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Free City of Greyhawk

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The Free City of Greyhawk , also known as Greyhawk City and the "Gem of the Flanaess," is a fictional city-state in the World of Greyhawk campaign setting for the Dungeons & Dragons fantasy roleplaying game . Since the setting was originally published in a folio and then again in a boxed set that were both titled World of Greyhawk , the word "Greyhawk" is often used to describe the entire campaign world setting, although the proper name for that part of the world is the Flanaess . Sometimes the lands controlled by the Free City are also referred to as Greyhawk, though the proper term for the region is the Domain of Greyhawk .

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67-414: In 1972, after seeing a demonstration of Dave Arneson's Castle Blackmoor game, game designer Gary Gygax agreed with Arneson to co-develop a set of rules for a game that would eventually become known as Dungeons & Dragons. Gygax liked the idea of a castle and dungeon that players could explore, and created his own imaginary place called Castle Greyhawk, which he used to test and develop the game. About

134-581: A free city , though it had been effectively independent of the Great Kingdom's rule for over a century. Soon thereafter, the city lost its claim over Hardby and the Wild Coast, as the leading women of Hardby broke from Greyhawk and established the ruling office of Despotrix. This loss of lands sent the Free City into economic decline, a situation that persisted for several decades. Fortunately,

201-572: A detailed look at the city, while WGR1: Greyhawk Ruins (1990) presented a serious look at the dungeons under Greyhawk Castle. Appelcline commented on the Greyhawk setting after Gygax left TSR: "TSR published only scattered RPG supplements until AD&D second edition, which saw the publication of the beautiful The City of Greyhawk (1989) box and the WGR1: Greyhawk Ruins (1990) book. Neither of these locales had much in common with

268-539: A major focus of the game. As demand for Blackmoor increased, Arneson fielded out refereeing duties to other players in his local circle. In the summer of 1972, Arneson famously wrote an article detailing "Facts about Black Moor" for Domesday Book #13, which brought his innovations to the attention of the rest of the Castle & Crusade Society . That fall, Arneson demonstrated the game for Gygax, and work on Dungeons & Dragons commenced. As rule development proceeded,

335-423: A month after his first session, Gygax created the nearby city of Greyhawk, where the players' characters could sell their treasure and find a place to rest. The lands around Greyhawk gradually grew into an entire world as Gygax's players explored further and further afield. In 1980, Gygax published details of his home campaign in a folio called The World of Greyhawk . This was the first published information about

402-644: A party of adventurers into Mystara's past to visit Blackmoor. The first of these, DA1 Adventures in Blackmoor , described in general the geography and politics of Blackmoor and the means by which the characters travel there. DA2 Temple of the Frog expanded the scenario that had appeared in the original Blackmoor supplement. DA3 City of the Gods explored the starship crashed near the Kingdom of Blackmoor, from which

469-490: A village priest, and then Bishop of Blackmoor. Others chose early in the campaign to side with the forces of evil, such as a wizard played by John Soukup. Early descriptions of the activities of the Blackmoor campaign circulated in a news sheet called the Blackmoor Gazette and Rumormonger . Players became increasingly drawn to the innovative dungeon exploration mechanic that Arneson invented; by 1972, that had become

536-510: Is "yet another way to scare players". He felt that after the first scene, the rest of the adventure is "more routine", but advised that the heroes "have many chances to mess this one up big-time, and that will transform your campaign in ways you may not want. For fans of high-level AD&D adventures, though, this is definitely worth a look." DieHard GameFan said that " Vecna Lives! is one of my favorite adventures from Second Edition Advanced Dungeons & Dragons [...] Even if you never play

603-475: Is a rich repository of pre- Dungeons & Dragons material which preserves original rules and campaign events. For example, it contains the entirety of the "Facts about Black Moor" article from Domesday Book #13. It also contains circa-1972 price lists as well as rules dating from the exile of the Blackmoor Bunch to Loch Gloomen in the late Spring of 1972. The 1977 first printing, including its cover,

