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Tom Clancy's Ghost Recon Advanced Warfighter

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Tom Clancy's Ghost Recon Advanced Warfighter ( GRAW ) is a 2006 tactical shooter video game developed and published by Ubisoft . It was released for the Xbox 360 , Xbox , PlayStation 2 and Microsoft Windows . As in previous Ghost Recon games, players command their team while neutralizing hostile forces and completing various mission objectives. These objectives can range from escorting friendly units across the map to rescuing hostages or taking out enemy artillery.

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57-564: The game places emphasis on using cover effectively in order to stay alive, together with sound strategic co-ordination to successfully complete mission objectives. A new feature is the Integrated Warfighter System , a system based upon the Future Force Warrior program. Tom Clancy's Ghost Recon Advanced Warfighter 2 , the game's direct sequel, was released a year later in 2007. The Xbox 360 version

114-861: A 180° emissive visor display, high bandwidth wireless communications, microelectronic/optics combat sensor suite that provides 360° situational awareness, and integrated small arms protection. Described as "Survivability Central", was intended to contain a trio of layers, "the Protective Outer Layer, the Power Centric Layer, and the Life Critical Layer." WPSM was intended to be an on-board physiological and medical sensor suite that would collect and monitor information regarding vital signs such as body temperature, heart rate, blood pressure, hydration and stress levels, sleep status, body positioning and workload capacity of

171-656: A 2 to 20 watt Micro Turbine fueled by a liquid hydrocarbon fuel pack. According to the concept, ten ounces of fuel would power the soldier's integrated electronics ensemble for up to 6 days. Polymeric nanofiber battery patches embedded in the headgear and weapon provide back-up power for three hours. Listed under the Power Vision in the Advanced Technology Demonstrator, the current specifications ask for 24-hour autonomous individual operation and 72-hour continuous autonomous team operations, with

228-408: A choice between using either a third-person or first-person perspective during the campaign mode, and also features a unique covering system that allows the player to duck behind objects for protection from gun-fire while performing tactical maneuvers. In addition, some levels feature on-rail sections in which players must eliminate as many enemies as possible from their airborne transport via the use of

285-579: A deal taking place and recover Guardrail IX, a device capable of disrupting wireless communications, which had been taken from a spy plane that was shot down in Nicaragua . However, complications arise when a coup d'état takes place in Mexico City , forcing Ghost commander General Joshua Keating to abort the mission so that Mitchell's team can locate and extract both Ballantine and Ruiz-Peña, who both went into hiding shortly after Mexican rebels attacked

342-568: A few shots like in the original Tom Clancy's Ghost Recon . However, players are unable to regain lost health in the middle of a mission, and a single headshot or a sustained burst of fire can still kill the player instantly. GRAW features numerous firearms, many based on real weapons, including the Heckler & Koch G36 , the Beretta M9 , and the FN SCAR , in addition to prototypes such as

399-530: A first-person perspective. This version features larger levels than those of the console versions with enemy AI more likely to use ambush tactics, thus greater emphasis is placed upon using squad tactics and having more situational awareness in each mission. The cross-com system in this version is more flexible, capable of issuing more controlled commands to individual squad members, as well as plotting out attack routes and battle plans for other friendly units. In addition, players cannot pick up discarded weapons, unlike

456-530: A fully realized end product sometime in 2032, incorporating research from U.C. Berkeley 's BLEEX exoskeleton project and the Massachusetts Institute of Technology 's Institute for Soldier Nanotechnologies into a final design. This was one of the most important parts. The Army Combat Shirt was developed from this program. Nett Warrior – named after Col. Robert B. Nett  – replaced Land Warrior. Future Force Warrior

513-402: A heat-seeking anti-tank weapon. Unlike other versions, every Ghost member has a maximum weight limit on how much they can carry, with them becoming fatigued from sprinting at a much faster rate the more equipment they are carrying. Weapons are able to be modified with various attachments, such as optical sights, grenade launchers, silencers, and vertical foregrips, and each modification has used on

570-499: A high density, low weight/volume, self-generating/re-generating, reliable, safe power source. Air Warrior was the U.S. Army's next-generation aircrew ensemble, with the final product intended to provide life support, ballistic protection, and nuclear, biological, and chemical (NBC) protection in mission-configurable modules, and was under development with interoperability in mind. The system consists of components integrated to maximize safe aircraft operation and sustain aircrews throughout

