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Bughouse chess

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Bughouse chess (also known as exchange chess , Siamese chess (but not to be confused with Thai chess ), tandem chess , transfer chess , double bughouse , doubles chess , cross chess , swap chess or simply bughouse , bugsy , or bug ) is a popular chess variant played on two chessboards by four players in teams of two. Normal chess rules apply, except that captured pieces on one board are passed on to the teammate on the other board, who then has the option of putting these pieces on their board.

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84-440: The game is usually played at a fast time control . Together with the passing and dropping of pieces, this can make the game look chaotic to the casual onlooker, hence the name bughouse , which is slang for mental hospital. Yearly, several dedicated bughouse tournaments are organized on a national and an international level. The absolute origin of Bughouse chess is currently unknown, but it rose to prominence in chess circles in

168-517: A pawn equals one unit, a bishop or knight is worth three, a rook five and a queen nine. These values are a consequence of the difference in mobility of the pieces. Bughouse piece values differ because pieces in reserve essentially have the same mobility as they can be dropped on any vacant square. The pawn relatively gains importance in bughouse chess, as its very limited mobility does not handicap reserve pawns. They can, for instance, be dropped to block non-contact checks. Pawns can be dropped onto

252-414: A byo-yomi option is necessary. In professional Go games and many amateur tournaments, a player has several byo-yomi periods, for example five periods of one minute each. If a player makes their move within a one-minute period, they retain all five periods for their future moves. If a player oversteps one minute, they start the following move in the second rather than the first byo-yomi period. In effect,

336-631: A certain average speed of play, but allows the player to spend more time to ponder on difficult moves. Several byo-yomi periods in one move per period variant (also known as Japanese byo-yomi ) serve essentially the same purpose, albeit to a lesser extent. Unused time during one byo-yomi period does not carry forward to future moves. This is in contrast to the Fischer clock often used in chess , with designations such as "5 minutes + 12 seconds per move". Under this time control each player has twelve seconds added to their clock after every move, starting from

420-404: A knight back and forth) to give them additional time to think and/or avoid running out of time. Bronstein delay (named after Grandmaster David Bronstein who invented this timing method): this timing method adds time but, unlike Increment, the maximum amount of time is not always added. If a player expends more than the specified delay then the entire delay is added to the player's clock, but if

504-444: A lag indicator. Special Chess Engine Communication Protocol compatible engines have been written that support bughouse, examples are Sunsetter, Sjeng and TJchess. Although much faster than humans, they lack in positional understanding and especially in coordination and communication, an essential skill in this team game. In 2016, bughouse was introduced as a part of new version of Chess.com with browser-based play. Bughouse chess

588-443: A main block of thinking time. In this case, the actual counting of time (verbally) begins once the player falls below a certain threshold of time, such as 10 minutes; when the time is being counted, the player is informed at intervals how much time they have used in their current period, and how many extra periods they have left. (For example, the time may be called at 10-second intervals, and when 55 and 58 seconds have been used; during

672-491: A move is not completed within a time period, the time period will expire, and the next time period begins. This is written as maintime + number of byo-yomi time periods of byo-yomi time period . Using up the last period means that the player has lost on time . In some systems, such as certain Go title matches, there is no main time; instead, the time used is rounded up to the nearest whole increment, such as one minute, and

756-430: A move only after pressing the clock. Touch move is practiced to a lesser extent. When used, it applies to pieces in reserve as well; they are considered dropped after contact has been made with an empty square. Bughouse can be played without a clock, but then there is usually a rule preventing a player waiting for pieces (stalling or sitting) indefinitely. One rule states that players may not delay their move beyond

840-453: A move, their clock time decreases and their opponent's clock time increases. This is analogous to an hourglass : sand empties from one container and fills the other. The sum of both clocks always remains the same, and slow moves give extra time to the opponent. There is no maximum amount of time allotted for a game with this timing method; if both players play quickly enough, the game will continue until its natural end. Use of this time control

924-484: A pawn on the next move, sitting is the only strategy. It would, however, be perfectly logical for the attacker to sit as well, waiting for a pawn to come. The situation where diagonal opponents sit at the same time is known as a "sitzkrieg" (literally "sitting war" in German, and a pun on " blitzkrieg "). The difference in time between the diagonal opponents will eventually force one party to move. This diagonal time advantage

