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Binary Runtime Environment for Wireless

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Binary Runtime Environment for Wireless ( BREW , also known as Brew MP or Qualcomm BREW ) is an obsolete application development platform created by Qualcomm , originally for code division multiple access (CDMA) mobile phones , featuring third-party applications such as mobile games . It was offered in some feature phones (mostly with specifications similar to those of mid to high-end mobile phones) as well as smartphones.

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98-582: First developed in 1999, as a platform for wireless applications on CDMA-based mobile phones, it debuted in September 2001. As a software platform that can download and run small programs for playing games, sending messages, and sharing photos, the main advantage of Brew MP was that the application developers could easily port their applications among all Brew MP devices by providing a standardized set of application programming interfaces . Software for Brew MP-enabled handsets can be developed in C or C++ using

196-412: A Mobile Equipment Identifier (MEID) , this means it prevents the unauthorized distribution/sideloading of BREW applications to 3rd-parties rather than carriers. Once the application is downloaded OTA via a BREW-based carrier, the .sig file will automatically generate an electronic serial number to its installed handset. The BREW emulator, named BREW Simulator , does not emulate handset hardware. Instead,

294-455: A digital preservation strategy states, "the ideal approach would provide a single extensible , long-term solution that can be designed once and for all and applied uniformly, automatically, and in organized synchrony (for example, at every refresh cycle) to all types of documents and media". He further states that this should not only apply to out of date systems, but also be upwardly mobile to future unknown systems. Practically speaking, when

392-708: A 3D acceleration chip) or OpenGL ES (which it can take advantage of its performance). Unlike the Java ME, when the BREW application crashes, the phone will cause a reboot due to BREW can't handle and recover while the application crashes, it creates "$ SYS.EXCEPT_(4-Digit Number)" into the "except" folder on the root of directory, then the phone will automatically reboot by itself, when the Java ME application crashes under BREW, Java ME will handle correctly and recover them from phone rebooting by itself. Some/few handset manufacturers do not allow to integrate Java ME's virtual machine on

490-460: A PC without the need for actual porting (instead relying on the common porting of individual component libraries ). Porting arcade games to home systems with inferior hardware was difficult. The ported version of Pac-Man for the Atari 2600 omitted many of the visual features of the original game to compensate for the lack of ROM space and the hardware struggled when multiple ghosts appeared on

588-527: A [Commodore] 64 to emulate an IBM PC [which uses MS-DOS], in the same sense that it's possible to bail out Lake Michigan with a teaspoon . Most emulators just emulate a hardware architecture—if operating system firmware or software is required for the desired software, it must be provided as well (and may itself be emulated). Both the OS and the software will then be interpreted by the emulator, rather than being run by native hardware. Apart from this interpreter for

686-523: A certain application is released in a new version, rather than address compatibility issues and migration for every digital object created in the previous version of that application , one could create an emulator for the application , allowing access to all of said digital objects. Because of its primary use of digital formats, new media art relies heavily on emulation as a preservation strategy. Artists such as Cory Arcangel specialize in resurrecting obsolete technologies in their artwork and recognize

784-483: A closer connection to the authenticity of the digital object, operating system, or even gaming platform. Emulation addresses the original hardware and software environment of the digital object, and recreates it on a current machine. The emulator allows the user to have access to any kind of application or operating system on a current platform , while the software runs as it did in its original environment. Jeffery Rothenberg, an early proponent of emulation as

882-801: A current-era system, and to emulate old video game consoles (see video game console emulator ). A hardware emulator is an emulator which takes the form of a hardware device. Examples include the DOS-compatible card installed in some 1990s-era Macintosh computers, such as the Centris 610 or Performa 630 , that allowed them to run personal computer (PC) software programs and field-programmable gate array -based hardware emulators . The Church-Turing thesis implies that theoretically, any operating environment can be emulated within any other environment, assuming memory limitations are ignored. However, in practice, it can be quite difficult, particularly when

980-556: A digital circuit such as a processor. This is done after a digital circuit has been designed in logic equations, but before the circuit is fabricated in hardware. Functional simulation is the use of a computer program to simulate the execution of a second computer program written in symbolic assembly language or compiler language, rather than in binary machine code . By using a functional simulator, programmers can execute and trace selected sections of source code to search for programming errors (bugs), without generating binary code. This