670-529: Is blazoned thus: Sable, a castle triple-towered argent, in chief two chains each of four links chevronwise of the second, in base six bezants . The Free City of Greyhawk controls most of the Cairn Hills, which provide the domain with great mineral wealth, such as iron, gems, and silver. Nearby Castle Greyhawk , with its extensive dungeons, draws adventurers and traders to the Domain of Greyhawk from across

737-629: Is bordered on the east by the Abbor-Alz and its western border lies within the Gnarley Forest. The area south of Greyhawk City along the Selintan is known as the Plain of Greyhawk . Several settlements fall within the Domain of Greyhawk: As of 589 CY , the city itself boasted a population of 69,500, making it one of the largest cities on Oerth. The population for the entire Greyhawk Domain

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804-472: Is forbidden, and such cults, though they may have followers, do not have a public presence. Evil religions that have established a base in the city in recent memory include those of Incabulos , Iuz , Nerull , and Vecna . Many more deities are worshipped in other settlements of the Domain of Greyhawk. See also: List of Greyhawk deities The most widely spoken language in Greyhawk City and most of

871-423: Is in black and white. The cover says "The First Fantasy Campaign Playing Aid" with "Playing Aid" as a subtitle. It shows a large mostly circular picture with trees in the foreground and a fire elemental in the background, below which it says "by Dave Arneson" and "Judges Guild". There is no other verbiage on the cover and the price does not appear on the cover. The back cover has a product list titled "Booty List" with

938-827: Is located centrally in the Flanaess , which is the easternmost part of the continent of Oerik on the world of Oerth . The city controls a large swath of land along the Selintan River from the Nyr Dyv south to Woolly Bay most of the Cairn Hills , parts of the Gnarley Forest , the northern Wild Coast , and parts of the Abbor-Alz . The entire region is officially known as the Domain of Greyhawk . The Domain

1005-576: Is roughly 160,000, including the larger towns of Safeton (pop. 6,100), Hardby (pop. 5,100) and Elmshire (pop. 4,000). The Free City of Greyhawk hosts temples and shrines to many deities, including Beory , Boccob , Celestian , Corellon Larethian , Ehlonna , Fharlanghn , Garl Glittergold, Heironeous , Istus , Kord , Kurell , Lirr , Moradin , Norebo, Obad-Hai , Olidammara , Osprem , Pelor , Pholtus , Procan , Ralishaz , Rao , Saint Cuthbert , Trithereon , Ulaa , Wee Jas , Xerbo , Yondalla , and Zilchus . The worship of evil deities and fiends

1072-531: Is the most complete treatment of the Free City. The box contained The following year, in conjunction with this boxed set, TSR published a trilogy of adventure modules by Richard & Anne Brown —WGA1 Falcon's Revenge , WGA2 Falconmaster and WGA3 Flames of the Falcon —set in the city and centred around a mysterious villain called "The Falcon." The two long-awaited Greyhawk supplements appeared after Gygax left TSR: The City of Greyhawk (1989) box presented

1139-599: The Basic Dungeons & Dragons game. For various reasons, TSR published two different versions of their flagship game line. Over the course of several supplements, the Basic Dungeons & Dragons developed its own campaign setting, referred to at first simply as the Known World and later as Mystara . When the history of Mystara was codified, it was established that Arneson's Blackmoor had existed in

1206-793: The Greyhawk Wars , included information regarding the City's situation, as well as additional adventure cards set in the City. After TSR was taken over by Wizards of the Coast , the World of Greyhawk setting was updated again, and publications of this time period such as Greyhawk: The Adventure Begins (1998), the Living Greyhawk Gazetteer (2000), and Expedition to the Ruins of Greyhawk (2007) also provide information regarding

