Bubble Bobble is a platform game series originally developed and published by Taito . The first entry in the series, Bubble Bobble , was released in 1986 as an arcade cabinet . In most entries in the series, players control two dragons named Bub and Bob. This was followed by many sequels in both the main Bubble Bobble series, as well as the spin-off Rainbow Islands series. They were published for and ported to a wide variety of arcade and home video game consoles . The most recent release in the series is Bubble Bobble 4 Friends in 2019.
97-538: The first game in the series is the platforming arcade game Bubble Bobble , originally released on June 16, 1986, in Japan. The game puts the players in control of two dragons named Bub (who is green) and Bob (who is blue) who need to save their girlfriends from a world known as the Cave of Monsters. In each level, Bub and Bob must defeat each enemy present by trapping them in bubbles blown from their mouths and then popping
194-487: A platform game , and sometimes a jump 'n' run game ) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels with uneven terrain and suspended platforms of varying height that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, gliding through
291-608: A true 3D platformer is a French computer game called Alpha Waves , created by Christophe de Dinechin and published by Infogrames in 1990 for the Atari ST , Amiga , and IBM PC compatibles . Bug! , released in 1995 for the Saturn , has a more conservative approach. It allows players to move in all directions, but it does not allow movement along more than one axis at once; the player can move orthogonally but not diagonally. Its characters were pre-rendered sprites, much like
388-488: A "running/jumping/climbing game" while developing it. Miyamoto commonly used the term "athletic game" to refer to Donkey Kong and later games in the genre, such as Super Mario Bros. (1985). Donkey Kong spawned other games with a mix of running, jumping, and vertical traversal, a novel genre that did not match the style of games that came before it, leaving journalists and writers to offer their own terms. Computer and Video Games magazine, among others, referred to
485-452: A 1980 arcade release by Universal , is sometimes credited as the first platformer. Another precursor to the genre from 1980 was Nichibutsu 's Crazy Climber , in which the player character scales vertically scrolling skyscrapers. The unreleased 1979 Intellivision game Hard Hat has a similar concept. Donkey Kong , an arcade video game created by Nintendo and released in July 1981,
582-401: A 2D plane are called 2.5D , as they are a blend of 2D and 3D. The first platformers to simulate a 3D perspective and moving camera emerged in the early-mid-1980s. An early example of this was Konami 's Antarctic Adventure , where the player controls a penguin in a forward-scrolling third-person perspective while having to jump over pits and obstacles. Originally released in 1983 for
679-800: A 3D Sonic game, Sonic Adventure , for its Dreamcast console. It used a hub structure like Super Mario 64 , but its levels were more linear, fast-paced, and action-oriented. Bubble Bobble Revolution Bubble Bobble Revolution is a 2D platform game for the Nintendo DS . Developed by Dreams, it was released in Japan on 24 November 2005 by Taito as Bubble Bobble DS ( バブルボブルDS , Baburu Boburu DS ) , in Europe on 2 December by Rising Star Games (distribution handled by ( Atari Europe ) and in North America on 3 October 2006 by Codemasters . Bubble Bobble Revolution received
776-399: A bad game worse". John Walker of Eurogamer began his review off by giving praise for the original game before harshly criticizing the "new-age" remake. Reviewers also made note of the drastic redesigns of the original characters, which were described as "stupendously ugly". Despite the negative criticism, some did praise the game's inclusion of the original Bubble Bobble . Provo called
873-462: A balance between open-ended and guided exploration. Another platform-adventure released that year, Pony Canyon 's Super Pitfall , was critically panned for its vagueness and weak game design. That same year Jaleco released Esper Boukentai , a sequel to Psychic 5 that scrolled in all directions and allowed the player character to make huge multistory jumps to navigate the vertically oriented levels. Telenet Japan also released its own take on
970-481: A bouncing car that jumps on various platforms such as buildings, clouds, and hills. Jump Bug offered a glimpse of what was to come, with uneven, suspended platforms, levels that scroll horizontally (and in one section, vertically), and differently themed sections, such as a city, the interior of a large pyramid, and underwater. Irem's 1982 arcade game Moon Patrol combines jumping over obstacles and shooting attackers. A month later, Taito released Jungle King ,
1067-525: A brief burst of episodic platformers where the first was freely distributed and parts 2 and 3 were available for purchase. The abundance of platformers for 16-bit consoles continued late into the generation, with successful games such as Vectorman (1995), Donkey Kong Country 2: Diddy's Kong Quest (1995), and Super Mario World 2: Yoshi's Island (1995), but the release of new hardware caused players' attention to move away from 2D genres. The Saturn , PlayStation , and Nintendo 64 nevertheless featured
