Buraco is a Rummy -type card game in the Canasta family for four players in fixed partnerships in which the aim is to lay down combinations in groups of cards of equal rank and suit sequences, there being a bonus for combinations of seven cards or more. Buraco is a variation of Canasta which allows both standard melds (groups of cards of the same value) as well as sequences (cards in numerical order in the same suit). It originated from Uruguay and Argentina in the mid-1940s, with apparent characteristics of simplicity and implications that are often unforeseeable and absolutely involving. Its name derives from the Portuguese word "buraco" which means “hole”, applied to the minus score of any of the two partnerships. The game is also popular in the Arab world, specifically in the Persian Gulf ; where it is known as 'Baraziliya' (Brazilian). Another popular variation of Buraco is Italian .
53-407: Buraco is played with two 52-card decks of standard playing cards, and 2 jokers for each deck, for a total of 108 cards. Team members sit opposite each other, so that no team member is sitting next to their own teammate. Before beginning the game, the players cut the deck to establish who deals first. The player from the team who has the lowest card must deal to the player of the other team who has cut
106-448: A deck or pack of playing cards which are identical in size and shape. Each card has two sides, the face and the back . Normally the backs of the cards are indistinguishable. The faces of the cards may all be unique, or there can be duplicates. The composition of a deck is known to each player. In some cases several decks are shuffled together to form a single pack or shoe . Modern card games usually have bespoke decks, often with
159-445: A meld is a set of matching cards, typically three or more, that earn a player points and/or allow them to deplete their hand. Melds typically come in sequences of ascending cards belonging to the same suit known as runs ( 8 ♠ 9 ♠ 10 ♠ ) or sets/groups of cards of identical rank ( 8 ♠ 8 ♣ 8 ♥ ). Other ones may be marriage (e.g. K ♥ and Q ♥ ) and bezique (Q ♠ and J ♦ ). Melding
212-471: A descendant of Noddy , and Whist , a development of English Trump or Ruff ('ruff' then meaning 'rob') in which four players were dealt 12 cards each and the dealer 'robbed' from the remaining stock of 4 cards. Piquet was a two-player, trick-taking game that originated in France, probably in the 16th century and was initially played with 36 cards before, around 1690, the pack reduced to the 32 cards that gives
265-557: A move if possible or desired, and then discard a card to a discard pile . Almost all the games of this group are in the rummy family, but Golf is a non-rummy example. As the name might suggest, players exchange hand cards with a common pool of cards on the table. Examples include Schwimmen , Kemps , James Bond and Whisky Poker. They originated in the old European games of Thirty-One and Commerce . A very old round game played in different forms in different countries. Players are dealt just one card and may try and swap it with
318-455: A neighbor to avoid having the lowest card or, sometimes, certain penalty cards. The old French game is Coucou and its later English cousin is Ranter Go Round , also called Chase the Ace and Screw Your Neighbour. A family of such games played with special cards includes Italian Cucù , Scandinavian Gnav , Austrian Hexenspiel and German Vogelspiel . Games involving collecting sets of cards,
371-554: A new sequence. This concept spread to other 17th and 18th century games including Poque , Comete , Emprunt , Manille , Nain Jaune and Lindor , all except Emprunt being still played in some form today. It was the 17th century that saw the second of the two great innovations being introduced into trick-taking games: the concept of bidding. This first emerged in the Spanish game of Ombre , an evolution of Triomphe that "in its time,
424-494: A vast amount of cards, and can include number or action cards. This type of game is generally regarded as part of the board game hobby. Games using playing cards exploit the fact that cards are individually identifiable from one side only, so that each player knows only the cards they hold and not those held by anyone else. For this reason card games are often characterized as games of chance or "imperfect information"—as distinct from games of strategy or perfect information , where
477-474: Is François Rabelais , whose fictional character Gargantua played no less than 30 card games, many of which are recognisable. They include: Aluette , Bête , Cent, Coquimbert , Coucou , Flush or Flux, Gé (Pairs), Gleek , Lansquenet , Piquet , Post and Pair , Primero , Ronfa , Triomphe , Sequence, Speculation , Tarot and Trente-et-Un ; possibly Rams , Mouche and Brandeln as well. Girolamo Cardano also provides invaluable information including
530-410: Is also popular. Most patience or card solitaire games are designed to be played by one player, but some are designed for two or more players to compete. Patience games originated in northern Europe and were designed for a single player, hence its subsequent North American name of solitaire. Most games begin with a specific layout of cards, called a tableau , and the object is then either to construct
583-633: Is considered one of the national card games of Italy. Cassino is the only fishing game to be widely played in English-speaking countries. Zwicker has been described as a "simpler and jollier version of Cassino", played in Germany. Tablanet (tablić) is a fishing-style game popular in Balkans . The object of a matching (or sometimes "melding") game is to acquire particular groups of matching cards before an opponent can do so. In Rummy , this
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#1732787870529636-413: Is done through drawing and discarding, and the groups are called melds. Mahjong is a very similar game played with tiles instead of cards. Non-Rummy examples of match-type games generally fall into the "fishing" genre and include the children's games Go Fish and Old Maid . In games of the war group, also called "catch and collect games" or "accumulating games", the object is to acquire all cards in