1078-452: A few of their phones. There are now commercial technologies to fully automate porting from Java ME to BREW. This reduces the entry barrier to produce BREW applications by eliminating the need to develop two versions of the same application in both Java and C/C++. System failure in BREW is caused by the components are stopped working properly, a file required for a BREW application is missing, application crash, or some other errors. It creates

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1176-406: A hardware or microcode assist, while "simulation" referred to pure software emulation. For example, a computer specially built for running programs designed for another architecture is an emulator. In contrast, a simulator could be a program which runs on a PC, so that old Atari games can be simulated on it. Purists continue to insist on this distinction, but currently the term "emulation" often means

1274-399: A home console with the same specifications. This allowed arcade perfect games to be played at home. A "console port" is a game that was originally made for a console before an identical version is created which can be played on a personal computer . This term has been widely used by the gaming community. The process of porting a game from a console to a PC is often regarded negatively due to

1372-447: A machine independent intermediate code in order to enhance portability of the compiler and minimize design efforts. The intermediate language defines a virtual machine that can execute all programs written in the intermediate language (a machine is defined by its language and vice versa). The intermediate code instructions are translated into equivalent machine code sequences by a code generator to create executable code . It

1470-414: A matter of loading the source code and recompiling it on the new platform, but practitioners often find that various minor corrections are required, due to subtle platform differences. Most standards suffer from "gray areas" where differences in interpretation of standards lead to small variations from platform to platform. There also exists an ever-increasing number of tools to facilitate porting, such as

1568-439: A policy was not always feasible; Bunten stated that "M.U.L.E. can't be done for an Apple", and that the non-Atari versions of The Seven Cities of Gold were inferior. Compute!'s Gazette wrote in 1986 that when porting from Atari to Commodore the original was usually superior. The latter's games' quality improved when developers began creating new software for it in late 1983, the magazine stated. In porting arcade games ,

1666-401: A problem when emulating computers whose processor speed is on the same order of magnitude as the host machine . Until not many years ago, emulation in such situations was considered completely impractical by many . What allowed breaking through this restriction were the advances in dynamic recompilation techniques . Simple a priori translation of emulated program code into code runnable on

1764-403: A software implementation. Even in emulators that treat each device as a special case, there is usually a common basic infrastructure for: Emulation is one strategy in pursuit of digital preservation and combating obsolescence . Emulation focuses on recreating an original computer environment, which can be time-consuming and difficult to achieve, but valuable because of its ability to maintain

1862-405: A specific machine. The simplest form of a CPU simulator is an interpreter , which is a computer program that follows the execution flow of the emulated program code and, for every machine code instruction encountered, executes operations on the host processor that are semantically equivalent to the original instructions. This is made possible by assigning a variable to each register and flag of

1960-471: A standard, unified I/O API can, however, rival such simpler models, if well thought-out, and they have the additional advantage of "automatically" providing a plug-in service through which third-party virtual devices can be used within the emulator. A unified I/O API may not necessarily mirror the structure of the real hardware bus: bus design is limited by several electric constraints and a need for hardware concurrency management that can mostly be ignored in

2058-432: A virtual power source, this would be a highly unusual solution. Emulators typically stop at a simulation of the documented hardware specifications and digital logic. Sufficient emulation of some hardware platforms requires extreme accuracy, down to the level of individual clock cycles, undocumented features, unpredictable analog elements, and implementation bugs. This is particularly the case with classic home computers such as

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2156-503: Is a requirement of the True BREW Test Process. Saved files are kept intact using Disable/Restore, and it is possible to reload the application without paying for it again. In a "Disable" situation, all .bar, .mod, and .sig files are deleted from the handset, while any other files remain in their original place. During the "Restore" operation, the .bar, .mod, and .sig files are downloaded from the carrier's mobile store, and

2254-443: Is also possible to skip the generation of machine code by actually implementing an interpreter or JIT for the virtual machine. The use of intermediate code enhances portability of the compiler, because only the machine dependent code (the interpreter or the code generator) of the compiler itself needs to be ported to the target machine. The remainder of the compiler can be imported as intermediate code and then further processed by

2352-579: Is also used for the Zeebo console in Mexico and Brazil. Brew 5.0 was released in 2009 with several new features (including SVG images) and was backward compatible with BREW 3.x and 4.x. Some legacy APIs were deprecated in this version. This release also marked the move to BREW's own real-time kernel, instead of utilizing Qualcomm's REX OS. The Brew MP developer page was shut down on July 23, 2021, after eight years of inactivity. For testing applications during

