A resistance movement is an organized group of people that tries to resist or try to overthrow a government or an occupying power , causing disruption and unrest in civil order and stability. Such a movement may seek to achieve its goals through either the use of violent or nonviolent resistance (sometimes called civil resistance ), or the use of force, whether armed or unarmed. In many cases, as for example in the United States during the American Revolution , or in Norway in the Second World War , a resistance movement may employ both violent and non-violent methods, usually operating under different organizations and acting in different phases or geographical areas within a country.
244-514: BioShock Infinite is a first-person shooter video game in the BioShock series , developed by Irrational Games and published by 2K . Infinite was released worldwide for the PlayStation 3 , Windows , Xbox 360 , and OS X platforms in 2013. The game is set in the year 1912 and follows its protagonist, Booker DeWitt , who is sent to the airborne city Columbia to retrieve Elizabeth ,
488-410: A FPS game engine as well as a customizable HUD , an auto-map , jumping, swimming, flying, shapeshifting with each metamorphosis featuring its own characteristics to adapt to each situation. Then it got enhanced with redbook audio narration , voiced dialogues which replaced the text boxes, two new levels, and 3D rendered cutscenes , then re-released on CD-ROM in 1994. ShadowCaster started
732-427: A periscope viewfinder similar to submarine shooting arcade games such as Midway 's video game Sea Wolf (1976) and Sega 's electro-mechanical game Periscope (1966). Battlezone became the first successful mass-market game featuring a first-person viewpoint and wireframe 3D graphics , with a version later released for home computers in 1983. MIDI Maze , a first-person shooter released in 1987 for
976-504: A right to resist occupation. According to Joint Publication 1-02, the United States Department of Defense defines a resistance movement as "an organized effort by some portion of the civil population of a country to resist the legally established government or an occupying power and to disrupt civil order and stability". In strict military terminology, a resistance movement is simply that; it seeks to resist (change)
1220-438: A sci-fi setting about a British secret agent named Blake Stone pursuing a mad scientist through his facilities like a sci-fi James Bond , a similar Wolf3D's gameplay of exploring mazes while battling various foes to find keycards required to unlock doors to reach each floor's exit all while searching every wall for secret areas filled with treasures for a higher score until each episode's last floor's boss but with
1464-598: A thesaurus to search synonyms for the word " construction ", and named his new game engine "Build". Apogee Software wanted Build since id Software went their own way and didn't want to license their new Doom engine (yet). Both Epic MegaGames and Apogee Software attempted to contract Ken Silverman who chose Apogee Software which he never explained his reasons however Epic Games expressed no regret since not relying on Ken Silverman motivated them to develop their own technologies, which paid off. Most shooters in this period were developed for IBM PC compatible computers. On
1708-567: A SNES by itself which is why the SNES game cartridge was actually an adapter cartridge which required another licensed SNES game cartridge to be inserted into it in order to get Super 3D Noah's Ark to work despite being unlicensed. Star Wars: Dark Forces was released the 6th of February 1995 after LucasArts decided Star Wars would make appropriate material for a game in the style of Doom . However, Star Wars: Dark Forces improved on several technical features that Doom lacked, such as
1952-543: A baptism he attended, in the hope of atoning for the sins he committed at Wounded Knee . She explains that, while Booker changed his mind, the Bookers in alternate universes who accepted the baptism were reborn as Zachary Comstock. Booker, joined by other universes' Elizabeths at the baptism, allows them to drown him at the moment of his choice, preventing Comstock's existence. One by one, the Elizabeths begin to disappear,
2196-475: A bigger part of the game. The approach to Elizabeth was inspired by the character Alyx Vance from Half-Life 2 as well as Monkey and Trip in the game Enslaved: Odyssey to the West . Irrational wanted to avoid giving Elizabeth any of the same tools that the player had, such as a gun. Instead, they gave her helpful abilities such as tossing supplies to Booker or deciphering codes to connect her more emotionally to
2440-409: A brighter, expansive architecture and color scheme. Irrational designed the vertical and open-air spaces of Columbia to provide more opportunities to include various types of combat compared to the tight quarters of Rapture. 2K Marin assisted in building out the architecture and details of Columbia, given the much larger scope of the levels than previous BioShock games. While the floating city setting
2684-457: A challenge to the team to keep aspects of the horror genre within the game; the developers took inspiration from Stanley Kubrick 's The Shining and David Lynch 's Blue Velvet in how to transform bright, sterile environments into something frightening. While initial designs of the flying city were darker and closer to Art Nouveau , Irrational felt this made the game world too claustrophobic and too similar to Rapture. Instead, they decided on
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#17327934997822928-561: A character. Medal of Honor , released in 1999, gave birth to a long running proliferation of simulative first-person shooters set during World War II. Valve 's Half-Life was released in 1998, based upon Quake ' s graphics technology. Initially met with only mild anticipation, it went on to become a commercial success. While most of the previous first-person shooters on the IBM PC platform had focused on visceral gameplay with relatively weak or irrelevant plots, Half-Life placed
3172-443: A combat partner, but a companion that invoked an emotional response from the player. Eurogamer 's Tom Bramwell felt that the game "creates a familial bond" between Elizabeth and the player, with Sullivan stating that she felt like "a friend." McCaffrey explained that Elizabeth's presence in the game provided motivation and emotional depth, something he believed the original BioShock lacked. Edge called Elizabeth "a technical triumph,
3416-504: A cult following; 1UP.com called it the "first multi-player 3D shooter on a mainstream system" and the first "major LAN action game". Id Software's Hovertank 3D pioneered ray casting technology in May 1991 to enable faster gameplay than 1980s vehicle simulators; and Catacomb 3-D introduced another advance, texture mapping , in November 1991. The second game to use texture mapping
3660-407: A durable close friendship between id Software and Raven Software as id will always share their technologies with Raven who will continuously use and upgrade them. Apogee Software , the publisher of Wolfenstein 3D , followed up its success and released another FPS game based on its engine titled Blake Stone: Aliens of Gold from another developer Jam Productions 5 December 1993 which featured
3904-401: A dystopian 3D first-person dungeon shooter, has been argued to be the first true FPS. This is due to the combination of a fully perspective-shifting 3D maze with enemies ahead, and what may be the earliest representation of weapons appearing in perspective in front of the player. A slightly more sophisticated first-person shooting mainframe game was Panther (1975), a tank simulator for
4148-482: A far bigger focus on strong narrative; the game featured no cut scenes but remained in the first-person perspective at all times. It capitalized heavily on the concepts of non-enemy characters (previously featured in many other titles, such as the Marathon series and Strife ) and wider in-game interactivity (as first introduced by the likes of Duke Nukem 3D and System Shock ) but did not employ power-ups in
4392-606: A far more believable 3D environment than Wolfenstein 3D 's levels, all of which had a flat-floor space and corridors. Doom allowed competitive matches between multiple players, termed "deathmatches", and the game was responsible for the word's subsequent entry into the video gaming lexicon. According to creator John Romero , the game's deathmatch concept was inspired by the competitive multiplayer of fighting games such as Street Fighter II and Fatal Fury . Doom became so popular that its multiplayer features began to cause problems for companies whose networks were used to play
4636-435: A far wider diversity of enemies, and added textured floors and ceilings, switches to find and to press to open new areas, traps, an auto-map , stats tracking, a grenade launcher, limited-use vending-machines , teleporters , enemies spawners, back-tracking to previous levels as well as some friendly NPCs in the form of scientists who would give the player hints and supplies provided the player didn't kill them. The game
4880-689: A floating world's fair and display of American exceptionalism . Tensions rose between Columbia and the government after the city intervened in the Boxer Rebellion , and Columbia ultimately seceded from the United States and disappeared into the clouds. Comstock transforms the city into a theocratic police state , with Comstock worshipped as a prophet, and the Founding Fathers of the United States venerated as religious icons. Institutional racism and elitism are widespread in
5124-510: A futuristic missions-based FPS game called CyClones . The name referred to Cybernetic Clones , the minions of aliens who had ravaged and devastated Earth . The game was in first person 3D , as was most other Raven games, so reusing the ShadowCaster engine and its tools was a natural choice. But within a short time, the team found that they wanted to do more with the game and engine than they had done before. A new, 100% in-house engine
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#17327934997825368-574: A game in the XCOM franchise. By contract renewal negotiations in the middle of 2008, however, Levine had reportedly lost interest in the XCOM project and wanted to return to BioShock . Levine's lack of interest was matched by disappointment within the studio's ranks that another company was making the next BioShock , not Irrational. While 2K Marin continued working on BioShock 2 and Irrational's Australia office (later 2K Australia) continued work on XCOM ,
5612-458: A greater emphasis on narrative, problem-solving and logic puzzles. In addition to shooting, melee combat may also be used extensively. In some games, melee weapons are especially powerful, as a reward for the risk the player must take in maneuvering his character into close proximity to the enemy. In other games, instead, melee weapons may be less effective but necessary as a last resort. " Tactical shooters " tend to be more realistic, and require
5856-487: A large scale by Doom . While its combination of gory violence , dark humor and hellish imagery garnered acclaim from critics, these attributes also generated criticism from religious groups and censorship committees, with many commentators labelling the game a "murder simulator". There was further controversy when it emerged that the perpetrators of the Columbine High School massacre were fans of
6100-401: A launcher developed by 2K Games . This update was met with heavy criticism from fans of the game as it broke compatibility for Linux and Steam Deck users. The update was also criticized for serving no purpose except for adding telemetry , and impacting the game's performance. In its first week of release, BioShock Infinite was the best-selling game on Steam 's digital Top 10 PC Charts. In
6344-567: A limited number of vigors into battle, with more powerful vigors containing fewer charges. In early builds of the game, as many as 16 enemies could be on-screen at once, but this was dialed back to just six, a constraint which impacted the game design. Now, each individual enemy had to be tougher, creating "bullet sponge" enemies. The AI for Elizabeth was a major technical challenge for Irrational; they wanted her to display realistic-feeling behavior in contrast to games where such companions are either highly scripted or are simplistic. The developers used
6588-456: A medieval-themed/dark fantasy game using a modified version of id's Doom engine . Raven considered themselves as typical D&D fans and initially drafted the game with role-playing elements. They then took instruction from id programmer John Carmack to simply "do it like Doom , and add the fantasy flavor." Raven Software then used and upgraded the Doom engine and released Heretic
6832-568: A melee weapon, capable of performing executions on weakened foes. Booker is aided throughout the game by Elizabeth, a computer-controlled non-player character . Elizabeth requires no protection and assists during combat by tossing helpful items to Booker as needed. She can also be directed to open Tears, bringing in items or pieces of the environment, such as medical kits or a ledge for higher ground. Elizabeth can pick locks using her hairpin to open doors or find useful items. Cash, food, medical kits, ammunition and Salts can be found scattered throughout
7076-518: A mini-figurine of the Handyman, a keychain, and the game's soundtrack, along with in-game codes for special powers and, for consoles, additional themes. The Ultimate Songbird edition, in addition to the above, includes a Songbird statuette, designed by Irrational's Robb Waters. Two major pieces of downloadable content were released by Irrational for the game. The first piece is Clash in the Clouds ,
7320-437: A more orchestral approach, Schyman later used very intimate small string ensembles with anywhere from three to ten players to compose the game's relatively simpler score. Choosing the licensed music for Infinite was more challenging than BioShock . The first game was set in 1960, and it was easy to acquire musical pieces representative of the era. Levine felt that the contemporary 1910s music of Infinite ' s setting