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#17327756207621164-558: A bug in the New Age mode only in the North American release, which causes the boss on level 30 not to spawn, thereby preventing the player from progressing past level 30 and finishing the game. This bug, along with the new graphics, led the game to have a poor reception among critics. The developer of the game later replaced the bugged cartidges with a non-bugged version and also gave out a free copy of Rainbow Islands Revolution to
1261-467: A certain color are required to capture and kill certain enemies. In addition, when the player runs out of lives, they are presented with one of three minigames which, if beaten, allow the player to keep playing the main game. Bubble Bobble Plus! (known in Japan as Bubble Bobble Wii ) was released for the Wii in 2009. Later the same year, it released on Xbox 360 as Bubble Bobble Neo! . This game features
1358-534: A common term for the genre by 1989, popularized by its usage in the United Kingdom press. Examples include referring to the " Super Mario mould" (such as Kato-chan & Ken-chan ) as platform games, and calling Strider a "platform and ladders" game. The genre originated in the early 1980s. Levels in early platform games were confined to a single screen, viewed in profile, and based on climbing between platforms rather than jumping. Space Panic ,
1455-409: A fixed version of the game, which included a free copy of Rainbow Islands Revolution . The game received "unfavorable" reviews according to the review aggregation website Metacritic . In Japan, Famitsu gave it a score of one seven and three sixes, while Famitsu Cube + Advance gave it a score of three sixes and one five. 411Mania gave it an unfavorable review, nearly two months before it
1552-450: A forward-scrolling effect similar to Sega's 1985 third-person rail shooter Space Harrier . 3-D WorldRunner was an early forward-scrolling pseudo-3D third-person platform-action game where players were free to move in any forward-scrolling direction and could leap over obstacles and chasms. It was notable for being one of the first stereoscopic 3-D games . Square released its sequel, JJ , later that year. The earliest example of
1649-403: A gameplay feature similar to Bubble Symphony's charged bubbles, in this game called Super Bubbles. By holding down the bubble button, the player can produce a giant bubble that can trap multiple enemies or one large enemy. Bubble Bobble Revolution (known in Japan as Bubble Bobble DS ) was released on the Nintendo DS in 2005. It includes the entire original Bubble Bobble game, as well as
1746-609: A high quality of animation. The 1988 shareware game The Adventures of Captain Comic was one of the first attempts at a Nintendo-style platformer for IBM PC compatibles . It inspired Commander Keen , released by id Software in 1990, which became the first MS-DOS platformer with smooth scrolling graphics. Keen's success resulted in numerous console-styled platformers for MS-DOS compatible operating systems, including Duke Nukem , Duke Nukem II , Cosmo's Cosmic Adventure , and Dark Ages all by Apogee Software . These fueled
1843-414: A new mode called New Age, which features new graphics, larger levels, and faster enemies. Similar to Bubble Memories , it features photorealistic backgrounds, this time of Roman-style architecture. Unlike other games in the series, there is no cooperative mode within the New Age mode, instead it is replaced with a 4-player competitive mode, where players compete to earn points. Notably, this game features
1940-631: A number of successful 2D platformers. The 2D Rayman was a big success on 32-bit consoles. Mega Man 8 and Mega Man X4 helped revitalize interest in Capcom 's Mega Man character . Castlevania: Symphony of the Night revitalized its series and established a new foundation for later Castlevania games. Oddworld and Heart of Darkness kept the subgenre born from Prince of Persia alive. The difficulties of adapting platformer gameplay to three dimensions led some developers to compromise by pairing
2037-470: A shift in design. Later 3D platformers like Banjo-Kazooie , Spyro the Dragon , and Donkey Kong 64 borrowed its format, and the "collect-a-thon" genre began to form. In order to make this free-roaming model work, developers had to program dynamic, intelligent cameras. A free camera made it harder for players to judge the height and distance of platforms, making jumping puzzles more difficult. Some of
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#17327756207622134-406: A side-scrolling action game some platform elements: jumping between vines, jumping or running beneath bouncing boulders. It was quickly re-released as Jungle Hunt because of similarities to Tarzan . The 1982 Apple II game Track Attack includes a scrolling platform level where the character runs and leaps along the top of a moving train. The character is little more than a stick figure , but
2231-529: A strongly negative reception after its release, because of poor graphics and level design, and the presence of a major software bug in the North American version that prevented the game from being completed. There are two primary gameplay modes in Bubble Bobble Revolution : "Classic", and "New-Age". "Classic" mode is a conversion of the original Bubble Bobble to the DS hardware. Gameplay