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1008-450: A piece (e.g. "knight wins a queen") or ask their partner to hold a piece (e.g. "rook mates me"). Another common situation in the interplay between the two boards is a player not moving, a strategy known as sitting or stalling. Stalling can happen in anticipation of a certain piece or at the request of the partner. If, for example, a player is under heavy attack, and an additional pawn would mate them, but their partner cannot prevent giving up

1092-444: A piece however, the player may have to decide which player of the team will get that piece. In three-board bughouse chess, the middle player is the key since they get material from two boards, but have to decide how to divide the captured pieces. The middle board also commonly becomes very cramped due to having twice the number of extra pieces available. In chess, a minor material advantage is important as when material gets exchanged,

1176-483: A piece more. Sacrifices, therefore, give the partner of the defender an opportunity to take initiative. There are significantly fewer bughouse openings than there are chess openings . Many chess openings create weaknesses which can be easily exploited in bughouse. It is, for instance, not recommended to move pawns other than the d- and e-pawns. Bughouse openings are generally geared towards dominating vital squares and fast development. Captured pieces become available after

1260-501: A player makes fast moves. As with Increment, the delay time is applied to the first move under FIDE and US Chess rules. Simple delay (also known as US delay): with this timing method, the clock waits for the delay period each move before the player's main time starts counting down. For example, if the delay is ten seconds, the clock waits for ten seconds each move before the main time starts counting down. Bronstein delay and Simple delay are very similar, but not equal. In Bronstein delay

1344-419: A player moves faster than the delay, only the exact amount of time expended by the player is added. For example, if the delay is ten seconds and a player uses ten or more seconds for a move, ten seconds is added after they complete their move. If the player uses five seconds for a move, five seconds is added after they complete their move. This ensures that the main time left on the clock can never increase even if

1428-469: A player uses ten or more seconds for a move, ten seconds are added after they complete their move. If the player uses five seconds, only those five seconds are returned to the clock. This ensures that the main time left on the clock can never increase even if a player makes fast moves. As with increment, under FIDE and US Chess rules, the delay time is applied to the first move. Bronstein delay and Simple delay are very similar, but not equal. In Bronstein delay

1512-475: A player's final minute, the last 10 seconds are counted one by one.) Similarly, in the televised NHK Cup tournament , the player has 30 seconds per move plus 10 extra one-minute periods which may be used as needed. When analog game clocks are used to enforce byo-yomi, it is more convenient to assign additional time for a block of moves, rather than for each move. In Canadian byo-yomi , a player typically gets 5 minutes for 10 to 20 moves. The IGS Go server uses

1596-468: A regular move, place one of these pieces on the board (as in shogi and crazyhouse ), called dropping the piece. Pieces in reserve may be dropped on any vacant square, including squares where the piece delivers check or checkmate; however, pawns may not be dropped on the first or last rank . (A variant does not allow dropped pieces to deliver check.) Dropped pawns may promote , but all promoted pawns convert back to pawns when captured. In play over

1680-519: A similar system, but the byo-yomi time is variable and always covers 25 moves. Thus the time control "20 minutes + 15 minutes byoyomi" on IGS means that after the initial 20 minutes of thinking time are over, a player is granted 15 additional minutes, which may be spent however they choose. If these minutes expire before they have made 25 more moves, they lose. If they make 25 more moves in less than 15 minutes, they are granted another 15 minutes of byo-yomi, and so on indefinitely. Canadian byo-yomi imposes

1764-456: A specified amount of time is added to the player's main time after each move, unless the player's main time ran out before they completed their move. For example, if the time control is "G/90;inc30" (90 minutes of main time per player, with a 30-second increment each move), each player gets an additional 30 seconds added to their main time after each move, unless the player's main time ran out first. Under FIDE and US Chess rules, each player gets

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1848-408: A tournament." Arguments supporting a negative view of bughouse include that it distorts typical chess pattern recognition and that it too heavily emphasizes tactical play at the expense of positional strategy. For example, in bughouse, one can just drop a pawn to compensate for a weakness created by moving one, unlike normal chess. It also lacks endgame play due to pieces being recycled, thereby reducing

