A video game developer is a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large business with employee responsibilities split between individual disciplines, such as programmers , designers , artists , etc. Most game development companies have video game publisher financial and usually marketing support. Self-funded developers are known as independent or indie developers and usually make indie games .
137-432: Disney Interactive Studios, Inc. was an American video game developer and publisher owned by The Walt Disney Company through Disney Interactive . Prior to its closure in 2016, it developed and distributed multi-platform video games and interactive entertainment worldwide. Most of the games released by Disney Interactive Studios were typically tie-in products to existing character franchises. On May 10, 2016, as
274-585: A Grammy Award for Best Song Written for Visual Media . In October 2000, a teaser trailer of Monsters, Inc. was unveiled, which could not only be found online, but was also attached to the home video releases of Toy Story 2 . This trailer would be attached to 102 Dalmatians theatrically and can later be seen on the DVD release of The Emperor's New Groove , which was released on May 1, 2001. Another Monsters, Inc. trailer premiered in theaters in June 2001 with
411-671: A Monsters, Inc. edition of their Walt Disney's World on Ice skating tour from 2003 to 2007. Monsters, Inc. has inspired three attractions at Disney theme parks around the world. In 2006 Monsters, Inc. Mike & Sulley to the Rescue! opened at Disneyland Resort 's Disney California Adventure in Anaheim, California . In 2007, Monsters, Inc. Laugh Floor opened at Walt Disney World Resort 's Magic Kingdom in Lake Buena Vista, Florida , replacing The Timekeeper . The show
548-593: A database , Voice over IP , or add-in interface software; this is also known as middleware . Examples of this include SpeedTree and Havoc . Independents are software developers which are not owned by (or dependent on) a single publisher. Some of these developers self-publish their games, relying on the Internet and word of mouth for publicity. Without the large marketing budgets of mainstream publishers, their products may receive less recognition than those of larger publishers such as Sony, Microsoft or Nintendo. With
685-402: A 30-year-old man dealing with monsters that he drew in a book as a child coming back to bother him as an adult. Each monster represented a fear he had, and conquering those fears eventually caused the monsters to disappear. After Docter scrapped the initial concept of a 30-year-old terrified of monsters, he decided on a buddy story between a monster and a child titled simply Monsters , in which
822-524: A Chinese game development company. On September 8, 2009, Disney Interactive announced that it had acquired Wideload Games . In November 2010, the executive Graham Hopper left the company. He announced his departure via an internal e-mail saying "the time has come for me to move on from the company and set my sights on new horizons." DIS in October 2012 announced "Toy Box", a cross platform gaming initiative where Pixar and Disney characters will interact from
959-463: A Simulation department and created a new fur simulation program called Fizt (short for "physics tool"). After a shot with Sulley in it had been animated, this department took the data for that shot and added Sulley's fur. Fizt allowed the fur to react in a more natural way. Every time when Sulley had to move, his fur (automatically) reacted to his movements, thus taking the effects of wind and gravity into account as well. The Fizt program also controlled
1096-482: A console game to multiple mobile and online applications. The first Toy Box cross platform game is Disney Infinity based on the Toy Story 3 game's Toy Box mode crossed with a toy line. After the purchase of Lucasfilm by The Walt Disney Company in 2012, Disney Interactive assumed the role of developing Star Wars games for the casual gaming market, while Electronic Arts would develop Star Wars games for
1233-452: A culture of "toxic geek masculinity" within the workplace. In addition, the conditions behind crunch time are far more discriminating towards women as this requires them to commit time exclusively to the company or to more personal activities like raising a family. These factors established conditions within some larger development studios where female developers have found themselves discriminated in workplace hiring and promotion, as well as
1370-421: A film in years to use creative energy as efficiently as Monsters, Inc. " Although Mike Clark of USA Today thought the comedy was sometimes "more frenetic than inspired and viewer emotions are rarely touched to any notable degree", he also viewed the film as "visually inventive as its Pixar predecessors". ReelViews film critic James Berardinelli gave the film 3 1 ⁄ 2 stars out of 4 and wrote that
1507-571: A first-party company. As a balance to not being able to release their game for other platforms, second-party developers are usually offered higher royalty rates than third-party developers. These studios may have exclusive publishing agreements (or other business relationships) with the platform holder, but maintain independence so that upon completion or termination of their contracts, they are able to continue developing games for other publishers if they choose to. For example, while HAL Laboratory initially began developing games on personal computers like
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#17327731293641644-410: A fixed period and generally work similar hours as full-time staff members, assisting across all areas of video game development, but as contractors, do not get any benefits such as paid time-off or health care from the employer; they also are typically not credited on games that they work on for this reason. The practice itself is legal and common in other engineering and technology areas, and generally it
1781-583: A football player, one whose athleticism enabled him to move quickly in spite of his size. To help the animators with Sulley and other large monsters, Pixar arranged for Rodger Kram, a University of California, Berkeley expert on the locomotion of heavy mammals, to lecture on the subject. Adding to Sulley's lifelike appearance was an intense effort by the technical team to refine the rendering of fur. Other production houses had tackled realistic fur, most notably Rhythm & Hues in its 1993 polar bear commercials for Coca-Cola and in its talking animals' faces in
1918-403: A game on schedule. The complexity of workflow, reliance on third-party deliverables, and the intangibles of artistic and aesthetic demands in video game creation create difficulty in predicting milestones. The use of crunch time is also seen to be exploitative of the younger male-dominated workforce in video games, who have not had the time to establish a family and who were eager to advance within
2055-406: A game's profits. Current examples of first-party studios include PlayStation Studios for Sony, and Xbox Game Studios for Microsoft Gaming . Second-party developer is a colloquial term often used by gaming enthusiasts and media to describe game studios that take development contracts from platform holders and develop games exclusive to that platform, i.e. a non-owned developer making games for
2192-409: A kid who turns out to be the real expert, and he credits Lasseter for coming up with the "laughter is ten times more powerful than fear" concept. Bill Murray was considered for the voice role of James P. "Sulley" Sullivan. He screen-tested for the role and was interested, but when Pete Docter was unable to make contact with him, he took it as a "no". The voice role of Sulley went to John Goodman ,
