174-573: Digital Devil Story: Megami Tensei refers to two distinct role-playing video games based on a trilogy of science fantasy novels by Japanese author Aya Nishitani. One version was developed by Atlus and published by Namco in 1987 for the Famicom —Atlus would go on to create further games in the Megami Tensei franchise. A separate version for personal computers was developed and published by Telenet Japan with assistance from Atlus during
348-490: A party , and attain victory by completing a series of quests or reaching the conclusion of a central storyline. Players explore a game world, while solving puzzles and engaging in combat. A key feature of the genre is that characters grow in power and abilities, and characters are typically designed by the player. RPGs rarely challenge a player's physical coordination or reaction time, with the exception of action role-playing games . Role-playing video games typically rely on
522-554: A trickster god . Loki has been depicted in, or referenced in, a variety of media in modern popular culture. The etymology of the name Loki has been extensively debated. The name has been associated with the Old Norse word logi ('flame') at times, but there doesn't seem to be a sound linguistic basis for this. Rather, the later Scandinavian variants of the name (such as Faroese Lokki , Danish Lokkemand , Norwegian Loke and Lokke , Swedish Luki and Luku ) point to an origin in
696-603: A "tangler" may be the etymological meaning of Loki's name. In various poems from the Poetic Edda (stanza 2 of Lokasenna , stanza 41 of Hyndluljóð , and stanza 26 of Fjölsvinnsmál ), and sections of the Prose Edda (chapter 32 of Gylfaginning , stanza 8 of Haustlöng , and stanza 1 of Þórsdrápa ) Loki is alternatively referred to as Loptr , which is generally considered derived from Old Norse lopt meaning "air", and therefore points to an association with
870-507: A "terrible requital": having to wade in the river Vadgelmir , and that their suffering will be long. Loki looks over the gold that Andvari possesses, and after Andvari hands over all of his gold, Andvari holds on to but a single ring; the ring Andvarinaut , which Loki also takes. Andvari, now in the form of a dwarf, goes into a rock, and tells Loki that the gold will result in the death of two brothers, will cause strife between eight princes, and will be useless to everyone. Loki returns, and
1044-611: A 2015 retrospective on the game's 1992 successor, Shin Megami Tensei , Touch Arcade's Shaun Musgrave noted the unusual game mechanics within its standardised role-playing formula, and its science fiction-inspired setting in contrast to the fantasy settings dominating the genre at the time. Following the success of the game, Atlus decided to create a sequel, but instead of continuing to adapt Nishitani's work, they created an original story with an expanded narrative and refined gameplay. Titled Digital Devil Story: Megami Tensei II ,
1218-446: A basin beneath the dripping venom, yet when the basin became full, she carried the poison away; and during this time the poison dripped on to Loki, causing him to writhe with such violence that all of the earth shook from the force, resulting in what are now known as earthquakes. In the poem Þrymskviða , Thor wakes and finds that his powerful hammer, Mjöllnir , is missing. Thor turns to Loki first, and tells him that nobody knows that
1392-450: A big open world , and let you do whatever you like [which makes it] difficult to tell a compelling story." Hironobu Sakaguchi noted that "users like to categorise" WRPGs as "a sort of different style, born from first person shooters." In recent years, some have also criticized WRPGs for becoming less RPG-like, instead with further emphasis on action. Christian Nutt of GameSpy states that, in contrast to JRPGs, WRPGs' greater control over
1566-452: A bridal gift from "Freyja", and the jötnar bring out Mjöllnir to "sanctify the bride", to lay it on her lap, and marry the two by "the hand" of the goddess Vár . Thor laughs internally when he sees the hammer, takes hold of it, strikes Þrymr, beats all of the jötnar, and kills the "older sister" of the jötnar. Loki appears in both prose and the first six stanzas of the poem Reginsmál . The prose introduction to Reginsmál details that, while
1740-506: A deceased völva in Hel , and questions her repeatedly about his son Baldr 's bad dreams. Loki is mentioned in stanza 14, the final stanza of the poem, where the völva tells Odin to ride home, to be proud of himself, and that no one else will come visit until "Loki is loose, escaped from his bonds" and the onset of Ragnarök . Loki is referenced in two stanzas in Völuspá hin skamma , found within
1914-465: A dungeon populated by enemies. Combat plays out in real time, with Nakajima fighting demons using both short-range melee attacks and ranged magic attacks. Each section of the dungeon ends in a powerful boss encounter. The plot sees Akemi Nakajima, a clever high school student who is the reincarnation of the deity Izanagi , develop a computer program which summons demons from the realm of demons. Initially using his program to gain revenge on his tormentors,
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#17327764515062088-409: A finite number of points to the attributes of their choice. Gaining experience will also unlock new magic spells for characters that use magic. Some role-playing games also give the player specific skill points , which can be used to unlock a new skill or improve an existing one. This may sometimes be implemented as a skill tree. As with the technology trees seen in strategy video games , learning
2262-546: A game based on Nishitani's work was simultaneously acquired by two companies; Atlus who applied through Namco , and Telenet Japan . The two companies were willing to work on the same project, but wanted to differentiate their products. As the Famicom was noted for action-based titles and PCs for traditional role-playing games, the two companies decided to respectively play against platform expectations. Two different game projects were created with Tokuma Shoten's supervision under
2436-549: A gamemaster. Exploring the world is an important aspect of many RPGs. Players will walk through, talking to non-player characters , picking up objects, and avoiding traps. Some games such as NetHack , Diablo , and the FATE series randomize the structure of individual levels, increasing the game's variety and replay value. Role-playing games where players complete quests by exploring randomly generated dungeons and which include permadeath are called roguelikes , named after
2610-449: A greater degree in the early 1990s. As console RPGs became more heavily story-based than their computer counterparts, one of the major differences that emerged during this time was in the portrayal of the characters. Console RPGs often featured intricately related characters who had distinctive personalities and traits, with players assuming the roles of people who cared about each other, fell in love or even had families. Romance in particular
2784-536: A highly developed story and setting, which is divided into a number of quests. Players control one or several characters by issuing commands, which are performed by the character at an effectiveness determined by that character's numeric attributes. Often these attributes increase each time a character gains a level , and a character's level goes up each time the player accumulates a certain amount of experience. Role-playing video games also typically attempt to offer more complex and dynamic character interaction than what
2958-647: A hold as they had in the West due to their cost; there was little market for Western-developed games and there were a few Japanese-developed games for personal computers during this time such as The Black Onyx (1984) which followed the Wizardry / Ultima format. With the release of the low-cost Famicom console (called the Nintendo Entertainment System overseas), a new opportunity arose to bring role-playing games to Japan. Dragon Quest (1986)
3132-815: A large number of Western indie games are modelled after JRPGs, especially those of the 16-bit era , partly due to the RPG Maker game development tools . Another oft-cited difference is the prominence or absence of kawaisa , or "cuteness", in Japanese culture, and different approaches with respect to character aesthetics. WRPGs tend to maintain a serious and gritty tone, whereas JRPG protagonists tend to be designed with an emphasis on aesthetic beauty, and even male characters are often young, androgynous , shōnen or bishōnen in appearance. JRPGs often have cute characters, juxtaposed with more mature themes and situations; and many modern JRPGs feature characters designed in
3306-641: A little box doesn't mean it belongs there." Nick Doerr of Joystiq criticizes the claim that JRPGs are "too linear", pointing out that non-linear JRPGs are not uncommon—for instance, the Romancing SaGa series. Likewise, Rowan Kaiser of Joystiq points out that linear WRPGs were common in the 1990s, and argues that many of the often mentioned differences between Eastern and Western games are stereotypes that are generally "not true" and "never was", pointing to classic examples like Lands of Lore and Betrayal at Krondor that were more narrative-focused than
3480-423: A major challenge in order to progress to the next area, and this structure can be compared to the boss characters at the end of levels in action games . The player typically must complete a linear sequence of certain quests in order to reach the end of the game's story. Many RPGs also often allow the player to seek out optional side-quests and character interactions. Quests of this sort can be found by talking to
3654-459: A mixed class, such as a fighter who can cast simple spells. Characters will also have a range of physical attributes such as dexterity and strength, which affect a player's performance in combat. Mental attributes such as intelligence may affect a player's ability to perform and learn spells, while social attributes such as charisma may limit the player's choices while conversing with non-player characters. These attribute systems often strongly resemble