1932-416: Is allotted a specific amount of time for arguments. Analog clocks are equipped with a "flag" that falls to indicate the exact moment the player's time has expired. Analog clocks use mechanical buttons. Pressing the button on one player's side physically stops the movement of that player's clock and releases the hold on the opponent's. The drawbacks of the mechanical clocks include accuracy and matching of

2016-452: Is altered due to existence of premove and lag . The latter can influence the diagonal time difference significantly, and it is good sportsmanship to restart the game when this difference gets too large. ICS compatible interfaces particularly suitable for bughouse include Thief and BabasChess . They have the ability to display both boards at the same time and store played or observed games, they also have partner communication buttons and

2100-549: Is an example bughouse game in the BPGN format. Little is known on the history of bughouse, but it seems to have developed in the early 1960s. It is now quite popular as a diversion of regular chess in local chess clubs throughout Europe and the US. Grandmasters such as Joel Benjamin , Yasser Seirawan , Andy Soltis , John Nunn , Jon Speelman , Sergey Karjakin , Michael Adams , Emil Sutovsky and Michael Rohde have been known to play

2184-415: Is controversial among chess teachers. While some instructors find beneficial learning outcomes for bughouse, most do not consider it to have a positive effect, especially for novice chess players. According to Susan Polgar , "If your children want to play bughouse for fun, it is OK. But just remember that it is not chess and it has no positive value for chess. In fact, I absolutely recommend no bughouse during

2268-437: Is counting down is the delay time or the main time. Simple delay is the form of delay most often used in the US, while Bronstein delay is the form of delay most often used in most other countries. The players may take more or less time over any individual move. The opening moves in chess are often played quickly due to their familiarity, which leaves the players more time to consider more complex and unfamiliar positions later. It

2352-401: Is essential in a good defense. When one partner is under attack, the other partner should be aware of which pieces hurt most. Sitting strategies might be necessary, and it is therefore important for the defending player to play quickly. Often, accepting a sacrifice can be lethal, while, on the other hand, it results in the attacker having a piece less to play with and the defender's partner having

2436-485: Is more important than the difference on the clock between opponents on the same board. At the higher levels (>2000), players move very quickly, especially in the opening, as a time advantage of as little as 10 seconds can be more important than seemingly decisive positional advantages. Apart from active communication, a good bughouse player tries to coordinate silently by keeping an eye on the other board and adapting moves accordingly. This can mean as little as glancing at

2520-418: Is pawn=1, bishop=knight=rook=2 and queen=4. Captured pieces are passed on, and thus what happens on one board influences what happens on the other board. It is, therefore, natural for team members to communicate during game play. A common request of an attacking player would be "trades are good," while players in trouble may ask their partners to hold trades with "trades are bad." Similarly, a player can request

2604-418: Is played online in the same way as over the board, but some aspects are unique to online bughouse. In games over the board, communication is heard by all players, while in online bughouse it is usually done via private messages between two partners. This makes communication a more powerful weapon. It is also easier to coordinate as the second board is more visible on the screen than over the board. The time aspect

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2688-592: Is pressed and the time that the activated clock actually begins to count down. United States Patent 5,420,830 was issued on May 10, 1995, and subsequently assigned to the United States Chess Federation by the inventors. As with the Fischer clock, the benefit of the delay clock is to reduce the likelihood that a player with positional or material superiority will lose a match solely because of the expiration of time on that player's time clock. In

2772-538: Is the form of delay most often used in the United States, while the Bronstein delay is more often used in most other countries. Time control has also been utilised in some game shows : Game clock A chess clock is a device that comprises two adjacent clocks with buttons to stop one clock while starting the other, so that the two clocks never run simultaneously. The clocks are used in games where

2856-408: Is uncommon. This timing method is also used in shogi . The word is borrowed from Japanese ; the term literally means "counting the seconds", or more generally, "countdown". After the main time is depleted, a player has a certain number of periods (for example five periods, each of thirty seconds). If a move is completed before the time expires, the time period resets and restarts the next turn. If

2940-410: Is used in excess, so that overstepping the allotted time by 61 seconds carries a 20-point penalty; a player who oversteps by 10 minutes automatically loses; in this case, their opponent is given enough additional points to win by one point, if they were not already in the lead at that time. Each player's clock starts with a specified time (such as one minute or ten minutes). While one player is deciding