2329-526: A main character whose main goal was to scare children would alienate audiences and make them not empathize with him. Docter would later describe that the team "bent over backwards trying to create a story that still had monsters" while still attempting to solve the problem. A key moment came when the team decided, "Okay, he's the BEST scarer there. He's the star quarterback", with Docter noting that before that moment "design after design, we really didn't know what he
2466-465: A monster buddy for the lead monster emerged at an April 6, 1998, "story summit" in Burbank with employees from Disney and Pixar. A term coined by Lasseter, a "story summit" was a crash exercise that would yield a finished story in only two days. Such a character, the group agreed, would give the lead monster someone to talk to about his predicament. Development artist Ricky Nierva drew a concept sketch of
2603-461: A monster through physical contact. Monsters, Inc. CEO, Henry J. Waternoose III , is concerned about the declining energy production, as children are becoming less easily scared. One evening after work, top scarer James P. "Sulley" Sullivan discovers that an active door has been left in the station of his rival, Randall Boggs . He inspects the door and accidentally lets a toddler girl into the factory. Frightened, Sulley unsuccessfully tries returning
2740-496: A period in which it shut down Propaganda Games , Black Rock Studio and Junction Point Studios and its co-president John Pleasants stepped down in November 2013 after the launch of Disney Infinity . On March 6, 2014, 700 employees were laid off. After the cancellation of Disney Infinity , Disney Interactive Studios closed in 2016. The company also publishes games from Q Entertainment worldwide except Asia: Lumines II ,
2877-437: A position in a medium to large video game company. An experienced game-development employee, depending on their expertise and experience, averaged roughly $ 73,000 in 2007. Indie game developers may only earn between $ 10,000 and $ 50,000 a year depending on how financially successful their titles are. In addition to being part of the software industry, game development is also within the entertainment industry; most sectors of
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#17327731293643014-573: A publishing agreement with Japanese developer Q Entertainment where the company would publish four of the developer's titles globally except in Asia; including a Disney-themed version of Meteos . In September, Buena Vista expanded their developer cycle by purchasing Climax Racing from the Climax Group and formed Fall Line Studios in November to create casual titles for the Nintendo DS and
3151-419: A result of the discontinuation of its Disney Infinity series, Disney shut down Disney Interactive Studios, and exited the first-party home console game development business in order to focus on third-party development of home console video games through other developers. However, it continues to release games for iOS and Android mobile devices under its own label, Disney Mobile . Disney Electronic Content
3288-591: A rounded, one-eyed monster as a concept for the character, and everyone was generally receptive to it. Docter named the character Mike for the father of his friend Frank Oz , a director and Muppet performer. Jeff Pidgeon and Jason Katz story-boarded a test in which Mike helps Sulley choose a tie for work, and Mike Wazowski soon became a vital character in the film. Originally, Mike had no arms and had to use his legs as appendages; however, due to some technical difficulties, arms were soon added to him. Screenwriter Daniel Gerson joined Pixar in 1999 and worked daily on
3425-649: A roundtable discussion with the International Game Developers Association (IGDA), the professional association for developers. Statements made by the IGDA's current executive director Jen MacLean relating to IGDA's activities had been seen by as anti-union, and Game Workers Unite desired to start a conversation to lay out the need for developers to unionize. In the wake of the sudden near-closure of Telltale Games in September 2018,
3562-407: A single publisher; one canceled game may devastate a small developer. Because of this, many small development companies are short-lived. A common exit strategy for a successful video game developer is to sell the company to a publisher, becoming an in-house developer. In-house development teams tend to have more freedom in game design and content than third-party developers. One reason is that since
3699-403: A strong STEM (science, technology, engineering, and mathematics) background for women at the secondary education level, but there are issues with tertiary education such as at colleges and universities, where game development programs tend to reflect the male-dominated demographics of the industry, a factor that may lead women with strong STEM backgrounds to choose other career goals. There
3836-481: A treatment that bore some resemblance to the final film. Docter pitched the story to Disney with some initial artwork on February 4 that year. He and his story team left with some suggestions in hand and returned to pitch a refined version of the story on May 30. At this pitch meeting, longtime Disney animator Joe Grant – whose work stretched back to Snow White and the Seven Dwarfs (1937) – suggested
3973-646: A unique case where nearly all parts of its labor force, including white-collar jobs such as video game development, may engage with labor unions under the Employment Protection Act often through collective bargaining agreements. Developer DICE had reached its union agreements in 2004. Paradox Interactive became one of the first major publishers to support unionization efforts in June 2020 with its own agreements to cover its Swedish employees within two labor unions Unionen and SACO . In Australia, video game developers could join other unions, but
4110-433: A variety of bonus features including animated shorts, outtakes, the " If I Didn't Have You " music video, and more. This release set records for the highest single-day DVD sales with 5 million copies being sold on its first day. Although this record was surpassed by Spider-Man two months later, the film continued to hold the highest single-day record for an animated movie until 2003 when Finding Nemo took it. The film
4247-483: A world inhabited by monsters, the city of Monstropolis harnesses the screams of human children for energy. At the Monsters, Incorporated factory, skilled monsters employed as "scarers" venture into the human world to scare children and harvest their screams through doors that activate portals to children's bedroom closets. The work is considered dangerous, as human children are believed to be toxic and capable of killing
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4384-604: Is a spiritual successor to the company. Disney established its own in house gaming unit, Walt Disney Computer Software, Inc. (WDCS) , and it was incorporated on September 15, 1988. WDCS generally used third-party development studios to design spin-off games using its existing portfolio of characters. WDCS failed to meet the high expectations that came with the Disney name, although three of its self-published computer titles – Mickey's Runaway Zoo , Donald's Alphabet Chase and Who Framed Roger Rabbit – sold more than 100,000 copies,
4521-482: Is also a significant gap in racial minorities within the video game industry; a 2019 IGDA survey found only 2% of developers considered themselves to be of African descent and 7% Hispanic, while 81% were Caucasian; in contrast, 2018 estimates from the United States Census estimate the U.S. population to be 13% of African descent and 18% Hispanic. In a 2014 and 2015 survey of job positions and salaries,
4658-449: Is expected that this is meant to lead into a full-time position, or otherwise the end of the contract. But more recently, its use in the video game industry has been compared to Microsoft 's past use of " permatemp ", contract workers that were continually renewed and treated for all purposes as employees but received no benefits. While Microsoft has waned from the practice, the video game industry has adapted it more frequently. Around 10% of