2450-680: Is backward compatible with BREW 1.x applications. It was installed on most feature phones in Indonesia, China, and other countries since 2004 and was supported by a few carriers until 2017. Released in mid-2002, it was installed for most of the BREW-enabled phones in late 2004 until early 2012. It was the first version of BREW to have major changes and it has a vast majority of features for mobile phones, such as WiFi connectivity, OpenGL ES 1.0, support for 3G, GPS, QWERTY-based keypads, and support for mobile screens that are higher than 176x220. It

2548-403: Is backward compatible with BREW 2.x applications, but not with BREW 1.x applications. It is also the first version of BREW to support 3D graphics rendering, although it only uses software rendering (which also supports JSR 184 for Java ME games). Hardware acceleration is also natively supported via OpenGL ES 1.0 (if a 3D acceleration chip is available). It was installed on most feature phones in

2646-422: Is different from the one that a given program (meant for such execution) was originally designed for (e.g., different CPU , operating system, or third party library ). The term is also used when software/hardware is changed to make them usable in different environments. Software is portable when the cost of porting it to a new platform is significantly less than the cost of writing it from scratch. The lower

2744-469: Is distinct from simulating execution of binary code, which is software emulation. The first functional simulator was written by Autonetics about 1960 for testing assembly language programs for later execution in military computer D-17B . This made it possible for flight programs to be written, executed, and tested before D-17B computer hardware had been built. Autonetics also programmed a functional simulator for testing flight programs for later execution in

2842-565: Is divided into modules that correspond roughly to the emulated computer's subsystems. Most often, an emulator will be composed of the following modules: Buses are often not emulated, either for reasons of performance or simplicity, and virtual peripherals communicate directly with the CPU or the memory subsystem. It is possible for the memory subsystem emulation to be reduced to simply an array of elements each sized like an emulated word; however, this model fails very quickly as soon as any location in

2940-461: Is featured in 3 UK phones such as the 3 Skypephone , INQ1 , ZTE Z431 and Huawei u7510 (3 Touch). Tectoy's Zeebo is the only game console to use BREW. Motorola's own T720 as well as the RAZR V3m also use Qualcomm BREW. Porting In software engineering , porting is the process of adapting software for the purpose of achieving some form of execution in a computing environment that

3038-405: Is important for such applications to be properly emulated. Most emulators do not, as mentioned earlier, emulate the main system bus ; each I/O device is thus often treated as a special case, and no consistent interface for virtual peripherals is provided. This can result in a performance advantage, since each I/O module can be tailored to the characteristics of the emulated device; designs based on

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3136-414: Is kept in a code cache , and the original code is not lost or affected; this way, even data segments can be (meaninglessly) translated by the recompiler, resulting in no more than a waste of translation time. Speed may not be desirable as some older games were not designed with the speed of faster computers in mind. A game designed for a 30 MHz PC with a level timer of 300 game seconds might only give

3234-403: Is less complex and therefore easier to port than a code generator, because it is not able to do code optimizations due to its limited view of the program code (it only sees one instruction at a time, and users need a sequence to do optimization). Some interpreters are extremely easy to port, because they only make minimal assumptions about the instruction set of the underlying hardware. As a result,

3332-445: Is rare in real emulators for performance reasons (it is generally faster to use a subroutine to do the work of an interrupt). Interpreters are very popular as computer simulators, as they are much simpler to implement than more time-efficient alternative solutions, and their speed is more than adequate for emulating computers of more than roughly a decade ago on modern machines. However, the speed penalty inherent in interpretation can be

3430-406: Is the virtualization of computers as complete hardware platforms, certain logical abstractions of their components, or only the functionality required to run various operating systems . Virtualization hides the physical characteristics of a computing platform from the users, presenting instead an abstract computing platform. At its origins, the software that controlled virtualization was called

3528-492: Is these procedures' duty to map every access to the correct location of the correct object. On a base-limit addressing system where memory from address 0 to address ROMSIZE-1 is read-only memory, while the rest is RAM, something along the line of the following procedures would be typical: The CPU simulator is often the most complicated part of an emulator. Many emulators are written using "pre-packaged" CPU simulators, in order to concentrate on good and efficient emulation of

3626-466: Is very rare, as a reboot of death is more common. Here's an example of these activities to trigger this variant: A reboot of death is an error that will reboot the phone by itself instead of displaying a black, white, or blue screen with text. The rarity of this variant to occur is much more common. Here's an example of these activities to trigger this variant: Qualcomm BREW is used by some mobile phone manufacturers and mobile networks, however, most often

