Game programming , a subset of game development , is the software development of video games . Game programming requires substantial skill in software engineering and computer programming in a given language , as well as specialization in one or more of the following areas: simulation , computer graphics , artificial intelligence , physics , audio programming , and input . For multiplayer games, knowledge of network programming is required (the resultant code, in addition to its performance characteristics, is commonly referred to as the game's netcode by players and programmers alike). In some genres, e.g. fighting games , advanced network programming is often demanded, as the netcode and its properties (e.g. latency ) are considered by players and critics to be some of the most important metrics of the game's quality. For massively multiplayer online games (MMOGs), even further knowledge of database programming and advanced networking programming are required. Though often engaged in by professional game programmers , there is a thriving scene of independent developers who lack a relationship with a publishing company.
37-459: EECS may refer to: Electrical engineering and computer science Electrical engineering Computer science European Energy Certificate System See also [ edit ] EEC (disambiguation) Topics referred to by the same term [REDACTED] This disambiguation page lists articles associated with the title EECS . If an internal link led you here, you may wish to change
74-422: A beta testing period, but the definition of such varies from developer to developer. Often a beta contains all of the game's features, but may have a few bugs or incomplete content. Few games are given a public beta period, for example, to measure stress tolerance for game servers . When the game is deemed complete, it is said to have " gone gold " and is shipped off to the publisher. Depending on circumstances,
111-466: A game design , which itself has several possible origins. Occasionally the game development process starts with no clear design in mind, but as a series of experiments. For example, game designer Will Wright began development of The Sims by getting programmers to experiment with several ideas. Programmers are often required to produce prototypes of gameplay ideas and features. A great deal of prototyping may take place during pre-production, before
148-434: A great deal of source code to create the game described in the game's design document. Along the way, the design document is modified to meet limitations or expanded to exploit new features. The design document is very much a "living document", much of whose life is dictated by programmer's schedules, talent and resourcefulness. While many programmers have some say in a game's content, most game producers solicit input from
185-474: A key defining feature of most games. While 2D graphics used to be the norm for games released through the mid-1990s, most AAA games now boast full 3D graphics , even for games which are largely 2D in nature, such as Civilization III . However, purely 2D graphics have experienced a Renaissance with indie games . A well established personal computer platform is Microsoft Windows. Since it came pre-installed on almost ninety percent of PCs sold, it now has
222-480: A modern PC operating system such as Microsoft Windows must operate within the constraints of the process scheduler. Some modern games run multiple threads so that, for example, the computation of character AI can be decoupled from the generation of smooth motion within the game. This has the disadvantage of (slightly) increased overhead, but the game may run more smoothly and efficiently on hyper-threading or multicore processors and on multiprocessor platforms. With
259-662: A popular game engine, has different pieces written in C, C++, and C# . For consoles , the support of the target platform is usually the most considered factor. In the past, video games for consoles were written almost exclusively in assembly due to limited resources in terms of both storage and processing speed. However, as technology has advanced, so have the options for game development on consoles. Nintendo , Microsoft , and Sony all have differing SDKs for their Wii U , Nintendo Switch , Xbox One , and PlayStation 4 consoles, respectively. High-level scripting languages are increasingly being used as embedded extensions to
296-437: A programming standpoint, is the game loop . The game loop allows the game to run smoothly regardless of a user's input or lack thereof. Most traditional software programs respond to user input and do nothing without it. For example, a word processor formats words and text as a user types. If the user doesn't type anything, the word processor does nothing. Some functions may take a long time to complete, but all are initiated by
333-544: A specific purpose and can be buggy due to time constraints (time for development of such tools is often not included in a game's schedule) as well as because they are only for in-house use anyway. Many game tools are developed in RAD languages for quicker development and may be discarded after the completion of the game. The formal quality assurance testing process, performed by professional game testers , begins well into game development. High-budget titles may begin testing with
