short retail shelf life in North America and Europe, where it was discontinued at the end of 2015. Physical software for the Vita is distributed on a proprietary flash memory card called "PlayStation Vita game card". All Vita games are also made available to be downloaded digitally on

6350-451: The Vita contains a multitude of input methods . The device features a " super oval " shape similar to the design of the original PlayStation Portable, with a 5-inch (130 mm) qHD OLED capacitive touchscreen in the centre of the device. The device features two analog sticks, a D-pad , a set of standard PlayStation face buttons ( [REDACTED] , [REDACTED] , [REDACTED] and [REDACTED] ), two shoulder buttons (L and R),

6477-460: The Vita had been released too late into the main PlayStation console cycle and too close to the PlayStation 4 's release in November 2013. As one of Sony's flagship products, many of their first-party developers had put more focus on games for that system rather than the Vita as a result. The lack of interest from Sony's first-party teams reverberated to third-party developers, who felt the Vita

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6604-548: The Vita model revision, the PCH-2000, which was generally well received by critics as well for addressing a number of prior complaints about the system, which included a price and size reduction. However, reviewers felt more mixed on the decision to change from OLED to LCD screen in the revised model, with some feeling it led to a minor downgrade in image quality. While not giving specific figures, Sony stated that Vita sales beat projections in North America in 2014, which it

6731-408: The Vita over the course of almost two years. In July 2014, Yoshida stated that the company would focus on it less as a dedicated handheld video game console, and more on its combination of uses, stating "it's not about individual Vita games any more. It's more about how Vita can have multiple uses – with PS4 Remote Play , PS3 games with PS Now , and the dedicated games. The whole ecosystem with PS4 at

6858-434: The Vita would be discontinued in 2019, ending its hardware production. Production of new physical Vita games in Europe and America ceased by the end of Sony's 2018 fiscal year, which ended on March 31, 2019. At the time of the announcement, USgamer estimated that the Vita userbase had grown to approximately 16 million units. Production of Vita hardware officially ended on March 1, 2019. In March 2021, Sony announced that

6985-461: The Vita's actual hardware design and operating system, but expressed some concern on its practicality, namely competing in 2012 onward, with a large size and price, where mobile phones with large screens and cheap games were prevalent as an alternative. As of its initial Western launch in February 2012, out of 44 professional critic reviews, 9 fell in the "Great" rating, 29 in the "Good" rating, 6 in

7112-403: The Vita's online storefront would be closing on August 27, 2021, making it impossible to purchase digital games for the platform, though still allowing for the download of previously purchased games; this decision was later reversed following consumer feedback. In line with Sony's ambition to combine aspects of traditional video game consoles with mobile devices like smartphones and tablets ,

7239-541: The Vita's web browser. Unlike the PSP and PlayStation 3, the PlayStation Vita does not use the XrossMediaBar interface. Instead, it uses a touchscreen-based UI dubbed LiveArea , which includes various social networking features via the PlayStation Network . Each game or application is represented by its own circle icon, and selecting it leads the user to a panel with multiple options present, including running software itself, going to its respective website through

7366-438: The Vita, according to Phillips. While some technologists in Sony had cautioned that mobile device computational power could outpace current consoles around 2010–2011, the design of the Vita did not incorporate this caution. Thus, the Vita was released at the same time that mobile gaming was greatly expanding, losing potential consumers to that market. John Koller, the former vice president of marketing at Sony, also believed that

7493-399: The Vita, or made playable through the system's backward compatibility with digital PSP games. While the system managed to stay afloat as a minor success, other issues continued to persist, including the high price of the system in comparison to its main competitor, the Nintendo 3DS , and its sibling device, the PS3, the high price of its memory cards used for game and data storage, and

7620-399: The Vita, some initially pre-loaded on the device, while others are available via Sony's PlayStation Store . Pre-loaded apps include an internet browser , a "Content Manager" app for monitoring data saved to the device, an email client , a music app, a photo app, and a video player. The system's web browser supports HTML5 , cookies, and JavaScript , but not Adobe Flash . Also included

7747-432: The Vita, with the Vita being used for the controller input, and the image and sound being transmitted to the Vita's screen and speakers instead of a television . The end result is similar to what a Wii U console does with its GamePad controller through Off-TV Play . The Vita technically has Remote Play functionality with the PlayStation 3 as well, though very few PS3 games supported the feature due to limitations with