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#17327764515063828-419: A non-player character, and there may be no penalty for abandoning or ignoring these quests other than a missed opportunity or reward. Players can find loot (such as clothing, weapons, and armor) throughout the game world and collect it. Players can trade items for currency and better equipment. Trade takes place while interacting with certain friendly non-player characters, such as shopkeepers, and often uses
4002-418: A number of demons. The party explores a large dungeon using a first-person perspective. The human characters use a variety of weapons and items, with the primary weapons being swords and guns. The items, which can range from healing items to different types of currency, are picked up from enemies or found in chests scattered through the dungeon. Weapons and accessories are purchased at different shops found within
4176-466: A number of user-configurable settings. Fallout Tactics: Brotherhood of Steel and Arcanum: Of Steamworks and Magick Obscura offered players the option to play in either turn-based or RTwP mode via a configuration setting. The latter also offered a "fast turn-based" mode, though all three of the game's modes were criticized for being poorly balanced and oversimplified. Early Ultima games featured timed turns: they were strictly turn-based, but if
4350-442: A particular action will increase. Many role-playing games allow players to play as an evil character. Although robbing and murdering indiscriminately may make it easier to get money, there are usually consequences in that other characters will become uncooperative or even hostile towards the player. Thus, these games allow players to make moral choices, but force players to live with the consequences of their actions. Games often let
4524-483: A particular skill in the tree will unlock more powerful skills deeper in the tree. Three different systems of rewarding the player characters for solving the tasks in the game can be set apart: the experience system (also known as the "level-based" system), the training system (also known as the "skill-based" system) and the skill-point system (also known as "level-free" system) Older games often separated combat into its own mode of gameplay, distinct from exploring
4698-444: A pike), which Andvari jumps into. The stanzas of the poem then begin: Loki mocks Andvari, and tells him that he can save his head by telling Loki where his gold is. Andvari gives some background information about himself, including that he was cursed by a " norn of misfortune" in his "early days". Loki responds by asking Andvari "what requital" does mankind get if "they wound each other with words". Andvari responds that lying men receive
4872-612: A pisspot", urinating in his mouth (an otherwise unattested comment). Njörðr responds that this was his reward when he was sent as a hostage to the Æsir, and that he fathered his son (Freyr), whom no one hates, and is considered a prince of the Æsir. Loki tells Njörðr to maintain his moderation, and that he will not keep it secret any longer that Njörðr fathered this son with his sister (unnamed), although one would expect him to be worse than he turned out. The god Tyr defends Freyr, to which Loki replies that Tyr should be silent, for Tyr cannot "deal straight with people", and points out that it
5046-408: A poor clone of Gauntlet with low-quality graphics. While no specific sales figures are available, Okada said that the game was a commercial success, allowing Atlus breathing room to consider where to next take the series. The mixture of demon negotiation and recruitment with the traditional role-playing mechanics were considered revolutionary for the time. UGO Networks writer K. Thor Jensen cited
5220-581: A positive-feedback cycle that is central to most role-playing games: The player grows in power, allowing them to overcome more difficult challenges, and gain even more power. This is part of the appeal of the genre, where players experience growing from an ordinary person into a superhero with amazing powers. Whereas other games give the player these powers immediately, the player in a role-playing game will choose their powers and skills as they gain experience. Role-playing games usually measure progress by counting experience points and character levels. Experience
5394-401: A prose section details that after Loki left the hall, he disguised himself as a salmon and hid in the waterfall of Franangrsfors , where the Æsir caught him. The narrative continues that Loki was bound with the entrails of his son Nari , and his son Narfi changed into a wolf. Skaði fastened a venomous snake over Loki's face, and from it poison dripped. Sigyn, his spouse, sat with him holding
Digital Devil Story: Megami Tensei - Misplaced Pages Continue
5568-402: A result, Japanese-style role-playing games are held in disdain by some Western gamers, leading to the term "JRPG" being held in the pejorative. Some observers have also speculated that JRPGs are stagnating or declining in both quality and popularity, including remarks by BioWare co-founder Greg Zeschuk and writing director Daniel Erickson that JRPGs are stagnating—and that Final Fantasy XIII
5742-588: A reward for his lies. Loki replies that Bragi is brave when seated, calling him a "bench-ornament", and that Bragi would run away when troubled by an angry, spirited man. The goddess Iðunn interrupts, asking Bragi, as a service to his relatives and adopted relatives, not to say words of blame to Loki in Ægir's hall. Loki tells Iðunn to be silent, calling her the most "man-crazed" of all women, and saying that she placed her washed, bright arms around her brother's slayer. Iðunn says that she will not say words of blame in Ægir's hall, and affirms that she quietened Bragi, who
5916-536: A second time, and states that Tyr's wife (otherwise unattested) had a son by Loki, and that Tyr never received any compensation for this "injury", further calling him a "wretch". Freyr himself interrupts at this point, and says that he sees a wolf lying before a river mouth, and that, unless Loki is immediately silent, like the wolf, Loki shall also be bound until Ragnarök . Loki retorts that Freyr purchased his consort Gerðr with gold, having given away his sword, which he will lack at Ragnarök . Byggvir (referred to in
6090-442: A side-scrolling view. Most notably since Ultima Underworld (1992), role-playing games started implementing true three-dimensional (3D) graphics, where players typically navigate the game world from a first or third-person perspective. However, an isometric or aerial top-down perspective is common in party-based RPGs, in order to give the player a clear view of their entire party and their surroundings. Role-playing games require
6264-494: A single paragraph) spread across 13 booklets, while the second contains 50,000 paragraphs spread across 14 booklets. Most of the games from this era are turn-based, although Dungeon Master and its imitators have real-time combat. Other classic titles from this era include The Bard's Tale (1985), Wasteland (1988), the start of the Might and Magic (1986–2014) series and the continuing Ultima (1981–1999) series. Later, in
6438-409: A smaller set of possible actions, since computers can't engage in imaginative acting comparable to a skilled human gamemaster. In exchange, the typical role-playing video game may have storyline branches, user interfaces, and stylized cutscenes and gameplay to offer a more direct storytelling mechanism. Characterization of non-player characters in video games is often handled using a dialog tree . Saying
6612-415: A specialized trading screen. Purchased items go into the player's inventory. Some games turn inventory management into a logistical challenge by limiting the size of the player's inventory, thus forcing the player to decide what they must carry at the time. This can be done by limiting the maximum weight that a player can carry, by employing a system of arranging items in a virtual space, or by simply limiting
6786-463: A spell, as ammunition is consumed by a gun, most games offer players a finite amount of mana which can be spent on any spell. Mana is restored by resting or by consuming potions. Characters can also gain other non-magical skills, which stay with the character for as long as the character lives. Role-playing games may have the player focus only on a single character throughout the game; the character may be joined by computer-controlled allies outside of
6960-446: Is "much imbued with malice", that no worse woman has ever been among the "Æsir's children", and calling her a bad "serving-wench". Thor arrives, and tells Loki to be silent, referring to him as an "evil creature", stating that with his hammer Mjöllnir he will silence Loki by hammering his head from his shoulders. Acknowledging that Thor has arrived, Loki asks Thor why he is raging, and says that Thor will not be so bold to fight against
7134-493: Is a god in Norse mythology . He is the son of Fárbauti (a jötunn ) and Laufey (a goddess), and the brother of Helblindi and Býleistr . Loki is married to the goddess Sigyn and they have two sons, Narfi or Nari and Váli . By the jötunn Angrboða , Loki is the father of Hel , the wolf Fenrir and the world serpent Jörmungandr . In the form of a mare , Loki was impregnated by the stallion Svaðilfari and gave birth to
Digital Devil Story: Megami Tensei - Misplaced Pages Continue
7308-595: Is a video game genre where the player controls the actions of a character (or several party members) immersed in some well-defined world, usually involving some form of character development by way of recording statistics. Many role-playing video games have origins in tabletop role-playing games and use much of the same terminology , settings , and game mechanics . Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replay value and immersion. The electronic medium removes
