DoDonPachi DaiOuJou is the fourth arcade game in Cave's DonPachi series. The history section of DoDonPachi Resurrection on iPhone calls it DoDonPachi Blissful Death in localisation. CAVE later ported the game to iOS under this localised name.
43-404: DaiOuJou follows the conventions of the previous game with only a few changes. The chaining system is intact and works in much the same way. Causing an enemy to explode fills a meter, and every enemy destroyed before the meter depletes adds to the current chain and again refills the meter. Holding the laser weapon over a large enemy will hold the meter steady and slowly accumulate hits. In this way it
86-413: A 5-value chip, then quickly switches to their lock-on shots, every enemy destroyed will yield 5-valued chips, regardless of proximity and so long as the counter stays above 0. When the counter hits 0, every enemy destroyed with lock-on shots will only yield 1-valued chips, though the player can keep replenishing the counter by quickly collecting more chips that are valued higher than 1. However, while using
129-431: A chip whose value is higher than 1 is obtained, a counter will appear in the upper-left of the screen and quickly count down from 60 to 0. While this counter is above zero, every enemy destroyed with the player's lock-on shots will drop chips with the same value as the chip collected that was higher than 1, regardless of proximity. For example, if the player destroys an enemy at point-blank with their normal shots and receives
172-400: A mobile phone version of the game as two separate titles, available for imode (for 504/505/506 and FOMA 90*i series) and Yahoo platforms. A DX version for FOMA 900 and 901 was released in 2004. The EZWeb version was released in 2005. Danmakukenteishiken Ketsui Hen (弾幕検定死験 -ケツイ編-) is a spin-off title based on Ketsui , released in 2006 for imode. This version is a boss battle version of
215-445: A number from 1 to 5, signifying their value, which gets added to the player's accumulated total of chip points when collected. The value of a chip is dependent on the player's proximity to the enemy when it is destroyed using the player's normal shots. For example, destroying an enemy from far away will yield lower-value chips (such as 1s and 2s) while destroying enemies at close range will yield higher-value chips (such as 4s and 5s). When
258-463: A retail DVD instead. On 2008-09-26, Famitsu announced the official title of the Xbox 360 version of the game, dodonpachi DAI-OU-JOU Black Label EXTRA ( 怒首領蜂 大往生 ブラックレーベル EXTRA ) , scheduled for a release on Christmas Day of 2008. The port includes the original and Black Label editions of the game, as well as online score ranking, replay saving, enhanced graphics, and Xbox Live Marketplace content. There
301-418: A second round of the game, consisting of the same stages with noticeably increased difficulty. There are two sets of conditions: In the year 2054, chaos spreads over the globe as global warming finally exacts its toll on Earth: the ice caps quickly melt, causing a tremendous series of cataclysms and for entire nations to disappear under the sea. The near apocalyptic setting and the quickly depleting resources of
344-562: Is a stub . You can help Misplaced Pages by expanding it . Ketsui Ketsui: Kizuna Jigoku Tachi ( ケツイ ~絆地獄たち~ ) is a vertical shoot 'em up arcade game by Cave . It was released in Japanese arcades in 2003. A Nintendo DS boss rush version was released in October 2008 in Japan. It included a Superplay DVD featuring a world record scoring run by a top ranked player. The arcade game
387-451: Is an Xbox 360 original mode for beginners named the "X Mode", where a new Element Doll named Piper is introduced. The pre-order also includes a guidebook. Arcade mode - Old Version - is a port of the original "White Label" arcade release. Arcade mode - New Version - is a port of the newer "Black Label" arcade release. The X Mode features a 1-loop, 5-stage layout with a new game system. The game's music can be changed from Mono (from
430-518: Is filled during a boss fight, all bullets on screen are cancelled and turned into score bonuses. After the events of Dodonpachi, in which the pilot stops Colonel Schwarlitz Longhener's plan to annihilate humanity, the remains of the Donpachi Corps are sealed away in the moon, never to be heard from again. 1000 years later, the robotic army, led by Hibachi, have reawakened and are slowly rebuilding itself in order to wipe out humanity again, taking
473-587: Is made at the final boss fight of Death Label, where the player faces two Hibachis simultaneously. According to top players, this is the most difficult iteration in the DoDonPachi series taking 7 years (from 2003 until 2010-09-18) to clear. This edition is aimed at the Taiwan-Chinese market and some in-game text has been translated in Chinese. It features an easy mode for beginners (not Black Label). It
