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Double Dragon ( 双截龍 ( ダブルドラゴン ) , Daburu Doragon - Sō Setsu Ryū ) is a beat 'em up video game series originally developed and published by Technōs Japan . It began with the release of the arcade game Double Dragon in 1987. The series features twin martial artists, Billy and Jimmy Lee, as they fight against various adversaries and rivals.

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73-421: The original Double Dragon was a hit arcade video game , ushering in a "Golden Age" for the beat 'em up genre, resulting in a flood of beat 'em ups during the late 1980s to 1990s that followed the conventions set by Double Dragon . A 1993 animated series and 1994 live-action film adaptation were produced; these adaptations were widely-panned by critics and audiences. In June 2015, Arc System Works acquired

146-508: A golden age of arcade video games , the exact dates of which are debated but range from the late 1970s to the early 1980s. This golden age includes Space Invaders , Pac-Man , and Donkey Kong . The arcade industry had a resurgence from the early 1990s to mid-2000s, including Street Fighter II , Mortal Kombat , and Dance Dance Revolution , but ultimately declined in the Western world as competing home video game consoles such as

219-408: A "Golden Age" for the beat 'em up genre that took it to new heights with its detailed set of martial arts attacks and its two-player cooperative gameplay. Double Dragon' s success resulted in a flood of beat 'em ups in the late 1980s. Subsequent beat 'em ups during the late 1980s to 1990s followed the conventions set by Double Dragon . Years later, original series creator Yoshihisa Kishimoto lamented

292-420: A "Tapesmith" and paying him Mythril, which is obtained from defeated bosses. In a two-player game, both Billy and Jimmy can utilize a special "high-five" technique to split and share their life meters to an equal amount, "psych" the other one out to harm them or make them fall over, or to instantly trigger a Gleam effect. If one player is defeated in battle, the other player has a limited time to revive him before

365-421: A "technological renaissance" driven by "audio-visual" EM novelty games, establishing the arcades as a suitable environment for the introduction of commercial video games in the early 1970s. In the late 1960s, college student Nolan Bushnell had a part-time job at an arcade where he became familiar with EM games such as Chicago Coin 's racing game Speedway (1969), watching customers play and helping to maintain

438-560: A brown-haired brother in red, the NES version had their hair and outfit colors switched around: Billy was now the brown-haired brother in blue, while Jimmy became the blond-haired brother in red. Super Double Dragon was the first game to have the Lee brothers sport different hairstyles during gameplay, with Billy being given a laid down hairstyle and Jimmy a spiky flat top, a design convention adopted by later games such as Double Dragon Advance and

511-517: A combination of angled monitor positioning, one-way mirrors , and clear overlays to simulate colors and other graphics onto the gameplay field. Coin-operated arcade video games from the 1990s to the 2000s generally use custom hardware often with multiple CPUs , highly specialized sound and graphics chips , and the latest in expensive computer graphics display technology. This allows more complex graphics and sound than contemporary video game consoles or personal computers . Many arcade games since

584-521: A fictional martial art known as Sōsetsuken ( 双截拳 , "Twin Sever Fist", also known as Sōsaiken ) , which combines techniques from other styles such as karate , tai chi and Shorinji Kempo . The duo were actually unnamed when the original arcade game was initially released in Japan, although the names Hammer and Spike were given to them in the cabinet and promotional flyer produced by Taito for

657-510: A fixture in popular culture . Across North America and Japan, dedicated video-game arcades appeared and arcade-game cabinets appeared in many smaller storefronts. By 1981, the arcade video-game industry was worth US$ 8 billion in the US. The novelty of arcade games waned sharply after 1982 due to several factors, including market saturation of arcades and arcade games, a moral panic over video games (similar to fears raised over pinball machines in

730-532: A game titled Double Dragon II , unrelated to its arcade and NES counterpart, was released for the Game Boy . A fourth game in the main series was released exclusively for the Super NES in 1992 , titled Super Double Dragon . It was the last game produced by the original team at Technōs. The Game Gear game Double Dragon is not a port of the original arcade game, but is instead an entirely new entry in