2328-725: A teenager with a rebellious personality to appeal to gamers who saw the previous generation of consoles as being for kids. The character's speed showed off the hardware capabilities of the Genesis, which had a CPU clock speed approximately double that of the Super NES. Sonic 's perceived rebellious attitude became a model for game mascots. Other companies attempted to duplicate Sega's success with their own brightly colored anthropomorphisms with attitude. These often were characterized by impatience, sarcasm, and frequent quips. A second generation of platformers for computers appeared alongside
2425-403: A third dimension via isometric graphics . Another popular game of that period, Pitfall! (1982), allows moving left and right through series of non-scrolling screens, expanding the play area. Nintendo 's flagship Super Mario Bros. (1985) was a defining game for the nascent genre, with horizontally scrolling levels and the player controlling a named character—Mario, which became a mascot of
2522-544: Is also implemented; if each player owns a copy of the game, they can use the DS' Multi-Card Play feature to play together. "New-Age" plays similarly to the original game, with several key differences. Characters and levels are larger (spanning the DS's dual screen), and enemies and projectiles are faster. There are additionally boss fights every tenth level, and Bub and Bob can now take three hits instead of one before dying and have several new types of bubbles. Fans are also scattered around levels, and can be spun by blowing into
2619-567: Is considered by many sources to be among the greatest video games of all time . Bubble Bobble Part 2 is a sequel to Bubble Bobble which had simultaneous development by different teams on the Nintendo Entertainment System and the Game Boy. This led to each version of the game having different storylines while the gameplay was largely unchanged from the original. Both versions of the game were released in 1993. In
2716-474: Is in a vector game called Major Havoc , which comprises a number of mini-games, including a simple platformer. One of the first raster -based platformers to scroll fluidly in all directions in this manner is 1985's Legend of Kage . In 1985, Enix released the action-adventure platformer Brain Breaker . The following year saw the release of Nintendo's Metroid , which was critically acclaimed for
2813-442: Is nearly identical to the original game: players must control either Bub or Bob through 100 single-screen levels, in which they must defeat a certain number of enemies in order to proceed; being hit by an enemy results in a loss of a life. Enemies are defeated by blowing bubbles to trap them and then colliding with them; each enemy produces a food item that can be collected for extra points. The original two player co-op multiplayer mode
2910-402: Is the normal timed experience through the levels. Challenge Mode is the same but if the players die, all of their progress through the levels is lost. Time Trial allows players to try for the fastest time on individual levels. Towering Adventure! was reviewed middlingly. GamePro gave it a 2.5/5 for a lack of content and being "short". GameSpot gave it a 6/10, praising the cooperative play and
3007-626: The Atari 2600 , with 256 horizontally connected screens, became one of the best-selling games on the system and was a breakthrough for the genre. Smurf: Rescue in Gargamel's Castle was released on the ColecoVision that same year, adding uneven terrain and scrolling pans between static screens. Manic Miner (1983) and its sequel Jet Set Willy (1984) continued this style of multi-screen levels on home computers . Wanted: Monty Mole won
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3104-683: The MSX computer, it was subsequently ported to various platforms the following year, including an arcade video game version, NES , and ColecoVision . 1986 saw the release of the sequel to forward-scrolling platformer Antarctic Adventure called Penguin Adventure , which was designed by Hideo Kojima . It included more action game elements, a greater variety of levels, RPG elements such as upgrading equipment, and multiple endings . In early 1987, Square released 3-D WorldRunner , designed by Hironobu Sakaguchi and Nasir Gebelli . Using
3201-530: The Master System with Alex Kidd in Miracle World . It has horizontal and vertical scrolling levels, the ability to punch enemies and obstacles, and shops for the player to buy power-ups and vehicles. Another Sega series that began that same year is Wonder Boy . The original Wonder Boy in 1986 was inspired more by Pac-Land than Super Mario Bros. , with skateboarding segments that gave
3298-631: The Nintendo Entertainment System in 1985, became the archetype for the genre. It was bundled with Nintendo systems in North America, Japan, and Europe, and sold over 40 million copies, according to the 1999 Guinness Book of World Records . Its success as a pack-in led many companies to see platformers as vital to their success, and contributed greatly to popularizing the genre during the third and fourth generations of video game consoles. Sega attempted to emulate this success with their Alex Kidd series, which started in 1986 on
3395-537: The virtual camera , it had to be constrained to stop it from clipping through the environment. In 1994, a small developer called Exact released a game for the X68000 computer called Geograph Seal , which was a 3D first-person shooter game with platforming. Players piloted a frog-like mech that could jump and then double-jump or triple-jump high into the air as the camera panned down to help players line up their landings. In addition to shooting, jumping on enemies