3724-408: Is written for HP printers. If a non-HP printer emulates an HP printer, any software written for a real HP printer will also run in the non-HP printer emulation and produce equivalent printing. Since at least the 1990s, many video game enthusiasts and hobbyists have used emulators to play classic arcade games from the 1980s using the games' original 1980s machine code and data, which is interpreted by

3822-466: The "$ SYS.EXCEPT_XXXX" file inside the "except" folder on the root of directory. BREW's system failure has 2 variants, the component error and the reboot of death. Component error is an error that will display a black, white, or blue screen with an error text for about 5 seconds if a component stopped working properly, then the phone will reboot by itself. This error may vary depending on your activity, for example: The probability of this variant to occur

3920-648: The 3 network in much of Europe , the UK and Australia on many mobile phones produced especially for their network. Because BREW is only offered to mobile networks that operates in CDMA, other countries (with the exception of parts of Europe , the UK , and Australia via the 3 network, India, Japan and China) do not have BREW, because they do not have CDMA networks. Manufacturers such as Huawei , INQ Mobile , Amoi , LG , Samsung Mobile , ZTE , and HTC amongst others use Qualcomm BREW in some of their mobile phones and it

4018-503: The 650 on the 705 . In addition to simulators, IBM had compatibility features on the 709 and 7090 , for which it provided the IBM 709 computer with a program to run legacy programs written for the IBM 704 on the 709 and later on the IBM 7090. This program used the instructions added by the compatibility feature to trap instructions requiring special handling; all other 704 instructions ran

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4116-521: The Atari VCS became the console's killer app despite its differences, while the later Pac-Man port was notorious for its deviations from the arcade version. Arcade-accurate games became more prevalent starting in the 1990s as home consoles caught up to the power of arcade systems. Notably, the Neo Geo system from SNK , which was introduced as a multi-game arcade system, would also be offered as

4214-539: The Commodore 64 , whose software often depends on highly sophisticated low-level programming tricks invented by game programmers and the " demoscene ". In contrast, some other platforms have had very little use of direct hardware addressing, such as an emulator for the PlayStation 4. In these cases, a simple compatibility layer may suffice. This translates system calls for the foreign system into system calls for

4312-755: The GNU Compiler Collection , which provides consistent programming languages on different platforms, and Autotools , which automates the detection of minor variations in the environment and adapts the software accordingly before compilation. The compilers for some high-level programming languages (e.g. Eiffel , Esterel ) gain portability by outputting source code in another high level intermediate language (such as C ) for which compilers for many platforms are generally available. Two activities related to (but distinct from) porting are emulating and cross-compiling . Instead of translating directly into machine code , modern compilers translate to

4410-486: The Game Boy Advance , saw significant progress toward emulation during their production. This led to an effort by console manufacturers to stop unofficial emulation, but consistent failures such as Sega v. Accolade 977 F.2d 1510 (9th Cir. 1992), Sony Computer Entertainment, Inc. v. Connectix Corporation 203 F.3d 596 (2000), and Sony Computer Entertainment America v. Bleem 214 F.3d 1022 (2000), have had

4508-511: The IBM 3270 or VT100 and many others are no longer produced as physical devices. Instead, software running on modern operating systems simulates a "dumb" terminal and is able to render the graphical and text elements of the host application, send keystrokes and process commands using the appropriate terminal protocol. Some terminal emulation applications include Attachmate Reflection , IBM Personal Communications , and Micro Focus Rumba. Other types of emulators include: Typically, an emulator

4606-450: The ISO , greatly facilitate porting by specifying details of the computing environment in a way that helps reduce differences between different standards-conforming platforms . Writing software that stays within the bounds specified by these standards represents a practical although nontrivial effort. Porting such a program between two standards-compliant platforms (such as POSIX.1 ) can be just

4704-510: The Apple rewrites?" the audience shouted "No!" Garriott responded, "[otherwise] the Apple version will never get done. From a publisher's point of view that's not money wise". Others worked differently. Ozark Softscape , for example, wrote M.U.L.E. for the Atari first because it preferred to develop for the most advanced computers, removing or altering features as necessary during porting. Such

4802-550: The BREW application is compiled to native code and linked with a compatible BREW runtime library . Because of this, applications cannot be tested for platform bugs related to memory alignment and various firmware-related glitches without a BREW handset operating in test mode. For testing purposes, BREW applications can be transferred using a Universal Serial Bus (USB) or serial cable to any BREW-compatible handset using BREW App Loader from Qualcomm. A BREW application contains several components which, if not present and valid, cause