3024-401: Is very much in its infancy. While there is no over-the-board world championship , an online world championship is sponsored by chess.com. Participants in the 2021 tournament included Grandmasters Nils Grandelius and Jeffery Xiong . Xiong, playing with partner catask (who had won the 2021 Crazyhouse World Championship), won the 2021 event. A few countries do organize bughouse tournaments within

3108-486: The FIDE World Chess Championship 1998 . Nowadays most top level tournaments and tournaments outside the United States use Fischer's system. An increasing number of lower level tournaments in the US are also starting to use Fischer's system. Other aspects of Fischer's patent, such as a synthesized voice announcing how much time the players have, thus eliminating the need for them to keep looking at

3192-513: The 1960s. There are references to four-player chess with two boards in German chess articles going back to the 1820s, but there is no known direct connection. There are references to a bughouse-like game in the 1930's, perhaps evolved by players like Alekhine who visited Japan and witnessed Shogi . Team 2, Board A Team 1, Board A Team 2, Board B Team 1, Board B Bughouse is a chess variant played on two chessboards by four players in teams of two. Each team member faces one opponent of

3276-417: The United States, delay is still widely used, but increment is becoming more popular. Sudden death : The simplest time control is "sudden death", in which players must make a predetermined number of moves in a certain amount of time or forfeit the game immediately. A particularly popular variant is blitz chess , in which each player is given a short time, such as five minutes, on the clock in which to play

3360-403: The actual counting of time occurs toward the end of one player's time. A typical time control is "60 minutes + 30 seconds byo-yomi", which means that each player may make as many or as few moves as they choose during their first 60 minutes of thinking time, but after the hour is exhausted, they must make each move in thirty seconds or less. To enforce byo-yomi, a third person or a game clock with

3444-399: The amount of time is added after the move has been made; this distinction may be crucial when a player is running out of time. The advantage of Bronstein delay is that a player can always quickly see exactly how much time they have for their next move without having to mentally add the main and delay time. The advantage of Simple delay is that a player can always tell whether the time that

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3528-425: The amount of time is added after the move has been made; this distinction may be crucial when a player is running out of time. The advantage of the Bronstein delay is that the player can easily see how much time is remaining without mentally adding the delay to the main clock. The advantage of the simple delay is that the player can always tell whether the delay time or the main time is counting down. The simple delay

3612-433: The board, a promoted pawn can be put on its side to indicate promotion. A pawn placed on the second rank may move two squares on its first move, and, if it lands directly next to an enemy pawn, be captured en passant. A rook placed on the rook's typical starting square (a1, h1, a8, h8) may take part in castling. Each player must keep the reserve or stock pieces on the table in front of the board, always visible to all players of

3696-444: The board. Time control A time control is a mechanism in the tournament play of almost all two-player board games so that each round of the match can finish in a timely way and the tournament can proceed. For turn-based games such as chess , shogi or go , time controls are typically enforced by means of a game clock , which counts time spent on each player's turn separately. A player that spends more time than

3780-403: The clock, and the player in overtime counts out the required number of stones and sets the remaining stones out of reach so as not to become confused, whilst the opponent sets the clock to the overtime period. If all the moves are made in time, then another period of overtime starts — another set of stones and the timer again reset to the overtime period. If all the moves are not made in time,

3864-418: The clock, have not been adopted. On March 10, 1994, a patent application was filed by inventors Frank A. Camaratta Jr. of Huntsville, Alabama, and William Goichberg of Salisbury Mills, New York, for a game timer especially suitable for playing the game of chess, which employed a (simple) "delay" feature. The game timer provides, among other features, a user-definable delay between the time the activation button

3948-432: The clocks, with "sudden death" being the simplest. A chess clock consists of two adjacent clocks with buttons to stop one clock while starting the other, so that the two clocks never run simultaneously. The devices are used in chess and other two-player games where the players move in turn. The purpose is to keep track of the total time each player takes for their own moves, and ensure that neither player overly delays