3492-414: The DS's microphone. Rather than a co-op mode, "Revolution" includes a four-player competitive mode in which players compete for the most points in ten different levels. All levels beyond #30 in the North American version are unplayable due to a programming error that causes the boss of that level not to spawn. This was an often criticized aspect of the game. Codemasters ultimately responded by releasing
3589-468: The Enchanted Castle , which was only modestly successful. That same year, Capcom released Strider in arcades, which scrolled in multiple directions and allowed the player to summon artificial intelligence partners, such as a droid, tiger, and hawk, to help fight enemies. Another Sega release in 1989 was Shadow Dancer , which is a game that also included an AI partner: a dog who followed
3686-463: The Game Boy version, a character named Robby has to rescue people from a village who have been captured by the floating skull character. In the NES version, Bub's friend Judy is kidnapped by a floating skull character. Bub and Bob then turn into dragons and head off to save her. In addition, unlike the original Bubble Bobble , the two players must take turns playing on every other level, rather than playing
3783-480: The Hedgehog into 3D. Their project, titled Sonic Xtreme , was to have featured a radically different approach for the series, with an exaggerated fisheye camera and multidirectional gameplay reminiscent of Bug! . Due in part to conflicts with Sega Enterprises in Japan and a rushed schedule, the game never made it to market. In the 1990s, platforming games started to shift from pseudo-3D to "true 3D," which gave
3880-488: The Nintendo DS. The gameplay returns to a style similar to the original Bubble Bobble , with only a few twists. The player is able to switch between three dragons (the red dragon named Bubu being new) at will. This means that with three consoles, three players may play together, each controlling a different dragon, while still being able to switch between them. Each dragon blows a bubble matching their color and bubbles of
3977-410: The Nintendo DS. While many features are the same, this game removes the ability to jump or use the rainbows as a platform. These changes are likely due to the change to the way the player controls the character. The player moves Bub or Bob around using the stylus, and rainbows are only used to defeat enemies. However, the stylus must be used to draw the rainbows. The game also adds environmental hazards in
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4074-529: The acrobatics evoke the movement that games such as Prince of Persia would feature. B.C.'s Quest For Tires (1983) put a recognizable character from American comic strips into side-scrolling, jumping gameplay similar to Moon Patrol . The same year, Snokie for the Commodore 64 and Atari 8-bit computers added uneven terrain to a scrolling platformer. Based on the Saturday morning cartoon rather than
4171-487: The affected customers as an apology. Bubble Bobble Evolution (known in Japan as Bubble Bobble: Magical Tower Daisakusen!! ) was released to PlayStation Portable in 2006. Rather than controlling dragons, in this game the player controls two boys (also named Bub and Bob) dressed in dragon costumes. The game is set in 18th-century London. Evolution also features puzzle elements, with the two characters being split into two towers and being required to perform tasks to allow
4268-499: The air, or bouncing from springboards or trampolines. The genre started with the 1980 arcade video game Space Panic , which has ladders but not jumping. Donkey Kong , released in 1981, established a template for what were initially called "climbing games". Donkey Kong inspired many clones and games with similar elements, such as Miner 2049er (1982) and Kangaroo (1982), while the Sega arcade game Congo Bongo (1983) adds
4365-415: The basis for the non-linear mission structure found in most open-world, multi-mission, sidequest -heavy games. Another Capcom platformer that year was Bionic Commando , which popularized a grappling hook mechanic that has since appeared in dozens of games, including Earthworm Jim and Tomb Raider . Scrolling platformers went portable in the late 1980s with games such as Super Mario Land , and
4462-407: The beginning of the game. In addition, platforms in the foreground and background are added, and the player can travese forwards and backwards in the frame. The game had mixed reviews. Eurogamer called it a "garish mockery" and gave the game a 4/10. GameSpot reviewed it at 4.5/10, noting the "grating soundtrack" and slow gameplay. GameZone said it "should have been redone with more care" and rated
4559-445: The bubble, and if released when the dragon's horns or bow is glowing, he/she will breathe three bubbles at once, with the specific formation dependent on the character chosen. The players must collect certain square cards with music notes inside, in order to get the four keys that lead to the final world or face an early false ending. Also, the characters have to collect a rod to turn their characters from their dragon to human forms during
4656-629: The bubbles. The enemies then drop bonus items when they hit the ground. There are 100 levels total, each becoming progressively more difficult. The game was designed around two-player gameplay, and so by inserting another coin the second dragon, Bob, can be controlled. Bubble Bobble was ported to many home video game consoles, including the Amstrad CPC , Atari ST , ZX Spectrum , Commodore 64 , MS-DOS , Apple II , Amiga , Famicom Disk System , Nintendo Entertainment System , MSX2 , and Master System . The Master System port featured 200 levels and