4795-533: Is generally illegal, companies often target their oldest workers first during layoffs or other periods of reduction. Older developers with experience may find themselves too qualified for the types of positions that other game development companies seek given the salaries and compensations offered. Some of the larger video game developers and publishers have also engaged contract workers through agencies to help add manpower in game development in part to alleviate crunch time from employees. Contractors are brought on for
4932-460: Is improvisational in nature, and features the opportunity for Guests to interact with the monster comedians and submit jokes of their own via text message. In 2009 Monsters, Inc. Ride & Go Seek opened at Tokyo Disney Resort 's Tokyo Disneyland in Chiba , Japan. In 2009, Boom! Studios produced a Monsters Inc. comic book mini-series that ran for four issues. The storyline takes place after
5069-473: Is nervous about the possibility of losing his job after the boss at Monsters, Inc. announces a downsizing. He feels envious because another scarer, Ned (who later became Randall), is the company's top performer. Through various drafts, Johnson's occupation went back and forth between scarer and some other position such as a janitor or a refinery worker, until his final incarnation as the best scarer at Monsters, Inc. Throughout development, Pixar worried that having
5206-494: Is still their primary activity they are generally described as "publishers" rather than "developers". Developers may be private as well. In the video game industry , a first-party developer is part of a company that manufactures a video game console and develops mainly for it. First-party developers may use the name of the company itself (such as Nintendo ), have a specific division name (such as Sony's Polyphony Digital ) or have been an independent studio before being acquired by
5343-644: Is used as a label for Disney). In July 2007, the studio acquired Junction Point Studios . On June 5, 2008, Disney Interactive Studios and the Walt Disney Internet Group, merged into a single business unit now known as the Disney Interactive Media Group , and it merged its subsidiary Fall Line Studios with its sister studio, Avalanche Software, in January 2009. In February 2009, Disney Interactive acquired Gamestar,
5480-474: Is usually conducted in a casual business environment, with t-shirts and sandals as common work attire. Many workers find this type of environment rewarding and pleasant professionally and personally. However, the industry also requires long working hours from its employees (sometimes to an extent seen as unsustainable). Employee burnout is not uncommon. An entry-level programmer can make, on average, over $ 66,000 annually only if they are successful in obtaining
5617-526: Is working with Randall. Waternoose banishes Mike and Sulley to the Himalayas in the human world, and abducts Boo. Sulley finds a way to return to the monster world, but Mike refuses to go with him. Sulley returns to the factory and rescues Boo from the Scream Extractor, but Randall fights him. Mike returns to reconcile with Sulley, and both search for Boo's door. Randall eventually catches up to
Disney Interactive Studios - Misplaced Pages Continue
5754-604: The AFL–CIO writing an open letter to video game developers encouraging them to unionize. In January 2020, Game Workers Unite and the Communications Workers of America established a new campaign to push for unionization of video game developers, the Campaign to Organize Digital Employees (CODE), in January 2020. Initial efforts for CODE were aimed to determine what approach to unionization would be best suited for
5891-607: The Academy Award for Best Original Score and a Grammy Award for Best Score Soundtrack for Visual Media . The score lost both these awards to The Lord of the Rings: The Fellowship of the Ring , but after sixteen nominations, the song " If I Didn't Have You " finally won Newman his first Academy Award for Best Original Song . During his acceptance speech, he jokingly said "I don't want your pity". It also won
6028-456: The International Game Developers Association (IGDA), are conducting increasing discussions about the problem; they are concerned that working conditions in the industry cause a significant deterioration in employees' quality of life. Some video game developers and publishers have been accused of the excessive invocation of "crunch time". "Crunch time" is the point at which the team is thought to be failing to achieve milestones needed to launch
6165-516: The MSX , they became one of the earliest second-party developers for Nintendo, developing exclusively for Nintendo's consoles starting with the Famicom, though they would self-publish their mobile games. A third-party developer may also publish games, or work for a video game publisher to develop a title. Both publisher and developer have considerable input in the game's design and content. However,
6302-528: The Me Too movement and have tried to address the symptoms of these problems industry-wide, the video game industry has yet to have its Me Too-moment, even as late as 2021. There also tends to be pay-related discrimination against women in the industry. According to Gamasutra 's Game Developer Salary Survey 2014, women in the United States made 86 cents for every dollar men made. Game designing women had
6439-778: The PlayStation and PlayStation 2 . In European territories, Infogrames formerly distributed several of Disney Interactive's PC titles, however, this agreement was later replaced with several separate distribution deals, including JoWooD Productions in Germany. In 2003, Disney announced in their 2003 strategic review that they would re-enter the core publishing market and rebranded Disney Interactive, Inc. as Buena Vista Games, Inc. (BVG) The Disney Interactive and Buena Vista Interactive brands were retained as publishing labels for children's and core titles respectively. On April 19, 2005, Buena Vista Games announced that they had entered
6576-504: The Screen Actors Guild‐American Federation of Television and Radio Artists (SAG-AFTRA) union doing work for video games struck several major publishers, demanding better royalty payments and provisions related to the safety of their vocal performances, when their union's standard contract was up for renewal. The voice actor strike lasted for over 300 days into 2017 before a new deal was made between SAG-AFTRA and
6713-516: The Wii consoles. On February 8, 2007, The Walt Disney Company renamed Buena Vista Games to Disney Interactive Studios as part of a larger company initiative to phase out the Buena Vista brand that year. The studio publishes both Disney and non-Disney branded video games for all platforms worldwide, with titles that feature its consumer brands including Disney, ABC , ESPN , and Touchstone (which
6850-566: The video game industry . He told the Los Angeles Times : "Someone who was part of the co-creation of that world and those characters isn't getting a credit or a nickel for the work they put into it. Maybe we need unions in the video game industry to be able to protect creators." Monsters, Inc. Monsters, Inc. (also known as Monsters, Incorporated ) is a 2001 American animated comedy film produced by Pixar Animation Studios for Walt Disney Pictures . Featuring
6987-474: The video game series of the same name and Desperate Housewives: The Game , based on the hit television show . Disney Interactive Studios is credited in all entries to the Kingdom Hearts franchise, with the original release box art of each entry to the series having different logos and name of the company seeing as coincidentally, the company is re-branded in between the releases. Notably however,