803-526: A genetics lab, and a graveyard before concluding at Skullmageddon's palace. In addition to the standard punch, kick, and jump buttons and a designated run button, the player now has an evade button for dodging attacks. If the player times their evasion right so as to perfectly dodge an enemy attack, they will "Gleam" by briefly glowing red, during which time their attacks will be more powerful. The player can collect life-replenishing sodas, money to buy items from shops, and special mixtapes that can be equipped from

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876-470: A lack of available data for coin drop earnings which typically account for the majority of a hit arcade game's gross revenue. This list only includes arcade games that either sold more than 10,000 hardware units or generated a revenue of more than $ 10 million . Most of the games listed were released between the golden age of arcade video games (1978–1984) and the 1990s. These are the combined hardware sales of at least two or more arcade games that are part of

949-401: A life is deducted (unless both players are defeated together). When one player is completely out of lives, he can steal one from the other player if he has at least two left. Yoshihisa Kishimoto , designer of the original two Double Dragon arcade games, served as a consultant during the development of Neon , offering feedback on character designs and gameplay elements. Double Dragon Neon

1022-457: A new renaissance in the arcades. Another factor was realism, including the "3D Revolution" from 2D and pseudo-3D graphics to "true" real-time 3D polygon graphics . This was largely driven by a technological arms-race between Sega and Namco . During the early 1990s games such as Sega's Virtua Racing and Virtua Fighter popularized 3D-polygon technology in arcades. 3D graphics later became popular in console and computer games by

1095-535: A pack-in game for the ColecoVision to challenge the VCS. Arcade conversions typically had to make concessions for the lower computational power and capabilities of the home console, such as limited graphics or alterations in gameplay. Such conversions had mixed results. The Atari VCS conversion of Space Invaders was considered the VCS's killer application , helping to quadruple the VCS sales in 1980. In contrast,

1168-461: A pause menu. Two different tapes can be equipped at once: one to grant the brothers a powerful attack that consumes a separate energy meter, and one to alter their statistics and grant special effects (such as making it easier to stun enemies or healing HP with every connecting blow). By collecting multiple copies of a tape, its effect gradually increases until it reaches a maximum capacity. Each tape's maximum capacity can be increased further by visiting

1241-656: A simplified physics engine , and short learning time when compared with more realistic racing simulations . Cars can turn sharply without braking or understeer, and the AI rivals are sometimes programmed so they are always near the player with a rubberband effect . Other types of arcade-style games include music games (particularly rhythm games ), and mobile and casual games with intuitive controls and short sessions. The term "arcade game" can refer to an action video game designed to play similarly to an arcade game with frantic, addictive gameplay. The focus of arcade action games

1314-545: A successful arcade video game is "easy to learn, difficult to master" along with a "multiple life , progressively difficult level " paradigm. This is due to the environment of the arcade, where the player is essentially renting the game for as long as their in-game avatar can stay alive or until they run out of tokens . Games on consoles or PCs can be referred to as "arcade games" if they share these qualities, or are direct ports of arcade games. Arcade racing games often have sophisticated motion simulator arcade cabinets ,

1387-641: Is an application that translates foreign software onto a modern system, in real-time. Emulated games appeared legally and commercially on the Macintosh in 1994 with Williams floppy disks, Sony PlayStation in 1996, and Sega Saturn in 1997 with CD-ROM compilations such as Williams Arcade's Greatest Hits and Arcade's Greatest Hits: The Atari Collection 1 , and on the PlayStation 2 and GameCube with DVD-ROM compilations such as Midway Arcade Treasures . Arcade games are downloaded and emulated through

1460-616: Is expanded by the popularity of conversions of arcade games for home-based platforms. In 1997, WMS Industries (parent company of Midway Games ) reported that if more than 5,000 arcade units are sold, at least 100,000 home version units will be sold. The American Amusement Machine Association (AAMA) is a trade association established in 1981 that represents the American coin-operated amusement machine industry, including 120 arcade game distributors and manufacturers. The Japan Amusement Machine and Marketing Association (JAMMA) represents