4900-409: The CPU may slow the system down. If a math coprocessor is not installed or present on the CPU, when the CPU executes any co-processor instruction it will make a determined interrupt (coprocessor not available), calling the math emulator routines. When the instruction is successfully emulated, the program continues executing. Logic simulation is the use of a computer program to simulate the operation of

4998-540: The Internet before execution can start on the target's Java virtual machine (JVM). Porting is also the term used when a video game designed to run on one platform, be it an arcade , video game console , or personal computer , is converted to run on a different platform, perhaps with some minor differences. From the beginning of video games through to the 1990s, "ports", at the time often known as "conversions", were often not true ports, but rather reworked versions of

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5096-783: The U.S. and Japan. One of the initial advantages of BREW was that Verizon made it easy to purchase applications from the phone, while most Java ME carriers did not. However, most carriers of Java ME phones now offer easy-to-access purchasing portals. Owing to its different APIs, Java ME relies on Java's virtual machine (interpreter-based code), which is technically slower than BREW, which uses native C/C++ plus and direct hardware access (especially for games). Java ME has limited subset of APIs (both for applications and games). However, 3rd-party APIs and implementations (such as MascotCapsule by HI CORPORATION. (3D rendering API) and DoJa / Star by NTT Docomo) are available, but not popular and successful outside Japan (particularly device adoption). BREW (on

5194-630: The United States and in other countries since 2005 and it is still supported by a few carriers. Released in 2007 until 2011, it was only integrated on very few mobile phones (such as the LG enV Touch and the LG Versa). It has only a few improvements and it was later succeeded by Brew MP. It has additional features that are also available in Brew MP, such as accelerometer support and other changes. It

5292-572: The Xbox 360, Xbox One, Nintendo 3DS, etc. Generally such emulators make currently impossible claims such as being able to run Xbox One and Xbox 360 games in a single program. As computers and global computer networks continued to advance and emulator developers grew more skilled in their work, the length of time between the commercial release of a console and its successful emulation began to shrink. Fifth generation consoles such as Nintendo 64 , PlayStation and sixth generation handhelds, such as

5390-438: The application to be automatically deleted on reboot. This includes the compiled binary file, a file that describes the application, the features it uses, and permissions requested, a file that contains string and image resources if required, and a file containing the application's digital signature. BREW applications may be unloaded from a consumer handset to save handset memory space. This is referred to as "Disable/Restore", and

5488-462: The best solution at the lowest price to the end user. Currently, most developers choose to support both Java ME and BREW, or only Java ME. Java ME may offer a lower cost to the market because most carriers allow non-certified Java ME applications to run on their phones. Java ME phones have a larger market share than BREW-enabled handsets. Java ME is widely used in Europe, while BREW is primarily used in

5586-402: The commands received from the CPU as the original program would. Developers of software for embedded systems or video game consoles often design their software on especially accurate emulators called simulators before trying it on the real hardware. This is so that software can be produced and tested before the final hardware exists in large quantities, so that it can be tested without taking

5684-497: The complete imitation of a machine executing binary code while "simulation" often refers to computer simulation , where a computer program is used to simulate an abstract model. Computer simulation is used in virtually every scientific and engineering domain and Computer Science is no exception, with several projects simulating abstract models of computer systems, such as network simulation , which both practically and semantically differs from network emulation. Hardware virtualization

5782-458: The computer's logical memory does not match physical memory . This clearly is the case whenever the emulated hardware allows for advanced memory management (in which case, the MMU logic can be embedded in the memory emulator, made a module of its own, or sometimes integrated into the CPU simulator). Even if the emulated computer does not feature an MMU, though, there are usually other factors that break

5880-460: The cost of porting software relative to its implementation cost, the more portable it is said to be. The term "port" is derived from the Latin portāre , meaning "to carry". When code is not compatible with a particular operating system or architecture , the code must be "carried" to the new system. The term is not generally applied to the process of adapting software to run with less memory on

5978-411: The design and development of new systems. It eases the development process by providing the ability to detect, recreate and repair flaws in the design even before the system is actually built. It is particularly useful in the design of multi-core systems, where concurrency errors can be very difficult to detect and correct without the controlled environment provided by virtual hardware. This also allows