4753-509: The company. The term platform game gained traction in the late 1980s, as did the alternate form platformer . During their peak of popularity, platformers were estimated to comprise between a quarter and a third of all console games. By 2006, the genre had experienced a decline in sales, representing a 2% market share as compared to 15% in 1998. In spite of this, platformers are still being commercially released every year, including some which have sold millions of copies. A platformer requires
4850-609: The console as the Super Nintendo Entertainment System in North America, along with Super Mario World , while Sega released Sonic the Hedgehog for the Sega Genesis . Sonic showcased a new style of design made possible by a new generation of hardware: large stages that scrolled in all directions, curved hills, loops, and a physics system allowing players to rush through its levels with well-placed jumps and rolls. Sega characterized Sonic as
4947-434: The core mechanics, while wanting online cooperative play and more gameplay variety. GamesRadar+ reviewed it at 3 out of 5 stars, calling it "weird", indicating unlikeable characters and boring enemies. Many of the characters and musical themes of Bubble Bobble were used by Taito in a tile-matching video game Puzzle Bobble (also known as Bust-a-Move ) and its sequels. Platformer A platformer (also called
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#17327756207625044-532: The course of the game. The game was ported to Sega Saturn in Japan. Bubble Memories: The Story of Bubble Bobble III is a sequel to Bubble Symphony , and was released in February 1996 (despite the title screen saying "1995") as an arcade game. In this game, the dragons must climb 80 levels of a tower to defeat the Super Dark Great Dragon and release his control over the tower. To access
5141-421: The criteria of a platformer, and was billed as an action adventure . It used true 3D characters and set pieces, but its environments were rendered using a rigid engine similar to the one used by Wolfenstein 3D , in that it could only render square, flat corridors, rather than suspended platforms that could be jumped between. Sega had tasked their American studio, Sega Technical Institute , with bringing Sonic
5238-419: The earlier Clockwork Knight . The game plays very similarly to 2D platformers, but lets players walk up walls and on ceilings. In 1995, Delphine Software released a 3D sequel to their 2D platformer Flashback . Entitled Fade to Black , it was the first attempt to bring a popular 2D platformer series into 3D. While it retained the puzzle-oriented level design style and step-based control, it did not meet
5335-521: The first award for Best Platform game in 1984 from Crash magazine. Later that same year, Epyx released Impossible Mission , and Parker Brothers released Montezuma's Revenge , which further expanded on the exploration aspect. The first platformer to use scrolling graphics came years before the genre became popular. Jump Bug is a platform-shooter developed by Alpha Denshi under contract for Hoei/Coreland and released to arcades in 1981, only five months after Donkey Kong . Players control
5432-541: The foreground and background, and the camera panning and curving around corners. Meanwhile, Pandemonium and Klonoa brought the 2.5D style to the PlayStation . In a break from the past, the Nintendo 64 had the fewest side scrolling platformers with only four; Yoshi's Story , Kirby 64: The Crystal Shards , Goemon's Great Adventure , and Mischief Makers —and most met with a tepid response from critics at
5529-447: The form of spikes and flowing air which push Bub and Bob around. Graphically this game is similar to other entries in this series such as Rainbow Islands and Parasol Stars . GameSpot reviewed it with a 6.2/10, praising it for including the levels from Rainbow Islands , the new control method, and the new enemies. However, the publication considers the gameplay too "old-school" and the graphics and music too "simplistic". GameZone gave
5626-500: The game a 5.0/10, mentioning about dated graphics and audio. Rainbow Islands Evolution (known in Japan as New Rainbow Island: Hurdy Gurdy Daibōken!! ) is a remake of Rainbow Islands for the PlayStation Portable released in 2007. This game features a Mexican theme and replaces Bub and Bob's weapons with hurdy-gurdies . The main adversary is an evil record studio . The rainbows are now limited starting at six at
5723-470: The game a greater sense of speed than other platformers at the time, while its sequel, Wonder Boy in Monster Land added action-adventure and role-playing elements. Wonder Boy in turn inspired games such as Adventure Island , Dynastic Hero , Popful Mail , and Shantae . One of the first platformers to scroll in all four directions freely and follow the on-screen character's movement
5820-463: The game also contains three hidden worlds. Graphically, this game is similar to Rainbow Islands and Bubble Bobble . It was later ported to the Amiga and other devices. CU Amiga reviewed the game favorably with a 95% rating, praising the "gentle learning curve", graphics, and the addition of minor puzzle elements. Rainbow Islands Revolution is an update of Rainbow Islands released in 2005 for