SECTION 10
#1732801806163516-418: Is named after NMK , Toua is named after Toaplan , Takimi is named after Takumi Corporation , Torejya is named after Treasure , Saikyou is named after Psikyo , Seibu is named after Seibu Kaihatsu , Sakusetsu is named after Success Corporation , Taitou is named after Taito , Raijin is named after 8ing/Raizing , and Awaremu is named after Irem . As often pointed out by fans, Manabu Namiki confirmed that
559-558: Is possible to create a single chain out of any of the 5 stages. The controls in DaiOuJou are identical to the previous games in the series, and the same shot-laser dynamic as seen in Donpachi and Dodonpachi are also present, with spread bombs and laser bombs also making a return. However, there are only 2 ships, a narrow shot ship (Type-A) and a wide shot ship (Type-B). In addition, the game introduces Element Dolls, which will power up
602-624: The Tell me! IKD-san! extra featurette. Single player modes Each mode is unlocked by completing the previous mode, with the exception of DOOM Mode, which is available from the start. Also, the game permanently increases the starting lives in a difficulty should the player fail to complete it. Multiplayer mode Training mode: Allows selecting stage, boss difficulty, player's ship, ship stock, bomb stock and auto bomb. The March 2008 issue of Famitsu Weekly magazine reported that 5pb. 's Division 2 would bring three titles, including Ketsui , to
645-496: The PlayStation 2 as well, but they claimed that the console was insufficient for achieving the arcade-perfect quality they sought. Specifically, the second half of stage 5 employs a quick swap of the entire background plane, coupled with reversing the overall scrolling direction ("tate-ana"). Arika claimed that this was unachievable with the standard amount of RAM and processing power of the PlayStation 2. In 2003, Cave released
688-528: The Xbox 360 platform as Xbox Live Arcade titles, but 5pb. representative Masaki Sakari claimed Microsoft rejected 5pb.'s proposals and 'decided to cut down faithful arcade ports'. An Xbox 360 retail version called Kizuna Jigoku Tachi Extra was to be released on May 28, 2009 in Japan, but the release date was pushed back and eventually released on April 22, 2010. The port is considered to be highly accurate both by Mihara and expert players. The port also contains an exclusive "X mode" arrange. A PlayStation 3 port of
731-455: The Xbox 360 version was released in July 2013. This marks the first region-free release of the full game and the first Cave title in a PlayStation console in almost a decade. In November 2018, M2 released an enhanced port of Ketsui in Japan entitled Ketsui Deathtiny -Kizuna Jigoku Tachi- for Playstation 4 as part of their M2 ShotTriggers line. An English localization was later released on
774-401: The arcade), Stereo, or X Mode, which features rearranged music. Xbox achievements feature 50 categories for 1,000 points in total. The player can get extra credits, X mode, and unlock Config EX options that alter gameplay mechanics by playing the game for a specific amount of time or earning achievement points. The Xbox 360 version was plagued at released with bugs and problems that rendered
817-405: The bottom of the screen. Activating the hyper will cancel all bullets currently onscreen and increases the firepower of your shot and laser. Hypers also increase the rate of which combos are built up, as small enemies will give more hits on the combo gauge, larger enemies will add to the current combo chain much faster, and combos on bosses build up at a much faster rate. In addition, if a hyper meter
860-420: The defenseless moon colony of Lunapolis. The world quickly resurrects the Donpachi Corps, and aided by Element Dolls, sentient androids meant to increase a ship's power, are deployed on the moon to destroy Hibachi's army. Depending on the element doll the player chose at the beginning of the game, the ending will differ upon defeating Hibachi; This variant was a limited edition release. The arcade board includes
903-559: The end of the boss battle will act as a multiplier and greatly increase the player's end-of-level score, thus defeating the boss quickly will yield a higher multiplier. 1. Noisy Town - INTERCEPTION A fortified city under EVAC's direct control. A pedestrian bridge, state-of-the-art skyscrapers, a stadium with a large baseball field and even an indoor sky slope, but the roads and structures are littered with enemy aircraft and artillery emplacements, hidden and ready to strike. 2. Armored Green - SUBURB A forward operating base hidden deep in