1533-761: Is on the user's reflexes, and many feature very little puzzle-solving, complex thinking, or strategy skills. These include fighting games often played with an arcade controller , beat 'em up games including fast-paced hack and slash games, and light gun rail shooters and " bullet hell " shooters with intuitive controls and rapidly increasing difficulty. Many arcade combat flight simulation games have sophisticated hydraulic motion simulator cabinets, and simplified physics and handling. Arcade flight games are meant to have an easy learning curve , in order to preserve their action component. Increasing numbers of console flight video games, such as Crimson Skies , Ace Combat , and Secret Weapons Over Normandy indicate

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1606-478: Is one of the video games featured in the manga, titled Rock'n Game Boy by Shigeto Ikehara, in Comic BomBom from October 1989 to December 1991. A Double Dragon animated series was produced by DIC Animation City and Bohbot Entertainment , which originally aired in syndication on Bohbot's Amazin' Adventures block for two seasons from 1993 to 1995, lasting 26 episodes. A film version of Double Dragon

1679-448: Is usually judged by either the number of arcade hardware units sold to operators, or the amount of revenue generated. The revenue can include the coin drop earnings from coins (such as quarters , dollars , or 100 yen coins ) inserted into machines, and/or the earnings from hardware sales with each unit costing thousands of dollars. Most of the revenue figures listed below are incomplete as they only include hardware sales revenue, due to

1752-508: The Double Dragon animated series and its tie-in game, Double Dragon V: The Shadow Falls , where they consisted almost entirely of new characters. The names Williams and Rowper were derived from the characters played respectively by Jim Kelly and John Saxon in the movie Enter The Dragon . Other characters seem to follow a similar naming convention such as Linda, who shares her name with Bruce Lee's widow Linda Lee Cadwell , and

1825-516: The Double Dragon series at the time) for the Game Boy Advance . In 2009 , a remake was released for the Zeebo , developed by Brizo Interactive and published by Tectoy . In 2011 , another remake was released for the iPhone , developed by Brizo Interactive and published by Aksys Games . WayForward Technologies developed Double Dragon Neon , a self-parody of the series. The game

1898-500: The Master System , Atari 2600 , Atari 7800 , Genesis , Atari Lynx and for home computers. Two Double Dragon sequels were released for the arcade: Double Dragon II: The Revenge in 1988 and Double Dragon 3: The Rosetta Stone in 1990 . Like the original, Technōs produced versions for the NES ( Double Dragon II: The Revenge in 1989 and Double Dragon III: The Sacred Stones in 1991 , respectively). In 1991,

1971-612: The Nintendo Wii Virtual Console service starting in 2009. Using emulation, companies like Arcade1Up have produced at-scale or reduced-scale recreations of arcade cabinets using modern technology, such as LCD monitors and lightweight construction. These cabinets are typically designed to resemble the original arcade game cabinets, but may also support multiple related games. These cabinets can be offered in diverse and miniaturized styles, such as table-mounted and wall-mounted versions. For arcade games, success

2044-579: The Sony PlayStation and Microsoft Xbox increased in their graphics and gameplay capability and decreased in cost. Nevertheless, Japan, China, and South Korea retain a strong arcade industry in the present day. Games of skill were popular amusement-park midway attractions from the 19th century on. With the introduction of electricity and coin-operated machines, they facilitated a viable business . When pinball machines with electric lights and displays were introduced in 1933 (but without

2117-953: The 2000s run on modified video game console hardware (such as the Sega NAOMI or Triforce) or gaming PC components (such as the Taito Type X ). Many arcade games have more immersive and realistic game controls than PC or console games . This includes specialized ambiance or control accessories such as fully enclosed dynamic cabinets with force feedback controls, dedicated lightguns , rear-projection displays, reproductions of automobile or airplane cockpits, motorcycle or horse-shaped controllers, or highly dedicated controllers such as dancing mats and fishing rods . These accessories are usually too bulky, expensive, and specialized to be used with typical home PCs and consoles. Arcade makers experiment with virtual reality technology. Arcades have progressed from using coins as credits to smart cards that hold