7482-423: Is brought to marry Þrymr. The two return to Freyja, and tell her to dress herself in a bridal head dress, as they will drive her to Jötunheimr. Freyja, indignant and angry, goes into a rage, causing all of the halls of the Æsir to tremble in her anger, and her necklace, the famed Brísingamen , falls from her. Freyja pointedly refuses. As a result, the gods and goddesses meet and hold a thing to discuss and debate
7656-475: Is cursed as Andvari is, and that it will be the death of Hreidmar and Regin both. Hreidmar responds that if he had known this before, he would have taken their lives, yet that he believes those are not yet born whom the curse is intended for, and that he does not believe him. Further, with the hoard, he will have red gold for the rest of his life. Hreidmar tells them to leave, and the poem continues without further mention of Loki. In Baldr draumar , Odin has awoken
7830-402: Is due to her having not consumed anything for eight entire days before arriving due to her eagerness to arrive. Þrymr then lifts "Freyja's" veil and wants to kiss "her" until catching the terrifying eyes staring back at him, seemingly burning with fire. Loki states that this is because "Freyja" had not slept for eight nights in her eagerness. The "wretched sister" of the jötnar appears, asks for
8004-478: Is foretold to eventually break free from his bonds and, among the forces of the jötnar , to go to battle with the gods, during which time his children play a key role in the destruction of all but two humans over the events of Ragnarök . Loki has a particular enmity with the god Heimdallr . The two are in fact prophesied to kill one another during Ragnarök. Loki is attested in the Poetic Edda , compiled in
8178-484: Is found in other video game genres. This usually involves additional focus on the artificial intelligence and scripted behavior of computer-controlled non-player characters . The premise of many role-playing games tasks the player with saving the world, or whichever level of society is threatened. There are often twists and turns as the story progresses, such as the surprise appearance of estranged relatives, or enemies who become friends or vice versa. The game world
8352-496: Is largely predefined for the sake of telling a specific story, many role-playing games make use of a character creation screen. This allows players to choose their character's sex, their race or species, and their character class. Although many of these traits are cosmetic, there are functional aspects as well. Character classes will have different abilities and strengths. Common classes include fighters, spellcasters, thieves with stealth abilities, and clerics with healing abilities, or
8526-492: Is not even really an RPG; criticisms regarding seemingly nebulous justifications by some Japanese designers for newly changed (or, alternately, newly un-changed) features of recent titles; calls among some gaming journalists to "fix" JRPGs' problems; as well as claims that some recent titles such as Front Mission Evolved are beginning to attempt—and failing to—imitate Western titles. In an article for PSM3 , Brittany Vincent of RPGFan.com felt that "developers have mired
8700-492: Is notable for introducing automapping and in-game scrolls providing hints and background information. They also released Pool of Radiance in 1988, the first of several " Gold Box " CRPGs based on the Advanced Dungeons & Dragons rules . These games feature a first-person display for movement, combined with an overhead tactical display for combat. One common feature of RPGs from this era, which Matt Barton calls
8874-621: Is often rooted in speculative fiction (i.e. fantasy or science fiction ), which allows players to do things they cannot do in real life and helps players suspend their disbelief about the rapid character growth. To a lesser extent, settings closer to the present day or near future are possible. The story often provides much of the entertainment in the game. Because these games have strong storylines, they can often make effective use of recorded dialog and voiceover narration. Players of these games tend to appreciate long cutscenes more than players of faster action games . While most games advance
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#17327764515069048-488: Is otherwise unattested. Njörðr (Freyja and Freyr's father) says that it is harmless for a woman to have a lover or "someone else" beside her husband, and that what is surprising is a "pervert god coming here who has borne children". Loki tells Njörðr to be silent, recalling Njörðr's status as once having been a hostage from the Vanir to the Æsir during the Æsir-Vanir War , that the "daughters of Hymir" once used Njörðr "as
9222-417: Is quite a bit of evidence that Loki in premodern society was thought to be the causer of knots/tangles/loops, or himself a knot/tangle/loop. Hence, it is natural that Loki is the inventor of the fishnet, which consists of loops and knots, and that the word loki ( lokke , lokki , loke , luki ) is a term for makers of cobwebs: spiders and the like." Though not prominent in the oldest sources, this identity as
9396-425: Is said to be speedy. Loki tells him to be silent, that Byggvir does not know how to apportion food among men, and that he hides among the straw and dais when men go to battle. The god Heimdallr says that Loki is drunk and witless, and asks Loki why he will not stop speaking. Loki tells Heimdallr to be silent, that he was fated a "hateful life", that Heimdallr must always have a muddy back, and serve as watchman of
9570-406: Is usually divided so that each game location is an opportunity to reveal a new chapter in the story. Pen-and-paper role-playing games typically involve a player called the gamemaster (or GM for short) who can dynamically create the story, setting, and rules, and react to a player's choices. In role-playing video games, the computer performs the function of the gamemaster. This offers the player
9744-451: Is usually earned by defeating enemies in combat, with some games offering experience for completing certain quests or conversations. Experience becomes a form of score , and accumulating a certain amount of experience will cause the character's level to go up. This is called "levelling up", and gives the player an opportunity to raise their character(s)'s attributes. Many RPGs allow players to choose how to improve their character, by allocating
9918-482: The Prose Edda , this son, Nari or Narfi, is killed by another of Loki's sons, who is also called Váli . The goddess Skaði is responsible for placing a serpent above him while he is bound. The serpent drips venom from above him that Sigyn collects into a bowl; however, she must empty the bowl when it is full and the venom that drips in the meantime causes Loki to writhe in pain, thereby causing earthquakes. Loki
10092-581: The Digital Devil Story: Megami Tensei title; Atlus created a traditional role-playing game which was published by Namco, while Telenet created (with assistance from Atlus) an action role-playing game, which it self-published. The two versions were developed concurrently, although the version by Telenet was the first to be completed. The Atlus version was directed by Kouji Okada , while the scenario's original elements were written by Kazunari Suzuki. Sprite and promotional artwork
10266-584: The Dungeons & Dragons ruleset. Some role-playing games make use of magical powers , or equivalents such as psychic powers or advanced technology. These abilities are confined to specific characters such as mages, spellcasters, or magic-users. In games where the player controls multiple characters, these magic-users usually complement the physical strength of other classes. Magic can be used to attack, defend, or temporarily change an enemy or ally's attributes. While some games allow players to gradually consume
10440-552: The NEC PC-8801 (mkIISR), MSX2 , Sharp X1 and Fujitsu FM77AV models between July and September 1987. The PC88 version was re-released on April 25, 2006 by Kadokawa Shoten as part of a collection of fifteen games for the platform. The Famicom version of Digital Devil Story: Megami Tensei was published by Namco on September 11, 1987. This version was later re-released through Atlus's dedicated mobile store; first for NTT DoCoMo mobile devices on February 26, 2004, then through
10614-595: The Nintendo DS have had more original and experimental Japanese RPGs released in recent years. Western RPGs have also received criticism in recent years. They remain less popular in Japan, where, until recently, Western games in general had a negative reputation. In Japan, where the vast majority of early console role-playing video games originate, Western RPGs remain largely unknown. The developer Motomu Toriyama criticized Western RPGs, stating that they "dump you in
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#173277645150610788-427: The Poetic Edda poem Völuspá , a völva tells Odin that, among many other things, she sees Sigyn sitting very unhappily with her bound husband, Loki, under a "grove of hot springs ". In stanza 51, during the events of Ragnarök , Loki appears free from his bonds and is referred to as the "brother of Býleistr " (here transcribed as Byleist ): A ship journeys from the east, Muspell's people are coming, over
10962-727: The Sharp X1 computer in 1983 and later ported to the MSX in 1984, the NES in 1985 and the Sharp X68000 as New Bokosuka Wars . The game laid the foundations for the tactical role-playing game genre, or "simulation RPG" genre as it is known in Japan. It was also an early example of a real-time , action role-playing game . In 1986, Chunsoft created the NES title Dragon Quest (called Dragon Warrior in North America until
11136-588: The Super Famicom by Japanese developer Opera House, combining the game with its sequel. For this version, the graphics were reworked, the gameplay adjusted, and the demon artwork redrawn by then-established series illustrator Kazuma Kaneko . The music was arranged by Hitoshi Sakimoto . Titled Kyuuyaku Megami Tensei , the port was released on March 31, 1995. This version was re-released on the Virtual Console for Wii on July 3, 2012. No version of