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#17327731293647124-433: The "bearlike quality" of Goodman's voice provided an exceptionally good fit with the character. He faced a difficult challenge, however, in dealing with Sulley's sheer mass; traditionally, animators conveyed a figure's heaviness by giving it a slower, more belabored movement, but Kahrs was concerned that such an approach to a central character would give the film a "sluggish" feel. Like Goodman, Kahrs came to think of Sulley as
7261-542: The 1995 film Babe . This film, however, required fur on a much larger scale. From the standpoint of Pixar's engineers, the quest for fur posed several significant challenges; one was to figure out how to animate a large number of hairs – 2,320,413 of them on Sulley – in a reasonably efficient way, and another was to make sure that the hairs cast shadows on other ones. Without self-shadowing , either fur or hair takes on an unrealistic flat-colored look (e.g., in Toy Story ,
7398-514: The Apes , and Rush Hour 2 . The film had a small drop-off of 27.2% over its second weekend, earning another $ 45,551,028, while also outgrossing Shallow Hal and Heist to remain at the top spot. In its third weekend, the film experienced a larger decline of 50.1%, placing itself in the second position just after Harry Potter and the Sorcerer's Stone . In its fourth weekend, however, there
7535-518: The Harryhausen's restaurant was decontaminated was originally going to feature the restaurant being blown up. Due to the September 11 attacks , the explosion was replaced by a plasma dome. Monsters Inc. was Randy Newman's fourth feature film collaboration with Pixar. The end credits song " If I Didn't Have You " was sung by John Goodman and Billy Crystal . The album was nominated for
7672-446: The IGDA found that people of color were both underrepresented in senior management roles as well as underpaid in comparison to white developers. Further, because video game developers typically draw from personal experiences in building game characters, this diversity gap has led to few characters of racial minority to be featured as main characters within video games. Minority developers have also been harassed from external groups due to
7809-518: The Nintendo Entertainment System. Continuing with the success of these titles, Disney continued to find success with another Capcom developed title, Aladdin and The Lion King (developed by Westwood Studios) in 1993 and 1994 respectively. This led to a move from self-developed and self-published to funding and development management of games with third parties published the game. Using the film studio style formula, WDCS
7946-602: The Pixar and Walt Disney Pictures creative teams, and do not infringe on anyone's copyrights". The case was ultimately settled under undisclosed terms. A prequel, titled Monsters University , was released on June 21, 2013. John Goodman, Billy Crystal, and Steve Buscemi reprised their roles of Sulley, Mike, and Randall, while Dan Scanlon directed the film. The prequel's plot focuses on Sulley and Mike's studies at Monsters University, where they start off as rivals but soon become best friends. An animated short, Mike's New Car ,
8083-442: The Rings: The Fellowship of the Ring for the weekend, it moved to first place on subsequent weekends due to exceptionally small decreases or even increases and dominated for six weeks at the box office. It finally reached $ 74,437,612, standing as 2001's third highest-grossing film and the third largest U.S. animated feature of all time in the country behind Toy Story 3 and Finding Nemo . Review aggregator Rotten Tomatoes gave
8220-616: The United Kingdom on February 8, 2002. The theatrical release was accompanied by the Pixar short animated film For the Birds . As with A Bug's Life and Toy Story 2 , a montage of "outtakes" and a performance of a play based on a line from the film were made and included in the end credits of the film starting on December 7, 2001. After the success of the 3D re-release of The Lion King , Disney and Pixar re-released Monsters, Inc. in 3D on December 19, 2012. Monsters, Inc.
8357-535: The acquisition of Activision Blizzard , stated it supported these unionization efforts. After this acquisition, the employees of Bethesda Game Studios , part of Zenimax under Microsoft, unionized under the Communications Workers of America (CWA) in July 2024. Over 500 employees within Blizzard Entertainment 's World of Warcraft division also unionized with CWA that same month. Sweden presents
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#17327731293648494-572: The advent of digital distribution of inexpensive games on game consoles, it is now possible for indie game developers to forge agreements with console manufacturers for broad distribution of their games. Other indie game developers create game software for a number of video-game publishers on several gaming platforms. In recent years this model has been in decline; larger publishers, such as Electronic Arts and Activision, increasingly turn to internal studios (usually former independent developers acquired for their development needs). Video game development
8631-431: The closest equity, making 96 cents for every dollar men made in the same job, while audio professional women had the largest gap, making 68% of what men in the same position made. Increasing the representation of women in the video game industry required breaking a feedback loop of the apparent lack of female representation in the production of video games and in the content of video games. Efforts have been made to provide
8768-422: The collaborative process really kicked in. The board artist was not beholden to my work and could take liberties here and there. Sometimes, I would suggest an idea about making the joke work better visually. Once the scene moved on to animation, the animators would plus the material even further." Docter has cited the 1973 film Paper Moon as inspiration for the concept of someone experiencing getting stuck with
8905-522: The company had stolen her ideas from her 1997 poem "There's a Boy in My Closet". Madrid mailed her poem to six publishers in October 1999, notably Chronicle Books , before turning it into a local stage musical in August 2001. After seeing the trailer for Monsters, Inc. , Madrid concluded that Chronicle Books had passed her work to Pixar and that the film was based on her work. In October 2001, she filed
9042-711: The company is not credited to actually developing the game. Video game developer A developer may specialize in specific game engines or specific video game consoles , or may develop for several systems (including personal computers and mobile devices ). Some focus on porting games from one system to another, or translating games from one language to another. Less commonly, some do software development work in addition to games. Most video game publishers maintain development studios (such as Electronic Arts 's EA Canada , Square Enix 's studios, Activision 's Radical Entertainment , Nintendo EPD and Sony's Polyphony Digital and Naughty Dog ). However, since publishing
9179-406: The company's top comedian and Sulley becomes the new CEO. Mike then reveals to Sulley he has rebuilt Boo's door. Sulley enters the door and reunites with Boo. The idea for Monsters, Inc. , along with ideas that would eventually become A Bug's Life , Finding Nemo , and WALL-E , was conceived in a lunch in 1994 attended by John Lasseter , Pete Docter , Andrew Stanton , and Joe Ranft near
9316-442: The completion of Toy Story . One of the ideas that came out of the brainstorming session was a film about monsters. "When we were making Toy Story ", Docter said, "everybody came up to me and said, 'Hey, I totally believed that my toys came to life when I left the room.' So when Disney asked us to do some more films, I wanted to tap into a childlike notion that was similar to that. I knew monsters were coming out of my closet when I