SECTION 20
#1732801806163946-462: The forest surrounding the city. This is where every model of tank at EVAC's disposal is first encountered. 3. Twilight Fleet - CANAL FLEET An EVAC naval base where much of its fleet are harbored, some ships being well armed, particularly one huge battleship. 4. Lurk in the Darkness - DEFENSIVE LINE A valley and rocky path is in the way towards EVAC's Headquarters, but unknown to the pilots,
989-545: The fray officially, the UN sets up a strike team of four pilots, each pair given one of two advanced helicopters: the plan is to simulate a rebellion within EVAC forces and bring down the company's headquarters, where research on a series of tremendous warmachines is taking place; for this reason, the planes both bear EVAC insignia and callsigns and are built according to stolen prototype blueprints - by no means, in success or failure, must
1032-463: The game highly inaccurate and glitchy. It was eventually found that 5pb had, without permission, lifted the source code from the PS2 version of the game and slotted it in for the 360 version while making adjustments as needed. Patches were eventually made with Cave and Microsoft stepping in to aid the patching process. In Japan, Game Machine listed DoDonPachi DaiOuJou on their June 1, 2002 issue as being
1075-459: The game was also released by Mihara. In the time-limited demo, players had 120 minutes to face off against Doom with a single ship and no bombs. Another demo event took place at Cave Festival in Akihabara on September 23 and 24. This version has a time limit of 24 hours, and contains extra levels. The retail version of the game was released in Japan in 2008 and includes a DVD Superplay video with
1118-410: The game, emphasizing on dodging bullets. The player's goal is to earn ranks by repeatedly defeating the same boss, but with increasing difficulty in successive runs. In 2007, Arika 's vice president Ichiro Mihara mentioned the release of Nintendo DS version of Ketsui in his personal page [1] . The game, subtitled Death Label , was available for download in test events on March 31. Video footage of
1161-437: The lock-on shot, the player will lose a small number of their accumulated chip points per enemy defeated, forcing the player to balance between normal and lock-on shots in order to obtain the highest number of accumulated chips possible per stage. At the end of each stage when the player faces the boss, the player's total number of chips will slowly deplete throughout the duration of the boss battle. The number of chips remaining at
1204-497: The market respectively. Both the PlayStation 2 and Xbox 360 versions sold approximately 53,881 copies combined during their lifetime in Japan. NMK (company) Nihon Maicom Kaihatsu , better known as NMK , was a Japanese video game developer that created various arcade games and shoot 'em ups . Founded in May 1985, the company is best known for its Neo Geo title, Zed Blade , which Japanese publisher Hamster Corporation owned
1247-435: The old staging and testing area has been extensively retrofitted and fortified in an attempt to stop their advance. 5. Day of Judgement - EVAC INDUSTRY EVAC's vast weapons development facility, an extensive and technologically advanced complex which houses the true heart of the corrupt corporation. After descending to the lowest level and fighting through Hell, the vertigo of the final battle awaits. Most notably, apart from
1290-403: The on-screen action. This version added the following modes/features: Death Label mode sets the player against a boss rush, with maximum firepower at all times and a full stock of Hyper granted before each boss. Death Label's difficulty is roughly equivalent to that of the normal game's second loop, with a number of alterations made to the bosses and their attack pattern. The most notable change
1333-548: The operation be traced back to the United Nations. For all this secrecy to be effective, even in victories the assault choppers will have to be destroyed and the pilots killed, but to compensate for their sacrifice, the UN shall fulfill one of their wishes, no matter what it is. Arika , developer of the PlayStation 2 ports for DoDonPachi DaiOuJou and Espgaluda , had expressed interest in porting Ketsui to
DoDonPachi DaiOuJou - Misplaced Pages Continue
1376-541: The original and Black Label games, which can be selected during boot time. The Black Label game can be identified by the black title screen. After the release of the Black label, the original version is called White Label, particularly for clarification. A prototype export/overseas version of the Black Label edition named DoDonPachi III was discovered in 2016. The music tracks are puns of shooting game companies. Mukei