11310-504: The Ultima series, employed duplicates of the miniatures combat system traditionally used in the early role-playing games . Representations of the player characters and monsters would move around an arena modeled after the surrounding terrain, attacking any enemies that are sufficiently close. Earlier role-playing video games used a two-dimensional top-down view or tile-based first-person view. Early action-based role-playing games often used
11484-527: The Vodafone live! service on December 1 of that year, and finally for BREW services on September 29, 2005. The mobile versions, while direct ports, featured graphical improvements, automatic mapping of dungeons and the ability to save anywhere in the game. The Famicom version is planned to be re-released as part of Namcot Collection volume 3 in October 2020 in Japan. The game received an enhanced port for
11658-500: The eighth game ), which drew inspiration from computer RPGs Ultima and Wizardry and is regarded as the template for future Japanese role-playing video games released since then. Also in 1986 The Legend of Zelda was released for the NES , while not generally considered an RPG itself did inspire many aspects of future action-RPGs. In 1987, the genre came into its own with the release of several highly influential console RPGs distinguishing themselves from computer RPGs, including
11832-436: The " Golden Age " of computer RPGs, is the use of numbered "paragraphs" printed in the manual or adjunct booklets, containing the game's lengthier texts; the player can be directed to read a certain paragraph, instead of being shown the text on screen. The ultimate exemplar of this approach is Sir-Tech 's Star Saga trilogy (of which only two games were released); the first game contains 888 "textlets" (usually much longer than
12006-598: The "wolf's father") may sit at the feast, and so that he may not speak words of blame to the gods in Ægir's hall. Víðarr stands and pours a drink for Loki. Prior to drinking, Loki declaims a toast to the gods, with a specific exception for Bragi. Bragi responds that he will give a horse, sword, and ring from his possessions so that he does not repay the gods "with hatred". Loki responds that Bragi will always be short of all of these things, accusing him of being "wary of war" and "shy of shooting". Bragi responds that, were they outside of Ægir's hall, Bragi would be holding Loki's head as
12180-806: The 13th century from earlier traditional sources: the Prose Edda and Heimskringla , written in the 13th century by Snorri Sturluson ; the Norwegian Rune Poems , in the poetry of skalds , and in Scandinavian folklore. Loki may be depicted on the Snaptun Stone , the Kirkby Stephen Stone and the Gosforth Cross . Scholars have debated Loki's origins and role in Norse mythology, which some have described as that of
12354-416: The 1980 video game Rogue . The game's story is often mapped onto exploration, where each chapter of the story is mapped onto a different location. RPGs usually allow players to return to previously visited locations. Usually, there is nothing left to do there, although some locations change throughout the story and offer the player new things to do in response. Players must acquire enough power to overcome
12528-422: The 1990s, and became known for being more heavily story and character-based, American computer RPGs began to face criticism for having characters devoid of personality or background, due to representing avatars which the player uses to interact with the world, in contrast to Japanese console RPGs which depicted characters with distinctive personalities. American computer RPGs were thus criticized for lacking "more of
12702-525: The Atlus version to the Deep Dungeon series, with the critics giving praise to its gameplay and unusual setting. In an article about the game in 1991, Family Computer Magazine called it a "revolutionary RPG", praising its gameplay and atmosphere despite the design making it easy for players to get lost. Ohta Publishing magazine Continue cited its dark atmosphere and mechanics as both impressive given
12876-572: The Germanic root * luk -, which denoted things to do with loops (like knots, hooks, closed-off rooms, and locks). This corresponds with usages such as the Swedish lockanät and Faroese lokkanet ('cobweb', literally 'Lokke's web') and Faroese lokki ~ grindalokki ~ grindalokkur , 'daddy-long-legs' referring both to crane flies and harvestmen , as well as modern Swedish lockespindlar ("Locke-spiders"). Some Eastern Swedish traditions referring to
13050-451: The PCs enter these locations or perform certain actions. Combat options typically involve positioning characters, selecting which enemy to attack, and exercising special skills such as casting spells. In a classical turn-based system, only one character may act at a time; all other characters remain still, with a few exceptions that may involve the use of special abilities. The order in which
13224-625: The Ravager and Menzoberranzan , transferred the AD&D license to several different developers, and eventually gave it to BioWare , who used it in Baldur's Gate (1998) and several later games. By the 2000s, 3D engines had become dominant. The earliest RPG on a console was Dragonstomper on the Atari 2600 in 1982. Another early RPG on a console was Bokosuka Wars , originally released for
13398-652: The Telenet version. Development on both versions of the video game began as part of a multimedia expansion of Nishitani's book series. Nishitani was deeply involved with the design and scenario. The gameplay mechanics in Atlus' role-playing version of the game were based on the Wizardry series, but with an added demon negotiation system considered revolutionary for the time. Atlus and Telenet Japan worked on their projects simultaneously, playing against genre expectations for their respective platforms. The Famicom version proved
13572-589: The ability to pause the game and issue orders to all characters under his/her control; when the game is unpaused, all characters follow the orders they were given. This "real-time with pause" system ( RTwP ) has been particularly popular in games designed by BioWare . The most famous RTwP engine is the Infinity Engine . Other names for "real-time with pause" include "active pause" and "semi real-time". Tactical RPG maker Apeiron named their system Smart Pause Mode (SPM) because it would automatically pause based on
13746-516: The air. The name Hveðrungr (Old Norse '?roarer') is also used in reference to Loki, occurring in names for Hel (such as in Ynglingatal , where she is called hveðrungs mær ) and in reference to Fenrir (as in Völuspa ). In the Poetic Edda , Loki appears (or is referenced) in the poems Völuspá , Lokasenna , Þrymskviða , Reginsmál , Baldrs draumar , and Hyndluljóð . In stanza 35 of
13920-437: The ambitious scope of Final Fantasy VII raised the possibilities for the genre, with its dozens of minigames and much higher production values. The latter includes innovations such as the use of 3D characters on pre-rendered backgrounds, battles viewed from multiple different angles rather than a single angle, and for the first time full-motion CGI video seamlessly blended into the gameplay, effectively integrated throughout
14094-544: The category," pointing to Chrono Trigger (which he also worked on) and the Mana games. He further noted that there have been "other games similar to the style of Chrono Trigger ," but that "it's probably because the games weren't localised and didn't reach the Western audience." Xeno series director Tetsuya Takahashi , in reference to Xenoblade Chronicles , stated that "I don't know when exactly people started using
14268-643: The characters act is usually dependent on their attributes, such as speed or agility. This system rewards strategic planning more than quickness. It also points to the fact that realism in games is a means to the end of immersion in the game world, not an end in itself. A turn-based system makes it possible, for example, to run within range of an opponent and kill them before they get a chance to act, or duck out from behind hard cover, fire, and retreat back without an opponent being able to fire, which are of course both impossibilities. However, tactical possibilities have been created by this unreality that did not exist before;
14442-460: The characters within a tile-based graphics system . Dragon Quest was highly successful in Japan, leading to further entries in the series and other titles such as Final Fantasy that followed the same simplifications made in RPGs for Dragon Quest . Because of these differences, the role-playing genre began to be classified into two fairly distinct styles: computer RPG and console RPG . By
14616-533: The children of the Æsir, she is singularly blameless. Loki "takes the horn", drinks it, and says that she would be, if it were so, and states that Sif and Loki had been lovers, despite her marriage to Thor (an affair that is otherwise unattested). Beyla (referred to in the prose introduction to the poem as a servant of Freyr) says that all of the mountains are shaking, that she thinks Thor must be on his way home, and when Thor arrives he will bring peace to those that quarrel there. Loki tells Beyla to be silent, that she
14790-460: The demons. The pair travel into a vast subterranean labyrinth, where they defeat Lucifer's generals—the Minotaur , Loki , Medusa , Hecate , and Set —before fighting Lucifer himself and defeating him, closing the entrance to the demon world. Digital Devil Story: Megami Tensei began as a trilogy of science fantasy books written by Japanese author Aya Nishitani. Published by Tokuma Shoten ,
14964-408: The development and customization of playable characters has come at the expense of plot and gameplay, resulting in what he felt was generic dialogue, lack of character development within the narrative and weaker battle systems. He also states that WRPGs tend to focus more on the underlying rules governing the battle system rather than on the experience itself. Tom Battey of Edge Magazine noted that