9453-416: The console manufacturer (such as Rare or Naughty Dog ). Whether by purchasing an independent studio or by founding a new team, the acquisition of a first-party developer involves a huge financial investment on the part of the console manufacturer, which is wasted if the developer fails to produce a hit game on time. However, using first-party developers saves the cost of having to make royalty payments on
9590-508: The console. This established the use of licensing fees as a model for third-party development that persists into the present. The licensing fee approach was further enforced by Nintendo when it decided to allow other third-party developers to make games for the Famicom console, setting a 30% licensing fee that covered game cartridge manufacturing costs and development fees. The 30% licensing fee for third-party developers has also persisted to
9727-470: The conversation, exposing Waternoose to the CDA, and Waternoose is arrested. Undercover CDA agent Roz allows Sulley to send Boo home, but has her door destroyed. Sulley retools the company's power generation method to harvest children's laughter instead of screams, as laughter is ten times more powerful. With the energy crisis solved, the factory is now focused on making children laugh to collect energy; Mike becomes
9864-524: The core gaming market through an exclusive license (although LucasArts did retain the ability to license Star Wars games to other developers for the casual gaming market). At E3 2013 , Disney and Square Enix released a teaser trailer for Kingdom Hearts III , after going seven years of not declaring any console Kingdom Hearts game since Kingdom Hearts II . The game would release nearly six years later in January 2019. Disney Interactive Studios has lost more than $ 200 million per year from 2008–2012 during
10001-444: The developer if the game is not meeting expectations. When each milestone is completed (and accepted), the publisher pays the developer an advance on royalties . Successful developers may maintain several teams working on different games for different publishers. Generally, however, third-party developers tend to be small, close-knit teams. Third-party game development is a volatile sector, since small developers may depend on income from
10138-417: The developers are the publisher's employees, their interests align with those of the publisher; the publisher may spend less effort ensuring that the developer's decisions do not enrich the developer at the publisher's expense. Activision in 1979 became the first third-party video game developer. When four Atari, Inc. programmers left the company following its sale to Warner Communications , partially over
10275-467: The entertainment industry (such as films and television ) require long working hours and dedication from their employees, such as willingness to relocate and/or required to develop games that do not appeal to their personal taste. The creative rewards of work in the entertainment business attracts labor to the industry, creating a competitive labor market that demands a high level of commitment and performance from employees. Industry communities, such as
10412-432: The film a rare "A+" grade, becoming the second Pixar film to gain the score after Toy Story 2 . Charles Taylor of Salon magazine stated, "[i]t's agreeable and often funny, and adults who take their kids to see it might be surprised to find themselves having a pretty good time." Elvis Mitchell of The New York Times gave it a positive review, praising the film's usage of "creative energy", saying "There hasn't been
10549-465: The film an approval rating of 96% based on 200 reviews, with an average rating of 8.1/10. The website's critical consensus reads, "Clever, funny, and delightful to look at, Monsters, Inc. delivers another resounding example of how Pixar elevated the bar for modern all-ages animation." Metacritic assigned the film a weighted average score of 79 out of 100 based on 35 critics, indicating "generally favorable reviews". Audiences polled by CinemaScore gave
10686-543: The film was "one of those rare family films that parents can enjoy (rather than endure) along with their kids". Roger Ebert of the Chicago Sun-Times gave the film 3 out of 4 stars, calling it "cheerful, high-energy fun, and like the other Pixar movies, has a running supply of gags and references aimed at grownups". Lisa Schwarzbaum of Entertainment Weekly gave the film a "B+" grade and praised its animation, stating "Everything from Pixar Animation Studios –
10823-427: The film with the filmmakers for almost two years. He considered it his first experience in writing a feature film. He explained, "I would sit with Pete [Docter] and David Silverman and we would talk about a scene and they would tell me what they were looking for. I would make some suggestions and then go off and write the sequence. We'd get together again and review it and then hand it off to a story artist. Here's where
10960-572: The first video game-specific union, Game Workers Unite Australia, was formed in December 2021 under Professionals Australia to become active in 2022. In Canada, in a historic move, video game workers in Edmonton unanimously voted to unionize for the first time in June 2022. In January 2023, after not being credited in The Last of Us HBO adaptation, Bruce Straley called for unionization of
11097-472: The following day, making the latter the second-highest Saturday gross of all time, behind The Mummy Returns . It ranked number one at the box office upon opening, beating out K-PAX , Thirteen Ghosts , Domestic Disturbance , and The One . The film's debut also led to audience declines of From Hell , Riding in Cars with Boys , Training Day , Bandits , and other films. Monsters, Inc. held
11234-601: The game companies but reduced the per-unit revenue generated to Disney and effectively yielded a near 100 percent margin of licensed game sales. A thirteen-game agreement was made between Nintendo of America and Disney Interactive in 1999 for both the Nintendo 64 and Game Boy Color. In May 2001, the company signed a deal with Sony Computer Entertainment to allow the latter to publish titles based on Atlantis: The Lost Empire , Monsters, Inc. , Treasure Planet , Lilo & Stitch , and Peter Pan: Return to Never Land on
11371-667: The game development market. The company formed Propaganda Games , based in Vancouver, British Columbia ; which was made up of former employees at EA Canada , and purchased Avalanche Software in Salt Lake City , Utah for an undisclosed amount. On May 13, 2005, the company announced they had acquired the video game rights to the Turok franchise from owners Classic Media ; which had been previously held by Acclaim Entertainment . On April 27, 2006, Buena Vista Games entered into
11508-404: The gaming industry, while a 2017 IGDA survey found that the female demographic in game development had risen to about 20%. Taking into account that a 2017 ESA survey found 41% of video game players were female, this represented a significant gender gap in game development. The male-dominated industry, most who have grown up playing video games and are part of the video game culture , can create
11645-477: The girl as a monster and attempt to send her home. While Mike seeks out her door, Sulley grows attached to her and nicknames her "Boo". Randall, waiting in ambush for the girl, kidnaps Mike by accident and reveals his plan to kidnap children and extract screams from them using his invention, the Scream Extractor. Sulley rescues Mike, and they search for Waternoose to alert him of Randall's plan. However, Boo inadvertently reveals herself to Waternoose, who reveals that he
11782-567: The girl, who escapes into Monstropolis, interrupting Sulley's best friend and assistant Mike Wazowski on a date at a sushi restaurant. Chaos erupts when other monsters see the girl; Sulley and Mike escape with her as the Child Detection Agency (CDA) arrives and quarantines the restaurant. Forced to keep the girl hidden in their apartment for the night, Sulley realizes that she is not toxic and her laughter can generate more energy than screams. The next day, Sulley and Mike disguise