7564-784: A movement meeting the definition prior to World War II might be considered by some to be an anachronism . However, such movements existed prior to World War II (albeit often called by different names), and there have been many after it – for example in struggles against colonialism and foreign military occupations. "Resistance" has become a generic term that has been used to designate underground resistance movements in any country. Resistance movements can include any irregular armed force that rises up against an enforced or established authority, government , or administration . This frequently includes groups that consider themselves to be resisting tyranny or dictatorship . Some resistance movements are underground organizations engaged in
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7808-575: A nearly fully destructible environment since the flamethrower could set people and environments on fire, which could make movement extremely hazardous for the player, especially since the fire randomly spread, and the grenade-launcher too could destroy any wall (with some hard coded exceptions). OBC also featured textured floors and ceilings and an auto-map like Blake Stone however, unlike BS , OBC featured more than one floor texture per level although its floors and ceilings' graphics were partially parallax meaning that they appeared to "warp" as
8052-458: A new standard for first-person-shooter video-games widely emulated, improved, and still applied to this day. Tom Hall originally designed it to be a first-person infiltration game including stealth, hiding dead bodies, disguises and alarms, following the legacy of its predecessors, and the game engine does include these original features, however John Romero and John Carmack wanted a simple shooter and Tom Hall had to fight hard to even include
8296-417: A newly designed aiming system that allowed players to aim at a precise spot on the screen. Though not the first of its kind, Tom Clancy's Rainbow Six started a popular trend of tactical first-person shooters in 1998. It featured a team-based, realistic design and themes based around counter-terrorism , requiring missions to be planned before execution and in it, a single hit was sometimes enough to kill
8540-480: A non-story arena-based combat mode where the player is faced with increasingly difficult waves of enemies on various maps based on in-game settings. It was released on July 30, 2013. The second piece is Burial at Sea , a story-based expansion set in Rapture that links Infinite ' s story to that of the original BioShock game. It consists of two episodes , with the first one released on November 12, 2013, and
8784-807: A particularly potent power-up . These match types may also be customizable, allowing the players to vary weapons, health and power-ups found on the map, as well as victory criteria. Games may allow players to choose between various classes , each with its own strengths, weaknesses, equipment and roles within a team. There are many free-to-play first-person shooters on the market now, including Wolfenstein: Enemy Territory , Apex Legends , Team Fortress 2 , PlanetSide 2 , and Halo Infinite Multiplayer . Some games are released as free-to-play as their intended business model and can be highly profitable ( League of Legends earned $ 2 billion in 2017), but others such as Warhammer 40,000: Eternal Crusade begin their life as paid games and become free-to-play later to reach
9028-405: A player's action or are independent of them, with the levels filled room by room with elements that Elizabeth could react to. Actions are performed based on a number of factors, including whether the player is near and looking at Elizabeth, and the current tension of the game. The game also monitors the player's actions to try and keep Elizabeth out of the line of fire. Cutting Elizabeth from the game
9272-519: A prequel novella, Bioshock Infinite: Mind in Revolt . BioShock Infinite was released worldwide for the PlayStation 3 , Windows , and Xbox 360 platforms on March 26, 2013. Aspyr later published and ported Infinite to the MacOS platform on August 29, 2013. Two special editions were released alongside the game, for each release platform. The Special Edition includes an art book, a propaganda poster,
9516-488: A protagonist who delivers regular one-liners , commenting upon the situation at hand. Much of the humor is derived from over-the-top, stereotypical portrayals of Asian culture . Based on the James Bond film , Rare 's GoldenEye 007 was released in 1997, and as of 2004 it was still the best-selling Nintendo 64 game in the United States. It has been the first landmark first-person shooter for console gamers and
9760-455: A realistic and tactical approach aimed at simulating real life counter-terrorism situations. GoldenEye 007 , released in 1997, was a landmark first-person shooter for home consoles , while the critical and commercial success of later titles like Perfect Dark , Medal of Honor and the Halo series helped to heighten the appeal of this genre for the consoles market, straightening the road to
10004-581: A rifle, or even limiting the players to only one weapon of choice at a time, forcing them to swap between different alternatives according to the situation. In some games, there's the option to trade up or upgrade weapons, resulting in multiple degrees of customization. Thus, the standards of realism are extremely variable. The protagonist can generally get healing and equipment supplies by means of collectible items such as first aid kits or ammunition packs, simply by walking over, or interacting with them. Some games allow players to accumulate experience points in
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10248-435: A role-playing game fashion, that can generally be used to unlock new weapons, bonuses and skills. First-person shooters may be structurally composed of levels , or use the technique of a continuous narrative in which the game never leaves the first-person perspective. Others feature large sandbox environments, which are not divided into levels and can be explored freely. In first-person shooters, protagonists interact with
10492-561: A secret door. It also included vertical aiming, jumping, various missions objectives as well as one of the first training modes in a FPS game. Apogee Software 's Rise of the Triad: Dark War , released the 21th of December 1994, began as a sequel to Wolfenstein 3D , but was soon altered and became a stand-alone game . The game included "ludicrous" gibs, bullet holes persisted, and sheets of glass could be shattered by shooting or running through them. Bungie Software released
10736-443: A sequel. Exhausted from shipping BioShock and wary of repeating themselves by returning to the same property, staff and studio head and creative director Ken Levine were uninterested in immediately returning to another BioShock game. Instead, Irrational and 2K struck an agreement that saw select personnel from Irrational form a new studio, 2K Marin , to start work on a sequel. Levine and Irrational would instead join development of
10980-602: A short extension for Wolfenstein 3D titled Spear of Destiny released the 19th of September 1992 to tease the players with the Hell to come in Doom as Spear of Destiny concluded into Hell, then two years later, Doom 2 included two secret levels featuring Wolfenstein in Hell while re-using Spear of Destiny 's Hell final level's music to close the loop. Ken Silverman decided to develop his own game engine after he played Wolfenstein 3D in 1992. His first game , that he named Walken as in "Ken's Walking simulator",
11224-648: A similar fire accident at Triangle Shirtwaist Company, New York, 1911, killing 146 workers, which caused a labor resistance by 100,000 people. He argued that no resistance took place in response to the fire accident in Hamlet because most of the people who died there were black and women workers, and he believed that not only class but also other identities such as race, gender, and sexuality were important factors in understanding nature and outcome of resistance. For an effective resistance, he proposed that four tasks should be undertaken: First, social justice must be defined from
11468-429: A similar genre with a first-person perspective which uses dedicated light gun peripherals, in contrast to the use of conventional input devices. Light-gun shooters (like Virtua Cop ) often feature "on-rails" (scripted) movement, whereas first-person shooters give the player complete freedom to roam the surroundings. The first-person shooter may be considered a distinct genre itself, or a type of shooter game, in turn
11712-493: A still active community. Many sci-fi games both from Bungie themselves and from other studios have cited the Marathon trilogy as a huge influence on their stories and settings such as the series Halo , Destiny , Mass Effect and Warframe . After having provided a modified Wolfenstein 3D engine to Raven Software for ShadowCaster and being impressed by the final result, id Software requested that Raven develop
11956-490: A struggle for national liberation in a country under military occupation or totalitarian domination. Tactics of resistance movements against a constituted authority range from nonviolent resistance and civil disobedience , to guerrilla warfare and terrorism , or even conventional warfare if the resistance movement is powerful enough. Any government facing violent acts from a resistance movement usually condemns such acts as terrorism , even when such attacks target only
12200-488: A subgenre of the wider action game genre. Following the release of Doom in 1993, games in this style were commonly referred to as " Doom clones "; over time this term has largely been replaced by "first-person shooter". Wolfenstein 3D, released in 1992, the year before Doom , has been often credited with introducing the genre, but critics have since identified similar, though less advanced, games developed as far back as 1973. There are occasional disagreements regarding
12444-488: A team of American scientists which opened a portal and connected Earth to another world from which an alien invasion started into the research facility . Corridor 7 added animated textures such as computer screens, distant shading which darkened distant areas to limit the player's sight's distance, dark areas and night vision mode to see into them, some invisible aliens and traps which could only be seen through infrared vision mode, some energy stations to recharge
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#173279349978212688-513: A varying number of enemies. Because they take place in a 3D environment, these games tend to be somewhat more realistic than 2D shooter games, and have more accurate representations of gravity, lighting, sound and collisions. First-person shooters played on personal computers are most often controlled with a combination of a keyboard and mouse . This system has been claimed as superior to that found in console games, which frequently use two analog sticks : one used for running and sidestepping,
12932-436: A wider audience after an initially disappointing reception. Some player communities complain about freemium first-person-shooters, fearing that they create unbalanced games, but many game designers have tweaked prices in response to criticism, and players can usually get the same benefits by playing longer rather than paying. The earliest two documented first-person shooter video games are Maze War and Spasim . Maze War
13176-448: A wise decision in abandoning Rapture "for an all new story in an all new setting, introducing us to the cloud city of Columbia." The setting's visual art design drew praise, with Columbia being described as beautiful and gorgeous. Lucas Sullivan of GamesRadar went on to describe Infinite as "one of the most visually captivating games ever made." The setting's attention to detail was also well received, with critics impressed at how diverse
13420-695: A year later. During the first week of sales in the United Kingdom, BioShock Infinite debuted as the number one selling PC game, and the best-selling game on all available formats, topping the UK PC Retail Sales and the UK All Formats video games charts. In the game's opening week in the UK, its Xbox 360 version ranked No. 1, PlayStation 3 version ranked No. 2, and the PC version ranked No. 9 in
13664-407: A young woman held captive there. Booker and Elizabeth become involved in a class war between the nativist Founders that rule Columbia and the rebel Vox Populi, representing the city's underclass . Elizabeth possesses the ability to manipulate "Tears" in the space-time continuum , and Booker and Elizabeth discover she is central to Columbia's dark secrets. The player controls Booker DeWitt throughout
13908-627: A young woman, Elizabeth , who has the ability to open Tears. Elizabeth has been confined since childhood in the city and guarded by Songbird, a large, robotic bird-like creature who has been both her friend and her warden. Two individuals, Robert and Rosalind Lutece , direct Booker to Columbia and appear throughout his travels. Though they appear as twins, they are revealed to be the same person from two different realities, having figured out how to communicate through and subsequently cross realities. In July 1912, Booker DeWitt arrives in Columbia, where he
14152-424: Is Apocalypse Now ", with Adam Kovic of Machinima.com calling them "two similar-yet-separate games that can co-exist and remain equal in quality." Wide acclaim was directed to the story, with several critics calling it among the best in video gaming. The story's exploration of mature themes was well received, with Time ' s Jared Newman praising its ability to prompt commentary and critiques from players as
14396-541: Is a sci-fi story revolving around a neural drug named Tek and the Matrix, a virtual reality (four years before the first Matrix movie ). The video-game featured FMVs, digitized live-actors and actresses, a stun gun to neutralize people in a non-lethal fashion , and gibs and dropped the player into a lively open-world future Los Angeles , making it the first FPS game which featured an open-world modern city, full of civilians, cops and enemies where civilians panicked if