370-577: A user telling the program to do something. Games, on the other hand, must continue to operate regardless of a user's input. The game loop allows this. A highly simplified game loop, in pseudocode , might look something like this : The loop may be refined and modified as game development progresses, but most games are based on this basic idea. Game loops differ depending on the platform they are developed for. For example, games written for DOS and many consoles can dominate and exploit available processing resources without restraint. However, games for
407-512: Is a collection of game APIs. Direct3D is DirectX's 3D API. Direct3D is freely available from Microsoft , as are the rest of the DirectX APIs . Microsoft developed DirectX for game programmers and continues to add features to the API. The DirectX specification is not controlled by an open arbitration committee and Microsoft is free to add, remove or change features. Direct3D is not portable; it
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#1732786725599444-1377: Is also a term often used in Europe to translate the name of technical or engineering informatics academic programs. It is offered in both undergraduate as well postgraduate with specializations. Academic programs vary between colleges, but typically include a combination of topics in computer science,computer engineering, and electrical engineering . Undergraduate courses usually include programming , algorithms and data structures , computer architecture , operating systems , computer networks , parallel computing , embedded systems , algorithms design , circuit analysis and electronics , digital logic and processor design, computer graphics , scientific computing , software engineering , database systems , digital signal processing , virtualization , computer simulations and games programming. CSE programs also include core subjects of theoretical computer science such as theory of computation , numerical methods , machine learning , programming theory and paradigms . Modern academic programs also cover emerging computing fields like image processing , data science , robotics , bio-inspired computing , computational biology , autonomic computing and artificial intelligence . Most CSE programs require introductory mathematical knowledge, hence
481-437: Is an academic program at many universities which comprises approaches of computer science and computer engineering . There is no clear division in computing between science and engineering, just like in the field of materials science and engineering . However, some classes are historically more related to computer science (e.g. data structures and algorithms), and other to computer engineering (e.g. computer architecture). CSE
518-454: Is because development on game consoles requires special development systems that cost thousands of dollars. Often these must be obtained from the console manufacturer and are only sold or leased to professional game development studios. However, Microsoft used to distribute a game development framework, XNA , which runs on both Microsoft Windows and Xbox 360. XNA was discontinued, but other projects like MonoGame and SharpDX are trying to allow
555-460: Is designed specifically for Microsoft Windows and no other platform (though a form of Direct3D is used on Microsoft's Xbox , Windows Phone 7.5 smartphones and mobile devices which run the Pocket PC operating system). OpenGL is a portable API specification. Code written with OpenGL is easily ported between platforms with a compatible implementation. For example, Quake II , which uses OpenGL,
592-462: Is which, if any, APIs and libraries to use. Today, there are numerous libraries available which take care of key tasks of game programming. Some libraries can handle sound processing, input, and graphics rendering . Some can even handle some AI tasks such as pathfinding . There are even entire game engines that handle most of the tasks of game programming and only require coding game logic. Which APIs and libraries one chooses depends largely on
629-435: The lead programmer as to the status of a game programming development. The lead is responsible for knowing the status of all facets of the game's programming and for pointing out limitations. The lead programmer may also pass on suggestions from the programmers as to possible features they'd like to implement. With today's visually rich content, the programmer must often interact with the art staff . This very much depends on
666-490: The actual program (called the executable ) by a compiler . Source code can be developed with almost any text editor , but many professional game programmers use a full integrated development environment . Once again, which IDE one uses depends on the target platform. In addition to IDEs, many game development companies create custom tools developed to be used in-house. Some of these include prototypes and asset conversion tools (programs that change artwork, for example, into
703-466: The computer industry's focus on CPUs with more cores that can execute more threads, this is becoming increasingly important. Consoles like the Xbox 360 and PlayStation 3 already have more than one core per processor, and execute more than one thread per core. The only platforms widely available for hobbyists to program are consumer operating systems , such as Android, iOS, Windows, Mac, Linux, etc. This
740-434: The design document is complete, and may help determine what features the design specifies. Prototypes are developed quickly with very little time for up-front design and mostly act as a proof of concept or to test ideas. They are not expected to work flawlessly, but are developed to try out new, sometimes exotic, ideas. Though the programmer's main job is not to develop the game design, the programmers often contribute to