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7874-456: The Vita/PSP line of handhelds. With the success of the Nintendo Switch and Steam Deck handhelds moving into the 2020s, publications questioned Sony's decision to abandon the market. In 2023, Sony announced "Project Q", a controller with an 8-inch screen for the PlayStation 5 that would replicate the experience of remote play on a Vita or Off-TV Play of the Wii U GamePad . The product

8001-470: The center, the Vita's a part of that." Sony later announced that the Vita will have PlayStation VR integration in the form of a second screen as well. Open beta trials for PlayStation Now functionality on the PS Vita began on October 14, 2014, in North America. The PlayStation TV , released across late 2013 and 2014, also aimed to expand the system's userbase by allowing for Vita games to be played on

8128-407: The chip supported S3TC /DXTC texture compression, only the (most commonly used) DXT1 format was supported. Support for the proprietary PowerSGL API was also dropped with this series. 16-bit output quality was excellent compared to most of its competitors, thanks to rendering to its internal 32-bit tile cache and downsampling to 16-bit instead of straight use of a 16-bit framebuffer. This could play

8255-429: The depths associated with each polygon for one tile row in 1 cycle. This method has the advantage that, unlike a more traditional early Z rejection based hierarchical systems, no calculations need to be made to determine what a polygon looks like in an area where it is obscured by other geometry. It also allows for correct rendering of partially transparent polygons, independent of the order in which they are processed by

8382-572: The device afloat in the West, in Japan, no such measures were necessary, as the Vita maintained moderate hardware sales. While it was routinely outsold by its main competitor, the Nintendo 3DS, the Vita still managed to be one of the top consoles sold overall, partially due to Japan's preference towards handheld gaming. Strong support by Japanese developers also helped, with companies such as Bandai Namco , Falcom , Koei Tecmo , 5pb , Compile Heart , Spike Chunsoft , and Atlus releasing many games in

8509-427: The device would be using a mix of retail and digital distribution of games. Further details were announced at Game Developers Conference 2011, including that Sony would be dropping the PSP's UMD disc format in favor of small game cartridges of 2 GB or 4 GB size variants. along with two cameras, facial detection, head detection and tracking capabilities. On June 6, 2011, at E3 2011 , Sony announced that

8636-405: The device's official name would be the PlayStation Vita, with the word "vita" being Latin for "life". Mark Cerny was the lead architect of the device. Despite reports of the 2011 earthquakes in Japan delaying the release of the device, Sony reconfirmed that it was on track for a late 2011 release in Japan and a February 2012 release date for other major regions of the world. The release date

8763-425: The device, though in smaller number than in past. The last major Sony-developed title, Freedom Wars , still found success, selling over 188,000 copies in its first week of release in Japan. The debut was the highest Sony game debut for the system, and the second highest, only to Namco Bandai's late 2013 release of God Eater 2 on the platform. In September 2015, Yoshida stated that Sony had no current plans for

8890-514: The device. In March 2016, Sony announced that instead, it would be forming a new company, "Forward Works", and be instead concentrating on bringing PlayStation-based games to mobile platforms like iOS and Android . Despite Sony's focus on the PS4 and mobile for the future, the Vita still continued to receive substantial third party company game support in the way of Japanese-style role-playing games and visual novels and Western-style indie video games through 2017. Minecraft in particular

9017-414: The device. At the 2016 Game Developers Conference , research analyst firm EEDAR estimated the sales of the Vita to be about at 10 million units sold through the end of 2015. Multi-platform releases with the PS4 have also incidentally helped sustain the Vita's stream of software, even in the west, through 2016 and 2017; games receive a Vita version more to appeal to Japan's larger Vita user-base, and receive

9144-410: The end of 2015, research firm EEDAR estimated the sales of the Vita worldwide to be around 10 million. Despite the smaller userbase, the platform continued to be viable for game releases into 2017 due to the high attach rate of software sold per hardware user. Limited Run Games and various indie game developers praised the platform for its wide selection of more original and niche video games, and

9271-425: The end of its lifespan, Vita versions of games began to be cancelled, in favor of PS4 or Nintendo Switch releases. The device is backward compatible with most PSP games; however, its lack of a UMD disc drive limits this capability to those titles which have been digitally released on the PlayStation Network via the PlayStation Store , but not physical PSP games or films. The Vita is also backward compatible with