689-483: Is first mentioned in a French translation of a 1440 sermon by the Italian, Saint Bernadine , the name actually referring to two different card games: one like Pontoon and one like Commerce . In the 16th century printed documents replace handwritten sources and card games become a popular topic with preachers, autobiographists and writers in general. A key source of the games in vogue in France and Europe at that time
742-408: Is the game of President , which is probably derived from an Asian game. Card exchange games form another large category in which players exchange a card or cards from their hands with table cards or with other players with the aim, typically, of collecting specific cards or card combinations. Games of the rummy family are the best known. In these games players draw a card from stock , make
795-415: Is typical in games of the rummy family , such as canasta and gin . It is also used in other games such as mahjong . Melds are also made in some trick-taking games, such as pinochle and bezique . This card game –related article is a stub . You can help Misplaced Pages by expanding it . Card game A card game is any game that uses playing cards as the primary device with which
848-570: The Piquet pack its name. Reversis is a reverse game in which players avoid taking tricks and appears to be an Italian invention that came to France around 1600 and spread rapidly to other countries in Europe. In the mid-17th century, a certain game named after Cardinal Mazarin , prime minister to King Louis XIV , became very popular at the French royal court. Called Hoc Mazarin , it had three phases,
901-719: The 18th century and is mentioned several times, for example, in Jane Austen 's Pride and Prejudice . The first rules of any game in the German language were those for Rümpffen published in 1608 and later expanded in several subsequent editions. In addition, the first German games compendium, Palamedes Redivivus appeared in 1678, containing the rules for Hoick ( Hoc ), Ombre, Picquet (sic), Rümpffen and Thurnspiel. The evolution of card games continued apace, with notable national games emerging like Briscola and Tressette (Italy), Schafkopf (Bavaria), Jass (Switzerland), Mariage ,
954-522: The actual cards. In point-trick games, the number of tricks is immaterial; what counts is the value, in points, of the cards captured. Many common Anglo-American games fall into the category of plain-trick games . The usual objective is to take the most tricks, but variations taking all tricks, making as few tricks (or penalty cards) as possible or taking an exact number of tricks. Bridge , Whist and Spades are popular examples. Hearts , Black Lady and Black Maria are examples of reverse games in which
1007-472: The aim is to avoid certain cards. Plain-trick games may be divided into the following 11 groups: Point-trick games are all European or of European origin and include the Tarot card games . Individual cards have specific point values and the objective is usually to amass the majority of points by taking tricks, especially those with higher value cards. There are around nine main groups: In beating games
1060-462: The ancestor of Austria's Schnapsen and Germany's Sixty-Six , and Tapp Tarock , the progenitor of most modern central European Tarot games . Whist spread to the continent becoming very popular in the north and west. In France, Comet appeared, a game that later evolved into Nain Jaune and the Victorian game of Pope Joan . Card games may be classified in different ways: by their objective, by
1113-422: The beginning of the game. The first play is made by the person sitting to the left of the dealer. The top card is drawn from the stock and if the player likes that card, then it is placed into the first player's hand. If the first player does not want the first card of the game, then that card is immediately turned face-up to the side of the stock to begin the discard pile, and the first player draws another card from
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#17327878705291166-440: The best known of which is Happy Families . Highly successful is its German equivalent, Quartett, which may be played with a Skat pack , but is much more commonly played with proprietary packs. Games involving passing cards to your neighbors. The classic game is Old Maid which may, however, be derived from German Black Peter and related to the French game of Vieux Garçon . Pig , with its variations of Donkey and Spoons ,
1219-514: The current position is fully visible to all players throughout the game. Many games that are not generally placed in the family of card games do in fact use cards for some aspect of their play. Some games that are placed in the card game genre involve a board. The distinction is that the play in a card game chiefly depends on the use of the cards by players (the board is a guide for scorekeeping or for card placement), while board games (the principal non-card game genre to use cards) generally focus on
1272-399: The deck. Examples include most War type games, and games involving slapping a discard pile such as Slapjack . Egyptian Ratscrew has both of these features. Climbing games are an Oriental family in which the idea is to play a higher card or combination of cards that the one just played. Alternatively a player must pass or may choose to pass even if able to beat. The sole Western example
1325-399: The discarded card is no longer touched by the discarding player. After throwing away a card to the discard pile, no other move (e.g., putting down more cards, substituting cards, changing the discarded card) is permitted until the player's next turn. If a player plays all the cards in their hand and their team has not yet taken a hand from the pot, then the player picks-up the next hand from
1378-518: The earliest rules of Trappola . Among the most popular were the games of Flusso and Primiera, which originated in Italy and spread throughout Europe, becoming known in England as Flush and Primero . In Britain the earliest known European fishing game was recorded in 1522. Another first was Losing Loadum , noted by Florio in 1591, which is the earliest known English point-trick game . In Scotland,