627-422: A mission (e.g. helicopters, UAV drones, etc.), by giving them commands on what to do, whether to locate enemies or deal with a particular threat encountered. This system can be used in conjunction with the game's Intel map - a tactical map showing the entire play area and location of objectives, enemies and friendlies/allies - to issue commands. Notably, this gameplay feature varies between the different versions. For

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684-412: A mounted gun, and if a mission provides them with a squad, orders given via the cross-com system apply to the entire squad, and not to individual squad members. Players cannot recover ammo from fallen enemies but can take their weapons if needed; otherwise they must re-arm at either rally points or ammo stations. The Microsoft Windows version of Tom Clancy's Ghost Recon Advanced Warfighter is played from

741-525: A significant rewrite of the SDK, bringing improvements such as more efficient multithreading and a unified code base for all supported platforms. At GDC 2015 , Nvidia made the source code for PhysX available on GitHub , but required registration at developer.nvidia.com. The proprietary SDK was provided to developers for free for both commercial and non-commercial use on Windows , Linux , macOS , iOS and Android platforms. On December 3, 2018, PhysX

798-453: A staple of the offline computer graphics world, where tools such as Autodesk Maya 's nCloth, and Softimage 's Lagoa are widely used. The goal for FleX is to use the power of GPUs to bring the capabilities of these offline applications to real-time computer graphics. On July 5, 2010, Real World Technologies published an analysis of the PhysX architecture. According to this analysis, most of

855-408: A weapon has its advantages and disadvantages. For example, attaching a grenade launcher reduces accuracy and adds weight, while adding a silencer reduces noise and muzzle flash of a weapon at the expense of accuracy and range. The Microsoft Windows version can take advantage of the presence of a PhysX card, however the enhancements are only cosmetic and do not affect gameplay. Online multiplayer on

912-608: A week of release, including 240,000 sales in North America. Europe bought 120,000 copies within three days of release. Sales of Advanced Warfighter ' s computer and Xbox 360 versions rose by another 560,000 copies between April 1 and June 30, 2006. By the end of September, the game's total sales had surpassed 2.4 million units. Advanced Warfighter sold 1.2 million in the United States, 8,903 in Japan, and 200,000 in

969-524: Is a multi-threaded physics simulation SDK. It supports rigid body dynamics , soft body dynamics (like cloth simulation , including tearing and pressurized cloth), ragdolls and character controllers, vehicle dynamics , particles and volumetric fluid simulation . A physics processing unit (PPU) is a processor specially designed to alleviate the calculation burden on the CPU, specifically calculations involving physics. PhysX PPUs were offered to consumers in

1026-451: Is deprecated. FleX is a particle based simulation technique for real-time visual effects . Traditionally, visual effects are made using a combination of elements created using specialized solvers for rigid bodies , fluids, clothing, etc. Because FleX uses a unified particle representation for all object types, it enables new effects where different simulated substances can interact with each other seamlessly. Such unified physics solvers are

1083-479: Is known today as PhysX originated as a physics simulation engine called NovodeX. The engine was developed by Swiss company NovodeX AG, an ETH Zurich spin-off. In 2004, Ageia acquired NovodeX AG and began developing a hardware technology that could accelerate physics calculations, aiding the CPU. Ageia called the technology PhysX, the SDK was renamed from NovodeX to PhysX, and the accelerator cards were dubbed PPUs (Physics Processing Units). In its implementation,

1140-561: The API being run on CUDA -enabled GeForce GPUs . In both cases, hardware acceleration allowed for the offloading of physics calculations from the CPU , allowing it to perform other tasks instead. PhysX and other middleware physics engines are used in many video games today because they free game developers from having to write their own code that implements classical mechanics (Newtonian physics) to do, for example, soft body dynamics . What

1197-496: The GPGPU capabilities of modern GPUs. Modern GPUs are very efficient at manipulating and displaying computer graphics, and their highly parallel structure makes them more effective than general-purpose CPUs for accelerating physical simulations using PhysX. Any CUDA -ready GeForce graphics card (8-series or later GPU with a minimum of 32 cores and a minimum of 256 MB dedicated graphics memory ) can take advantage of PhysX without

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1254-466: The MR-C . The game also makes use of various other pieces of equipment, including tanks, helicopters, armored personnel carriers , and remote-controlled unmanned aerial vehicles , which can be used tactically to overcome obstacles, and scout out the environment, in order to complete objectives. GRAW features three versions of the game that each have slight minor variations in storyline/missions depending on