15138-510: The dungeon. Progress is saved using a password system. Battles are turn-based , with random encounters taking place while exploring dungeons. At the end of a successful battle, experience points, money, and items are obtained. Experience points are shared by Nakajima and Yumiko; by gaining enough experience points, their levels raise, and they are given one ability point each, which can be given to one of five character attributes: strength, intelligence, attack, dexterity, and luck. During battles,
15312-520: The earliest role-playing video games on a microcomputer was Dungeon n Dragons , written by Peter Trefonas and published by CLOAD (1980). This early game, published for a TRS-80 Model 1, is just 16K long and includes a limited word parser command line, character generation, a store to purchase equipment, combat, traps to solve, and a dungeon to explore. Other contemporaneous CRPGs (Computer Role Playing Games) were Temple of Apshai , Odyssey: The Compleat Apventure and Akalabeth: World of Doom ,
15486-437: The early 2000s, the distinction between platforms became less pronounced as the same games appeared on both console and computer, but stylistic differences between Western role-playing games (WRPGs) and Japanese role-playing games (JRPGs) remained, rooted in the earlier distinctions. Though sharing fundamental premises, WRPGs tend to feature darker graphics, older characters, and a greater focus on roaming freedom, realism, and
15660-445: The earth, and that she had once taken Odin's brothers Vili and Vé into her embrace. Frigg responds that if there was a boy like her now-deceased son Baldr in the hall, Loki would not be able to escape from the wrath of the gods. Loki reminds Frigg that he is responsible for the death of her son Baldr. The goddess Freyja declares that Loki must be mad, stating that Frigg knows all fate, yet she does not speak it. Loki claims each of
15834-444: The eight-legged horse Sleipnir . Like other gods, Loki is a shape shifter and in separate sources appears in the form of a salmon , a mare , a fly , and possibly an elderly woman named Þökk (Old Norse 'thanks'). While sometimes friendly with the gods, Loki engineers the death of the beloved god Baldr . For this, Odin 's specially engendered son Váli binds Loki with the entrails of one of his sons, where he writhes in pain. In
16008-399: The falls, Ótr (in the form of an otter) catches a salmon and eats it on a river bank, his eyes shut, when Loki hits and kills him with a stone. The gods think that this is great, and flay the skin from the otter to make a bag. That night, the three gods stay with Hreidmar (the father of Regin, Andvari, and the now-dead Ótr) and show him their catches, including the skin of the otter. Upon seeing
16182-449: The fates of men may equal Odin's own. Loki says that Odin does a poor job in handing out honor in war to men, and that he's often given victory to the faint-hearted. Odin responds that even if this is true, Loki (in a story otherwise unattested) once spent eight winters beneath the earth as a woman milking cows, and during this time bore children. Odin declares this perverse. Loki counters that Odin once practiced seiðr (a type of sorcery) on
16356-417: The feast, and that, before the end of the feast, he will induce quarrelling among the gods, and "mix their mead with malice". Eldir responds that "if shouting and fighting you pour out on" to the gods, "they'll wipe it off on you". Loki then enters the hall, and everyone there falls silent upon noticing him. Breaking the silence, Loki says that, thirsty, he had come to these halls from a long way away to ask
16530-434: The feather cloak whistling, away from Jötunheimr and back to the court of the gods. Thor asks Loki if his efforts were successful, and that Loki should tell him while he is still in the air as "tales often escape a sitting man, and the man lying down often barks out lies". Loki states that it was indeed an effort, and also a success, for he has discovered that Þrymr has the hammer, but that it cannot be retrieved unless Freyja
16704-475: The game as the first successful use of cyberpunk aesthetics in video games, saying that the series' mix of science fiction elements and the occult "create a truly unique fictional cyberpunk world". In a 2012 feature on influential games, Game Informer ' s Kimberley Wallace attributed Digital Devil Story: Megami Tensei with pioneering the monster collecting gameplay popularized by the Pokémon series. In
16878-399: The game has been released outside Japan. This has been attributed to Nintendo 's policy of censoring religious references in games, which rendered the early Megami Tensei titles unsuitable for localization due to their central religious elements. A fan translation of Kyuuyaku Megami Tensei was released on August 28, 2014. In its review, Famitsu compared the 3D dungeon exploration of
17052-405: The game was ever released, due to its mature character designs and heavy use of religion in the narrative. The Cerberus demon, which would become a recurring feature in later Megami Tensei games, was a homage to the narrative of Nishitani's trilogy, at the same time emulating the trend for games to have a marketable mascot or character. The PC version of the game was published by Telenet Japan for
17226-591: The game was released for the Famicom in 1990. Digital Devil Story: Megami Tensei was the first game in the Megami Tensei series, with Atlus eventually buying the rights to the franchise and turning the series into their most famous intellectual property. Megami Tensei has been called the third most popular RPG series in Japan after Dragon Quest and Final Fantasy , and gone on to include multiple subseries and expansions into other media. Role-playing video game A role-playing video game , role-playing game ( RPG ) or computer role-playing game ( CRPG )
17400-435: The game world. More recent games tend to maintain a consistent perspective for exploration and combat. Some games, especially earlier video games, generate battles from random encounters ; more modern RPGs are more likely to have persistent wandering monsters that move about the game world independently of the player. Most RPGs also use stationary boss monsters in key positions, and automatically trigger battles with them when
17574-521: The game. The game was soon ported to the PC and gained much success there, as did several other originally console RPGs, blurring the line between the console and computer platforms. Computer-driven role-playing games had their start in Western markets, with games generally geared to be played on home computers. By 1985, series like Wizardry and Ultima represented the state of the art in role-playing games. In Japan, home computers had yet to take as great
17748-494: The gates of Nágrind . In response to Thor, Loki says that he "spoke before the Æsir", and "before the sons of the Æsir" what his "spirit urged" him to say, yet before Thor alone he will leave, as he knows that Thor does strike. Loki ends the poetic verses of Lokasenna with a final stanza: Ale you brewed, Ægir, and you will never again hold a feast; all your possessions which are here inside— may flame play over them, and may your back be burnt! Following this final stanza
17922-537: The genre-defining Phantasy Star , released for the Master System . Shigeru Miyamoto 's Zelda II: The Adventure of Link for the Famicom Disk System was one of the earliest action role-playing games , combining the action-adventure game framework of its predecessor The Legend of Zelda with the statistical elements of turn-based RPGs . Most RPGs at this time were turn-based. Faxanadu
18096-425: The gods and elves that are present have been Freyja's lover. Freyja replies that Loki is lying, that he just wants to "yelp about wicked things" that gods and goddesses are furious with him, and that he will go home thwarted. In response, Loki calls Freyja a malicious witch, and claims that Freyja was once astride her brother Freyr , when all of the other laughing gods surprised her and Freyja then farted. This scenario
18270-747: The gods for a drink of "the famous mead". Calling the gods arrogant, Loki asks why they are unable to speak, and demands that they assign him a seat and a place for him at the feast, or tell him to leave. The skaldic god Bragi is the first to respond to Loki by telling him that Loki will not have a seat and place assigned to him by the gods at the feast, for the gods know what men they should invite. Loki does not respond to Bragi directly, but instead directs his attention to Odin, and states: Do you remember, Odin, when in bygone days we mixed our blood together? You said you would never drink ale unless it were brought to both of us. Odin then asks his silent son Víðarr to stand up, so that Loki (here referred to as
18444-475: The gods. The goddess Skaði says that while Loki now appears light-hearted and "playing" with his "tail-wagging", he will soon be bound with his ice-cold son's guts on a sharp rock by the gods. Loki says that, even if this is his fate, that he was "first and foremost" with the other gods at the killing of Skaði's father, Þjazi . Skaði says that, with these events in mind, "baneful advice" will always come from her "sanctuaries and plains" to Loki. Loki says that Skaði
18618-460: The hall and to the woods. The gods then return to the hall, and continue drinking. Loki comes out of the woods and meets Eldir outside of the hall. Loki greets Eldir (and the poem itself begins) with a demand that Eldir tell him what the gods are discussing over their ale inside the hall. Eldir responds that they discuss their "weapons and their prowess in war" and yet no one there has anything friendly to say about Loki. Loki says that he will go into
18792-430: The hammer has been stolen. The two then go to the court of the goddess Freyja , and Thor asks her if he may borrow her feather cloak so that he may attempt to find Mjöllnir. Freyja agrees, saying she would lend it even if it were made of silver and gold, and Loki flies off, the feather cloak whistling. In Jötunheimr , the jötunn Þrymr sits on a burial mound , plaiting golden collars for his female dogs, and trimming