1273-672: The Pomarj that prompted this move, a situation that has been resolved to some extent, the Despotrix and the Wild Coast cities are once again agitating for increased independence. Also as a result of the Wars, the city has seen an influx of new citizens. Some of these are wealthy diplomats, and some are "nobles" who have contributed significantly to Greyhawk's coffers with the purchase of various counterfeit titles and documents. But many newcomers to Greyhawk are destitute refugees, or are merely using

1340-662: The 4th edition of D&D . There was also an ongoing massively multiplayer role playing game campaign organized by Zeitgeist games, which is similar in form to the Living Campaigns organized by the RPGA . The version of the campaign for D&D 3.5 ended in February 2009 at Megacon . Vecna Lives! Vecna Lives! is an adventure module for the Dungeons & Dragons fantasy roleplaying game , set in

1407-470: The Blackmoor campaign continued, and began coordinating with a parallel campaign known as Greyhawk run out of Lake Geneva by Gygax and his circle. After the publication of Dungeons & Dragons , the Blackmoor campaign continued, but as a number of key participants (including Arneson) left Minneapolis to work in Lake Geneva, play of the campaign grew more sporadic. The original Blackmoor product

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1474-538: The Blackmoor campaign, from Magic Swords (1971) up to the Blackmoor dungeons Arneson commonly ran at conventions in 1976. Only a relatively small amount of original material, primarily link text, was written specifically for the First Fantasy Campaign , though all maps and some connected illustrations were redrawn and relettered by the Judges Guild's Bob Bledsaw . Thus, the First Fantasy Campaign

1541-559: The Blackmoor campaign. Other than the "Temple of the Frog", Blackmoor did not include any information on the Blackmoor setting itself. Written by Dave Arneson and published by Judges Guild in 1977, The First Fantasy Campaign added information on the actual Blackmoor campaign setting. It included baronies, citadels, history of leaders and details on the Blackmoor dungeon. It also contained additional rules for creating lairs, character interests and vocations. The First Fantasy Campaign anthologizes material produced at various stages of

1608-415: The City and Dungeon of Greyhawk in a renamed setting were somewhat fulfilled at Troll Lord Games, who published a few Castle Zagyg books — detailing the uppermost levels of the dungeon — before Gygax's death." The following represents a summary of information taken from the various published sources mentioned above that a player would be able to use: Greyhawk, named for the small grey hawks which populate

1675-525: The City of Greyhawk. The Free City of Greyhawk, Gem of the Flanaess, is the adventuring town that gives the World of Greyhawk setting its name. Game designer Ken Rolston comments: "The City of Greyhawk is an organism of systems within systems, with each system driven by its own motivations and personalities. [...] External politics are intertwined in the city’s internal affairs. Rival guilds compete for power and influence, and dark conspiracies fester beneath

1742-525: The City's major professional guilds and the military. In some cases, the Oligarchy may include important wizards or clerics . New Directors are chosen by current council members when a vacancy must be filled. The Greyhawk Council of Mayors and Manorial Lords is an annual assembleage of leaders from the various baronies and towns in Greyhawk Domain. In theory, this gathering allows citizens of

1809-695: The Directing Oligarchy and oversees the Guild of Lawyers and Scribes . In cases of great import, three Judges of Greyhawk may preside. Appeals of major cases are always heard by a panel of three Judges of Greyhawk, though the Lord Mayor sometimes sits in place of one of the Judges. Lesser matters in Greyhawk City are tried by magistrates from the Guild of Lawyers and Scribes. The city's coat of arms

1876-451: The Domain is Common, though other tongues are spoken in settlements with large non-human populations, such as Elmshire, Greysmere, and Grossetgrottel. The Domain of Greyhawk has no officially named provinces. Some of the region's settlements are under the direct rule of the Free City, while others have varying degrees of autonomy. Notable settlements include: Greyhawk's Directing Oligarchy elects one of its own to as Lord Mayor, who serves as