14640-483: Is an officially recognized category by the Indian government covering those who took part in the country's independence movement ; people in this category (can also include dependant family members) get pensions and other benefits like special railway counters. People described as freedom fighters are often also called assassins , rebels , insurgents or terrorists . This leads to the aphorism "one man's terrorist
14884-615: Is another man's freedom fighter". The degree to which this occurs depends on a variety of factors specific to the struggle in which a given freedom fighter group is engaged. During the Cold War , the term freedom fighter was first used with reference to the Hungarian rebels in 1956. Ronald Reagan picked up the term to explain America's support of rebels in countries controlled by communist states or otherwise perceived to be under
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#173279349978215128-412: Is another term for those engaged in a struggle to achieve political freedom for themselves or obtain freedom for others. Though the literal meaning of the words could include "anyone who fights for the cause of freedom", in common use it may be restricted to those who are actively involved in an armed rebellion, rather than those who campaign for freedom by peaceful means, or those who fight violently for
15372-476: Is brought forward in time to New Year's Eve of 1983 by an elderly Elizabeth as Columbia attacks New York City. This Elizabeth returns Booker to 1912 with information on controlling Songbird, in hopes he can save her younger self and erase the torture and brainwashing she suffered. Booker rescues Elizabeth, and the pair pursue Comstock to his airship. Comstock demands that Booker explain Elizabeth's past to her, and
15616-689: Is categorized as "power". In fact, they believe that resistance has its own characteristics and spatialities. In Steve Pile's (1997) "Opposition, Political Identities and Spaces of Resistance", geographies of resistance show: That people are positioned differently in unequal and multiple power relationships, that more or less powerful people are active in the constitution of unfolding relationships of authority, meaning and identity, that these activities are contingent, ambiguous and awkwardly situated, but that resistance seeks to occupy, deploy and create alternative spatialities from those defined through oppression and exploitation. From this perspective, assumptions about
15860-739: Is not always about the dominated versus the dominator, the exploited versus the exploiter, or the oppressed versus the oppressor. There are various forms of resistance for various reasons, which then can be, again, classified as violent and nonviolent resistance (and "other" which is unclear). Different geographical spaces can also make different forms of resistance possible or impossible and more effective or less effective. Furthermore, in order to understand any resistance – its capacity to achieve its objective effectively, its success or failure – we need to take closely into account many variables, such as political identities, cultural identities, class, race, gender and so on. The reason
16104-502: Is often taken for granted that resistance takes place where domination, power, or oppression occurs and so resistance is often understood as something that always opposes to power or domination. However, some scholars believe and argue that looking at resistance in relation to only power and domination does not provide a full understanding of the actual nature of resistance. Not all power, domination, or oppression leads to resistance, and not all cases of resistance are against or to oppose what
16348-512: Is one of an infinite number depending on their choices. She shows that Robert Lutece approached Booker on behalf of Comstock to acquire Booker's infant daughter, Anna DeWitt, in exchange for erasing his debts, as Comstock was rendered aged and sterile as a result of exposure to Tears. Booker attempted to take Anna back from Comstock, but the closing Tear severed Anna's finger. Comstock raised Anna as his own daughter, Elizabeth; her severed finger, which caused her to exist in two realities simultaneously,
16592-407: Is pursued by authorities, who recognize him as a prophesied "False Shepherd" who will corrupt Elizabeth and overthrow Columbia. Freeing Elizabeth from her tower, Booker narrowly evades Songbird. Commandeering an airship , Booker promises to take Elizabeth to Paris ; when she realizes they are going to New York City to fulfill Booker's debts, Elizabeth knocks him out and flees. Booker awakens to find
16836-481: Is that these variations can define the nature and outcome of resistance. Harvey (1993), who looked at resistance in relations to capitalist economic exploitation, took on a fire accident happened in the Imperial Foods chicken processing plant in Hamlet, North Carolina in 1991, in which 20 of 200 workers were killed and 56 were injured due to poor working conditions and protections. He compared this accident with
17080-470: Is the "Tome of Power" which acts as a secondary firing mode for certain weapons, resulting in a much more powerful projectile for each weapon, some of which change the look of the projectile entirely, then Raven added two more episodes and re-released it as Heretic: Shadow of the Serpent Riders the 31st of March 1996. Super 3D Noah's Ark , developed on Wolf3D engine and published by
17324-410: Is the heart and soul of what makes BioShock Infinite such an involving, memorable experience." The voice cast was well received, with Troy Baker and Courtnee Draper being particularly praised for their performances as Booker and Elizabeth, respectively. The audio and soundtrack also received positive responses, with Cheat Code Central's Josh Wirtanen stating, "from the absurdly talented voice actors to
17568-528: Is the source of her ability to create Tears. Robert Lutece, angry at Comstock's actions, convinced Rosalind to help him bring Booker to the reality where Columbia exists to rescue Elizabeth. Elizabeth explains that Comstock will always remain alive in alternate universes since the Luteces have enlisted the Bookers of numerous different universes to try to end the cycle. Since stopping Comstock requires intervening in his birth, Elizabeth takes Booker back in time to
17812-451: The Halo and Destiny series which took a lot from the Marathon trilogy which is no more exclusive to Mac since Bungie Software open-sourced it in 2000 then released the original trilogy as freeware in 2005, some fans have source-ported it to Windows and Linux as well as remastered them using the open-source engine Aleph One and have even been developing many new scenarios, total conversions, and multiplayer maps sustaining
18056-509: The PlanetSide series allow thousands of players to compete at once in a persistent world . Large scale multiplayer games allow multiple squads, with leaders issuing commands and a commander controlling the team's overall strategy. Multiplayer games have a variety of different styles of match. The classic types are the deathmatch (and its team-based variant) in which players score points by killing other players' characters; and capture
18300-521: The Atari ST , featured maze-based gameplay and character designs similar to Pac-Man , but displayed in a first-person perspective. Later ported to various systems—including the Game Boy and Super NES under the title Faceball 2000 —it featured the first network multiplayer deathmatches , using a MIDI interface. Despite the inconvenience of connecting numerous machines together, it gained
18544-494: The Build engine for MS-DOS , but was later spun off into releases for Sega Saturn and Sony PlayStation using developer Lobotomy Software 's in-house SlaveDriver engine. While the PC version is a traditional linear first-person shooter, the console versions feature non-linear progression and unlockable player abilities reminiscent of a metroidvania . Strife , developed by Rogue Entertainment and published by Velocity Inc.
18788-664: The Doomsday engine and completely remastered by its modding community . The 12th of March 1994, the Japanese company Exact released Geograph Seal for the Sharp X68000 home computer. An obscure import title as far as the Western market is concerned, it was nonetheless an early example of a 3D polygonal first-person shooter, with innovative platform game mechanics and free-roaming outdoor environments. CyClones
19032-886: The Eritrean People's Liberation Front , the Hindustan Socialist Republican Association in India and the National Resistance Army in Uganda, which were considered freedom fighters by supporters. However, a person who is campaigning for freedom through peaceful means may still be classed as a freedom fighter, though in common usage they are called political activists , as in the case of the Black Consciousness Movement . In India, "Freedom fighter"
19276-636: The Macintosh side, Bungie released its first shooter, Pathways into Darkness in August 1993, which featured more adventure and narrative elements alongside first-person shooter gameplay. Pathways had been inspired by Wolfenstein 3D , and born out of an attempt to take their previous top-down dungeon exploration game Minotaur: The Labyrinths of Crete into a 3D setting. ShadowCaster , developed by Raven Software and published by Origin Systems
19520-544: The PLATO system . Atari's first-person tank shooter arcade video game Battlezone (1980), modeled closely after PLATO Panther, was released for arcades and presented using a vector graphics display , with the game designed by Ed Rotberg. It is considered to be the first successful first-person shooter video game, making it a milestone for the genre. It was primarily inspired by Atari's top-down arcade shooter game Tank (1974). The original arcade cabinet also employed
19764-420: The PlayStation console, called Jumping Flash! , which placed more emphasis on its platform elements. Witchaven , developed by Capstone Software and published by their parent company IntraCorp the 20th of September 1995, was the first commercial game licensed on Apogee Software rebranded 3D Realms ' Ken Silverman 's new Build engine to rival id Software 's John Carmack 's Doom engine and
20008-449: The SNES version was itself a mere reskin from Wolfenstein 3D's SNES version as well however the PC version did upgrade some things upon Wolfenstein 3D such as textured floors (like Blake Stone ) along with higher resolutions graphics and MIDI music, and added a new gameplay feature such as quizzes which tested the player's religious knowledge whose rewards were more ammo to keep playing
20252-424: The action games category. Since the genre's inception, advanced 3D and pseudo-3D graphics have proven fundamental to allow a reasonable level of immersion in the game world , and this type of game helped pushing technology progressively further, challenging hardware developers worldwide to introduce numerous innovations in the field of graphics processing units . Multiplayer gaming has been an integral part of
20496-466: The christian video-games company Wisdom Tree (formerly named Color Dreams ) the 1st of January 1995, was the first non-violent FPS game along with being the first religious FPS game ( Doom was already based on christian mythology as well since the enemy was christian's Hell however unlike Super 3D Noah's Ark , it merely used it as a setting and didn't attempt to teach religion) which featured Noah from Abrahamic mythology 's Noah's Ark as
20740-428: The crosshair was not fixed at the center of the screen on which it could move freely as opposite to nowadays standard fixed aiming, CyClones 's aiming was comparable to Metroid Prime ' s years later. CyClones used the mouse not only for aiming but also for picking up objects and interacting with the environment such as doors and switches and even revealed secret doors since the crosshair changed color upon pointing
20984-616: The laws of war in the form of a series of international treaties took place. In the Preamble to the 1899 Hague Convention II on Land War, the Martens Clause was introduced as a compromise wording for the dispute between the Great Powers who considered francs-tireurs to be unlawful combatants subject to execution on capture and smaller states who maintained that they should be considered lawful combatants. More recently
21228-416: The protagonist and re-used Wolfenstein 3D 's gameplay and level-design while replacing enemies' death animations by seemingly friendly animals falling asleep upon being hit by the player's weapon which was a slingshot shooting food to feed the unresting hungry animals aboard goats filled Noah's Ark made of the recycled original maps from Wolfenstein 3D including the same items' placements and even
21472-420: The sci-fi FPS game Marathon the 21th of December 1994 still exclusively on Mac , which streamlined concepts from their previous game Pathways Into Darkness by eliminating role-playing elements in favor of the shooter action spurred by Doom 's success. Marathon was highly successful, leading to two sequels Marathon 2: Durandal released the 24th of November 1995 then Marathon: Infinity released
21716-560: The 15th of May 1996, was the last commercial game which used and modified the Doom engine before id released the new Quake engine the following month and it introduced some RPVG 's features into the standard FPS formula such as an actual lively open-world filled with NPCs , dialogues with choices of answers, some of them were even voiced, trade, reinforcements who engage the enemies in battle, mandatory and optional quests, character's evolution of his abilities, an intriguing plot branching into different routes and conclusions according to