1311-475: The opposing force . However, the stated concept was not U.S. Army doctrine, and was not intended to answer every situation that Army After Next (the Army's buzzword for future fighting forces) would face; rather, the concept was meant to serve as an end goal to strive to reach or to compromise with current technologies and to stir imagination and dialogue on how these technologies and concepts could help soldiers in

1368-620: The Aguila 7, led by General Ontiveros, and his son Colonel Carlos Ontiveros. Seeking to re-establish order, Ruiz-Peña allows U.S. forces to intervene, with Mitchell ordered by Major General Martin to help clear a path into the city, whereupon he neutralizes artillery and anti-air batteries, assaults Chapultepec Castle , and eventually secures some of the M1A2 Abrams tanks given to the Mexican government to help combat rebel armor. While securing

1425-546: The Microsoft Windows edition has both versus and co-op mode. Versus mode features 32 players, double that of the Xbox 360 version. The online co-op mode only supports up to 4 players maximum on Windows, while the Xbox 360 version supports up to 16 co-op players. On the Xbox 360 version, some new Xbox Live features are included: the co-operative campaign (which currently features 8 missions - 4 of which are available on

1482-590: The PC version; 64.57% and 66 out of 100 for the Xbox version; and 50.67% and 44 out of 100 for the PlayStation 2 version. On October 5, 2006, Ghost Recon: Advanced Warfighter won two out of the eight nominated BAVGA awards including, "Best Technical Achievement" and "Best Game". During the 10th Annual Interactive Achievement Awards , the Academy of Interactive Arts & Sciences nominated Advanced Warfighter in

1539-401: The PC. As a result, modern computers run these games faster and better than the consoles even with little or no optimization. Senior PR manager of Nvidia, Bryan Del Rizzo, explained that multithreading had already been available with CPU PhysX 2.x and that it had been up to the developer to make use of it. He also stated that automatic multithreading and SSE would be introduced with version 3 of

1596-559: The PhysX SDK. PhysX SDK 3.0 was released in May 2011 and represented a significant rewrite of the SDK, bringing improvements such as more efficient multithreading and a unified code base for all supported platforms. PhysX technology is used by game engines such as Unreal Engine (version 3 onwards), Unity , Gamebryo , Vision (version 6 onwards), Instinct Engine, Panda3D , Diesel , Torque , HeroEngine , and BigWorld . As one of

1653-622: The U.S. military have developed over the past decade, such as the Soldier Integrated Protective Ensemble technology demonstration program, Land Warrior , and Transformation of the United States Army . The Future Force Warrior concept envisioned the radical use of technologies such as nanotechnology , powered exoskeletons , and magnetorheological fluid -based body armor to provide the infantry with significantly higher force multiplier than

1710-552: The United Kingdom. Future Force Warrior Future Force Warrior was a United States military advanced technology demonstration project that was part of the Future Combat Systems project. The FFW project sought to create a lightweight, fully integrated infantryman combat system. It was one technology demonstration project in a series of network-centric , next-generation infantry combat projects

1767-471: The X360 version a score of 9.3 out of 10, saying that it has "some of the best modern combat scenarios you’ll have ever taken part in. Ubisoft is not only kicking the door in with Advanced Warfighter , they are taking the whole damn building down along with it!" Reviews for other platforms ranged from positive to mixed to negative. GameRankings and Metacritic gave the game a score of 80.07% and 80 out of 100 for

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1824-627: The Xbox 360 edition of Advanced Warfighter was shown to the press in trailer form at the E3 (Electronic Entertainment Expo) convention in Los Angeles. The Xbox 360 version of Ghost Recon: Advanced Warfighter was released on March 7, 2006 to multiple rave reviews. GameRankings and Metacritic gave it a score of 90.47% and 90 out of 100. Electronic Gaming Monthly praised the game's stunning next-generation presentation and high entertainment value, giving it an average score of 9.5 out of 10. The game

1881-468: The Xbox 360 or the Windows versions. The most notable differences to the other versions is that players only have a single AI-controlled teammate following them on missions (as opposed to a squad of 3 soldiers), there are more levels but of shorter lengths, and that player character Scott Mitchell never speaks throughout these versions. Unlike all other versions of GRAW , the Xbox 360 version gives players

1938-405: The Xbox 360 version, the system highlights enemies spotted by both the player and both their squad and other allies, while the Microsoft Windows version only highlights enemies seen by the player's squad and not themselves. Both the PlayStation 2 and Xbox console versions of Tom Clancy's Ghost Recon Advanced Warfighter are played in first-person, but have notably fewer features than those found in