1431-400: The equipment used (e.g. number of cards and type of suits), by country of origin or by mechanism (how the game is played). Parlett and McLeod predominantly group cards games by mechanism of which there are five categories: outplay, card exchange, hand comparison, layout and a miscellaneous category that includes combat and compendium games. These are described in the following sections. Easily
1484-462: The far more interesting games of Costly Colours and Cribbage . Players play in turn and add the values of the cards as they go. The aim is to reach or avoid certain totals and also to score for certain combinations. In fishing games, cards from the hand are played against cards in a layout on the table, capturing table cards if they match. Fishing games are popular in many nations, including China, where there are many diverse fishing games. Scopa
1537-409: The final one of which evolved into a much simpler game called Manille that was renamed Comète on the appearance of Halley's Comet in 1682. In Comète the aim is to be first to shed all one's hand cards to sequences laid out in rows on the table. However, there are certain cards known as ' stops ' or hocs : cards that end a sequence and give the one who played it the advantage of being able to start
1590-499: The first hand is crossed over the second and they are both stacked in a corner of the card table. These two hands are called the ' pots " (in Portuguese "the dead"). While the pots are being made, the dealer distributes eleven cards to each player one by one in a round-robin manner; these cards are called the players’ hand (s). If during the dealing any mistake is made then (e.g., one card too many, one card too few, cards upturned)
1643-423: The first sets of rules, those for Piquet appearing in 1632 and Reversis in 1634. The first French games compendium, La Maison Académique , appeared in 1654 and it was followed in 1674 by Charles Cotton 's The Compleat Gamester , although an earlier manuscript of games by Francis Willughby was written sometime between 1665 and 1670. Cotton records the first rules for the classic English games of Cribbage ,
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1696-478: The game is played, whether the cards are of a traditional design or specifically created for the game (proprietary). Countless card games exist, including families of related games (such as poker ). A small number of card games played with traditional decks have formally standardized rules with international tournaments being held, but most are folk games whose rules may vary by region, culture, location or from circle to circle. Traditional card games are played with
1749-450: The game of Mawe , testified in the 1550s, evolved from a country game into one played at the royal Scottish court, becoming a favorite of James VI . The ancestor of Cribbage – a game called Noddy – is mentioned for the first time in 1589, "Noddy" being the Knave turned for trump at the start of play. The 17th century saw an upsurge in the number of new games being reported as well as
1802-505: The hands and the pots must be re-dealt. Responsibility for dealing the cards always proceeds clockwise from game to game. The remaining cards, placed face-down in the center of the table, make the stock . One card from the stock is placed face-up to its side, becoming the first card of the discard pile . Each team has its own collection of runs (in Portuguese "table") that are shared by both players; that is, both players build on each other's runs in turn. A player from one team may not play on
1855-471: The highest card. In the case of two identical cards being chosen, two new cards must be cut. The dealer shuffles and the player to their right cuts the deck. The opponent sitting to the right of the dealer attempts to cut exactly twenty-two cards off the top of the deck. If exactly twenty-two cards are cut off the top of the deck, then that team immediately gains one hundred extra points. This person uses these cards to make two (2) hands of eleven cards each, and
1908-430: The idea is to beat the card just played if possible, otherwise it must be picked up, either alone or together with other cards, and added to the hand. In many beating games the objective is to shed all one's cards, in which case they are also "shedding games". Well known examples include Crazy Eights , Mau Mau , Durak , and Skitgubbe . This is a small group whose ancestor is Noddy , now extinct, but which generated
1961-409: The largest category of games in which players have a hand of cards and must play them out to the table. Play ends when players have played all their cards. Trick-taking games are the largest category of outplay games. Players typically receive an equal number of cards and a trick involves each player playing a card face up to the table – the rules of play dictating what cards may be played and who wins
2014-410: The latter being the game played by the aforementioned card cheats. All three are recorded during the 15th century, along with Karnöffel , first mentioned in 1426 and which is still played in several forms today, including Bruus , Knüffeln , Kaiserspiel and Styrivolt . Since the arrival of trick-taking games in Europe in the late 14th century, there have only been two major innovations. The first
2067-458: The match. A team with less than fifteen hundred points in the match must initially meld a minimum of fifty points. A team with fifteen hundred or more points in the match must initially meld a minimum of seventy-five points. If a team fails to meld the minimum initial number of points, then all the runs are placed back into the hand of the player and fifteen more points are added to the initial number to meld for that team during that game. The sum of