21960-514: The 15th of October 1996 to form the Marathon Trilogy , and becoming the standard for FPS games on Mac which pioneered or was an early adopter of several new gameplay features such as default freelook , ammo clips and weapons reloading though not manually, forcing the player to keep an eye on their ammo clips to anticipate the next reloading, dual-wielded and dual-function weapons, a motion sensor to detect both enemies and allies in
22204-425: The 17th of March 1995 ), a game in which the player pilots a spacecraft around caves and factory ducts, was among the earliest truly three-dimensional first-person shooters. It abandoned sprites and ray casting in favour of polygonal models and allowed movement through all of the six possible degrees of freedom . The 28th of April 1995, the Japanese company Exact released the successor to Geograph Seal for
22448-666: The 1977 Protocol Additional to the Geneva Conventions of 12 August 1949, and relating to the Protection of Victims of International Armed Conflicts , referred in Article 1. Paragraph 4 to armed conflicts "... in which peoples are fighting against colonial domination and alien occupation and against racist regimes..." This phraseology, according USA that refused to ratify the Protocol, contains many ambiguities that cloud
22692-476: The 1990s, the genre was one of the main cornerstones for technological advancements of computer graphics, starting with the release of Quake in 1996. Quake was one of the first real-time 3D rendered video games in history, and quickly became one of the most acclaimed shooter games of all time. Graphics accelerator hardware became essential to improve performances and add new effects such as full texture mapping , dynamic lighting and particle processing to
22936-573: The 20th century, such as the 1893 World's Columbian Exposition , and based the story on the concept of American exceptionalism while also incorporating influences from more recent events at the time such as the 2011 Occupy movement . The relationship between Booker and Elizabeth became central to the story, with the team working to make Elizabeth feel like a real character rather than a computer-controlled sidekick. The game's development took five years and involved hundreds of employees at Irrational, in addition to support studios. The development process
23180-414: The 23th of December 1994 which introduced larger maps , vertical aiming, flying, gibs , randomized ambient sound effects, interactive environments such as rushing water and winds which push the player along, an inventory system to store and select many different items which range from health potions to the "morph ovum" which transforms enemies into chickens and one of the most notable item that can be found
23424-567: The 27th of October 1993, used a heavily modified version of Wolf3D engine made by John Carmack during summer 1992 who offered it to Raven Software after he was impressed with their first RPVG Black Crypt because he was curious about how Raven would use his game engine to make a RPVG instead of a FPSG. ShadowCaster was the first commercial game released with classic "2.5D Doom engine " improvements such as distance fogging, non-orthogonal walls, textured ceilings and floors, etc before Doom itself came out. It introduced some RPG elements into
23668-553: The 3D engines that powered the games of that period, such as the iconic id Tech 2 , the first iteration of the Unreal Engine , or the more versatile Build . Other seminal games were released during the years, with Marathon enhancing the narrative and puzzle elements, Duke Nukem 3D introducing voice acting, complete interactivity with the environment, and city-life settings to the genre, and games like Tom Clancy's Rainbow Six and Counter-Strike starting to adopt
23912-402: The 5th of May 1992 in which the player had to explore mazes while battling Nazis to find keys required to unlock doors to reach each floor's exit all while searching every wall for secret areas filled with treasures for a higher score until each episode's last floor's boss and was an instant success because of its first episode's distribution and spread as shareware whereas the second and
24156-457: The 6th of May 1996, was a sequel to the first Witchaven which set the knight from the first game onto an even more perilous quest to rescue the princess abducted by the witch 's sister seeking vengeance, still licensed on 3D Realms ' Build engine , it added dual weapons wielding or wielding a shield in the place of the second weapon as well as a map editor to let players create and share their own maps , however Capstone didn't fix
24400-542: The AI routines of the roving Big Daddy and Little Sister characters from BioShock as a starting point for improving Elizabeth, giving her the tendency to look and move around like a real person instead of a robotic non-player character that either fought the player or did nothing. The developers looked to the banter between characters in the Uncharted series by Naughty Dog as an inspiration. Elizabeth's responses are driven by
24644-668: The Hill, Kill the Man with the Ball, and cooperative campaign) and a map editor for players to create and share their own maps for the games. The Marathon games also had a strong emphasis on storytelling in addition to the action, which revolved around evolving relationships between the human player's character and some AIs during a surprise invasion and subsequent war against a hostile alien Empire which already conquered and enslaved some other alien species, much like Bungie's future projects such as
24888-604: The UK Individual Formats video games charts, due to 64 percent of its sales being on the Xbox 360, 31 percent on the PlayStation 3, and 5 percent on PC. As of April 2, 2013, it is currently the second biggest launch of 2013 in the UK after Tomb Raider , and is the biggest UK game launch in the BioShock franchise 's history with approximately 9000 more sales than BioShock 2 . During the game's second week in
25132-457: The UK, despite a 75 percent drop in sales, BioShock Infinite maintained its lead in the UK All Formats charts. In its third week, Infinite became the first 2013 game to top the UK charts for three weeks in a row. BioShock Infinite received critical acclaim upon release, with reviewers particularly praising the story, setting and visual art design. Aggregating review website Metacritic summarized critical consensus as "universal acclaim", with
25376-458: The United States, BioShock Infinite was the top-selling console game for March 2013, with more than 878,000 units sold; these figures do not include digital sales such as through Steam. Take-Two Interactive reported that the game had shipped 3.7 million copies to retail by their May 2013 financial report, and surpassed 4 million in late July. According to Take-Two Interactive, the game has sold more than 6 million copies as of May 2014, and 11 million
25620-552: The Windows version of Infinite , at this time, was considered already at par with the console version and did not receive any additional updates. A standalone version of BioShock Infinite (including Burial at Sea ) as well as The Collection was released on the Nintendo Switch on May 29, 2020. On September 3, 2022, Bioshock Infinite along with its predecessors was updated with the "Quality of Life Update" which added
25864-477: The ability to crouch, jump, or look and aim up and down. Dark Forces also was one of the first games to incorporate 3D-designed objects rendered into the game's 2.5D graphics engine. The game's success launched the Star Wars: Jedi Knight series, beginning with the direct sequel Star Wars Jedi Knight: Dark Forces II the 9th of October 1997. Descent (released by Parallax Software
26108-408: The additional support and encouragement for game modifications attracted players who wanted to tinker with the game and create their own modules. According to creator John Romero, Quake ' s 3D world was inspired by the 3D fighting game Virtua Fighter . Quake was also intended to expand the genre with Virtua Fighter influenced melee brawling , but this element was eventually scrapped from
26352-464: The airship under the control of Daisy Fitzroy, who offers to return the ship if Booker helps her arm the Vox Populi. Booker and Elizabeth join forces to secure weapons from a local gunsmith. Traveling through Tears, they arrive in a world where Booker is a Vox Populi martyr and open warfare has erupted in Columbia. Elizabeth kills Fitzroy to prevent her from executing a Founder boy. Songbird attacks
26596-493: The appearance of a rat running through a maze. Another crucial early game that influenced first-person shooters was Wayout . It featured the player trying to escape a maze, using ray casting to render the environment, simulating visually how each wall segment would be rendered relative to the player's position and facing angle. This allowed more freeform movement compared to the grid-based and cardinal Maze War and Spasim . Among PLATO games, Witz and Boland's 1977 Futurewar ,
26840-429: The area, gravity alterations, swimming, interactive environments such as healing stations, oxygen stations, save points , teleporters , many computer terminals spread all around the levels as plot devices which provided messages, informations, various objectives and maps to the player's character as well as friendly defense drones and non-player characters (NPCs), versatile multiplayer modes (such as King of
27084-576: The artwork around Columbia adapted from historical posters. By selecting the hypothetical date of July 4, 1912, the team identified films to draw imagery from, like The Music Man , Meet Me in St. Louis , and Hello, Dolly , which exhibited ideal views of Americana at the turn of the 20th century. Other sources of inspiration for the game's art included photographs from before and after the 1906 San Francisco earthquake , and from Sears-Roebuck catalogs . The bright, open-air environments of Columbia presented
27328-483: The atmosphere was gripping, the aliens were more appreciated than the stereotypes of Arabian people, the AI was improved with some enemies patrolling routes and some others camouflaging into environments or being invisible and not attacking until the player was close enough to ambush them, providing an actual challenge to players, and the game was considerably more evolved than Wolfenstein 3D and Blake Stone , however it
27572-433: The case of Portal , the 'gun' the player character carries is used to create portals through walls rather than fire projectiles). Some commentators also extend the definition to include combat flight simulators and space battle games, whenever the cockpit of the aircraft is depicted from a first-person point of view. Like most shooter games, first-person shooters involve an avatar , one or more ranged weapons , and
27816-628: The character they are controlling (usually from behind, or above). The primary design focus is combat, mainly involving firearms or other types of long range weapons. A defining feature of the genre is "player-guided navigation through a three-dimensional space." This is a defining characteristic that clearly distinguishes the genre from other types of shooting games that employ a first-person perspective , including light gun shooters , rail shooters , shooting gallery games , or older shooting electro-mechanical games . First person-shooter games are thus categorized as being distinct from light gun shooters,
28060-466: The city, with minorities serving as a labor underclass of Columbia. By the events of the game, Columbia is on the verge of civil war; the Founders of Columbia are opposed by the Vox Populi, a resistance group led by Daisy Fitzroy who fight for the rights of the marginalized. Columbia is home to "Tears" in the fabric of space-time . These Tears reveal alternate universes . Some individuals exploit
28304-416: The construction of complex cinematic storylines with a well defined cast of secondary characters to interact with. Furthermore, certain puzzle or platforming games are also sometimes categorized as first-person shooters, in spite of lacking any direct combat or shooting element, instead using a first-person perspective to help players immerse within the game and better navigate 3D environments (for example, in
28548-431: The context, other first-person shooters may incorporate some imaginative variations, including futuristic prototypes, alien-technology or magical weapons, and/or implementing a wide array of different projectiles, from lasers, to energy, plasma, rockets, and arrows. These many variations may also be applied to the tossing of grenades, bombs, spears and the like. Also, more unconventional modes of destruction may be employed by
28792-419: The cover and other parts of the game's promotion including live-action commercials, the directors hired Anna "Ormeli" Moleva, a Russian cosplayer that had earlier attracted attention for her recreation of Elizabeth back in 2011. The game's release was accompanied by various tie-in merchandise, including replicas and figurines, a board game based on the game called BioShock Infinite: The Siege of Columbia , and
29036-430: The covers are presented as compositions heard through Tears in Columbia and recorded by Columbia's own artists. These covers were arranged by Scott Bradlee , a musician who had drawn Irrational audio lead Jim Bonney's attention for his music mashups. The game was teased with several trailers, including a set that that presented the history of Columbia in the style of shows like In Search Of... . The official game cover
29280-457: The current tendency to release most titles as cross-platform, like many games in the Far Cry and Call of Duty series. First-person shooters are a type of shooter game that relies on a first-person point of view with which the player experiences the action through the eyes of the character . They differ from third-person shooters in that, in a third-person shooter, the player can see
29524-409: The differences from previous BioShock games—a different time period and focus on characters—Schyman opted for a fresh approach to the score for Infinite . Schyman worked on the score over an extended period of time due to the game's long development cycle. Schyman did not limit himself to the music of the period , with the game's 1912 setting influential, but not determinative. Originally working with
