Cucumber ( Danish : Agurk , Swedish : Gurka ) is a north European card game of Swedish origin for two or more players. The goal of the game is to avoid taking the last trick. David Parlett describes it as a "delightful Baltic gambling game".
7-414: Gurka may refer to: Gurka (card game) , a north European card game Gurkha , a native of Nepal Gurka or Gurcu , a Hungarian nobleman Topics referred to by the same term [REDACTED] This disambiguation page lists articles associated with the title Gurka . If an internal link led you here, you may wish to change the link to point directly to
14-453: A stake to the pot . A player who is 'cucumbered' (i.e. reaches, not exceeds, 30 and drops out), may buy himself back in by paying a stake, but starts with a score equal to that of the player with the highest number of penalty points. A player can only do this once and may only do so if there are at least 3 other players still in. The last player in sweeps the pot. The following variations may be played: In 2013, Friedemann Friese released
21-677: A way of playing Krypkille with a standard 52-card pack as opposed to the traditional Swedish Kille cards . Today the game is played in different national variants under different names: as Agurk in Denmark, Gurka in Norway and Sweden, Ogórek in Poland, Kurkku and Mätäpesä in Finland, and Gúrka in Iceland. Cucumber is played with a regular pack of French-suited playing cards without
28-512: The Jokers . The Ace is the highest, the Deuce , the lowest card. Suits are irrelevant. The basic Danish rules are as follows: Deal and play are clockwise. Each player receives seven cards and any remaining cards are set aside. Forehand leads to the first trick and everyone has to head the trick if able, which they can do by playing a card of a higher or equal rank. A player who cannot head
35-407: The intended article. Retrieved from " https://en.wikipedia.org/w/index.php?title=Gurka&oldid=1118149177 " Category : Disambiguation pages Hidden categories: Short description is different from Wikidata All article disambiguation pages All disambiguation pages Gurka (card game) According to John McLeod , the game may have originated in the 1940s as
42-434: The penalty points due. Aces have a special role. If an Ace is led, the lowest card must be played, even if by players who hold an Aces themselves. Once a player accumulates a total of 30 points or more, that player is out of the game. The winner is the last player left in. A cucumber may be drawn to indicate that a player has dropped out. According to Parlett, if the game is played for hard score , each player antes
49-430: The trick, plays the lowest card held. The player who played the highest card makes the trick and leads to the next. In the last trick, the player who takes it by playing the highest card, scores penalty points to the value of that card, numerals scoring their face value, and the courts as follows: Jack 11, Queen 12, King , 13 and Ace 14. If two or more players play the highest card to the last trick, they each score
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