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DreamMix TV World Fighters

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DreamMix TV World Fighters is a crossover fighting video game developed by Bitstep and published by Hudson for the GameCube and PlayStation 2 in Japan on December 18, 2003. The game features characters from Hudson and Konami 's video game series and Takara 's toy lines.

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18-481: DreamMix TV is a platform fighter , in which up to four player-controlled characters move around a 2D arena and attempt to defeat their opponents. Each character can perform a series of basic attacks and one or two unique special moves. Characters can also throw their opponents, guard and dodge to avoid damage, or cling to hanging bars to evade opponents. The game revolves around damaging opponents by causing them to lose coins that represent their remaining life. A meter at

36-428: A platformer game . The central gameplay involves combat between two or more player-controlled characters, with the goal of attacking an opponent's character until they are defeated. Unlike other fighting games, platform fighters typically do not have a health bar , instead the damage that a player's character has taken increases the distance they are launched when hit by an attack. Opponents are defeated when they leave

54-415: A final battle with Mujoe. The show's ratings will increase and decrease during these battles based on the player's performance; if the ratings reach 0%, the player immediately loses. Players are ranked from D to A based on their average ratings at the end of the campaign. New characters and stages are unlocked by completing World Fighters with specific characters. The game also features Character Soul Survival,

72-415: A final battle with Mujoe. The show's ratings will increase and decrease during these battles based on the player's performance; if the ratings reach 0%, the player immediately loses. Players are ranked from D to A based on their average ratings at the end of the campaign. New characters and stages are unlocked by completing World Fighters with specific characters. The game also features Character Soul Survival,

90-488: A standard multiplayer battle mode for up to four players; Caravan mode, which offers several score-based challenges; and a Library section for viewing unlockable character and stage profiles. DreamMix TV offers 17 playable characters originating from various video game and toy franchises created by Hudson Soft , Konami and Takara . In addition to the playable characters, recurring Bomberman villain Mujoe appears in

108-433: A standard multiplayer battle mode for up to four players; Caravan mode, which offers several score-based challenges; and a Library section for viewing unlockable character and stage profiles. DreamMix TV offers 17 playable characters originating from various video game and toy franchises created by Hudson Soft , Konami and Takara . In addition to the playable characters, recurring Bomberman villain Mujoe appears in

126-474: Is World Fighters, an arcade mode with interstitial story cutscenes. In the story, the DreamMix TV network's fledgling World Fighters television program has been suffering from poor audience approval. To increase ratings , hosts Mujoe and Haruna invite various superstars from differing realities to compete on the show. Players must win six battles against a pre-determined series of opponents before entering

144-413: Is World Fighters, an arcade mode with interstitial story cutscenes. In the story, the DreamMix TV network's fledgling World Fighters television program has been suffering from poor audience approval. To increase ratings , hosts Mujoe and Haruna invite various superstars from differing realities to compete on the show. Players must win six battles against a pre-determined series of opponents before entering

162-468: Is a platform fighter , in which up to four player-controlled characters move around a 2D arena and attempt to defeat their opponents. Each character can perform a series of basic attacks and one or two unique special moves. Characters can also throw their opponents, guard and dodge to avoid damage, or cling to hanging bars to evade opponents. The game revolves around damaging opponents by causing them to lose coins that represent their remaining life. A meter at

180-413: The bottom of the screen indicates how much life characters have remaining. If a player loses all of their coins, they will enter a Super Pinch state, in which their character shrinks in size and their soul flies around the stage. If an opponent retrieves the soul before the player character can, the player character is knocked out, though they can still move around the stage in shrunken form to interfere with

198-413: The bottom of the screen indicates how much life characters have remaining. If a player loses all of their coins, they will enter a Super Pinch state, in which their character shrinks in size and their soul flies around the stage. If an opponent retrieves the soul before the player character can, the player character is knocked out, though they can still move around the stage in shrunken form to interfere with

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216-476: The boundaries of the arena. While there have been some 2D fighting games that have used mechanics like platforms in stages like in Savage Reign , these games are not considered platform fighters as they play like traditional 2D fighting games with an added gimmick. Though The Outfoxies was an early example of many of the mechanics featured in most platform fighters, the subgenre would be most defined by

234-492: The release of Super Smash Bros. in 1999, which was the first game in the subgenre to achieve wide success and defined the mechanics for most games that followed. After the release of the original Super Smash Bros. , many companies would release their own games similar in style with some being crossover games like DreamMix TV World Fighters or games with licensed characters like Digimon Rumble Arena and Battle Stadium D.O.N . Teenage Mutant Ninja Turtles: Smash-Up

252-479: The remaining characters. The last character standing at the end of the round wins. The game offers 15 stages on which to battle based on various franchises, such as Big Shell , Adventure Island , Floating Continent and Devastator . Some stages offer occasional hazards that will disrupt battle and inflict additional damage, such as floating Medusa heads in Dracula's Castle . The primary single player campaign

270-422: The remaining characters. The last character standing at the end of the round wins. The game offers 15 stages on which to battle based on various franchises, such as Big Shell , Adventure Island , Floating Continent and Devastator . Some stages offer occasional hazards that will disrupt battle and inflict additional damage, such as floating Medusa heads in Dracula's Castle . The primary single player campaign

288-649: The story as one of the World Fighters hosts and as the game's final boss, aided by his Hige-Hige Bandits. An original character named Haruna acts as the announcer during gameplay, and appears in story mode cutscenes as Mujoe's co-host. The game came about as Konami held a controlling stake in Takara since 2000, and Hudson Soft since 2001. Platform fighter A platform fighter is a sub-genre of fighting games that emphasizes free 2D movement, often with floating platforms that can be traversed on, similar to

306-656: The success of Super Smash Bros. Ultimate in 2018, new platform fighters have emerged based on various licensed properties, such as Nickelodeon All-Star Brawl , Fraymakers , and MultiVersus . DreamMix TV World Fighters DreamMix TV World Fighters is a crossover fighting video game developed by Bitstep and published by Hudson for the GameCube and PlayStation 2 in Japan on December 18, 2003. The game features characters from Hudson and Konami 's video game series and Takara 's toy lines. DreamMix TV

324-423: Was notably developed by a studio that contributed to Super Smash Bros. Brawl . In the mid-2010s, indie developers began developing fighting games that imitated the mechanics of Super Smash Bros. , including Rivals of Aether , Brawlout , and Brawlhalla . It was around this time that the term "platform fighter" began to be used more frequently to refer to games similar to Super Smash Bros. Following

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