1943-406: The Domain to have a voice in the governance of the region, but in practice this Council has little real authority. Major legal matters in the Free City of Greyhawk are adjudicated by a Judge of Greyhawk, one of eight such officials appointed by the Directing Oligarchy. One of these eight is chosen to serve as Chief judge of Greyhawk, a position currently held by Sir Anton Palmirian who also sits on

2010-457: The Flanaess. As such, the Castle generates significant economic benefits for the City in trade, taxation and treasure. The Domain of Greyhawk's standard coinage consists of the platinum plate (pp), gold orb (gp), electrum lucky (ep), silver noble (sp), and copper common (cp). All of the coins are round, except for the platinum plate, which is square. The current coinage system replaced

2077-494: The Free City of Greyhawk, which game designer Rick Swan described as "a virtuoso performance, with a flawless mix of exposition, atmosphere, and detail [...] painting a bleak picture of a struggling populace. As a consequence of the great war, much of the Old City was incinerated. Destitute property owners who can’t afford to pay for restoration watch helplessly as their neighborhoods are overrun with beggars and street urchins. In

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2144-517: The Greyhawk revival began to fade after 1984. His development for the Castle and City of Greyhawk and the Wild Coast was never finished. Gygax's first Greyhawk novel Saga of Old City (1985) "became a major source of Greyhawk lore because novelistic details about currencies and the feel of the city of Greyhawk immediately surpassed anything that had ever been printed in RPG supplements," according to author Shannon Appelcline. In 1985, just before Gary Gygax

2211-797: The Immortals , an epic adventure which described a massive war involving both heaven and earth, climaxes with the discovery of the preserved control room from the starship that had crashed near Blackmoor millennia ago. After the Basic D&;D game and its Mystara setting were discontinued, Zeitgeist Games, where Arneson worked prior to his death, produced an updated d20 System version of Blackmoor titled Dave Arneson's Blackmoor Campaign Setting , published by Goodman Games in 2004. Goodman and Zeitgeist also produced Blackmoor adventure modules. In 2009 Code Monkey Publishing released Dave Arneson's Blackmoor: The First Campaign , an updated campaign guide for

2278-594: The Lord Mayor's authority, are usually commanded by the Domain's highest-ranking military officer, the Captain General of the Watch, who also sits on the city's Directing Oligarchy. The current Captain General is Tigran Gellner . Greyhawk's forces consist of several units, including: Blackmoor (campaign setting) Blackmoor is a fantasy role-playing game campaign setting generally associated with

2345-508: The River Quarter, authorities fish out body after body with daggers in their backs. Refugees crowd the poorer districts, trade continues to decline, and Iuz, the fiendish ruler of a vast territory in the north central Flanaess, remains a constant threat. Uncertainty prevails, and player characters will find plenty to keep them on their toes." The set moved the timeline of the overall World of Greyhawk setting ten years forward to just after

2412-827: The Selintan). Much river traffic takes place along the Selintan River, which can accommodate all but the largest sea-going vessels from the Nyr Dyv and Woolly Bay. Smaller vessels ply the Ery and Neen rivers. The Able Carter is a coach company created by author Erik Mona , which first appeared in the 2000 RPGA adventure module , River of Blood . It has coaching inns in Greyhawk City, Hardby , Diamond Lake , Blackstone , Elmshire , Steaming Springs , Narwell , Safeton , and Dyvers , among other locations. The Domain of Greyhawk's military forces, though technically under

2479-537: The adventure, you should go out of your way to read/download/borrow it just to see what an incredible example of storytelling and adventure writing it is." Jonathan Bolding, for The Escapist , wrote, "The first thing that happens in this game is that you kill the eight most powerful people in the world. Then the PCs have to fix it all. It's one of the finest examples of the kind of high-stakes adventures that have always best defined high level D&D play, where failure by