2190-482: The Japanese arcade industry. Arcade machines may have standardized connectors or interfaces such as JAMMA, or JVS, that help with quick replacement of game systems or boards in arcade cabinets. The game boards or arcade boards may themselves allow for games to be replaced via game cartridges or discs. Prior to the 2000s, successful video games were often converted to a home video game console or home computer. Many of

2263-505: The Lee brothers as identical twins like in the first arcade game. The two brothers are shown to be romantically interested in a young woman named Marian , a student in their dojo. The arcade version of the first game (along with most console versions) can end with both brothers fighting each other over Marian if two players reach the end together, with the survivor ultimately winning Marian's affections. The Famicom/NES version, which establishes Marian to be Billy's long-term girlfriend, changes

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2336-604: The Mark III/Master System version released by Sega, where he was named Jeff . The name of the gang would change in later games. While the arcade version of Double Dragon II: The Revenge had Willy and the Black Warriors retaliating against their earlier defeat by gunning down Marian, the Famicom version replaced Willy with a nameless fighter who led a mysterious armed group following the dissolution of

2409-573: The United States, arcades have become niche markets as they compete with the home-console market, and they have adapted other business models, such as providing other entertainment options or adding prize redemptions. In Japan, where arcades continue to flourish, games like Dance Dance Revolution and The House of the Dead aim to deliver tailored experiences that players cannot easily have at home. Virtually all modern arcade games (other than

2482-469: The VCS conversion of Pac-Man in 1982 was highly criticized for technical flaws due to VCS limitations such as flickering ghosts and simplified gameplay. Though Pac-Man was the best-selling game on the VCS, it eroded consumer confidence in Atari's games and partially contributed to the 1983 crash. The need for arcade conversions began to wane as arcade game manufacturers like Nintendo, Sega, and SNK entered

2555-468: The advent of Space Invaders and the golden era, microprocessor-based games became typical. Early arcade games were also designed around raster graphics displayed on a cathode-ray tube (CRT) display. Many games of the late 1970s and early 1980s use special displays that rendered vector graphics , though these waned by the mid-1980s as display technology on CRTs improved. Prior to the availability of color CRT or vector displays, some arcade cabinets have

2628-426: The city deprived of any law and order. Much like the Lee brothers themselves, the names of the gang members were established throughout the console versions of the series. The gang's original leader is the machine gun-toting Willy Mackey (commonly known simply as Willy ), who wishes to acquire the knowledge of the Lee brothers' martial arts for himself and orders the kidnapping of Marian as ransom. Recurring members of

2701-448: The decades prior), and the 1983 video game crash as the home-console market impacted arcades. The arcade market had recovered by 1986, with the help of software-conversion kits, the arrival of popular beat 'em up games (such as Kung-Fu Master (1984) and Renegade (1986-1987)), and advanced motion simulator games (such as Sega's "taikan" games including Hang-On (1985), Space Harrier (1985), and Out Run (1986)). However,

2774-517: The earlier entries of the series. The title was developed by Arc System Works and former Technōs staff such as producer Takaomi Kaneko, director Yoshihisa Kishimoto , character designer Koji Ogata, composer Kazunaka Yamane and programmer Kei Oyama. In 2023 , a spin-off of the franchise, titled Double Dragon Gaiden: Rise of the Dragons , was announced for Windows, Nintendo Switch, PlayStation 4, PlayStation 5 , Xbox One and Xbox Series X/S , and

2847-420: The early 2000s, arcade video games were the largest and most technologically advanced segment of the video game industry . Early prototypical entries Galaxy Game and Computer Space in 1971 established the principle operations for arcade games, and Atari 's Pong in 1972 is recognized as the first successful commercial arcade video game. Improvements in computer technology and gameplay design led to

2920-431: The enemy character Bolo from Double Dragon II: The Revenge , who shares his name with actor Bolo Yeung . While not the first games in the genre, the original Double Dragon titles laid the foundations for modern beat 'em up games. They influenced the creation of titles such as Golden Axe , Ninja Gaiden and Final Fight , which firmly established beat 'em ups as a popular game genre. Double Dragon ushered in