9398-654: The final image. Recent advances in hierarchical Z-buffering have effectively incorporated ideas previously only used in deferred rendering, including the idea of being able to split a scene into tiles and of potentially being able to accept or reject tile sized pieces of polygon. Today, the PowerVR software and hardware suite has ASICs for video encoding , decoding and associated image processing . It also has virtualisation, and DirectX , OpenGL ES , OpenVG , and OpenCL acceleration. Newest PowerVR Wizard GPUs have fixed-function Ray Tracing Unit (RTU) hardware and support hybrid rendering. The first series of PowerVR cards

9525-645: The following weeks. Similarly, in the United States, the system debuted with 200,000 units sold in the first month, before slinking down into an amount of about 50,000 a month. 1.2 million units were reported as sold as of February 26, 2012 – after it had launched in most regions. The system continued to get high-profile games over the course of 2012, including Gravity Rush , LittleBigPlanet PS Vita , Sonic & All-Stars Racing Transformed , Persona 4 Golden , Assassin's Creed III: Liberation , and Call of Duty: Black Ops: Declassified . Despite this,

9652-670: The fourth day of the Fifth Holy Grail war with a new servant, Avenger, and no memory of what happened to her beforehand. She and Avenger set off to fight and win the Holy Grail War. Meanwhile, Shirou Emiya lives a peaceful life with all of his friends from the Fifth Holy Grail War. After one of her experiments changes time and space, Rin Tohsaka leaves for the Mages' Association in England to fix things. The Servants sense

9779-422: The game Tales of Hearts R was localized into English only because it was number one in a survey of games desired on the platform. Sony continued to support the system with games through 2013 as well, albeit lesser so, with titles such as Killzone: Mercenary and Tearaway , along with a handful of other Western-developed ports such as FIFA 13 and Rayman Legends . While the focus on indie games kept

9906-507: The game, entitled Fate/hollow ataraxia Original Sound Track was published by Geneon Entertainment on November 23, 2005. The single "Hollow" was released by Type-Moon on October 28, 2005. Fate/hollow ataraxia became one of the top selling visual novels of 2005. The PS Vita port sold 53,979 copies within the first week of release in Japan, ranking at fourth place amongst all Japanese software sales for that week's sales charts. PlayStation Vita The PlayStation Vita ( PS Vita )

10033-519: The handheld had reportedly already been shipped to numerous video game developers including both first-party and third-party developers to start making games for the device, a report later confirmed by Mortal Kombat Executive Producer Shaun Himmerick. By November, Senior Vice President of Electronic Arts , Patrick Soderlund, confirmed that he had seen that the PlayStation Portable successor existed, but could not confirm details. In

10160-505: The increasing popularity of smartphones and tablets . In August 2013, Sony addressed the first two, dropping the price to $ 199 in North America and €199 in Europe, and cutting the suggested retail price of the memory cards as well. The price cut also coincided with the release of a slight redesign of the system, the "PS Vita 2000" model. The redesign included making the system 20% thinner and 15% lighter, while adding 1 GB of internal storage, and an extra hour of battery life. However,

10287-501: The internet, seeing if there are downloadable updates available for the software, and seeing a newsfeed -like list of activities related to it, such as installing it or obtaining trophies, for both the user and others the user has interacted with recently. According to review aggregator Metacritic , the Vita's original hardware release was generally well-received with critics, although a few concerns persisted as well. Metacritic editor Jason Dietz noted that reviewers tended to praise

10414-406: The less-powerful PS3 hardware. More PS3 games are available for streaming on the Vita through Sony's cloud gaming service PlayStation Now , though they are streamed over the internet in the form of cloud computing rather than directly from a physical PS3 console. First implemented in 2014, the service was announced to be discontinued on the Vita on August 15, 2017. A revised model of the Vita

10541-409: The loop, aware of what has happened to them since the first time loop began. Determined to end the loop, Bazett, Avenger, and Shirou fight to discover the truth behind what is causing the endless four days. There have been many sets of manga anthologies bases on the series produced by different companies and drawn by a multitude of different artists. The first volume of the earliest anthology series

10668-477: The low sales through 2013 would lead to an early death for the product. From 2013 onward, Sony was able to reverse the trajectory of the system by changing focus, aiming to be more of a niche product than one with mass market appeal – focusing more on small Western mobile phone games and mid-level Japanese developed games, and attaching it to the rise of popularity of its PlayStation 4 platform with its remote play connectivity functions. Sony also released