11919-413: The hair on Andy's toddler sister, as seen in that movie's opening sequence, is hair without self-shadowing). The first fur test allowed Sulley to run an obstacle course . Results were not satisfactory, as such objects caught and stretched out the fur due to the extreme amount of motion. Another similar test was also unsuccessful, because, this time, the fur went through the objects. Pixar then set up
12056-424: The idea conceived in a lunch in 1994 attended during the near completion of Toy Story (1995). Stanton wrote the screenplay with Gerson. The characters went through many incarnations over the film's five-year production process. The technical team and animators found new ways to simulate fur and cloth realistically for the film. Randy Newman , who composed the music for Pixar's three prior films, returned to compose
12193-457: The industry by working long hours. Because crunch time tends to come from a combination of corporate practices as well as peer influence, the term "crunch culture" is often used to discuss video game development settings where crunch time may be seen as the norm rather than the exception. The use of crunch time as a workplace standard gained attention first in 2004, when Erin Hoffman exposed
12330-685: The industry equivalent of earning a Gold Record. The underlying issues were later attributed by senior Disney executives as being due to low product quality and lack of understanding of the differences between film and games. WDCS also published a series of Nintendo (NES) and Gameboy platform game titles with Japanese video game company Capcom . Of these titles, 1989's DuckTales received the most commercial and critical success, selling approximately 1.67 million and 1.43 million copies worldwide respectively, each becoming Capcom's highest-selling titles for their respective platforms. Produced by founding WDCS producer Darlene Waddington, DuckTales ' Gameboy version
12467-431: The lack of respect that the new management gave to programmers, they used their knowledge of how Atari VCS game cartridges were programmed to create their own games for the system, founding Activision in 1979 to sell these. Atari took legal action to try to block the sale of these games, but the companies ultimately settled, with Activision agreeing to pay a portion of their sales as a license fee to Atari for developing for
12604-598: The longtime co-star of the comedy series Roseanne and a regular in the films of the Coen brothers . Goodman interpreted the character to himself as the monster equivalent of a National Football League player. "He's like a seasoned lineman in the tenth year of his career," he said at the time. "He is totally dedicated and a total pro." Billy Crystal , regretting having turned down the part of Buzz Lightyear years prior, accepted that of Mike Wazowski, Sulley's one-eyed best friend and scare assistant. In November 2000, early in
12741-554: The manga was published in English by Tokyopop until it went out of print. A series of video games, including a multi-platform video game were created based on the film. The video games included Monsters, Inc. , Monsters, Inc. Scream Team and Monsters, Inc. Scream Arena . A game titled Monsters, Inc. Run was released on the App Store for iPhone , iPod Touch , and iPad on December 13, 2012. Feld Entertainment toured
12878-408: The monster character of Sulley (known at this stage as Johnson) was an up-and-comer at his workplace, where the company's purpose was to scare children. Sulley's eventual sidekick, Mike Wazowski, had not yet been added. Between 1996 and 2000, the lead monster and child went through radical changes as the story evolved. As the story continued to develop, the child varied in age and gender. Ultimately,
13015-559: The movement again called out for the industry to unionize. The movement argued that Telltale had not given any warning to its 250 employees let go, having hired additional staff as recently as a week prior, and left them without pensions or health-care options; it was further argued that the studio considered this a closure rather than layoffs, as to get around failure to notify required by the Worker Adjustment and Retraining Notification Act of 1988 preceding layoffs. The situation
13152-419: The movement of Boo's clothes, which provided another "breakthrough". The deceptively simple-sounding task of animating cloth was also a challenge because of the hundreds of creases and wrinkles that occur in clothing when the wearer moves. The team also had to solve the complex problem of how to keep cloth untangled – in other words, to keep it from passing through itself when parts of it intersect. Fizt applied
13289-414: The movie and focuses on Sulley and Mike's daily struggles to operate Monsters Inc. on its new laughter-focused company policy. At the same time, their work is impeded by the revenge schemes of Randall and Waternoose, as well as a human child (indirectly revealed to be Sid Phillips from the Toy Story franchise) who has hijacked the company's closet door technology to commit a string of toy thefts throughout
13426-448: The nature of the video game culture. The industry also is recognized to have an ageism issue, discriminating against the hiring and retention of older developers. A 2016 IGDA survey found only 3% of developers were over 50 years old, while at least two-thirds were between 20 and 34; these numbers show a far lower average age compared to the U.S. national average of about 41.9 that same year. While discrimination by age in hiring practices
13563-540: The news, there have typically been followup discussions towards the potential to form a union. A survey performed by the International Game Developers Association in 2014 found that more than half of the 2,200 developers surveyed favored unionization. A similar survey of over 4,000 game developers run by the Game Developers Conference in early 2019 found that 47% of respondents felt the video game industry should unionize. In 2016, voice actors in
13700-503: The poem. In November 2002, Stanley Mouse filed a lawsuit in which he alleged that the characters of Mike and Sulley were based on drawings of Excuse My Dust , a film that he had tried to sell to Hollywood in 1998. The lawsuit also stated that a story artist from Pixar visited Mouse in 2000 and discussed Mouse's work with him. A Disney spokeswoman responded, saying that the characters in Monsters, Inc. were "developed independently by
13837-694: The present, being a de facto rate used for most digital storefronts for third-party developers to offer their games on the platform. In recent years, larger publishers have acquired several third-party developers. While these development teams are now technically "in-house", they often continue to operate in an autonomous manner (with their own culture and work practices). For example, Activision acquired Raven (1997); Neversoft (1999), which merged with Infinity Ward in 2014; Z-Axis (2001); Treyarch (2001); Luxoflux (2002); Shaba (2002); Infinity Ward (2003) and Vicarious Visions (2005). All these developers continue operating much as they did before acquisition,
13974-414: The primary differences being exclusivity and financial details. Publishers tend to be more forgiving of their own development teams going over budget (or missing deadlines) than third-party developers. A developer may not be the primary entity creating a piece of software, usually providing an external software tool which helps organize (or use) information for the primary software product. Such tools may be
14111-443: The problem. The complexity of the shots in the film, including elaborate sets such as the door vault, required more computing power to render than any of Pixar's earlier efforts combined. The render farm in place for Monsters, Inc. was made up of 3500 Sun Microsystems processors, compared with 1400 for Toy Story 2 and only 200 for Toy Story , both built on Sun's own RISC-based SPARC processor architecture . The scene in which