2993-439: The enemy without getting hit when moving side to side on a fallen opponent. For most of the series, players take control of martial artist William "Billy" Lee , who battles against various adversaries such as gang members and rival fighters. He is often assisted by his elder twin brother James "Jimmy" Lee , who usually serves as the second player's character in most of the games. The Lee brothers are characterized as successors of

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3066-802: The falling of manual-heavy flight sim popularity in favor of instant arcade flight action. A modern subgenre of action games called " hack and slash " or "character action games" represent an evolution of traditional arcade action games, and are sometimes considered a subgenre of beat 'em up brawlers. This subgenre of games was largely defined by Hideki Kamiya , creator of the Devil May Cry and Bayonetta franchises. Arcade games are found in restaurants, bowling alleys, college campuses, video rental shops, dormitories, laundromats, movie theaters, supermarkets, shopping malls, airports, and other retail environments. They are popular in public places where people are likely to have free time. Their profitability

3139-399: The first name of his character Billy Lo from the movie Game of Death , while Jimmy is named after musician Jimmy Page . Because of the differences between the arcade and console versions of the games, the designs of the Lee brothers tend to vary throughout the series. While the original arcade game has Player 1 controlling a blond-haired Lee brother dressed in a blue outfit and Player 2 as

3212-534: The gang throughout the various versions of the first game include the thugs Williams and Rowper , dominatrix Linda and bald strongman Abobo . The arcade version also featured two unnamed head swaps of other characters (namely of Abobo and the Lee brothers) as end-stage bosses: although these characters were absent in the NES version, which instead introduced a unique enemy, a Chinese martial artist named Chin Taimei . The Lee brother head swap would later appear in

3285-581: The growth of home video-game systems such as the Nintendo Entertainment System led to another brief arcade decline toward the end of the 1980s. Arcade games continued to improve with the development of technology and of gameplay. In the early 1990s, the release of Capcom 's Street Fighter II established the modern style of fighting games and led to a number of similar games such as Mortal Kombat , Fatal Fury , Killer Instinct , Virtua Fighter , and Tekken , creating

3358-576: The home console market and used similar technology within their home consoles as found at the arcade, negating the need to simplify the game. Concessions still may be made for a home release; notably, the Super Nintendo Entertainment System conversion of Mortal Kombat removed much of the gore from the arcade version to meet Nintendo's quality control standards. Exact copies of arcade video games can be run through emulators such as MAME on modern devices. An emulator

3431-698: The inconsistency in design and quality of the various versions and spin-offs of Double Dragon in games and other media. He attributed these failings to Technōs losing the control of the license and allowing a multitude of third parties to work on the franchise. Arcade video game An arcade video game is an arcade game that takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. All arcade video games are coin-operated or accept other means of payment, housed in an arcade cabinet , and located in amusement arcades alongside other kinds of arcade games . Until

3504-468: The initial Atari VCS games, for example, were conversions of Atari's success arcade games. Arcade game manufacturers that were not in the home console or computer business found licensing of their games to console manufacturers to be a successful business model, as console manufacturer competitors would vie for rights to more popular games. Coleco famously bested Atari to secure the rights to convert Nintendo's Donkey Kong , which it subsequently included as

3577-541: The machinery, while learning the game business. The early mainframe game Spacewar! (1962) inspired the first commercial arcade video game, Computer Space (1971), created by Nolan Bushnell and Ted Dabney and released by Nutting Associates . It was demonstrated at the Amusement & Music Operators Association (AMOA) show in October 1971. Another Spacewar -inspired coin-operated video game, Galaxy Game ,

3650-443: The mid-1970s, starting with Gun Fight in 1975. The arcade industry entered a "Golden Age" in 1978 with the release of Taito 's Space Invaders , which introduced many novel gameplay features - including a scoreboard . From 1978 to 1982, several other major arcade-games from Namco, Atari, Williams Electronics, Stern Electronics, and Nintendo were all considered blockbusters , particularly Namco's Pac-Man (1980), which became

3723-483: The mid-1990s, though arcade systems such as the Sega Model 3 remained considerably more advanced than home systems in the late 1990s. Until about 1996, arcade video-games had remained the largest segment of the global video-game industry . Arcades declined in the late 1990s, surpassed by the console market for the first time around 1997–1998. Since the 2000s, arcade games have taken different routes globally. In