10795-633: The majority of the PS one Classics – the group of PlayStation 1 games Sony has made available digitally for download, and PlayStation Minis – small-budget downloadable titles originally created for the PSP and PS3. Games from Sony's PlayStation Mobile initiative had initially been compatible but were removed when the service was shut down in September 2015. In Japan, select downloadable PC Engine and PocketStation titles became backward compatible as well. A number of applications are available to run on

10922-519: The only intended difference, aside from the + indicating features customized for Sony, is the cores, where MP4 denotes 4 cores (quad-core) whereas the MP8 denotes 8 cores (octo-core). The Allwinner A31 (quad-core mobile application processor) features the dual-core SGX544 MP2. The Apple iPad 2 and iPhone 4S with the A5 SoC also feature a dual-core SGX543MP2. The iPad (3rd generation) A5X SoC features

11049-687: The original iPhone and iPod Touch (with Samsung S5L8900), Nokia N95 and Motorola RIZR Z8 (with TI OMAP 2420), and the Sony Ericsson P1 and M600 ( NXP Nexperia PNX4008 ). It was also used in some PDAs such as the Dell Axim X50V and X51V featuring the Intel 2700G co-processor, as well as in set-top boxes featuring the MBX Lite-powered Intel CE 2110. There were two variants: MBX and MBX Lite. Both had

11176-469: The polygon producing application. (This capability was only implemented in Series 2 including Dreamcast and one MBX variant. It is generally not included for lack of API support and cost reasons.) More importantly, as the rendering is limited to one tile at a time, the whole tile can be in fast on-chip memory, which is flushed to video memory before processing the next tile. Under normal circumstances, each tile

11303-512: The quad-core MT8135 system on a chip (SoC) (two ARM Cortex-A15 and two ARM Cortex-A7 cores) for tablets. Renesas announced its R-Car H2 SoC includes the G6400. Allwinner Technology A80 SoC, (4 Cortex-A15 and 4 Cortex-A7) that is available in the Onda V989 tablet, features a PowerVR G6230 GPU. The Apple A7 SoC integrates a graphics processing unit (GPU) which AnandTech believes to be

11430-553: The quad-core SGX543MP4. The iPhone 5 A6 SoC features the tri-core SGX543MP3. The iPad (4th generation) A6X SoC features the quad-core SGX554MP4. The Exynos variant of the Samsung Galaxy S4 sports the tri-core SGX544MP3 clocked at 533 MHz. These GPU can be used in either single-core or multi-core configurations. Introduced in 2014, the PowerVR GX5300 GPU is based on the SGX architecture and

11557-533: The redesign did remove the OLED screen in favor of a cheaper LCD screen. Towards the end of 2013, around the launch of Sony's next video game device, the home video game console the PlayStation 4 , Sony began making comments in regard to the change in focus with the Vita. Yoshida stated that Sony would be releasing fewer first party games for the platform. Sony Computer Entertainment's Product Planning & Platform Software Innovation Director Don Mesa stated that

11684-522: The release of the Nintendo Switch , and was completely discontinued in 2019. The system is regarded as a commercial failure in the video game industry , and was significantly outsold by the Nintendo 3DS. No direct successor was released by Sony, though in 2023, a similar remote play accessory, the PlayStation Portal , was released for the PlayStation 5 . After the success of Nintendo 's Game Boy family of handheld game consoles throughout

11811-456: The sales trends of the Vita, the lower costs of making or porting smaller-budget games made it easier for developers to make a profit on the system's smaller userbase, and in turn, increased consumer attention on the console, keeping the device afloat. Fez , Spelunky , Hotline Miami , and OlliOlli all found success with releases on Vita. Ahmad also maintained interest in the device by directly interacting with consumers on social media;

11938-455: The same amount as Nintendo's Game Boy Advance had during the sixth generation of video game consoles . This is only a little more than half of the sales of its actual market competitor, the DS, which was more than 150 million units by the end of 2011. Rumors of a successor to the PSP came as early as July 2009 when Eurogamer reported that Sony was working on such a device, which would utilize

12065-479: The same feature set, where the MBX was optimized for speed and MBX Lite was optimized for low power consumption. The MBX could also be paired up with options to include either a full or lite FPU , and/or full or lite VGP (Vector Graphics Processor). PowerVR's Series5 SGX series features pixel , vertex , and geometry shader hardware, supporting OpenGL ES 2.0 and DirectX 10.1 with Shader Model 4.1. The SGX GPU core