2120-749: The notable exceptions of the British Isles , the Iberian Peninsula , and the Balkans . However, we do not know the rules of the early Tarot games; the earliest detailed description in any language being those published by the Abbé de Marolles in Nevers in 1637. The concept of trumps was sufficiently powerful that it was soon transferred to games played with far cheaper ordinary packs of cards, as opposed to expensive Tarot cards. The first of these
2173-410: The other team's runs. Runs can be made in one of two ways: Runs of seven or more cards earn extra points for the team, and are classified in one of two ways: The first team to accumulate two thousand or more points wins the match. There are multiple games during a match. Points are earned by making runs of three or more cards face-up on the table, and each card played in a run earns a point value for
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2226-428: The players' positions on the board, and use the cards for some secondary purpose. Despite the presence of playing cards in Europe being recorded from around 1370, it is not until 1408 that the first card game is described in a document about the exploits of two card sharps ; although it is evidently very simple, the game is not named. In fact the earliest games to be mentioned by name are Gleek , Ronfa and Condemnade,
2279-399: The pot, then the player with that new hand will either: If a team ends the game (If a player plays all the cards in their hand and the team has taken a hand from the pot and the team has at least one clean run), then that team adds one hundred points to their team's total score for the match. The first draw of the game varies from subsequent draws in every game as there is no discard pile at
2332-401: The pot. The player who has melded all their cards takes a hand from the pot and if the player: If a team has picked up a hand from the pot, and they do not have a clean run, then that team may not play all the cards in either of their hands. If a player plays all the cards in their hand and the team has taken a hand from the pot and the team has at least one clean run, then the game ends. If
2385-430: The stock is empty and there are cards in the pot, then the next hand from the pot will be moved into the stock. In this case, it is certain at least one team will need to subtract points from their total number earned for the match. If the stock is empty and there are not any cards in the pot, then the game is over without either team earning additional points for ending that game. Meld (cards) In card games ,
2438-423: The stock. If the first player accepts the first card of the game then another card may not be drawn by that player on that turn. Melding is the act of displaying your cards face-up on the table to earn points. A team may only begin to place runs onto the table if they meld a minimum number of initial points. This minimum initial meld number varies based upon the total number of points already earned by that team in
2491-405: The table. A player may only meld during their turn. Once a card is melded into a run, it may not be moved into a different run or picked up and placed into a player's hand. However, wildcards may be moved within a run. Aces may rank high or low, and more than one ace may be played in a run. A player's turn ends when a card is discarded by that player from their hand. A discard is complete when
2544-400: The team that played the card. When the game is over, players with cards in their hand that were not melded count negatively against their team's total score for the match. Additionally, if a team did not take a hand from the pot, then they must subtract one hundred points from their team's total score for the match. If the game ends before any cards are played from a new hand picked up from
2597-406: The trick. There are two main types of trick-taking game with different objectives. Both are based on the play of multiple tricks , in each of which each player plays a single card from their hand, and based on the values of played cards one player wins or "takes" the trick. In plain-trick games the aim is to win a number of tricks, a specific trick or as many tricks as possible, without regard to
2650-446: The values of the cards played in the player's turn must equal or exceed the minimum initial meld requirement according to the player/team's total score: Play always proceeds clockwise. Each player begins their turn by drawing. Except for the first draw of the game, drawing can be either: After a player draws, the player can meld for more points by putting any new runs onto the table and adding cards onto their own team's runs already on
2703-506: Was Triomphe , the name simply being the French equivalent of the Italian trionfi . Although not testified before 1538, its first rules were written by a Spaniard who left his native country for Milan in 1509 never to return; thus the game may date to the late 15th century. Others games that may well date to the 15th century are Pochen – the game of Bocken or Boeckels being attested in Strasbourg in 1441 – and Thirty-One , which
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#17327878705292756-568: Was the introduction of trump cards with the power to beat all cards in other suits. Such cards were initially called trionfi and first appeared with the advent of Tarot cards in which there is a separate, permanent trump suit comprising a number of picture cards. The first known example of such cards was ordered by the Duke of Milan around 1420 and included 16 trumps with images of Greek and Roman gods. Thus games played with Tarot cards appeared very early on and spread to most parts of Europe with
2809-537: Was the most successful card game ever invented." Ombre's origins are unclear and obfuscated by the existence of a game called Homme or Bête in France, ombre and homme being respectively Spanish and French for 'man'. In Ombre, the player who won the bidding became the "Man" and played alone against the other two. The game spread rapidly across Europe, spawning variants for different numbers of players and known as Quadrille , Quintille, Médiateur and Solo . Quadrille went on to become highly fashionable in England during
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