1995-807: The Xbox Live Marketplace) and multiplayer maps are all set in Nicaragua as a follow-up to the Mexico City missions of the single player campaign. In the UK, a special Game of the Year edition was released in late 2006 containing a card enabling the player to obtain all marketplace content for free, including the Chapter 2 download. The PlayStation 2 and Xbox versions have some similar online game modes and can be played with up to 8 players. In 2013, seeking to unify their countries' security and to combat

2052-528: The categories of " Outstanding Achievement in Online Gameplay " and " Outstanding Achievement in Sound Design ". Ghost Recon Advanced Warfighter was a commercial success, selling more than 1.6 million copies by the end of March 2006. Its Xbox 360 release made up 800,000 of these sales, which made it the console's fastest-selling title by that date. The Xbox 360 version sold 360,000 units within

2109-654: The code used in PhysX applications at the time was based on x87 instructions without any multithreading optimization . This could cause significant performance drops when running PhysX code on the CPU. The article suggested that a PhysX rewrite using SSE instructions may substantially lessen the performance discrepancy between CPU PhysX and GPU PhysX. In response to the Real World Technologies analysis, Mike Skolones, product manager of PhysX, said that SSE support had been left behind because most games are developed for consoles first and then ported to

2166-400: The coup. Mitchell is then ordered to assist in the final push on Palacio Nacional , destroying the last elements of Guardrail IX, and eventually helping to capture General Ontiveros before he can flee, but is unable to find the "Football" with him. Mitchell quickly learns that Carlos has the "Football", after he manages to escape and hijacks team pilot Bud Aldridge's Black Hawk, killing him in

2223-423: The device, before assisting allied forces pushing into Zocalo Plaza , and rescuing Major General Martin when his Black Hawk is downed. During this time, Keating informs Ballantine that the rebels are still using elements of Guardrail IX to hack into NORAD in order to gain control over the United States' ICBMs , which in turn causes China and Russia to ready their own, buying time to gain international support for

2280-579: The first video game to use PhysX technology is The Stalin Subway , released in Russia-only game stores in September 2005. In 2008, Ageia was itself acquired by graphics technology manufacturer Nvidia. Nvidia started enabling PhysX hardware acceleration on its line of GeForce graphics cards and eventually dropped support for Ageia PPUs. PhysX SDK 3.0 was released in May 2011 and represented

2337-570: The flight environment. Block 1 of the Air Warrior system provided an initial system capability including the development, procurement, and fielding of a micro climate cooling system, an integrated survival gear and ballistic protection system, improved over-water protective equipment, and a light-weight chemical and biological protection ensemble. The ongoing Block 2 technology insertion program provided an Electronic Data Manager and an Aircrew Wireless Intercom System. General Dynamics C4 Systems

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2394-483: The forms of PCI or PCIe cards by ASUS , BFG Technologies , Dell and ELSA Technology . Beginning with version 2.8.3 of the PhysX SDK, support for PPU cards was dropped, and PPU cards are no longer manufactured. The last incarnation of PhysX PPU standalone card designed by Ageia had roughly the same PhysX performance as a dedicated 9800GTX . After Nvidia's acquisition of Ageia, PhysX development turned away from PPU expansion cards and focused instead on

2451-486: The near future. The first phase of the project involved a development of the technologies to help reduce the soldier's fighting load and power requirements and improving the soldier's protection, lethality, and environmental and situational awareness, with planned deployment in 2010, to serve the Army's short-term needs. The Army's plan was to introduce the subsystems in " spirals " every two years, instead of one large rollout every ten years. The U.S. military hoped to develop

2508-527: The need to install a dedicated PhysX card. Nvidia APEX technology is a multi-platform scalable dynamics framework build around the PhysX SDK. It was first introduced in Mafia II in August 2010. Nvidia's APEX comprises the following modules: APEX Destruction, APEX Clothing, APEX Particles, APEX Turbulence, APEX ForceField and formerly APEX Vegetation which was suspended in 2011. From version 1.4.1 APEX SDK

2565-406: The other versions, but can take ammunition from the weapons of dead enemies or allies, if the player's weapon is of the same caliber. Unlike other versions, players may select the loadouts for their selected team before the start of a mission, although this is done with no briefing given, with each member able to carry a primary weapon and a secondary weapon, while either carrying extra ammunition or

2622-440: The process. As Mitchell and his team fight through the U.S. embassy, they overcome the last remnants of Aguila 7, successfully kill Carlos, and recover the "Football". As the team prepare for extraction, Barnes confirms suspicion of a traitor in the U.S. Army, and reveals through news footage that a retired U.S. Army general , who was in opposition to NAJSA, was responsible for giving Ontiveros access to Guardrail IX. In May 2005,