12192-418: The same month, VG247 released pictures of an early prototype version showing a PSP Go -like slide-screen design along with two analog sticks, two cameras and a microphone, though the report mentioned that overheating issues had since caused them to move away from the design in favor of a model more similar to the original PlayStation Portable device. Throughout 2010, Sony would not confirm these reports of

12319-583: The same year—down to 12 and then 10 million units sold. With higher-profile games not pushing the system sales enough in 2012, big third-party companies like Ubisoft and Activision started reducing or eliminating support for the system, especially in the West. Additionally, while the Monster Hunter series had significantly boosted the sales of the PSP, its absence instead hurt the Vita. Its developer, Capcom , had decided to release Monster Hunter Tri and future Monster Hunter games exclusively on

12446-413: The strong respective sales of them. In mid-2017, Glixel estimated that approximately 15 million units of the system had been sold, while by September 2018, USGamer estimated it had grown to about 16 million units. In a 2021 retrospective by The Verge , Sony employees attributed several factors to the Vita's poor sales in contrast to the PSP, which had an estimated 80 million sales in its lifetime;

12573-784: The successor to the Saturn , the PowerVR2 was licensed to NEC and was chosen ahead of a rival design based on the 3dfx Voodoo2 . It was called "the Highlander Project" during development. The PowerVR2 was paired with the Hitachi SH-4 in the Dreamcast, with the SH-4 as the T&;L geometry engine and the PowerVR2 as the rendering engine. The PowerVR2 also powered the Sega Naomi , the upgraded arcade system board counterpart of

12700-489: The system still only managed to sell 4 million units worldwide in its first 10 months on the market, and estimated by analysts to only be at 6 million units sold after two years of availability. After 2012, Sony ceased releasing direct sales figures of the Vita, instead opting to release combined sales figures with it and the PSP. Still, the system under-performed; while Sony projected selling 16 million units of combined Vita and PSP systems, it had to slash its forecast twice in

12827-409: The system's future revised models. Internally, the device features a custom system on chip with a quad-core ARM Cortex-A9 MPCore processor and a quad-core GPU SGX543MP4+ . Sony has stated that the Vita generally runs well under its full clock speed due to overheating and battery consumption issues that would ensue, instead placing its processing power "around halfway between the current PSP and

12954-563: The system's release overall. The Vita launched in the west with 25 titles, including original titles such as Uncharted: Golden Abyss and Wipeout 2048 , and ports of games such as FIFA 12 and Rayman Origins . The sales of the Vita started strong at launch but then stalled and greatly underperformed. The Vita had a strong launch in Japan, selling over 300,000 units in its first week of availability, though figures shortly afterwards shrunk down 78% to under 73,000 sold in its second week, and then settled into about 12,000 sold per week in

13081-524: The system, was released across 2013 and 2014. It has all of the same features with a slightly smaller size, extended battery life, and an LCD panel instead of an OLED. Sony released the PlayStation TV , a short-lived, re-purposed version of the Vita that uses a television screen like a home video game console , discontinued at the end of 2015. The Vita's design was intended to meld the experience of big-budget, dedicated video game platforms with

13208-613: The system. Software for the PlayStation Vita is distributed on a proprietary flash memory card called "PlayStation Vita game card" rather than on Universal Media Discs (UMDs) as used by the PlayStation Portable. The shape and size of the card itself is very similar to an SD card . 5–10% of the game card's space is reserved for game save data and patches. The PS Vita is incompatible with standard memory cards , such as SD cards , and instead stores data on proprietary PS Vita memory cards, which are available in sizes of 4 GB, 8 GB, 16 GB, 32 GB and 64 GB. Initially,

13335-549: The system. The two cameras feature the abilities of face detection, head detection, and head tracking. The platform also launched with a model with 3G mobile data support, which required a separate data plan through a data provider. The 3G service has been partnered with NTT DoCoMo in Japan, AT&T in the US, Rogers in Canada and Vodafone in Europe and Australia. The 3G model was discontinued in 2013 and not made available in

13462-648: The then up-and-coming trend of mobile gaming as seen on smart phones and tablets . However, in the year after the device's successful launch, sales of the hardware and its bigger budget games stalled, threatening to end its lifespan. A concentrated effort to attract smaller independent developers in the West, combined with strong support from mid-level Japanese companies, helped keep the platform afloat. Though this led to less diversity in its game library, it strengthened support in JRPGs , visual novels , and Western-developed indie games . This built moderate sales in Japan and