14248-612: The production of Monsters, Inc. , Pixar packed up and moved for the second time after its Lucasfilm Ltd. years. The company's 500 employees had become spread among three buildings, separated by a busy highway. The company moved from Point Richmond to a much bigger campus in Emeryville , co-designed by Lasseter and Steve Jobs . In production, the film differed from earlier Pixar features, as every main character in this movie had its own lead animator – John Kahrs on Sulley, Andrew Gordon on Mike, and Dave DeVan on Boo. Kahrs found that
14385-429: The publisher's wishes generally override those of the developer. Work for hire studios solely execute the publishers vision. The business arrangement between the developer and publisher is governed by a contract, which specifies a list of milestones intended to be delivered over a period of time. By updating its milestones, the publisher verifies that work is progressing quickly enough to meet its deadline and can direct
14522-467: The publishers. While this had some effects on a few games within the industry, it brought to the forefront the question of whether video game developers should unionize. A grassroots movement, Game Workers Unite , was established around 2017 to discuss and debate issues related to unionization of game developers. The group came to the forefront during the March 2018 Game Developers Conference by holding
14659-538: The record for having the biggest opening weekend of an animated film, making $ 62,577,067 and surpassing the previous record held by Toy Story 2 . It would last for two years until the release of Finding Nemo in May 2003. The film was ranked as the biggest three-day opening weekend for a Disney film, dethroning Pearl Harbor . It was even the fourth film of the year to reach $ 60 million within its first three days of release, just after The Mummy Returns , Planet of
14796-726: The release of Atlantis: The Lost Empire . Several Happy Meal toys based on the film were released by McDonald's . Meanwhile, Hasbro debuted their own Monsters, Inc. toys at the North American International Toy Fair event. The film premiered on October 28, 2001, at the El Capitan Theatre in Hollywood , California. It was theatrically released on November 2, 2001 in the United States, in Australia on December 26, 2001, and in
14933-564: The same system to Boo's clothes as to Sulley's fur. First of all, Boo was animated shirtless; the Simulation department then used Fizt to apply the shirt over Boo's body, and every time she moved, her clothes also reacted to her movements in a more natural manner. To solve the problem of cloth-to-cloth collisions, Michael Kass, Pixar's senior scientist, was joined on Monsters, Inc. by David Baraff and Andrew Witkin and developed an algorithm they called "global intersection analysis" to handle
15070-431: The score for its fourth. Monsters, Inc. premiered at the El Capitan Theatre on October 28, 2001, and was released in theaters in the United States on November 2. Upon its release, it received critical acclaim and was a commercial success, grossing over $ 528 million worldwide to become the third highest-grossing film of 2001 . The film won the Academy Award for Best Original Song for " If I Didn't Have You " and
15207-410: The second highest-grossing animated film of all time, only behind 1994's The Lion King . In the United Kingdom, Ireland, and Malta , it earned £37,264,502 ($ 53,335,579), marking the sixth highest-grossing animated film of all time in the country and the thirty-second highest-grossing film of all time . In Japan, although earning $ 4,471,902 during its opening and ranking second behind The Lord of
15344-511: The sequel to the puzzle game for the PSP system; Lumines Plus , a new version of Lumines for the PlayStation 2; Every Extend Extra , a puzzle shooter; and a Disney Interactive Studios's Meteos: Disney Edition , the popular Meteos game for the Nintendo DS with Disney characters. The company revealed a lineup of games at E3 2006 , which include DIE's Turok , a re-imagining of
15481-423: The snazzy, cutting-edge computer animation outfit – looks really, really terrific and unspools with a liberated, heppest-moms-and-dads-on-the-block iconoclasm." Monsters, Inc. won the Academy Award for Best Original Song ( Randy Newman , after fifteen previous nominations, for " If I Didn't Have You "). It was one of the first animated films to be nominated for Best Animated Feature (lost to Shrek ). It
15618-466: The story team decided that a girl would be the best counterpart for a furry, 8-foot-tall (2.4 m) co-star. After a girl was settled upon, the character continued to undergo changes, at one point being from Ireland and at another time being an African American character. Originally, the character of the little girl, known as Mary, became a fearless seven-year-old toughened by years of teasing and pranks from four older brothers. In stark contrast, Johnson
15755-489: The suit against Chronicle Books, Pixar, and Disney in a federal court in Cheyenne, Wyoming. Her lawyer asked the court to issue a preliminary injunction, that would forbid Pixar and Disney from releasing the film while the suit was pending. In a hearing on November 1, 2001, the day before the film's scheduled release, the judge refused to issue the injunction. On June 26, 2002, he ruled that the film had nothing in common with
15892-545: The target of sexual harassment. This can be coupled from similar harassment from external groups, such as during the 2014 Gamergate controversy . Major investigations into allegations of sexual harassment and misconduct that went unchecked by management, as well as discrimination by employers, have been brought up against Riot Games , Ubisoft and Activision Blizzard in the late 2010s and early 2020s, alongside smaller studios and individual developers. However, while other entertainment industries have had similar exposure through
16029-429: The title Monsters, Inc. , a play on the title of a gangster film Murder, Inc. , and the name stuck. The film would be the first Pixar feature not directed by Lasseter, helmed instead by Docter, as well as Lee Unkrich and David Silverman, who served as co-directors. The early test of Monsters, Inc. was released on October 11, 1998. The storyline took on many forms during production. Docter's original idea featured
16166-422: The titular energy-producing factory Monsters, Inc. , which generates power by scaring human children. However, the monster world believes that the children are toxic, and when a little human girl, Boo (Gibbs), sneaks into the factory, she must be returned home before it is too late. Docter began developing the film in 1996, and wrote the story with Jill Culton , Jeff Pidgeon and Ralph Eggleston , following
16303-484: The toxic nature of the video game culture. This racial diversity issue has similar ties to the gender one, and similar methods to result both have been suggested, such as improving grade school education, developing games that appeal beyond the white, male gamer stereotype, and identifying toxic behavior in both video game workplaces and online communities that perpetuate discrimination against gender and race. In regards to LGBT and other gender or sexual orientations,
16440-511: The trio, and Boo easily defeats him after a chase through the factory door vault. Sulley and Mike banish Randall through a door to the human world and destroy it. Mike and Sulley locate Boo's door, but Waternoose brings it down to the scare floor, intending to have the CDA arrest Mike and Sulley. Mike distracts the CDA while Sulley and Boo lure Waternoose into a scare simulation room. There, Sulley tricks Waternoose into revealing his conspiracy with Randall to kidnap thousands of children. Mike records
