Drakan: Order of the Flame is an action-adventure video game developed by Surreal Software and published by Psygnosis in 1999. The game follows Rynn, a young woman with extraordinary martial skills, and an ancient dragon Arokh on their quest to free Rynn's younger brother from the evil sorcerer Navaros. The gameplay alternates between dungeon exploration and hack and slash when Rynn is alone and aerial dogfights when she mounts Arokh. A sequel, Drakan: The Ancients' Gates , was released in 2002.
16-408: The gameplay of Drakan primarily consists of exploring vast locations and battling enemies. The player navigates Rynn from third-person perspective , using the keyboard and mouse. On open-air locations, Arokh follows Rynn either by flying or by walking if he can land nearby. In the latter case, he also allows Rynn to mount him at any time, whereupon the control switches to him. When navigating Arokh,
32-443: A game. For example: Theorists also agree that video game gameplay is distinct from graphics and audio elements. Some theorists add more specific elements to the basic definition of gameplay as the interaction between players and games. For example: Gameplay can be divided into several types. For example, cooperative gameplay involves two or more players playing on a team. Various gameplay types are listed below. Playability
48-570: A surprise attack by a pack of Wartoks, Orc -like creatures serving Navaros. Rynn is injured and left for dead and Delon is kidnapped. She survives, however, and returns to her village to find it burned down by Navaros' minions. A mortally wounded village elder instructs her to seek out the dragon Arokh and resurrect the legendary Order of the Flame, an ancient organization of dragon-riding knights who battled evil and disappeared after it had seemingly been defeated. Rynn finds Arokh in an ancient cave and uses
64-476: Is a "cool concept executed with moderate success". He also states that the game has some innovate features, including "a cool inventory system" and a "well-planned map updating feature". The game sold 180,000 copies. A sequel, Drakan: The Ancients' Gates , was released in 2002 for PlayStation 2 . Gameplay Gameplay is the specific way in which players interact with a game . The term applies to both video games and tabletop games . Gameplay
80-479: Is a measure of the quality of gameplay. Playability represents the ease, quantity, or duration that a game can be played. Playability evaluative methods target games to improve design, while player experience evaluative methods target players to improve gaming. Different scholars analyze playability according to different sets of criteria. For example, in Playability: analyzing user experience in video games ,
96-522: Is the connection between the player and the game, the player's overcoming of challenges, and the pattern of player behavior defined through the game's rules. Arising alongside video game development in the 1980s, the term gameplay was initially used solely within the context of video games, though now it is also used for tabletop games. There is no consensus on the precise definition of gameplay. It has been differently defined by different authors, but all definitions refer to player interaction with
112-469: The ability to control (or play) characters in multi-character games such as role playing games or fighting games , or factions in real-time strategy games. Tabletop game Tabletop games or tabletops are games that are normally played on a table or other flat surface, such as board games , card games , dice games , miniature wargames , tabletop role-playing games , or tile-based games . Tabletop games can be classified according to
128-511: The crystal of Arokh's former rider Heron to awaken him from his statue-like sleep. Reluctantly, Arokh agrees to merge their existences into one through a magical ritual called the Bond. Gameplay-wise, the Bond allows Rynn to mount Arokh and makes them share their hit points so that when one of them is killed, the other dies, too. Rynn and Arokh journey across the world of Drakan, solving various challenges, and after countless battles, discover that
144-517: The elements of chance involved. In game theory , two fundamentally different elements of chance can play a role: Examples of the chance classification for some well-known tabletop games are given in the table below. List of organizations that sponsor events featuring tabletop games: Numerous independent, local groups run by gamers exist to play tabletop games. Additionally, many colleges have student run organizations pertaining solely to table top gaming. The Collegiate Association of Table Top Gamers
160-977: The general form, or equipment utilized: Games like chess and draughts are examples of games belonging to the board game category. Other games, however, use various attributes and cannot be classified unambiguously (e.g. Monopoly and many modern eurogames utilize a board as well as dice and cards). For several of these categories there are sub-categories and even sub-sub-categories or genres. For instance, German-style board games , board wargames , and roll-and-move games are all types of board games that differ markedly in style and general interest. The various specialized parts, pieces, and tools used for playing tabletop games may include: A refereed game could also include various aids to play, including scenario packs and computer game aids. Role-playing games can include campaign settings and various supplementary manuals and notes. As an alternative to classifying games by equipment, they can also be classified according to
176-409: The minions of Navaros plan to use Delon's body as a host for the evil sorcerer's resurrection. Rynn has to fight the possessed Delon and wins but Navaros leaves his body and escapes. The final boss of the game is Navaros' Four-headed dragon Kaeros whom Rynn and Arokh must fight together. The game ends with a cliffhanger , showing Delon falling into the abyss and Rynn and Arokh following him. The game
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#1732790490337192-425: The player can equip her with swords, daggers, maces, battle axes, bows, and armour that she picks up throughout the game. The inventory is limited in size, and most weapons wear down when used and cannot be repaired. In addition to normal weapons, there are magical ones, as well as potions, bow arrows, and quest-related items. No special in-game skills are required for Rynn to equip any weapon or armour she picks up, and
208-592: The player can use acrobatics to gain tactical advantage in combat. The game was rated "Mature" by the Entertainment Software Rating Board for "animated violence, blood, and gore" because of its realistic depiction of dismemberment, decapitation, and gibbing of the enemies. When not in combat, the player has to solve puzzles to progress the story or complete side-quests to obtain special artifacts like unique armour and weapons. The story begins with Rynn and her brother Delon caught in
224-544: The player cannot use any of Rynn's items except potions, but has a variety of ranged weapons the dragon acquires throughout the game, starting with his innate fire breathing. When in the air, Rynn and Arokh are superior to any non-aerial enemy, but to defeat flying monsters, the player must maneuver and aim precisely. Dismounting is only possible when landed. The large open-air locations contain entrances to smaller dungeons, which Arokh usually cannot enter because of his size, so Rynn has to explore them alone. When controlling Rynn,
240-439: The researchers define playability as a set of properties that describe player experience using a specific game system: satisfaction, learning, efficiency, immersion, motivation, emotion, and socialization. However, in A video game's elements ontology , the researchers define the facets of playability as: intrinsic, mechanical, interactive, artistic, personal, and social. These concepts of "playability" are not to be confused with
256-466: Was showcased at E3 1998 . The game received favorable reviews according to the review aggregation website GameRankings . Jeff Lundrigan of NextGen said, "It's not quite the end-all and be-all we'd hoped for, but this is still great, great stuff." In a review in the February 2000 issue of InQuest Gamer , Dan DiGiacomo states that Rynn's "movement is rather sluggish" and that the dragon-riding
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