4032-505: The entire game. Increment (also known as Bonus and Fischer since former World Chess Champion Bobby Fischer patented this timing method): a specified amount of time is added to the players main time each move, unless the player's main time ran out before they completed their move. For example, if the time control is 90+30 (ninety minutes of main time per player with a thirty-second increment each move), each player gets an additional thirty seconds added to their main time for each move, unless

4116-406: The expectation that one's opponent will be moving quickly. Levon Aronian is among those who view bughouse as beneficial "for players who know chess well already. ... I started to play bug when I was already at master level, [you] see, and I think bughouse is good for the imagination, to develop new ideas." For Joel Benjamin , bughouse trains players to pay closer attention to empty squares on

4200-494: The fast pace at which the game is played, bughouse games are rarely recorded in games played over the board. With the arrival of online chess it has become possible to systematically record games. The format in which this is done is the bughouse portable game notation (BPGN), an extension of the Portable Game Notation for chess. Software such as BPGN viewer can be used to replay and analyse bughouse games. Below

4284-408: The first 40 moves and longer. In Go , anything under twenty minutes could be considered "blitz". The exact approach to using a game clock to regulate games varies considerably. This is the simplest methodology. Each player is assigned a fixed amount of time for the whole game. If a player's main time expires, they generally lose the game. Here the game time is separated into two basic domains:

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4368-411: The first digital chess clock as a project for an undergraduate EE course. Typical of most inventions, it was crude compared to the products on the market many years later and was limited by the technology that existed at the time. For example, the display was implemented via red LEDs, which required significant power and, as a result, the clock had to be plugged into a wall outlet. The high cost of LEDs at

4452-581: The first few moves and it is important to develop at this stage as there is often not enough time to do so later. Development also helps to defend against early piece drop attacks. The algebraic chess notation for chess can be used to record moves in bughouse games. Different notations for piece drops are possible. The internet chess servers FICS and Internet Chess Club use the at-sign @ , as in N@f1 (knight drop at f1), Q@e6+ (queen drop with check at e6) or P@h7# (pawn drop with checkmate at h7). Because of

4536-412: The first move, regardless of how much time they spend on each move. Thus if a player thinks for eight seconds before making their first move, they will have five minutes and four seconds on their clock after making it. After using all of their main time, a player must make a certain number of moves within a certain period of time — for example, twenty moves within five minutes. In Go , players stop

4620-479: The game is referred to as simultaneous bughouse. It can also be played with just one clock by playing the boards in a specific order (White A, White B, Black B, Black A) and pressing the clock after each move. This variation is suitable for correspondence play . Bughouse can be played with three or more boards. The game is played in exactly the same way as normal bughouse with boards placed with alternating colours and two players and one clock per board. On capturing

4704-533: The game. Invented by Thomas Bright Wilson of Manchester Chess Club, the clocks were first used during competition at the London 1883 tournament . Chess clocks were first used extensively in tournament chess , and are often called game clocks . Their use has since spread to tournament Scrabble , shogi , Go , and nearly every competitive two-player board game , as well as other types of games. They have also been used in some legal settings where each side or party

4788-407: The game. Bughouse chess is usually played with chess clocks to prevent players from waiting indefinitely to be passed a piece. Clocks are placed on the outside of the adjacent boards so that all players can see both clocks. At the start of the game, the players with the black pieces start the clocks simultaneously. Bughouse is usually played using clock move , meaning players are committed to

4872-545: The game. Such methods exact a points penalty, or fine, on the player who breaches their time limit. One example occurs in Go, where the Ing Rules enforce fines on breaches of main time and overtime periods. The rules may also provide for a sudden death time control in addition to the penalty. In tournament Scrabble , the time control is standardized to 25 minutes per side with a 10-point penalty for each minute or part thereof that

4956-406: The game. One of the strongest matches on record (in terms of chess players' ratings) took place following the 2014 Sinquefield Cup , with Magnus Carlsen and Maxime Vachier-Lagrave teaming up against Fabiano Caruana and Levon Aronian – all four being among the top ten chess players in the world at the time. With the absence of an International Federation , over-the-board competitive bughouse