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6076-582: The development process of "home brew" DIY demos and in the creation of new games for older systems. The Internet has helped in the spread of console emulators, as most - if not all - would be unavailable for sale in retail outlets. Examples of console emulators that have been released in the last few decades are: RPCS3 , Dolphin , Cemu , PCSX2 , PPSSPP , ZSNES , Citra , ePSXe , Project64 , Visual Boy Advance , Nestopia , and Yuzu . Due to their popularity, emulators have been impersonated by malware. Most of these emulators are for video game consoles like

6174-528: The development process, the SDK includes a BREW emulator , or starting with BREW version 1.1 and above, the BREW Simulator . The BREW environment provides for multiple levels of application signatures . One signature authenticates the developer. Another signature verifies that an application has passed True BREW testing and is bestowed through Intertek. The individual telecommunications operators configure

6272-411: The difficulties associated with testing and development costs create a high cost of entry to developers with low budgets and little time, resulting in less market dilution. Specifically, developers of casual games run less risk of having to compete with freeware workalikes developed and self-published by hobbyists. However, this comes at a cost to the end-user as there is less competition to develop

6370-418: The emulated binary machine's language , some other hardware (such as input or output devices) must be provided in virtual form as well; for example, if writing to a specific memory location should influence what is displayed on the screen, then this would need to be emulated. While emulation could, if taken to the extreme, go down to the atomic level, basing its output on a simulation of the actual circuitry from

6468-952: The end-user does not know this since mobile phones running BREW most often lack any Qualcomm BREW branding and BREW runs in the background with the custom "skins" of the mobile phone manufacturer or operator on-top. Qualcomm BREW is used by Sprint Nextel , metroPCS , U.S. Cellular , Verizon , Syringa Wireless , Cricket Wireless , and AT&T (in the HTC Freestyle) in the US , KDDI in Japan, KT and SK Telecom in South Korea, China Telecom in China , MOVILNET and BellSouth Chile in Latin America , Sistema Shyam (now MTS) in India , and by

6566-505: The equivalence between logical and physical memory: many (if not most) architectures offer memory-mapped I/O ; even those that do not often have a block of logical memory mapped to ROM , which means that the memory-array module must be discarded if the read-only nature of ROM is to be emulated. Features such as bank switching or segmentation may also complicate memory emulation. As a result, most emulators implement at least two procedures for writing to and reading from logical memory, and it

6664-433: The exact behavior of the system to be emulated is not documented and has to be deduced through reverse engineering . It also says nothing about timing constraints; if the emulator does not perform as quickly as it did using the original hardware, the software inside the emulation may run much more slowly (possibly triggering timer interrupts that alter behavior). "Can a Commodore 64 emulate MS-DOS ?" Yes, it's possible for

6762-496: The freely downloadable Brew MP software development kit (SDK). The BREW runtime library is part of the wireless device on-chip firmware or operating system to allow programmers to develop applications without needing to code for system interface or understand wireless applications. BREW is described as a pseudo operating system, but not a true mobile operating system . BREW was not a virtual machine such as Java ME , as it runs code natively . For software developers, Brew MP

6860-455: The games due to the limitations of different systems. For example, the 1982 game The Hobbit , a text adventure augmented with graphic images, has significantly different graphic styles across the range of personal computers that its ports were developed for. However, many 21st century video games are developed using software (often in C++ ) that can output code for one or more consoles as well as for

6958-507: The handsets to either enforce or ignore the presence and verification of this second signature. BREW-enabled handsets have a test mode that allows applications to bypass verification of the signature. Qualcomm makes applications that have passed testing available to BREW-enabled wireless network operators. The operators are then able to choose which of these applications to make available to end-users on their catalog. BREW's own signatures are protected by an Electronic Serial Number (ESN) and

7056-406: The higher levels of performance that computers generally have being underutilized, partially due to console hardware being fixed throughout their run (with games being developed for console specs), while PCs become more powerful as hardware evolves, but also due to ported games sometimes being poorly optimized for PCs, or lazily ported. While broadly similar, architectural differences may exist such as

7154-424: The host architecture is usually impossible because of several reasons: Various forms of dynamic recompilation, including the popular Just In Time compiler (JIT) technique, try to circumvent these problems by waiting until the processor control flow jumps into a location containing untranslated code, and only then ("just in time") translates a block of the code into host code that can be executed. The translated code

7252-537: The host system e.g., the Linux compatibility layer used on *BSD to run closed source Linux native software on FreeBSD and NetBSD . For example, while the Nintendo 64 graphic processor was fully programmable, most games used one of a few pre-made programs, which were mostly self-contained and communicated with the game via FIFO ; therefore, many emulators do not emulate the graphic processor at all, but simply interpret