5917-553: The game at 6/10. Rainbow Islands: Towering Adventure! is a sequel to the Rainbow Islands series, but with several major gameplay tweaks. It was released for Wii and Xbox 360 in 2009. There is no longer a health bar, rather a time limit for each of seven levels. Time left over from each level is added onto the next one and getting hit by enemies incurs removes 30 seconds from the timer. There are three modes in this entry: Story Mode, Challenge Mode, and Time Trial. Story Mode
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#17327756207626014-498: The gameplay from its precursor but traded the frog-like mech for a cartoony rabbit mech called Robbit. The title was successful enough to get two sequels and is remembered for being the first 3D platformer on a console. Rob Fahey of Eurogamer said Jumping Flash was perhaps "one of the most important ancestors of every 3D platformer in the following decade." It holds the record of "First platform videogame in true 3D" according to Guinness World Records . Another early 3D platformer
6111-805: The gameplay is similar to the original Bubble Bobble , but in Arrange Mode there is new music. All modes have graphics clearly inspired by the original, but the dragons are rendered in 3D. Bubble Bobble 4 Friends was released in 2019 for the Nintendo Switch and later for the PlayStation 4 and Microsoft Windows . The gameplay is similar to the original Bubble Bobble with the additions of colored wind currents in later levels which control which way bubbles float. It also features boss battles similar to Bubble Symphony and Bubble Memories . In addition, this game allows 4 players to play cooperatively, with 8 lives shared among them. There are 100 levels,
6208-419: The genre are walking, running, jumping, attacking, and climbing. Jumping is central to the genre, though there are exceptions such as Nintendo 's Popeye and Data East 's BurgerTime , both from 1982. In some games, such as Donkey Kong , the trajectory of a jump is fixed, while in others it can be altered mid-air. Falling may cause damage or death. Many platformers contain environmental obstacles which kill
6305-471: The genre as "Donkey Kong-type" or "Kong-style" games. "Climbing games" was used in Steve Bloom's 1982 book Video Invaders and 1983 magazines Electronic Games (US)—which ran a cover feature called "The Player's Guide to Climbing Games"—and TV Gamer (UK). Bloom defined "climbing games" as titles where the player "must climb from the bottom of the screen to the top while avoiding and/or destroying
6402-457: The genre continued to maintain its popularity, with many games released for the handheld Game Boy and Game Gear systems. By the time the Genesis and TurboGrafx-16 launched, platformers were the most popular genre in console gaming. There was a particular emphasis on having a flagship platform title exclusive to a system, featuring a mascot character. In 1989, Sega released Alex Kidd in
6499-412: The genre. A modern variant of the platform game, especially significant on mobile platforms, is the endless runner , where the main character is always moving forward and the player must dodge or jump to avoid falling or hitting obstacles. Various names were used in the years following the release of the first established game in the genre, Donkey Kong (1981). Shigeru Miyamoto originally called it
6596-466: The last 50 of which are harder and require the first 50 to be beat to be unlocked. The Steam version of the game also included "The Baron's Workshop", a mode which allows the players to design levels, as well as share their creations with players through the Internet. Rainbow Islands: The Story of Bubble Bobble 2 released in 1987 for arcade. This game is a sequel to the original Bubble Bobble and
6693-558: The last ten levels of the tower, seven potions must be collected, which are then combined into the Magical Rainbow Potion. The tower had previously used the Magical Rainbow Potion as a form of power, before the Potion was shattered by the Super Dark Great Dragon. Graphically this game is very similar to Bubble Symphony , with the addition of using photographs of animals and plants as the level backgrounds. It also includes
6790-404: The levels cooperatively as in other entries in the series. The NES version also includes three bonus games which are located after the player defeats a boss, or through a certain door. In Japan, the NES version of the game was known as Bubble Bobble 2 , and the Game Boy version was known as Bubble Bobble Junior . Bubble Symphony (also known as Bubble Bobble II ), a sequel to Bubble Bobble
6887-454: The levels were open and had objectives. Completing objectives earned the player stars, and stars were used to unlock more levels. This approach allowed for more efficient use of large 3D areas and rewarded the player for exploration, but it meant less jumping and more action-adventure . Even so, a handful of boss levels offered more traditional platforming. Until then there was no settled way to make 3D platformers, but Super Mario 64 inspired
6984-489: The maze game, Namco's 1984 Pac-Land is a bidirectional, horizontally-scrolling, arcade video game with walking, running, jumping, springboards, power-ups , and a series of unique levels. Pac-Man creator Toru Iwatani described the game as "the pioneer of action games with horizontally running background." According to Iwatani, Shigeru Miyamoto described Pac-Land as an influence on the development of Super Mario Bros. . Nintendo's Super Mario Bros. , released for