1419-467: The player's weapons. The element dolls are: Introduced in this game and carried on in later entries is the Hyper system. By gaining large combos, attacking enemies at close range, and collecting bee medals while a large combo is active (Bee medals now give score based on how large of a combo is racked up), you build up a hyper meter at the top of the screen. When the meter fills up, a hyper powerup drops from
1462-417: The reappearance of every weaker enemy in an upgraded form, the player has to challenge the production models of their own attack craft: Ketsui Death Label clarifies that those "A" models are still inferior to the prototypes available to the players, lacking modifications performed on them by Alice Blackbarn, but are better armored. Continuing with Cave's long-standing tradition, more skilled players can enter
1505-416: The remaining dry lands force nations into constant war, eventually culminating into World War III; all efforts by the United Nations to cease hostilities are thwarted by a seemingly endless supply of technologically advanced weaponry being sold to each side of every conflict. After investigation, the source is tracked back to EVAC Industry co. ltd, an arms dealer who's been reaping tremendously high profits from
1548-427: The rights to when they released it on their ACA Neo Geo lineup in 2017. In March 2021, several other NMK games began appearing on their Arcade Archives series of re-releases, beginning with Thunder Dragon . Other titles from the company, such as Saboten Bombers , Hacha Mecha Fighter , Gunnail and Thunder Dragon 2 started appearing afterwards. This Japanese video game corporation or company article
1591-434: The situation, at times directly intervening to fuel the hostilities with utter disregard towards human lives; any attempt to negotiate with the board of directors has utterly failed, the earnings having proven high enough for the company to build its own cities, shipyards, defensive emplacements and even a private airport, to the point of assembling its own army of extremely well equipped mercenary troops. Being unable to enter
1634-441: The sound options or touching all four corners of the screen with the ship, others as complex as defeating a boss in under 15 seconds or clearing Extra Mode. At times, failure to unlock a panel within a certain deadline might partially unlock it, revealing a grayed portion of the picture and what is required to unlock that portion; clearing modes, uncovering entire pictures and/or unlocking certain panels enables questions and replays in
1677-460: The then current world record of the arcade release using Ship A. The game adds the ability to save replays, which can be sent to other Nintendo DS units. In addition, it can upload the Ketsui demo game to other game consoles via Download Play. The EVAC Report feature allows players to unlock up to 113 panels covering the 11 bosses' artworks when specific conditions are met, some as simple as changing
1720-403: The third most-popular arcade game during the previous two weeks. DaiOuJou was met with positive reception from critics since its release in arcades and other platforms. According to review aggregator site Metacritic , the iOS version received "generally favorable" reviews. Famitsu reported that the PlayStation 2 and Xbox 360 versions sold over 19,593 and 10,526 copies in their first week on
1763-438: The tracks from the game are the shooting game companies stated above he wanted to show respect for. With Junya Inoue still a graphical designer, the serene steampunk world of Progear has been replaced with hard sci-fi . The graphic style, especially the ships were drawn so as to resemble the original Dodonpachi . Bullets are drawn in blue and pink, and many of the backgrounds are deliberately flat so as not to distract from
DoDonPachi DaiOuJou - Misplaced Pages Continue
1806-524: Was ported to the Xbox 360 and released in 2010. A special version of Dodonpachi Daifukkatsu Black Label was released on the Xbox 360 in 2011, which is a crossover with Ketsui , featuring the ship, re-arranged music and scoring system from Ketsui on top of the Dodonpachi Daifukkatsu Black Label scoring system. Ketsui' s scoring system centers around numbered "chips" that are dropped from defeated enemies. Each chip bears
1849-409: Was published by IGS on April 20, 2010. The 2008-03-07 issue of Famitsu Weekly magazine reported that 5pb. Inc.'s 5pb.Games Division #2 would bring this game to the Xbox 360 platform as an Xbox Live Arcade title. However, 5pb representative Masaki Sakari claimed that Microsoft rejected 5pb's proposals and 'decided to cut down faithful arcade ports.'. 5pb considered releasing Black Label and Ketsui on
#162837