2546-768: The basis for rule over the Lanstadt of Selintan, an area that eventually became known as the Domain of Greyhawk. In 4 CY, Greyhawk came under the domination of the Great Kingdom of Aerdy and remained so while strong Overkings ruled from the Malachite Throne in Rauxes . By the 3rd century CY, the Great Kingdom's influence over the city began to wane as the Overkings fell into evil ways and their hold on distant provinces became increasingly tenuous. Circa 310 CY,

2613-492: The centerpiece of the game, and the various players attached to it (Greg Svenson, David Megarry , Dan Nicholson, Duane Jenkins ), initially represented the forces of good. Duane Jenkins, for example, ruled the Northern Marches, first as a bandit chief, later promoted to Baron as Sir Jenkins. As the game progressed, more of Arneson's Napoleonics players joined in increasingly diverse roles. Mike Carr, for example, became

2680-463: The city as a base for hatching political plots and intrigues across the Flanaess. In particular, there are persistent rumors of covert Scarlet Brotherhood operations in the city. The post-war outlook for the Free City is therefore mixed. Greyhawk's finances are in the best shape they have been since Zagig's departure, but the city faces significant challenges arising from political instability and increasing criminal activity. The Free City of Greyhawk

2747-400: The city in the post-wars period. New Infinities Productions revealed in 1988 that its "Fantasy Master" line had plans to detail both the Castle and City of Greyhawk (renamed as "Castle Dunfalcon") presented in the original form that Gary Gygax and Rob Kuntz had envisioned them, but the company dissolved before any of this went into publication; Applelcline noted that "Gygax's plans to publish

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2814-409: The construction of nearby Castle Greyhawk . Although Zagig—later known as Zagyg—became increasingly erratic over time, his rule is generally considered to be the most effective in the Free City's history and brought widespread prosperity to the region. Much to the annoyance of Dyvers and other rival cities, Zagig proclaimed Greyhawk to be the "Gem of the Flanaess," and did much to ensure this moniker

2881-478: The discovery of treasure in the dungeons beneath Castle Greyhawk and other nearby locales set off a gold rush of sorts, and Greyhawk's economic fortunes recovered substantially in the second half of the 6th century. The Free City of Greyhawk actually had less direct involvement in the so-called Greyhawk Wars than many political entities across the Flanaess, but because the final truce was brokered in Greyhawk in CY 584,

2948-477: The early 1980s, but Blackmoor remained a part of D&D lore and was referred to in many later supplements. In a subsequent re-release of the world of Greyhawk for the Advanced Dungeons & Dragons game, an arctic region of mysterious black ice in the northwestern area of the map was called Blackmoor . However, Arneson's Blackmoor became integral to a different setting and rules system, those of

3015-568: The far northern reaches of the Great Kingdom, and it was there that he began to stage medieval games that led up to the Blackmoor setting. An announcement in Arneson's fanzine Corner of the Table describes the first game in the campaign, one built on the model of Dave Wesely 's " Braunstein " series of games: There will be a medieval "Braunstein" April 17, 1971, at the home of Dave Arneson from 1300 hrs to 2400 hrs with refreshments being available on

3082-518: The film The Black Room , as inspiration for Blackmoor as it was aired twice before the first game, and it was mentioned by Dave Arneson as a film he was possibly watching while reading Conan. The origins of the Blackmoor setting lie in the Castle & Crusade Society , a subgroup of the International Federation of Wargaming specializing in medieval miniatures combat; the group was initially driven by Gary Gygax . Dave Arneson

3149-477: The folio edition with the World of Greyhawk boxed set, which contained more detailed information about the city and some of its prominent citizens, as well as background information for several small adventures set in the city. By 1983, Gygax was planning a City of Greyhawk publication to be followed by a Castle Greyhawk publication, both to come after the World of Greyhawk Fantasy Game Setting (1983), although