7081-405: The more linear 3D platformers like Tork: Prehistoric Punk and Wario World used scripted cameras that limited player control. Games with more open environments like Super Mario 64 and Banjo Kazooie used intelligent cameras that followed the player's movements. Still, when the view was obstructed or not facing what the player needed to see, these intelligent cameras needed to be adjusted by
7178-483: The new wave of consoles. In the latter half of the 1980s and early 1990s, the Amiga was a strong gaming platform with its custom video hardware and sound hardware . The Atari ST was solidly supported as well. Games like Shadow of the Beast and Turrican showed that computer platformers could rival their console contemporaries. Prince of Persia , originally a late release for the 8-bit Apple II in 1989, featured
7275-511: The obstacles and foes you invariably meet along the way." Under this definition, he listed Space Panic (1980), Donkey Kong , and despite the top down perspective, Frogger (1981) as climbing games. In a December 1982 Creative Computing review of the Apple II game Beer Run , the reviewer used a different term: "I'm going to call this a ladder game, as in the 'ladder genre,' which includes Apple Panic and Donkey Kong ." That label
7372-428: The other character to progress. These tasks can include flipping levers and transporting items across levels. This game does away with the photorealistic backgrounds of the previous two main series games, instead using a cartoonish style. Critics did not receive this game well largely due to the gameplay changes, "monotonous music", graphical changes, and other issues. Bubble Bobble Double Shot released in 2007 on
7469-408: The platform-action game, Valis , which contained anime -style cut scenes . In 1987, Capcom 's Mega Man introduced non-linear level progression where the player is able to choose the order in which they complete levels. This was a stark contrast to both linear games like Super Mario Bros. and open-world games like Metroid . GamesRadar credits the "level select" feature of Mega Man as
7566-561: The player around and aid in battle. In 1990, Hudson Soft released Bonk's Adventure , with a protagonist positioned as NEC 's mascot. The following year, Takeru's Cocoron , a late platformer for the Famicom allowed players to build a character from a toy box filled with spare parts. In 1990, the Super Famicom was released in Japan, along with the eagerly anticipated Super Mario World . The following year, Nintendo released
7663-405: The player more control over the character and the camera. To render a 3D environment from any angle the user chose, the graphics hardware had to be sufficiently powerful, and the art and rendering model of the game had to be viewable from every angle. The improvement in graphics technology allowed publishers to make such games but introduced several new issues. For example, if the player could control
7760-481: The player to maneuver their character across platforms to reach a goal while confronting enemies and avoiding obstacles along the way. These games are either presented from the side view, using two-dimensional movement, or in 3D with the camera placed either behind the main character or in isometric perspective . Typical platforming gameplay tends to be very dynamic and challenges a player's reflexes, timing, and dexterity with controls. The most common movement options in
7857-498: The player's character upon contact, such as lava pits or bottomless chasms. The player may be able to collect items and power-ups and give the main character new abilities for overcoming adversities. Most games of this genre consist of multiple levels of increasing difficulty that may be interleaved by boss encounters, where the character has to defeat a particularly dangerous enemy to progress. Simple logical puzzles to resolve and skill trials to overcome are other common elements in
7954-1048: The player. In the 1990s, RPGs , first-person shooters , and more complex action-adventure games captured significant market share. Even so, the platformer thrived. Tomb Raider became one of the bestselling series on the PlayStation , along with Insomniac Games ' Spyro and Naughty Dog 's Crash Bandicoot , one of the few 3D games to stick with linear levels. Moreover, many of the Nintendo 64 's bestsellers were first- and second-party platformers like Super Mario 64 , Banjo-Kazooie , and Donkey Kong 64 . On Windows and Mac , Pangea Software 's Bugdom series and BioWare 's MDK2 proved successful. Several developers who found success with 3D platformers began experimenting with titles that, despite their cartoon art style, were aimed at adults. Examples include Rare 's Conker's Bad Fur Day , Crystal Dynamics 's Gex: Deep Cover Gecko and Legacy of Kain: Soul Reaver , and Shiny Entertainment 's Messiah . In 1998, Sega produced
8051-405: The same 100 levels from the original Bubble Bobble in "Standard Mode" and 100 more levels in "Arrange Mode", the latter of which also feature a new mechanic, sloped surfaces. There is also "Super" versions of each of these modes, which are harder. This game also has an online leaderboard . The Wii version also has two DLCs which each add 50 more harder maps with a boss at the end. In all modes,
8148-413: The story takes place right after the events of the previous game. Having defeated their enemy, Bub and Bob are returned to human form, which is the form they take throughout this game. Instead of blowing bubbles, they create rainbows, which they can use to defeat enemies and also as platforms to traverse the levels. The game has 7 levels each divided into 4 sections, with a boss at the end of each level. It