18966-472: The hero Sigurd was being fostered by Regin , son of Hreidmar , Regin tells him that once the gods Odin, Hœnir , and Loki went to Andvara-falls, which contained many fish. Regin, a dwarf, had two brothers; Andvari , who gained food by spending time in the Andvara-falls in the form of a pike , and Ótr , who would often go to the Andvara-falls in the form of an otter . While the three gods are at
19140-409: The island of Samsey (now Samsø , Denmark), and, appearing as a wizard, traveled among mankind, which Loki condemns as perverse. Frigg , a major deity who is married to Odin, says that what Loki and Odin did in the ancient past should not be spoken of in front of others, and that ancient matters should always remain hidden. Loki brings up that Frigg is the daughter of Fjörgyn , a personification of
19314-636: The jötnar will be able to invade and settle in Asgard . The gods dress Thor as a bride, and Loki states that he will go with Thor as his maid, and that the two shall drive to Jötunheimr together. After riding together in Thor's goat-driven chariot , the two, disguised, arrive in Jötunheimr. Þrymr commands the jötnar in his hall to spread straw on the benches, for Freyja has arrived to marry him. Þrymr recounts his treasured animals and objects, stating that Freyja
19488-539: The key features of RPGs were developed in this early period, prior to the release of Ultima III: Exodus , one of the prime influences on both computer and console RPG development. For example, Wizardry features menu-driven combat, Tunnels of Doom features tactical combat on a special "combat screen", and Dungeons of Daggorath features real-time combat which takes place on the main dungeon map. Starting in 1984 with Questron and 50 Mission Crush , SSI produced many series of CRPGs. Their 1985 game Phantasie
19662-520: The label "JRPG" is most commonly used to refer to RPGs "whose presentation mimics the design sensibilities" of anime and manga, that it's "typically the presentation and character archetypes" that signal "this is a JRPG." Modern JRPGs are more likely to feature turn-based battles; while modern WRPGs are more likely to feature real-time combat. In the past, the reverse was often true: real-time action role-playing games were far more common among Japanese console RPGs than Western computer RPGs up until
19836-437: The late 1990s had become more cinematic in style (e.g. Final Fantasy series). At the same time, WRPGs started becoming more novelistic in style (e.g. Planescape: Torment ), but by the late 2000s had also adopted a more cinematic style (e.g. Mass Effect ). One reason given for these differences is that many early Japanese console RPGs can be seen as forms of interactive manga or anime wrapped around Western rule systems at
20010-415: The late 1990s have had a stronger focus on extensive dialog tree systems (e.g. Planescape: Torment ). On the other hand, JRPGs tend to limit players to developing pre-defined player characters , and often do not allow the option to create or choose one's own playable characters or make decisions that alter the plot. In the early 1990s, JRPGs were seen as being much closer to fantasy novels , but by
20184-934: The late 1990s, due to gamepads usually being better suited to real-time action than the keyboard and mouse. Some journalists and video game designers have questioned this cultural classification, arguing that the differences between Eastern and Western games have been exaggerated. In an interview held at the American Electronic Entertainment Expo , Japanese video game developer Tetsuya Nomura (who worked on Final Fantasy and Kingdom Hearts ) emphasized that RPGs should not be classified by country-of-origin, but rather described simply for what they are: role-playing games. Hironobu Sakaguchi , creator of Final Fantasy and The Last Story , noted that, while "users like to categorise" JRPGs as "turn-based, traditional styles" and WRPGs as "born from first-person shooters ," there "are titles that don't fit
20358-428: The late 1990s, which saw the rise of optical disks in fifth generation consoles. The implications for RPGs were enormous—longer, more involved quests, better audio, and full-motion video . This was first clearly demonstrated in 1997 by the phenomenal success of Final Fantasy VII , which is considered one of the most influential games of all time. With a record-breaking production budget of around $ 45 million,
20532-414: The limited hardware and innovative among role-playing games of the time. Kurt Kalata and Christopher J. Snelgrove of Hardcore Gaming 101 stated that it was "surprising how in depth the monster catching and fusing elements are given the game's age", praising its mechanics despite the age and high difficulty curve. In contrast to their praise for the Famicom version, they referred to Telenet Japan's version as
20706-454: The manes of his horses. Þrymr sees Loki, and asks what could be amiss among the Æsir and the Elves ; why is Loki alone in the Jötunheimr? Loki responds that he has bad news for both the elves and the Æsir: that Thor's hammer, Mjöllnir, is gone. Þrymr says that he has hidden Mjöllnir eight leagues beneath the earth, from which it will be retrieved if Freyja is brought to marry him. Loki flies off,
20880-415: The matter. At the thing, the god Heimdallr puts forth the suggestion that, in place of Freyja, Thor should be dressed as the bride, complete with jewels, women's clothing down to his knees, a bridal head-dress, and the necklace Brísingamen. Thor rejects the idea, and Loki (here described as "son of Laufey ") interjects that this will be the only way to get back Mjöllnir, and points out that without Mjöllnir,
21054-461: The mid-1970s, as an offshoot of early university mainframe text-based RPGs on PDP-10 and Unix -based computers, such as Dungeon , pedit5 and dnd . In 1980 , a very popular dungeon crawler , Rogue , was released. Featuring ASCII graphics where the setting, monsters and items were represented by letters and a deep system of gameplay, it inspired a whole genre of similar clones on mainframe and home computers called " roguelikes ". One of
21228-591: The middle to late 1990s, isometric, sprite-based RPGs became commonplace, with video game publishers Interplay Entertainment and Blizzard North playing a lead role with such titles as the Baldur's Gate , Icewind Dale and the action-RPG Diablo series, as well as the dialogue-heavy Planescape: Torment and cult classics Fallout and Fallout 2 . This era also saw a move toward 3D game engines with such games as Might and Magic VI: The Mandate of Heaven and The Elder Scrolls: Arena . TSR , dissatisfied with SSI's later products, such as Dark Sun: Wake of
21402-576: The modern JRPG in unoriginality", citing Square Enix CEO Yoichi Wada who stated that "they're strictly catering to a particular audience", the article noting the difference in game sales between Japan and North America before going on to suggest JRPGs may need to "move forward". This criticism has also occurred in the wider media with an advertisement for Fallout: New Vegas ( Obsidian Entertainment ) in Japan openly mocked Japanese RPGs' traditional characteristics in favor of their own title. Nick Doerr of Joystiq noted that Bethesda felt that JRPGs "are all
21576-419: The moon phase, which cycles through eight phases from new to full. Demons do not level up; instead, the player can create stronger demons by visiting a special location and fusing two of their allied demons together into a new one. The version for personal computers (PC) is an action role-playing game which plays from a top-down perspective. Controlling Nakajima, the player explores the labyrinthine levels of
21750-421: The more fantasy novel approach of Squaresoft console RPGs such as Final Fantasy IV . However in 1994, game designer Sandy Petersen noted that, among computer gamers, there was criticism against cartridge-based console JRPGs being "not role-playing at all" due to popular examples such as Secret of Mana and especially The Legend of Zelda using "direct" arcade-style action combat systems instead of
21924-602: The more "abstract" turn-based battle systems associated with computer RPGs. In response, he pointed out that not all console RPGs are action-based, pointing to Final Fantasy and Lufia . Another early criticism, dating back to the Phantasy Star games in the late 1980s, was the frequent use of defined player characters , in contrast to the Wizardry and Gold Box games where the player's avatars (such as knights, clerics, or thieves) were blank slates. As Japanese console RPGs became increasingly more dominant in
22098-400: The more popular with both critics and players, leading to the development of the 1990 Famicom sequel Digital Devil Story: Megami Tensei II . An enhanced port of both games for the Super Famicom was released in 1995. The Famicom version of Digital Devil Story: Megami Tensei is a traditional role-playing video game in which the player takes control of a party composed of two humans and
22272-427: The necessity for a gamemaster and increases combat resolution speed. RPGs have evolved from simple text-based console-window games into visually rich 3D experiences. Role-playing video games use much of the same terminology, settings and game mechanics as early tabletop role-playing games such as Dungeons & Dragons . Players control a central game character, or multiple game characters, usually called
22446-406: The necessity of creating a compelling gameplay experience. With this in mind, the team picked out key parts the novel's plot to include in the game while cutting out non-essential elements. One element that was not included was the questionable morality of the main protagonist, which was a prominent feature in the novels. Suzuki later commented that it was only because they were working with Namco that
22620-491: The novels were a major success in Japan. Nishitani and Tokuma Shoten began working to adapt the books into a multimedia series, beginning with an original video animation (OVA), which retold the events of the first novel, and creating a tie-in video game during the OVA's production. Initially pitched to Nintendo and turned down due to the book's mature elements, the game license was pitched to other publishers. The license to develop