16577-487: The use of crunch time at Electronic Arts , a situation known as the "EA Spouses" case. A similar "Rockstar Spouses" case gained further attention in 2010 over working conditions at Rockstar San Diego . Since then, there has generally been negative perception of crunch time from most of the industry as well as from its consumers and other media. Game development had generally been a predominately male workforce. In 1989, according to Variety , women constituted only 3% of
16714-508: The video game industry typically shares the same demographics as with the larger population based on a 2005 IGDA survey. Those in the LGBT community do not find workplace issues with their identity, though work to improve the representation of LGBT themes within video games in the same manner as with racial minorities. However, LGBT developers have also come under the same type of harassment from external groups like women and racial minorities due to
16851-678: The video game industry. Whereas some video game employees believe they should follow the craft-based model used by SAG-AFTRA which would unionize based on job function, others feel an industry-wide union, regardless of job position, would be better. Starting in 2021, several smaller game studios in the United States began efforts to unionize. These mostly involved teams doing quality assurance rather than developers. These studios included three QA studios under Blizzard Entertainment : Raven Software , Blizzard Albany , and Proletariat; and Zenimax Media 's QA team. Microsoft , which had previously acquired Zenimax and announced plans to acquire Blizzard via
16988-517: The voices of John Goodman , Billy Crystal , Steve Buscemi , James Coburn , Mary Gibbs , and Jennifer Tilly , the film was directed by Pete Docter (in his feature directorial debut), co-directed by Lee Unkrich and David Silverman , and produced by Darla K. Anderson , from a screenplay by Andrew Stanton and Daniel Gerson . The film centers on two monsters, the hairy James P. "Sulley" Sullivan (Goodman) and his one-eyed partner and best friend Mike Wazowski (Crystal), who are employed at
17125-504: The workforce in video games is estimated to be from contract labor. Similar to other tech industries, video game developers are typically not unionized . This is a result of the industry being driven more by creativity and innovation rather than production, the lack of distinction between management and employees in the white-collar area, and the pace at which the industry moves that makes union actions difficult to plan out. However, when situations related to crunch time become prevalent in
17262-432: The writers settled on the age of three. "We found that the younger she was, the more dependent she was on Sulley", Docter said. Eventually, Johnson was renamed Sullivan. Sullivan was also planned to wear glasses throughout the film. However, the creators found it a dangerous idea because the eyes were a perfectly readable and clear way of expressing a character's personality; thus, this idea was also rejected. The idea of
17399-479: Was a kid. So I said, 'Hey, let's do a film about monsters. ' " Docter began work on the film that was to become Monsters, Inc. in 1996 while others focused on A Bug's Life (1998) and Toy Story 2 (1999). Its code name was Hidden City , after Docter's favorite restaurant in Point Richmond . By early February 1997, Docter, together with Harley Jessup , Jill Culton , and Jeff Pidgeon , had drafted
17536-406: Was about." Disney noted to Pixar early on that they did not want the character to "look like a guy in a suit". To this end, Johnson was originally planned to have tentacles for feet; however, this caused many problems in early animation tests. The idea was later largely rejected, as it was thought that audiences would be distracted by the tentacles. Mary's age also differed from draft to draft until
17673-535: Was also nominated for Best Original Score (lost to The Lord of the Rings: The Fellowship of the Ring ) and Best Sound Editing (lost to Pearl Harbor ). At the Kid's Choice Awards in 2002, it was nominated for "Favorite Voice in an Animated Movie" for Billy Crystal (who lost to Eddie Murphy in Shrek ). Shortly before the film's release, Pixar was sued by children's songwriter Lori Madrid of Wyoming, stating that
17810-487: Was an increase of 5.9%, making $ 24,055,001 that weekend for a combined $ 528 million. As of May 2013, it is the eighth-biggest fourth weekend ever for a film. The film made $ 289,916,256 in North America, and $ 287,509,478 in other territories, for a worldwide total of $ 577,425,734. The film is Pixar's ninth highest-grossing film worldwide and sixth in North America. For a time, the film surpassed Aladdin as
17947-724: Was argued to be "exploitive", as Telltale had been known to force its employees to frequently work under "crunch time" to deliver its games. By the end of 2018, a United Kingdom trade union, Game Workers Unite UK, an affiliate of the Game Workers Unite movement, had been legally established. Following Activision Blizzard 's financial report for the previous quarter in February 2019, the company said that they would be laying off around 775 employees (about 8% of their workforce) despite having record profits for that quarter. Further calls for unionization came from this news, including
18084-521: Was made by Pixar in 2002 in which the two main characters have assorted misadventures with a car Mike has just bought. This film was not screened in theaters, but is included with all home video releases of Monsters, Inc. , and on Pixar's Dedicated Shorts DVD. In August 2002, a manga version of Monsters, Inc. was made by Hiromi Yamafuji and distributed in Kodansha 's Comic Bon Bon magazine in Japan;
18221-518: Was named "Gameboy Game of the Year" by PC Player Magazine . DuckTales continues to be considered a game with high nostalgic interest and was remade in 2013 as DuckTales: Remastered . Following DuckTales, WDCS developed and published another NES platform game with Capcom, Chip 'n Dale Rescue Rangers . Rescue Rangers proved to be a commercial success, selling approximately 1.2 million copies worldwide, becoming Capcom's fourth highest-selling game for
18358-438: Was nominated for the first Best Animated Feature , but lost to DreamWorks ' Shrek , and was also nominated for Best Original Score and Best Sound Editing . Monsters, Inc. saw a 3D re-release in theaters on December 19, 2012. A prequel titled Monsters University , which was directed by Dan Scanlon , was released on June 21, 2013. A sequel series titled Monsters at Work premiered on Disney+ on July 7, 2021. In
18495-410: Was released on VHS and DVD on September 17, 2002. Both releases are THX certified and feature the animated shorts Mike's New Car and For the Birds . The DVD release presents the film in widescreen and fullscreen, both taken from the digital source by Pixar. The widescreen version additionally includes filmmakers' commentary and a sound effects-only audio track. On the second disc, there are
18632-420: Was reorganized into Disney Interactive, Inc. (DI) on December 5, 1994 with the merging of WDCS and Walt Disney Television and Telecommunications . On April 15, 1997, Disney Interactive reduced its staff by 20%, effectively ending all in-house video game production. This increased the requests for licensing from third-party games companies. Under this plan, development and production cost risks were transferred to
18769-444: Was then released on Blu-ray on November 10, 2009, and on Blu-ray 3D on February 19, 2013. While the 2009 Blu-ray release featured a 5.1 DTS-HD Master Audio surround sound track, the 2013 reissue and its 3D counterpart feature a 7.1 channel Dolby TrueHD track. Monsters, Inc. was released on 4K Blu-ray on March 3, 2020. On its first day of release, Monsters, Inc. earned $ 17.8 million, then generated $ 26.9 million
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