8245-489: The time. Despite this, Yoshi's Story sold over a million copies in the US, and Mischief Makers rode high on the charts in the months following its release. The term 3D platformer usually refers to games with gameplay in three dimensions and polygonal 3D graphics. Games that have 3D gameplay but 2D graphics are usually included under the umbrella of isometric platformers , while those that have 3D graphics but gameplay on
8342-437: The video game industry internationally. The following year, Donkey Kong received a sequel, Donkey Kong Jr. and later Mario Bros. , a platformer with two-player cooperative play . It laid the groundwork for other two-player cooperative games such as Fairyland Story and Bubble Bobble . Beginning in 1982, transitional games emerged with non-scrolling levels spanning multiple screens. David Crane's Pitfall! for
8439-455: The visual flash of 3D with traditional 2D side scrolling gameplay. These games are often referred to as 2.5D. The first such game was Saturn launch title , Clockwork Knight (1994). The game featured levels and boss characters rendered in 3D, but retained 2D gameplay and used pre-rendered 2D sprites for regular characters, similar to Donkey Kong Country . Its sequel improved upon its design, featuring some 3D effects such as hopping between
8536-413: Was Floating Runner , developed by a Japanese company called Xing and released for PlayStation in early 1996, before the release of Super Mario 64 . Floating Runner uses D-pad controls and a behind-the-character camera perspective. In 1996, Nintendo released Super Mario 64 , which is a game that set the standard for 3D platformers. It let the player explore 3D environments with greater freedom than
8633-505: Was a primary way to attack. This was the first true 3D platform-action game with free-roaming environments, but it was never ported to another platform or released outside Japan, so it remains relatively unknown in the West. The following year, Exact released their follow-up to Geograph Seal . An early title for Sony's new PlayStation console, Jumping Flash! , released in April 1995, kept
8730-562: Was also used by Video Games Player magazine in 1983 when it named the Coleco port of Donkey Kong "Ladder Game of the Year". Another term used in the late 1980s to 1990s was "character action games", in reference to games such as Super Mario Bros. , Sonic the Hedgehog , and Bubsy . It was also applied more generally to side-scrolling video games , including run and gun video games such as Gunstar Heroes . Platform game became
8827-532: Was found in any previous game in the genre. With this in mind, Nintendo put an analog control stick on its Nintendo 64 controller, a feature that had not been seen since the Vectrex but which has since become standard. The analog stick provided the fine precision needed with a free perspective. In most 2D platformers, the player finished a level by following a path to a certain point, but in Super Mario 64 ,
8924-407: Was later ported to ZX Spectrum , Famicom , Commodore 64 , Amstrad CPC , Atari ST , Amiga , Nintendo Entertainment System , Master System , NEC PC Engine , Sega Saturn (as Bubble Bobble also featuring Rainbow Islands ), PlayStation (as Bubble Bobble also featuring Rainbow Islands ), and Game Boy Color . Parasol Stars: The Story of Bubble Bobble III is a sequel to Rainbow Islands . It
9021-436: Was released Stateside. Common criticism was directed at the game's dated visuals and level design. Reviewers also heavily criticized the game's number of odd glitches (such as enemies failing to spawn in levels, as well as levels being skipped entirely), which were described by Frank Provo of GameSpot as "strange" and "bizarre". Many critics also made note of the level 30 glitch, which Craig Harris of IGN claimed "makes
9118-518: Was released as Final Bubble Bobble in Japan. Ports to the Game Boy (in 1991) and the Game Boy Color (in 1996) were released as Classic Bubble Bobble . Five months after release, Game Machine listed Bubble Bobble as the second most successful arcade cabinet of the month. The same publication later listed it as the fifth-highest grossing arcade cabinet in Japan of 1987. Bubble Bobble
9215-458: Was released in 1991 originally for the PC Engine. In this game, Bub and Bob are in their human forms again. The player grabs enemies using parasols, then throws the enemies to turn them into treats on impact. They can also use the parasols to launch the other player. The game features eight main themed worlds, such as Woodland World and Ocean World. Each world is made up of seven screens. However,
9312-544: Was released in 1994 as an arcade game. It makes many changes to the original gameplay formula. The changes that have been made are that a boss is now encountered every five to ten levels, which is similar to a feature in Rainbow Islands , and the player takes a branching route through the levels by selecting one of two doors after every boss. Two new playable female dragons were also added, Kululun (an amber dragon) and Cororon (a pink dragon). The players can now charge
9409-418: Was the first game to allow players to jump over obstacles and gaps. It is widely considered to be the first platformer. It introduced Mario under the name Jumpman. Donkey Kong was ported to many consoles and computers at the time, notably as the system-selling pack-in game for ColecoVision , and also a handheld version from Coleco in 1982. The game helped cement Nintendo's position as an important name in
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