3216-515: The game Dungeons & Dragons . It originated in the early 1970s as the personal setting of Dave Arneson , the co-creator of Dungeons & Dragons , as an early testing ground for what would become D&D . Blackmoor began as a development of David Wesely 's " Braunstein " games following Duane Jenkins' Brownstone (Old West) variant and Arneson's own wargaming sessions, into which he had begun to introduce fantasy elements. Initially inspired by Conan novels and gothic horror, Arneson expanded

3283-463: The game's World of Greyhawk campaign setting . The adventure concerns the lich Vecna and his disembodied hand and eye —both powerful magical artifacts. The arch-lich Vecna and his cult are plotting to change Oerth forever. The adventure starts with a scene in which the players play the City of Greyhawk 's great Circle of Eight wizards. Vecna has ascended to demigod status, and serves as

3350-605: The head of state in addition to his directorial duties. The current Lord Mayor, Nerof Gasgal , has held office since 571 CY. The Lord Mayor heads both the Directing Oligarchy and the Council of Mayors and Manorial Lords. The chief of state also officially heads the military, though actual command is most often left to the Captain General of the Watch. The Free City of Greyhawk is ruled by the Directing Oligarchy, an executive council of twelve to eighteen members representing

3417-494: The highest number being 35 and "New Non-Sub Items" listing product numbers 36–39. It comes with the first printing of the First Fantasy Campaign Maps. This book consists of 92 numbered pages plus the cover, inside cover, back cover and table of contents for a total of 96 total pages. The dark red cover was used for the reformatted later printings that used a smaller font and fewer pages. Arneson left TSR in

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3484-555: The mage Zagig Yragerne emerged from the Wild Coast and bribed his way into a seat on the Directing Oligarchy. Soon after, the Oligarchs elected Zagig Lord Mayor. Greyhawk subsequently rose in fame and prominence under the leadership of Lord Mayor Zagig. He instituted legal reform, developed a new currency, fortified the walls, founded the city's first university and embarked on a major building program. Most notably, he directed

3551-484: The original locations created by Gygax & Kuntz almost 20 years prior, showing how Greyhawk continued to metamorphize and change — though James M. Ward and some of players of those early games did try to get the feel right. Around the same time, TSR published Robin Wayne Bailey’s Nightwatch (1990) novel, which was set in Greyhawk City but didn't feature the "Greyhawk Adventures" trade dress at all — showing

3618-715: The previous system, which included coinage worth less than the copper common known as bronze zees, brass bits, and iron drabs. Several roads link the settlements of the Domain of Greyhawk, including the High Road (from Greyhawk City to Elmshire), the Urnst Trail (from the High Road to the Duchy of Urnst ), the Western Road (from Ford Keep on the Selintan to Dyvers ), and the River Road (south from Greyhawk City along

3685-463: The region, was originally a trading outpost on the Selintan River specializing in local wood and woven garments. In time the town developed strong textile and meat-packing industries. Eventually, Greyhawk came to be ruled by a warlord, who took the title "Lansgraf of the Selintan". His son was then married to the Gynarch of Hardby 's daughter. The nuptials formalized a political alliance that served as

3752-589: The setting around the eponymous town, castle, and multi-level dungeon using ideas borrowed from The Lord of the Rings and Dark Shadows and made use of the Fantasy Supplement rules from the Chainmail game. Blackmoor was a campaign centered on individual player characters capable of continuing progressions, which encouraged cooperative play to succeed. D. H. Boggs suggested a possible influence of

3819-445: The setting's intentional anachronisms derived. DA4 The Duchy of Ten dealt with a horde of invading barbarians, but was the only work not derived from Dave Arneson's original campaign notes. A fifth installment, DA5 City of Blackmoor , was announced but was never written or published. There were no further direct explorations of Blackmoor, although later Mystara products continued to make reference to it. For instance, The Wrath of