22794-459: The number of items that can be held. Most of the actions in an RPG are performed indirectly, with the player selecting an action and the character performing it by their own accord. Success at that action depends on the character's numeric attributes. Role-playing video games often simulate dice-rolling mechanics from non-electronic role-playing games to determine success or failure. As a character's attributes improve, their chances of succeeding at
22968-610: The platform divide between consoles and computers , respectively. Finally, while the first RPGs offered strictly a single player experience, the popularity of multiplayer modes rose sharply during the early to mid-1990s with action role-playing games such as Secret of Mana and Diablo . With the advent of the Internet, multiplayer games have grown to become massively multiplayer online role-playing games (MMORPG), including Lineage , Final Fantasy XI , and World of Warcraft . The role-playing video game genre began in
23142-406: The player can try to persuade enemy demons to join them, in exchange for magnetite, money, or items. The player can keep seven demons at a time, of which up to four can be summoned at the same time; summoned demons aid the player in battles with physical and magic attacks, but cost money to summon, and consume magnetite as the player walks around. The demons' attitudes towards the player is governed by
23316-424: The player control an entire party of characters. However, if winning is contingent upon the survival of a single character, then that character effectively becomes the player's avatar . An example of this would be in Baldur's Gate , where if the character created by the player dies, the game ends and a previous save needs to be loaded. Although some single-player role-playing games give the player an avatar that
23490-608: The player determines whether the loss of immersion in the reality of the game is worth the satisfaction gained from the development of the tactic and its successful execution. Fallout has been cited as being a good example of such a system. Real-time combat can import features from action games , creating a hybrid action RPG game genre. But other RPG battle systems such as the Final Fantasy battle systems have imported real-time choices without emphasizing coordination or reflexes. Other systems combine real-time combat with
23664-549: The player to change the party's character classes during the course of the game. Another "major innovation was the introduction of day/night cycles; certain items, characters, and quests are only accessible at certain times of day." In 1989, Phantasy Star II for the Genesis established many conventions of the genre, including an epic , dramatic, character-driven storyline dealing with serious themes and subject matter. Console RPGs distinguished themselves from computer RPGs to
23838-896: The player to manage a large amount of information and frequently make use of a windowed interface. For example, spell-casting characters will often have a menu of spells they can use. On the PC, players typically use the mouse to click on icons and menu options, while console games have the player navigate through menus using a game controller. The role-playing video game genre began in the mid-1970s on mainframe computers , inspired by pen-and-paper role-playing games such as Dungeons & Dragons . Several other sources of inspiration for early role-playing video games also included tabletop wargames , sports simulation games, adventure games such as Colossal Cave Adventure , fantasy writings by authors such as J. R. R. Tolkien , traditional strategy games such as chess , and ancient epic literature dating back to Epic of Gilgamesh which followed
24012-435: The player waited more than a second or so to issue a command, the game would automatically issue a pass command, allowing the monsters to take a turn while the PCs did nothing. There is a further subdivision by the structure of the battle system; in many early games, such as Wizardry , monsters and the party are arrayed into ranks, and can only attack enemies in the front rank with melee weapons. Other games, such as most of
24186-406: The player's control. Other games feature a party that the player can create at the start or gather from non-player characters in the game, coming into partial or full control of the player during the game. Although the characterization of the game's avatar will develop through storytelling, characters may also become more functionally powerful by gaining new skills, weapons, and magic. This creates
24360-461: The players, to be as exciting as the Japanese imports", and lacked the arcade and action-adventure elements commonly found in Japanese console RPGs at the time. In the early 1990s, American computer RPGs also began facing criticism for their plots, where "the party sticks together through thick and thin" and always "act together as a group" rather than as individuals, and where non-player characters are "one-dimensional characters", in comparison to
24534-410: The plot when the player defeats an enemy or completes a level, role-playing games often progress the plot based on other important decisions. For example, a player may make the decision to join a guild, thus triggering a progression in the storyline that is usually irreversible. New elements in the story may also be triggered by mere arrival in an area, rather than completing a specific challenge. The plot
24708-452: The poem Hyndluljóð . The first stanza notes that Loki produced "the wolf" with the jötunn Angrboða , that Loki himself gave birth to the horse Sleipnir by the stallion Svaðilfari , and that Loki (referred to as the "brother of Býleistr ") thirdly gave birth to "the worst of all marvels". This stanza is followed by: Loki ate some of the heart, the thought-stone of a woman, roasted on a linden-wood fire, he found it half-cooked; Lopt
24882-437: The precursor to Ultima . Some early microcomputer RPGs (such as Telengard (1982) or Sword of Fargoal ) were based on their mainframe counterparts, while others (such as Ultima or Wizardry , the most successful of the early CRPGs) were loose adaptations of D&D . They also include both first-person displays and overhead views, sometimes in the same game ( Akalabeth , for example, uses both perspectives). Most of
25056-473: The problems often cited against JRPGs also often apply to many WRPGs as well as games outside of the RPG genre. BioWare games have been criticized for "lack of innovation, repetitive structure and lack of real choice." WRPGs, such as Bethesda games, have also been criticized for lacking in "narrative strength" or "mechanical intricacy" due to the open-ended, sandbox structure of their games. Loki Loki
25230-466: The program goes out of control and he unleashes a horde of demons. The demons are commanded by Lucifer , who resurrects the demonic gods Loki and Set following their defeat by Nakajima and Yumiko. With help from his girlfriend Yumiko Shirasagi, a transfer student that became interested in Nakajima and is the reincarnation of the goddess Izanami , Nakajima takes her into the demon world to help combat
25404-402: The prose introduction to the poem as a servant of Freyr) says that if he had as noble a lineage and as an honorable a seat as Freyr, he would grind down Loki, and make all of his limbs lame. Loki refers to Byggvir in terms of a dog, and says that Byggvir is always found at Freyr's ears, or twittering beneath a grindstone. Byggvir says that he is proud to be here by all the gods and men, and that he
25578-466: The receiving figure responds with a single stanza, and then another figure chimes in. The poem begins with a prose introduction detailing that Ægir , a figure associated with the sea, is hosting a feast in his hall for a number of the gods and elves . There, the gods praise Ægir's servers Fimafeng and Eldir . Loki "could not bear to hear that", and kills the servant Fimafeng. In response, the gods grab their shields, shrieking at Loki, and chase him out of
25752-409: The right things to the right non-player characters will elicit useful information for the player, and may even result in other rewards such as items or experience, as well as opening up possible storyline branches. Multiplayer online role-playing games can offer an exception to this contrast by allowing human interaction among multiple players and in some cases enabling a player to perform the role of
25926-432: The rules of the gaming industry at the time, the teams and studios either went uncredited or had pseudonyms, with Masuko being credited as "Project Satan". Nishitani was deeply involved in planning the game, contributing suggestions and advice for the project. According to Okada, a major issue during development was faithfully following the novel's plot due to the limited hardware space on the Famicom cartridge, together with
26100-436: The same basic structure of setting off in various quests in order to accomplish goals. After the success of role-playing video games such as Ultima and Wizardry , which in turn served as the blueprint for Dragon Quest and Final Fantasy , the role-playing genre eventually diverged into two styles, Eastern role-playing games and Western role-playing games , due to cultural differences , though roughly mirroring
26274-629: The same figure use forms in n - like Nokk(e) , but this corresponds to the * luk - etymology insofar, as those dialects consistently used a different root, Germanic * hnuk -, in contexts where western varieties used * luk -: " nokke corresponds to nøkkel " ('key' in Eastern Scandinavian) "as loki ~ lokke to lykil " ('key' in Western Scandinavian). While it has been suggested that this association with closing could point to Loki's apocalyptic role at Ragnarök , "there
26448-492: The same style as those in manga and anime . The stylistic differences are often due to differing target audiences: Western RPGs are usually geared primarily towards teenage to adult males, whereas Japanese RPGs are usually intended for a much larger demographic, including female audiences , who, for example, accounted for nearly a third of Final Fantasy XIII 's playerbase. In 2015, IGN noted in an interview with Xenoblade Chronicles X 's development team that