13589-483: The time, despite its modest specifications on paper and lack of hardware transform and lighting (T&L), a fact that Nvidia especially tried to capitalize on in a confidential paper they sent out to reviewers. As games increasingly started to include more geometry with this feature in mind, the KYRO II lost its competitiveness. The KYRO series had a decent featureset for a budget-oriented GPU in their time, including

13716-592: The ultra-low power budgets required for passively cooled devices, such as smartphones, tablets and netbooks. However, the significant difference in graphics architecture resulted in poor driver support. PowerVR Series5XT SGX chips are multi-core variants of the SGX series with some updates. It is included in the PlayStation Vita portable gaming device with the MP4+ Model of the PowerVR SGX543,

13843-419: The use of commodity micro SD storage media in conjunction with a modified console appeared on the market. All games developed for the PlayStation 4, with the exception of games requiring the use of special peripherals such as PlayStation Camera , are playable on the Vita through Remote Play . With the use of a Vita, PS4, and PS4 game, this allows a PS4 game to be run on the PS4, but its output transmitted to

13970-436: The year after launch in North America. Overall, Sony fell far short of the worldwide sales targets of 10 million Vitas sold by the end of March 2013. The device sold 1.2 million units as of the end of February 2012, 4 million by the end of 2012, and were only estimated by analysts to have reached 6 million by the end of 2013, figures that have not been confirmed due to Sony's ceasing to release Vita sales figures after hitting

14097-933: Was "Near", a social media / GPS like app that allowed the user to see other Vita players in the area, and what games or applications they had been using, with the opportunity for some limited interactivity and communication, although most of its functionality was disabled in 2015. A number of other third party apps commonly found on mobile devices have also been made available on the Vita: Crunchyroll , Facebook (removed in 2015), Flickr (broken), Google Maps (removed in 2015), Hulu , Live Tweet (Sony's third-party client for Twitter ), MLB.tv (broken), Netflix , Redbox Instant (discontinued), Skype (removed in 2016), TuneIn (broken), Twitch , WeatherNation and YouTube (removed in 2015). Facebook, Flickr, Google Maps, Twitter and YouTube no longer function as Vita apps, but continue to be available by using

14224-592: Was completed and would have included hardware T&L but was shelved due to STMicro closing its graphics division. PowerVR achieved great success in the mobile graphics market with its low power PowerVR MBX . MBX, and its SGX successors, were licensed a number of the top mobile semiconductor manufacturers in their mobile SoC chipsets, including Intel , Texas Instruments , Samsung , NEC , NXP Semiconductors , Freescale , Renesas , SiRF , Marvell , and Sunplus. These mobile chipsets with MBX IP in turn were used in several high-end cellphones and smartphones, including

14351-520: Was happy and surprised with, sometimes even falling out of stock. Similar response was found in the UK as well. The platform has been considered to have sold well in Japan, where it outsold the PS4 in 2015, and reached 5 million units sold in 2016 according to sales tracker Media Create . It also obtained million-selling software in the same year, with the Japanese Vita release of Minecraft . By

14478-511: Was invigorated in Japan with multiple releases in the Monster Hunter series. With the series being less popular in western regions, it failed to revive the platform in the same way. The PSP ended up being a mixed result for the company. It was seen as a success in that it was the only handheld video game platform that had ever significantly competed with Nintendo for market share, with almost 80 million units sold in its lifespan, roughly

14605-490: Was later named PlayStation Portal and was released on November 15, 2023. XGP PowerVR SGXMP PowerVR is a division of Imagination Technologies (formerly VideoLogic) that develops hardware and software for 2D and 3D rendering , and for video encoding , decoding , associated image processing and DirectX , OpenGL ES , OpenVG , and OpenCL acceleration. PowerVR also develops AI accelerators called Neural Network Accelerator (NNA). The PowerVR product line

14732-481: Was later narrowed down to a December 17, 2011, release in Japan, and a February 22, 2012, release date for America and Europe, although a limited edition was released a week earlier in North America on February 15, 2012, which included the 3G/Wi-Fi model of the device, the game Little Deviants , a limited-edition carry case, and a 4 GB memory card. The Vita launched with 26 titles in Japan, with Sony announcing that there were over 100 titles in development prior to