29768-450: The domination/resistance couplet become questionable. We can better understand resistance by accounting different perspectives and by breaking the presumptions that resistance is always against power. In fact, resistance should be understood not only in relations to domination and authority, but also through other experiences, such as "desire and anger, capacity and ability, happiness and fear, dreaming and forgetting", meaning that resistance
30012-441: The duo as they try to flee Columbia, and their airship crashes back to the city. Elizabeth and Booker discover a conspiracy behind the city's founding: Elizabeth is Comstock's adopted daughter, whom he plans to groom into Columbia's leader after his death. Comstock killed his wife and the Luteces to hide the truth, and installed a siphon in Elizabeth's tower to limit her power. Elizabeth is recaptured by Songbird. Pursuing her, Booker
30256-609: The dynamics of a large company, Chey left 2K in 2009. Chey's departure meant Levine had to shoulder more production-focused work in opposition to his creative focus, and the staff buildup in Levine's estimation "shattered" the company culture in the process. "Managing 30 or 40 people where you know everybody's name is a very different process than managing 150 people. You walk by people in the studio and you don't know who they are," he recalled. Irrational worked in secrecy on Infinite for two-and-a-half years prior to its announcement, teasing
30500-584: The earlier platformers Duke Nukem and Duke Nukem II ), released as shareware the 29th of January 1996, which ran on the then new Build engine developed by Ken Silverman with the support of John Carmack . Duke Nukem 3D won acclaim for its humour based around stereotyped machismo as well as its adrenalinic gameplay and graphics. However, some found the game's (and later the whole series') treatment of women to be derogatory and tasteless. Witchaven 2: Blood Vengeance , developed by Capstone Software and published by their parent company IntraCorp
30744-423: The earlier game, albeit named differently. The player may carry only two weapons at a time, and can collect other weapons and ammunition from defeated enemies or the environment. In addition to guns and melee attacks, the player can use superpower-bestowing Vigors; these include the ability to shoot lightning, disable enemies by launching them into the air, or controlling enemies or machines. Vigors can also be laid on
30988-493: The ending of Infinite was "like nothing you've experienced in a video game before", and wanted to avoid the issue BioShock had where the story lost its momentum in its final third. The team had to revolutionize their previous work on the BioShock game in order to realize Columbia, including both indoor and outdoor settings that take place thousands of feet above the ground. The modified Unreal Engine 2.5 used for BioShock
31232-444: The enemy attack dogs with giant rats to allow it to be released on SNES because of their anti-violence policy. id Software released a map editor to let players create and share online their own home-made maps for the game which started the players' modding communities who blossomed with Doom and maintain their games alive continuously sustaining new content for them. During Doom 's development, id Software quickly developed
31476-832: The environment to varying degrees, from basics such as using doors, to problem solving puzzles based on a variety of interactive objects. In some games, the player can damage the environment, also to varying degrees: one common device is the use of barrels containing explosive material which the player can shoot, harming nearby enemies. Other games feature environments which are extensively destructible, allowing for additional visual effects. The game world will often make use of science fiction, historic (particularly World War II ) or modern military themes, with such antagonists as aliens , monsters , terrorists and soldiers of various types. Games feature multiple difficulty settings; in harder modes, enemies are tougher, more aggressive and do more damage, and power-ups are limited. In easier modes,
31720-616: The existing cultural norms in many societies. Resistance can also be mapped in various scales ranging from local to national to regional and to global spaces. We can look at a big-scale resistance movement such as anti-globalization movement that tries to resist the global trend of capitalist economic system. Or we can look at the internal resistance to apartheid , which took place at national level. Most, if not all, social movements can be considered as some forms of resistance. Not all resistance takes place in physical spaces or geographies but in "other spaces" as well. Some resistance happens in
31964-407: The experience, and became even more prominent with the diffusion of internet connectivity in recent years. Although earlier games predate it by 20 years, Wolfenstein 3D (1992) was the highest-profile archetype upon which most subsequent first-person shooters were based. One such game, considered the progenitor of the genre's mainstream acceptance and popularity, was Doom (1993), often cited as
32208-425: The exploitation of the capitalist economic systems and the capitals, while other resistance takes place against the state or authority in power. Moreover, some other resistance takes place in order to resist or question the social/culture norms or discourse or in order to challenge a global trend called " globalization ". For example, LGBT social movements is an example of resistance that challenges and tries to reform
32452-580: The final game. Shadow Warrior , developed and published by 3D Realms the 13th of May 1997, introduced 3D voxels instead of 2D sprites for weapons and inventory items as well as weapons' secondary firing mode, climbable ladders, true room-over-room situations, transparent water, some vehicles to drive, and a brand new Asian hero named Lo Wang into a brand new Asian setting in contrast to its predecessor Duke Nukem 3D's occidental atmosphere and Shadow Warrior, just as its predecessor, features deliberately immature and politically incorrect humor, as well as
32696-424: The first game's issues and it was their last game before going extinct as they were developing a Build-based sequel to their previous Wolf3D -based game Corridor 7 when their parent company IntraCorp went bankrupt . Witchaven 2 was open-sourced in 2006 then source-ported into BuildGDX by its community which fixed most of its original issues in 2018. The game PowerSlave was initially designed using
32940-420: The flag , in which teams attempt to penetrate the opposing base, capture a flag and return it to their own base whilst preventing the other team from doing the same. Other game modes may involve attempting to capture enemy bases or areas of the map, attempting to take hold of an object for as long as possible while evading other players, or deathmatch variations involving limited lives or in which players fight over
33184-430: The floor, and Ken himself voiced the protagonist and filled his game with pictures of himself which hurt the player if they dared to shoot them, which made his game personal. Epic MegaGames , then Wolfenstein 3D 's publisher Apogee Software 's main competitor, noticed it, saw potential, then signed a commercial agreement with Ken's father, as Ken was still minor. However, the original Advanced Systems' Ken's Labyrinth
33428-503: The form of Protest Art or in the form of music. Music can be used and has been used as a tool or space to resist certain oppression or domination. Gray-Rosendale, L. (2001) put it this way: Music acts as a rhetorical force that sanctions the construction of the boys' new black urban subjectivities that both challenge urban experience and yet give voice to it...music contributes a way to avoid physical and psychological immobility and to resist economic and cultural adaptation...and challenges
33672-495: The form of up to 12 players' deathmatch and team deathmatch modes (believed to be the first FPS game to allow that many players) and 8 additional maps made specially for it. In deathmatch, the player could choose among 12 of the game 's characters both humans and aliens who had different speed and health stats, however all characters used the same weapons though. Corridor 7 was a significant improvement after Capstone's previous FPS game Operation Body Count (read above),
33916-727: The freedom of others outside the context of an uprising (though this title may be applied in its literal sense) Generally speaking, freedom fighters are people who use physical force to cause a change in the political and or social order. Notable examples include uMkhonto we Sizwe in South Africa, the Sons of Liberty in the American Revolution , the Irish Republican Army in Ireland and Northern Ireland ,
34160-412: The game along with some score 's points. This is not what Wisdom Tree had originally designed though, since they originally designed a FPS game based on the horror movies Hellraiser themselves adapted from Clive Barker 's novels , until they realized that this was in contradiction with their christian social image then designed Super 3D Noah's Ark instead. A popular rumor has it that Wolf3D engine
34404-475: The game and limited resolution, with the color scheme inspired by that of superheroes. The time period's setting inspired the incorporation of quantum theory by Albert Einstein , Max Planck , and Werner Heisenberg that would lead to the Many Worlds Theory . Irrational consulted with physicist Mackenzie Van Camp to ground the game's science fiction in real quantum mechanics . Levine promised that
34648-472: The game as "a brilliant shooter that nudges the entire genre forward with innovations in both storytelling and gameplay." Joe Juba of Game Informer stated that Infinite was among the best games he had ever played, while PlayStation Universe's Adam Dolge called it "one of the best first-person shooters ever made." Identifying it as a "masterpiece that will be discussed for years to come", Joel Gregory of PlayStation Official Magazine concluded that Infinite
34892-522: The game at a whim. Despite the expanding cost of development and additional staff, the game was not getting closer to completion. Within Irrational, there was concern that the game would never be finished. The game's ship date repeatedly slipped and staff left the company. Jordan Thomas, a former BioShock level designer who had been creative director for BioShock 2 , was hired in January 2012 to get
35136-472: The game might not have shipped. Thomas left Irrational in November, with the game on track to release. To finish the game, Irrational entered into a period of sustained crunch ; one staffer estimated he spent most of the final year of development putting in 12-hour workdays. Content such as Vigors, Tear mechanics, weapons, locations, characters, and other enemies, were cut from the game—enough material for five or six whole games, according to one developer. After
35380-401: The game netting score of 93–94/100 across its released platforms. BioShock Infinite was the third-highest rated video game of 2013 across all platforms on the site, behind Grand Theft Auto V and The Last of Us . Consensus among several critics was that BioShock Infinite was one of the best games of the seventh generation era of video game consoles, with IGN 's Ryan McCaffery praising
35624-418: The game to eventually name his black metal band after it. Witchaven was open-sourced in 2006 then source-ported into JFBuild by JonoF and into BuildGDX by its community which fixed most of its original issues in 2018. William Shatner's TekWar , developed by Capstone Software and published by SoftKey Multimedia Inc. the 30th of September 1995, barely ten days after Witchaven (read above),
35868-426: The game was released to manufacturing , more than a dozen staff voluntarily left Irrational, with the number accelerating as the game's post-launch content began development. The game ultimately took roughly five years to make, and involved a team of around 200 from Irrational in addition to support from outside studios. Infinite would be the last game Irrational would make in the series, as much of Irrational's staff
36112-506: The game with the moniker "Project Icarus". The game was announced at a press event on August 12, 2010, in New York City, where journalists were shown a teaser trailer and Levine outlined the basic story of the game; these were followed by several demos and showcases of the game at events in 2011. The 2011 Electronic Entertainment Expo demo was intended to communicate what kind of game Infinite would be not only to players, but also to
36356-475: The game without having to alter their loadout. Irrational wanted instead to create situations through Infinite ' s weapons and powers that would force players to change their tactics. The vertical and open-air spaces of Columbia provide more opportunity to include various types of combat compared to the close-ranged limits of Rapture within the first BioShock . The team developed a variety of enemies that would have certain strengths and weakness that would force
36600-510: The game's code with him to Massachusetts Institute of Technology , where with help from Dave Lebling to create an eight-player version that could be played over ARPANET , computer-run players using artificial intelligence, customizable maps, online scoreboards and a spectator mode. Spasim had a documented debut at the University of Illinois in 1974 on the PLATO mainframe system. The game
36844-505: The game's earlier setting, many of the modern day political turmoil calls back to similar tactics and behavior used in the early days of America's democracy, and thus provided a means to flesh out these aspects within the game. Central to the game is the relationship between the player character, Booker, and the AI companion, Elizabeth. Unlike BioShock ' s Jack and BioShock 2 ' s Subject Delta , both of whom are silent protagonists , BioShock Infinite ' s protagonist, Booker,