5040-515: The game. They can, for instance, ask for a specific piece, for more trades, ask to hold a piece, suggest moves or ask their partner to stall. Shouts like "Knight mates!" or "Don't give up a Bishop!" are common and can lead to seemingly absurd sacrificial captures on the other board. Partners are not allowed to physically act on the other board. It is possible to play the game with just two players (one per team) by having each player move on two boards. Analogously to simultaneous chess, this way of playing

5124-463: The increment for the first move as well. For example, with "G/3;inc2", each player starts with three minutes and two seconds on the first move. Not all digital chess clocks automatically give the increment for the first move; for those that don't, the increment time has to be added manually. In the simple delay (also known as the US delay ), the clock waits for a fixed delay period during each move before

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5208-458: The length of time given to the players. In chess , the categories of timed games are: " bullet ", " blitz ", " rapid ", and classical . " Bullet " games are the fastest, with either a very short time limit per move (such as ten seconds) or a very short total time (such as one or two minutes). " Blitz " games typically give five to ten minutes per player, and " rapid " games give between ten and sixty minutes. Classical can go to 90 minutes for

5292-424: The linchpin of Fischer's clock patented ten years later. In this way, the players would never be desperately short of time. This timing method is occasionally called "accumulation" but it is usually called "increment", "bonus", or "Fischer". The increment time control was first used in the privately organised 1992 Fischer–Spassky match , and quickly became popular in the wider chess world, being subsequently used in

5376-409: The main time and the overtime. To switch between the two requires some trigger event, often the expiration of the main time. In chess , reaching a fixed number of moves can trigger the gain of a fixed amount of extra time. This usually occurs in long games after the 40th move: e.g. 120 minutes to complete the first 40 moves, and another 30 minutes added to the leftover 120 minutes to complete the rest of

5460-418: The national chess federation. Examples include: Other tournaments are organized privately: Since 1995, Bughouse has been available online at chess servers such as FICS and ICC and, as of 2016, at Chess.com . FICS was historically the most active server for bughouse, attracting the world's best players like Levon Aronian , but it is much more likely to find a game more quickly at chess.com . The game

5544-408: The need for precise moves. In addition, the lack of control over teammates' boards introduces randomness that is not encountered in normal chess. Further, many claim that since there is no set order of moves between the two boards, normal calculation ability is diminished. It also shares criticisms with speed chess in general, potentially encouraging a habit of moving too fast or playing unsoundly with

5628-463: The number of moves. But it successfully addressed the original goals of the project (accurate and matched timing). The first commercially available digital chess clock was patented in 1975 by Joseph Meshi and Jeffrey R. Ponsor . They named it the Micromate-80. There was only one made and this was tested by chess players in multiple tournaments. Three years later a much-improved Micromate-180

5712-401: The other board before trading queens, or as much as playing an opening adapted to the other board. Attacking the king can mean checking the opponent but also controlling vital squares around the king. It is an essential part of bughouse gameplay. From a player's perspective, attacking the king has important advantages as opposed to defending or attempting to win material: Partner communication

5796-404: The other team. Partners sit next to each other and one player per team has black pieces, while the other has white pieces. Each player plays the opponent as in a standard chess game, with the exception of the rules specified below. A player capturing a piece immediately passes that piece to their partner. The partner keeps these pieces in their reserve and may, on their turn, instead of playing

5880-452: The player has lost on time . This is written as main time + number of moves to be completed in each time period in time period . In Progressive Canadian Overtime the required rate of play alters in additional overtime periods — EG 1hour + 10 in 5, 20 in 5, 30 in 5, 40 in 5 etc. These are the timing methods most often used in chess. In increment (also known as bonus and Fischer , after Bobby Fischer 's patent on it),

5964-477: The player has one minute per move plus four extra one-minute packets which may be used as needed, e.g. four moves of two minutes each, or one move of five minutes, or any other combination. In higher-level tournaments, such as the Kisei tournament, the player's time is often composed entirely of byo-yomi periods (for example, in an eight-hour game, the player may have 480 periods of one minute each), rather than having

6048-497: The player's main time ran out first. Under FIDE and US Chess rules, the increment is applied to the first move as well. For example, for 3+2 each player starts with three minutes and two seconds on the first move. Not all digital clocks automatically give the increment for move one and thus for those that don't, the increment time has to be added manually to the main time so each player gets the increment for move one. In online chess , players may make multiple premoves (such as moving