14859-425: Was mostly designed as 3D-only accelerator boards that would use the main 2D video card's memory as framebuffer over PCI. Videologic's first PowerVR PC product to market was the 3-chip Midas3, which saw very limited availability in some OEM Compaq PCs. This card had very poor compatibility with all but the first Direct3D games, and even most SGL games did not run. However, its internal 24-bit color precision rendering

14986-468: Was not worth the effort to develop for over the upcoming PlayStation 4, leaving the Vita without a strong software library. Koller believed that if the Vita had launched earlier into the PlayStation 3 's lifecycle, they would have been able to capture more interest from developers during that time and build out a more compelling library for the Vita. The Vita was considered a commercial failure for Sony. In 2018, Sony announced there would be no successor to

15113-482: Was notable for the time. The single-chip PCX1 was released in retail as the VideoLogic Apocalypse 3D and featured an improved architecture with more texture memory, ensuring better game compatibility. This was followed by the further refined PCX2, which clocked 6 MHz higher, offloaded some driver work by including more chip functionality and added bilinear filtering, and was released in retail on

15240-515: Was officially announced by Sony on January 27, 2011, at their "PlayStation Meeting" press conference held by the company in Japan. The system, only known by its code name "Next Generation Portable" (NGP), was announced to be a handheld gaming device that aimed for PlayStation 3 quality visuals, which was later clarified to not be taken at a literal level because, according to David Coombes, platform research manager at Sony Computer Entertainment America , "Well, it's not going to run at 2 GHz [like

15367-402: Was originally introduced to compete in the desktop PC market for 3D hardware accelerators with a product with a better price–performance ratio than existing products like those from 3dfx Interactive . Rapid changes in that market, notably with the introduction of OpenGL and Direct3D , led to rapid consolidation. PowerVR introduced new versions with low-power electronics that were aimed at

15494-419: Was released by Ichijinsha with the title Fate/Hollow Ataraxia Anthology Comic , on January 7, 2006 under their DNA Media Comics imprint; the fifteenth volume in the series was released on August 25, 2008. Two anthology series were then released by Kadokawa , the first was Fate/hollow Ataraxia ~ Comic la carte , released on January 10, 2006. The second, Fate/hollow ataraxia Comic a la carte ~Happy Life hen~ ,

15621-465: Was released in Japan on October 10, 2013, in Europe on February 7, 2014 and in North America on May 6, 2014. The revised model, officially called the PCH-2000 series and commonly referred to as the PS Vita Slim, is 20% thinner and 15% lighter compared to the original model. While it largely maintains the original's overall structure and layout, the original's OLED screen has been replaced with

15748-483: Was released on May 24, 2006. Another two anthology series were then released by Enterbrain . Fate/hollow ataraxia Anthology Comic was released between January 30, 2006 and May 25, 2007 in nine volumes under their Magi-Cu Comics imprint. A 4-koma series was later published by Enterbrain between December 25, 2007 and December 25, 2008 in six volumes. In 2013, a Fate/hollow ataraxia manga illustrated by Medori and published by Kadokawa began serializing. A soundtrack to

15875-415: Was released, manufactured by new partner STMicroelectronics . The architecture was redesigned for better game compatibility and expanded to a dual-pipeline design for more performance. The refresh STM PowerVR3 KYRO II, released later in 2001, likely had a lengthened pipeline to attain higher clock speeds and was able to rival the more expensive ATI Radeon DDR and NVIDIA GeForce 2 GTS in some benchmarks of

16002-438: Was successful for the platform, with it selling over 1.2 million physical copies in Japan alone as of September 2017. The device is considered to have sold fairly well in Japan, and still a crucial part of Sony's overall strategy in the region, while Sony has acknowledged that the device still has a very vocal and passionate user-base in the West as well, with the company still encouraging third party companies to create games for

16129-613: Was used in the Apple A9X SoC for their iPad Pro models (released in 2015). PowerVR Series 7XT GPUs were unveiled on 10 November 2014. PowerVR Series7XT Plus GPUs are an evolution of the Series7XT family and add specific features designed to accelerate computer vision on mobile and embedded devices, including new INT16 and INT8 data paths that boost performance by up to 4x for OpenVX kernels. Further improvements in shared virtual memory also enable OpenCL 2.0 support. The GT7600 Plus

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