7350-479: The importance of a decentralized and deinstitutionalized process for the preservation of digital culture. In many cases, the goal of emulation in new media art is to preserve a digital medium so that it can be saved indefinitely and reproduced without error, so that there is no reliance on hardware that ages and becomes obsolete. The paradox is that the emulation and the emulator have to be made to work on future computers. Emulation techniques are commonly used during

7448-408: The latter machines' sprites and other sophisticated features made porting from them to Apple "far more difficult, perhaps even impossible". Reviews complained of ports that suffered from "Apple conversionitis", retaining the Apple's "lousy sound and black-white-green-purple graphics"; after Garriott's statement, when Dan Bunten asked "Atari and Commodore people in the audience, are you happy with

7546-401: The military computer D-37C . Video game console emulators are programs that allow a personal computer or video game console to emulate another video game console. They are most often used to play older 1980s to 2000s-era video games on modern personal computers and more contemporary video game consoles. They are also used to translate games into other languages, to modify existing games, and in

7644-571: The opposite effect. According to all legal precedents, emulation is legal within the United States. However, unauthorized distribution of copyrighted code remains illegal, according to both country-specific copyright and international copyright law under the Berne Convention . Under United States law, obtaining a dumped copy of the original machine's BIOS is legal under the ruling Lewis Galoob Toys, Inc. v. Nintendo of America, Inc. , 964 F.2d 965 (9th Cir. 1992) as fair use as long as

7742-404: The original authors in knowing which programming language constructs and third party library calls are unlikely to be portable, and the amount of effort invested by the original authors in only using portable constructs (platform specific constructs often provide a cheaper solution). The number of significantly different CPUs and operating systems used on the desktop today is much smaller than in

7840-402: The other hand), relies on its own APIs and direct hardware access. Performance for Java ME applications and games are slower than BREW. For 3D games, Java ME uses JSR 184 (M3G), which 3D games that are developed on Java ME are slower (which results in 10 frames per second on some/most handsets) and have limited graphics, while BREW uses either software rendering (if the BREW handset does not have

7938-507: The past. The dominance of the x86 architecture means that most desktop software is never ported to a different CPU. In that same market, the choice of operating systems has effectively been reduced to three: Microsoft Windows , macOS , and Linux . However, in the embedded systems and mobile markets, portability remains a significant issue, with the ARM being a widely used alternative. International standards, such as those promulgated by

8036-416: The player 30 seconds on a 300 MHz PC. Other programs, such as some DOS programs, may not even run on faster computers. Particularly when emulating computers which were "closed-box", in which changes to the core of the system were not typical, software may use techniques that depend on specific characteristics of the computer it ran on (e.g. its CPU's speed) and thus precise control of the speed of emulation

8134-404: The ported code generator or interpreter, thus producing the compiler software or directly executing the intermediate code on the interpreter. The machine independent part can be developed and tested on another machine (the host machine ). This greatly reduces design efforts, because the machine independent part needs to be developed only once to create portable intermediate code. An interpreter

8232-683: The previously disabled application will have full functionality remaining. The Disable/Restore process is only available to consumer users once the handset's memory is full. On May 28, 2008, Qualcomm and Adobe announced a partnership to integrate Adobe Flash Lite as a supported user interface on BREW. Since March 2006, the least expensive digital signature package for developers costs US$ 400 for 100 application submissions. Strictly speaking, time to market can take longer with BREW than with Java ME because of Qualcomm BREW's rigorous certification requirements. This certification process may be perceived as an advantage by established software developers because

8330-405: The same CPU and operating system. Software developers often claim that the software they write is portable , meaning that little effort is needed to adapt it to a new environment. The amount of effort actually needed depends on several factors, including the extent to which the original environment (the source platform ) differs from the new environment (the target platform ), the experience of

8428-429: The same on a 7090. The compatibility feature on the 1410 only required setting a console toggle switch, not a support program. In 1963, when microcode was first used to speed up this simulation process, IBM engineers coined the term "emulator" to describe the concept. In the 2000s, it has become common to use the word "emulate" in the context of software. However, before 1980, "emulation" referred only to emulation with

8526-573: The screen creating a flickering effect. The poor performance of the Atari 2600 Pac-Man is cited by some scholars as a cause of the video game crash of 1983 . Many early ports suffered significant gameplay quality issues because computers greatly differed. Richard Garriott stated in 1984 at Origins Game Fair that Origin Systems developed video games for the Apple II first then ported them to Commodore 64 and Atari 8-bit computers , because