6132-408: The player's main time starts counting down. For example, if the delay is ten seconds, the clock waits for ten seconds each move before the main time starts counting down. The Bronstein delay (named after David Bronstein , its inventor), like increment, adds a fixed amount of time after each move, but no more than the amount of time spent to make the move. For example, if the delay is ten seconds and

6216-413: The relative advantage becomes larger. Because new pieces come in, there is no endgame play in bughouse and material is therefore less important. It is common to sacrifice pieces in bughouse while attacking, defending, or hunting down a certain piece which one's partner requires. The material balance of a position can be calculated by adding up the piece values of each player's pieces. In standard chess,

6300-469: The reserve of pieces is taken into account (e.g., even if one board repeats the same position after three moves, it is not a draw if the piece reserve changes). Alternatively, when one board finishes, play can continue on the other board. In this case, pieces in reserve can still be dropped, but no new pieces are coming in. The outcome of the match is then decided by adding the score of the two boards. Partners are normally allowed to talk to each other during

6384-420: The seventh rank, one step away from promotion, which further adds to their importance. Long-range pieces like the queen or the rook lose relative value, due to the constantly changing pawn structure . They are also more likely to be hemmed in. A valuation system, first suggested by the popular and one-time highest rated bughouse player André Nilsson of Sweden ( ICC and FICS nick Gnejs), often applied to bughouse

6468-399: The time control allows is penalized, usually by the loss of the game. Time pressure (or time trouble or Zeitnot ) is the situation where one player has very little time on their clock to complete their remaining moves. The amount of time given to each player to complete their moves will vary from game to game. However, most games tend to change the classification of tournaments according to

6552-609: The time is allocated between two parties. The purpose is to keep track of the total time each party takes and prevent delays. Parties may take more or less time over any individual move. Chess clocks were first used extensively in tournament chess , beginning with a competition at the London 1883 tournament . They are often called game clocks , as their use has since spread to tournament Scrabble , shogi , Go , and nearly every competitive two-player board game , as well as other types of games. Various designs exist for chess clocks and different methods of time control may be employed on

6636-435: The time meant that only one set of digits could be displayed: that of the player whose turn it was to move. This meant that each player's time had to be multiplexed to the display when their time was running. In 1973, LSI chips were not readily or cheaply available, so all the multiplexing and logic was enabled using chips consisting of four two-input TTL NAND gates , resulting in excessive power consumption. Being plugged into

6720-434: The time that it takes for their partner to make three moves. The match ends when the game on either board ends. A game is won when one player gets checkmated , resigns, runs out of time, or makes an illegal move. The match can be drawn by agreement or when two players on opposite teams run out of time or are checkmated simultaneously. Threefold repetition may apply to a single board; however, players should be mindful that

6804-400: The two clocks, and matching of the indicators (flags) of time expiration. Additional time cannot easily be added for more complex time controls, especially those that call for an increment or delay on every move, such as some forms of byoyomi . In 1973, to address the issues with analog clocks, Bruce Cheney , a Cornell University electrical engineering (EE) student and chess player, created

6888-426: The wall is obviously a major drawback, but had one advantage: the timebase for the clock was driven off a rectified version of the alternating current mains frequency . Each player had a separate counter and, in a parallel to the original mechanical architecture, one player's counter was disabled while the other's was running. The clock only had one mode: time ran forward. It could be reset, but not set. It did not count

6972-522: Was produced alongside Meshi's MBA thesis , "Demand Analysis for a New Product (The Digital Chess Clock)", at San Diego State University , while Meshi and Ponsor continued to develop digital gaming. Digital clocks and Internet gaming have spurred a wave of experimentation with more varied and complex time controls than the traditional standards. Time control is commonly used in modern chess in many different methodologies . One particularly notable development, which has gained quite wide acceptance in chess,

7056-426: Was proposed by former world champion Bobby Fischer , who in 1988 filed for US patent 4,884,255 (awarded in 1989) for a new type of digital chess clock. Fischer's digital clock gave each player a fixed period of time at the start of the game and then added a small amount after each move. Joseph Meshi called this "Accumulation" as it was a main feature of his patented Micromate-180 (US Patent 4,247,925 1978). This became

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