26622-401: The same year. The story sees Japanese high school students Akemi Nakajima and Yumiko Shirasagi combat the forces of Lucifer, unleashed by a demon summoning program created by Nakajima. The gameplay features first-person dungeon crawling and turn-based battles or negotiation with demons in the Famicom version, and a journey through a hostile labyrinth as Nakajima featuring real-time combat in
26796-598: The same" and "too linear", to which he responded that "[f]or the most part, it's true" but noted there are also non-linear JRPGs such as the Romancing SaGa series. Such criticisms have produced responses such as ones by Japanese video game developers , Shinji Mikami and Yuji Horii , to the effect that JRPGs were never as popular in the West to begin with, and that Western reviewers are biased against turn-based systems. Jeff Fleming of Gamasutra also states that Japanese RPGs on home consoles are generally showing signs of staleness, but notes that handheld consoles such as
26970-402: The skin, Regin and Hreidmar "seized them and made them ransom their lives" in exchange for filling the otterskin bag the gods had made with gold and covering the exterior of the bag with red gold. Loki is sent to retrieve the gold, and Loki goes to the goddess Rán , borrows her net, and then goes back to the Andvara-falls. At the falls, Loki spreads his net before Andvari (who is in the form of
27144-496: The term 'JRPG,' but if this game makes people rethink the meaning of this term, I'll be satisfied." The writer Jeremy Parish of 1UP.com states that " Xenoblade throws into high relief the sheer artificiality of the gaming community's obsession over the differences between" Western and Japanese RPGs, pointing out that it "does things that don't really fit into either genre. Gamers do love their boundaries and barriers and neat little rules, I know, but just because you cram something into
27318-404: The three gods give Hreidmar the money from the gold hoard and flatten out the otter skin, stretch out its legs, and heap gold atop it, covering it. Hreidmar looks it over, and notices a single hair that has not been covered. Hreidmar demands that it be covered as well. Odin puts forth the ring Andvarinaut, covering the single hair. Loki states that they have now handed over the gold, and that gold
27492-503: The time, in addition to the influence of visual novel adventure games . As a result, Japanese console RPGs differentiated themselves with a stronger focus on scripted narratives and character drama, alongside streamlined gameplay. In recent years, these trends have in turn been adopted by WRPGs, which have begun moving more towards tightly structured narratives, in addition to moving away from "numbers and rules" in favor of streamlined combat systems similar to action games. In addition,
27666-583: The traditional role-playing " offered by Japanese console RPGs, which instead emphasized character interactions. In response, North American computer RPGs began making a comeback towards the end of the 1990s with interactive choice-filled adventures. Several writers have criticized JRPGs as not being "true" RPGs, for heavy usage of scripted cutscenes and dialogue, and a frequent lack of branching outcomes. Japanese RPGs are also sometimes criticized for having relatively simple battle systems in which players are able to win by repetitively mashing buttons. As
27840-513: The typical Western-style RPGs of the time. Due to the cultural differences between Western and Japanese variations of role-playing games, both have often been compared and critiqued by those within the video games industry and press. In the late 1980s, when traditional American computer RPGs such as Ultima and Defender of the Crown were ported to consoles, they received mixed reviews from console gamers, as they were "not perceived, by many of
28014-448: The underlying game mechanics (e.g. "rules-based" or "system-based" ); whereas JRPGs tend to feature brighter, anime -like or chibi graphics, younger characters, turn-based or faster-paced action gameplay, and a greater focus on tightly-orchestrated, linear storylines with intricate plots (e.g. "action-based" or "story-based" ). Further, WRPGs are more likely to allow players to create and customize characters from scratch, and since
28188-400: The waves, and Loki steers There are the monstrous brood with all the raveners, The brother of Byleist is in company with them. In stanza 54, after consuming Odin and being killed by Odin's son Víðarr , Fenrir is described as "Loki's kinsman". The poem Lokasenna (Old Norse "Loki's Flyting ") centers around Loki flyting with other gods; Loki puts forth two stanzas of insults while
28362-432: The wolf when he swallows Odin at Ragnarök . Thor again tells Loki to be silent, and threatens him with Mjöllnir, adding that he will throw Loki "up on the roads to the east", and thereafter no one will be able to see Loki. Loki states that Thor should never brag of his journeys to the east, claiming that there Thor crouched cowering in the thumb of a glove, mockingly referring to him as a "hero", and adding that such behaviour
28536-419: Was Loki's son, the wolf Fenrir, who tore Tyr's hand off. (According to the prose introduction to the poem Tyr is now one-handed from having his arm bitten off by Loki's son Fenrir while Fenrir was bound.) Tyr responds that while he may have lost a hand, Loki has lost the wolf, and trouble has come to them both. Further, that Fenrir must now wait in shackles until the onset of Ragnarök . Loki tells Tyr to be silent
28710-446: Was a theme that was common in most console RPGs at the time but absent from most computer RPGs. During the 1990s, console RPGs had become increasingly dominant, exerting a greater influence on computer RPGs than the other way around. Console RPGs had eclipsed computer RPGs for some time, though computer RPGs began making a comeback towards the end of the decade with interactive choice-filled adventures. The next major revolution came in
28884-401: Was all that he was missing in his wealth. Early in the evening, the disguised Loki and Thor meet with Þrymr and the assembled jötnar. Thor eats and drinks ferociously, consuming entire animals and three casks of mead . Þrymr finds the behaviour at odds with his impression of Freyja, and Loki, sitting before Þrymr and appearing as a "very shrewd maid", makes the excuse that "Freyja's" behaviour
29058-451: Was another early action RPG for the NES, released as a side-story to the computer action RPG Dragon Slayer II: Xanadu . Square 's Final Fantasy for the NES introduced side-view battles, with the player characters on the right and the enemies on the left, which soon became the norm for numerous console RPGs. In 1988, Dragon Warrior III introduced a character progression system allowing
29232-418: Was decided upon from an early stage. Speaking later about the first-person exploration, Okada was highly critical, feeling that after all their efforts "All we had left after everything was said and done were lots and lots of long, winding dungeons!". Storage space on the cartridge was a recurring concern for the team, with Suzuki using unspecified programming tricks to include high-quality sprite graphics. Due to
29406-455: Was designed by Esaki Minoru, and the music was composed by Tsukasa Masuko. During the early phases, the gameplay concept was a near-copy of the gameplay style of the Wizardry series, attributed by Suzuki to their superiors being fans of the series. Suzuki insisted on the inclusion of some new feature which would distinguish it from Wizardry . This resulted in the creation of the demon negotiation system. Okada later stated that demon negotiation
29580-418: Was impregnated by a wicked woman, from whom every ogress on earth is descended. In the second of the two stanzas, Loki is referred to as Lopt . Loki's consumption of a woman's heart is otherwise unattested. In the poem Fjölsvinnsmál , a stanza mentions Loki (as Lopt ) in association with runes . In the poem, Fjölsviðr describes to the hero Svipdagr that Sinmara keeps the weapon Lævateinn within
29754-447: Was made talkative by beer, and that she does not want the two of them to fight. The goddess Gefjun asks why the two gods must fight, saying that Loki knows that he is joking, and that "all living things love him". Loki responds to Gefjun by stating that Gefjun's heart was once seduced by a "white boy" who gave her a jewel, and who Gefjun laid her thigh over. Odin says that Loki must be insane to make Gefjun his enemy, as her wisdom about
29928-455: Was once gentler in speech to him (referring to himself as the "son of Laufey ") when Skaði once invited him to her bed (an event that is unattested elsewhere), and that such events must be mentioned if they are to recall "shameful deeds". Sif goes forth and pours Loki a glass of mead into a crystal cup in a prose narrative. Continuing the poem, Sif welcomes Loki and invites him to take a crystal cup filled with ancient mead, and says that among
30102-486: Was the first such attempt to recreate a role-playing game for a console, and requires several simplifications to fit within the more limited memory and capabilities of the Famicom compared to computers; players in Dragon Quest controlled only a single character, the amount of control over this character limited due to the simplicity of the Famicom controller, and a less-realistic art style was chosen to better visualize
30276-495: Was unlike Thor. Thor responds by telling Loki to be silent, threatening him with Mjöllnir, and adding that every one of Loki's bones will be broken with it. Loki says he intends to live for a long while yet despite Thor's threats, and taunts Thor about an encounter Thor once had with the Skrýmir ( Útgarða-Loki in disguise). Thor again commands Loki to be silent, threatens Loki with Mjöllnir, and says he will send Loki to Hel , below
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