3886-503: The streets, while less-weighty adventures may arise from the lighter aspects of civilized personal and commercial rivalries." The release of The World of Greyhawk (1980) was intended to begin a new focus on the campaign world of Greyhawk , with plans for Minifigs of the UK to create an "Armies of Greyhawk" miniatures ruleset, and TSR to produce a "City of Greyhawk" folio, but none of these publications appeared. In 1983, TSR, Inc. replaced

3953-651: The ultimate foe for the adventurers in the module. Assuming the players are successful in defeating Vecna, he is transported to and imprisoned within the Ravenloft campaign setting. The module bears the code WGA4 and was published by TSR, Inc. in 1990 for the second edition Advanced Dungeons & Dragons rules. The module was written by David "Zeb" Cook and edited by Mike Breault with cover art by Jeff Easley and interior art by Ken Frank . Allen Varney briefly reviewed Vecna Lives! for Dragon magazine #175 (November 1991). According to Varney, this adventure

4020-563: The usual basis. ... It will feature mythical creatures and a Poker game under the Troll's bridge between sunup and sundown. The next issue of Corner of the Table promised "the start of the 'Black Moors' battle reports, a series dealing with the perils of living in Medieval Europe". Initially, The Northern Marches was set up to be an ongoing multiplayer wargame, with the potential for Braunstein games. The Barony of Blackmoor formed

4087-434: The war has come to be named for the city. The current timeline of the Greyhawk campaign has been fixed as 591 CY, six years after the end of the Greyhawk Wars. The Wars had several important effects on the city, particularly that the unrest drove Hardby and the Wild Coast cities of Safeton and Narwell to re-submit to the rule of the Directing Oligarchs. However, since it was largely fear of Turrosh Mak 's humanoid raiders from

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4154-406: The weakness of the setting at TSR." The fourth module of the WGA (World of Greyhawk Adventures) series, WGA4 Vecna Lives! , was not part of the Falcon series, but was set in Greyhawk City. Treasures of Greyhawk (1992) and Return of the Eight (1998) were two others set entirely within the city. The Campaign Book from the 1992 boxed set From the Ashes , focuses on the areas in and around

4221-420: The world's distant past, achieved a technologically advanced civilization, and then destroyed itself in a global catastrophe that shifted the planet's axis. Its influence was now central to at least one of TSR's published worlds, but the actual setting of Blackmoor as Arneson described it had yet to be presented. This was finally remedied in the mid-1980s through the DA series of adventure modules , which carried

4288-413: Was among the first to join the Society in April 1970, and many other members of his Twin Cities gaming group followed, including Duane Jenkins, Bill Hoyt, Ed Werncke, Mike Carr , and Marshall Hoegfeldt. Within months, the leadership of the Society had decided to form a fictional "Great Kingdom", with parcels of land awarded to and contested by members of the organization. Arneson assumed responsibility for

4355-481: Was forced out of TSR, he wrote the first two Gord the Rogue novels, which provide many interesting details of the city of Greyhawk and its seamy underworld. With Gygax gone, the vision of the city became TSR's, and in 1988, the company published Jim Ward 's Greyhawk Adventures hardcover source book, which provided additional information regarding the city as well as interesting characters living within it. The City of Greyhawk boxed set published by TSR in 1989

4422-427: Was justified. Unfortunately, the "Mad Archmage" suddenly disappeared in 421 CY, leaving no clues regarding his whereabouts, and no heir to inherit the title of Lansgraf. In 498 CY, after decades of Zagig's absence, the Lanstadt was therefore abolished, the title of Lansgraf permanently retired, and the Free City's Directing Oligarchy assumed political authority. The new Lord Mayor Paerinn officially proclaimed Greyhawk

4489-399: Was published by Tactical Studies Rules (TSR) in 1975, as the second supplement to D&D (the first being Greyhawk ). The booklet was named for the original role-playing campaign world by Dave Arneson, who also wrote this booklet. It added rules, monsters, treasure, and the first published role-playing game adventure, the "Temple of the Frog", a scenario from the Loch Gloomen section of

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