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3796-600: The original Double Dragon as well as 80's pop music and arcade game soundtracks. This is also the first commercially released Double Dragon game to use 3D graphics rendered with polygon-based models. The game has been released for Microsoft Windows on February 6, 2014. Ported by Abstraction Games, the port features online multiplayer. Skullmaggedon along with the Double Dragon Neon incarnations of Billy, Jimmy and Marion would later cameo as shopkeepers for WayForward's River City Girls (a spin-off game based on

3869-741: The original Black Warriors. While unnamed in the Japanese version, the English localization of the NES version would refer to this organization as the Shadow Warriors (or the Black Shadow Warriors in the manual), a name later used for an unrelated enemy group in Super Double Dragon , as well as Willy's own gang in Double Dragon Advance . The Shadow Warriors was also the name of the villain group in

3942-481: The overseas version. The names Billy and Jimmy Lee were first established in the Famicom/NES version of the first game and consequently used in other console versions and tie-in products such as The Original Sound of Double Dragon soundtrack album, but were not actually used in the arcade versions until Double Dragon 3: The Rosetta Stone . Billy Lee's name comes from a combination of Bruce Lee 's last name with

4015-414: The player from progressing. The player can perform a variety of unarmed fighting techniques against their enemies, as well use melee weapons such as baseball bats and throwing knives normally obtained from enemies or found on the floor. In some installments, there are techniques that can be done in combination with another player, the game also has an elbow move that enables the player to move to keep hitting

4088-505: The previous games, and a "mood and feel" that reminded him of the original arcade game. As with previous installments of the series, the player takes control of martial artists Billy Lee (Player 1) and Jimmy Lee (Player 2) in their fight to rescue Marian from the Shadow Warriors gang, this time led by the super- lich Skullmageddon. The journey starts on the city streets and progresses through an outer-space dojo, Asian countryside,

4161-479: The rights to all former Technōs IPs, including the Double Dragon series. Arc System Works had previously ported the original Double Dragon to the Master System console in 1988. The first game, Double Dragon , was released in the arcades in 1987. A Nintendo Entertainment System version produced by Technōs was released in 1988, followed by a Game Boy version in 1990 . Various licensed versions were also produced by other developers for gaming platforms such as

4234-473: The same franchise. This list only includes franchises that have sold at least 5,000 hardware units or grossed at least $ 10 million revenues. Double Dragon Neon Double Dragon Neon is a 2012 beat 'em up video game in the Double Dragon series. It was developed by WayForward Technologies and published by Majesco Entertainment , and is a reboot of the Double Dragon series. It

4307-589: The series that has gameplay elements that are more similar to Streets of Rage . In 1994 , Tradewest released Double Dragon V: The Shadow Falls for the Super NES and Genesis in North America and Europe, a fighting game developed by Leland Interactive based on the Double Dragon animated TV series by Bohbot Entertainment. A Jaguar version was released by Telegames as well. Another fighting game produced by Technōs, simply titled Double Dragon ,

4380-461: The smartphone versions, although some of the promotional art and in-game visuals for the earlier games (such as the ending photograph of Double Dragon II: The Revenge and the story sequences/character portraits of Double Dragon III: The Sacred Stones ) had already depicted the Lee brothers with differing hairstyles. Other games such as the Neo Geo fighting game and Double Dragon Neon depict

4453-531: The story so that Jimmy was actually the leader of the Black Warriors (a change made as a result of the lack of two-player cooperative play in that version) and was the one who orchestrated Marian's kidnapping. The enemy organization in the original Double Dragon are the Black Warriors gang, who are characterized as the dominant criminal organization in New York City after a nuclear war has left

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4526-414: The user-controller flippers which would not be invented until 1947) these machines were seen as games of luck . Numerous states and cities treated them as amoral playthings for rebellious young people, and banned them into the 1960s and 1970s. Electro-mechanical games (EM games) appeared in arcades in the mid-20th century. Following Sega 's EM game Periscope (1966), the arcade industry experienced