37088-426: The game's environments were, and how no two of Columbia's many different areas ever felt alike. Critics also enjoyed how the game encouraged them to explore more of Columbia, with Juba explaining "whether you're looking at a piece of propaganda, listening to an audio log, or participating in a horrifying raffle, almost everything you encounter contributes to your understanding of the floating world." Elizabeth's role in
37332-405: The game's environments. Vending machines can be used to buy supplies and powerful upgrades for weapons and Vigors. Optional side-missions are also available, where the player must unlock safes or decode hidden ciphers; completing them rewards Booker with supplies and upgrades. Audio logs (Voxophones) and film projectors (Kinetoscopes) scattered through Columbia expand on the characters and events of
37576-444: The game's true value. Several critics, including Adam Sessler of Rev3Games , also praised BioShock Infinite ' s storytelling, noting that its ability to finesse player agency and interaction resulted in a narrative that could only work in a game. The story's twist ending was mostly praised, with several critics predicting that it would provoke debate, and that it would leave a deep impression on players, prompting them to replay
37820-409: The game, causing frequent bandwidth reductions. Doom has been considered the most important first-person shooter ever made. It was highly influential not only on subsequent shooter games but on video gaming in general, and has been made available on almost every video gaming system since. Multiplayer gaming, which is now integral to the first-person shooter genre, was first successfully achieved on
38064-402: The game, fighting enemies and scavenging supplies, while the computer-controlled Elizabeth provides assistance. After the 2007 release of BioShock , Irrational Games and creative director Ken Levine were initially uninterested in creating a sequel, but they later renegotiated with 2K to produce another BioShock game. Irrational based the game's setting on historical events at the turn of
38308-660: The game. Infinite has four difficulty levels: Easy, Normal, and Hard difficulties are available to start. After beating the game on a lower difficulty level or inputting the Konami Code in the main menu, the hardest "1999 Mode" is unlocked. Enemies are much tougher, the player's navigational aid and aim assist is removed, resource management is much more crucial to survival, and death is more punishing. Developer Irrational Games (then 2K Boston) and publisher 2K Games released BioShock in 2007 to critical and commercial acclaim. In late 2007, 2K Games approached Irrational about
38552-515: The game. Armed automatons scattered throughout Columbia act as a security defense system for the city. Columbia is filled with large, open spaces that offer players freedom in how to approach enemy encounters. The city is traversed on foot or via the Sky-Line, a rail system that Booker and enemies ride via special hooks. Booker can jump on, off, and between Sky-Line tracks at any time and fire one-handed weapons while riding them. The hook also serves as
38796-415: The game. It was also generally agreed that Infinite ' s ending was an improvement over the original BioShock ' s, with Gregory explaining that, unlike its predecessor, Infinite never lost momentum after revealing its twist. Some critics who overall praised the ending did concede that it suffered from plot holes and leaps in logic, with Edge calling it "a finality that doesn't make sense within
39040-491: The game; the families of several victims later unsuccessfully attempted to sue numerous video game companies - among them id Software - whose work the families claimed inspired the massacre. John Carmack explained how he designed his Doom engine to Ken Silverman that he considered his only equal which inspired Ken who was in the process of developing his Build engine . Operation Body Count , developed on Wolf3D engine and released by Capstone Software on 1 January 1994,
39284-503: The gameplay and narrative received wide praise. Her implementation as an AI partner for the player-controlled Booker was described by Sullivan to be "downright ingenious" and was stated by some critics to be the main aspect that separated Infinite from its predecessors. Special praise was given not only to Elizabeth's ability to take care of herself in combat, but also for actively assisting the player by finding ammo and health, and opening Tears. Critics also acknowledged Elizabeth as not just
39528-440: The ground as traps. Vigors require Salt, the equivalent of magic points , to power the abilities. Booker has health and a damage-absorbing shield; the shield automatically regenerates out of combat, while health must be replenished with medical kits or food. If Booker dies, the player revives in a safe area at the cost of money, while local enemies are also partially healed. Items called Gear grant passive abilities that can improve
39772-860: The influence of the Soviet Union, including the Contras in Nicaragua , UNITA in Angola and the multi-factional mujahideen in Afghanistan . In the media, the BBC tries to avoid the phrases "terrorist" or "freedom fighter", except in attributed quotes, in favor of more neutral terms such as " militant ", " guerrilla ", " assassin ", " insurgent ", " rebel ", " paramilitary ", or " militia ". Partisans often use captured weapons taken from their enemies, or weapons that have been stolen or smuggled in. During
40016-549: The insight offered by the tears to create new weapons and technologies, while several others replicate futuristic media heard from the Tears, bringing anachronistic elements into Columbia. The player controls protagonist Booker DeWitt , a disgraced member of the Pinkerton National Detective Agency scarred from a life of violence. Faced with mounting gambling debts, he is sent to Columbia to find
40260-542: The issue of who is or is not a legitimate combatant: ultimately, in US Government opinion the distinction is just a political judgment. Some definitions of resistance movement have proved controversial. Hence depending on the perspective of a state's government, a resistance movement may or may not be labelled a terrorist group based on whether the members of a resistance movement are considered lawful or unlawful combatants and whether they are recognized as having
40504-527: The main Irrational team would draw up concepts for the next BioShock game. Concept work on Infinite began in February 2008; 2K granted Irrational a great degree of creative and financial freedom to develop the next game; Irrational considered several settings for the game, including reusing Rapture or setting the story in the Renaissance period, before deciding on the floating city of Columbia. While
40748-573: The market as 3D Realms thanks to Ken Silverman and some personality. Doom , released the 10th of December 1993, refined Wolfenstein 3D's template by adding support for higher resolution, improved textures, variations in height (e.g., stairs and platforms the player's character could climb upon), more intricate level design ( Wolfenstein 3D was limited to a grid based system where walls had to be orthogonal to each other, whereas Doom allowed for any inclination) and rudimentary illumination effects such as flickering lights and areas of darkness, creating
40992-450: The market while a challenger Captone Software persisted at attempting to be original and compete with them and failed every time for diverse reasons where another challenger LucasArts succeeded and Bungie Software made FPS games featuring a complex plot, the modding communities who sustain life into their games blossomed starting from Doom, 2D sprites were replaced with 3D polygons starting from Descent then Quake and Apogee Software returned on
41236-530: The market, with Apogee Software/3D Realms and Epic MegaGames being their main competitors. This technological race, monopoly, and three-ways rivalry started during the Wolfenstein 3D's era from 1992 to 1993. Wolfenstein 3D was the first episodic FPS game developed by id Software , as a successor to the successful 1980s 2D infiltration video-games Castle Wolfenstein and Beyond Castle Wolfenstein from Muse Software , and published by Apogee Software
41480-557: The military or security forces. Resistance during World War II was mainly dedicated to fighting the Axis occupiers. Germany itself also had an anti-Nazi Hitler, German resistance movement in this period. Although the United Kingdom did not suffer invasion in World War II, preparations were made for a British resistance movement in the event of a German invasion (see Auxiliary Units ). When geographies of resistance are discussed, it
41724-420: The most human-seeming AI companion since Half-Life 2 ' s Alyx Vance", with Sullivan stating that her "behavior makes you forget she's a video game character." Several critics also praised Elizabeth's relationship and interactions with Booker, believing that they formed the core of the game's story. Mikel Reparaz of Official Xbox Magazine explained that "the evolving interplay between [Elizabeth] and Booker
41968-407: The most influential game in this category; for years, the term "Doom clone" was used to designate this type of game, due to Doom ' s enormous success. Another common name for the genre in its early days was "corridor shooter", since processing limitations of that era's computer hardware meant that most of the action had to take place in enclosed areas, such as corridors and small rooms. During
42212-469: The only way to get rid of some invulnerable enemies, water fountains which slowly restored health (much like in Duke Nukem 3D three years later), changed the goal from the original's merely escaping the labyrinth to rescue the player's abducted dog Sparky and save the world, added the requirement to have Sparky follow the player to the exit of each floor to be able to reach the next floor, which made
42456-527: The original BioShock team was Jon Chey, who had worked with Levine since their days at Looking Glass Studios in the 1990s, and who headed the Australian branch of Irrational. The two developers' differing aptitudes meant that the two teams had what Chey called a "synergy", with Chey's team emphasizing technical ability while Levine's team was more creative-minded. Dissatisfied with the questions of what Irrational's next project would be and dissatisfied with
42700-439: The other for looking and aiming . It is common to display the character's hands and weaponry in the main view, with a heads-up display showing health, ammunition and location details. Often, it is possible to overlay a map of the surrounding area. First-person shooters generally focus on action gameplay, with fast-paced combat and dynamic firefights being a central point of the experience, though certain titles may also place
42944-500: The perspective of the oppressed; second, a hierarchy of the oppressions has to be defined…..; third, political actions need to be understood and undertaken in terms of their situatedness and position in dynamic power relations: and finally, an epistemology capable of telling the difference between different differences has to be developed. There are many forms of resistance in relations to different power dominations and actors. Some resistance takes place in order to oppose, change, or reform
43188-403: The physical spaces. In other cases, people sometimes simply resist to certain ideology, belief, or culture norms within their minds. These kinds of resistance are less visible but very fundamental parts of all forms of resistance. On the lawfulness of armed resistance movements in international law , there has been a dispute between states since at least 1899, when the first major codification of
43432-403: The playable character, such as flames, electricity, telekinesis or other supernatural powers, and traps. In the early era of first-person shooters, often designers allowed characters to carry a large number of different weapons with little to no reduction in speed or mobility. More modern games started to adopt a more realistic approach, where the player can only equip a handheld gun, coupled with
43676-495: The player can succeed through reaction times alone; on more difficult settings, it is often necessary to memorize the levels through trial and error. First-person shooters may feature a multiplayer mode, taking place on specialized levels. Some games are designed specifically for multiplayer gaming, and have very limited single player modes in which the player competes against game-controlled characters termed "bots". Massively multiplayer online first-person shooters like those in
43920-537: The player drew a weapon who they begged to not shoot while holding their hands up and ran away for their life whereas cops drew their gun onto the player and ordered him to drop their weapon and enemies shot him on sight from everywhere without the cops ever reacting whereas they shot the player if he dared to shoot back at the enemies, which is the main issue with this game: everyone is allowed to shoot you but you are not allowed to shoot anyone. Some civilians were actually kamikaze androids who self-destructed when close to
44164-468: The player have to pay attention to another character beside their own, and commercialized Ken's Labyrinth v2 still as shareware the 21st of March 1993. All versions of Ken's Labyrinth got to be source-ported many times and even onto Nintendo Switch by a fan. As soon as id Software showed off some previews of Doom in the middle of its development, Ken Silverman started to develop his own game engine to rival with John Carmack once again, used
44408-576: The player is an unnamed mercenary (sometimes referred to as the Strifeguy) who joins the Front to fight the Order's oppressive rule while being remotely assisted by a Front's radio operative woman nicknamed Blackbird who occasionally comments with humor the situations that the player encounters. However despite all of its innovations, Strife went relatively unnoticed because it was released right between
