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LitRPG , short for literary role-playing game , is a literary genre combining the conventions of computer RPGs with science-fiction and fantasy novels. The term was introduced in 2013. In LitRPG, game-like elements form an essential part of the story, and visible RPG statistics (for example strength, intelligence, damage) are a significant part of the reading experience. This distinguishes the genre from novels that tie in with a game, like those set in the world of Dungeons & Dragons ; books that are actual games, such as the choose-your-own-adventure Fighting Fantasy type of publication; or games that are literarily described, like MUDs and interactive fiction . Typically, the main character in a LitRPG novel is consciously interacting with the game or game-like world and attempting to progress within it.

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16-620: The literary trope of getting inside a computer game is not new. Andre Norton 's Quag Keep (1978) enters the world of the characters of a D&D game. Larry Niven and Steven Barnes 's Dream Park (1981) has a setting of LARP -like games as a kind of reality TV in the future (2051). With the rise of MMORPGs in the 1990s came science fiction novels that utilised virtual game worlds for their plots. Early examples are Piers Anthony 's 1993 Killobyte , Tad Williams 's 1996–2004 tetralogy Otherland , Conor Kostick 's 2004 Epic and Charles Stross 's 2007 Halting State . In Taiwan,

32-414: A bit too deep with this book, but overall, the humor and the story are amazing." John Mountain from Substack listed the book at #1 in his "5 Best Pop Culture Fiction", stating, "it's a philosophical book that borders on heavy drama, and a story about geeks trapped inside a corrupted fantasy world mirrored teenagers today and the inescapable torment of social relationships, education, and preparation for

48-504: A more stat-heavy form of novel, which is LitRPG proper, a Russian publishing initiative identified the genre and gave it a name. The first Russian novel in this style appeared in 2012 at the Russian self-publishing website samizdat.ru, the novel Господство клана Неспящих ( Clan Dominance: The Sleepless Ones ) by Dem Mikhailov set in the fictional sword and sorcery game world of Valdira, printed by Leningrad Publishers later that year under

64-575: A place inspired by Japanese manga and anime ; Gamer's Den, an area inspired by video games and gaming culture ; and the Library, an area influenced by classic literature . Author Louis Bulaong published Otaku Girl in February 2021 in web format through various online publications. The chapters were later compiled and published as a novel through Amazon Kindle in June of the same year. The story

80-427: A place that allows anyone who visits it to gain superhuman abilities derived from characters in films, comics , anime , video games , and other fictional media . A year before the start of the novel, the virtual reality world suffered a malfunction which trapped its visitors inside. They are then forced to fight for survival against rogue artificial intelligences who have begun attacking them. The main character of

96-468: Is a science fiction novel written by Louis Bulaong and published on June 23, 2021. The story was first posted as a webnovel , becoming noted for its postmodern elements and pop culture references, before being published as a book four months later. It is the sequel to Bulaong's debut novel Escapist Dream . The story takes place in a virtual reality world called the Escapist Dream,

112-791: The Guardians of the Flame series (1983–2004) by Joel Rosenberg in which a group of college students are magically transported into a fantasy role-playing game. More recent examples include Ernest Cline 's novels Ready Player One (2011) and Ready Player Two (2020), which depict a virtual reality world called the OASIS that is filled with arcade game references from the 1980s and 1990s; Marie Lu 's books Warcross (2017) and Wildcard (2018), which are about an online bounty hunter in an internet game; and Louis Bulaong's sci-fi books Escapist Dream (2020) and Otaku Girl (2021), which tell

128-514: The book, such as escapism , fandoms , and subcultures , as well as its "portrayal of the typical problems faced by teens in general". The novel was met with positive reception upon its release, with Royal Road giving it 4.55/5 and Scribblehub giving it 5/5. It gained significant praise in the author's native country of the Philippines, becoming one of the best books written by a Filipino in 2021. Eun Yoon from Fugue described

144-410: The definition of LitRPG, leading to the emergence of the term GameLit to embrace stories set in a game universe but which do not necessarily embody leveling and skill raising. Some of the earliest examples are Chris Van Allsburg 's 1981 Jumanji , which is a children's book about a magical board game; Neal Stephenson 's 1992 cyberpunk novel Snow Crash , which introduced the term metaverse ; and

160-570: The first of Yu Wo 's nine ½ Prince (½ 王子 Èrfēnzhīyī Wángzǐ) novels appeared, published in October 2004 by Ming Significant Cultural. In Japan, the genre has reached the mainstream with the release of the media phenomenon .hack//Sign in 2002 and Sword Art Online in 2009. Also of note is the Korean Legendary Moonlight Sculptor series with over 50 volumes. While these novels and others were precursors to

176-420: The novel as a "delightful and thought-provoking novel that offers a heartfelt look into the life of an otaku." Literary critic Carl Hannigan from Geeks gave it a 5 out of 5 rating, praising its surrealism while saying, "Otaku Girl is one of the best reflections of modern society that I've read this year. It is relatable, humorous, and sends a message to how we exist in the modern culture. I know I've become

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192-421: The story is GI, a teenage Japanese otaku , who is forced to fight for her life inside the Escapist Dream. The protagonist of the first novel, Charlie Anderson, also returns to assist the trapped geeks. Both GI and Charlie must fight against powerful AIs who have taken over the different areas of the Escapist Dream, such as Stan City, the place inspired by American comic book and superhero fiction; Otaku Academy,

208-591: The story of a virtual reality world where geeks can role-play and use the powers of their favorite comic book, anime , movie and video game characters. Literary trope Too Many Requests If you report this error to the Wikimedia System Administrators, please include the details below. Request from 172.68.168.237 via cp1104 cp1104, Varnish XID 205579103 Upstream caches: cp1104 int Error: 429, Too Many Requests at Thu, 28 Nov 2024 07:57:12 GMT Otaku Girl Otaku Girl

224-516: The title Господство кланов ( The Rule of the Clans ) in the series Современный фантастический боевик ( Modern Fantastic Action Novel ) and translated into English as The Way of the Clan as a Kindle book in 2015. In 2013, EKSMO , a major Russian publishing house, started its multiple-author project entitled LitRPG . According to Magic Dome Books, a major translator of Russian LitRPG, the term "LitRPG"

240-422: Was coined in late 2013 during a brainstorming session between writer Vasily Mahanenko, EKSMO's science fiction editor Dmitry Malkin and fellow LitRPG series editor and author Alex Bobl  [ ru ] . Since 2014, EKSMO has been running LitRPG competitions and publishing the winning stories. Many of the post-2014 writers in this field insist that depiction of a character's in-game progression must be part of

256-452: Was written as a satire to geek culture combined with GameLit elements. Bulaong intentionally made the writing style and story to be as "wacky as possible" by including informal writing , memes , and tropes . He also wrote it as a commentary to cancel culture . Journalist Derrick St. Claire described the book in his analysis as a "postmodernist meditation on the serious life of a geek". He also mentioned other issues commented upon by

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