8624-410: The simulated CPU. The logic of the simulated CPU can then more or less be directly translated into software algorithms, creating a software re-implementation that basically mirrors the original hardware implementation. The following example illustrates how CPU simulation can be accomplished by an interpreter. In this case, interrupts are checked-for before every instruction executed, though this behavior

8722-686: The software development to take place before the hardware is ready, thus helping to validate design decisions and give a little more control. The word "emulator" was coined in 1963 at IBM during development of the NPL ( IBM System/360 ) product line, using a "new combination of software , microcode , and hardware ". They discovered that simulation using additional instructions implemented in microcode and hardware, instead of software simulation using only standard instructions, to execute programs written for earlier IBM computers dramatically increased simulation speed. Earlier, IBM provided simulators for, e.g.,

8820-585: The target. According to the designers of the BCPL language, interpreted code (in the BCPL case) is more compact than machine code, typically by a factor of two to one. Interpreted code however runs about ten times slower than compiled code on the same machine. The designers of the Java programming language try to take advantage of the compactness of interpreted code, because a Java program may need to be transmitted over

8918-405: The terms "arcade perfect" or "arcade accurate" were often used to describe how closely the gameplay, graphics, and other assets on the ported version matched the arcade version. Many arcade ports in the early 1980s were far from arcade perfect as home consoles and computers lacked the sophisticated hardware in arcade games, but games could still approximate the gameplay. Notably, Space Invaders on

9016-415: The time to copy the program to be debugged at a low level and without introducing the side effects of a debugger . In many cases, the simulator is actually produced by the company providing the hardware, which theoretically increases its accuracy. Math co-processor emulators allow programs compiled with math instructions to run on machines that do not have the co-processor installed, but the extra work done by

9114-591: The use of unified memory on a console. Emulator In computing , an emulator is hardware or software that enables one computer system (called the host ) to behave like another computer system (called the guest ). An emulator typically enables the host system to run software or use peripheral devices designed for the guest system. Emulation refers to the ability of a computer program in an electronic device to emulate (or imitate) another program or device. Many printers , for example, are designed to emulate HP LaserJet printers because so much software

9212-525: The user obtained a legally purchased copy of the machine. To mitigate this however, several emulators for platforms such as Game Boy Advance are capable of running without a BIOS file, using high-level emulation to simulate BIOS subroutines at a slight cost in emulation accuracy. Terminal emulators are software programs that provide modern computers and devices interactive access to applications running on mainframe computer operating systems or other host systems such as HP-UX or OpenVMS . Terminals such as

9310-402: The virtual machine is even simpler than the target CPU. Writing the compiler sources entirely in the programming language the compiler is supposed to translate, makes the following approach, better known as compiler bootstrapping , feasible on the target machine: The difficult part of coding the optimization routines is done using the high-level language instead of the assembly language of

9408-663: Was a full set of application programming interfaces (API) that enables making software and applications in C , C++ , Java , and was supported (platform) by an application-specific integrated circuit (ASIC). It has a memory footprint of about 15,900 KB (15.9 MB). From versions 1.x to 2.x (before 2004), it had a smaller memory footprint of around 60 KB. BREW also features direct hardware access. Versions before Brew MP ran/relied on REX OS (Qualcomm's own RTOS), while Brew MP used Brew RTOS (another RTOS for advanced feature phones). Rather than using an interpreter-based code, BREW also relied on its own mobile hardware. Debuted in 2001, it

9506-478: Was the first actual version of BREW. Originally made for the Kyocera QCP-3035 (which was the earliest BREW-enabled phone commercially available) and Sharp Z-800. It made use of personal digital assistant-level features (usually for some applications and the ability to run BREW applications). However, it lacks advanced multimedia features and support for Java ME that were available in subsequent versions. It

9604-653: Was the only version of BREW to support monochrome screens as support for monochrome screens was removed in BREW 2.0. BREW 1.1 was the first version of Brew to run Java ME applications. It was available in some BREW-enabled phones in 2002 and early 2003. Released in the mid-2002, it was installed for most of the BREW-enabled phones in late-2002 until late-2009. It includes support for advanced multimedia playbacks (the ability to play video and audio files, as well as support for 3GPP multimedia formats), connectivity for EV-DO and Bluetooth support, as well as screen savers, and other improvements. It also supports MIDP 2.0 on BREW 2.1 and it

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