44652-466: The player moved around. Despite some of its original ideas , it was badly made, the terrorists were stereotypes of Arabian people, the AI was not smart enough to make nor the enemies pose any challenge nor the squad's teammates be actually useful, and being based on Wolf3D engine after Doom was released made it already technologically outdated and "doomed" from the start as opposite to Blake Stone which did enjoy one week of glory before Doom
44896-451: The player though. During the Doom & Quake's era from 1993 to 1997, FPS games were still all about their game engines as original and innovative games were ignored for the only reason that their game engine was outdated. FPS games were simplistic shoot them all without any complex plot however their gameplay started to evolve and the combo id Software & Raven Software still dominated
45140-426: The player to experiment and work with all their available tools given to them. They also wanted moral choices in the game to be less obvious and with initially ambiguous results. Early versions of the games had included Nostrums as gameplay elements. Nostrums would have made permanent changes to the character and could not be removed once used. The Nostrum system was scrapped in favor of using gear, as they found that
45384-531: The player to find other weapons and save the strongest weapons for the strongest foes, evolving stats from earned experience where each level up unlocked new spells and abilities such as lockpicking in the form of an unlocking spell as well as dual wielding some weapons. The campaign involved a knight on an epic quest to defeat a witch who cast a curse of never-ending darkness onto his land. In order to complete this quest, he had to battle hordes of minions with both medieval weapons and magical spells to reach
45628-425: The player's approach, weather effects, some destructible objects, scripted environmental changes such as earthquakes, different character classes to allow different playstyles as well as interconnected maps through hub maps instead of the standard linear succession of maps which granted a taste of open-world in a FPS game. Apogee Software , then renamed 3D Realms , followed up with Duke Nukem 3D (sequel to
45872-492: The player's choices and actions, some burning effects as well as some infiltration gameplay such as stealth, disguises and alarms. The plot takes place in a medieval world struck by a comet which released a virus which wiped out almost all life on the planet and corrupted most of the remaining people who created a high-tech theocratic new world order known as "The Order" whereas the few remaining free people organized into an underground resistance known as "The Front" and
46116-513: The player's strength or damage resistance. A piece of Gear attaches to one of four slots; only one piece of Gear can be affixed to a slot at a time, with extras stored in the player's inventory. Player attributes can also be improved by finding Infusions, which upgrade the players' shield, health, or Salt meters. The player is opposed by enemies representing the Founders and the Vox Populi. These foes range from normal infantry to Heavy Hitters, more formidable enemies that act as mini-bosses throughout
46360-459: The player, taking them into their explosion . Half of the game also took place into the Matrix. William Shatner's TekWar was the worst of Capstone's FPS games however it still got to be source-ported into BuildGDX. Raven Software upgraded the Doom engine further and released Hexen: Beyond Heretic the 30th of October 1995 which added jumping, more immersive environments with effects such as swirling leaves or scattering bats upon
46604-455: The player. She also served to help Irrational avoid tropes of the genre, such as receiving information over a radio or from someone on the opposite side of a window. Elizabeth's relationship to the Songbird was inspired by Levine's experience with a friend in an abusive relationship. Her design and costume was designed so players could recognize her from a distance given the open-space nature of
46848-583: The players to use teamwork and strategy in order to succeed; the players can often command a squad of characters, which may be controlled by the A.I. or by human teammates, and can be given different tasks during the course of the mission. First-person shooters typically present players with a vast arsenal of weapons, which can have a large impact on how they will approach the game. Some games offer realistic reproductions of actual existing (or even historical) firearms, simulating their rate of fire, magazine size, ammunition amount, recoil and accuracy. Depending on
47092-498: The policies of a government or occupying power. This may be accomplished through violent or non-violent means. In this view, a resistance movement is specifically limited to changing the nature of current power, not to overthrow it; and the correct military term for removing or overthrowing a government is an insurgency . However, in reality many resistance movements have aimed to displace a particular ruler, especially if that ruler has gained or retained power illegally. Freedom fighter
47336-462: The project back on track. Levine and Thomas created a roadmap for the game, deciding on cuts to reduce the scope of remaining work; this included the entirety of the multiplayer feature, with the staff reallocated to the single-player portion of the game. Thomas was followed in March 2012 by game producer Don Roy. Experienced with closing out games at publishers like Sony and Microsoft, Roy said that there
47580-446: The range of all weapons at once, also replaced the original final boss with Ken himself, added diverse monsters, temporary power-ups such as reflecting enemies' projectiles, kill enemies on contact, and invincibility, as well as treasures for buying these power-ups from vending-machines and for paying doors' toll, slot-machines to win coins instead of finding treasures in secret areas, death-traps such as holes in floors which were
47824-437: The release of Duke Nukem 3D , id Software released the much anticipated Quake the 22nd of June 1996. Like Doom , Quake was influential and genre-defining, featuring fast-paced, gory gameplay, within a completely 3D game environment, and making use of real-time rendered polygonal models instead of sprites. It was centered on online gaming and featured multiple match types still found in first-person shooter games today. It
48068-441: The same color within the floor whereas some computers were traps which triggered an alarm which attracted nearby enemies to the player. Capstone Software released Corridor 7 first as floppy disks , then as a CD-ROM the 6th of May 1995 which featured a different soundtrack , randomization of placements within floors, and added 10 more levels into the alien homeworld with new weapons and alien types along with multiplayer in
48312-618: The same in Catacomb 3-D . Catacomb 3-D also introduced the display of the protagonist's hand and weapon (in this case, magical spells) on the screen, whereas previously aspects of the player's avatar were not visible. The experience of developing Ultima Underworld would make it possible for Looking Glass to create the Thief and System Shock series years later. From Wolfenstein 3D to Quake, FPS games were all about their game engines. id Software & Raven Software completely dominated
48556-556: The same time as the story mode was undergoing constant revisions, a set of multiplayer modes was also being designed. The first mode, Border Control, was a tower defense game intended to be set within the game's world. The other multiplayer offering, code-named Spec-Ops, would have been a cooperative mode with up to four players. Matches would take place on maps that would evolve after release, using environmental storytelling to depict Columbia's evolving civil war. Irrational began hiring and expanding its team. One notable missing person from
48800-418: The screen cutting to black on the last. In a post-credits scene , a Booker awakens in his apartment on October 8, 1893. He calls out for Anna and opens the door to her room before the screen cuts to black. BioShock Infinite is a first-person shooter with role-playing elements. Infinite adapts the gameplay formula of BioShock , with weapons, powers, and upgrades often functioning similar as those in
49044-469: The second one on March 25, 2014. BioShock Infinite: The Complete Edition , bundling BioShock Infinite with Clash in the Clouds and Burial at Sea , was released on November 4, 2014. A Linux port was announced on December 6, 2014. BioShock Infinite along with Burial At Sea was remastered and released for the PlayStation 4 and Xbox One as part of BioShock: The Collection in September 2016;
49288-399: The secret areas. Despite its violent themes, Wolfenstein largely escaped the controversy generated by the later Doom , although it was banned from Germany due to the use of Nazi iconography which is a sensitive topic there where Wolfenstein has been forbidden until 2022 and Nintendo too required id Software to remove blood , gore, and all Nazi iconography as well as replace
49532-525: The setting of a floating city would remain consistent, the time period, characters, and the story itself remained undefined as the team churned through different ideas. Designers and artists would sometimes spend months developing ideas that would be scuttled within minutes after priorities shifted or Levine changed his mind. Levine's creative process was described as brilliant but time-consuming, as he focused on very small details; one department within Irrational ran dress rehearsals for any meetings with Levine. At
49776-480: The so-happy-it's-actually-creepy music selection to set the mood, this game sounds fantastic from start to finish." First-person shooter A first-person shooter ( FPS ) is a video game centered on gun fighting and other weapon-based combat seen from a first-person perspective , with the player experiencing the action directly through the eyes of the main character . This genre shares multiple common traits with other shooter games , and in turn falls under
50020-700: The social injustice prevalent within the Northern economy. In the age of advanced IT and mass consumption of social media , resistance can also occur in the cyberspace.The Aboriginal Health and Medical Research Council of NSW's Tobacco Resistance and Control (A-TRAC) team created a Facebook page to help promote anti-smoking campaign and rise awareness for its members. Sometimes, resistance takes place in people's minds and ideology or in people's "inner spaces". For example, sometimes people have to struggle within or fight against their inner spaces, with their consciousness and, sometimes, with their fear before they can resist in
50264-534: The specific design elements which constitute a first-person shooter. For example, titles like Deus Ex or BioShock may be considered as first-person shooters, but may also fit into the role-playing games category, as they borrow extensively from that genre. Other examples, like Far Cry and Rage , could also be considered adventure games , because they focus more on exploration than simple action, they task players with multiple different objectives other than just killing enemies, and they often revolve around
50508-416: The staff itself. While the demo was highly praised, it was also not an indicator of the game's current state; the demo was carefully rehearsed and encounters heavily scripted, as the game's artificial intelligence (AI) was not in a functional state. The game was still undergoing a troubled development. While the big picture elements of the story were now locked, Levine continued to make changes to large parts of
50752-505: The story in order to help them develop their characters' relationship in a more natural manner. In the early development of Infinite , Elizabeth was designed to be more of a useful tool than a partner; she would perform tasks like picking locks that the player could not, but otherwise was not a major part of the experience. After Irrational saw players react favorably to Elizabeth in the E3 2011 demo, they expanded her role and abilities to make her
50996-410: The system was too similar to other ones that the player would have available in equipping their character, compared to the gear option. Similarly, earlier demonstrations of the game did not use Salt to power vigors, but instead each vigor would have a limited number of uses before it was exhausted. While more could have been found around the game's environment, the player would have only been able to carry
51240-413: The third available after registration; and the three last prequel episodes available as a separate mission pack, to the point that it has since been credited for having single-handedly invented the concept of first-person-shooter as a genre of video-games. It was built on John Carmack 's ray casting technology already experimented into id's previous games Hovertank One and Catacomb 3D to create
51484-469: The traditional sense, making for a somewhat more believable overall experience. The game was praised for its artificial intelligence , selection of weapons and attention to detail and "has since been recognized as one of the greatest games of all time" according to GameSpot. Its sequel, Half-Life 2 , (released in 2004), was less influential though "arguably a more impressive game". Resistance movement The Oxford English Dictionary records use of
51728-528: The two begin to argue; an enraged Booker drowns Comstock in a baptismal font. Booker denies knowledge of Elizabeth's past, but she asserts that he has simply forgotten. Booker and Elizabeth direct Songbird to destroy the Siphon, unlocking Elizabeth's full powers. Elizabeth opens a Tear and transports them to the underwater city of Rapture . The newly aware Elizabeth explains there are countless alternate lighthouses and versions of Booker and Elizabeth; their reality
51972-456: The two other overwhelmingly popular games Duke Nukem 3D and Quake which made the Doom engine already outdated by then. Still, players who discovered it many years after its original release appreciated its originality for its time and even compared it to Deus Ex and Marathon . Doom 's modding community source-ported Strife into GZDoom to update and upgrade it from its original version to modern standards. Shortly after