2679-512: The requirements analysis and roadmap phase. PhysX PhysX is an open-source realtime physics engine middleware SDK developed by Nvidia as part of the Nvidia GameWorks software suite . Initially, video games supporting PhysX were meant to be accelerated by PhysX PPU ( expansion cards designed by Ageia ). However, after Ageia's acquisition by Nvidia, dedicated PhysX cards have been discontinued in favor of

2736-615: The smuggling of drugs and weapons, and the movement of terrorists between their borders, the Canadian prime minister and U.S. President Ballantine travel to Mexico City for a summit with Mexican President Ruiz-Peña, to sign a treaty known as the North American Joint Security Agreement (NAJSA). At the same time, a Ghost team, led by Captain Scott Mitchell, is sent into the city to intercept

2793-527: The summit, killing the Canadian prime minister in the process. Although the Ghosts rescue both VIPs, Ballantine is forced to hold at the city's airport until hostile anti-air emplacements are eliminated. Meanwhile, an attempt by rebels to kill Ruiz-Peña at the U.S. embassy is thwarted by the Ghosts. During this time, news reports confirm that the coup is being spearheaded by a rebel special forces group called

2850-475: The tanks however, Aguila 7 ambush Ballantine's position and capture him, forcing Mitchell to search the city's shanty district and extract him. Although they rescue the U.S. president, Keating orders Mitchell and the Ghosts to recover the " Football ", after the rebels steal it, but are thwarted by Guardrail IX, which Lieutenant Barnes reveals is being used to monitor and disrupt communications between U.S. forces. Mitchell quickly manages to find and destroy much of

2907-462: The version; the main storyline, though, remains the same between the versions. While both the PlayStation 2 and Xbox versions are essentially the same title, the Xbox 360 and Windows versions each stand out on their own with their own unique features, including the ability to command a squad of soldiers indirectly. One unique feature of the gameplay is the cross-com system, which is designed to allow indirect control over friendly units, assisting them on

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2964-518: The warrior. If necessary, the WPSM can notify medics and commanders if the soldier has been wounded or has become fatigued. The Microclimate Cooling System, built into the Life Critical Layer, would have been a network of narrow tubing to provide heating or cooling to the soldier, up to 100 watts. The Power Subsystem, built into the Power Centric Layer, would be fed by the Duration Central,

3021-616: Was a futuristic research project with real deliverables folded into the Nett Warrior program. Situational awareness including the Rifleman Radio on every soldier, helmet-mounted display (similar to a HUD), location and Physiological Status Monitoring were the basic building blocks being implemented in increment 1. The Headgear Subsystem was the situational awareness hub of the system. It was intended to include integrated tactical processing by providing maps, routes, and data with

3078-403: Was made open source under a 3-clause BSD license , but this change applied only to computer and mobile platforms. On November 8, 2022, the open source release was updated to PhysX 5, under the same 3-clause BSD license . The PhysX engine and SDK are available for Microsoft Windows, macOS, Linux, PlayStation 3 , PlayStation 4 , Xbox 360 , Xbox One , Wii , iOS and Android. PhysX

3135-411: Was noted for its deeply immersive atmosphere, smart A.I. (though flawed for the squad and VIP A.I.), wide variety of weapons, multiple action scenes and believable storyline. The Xbox 360 's version was particularly noted for its realistic graphics. GameTrailers gave the game its highest review ever, a 9.9 out of 10, stating that GRAW is a landmark next-gen game that redefines shooters. TeamXbox gave

3192-529: Was released for Xbox One backwards compatibility in 2018. Gameplay emphasis in Tom Clancy's Ghost Recon Advanced Warfighter is placed upon the player doing the bulk of the fighting in each mission, while relying on tactical combat rather than arcade run-and-gun shooting to overcome enemies. Combat in the game is more forgiving than in previous titles in the series, with players being able to survive several bullet hits before dying, instead of dying after only

3249-641: Was the Block 3 Systems Integrator. The Block 3 system was focused on increasing force effectiveness by improving situational awareness and survivability with features similar to those of the Headgear Subsystem. The Air Warrior Block 3 system was intended to be compatible with multiple helicopter types, including the CH-47 Chinook , OH-58D Kiowa Warrior , AH-64 Apache and UH-60 Blackhawk . Additional Block 3 capabilities were being defined through

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