4599-454: The very traditional fair midway ) make extensive use of solid state electronics , integrated circuits , and monitor screens, all installed inside an arcade cabinet . With the exception of Galaxy Game and Computer Space , which were built around small form-factor mainframe computers , the first arcade games are based on combinations of multiple discrete logic chips, such as transistor–transistor logic (TTL) chips. Designing an arcade game

4672-461: The virtual currency of credits. Modern arcade cabinets use flat panel displays instead of cathode-ray tubes. Internet services such as ALL.Net , NESiCAxLive , e-Amusement and NESYS , allow the cabinets to download updates or new games, do online multiplayer gameplay, save progress, unlock content, or earn credits. Many arcade games have short levels, simple and intuitive control schemes, and rapidly increasing difficulty . The classic formula for

4745-484: Was demonstrated at Stanford University in November 1971. Bushnell and Dabney followed their Computer Space success to create - with the help of Allan Alcorn - a table-tennis game, Pong , released in 1972. Pong became a commercial success, leading numerous other coin-op manufacturers to enter the market. The video game industry transitioned from discrete integrated circuitry to programmable microprocessors in

4818-435: Was more about the combination of these TTL chips and other electronic components to achieve the desired effect on screen. More complex gameplay required significantly more TTL components to achieve this result. By the mid-1970s, the first inexpensive programmable microprocessors had arrived on the market. The first microprocessor-based video game is Midway's Gun Fight in 1975 (a conversion of Taito's Western Gun ), and with

4891-520: Was released by DotEmu in 2013 for iOS , Android , GOG and Steam platforms. In 2017 , Double Dragon IV (not to be confused with Super Double Dragon ) was released in January 2017, for the PlayStation 4 and PC, respectively, and September 7 for the Nintendo Switch . It takes place shortly after Double Dragon II: The Revenge and uses an 8-bit artstyle, similar to the NES ports of

4964-407: Was released for the Neo Geo arcade and home console in 1995 . A Neo Geo CD version was also released, as well as a PlayStation version by Urban Plant. It was the last Double Dragon game produced by Technōs before the company went out of business. In 2003 , a remake of the original Double Dragon , titled Double Dragon Advance , was produced by Atlus and Million (the copyrights holder of

5037-540: Was released in North America on September 11, 2012, in Europe on September 20, and in Japan on December 12, 2013 on PlayStation 3 via the PlayStation Network , and worldwide on September 12 on Xbox 360 via Xbox Live Arcade , to coincide with the 25th anniversary of the series. The game's dialogue and graphical style is heavily 80s-inspired, and features a soundtrack composed by Jake Kaufman , inspired by

5110-537: Was released in theaters in 1994, directed by James Yukich and starring Scott Wolf and Mark Dacascos as the Lee brothers. The gameplay in most of the games takes place in a pseudo 3D perspective as seen in Renegade and later beat 'em ups, in which the player can move in four directions but is always facing left or right. In almost all cases the player moves to the right in a horizontally scrolling environment, encountering various enemies who attack and try to prevent

5183-434: Was released on July 27, 2023. A Double Dragon comic book limited series loosely based on the games was published by Marvel Comics in 1991 , which lasted six issues from July to December. The comic book was written by Dwayne McDuffie for the first four issues and by Tom Brevoort and Mike Kanterovich for the final two. It features original villains and a unique story that explains the brothers parentage. Double Dragon

5256-607: Was released on September 11, 2012, for the PlayStation 3 on PlayStation Network ; one day later for the Xbox 360 on Xbox Live ; and was released for PC in the first quarter of 2014. Double Dragon II: Wander of the Dragons , a 3D remake of the original Double Dragon II , was released on the Xbox Live Arcade by game developer Gravity in April 2013. A compilation of the three arcade titles, titled Double Dragon Trilogy ,

5329-471: Was the first game in the series where Million, the previous owner of the Double Dragon series after Technōs Japan became defunct, had no involvement in its development. Arc System Works bought the series rights in 2015 along with all intellectual properties of Technōs Japan. Series creator Yoshihisa Kishimoto was consulted during the game's development, and described Neon as "a very western adaptation of Double Dragon " with certain mechanics taken from

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