52216-467: The universe the game has created." Several articles have since been released attempting to explain the game's ending. Critics particularly acclaimed the city of Columbia as the setting of the game, with Arthur Gies of Polygon stating that it was "one of BioShock Infinite ' s greatest assets." Columbia was praised by some critics as one of video games' best settings, with Destructoid 's Jim Sterling explaining that, unlike BioShock 2 , Infinite made
52460-435: The visor's battery, some aliens who camouflaged into the environments (like Blake Stone: Planet Strike released half a year later), screen jumpscares whenever the player was idle for 10 seconds, body armors , limited-use healing chambers, force fields which hurt the player if they walked into them, mines to trap corridors, maps of the floors, and replaced keys with security computer screens which unlocked all doors of
52704-504: The witch on her volcanic island . It featured digitized graphics , however the characters made of clay didn't appeal to everyone and the environments were empty, as well as adjustable level of gore, the same Corridor 7 's trick to spawn a screen jumpscare whenever the player is idle, and it is known for game logic issues, dumb AI , hazardous map triggers and game physics that cause slippery player movement, sudden deaths, and faulty hit detection. That didn't stop an original fan of
52948-560: The word "resistance" in the sense of organised opposition to an invader from 1862. The modern usage of the term "Resistance" became widespread from the self-designation of many movements during World War II, especially the French Resistance . The term is still strongly linked to the context of the events of 1939–45, and particularly to opposition movements in Axis-occupied countries. Using the term "resistance" to designate
53192-467: Was Ultima Underworld: The Stygian Abyss , a March 1992 action role-playing game by Looking Glass Technologies that featured a first-person viewpoint and an advanced graphics engine. In October 1990, id developer John Romero learned about texture mapping from a phone call to Paul Neurath. Romero described the texture mapping technique to id programmer John Carmack , who remarked, "I can do that.", and would feel motivated by Looking Glass's example to do
53436-422: Was "not very listenable" to a modern listener. Consequently, the development team had to research more extensively for satisfactory music. The developers did not strictly adhere to exact historical timeframes when choosing. The game also features contemporary songs, such as " God Only Knows " by The Beach Boys and " Girls Just Want To Have Fun " by Cyndi Lauper , recorded in an anachronistic ragtime style. In-game,
53680-524: Was Capstone's first FPS game, was all about a terrorist attack on the UNO tower, and was an early attempt at making a tactical FPS game since the player was in command of an anti-terrorist squad that they could order around and even switch to any of their body at any time as long as they were not dead and featured some digitized graphics , transparent textures such as breakable glass, randomization of enemies and items' placement, body armors , booby-traps , and
53924-446: Was a medieval fantasy First Person Slasher game as in a melee -focused FPS game, reminiscent of Raven Software 's Heretic including an inventory system, both a single-player campaign and multiplayer, but far harder as it was far more tactical , making use of environmental hazards such as magma and traps against enemies, while implementing more of a RPG gameplay such as weapons' durability which broke after many uses, requiring
54168-498: Was a rudimentary space flight simulator for up to 32 players, featuring a first-person perspective. Both games were distinct from modern first-person shooters, involving simple tile-based movement where the player could only move from square to square and turn in 90-degree increments. Such games spawned others that used similar visuals to display the player as part of a maze (such as Akalabeth: World of Doom in 1979), and were loosely called "rat's eye view" games, since they gave
54412-404: Was begun in February 1994 and published by Raven Software the 1st of November 1994, marking the beginning of a new period for Raven who split into two groups: One which worked with id 's new DOOM engine to create Mage , a fantasy action game, which would eventually evolve into the game Heretic . The other team started on a project that was to use the engine from ShadowCaster to create
54656-662: Was close to Wolf3D engine . Then he improved his game with his friend Andrew Cotter, added narration to each floor , renamed it Ken's Labyrinth , and released it on Internet as shareware under his brother's company Advanced Systems on 1 January 1993. The game was about escaping a bizarre dream labyrinth full of people shooting projectiles at the player while projectiles were more balls than bullets, meaning they had limited range and were slow enough to dodge them as opposite to Wolfenstein 3D whose weapons were hitscan firearms , some walls reflected projectiles, killed enemies vanished without any death animation nor remnant body on
54900-412: Was considered during development because of the difficulty in programming her, but Levine insisted she remain. The original score for BioShock Infinite was composed by Garry Schyman , who had previously contributed the scores for BioShock and BioShock 2 . The score was partly inspired by Jonny Greenwood 's score for There Will Be Blood and Paul Buckmaster 's score for 12 Monkeys . Because of
55144-480: Was created that could handle moving platforms, catwalks, sloped areas, and transparent textures. The engine, by Carl Stika, was nicknamed STEAM. A small budget was granted for full-motion video sequences to be created for the game, to be presented between missions as briefings. CyClones allowed to use the mouse to aim without moving, as opposite to other FPS games from the time which bound the mouse to both aiming and moving simultaneously, and without turning either, as
55388-460: Was developed early, the name "Columbia" and the thematic ideas of American exceptionalism that would inspire the story did not come about until eight months before the game's reveal. The game also incorporated influences from more recent events at the time such as the Occupy movement in 2011, which inspired how the Vox Populi group would grow from its haphazard beginnings. Levine reflected that despite
55632-495: Was fired in 2014 and the studio rebranded as Ghost Story Games . The intellectual property would remain with 2K Games . Irrational artists had been reading Erik Larson 's 2003 book The Devil in the White City , which prominently featured the 1893 World's Columbian Exposition , and they turned Levine onto the book as inspiration. The setting was inspired by turn-of-the-century American culture and propaganda , with some of
55876-423: Was given his own voice and identity. Elizabeth, a crucial element of the game, was designed as a character which could not only be a useful AI companion to the player but a real partner with a significant emotional bond as well. The voice actors for Booker and Elizabeth— Troy Baker and Courtnee Draper , respectively—helped refine the story and their characters. Levine did not provide the actors with full knowledge of
56120-474: Was given to Wisdom Tree by id Software as a kind of " revenge " against Nintendo for all the censorship that Wolfenstein 3D had to go through to be on the Super Nintendo. However, there's no proof of this, and Wisdom Tree bought a license for the game engine like everybody else instead of having it "given" to them. The SNES version was not licensed by Nintendo and therefore couldn't be played on
56364-457: Was highly acclaimed for its atmospheric single-player campaign and well designed multiplayer maps. It featured a sniper rifle , the ability to perform head-shots, and the incorporation of stealth elements (all of these aspects were also included in the game's spiritual sequel, Perfect Dark ) as well as some Virtua Cop -inspired features such as weapon reloading, position-dependent hit reaction animations, penalties for killing innocents, and
56608-515: Was inadequate for their vision. Instead, they used Unreal Engine 3, modifying it with their own lighting engine and means to simulate the movement and buoyancy of the buildings. The development team found that the implementation of open spaces created new gameplay options for the player, such as deciding between long-ranged attacks or finding a means to move in for short-range or melee combat. The developers noticed that in BioShock , once players equipped specific plasmids and weapons, they could complete
56852-484: Was initially well-received but sales rapidly declined in the wake of the success of id's Doom , released a week later. It still got a sequel Blake Stone: Planet Strike the 28th of October 1994 which integrated the auto-map into the HUD as a rotating mini-map which revealed secret doors at the cost of consuming auto-mapper charges and added some enemies who camouflaged into the environment or were cloaked to surprise
57096-404: Was made from Ken and Andrew's limited resources to the point that Ken made the sound effects with his mouth, therefore Epic MegaGames made use of their resources to revamp the game, replaced the projectiles balls with bubble gum balls , starbursts which bounced off walls, and homing missiles , while collecting more of the same weapon increased their range and collecting thunderbolts increased
57340-480: Was no playable game available for him to try when he asked. Roy created a new workflow to bring order to Infinite ' s disorganized and inefficient project management. Irrational hired Rod Fergusson as vice president of development in August 2012. Fergusson had a reputation as someone who made tough decisions to ship difficult games, and reined in Levine's worst tendencies; Irrational staff recalled Levine worked best when under constraints, and that without Fergusson
57584-414: Was originally developed in 1973 by Greg Thompson, Steve Colley and Howard Palmer, high-school students in a NASA work-study program trying to develop a program to help visualize fluid dynamics for spacecraft designs. The work became a maze game presented to the player in the first-person, and later included support for a second player and the ability to shoot the other player to win the game. Thompson took
57828-419: Was released on PlayStation 4 , Xbox One , and Nintendo Switch as part of BioShock: The Collection . BioShock Infinite is set in 1912 and takes place in a floating steampunk city-state in the sky called "Columbia", named for the female personification of the United States . The city of Columbia was founded by self-proclaimed prophet Zachary Hale Comstock, and funded by the United States government as
58072-484: Was released. OBC still got to be source-ported into GZDoom and remastered by its modding community eventually though. Corridor 7: Alien Invasion , developed and published by Capstone Software the 1st of March 1994, was their second attempt to make a FPS game. Still based on Wolf3D engine , the plot reminds strikingly of Half-Life 's, four years later, since it was about scientific experiments with gamma beam on an alien artifact brought from Mars by
58316-438: Was revealed by Irrational Games in early December 2012. Journalists and players were critical of the art, as it lacked Elizabeth and any of the unique elements from the game. Levine responded that the cover was designed to appeal to a casual player; Irrational had a poll to allow players to decide what the reversible cover art should be, while alternate cover art were provided as downloadable files that players can print and use. For
58560-414: Was still based on the then outdated Wolf3D engine after Doom was released and therefore was "doomed" from the start too even if it did better than its predecessor, it was still not technologically on par with Doom and Capstone moved onto another new game engine after this game. Still, Corridor 7 was so appreciated that it got to be source-ported only five years after its original release into
58804-468: Was the first FPS game to gain a cult following of player clans (although the concept had existed previously in MechWarrior 2 ' s Netmech , with its Battletech lore as well as amongst MUD players), and would inspire popular LAN parties and events such as QuakeCon . The game's popularity and use of 3D polygonal graphics also helped to expand the growing market for video card hardware; and
59048-407: Was the latest game to join the hallowed ranks of Half-Life , Deus Ex and BioShock as "the apotheosis of the narrative-driven shooter." Many critics favorably compared BioShock Infinite to the original BioShock , with some even believing that Infinite had surpassed it. Entertainment Weekly ' s Darren Franich stated that "if BioShock was The Godfather , then BioShock Infinite
59292-452: Was the second commercial game licensed on Apogee Software rebranded 3D Realms ' Ken Silverman 's new Build engine to rival id Software 's John Carmack 's Doom engine and was a FPS game adapted from William Shatner 's TekWar novels and TV series who personally contributed to the video-game to the point of live-acting the player's boss during briefings and debriefings. William Shatner's TekWar , both novels, TV series and video-game,
59536-553: Was troubled, with Levine's management style resulting in wasted work and missed deadlines. Outside help was brought in to make sure the game shipped. BioShock Infinite was supported post-launch with downloadable content , including the story expansion Burial at Sea , which links Infinite ' s story to that of the original BioShock game. BioShock Infinite received critical acclaim, with praise particularly directed at its story, setting, visual design, and art direction. It has sold more than 11 million copies worldwide. Infinite
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