777-540: The design, as do game artists . The game designer will solicit input from both the producer and the art and programming lead for ideas and strategies for the game design. Often individuals in non-lead positions also contribute, such as copywriters and other programmers and artists. Programmers often closely follow the game design document . As the game development progresses, the design document changes as programming limitations and new capabilities are discovered and exploited. During production, programmers may create
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#1732786725599814-454: The development language must be decided upon. The choice depends upon many factors, such as language familiarity of the programming staff, target platforms, the execution speed requirements and the language of any game engines , APIs or libraries being used. For personal computers , the language selected may be little more than a matter of preference. Language bindings for popular libraries such as SDL and Allegro are widespread, and
851-453: The first playable alpha , while low-budget and casual games might not enter testing until a release candidate is ready. The programmers' task is to fix errors and bugs as such are discovered by the QA teams. Final tasks include "polishing" the game, such as programmers fixing occasional bugs—from minor to catastrophic—that may arise during the last phases of testing . Game developers may have
888-418: The first year of study is dominated by mathematical courses, primarily discrete mathematics , mathematical analysis , linear algebra , probability , and statistics , as well as the introduction to physics and electrical and electronic engineering . Students usually also have the opportunity to choose one social science subject. Game programming Professional game development usually begins with
925-444: The game's custom format). Some custom tools may even be delivered with the game, such as a level editor . Game development companies are often very willing to spend thousands of dollars to make sure their programmers are well equipped with the best tools . A well outfitted programmer may have two to three development systems and multiple monitors dominating their office or cubicle. Once the game's initial design has been agreed upon,
962-411: The game. Occasionally a patch may include extra features or content or may even alter gameplay. Most modern games take from one to three years to complete. The length of development depends on a number of factors, but programming is required throughout all phases of development except the very early stages of game design. Like other software, game development programs are generated from source code to
999-552: The lack of a permanent development team and the requirement that implementations begin development after the standard has been published. Programmers who choose to use it can access some hardware's latest 3D features, but only through non-standardized extensions. The situation may change in the future as the OpenGL architecture review board (ARB) has passed control of the specification to the Khronos Group in an attempt to counter
1036-466: The largest user base. The two most popular 3D graphics APIs for Microsoft Windows are Direct3D and OpenGL . The benefits and weaknesses of each API are hotly debated among Windows game programmers . Currently, the most popular Computing platform is Google Android. Since it comes pre-installed on almost eighty percent of Smartphones sold, Android has the second largest user base, and increasing. Android uses OpenGL ES & Vulkan (API) . DirectX
1073-549: The link to point directly to the intended article. Retrieved from " https://en.wikipedia.org/w/index.php?title=EECS&oldid=1217044391 " Category : Disambiguation pages Hidden categories: Short description is different from Wikidata All article disambiguation pages All disambiguation pages Electrical engineering and computer science Computer science and engineering ( CSE ) or Computer Science (CS) also integrated as Electrical engineering and Computer Science (EECS) in some universities,
1110-412: The other tasks of game development. The console manufacturers also provide complete development systems, without which one cannot legally market nor develop games for their system. Third-party developers also sell toolkits or libraries that ease the development on one or more of these tasks or provide special benefits, such as cross-platform development capabilities. The central component of any game, from
1147-544: The performance gap between idiomatic code written in modern compiled languages is negligible. The most popular languages are usually procedural or object-oriented and implemented via compilers ; for example, C , C++ , and Java . However, developers may take into account domain -specific features, such as interfacing with the operating system, and resilience to reverse engineering for online video games. Many games are not written in one language exclusively, and may combine two or more languages; For example, Unity ,
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1184-407: The problem. For development on Microsoft Windows, the various APIs of DirectX may be used for input, sound effects , music, networking and the playback of videos. Many commercial libraries are available to accomplish these tasks, but since DirectX is available for free, it is the most widely used. For console programming, the console manufacturers provide facilities for rendering graphics and
1221-429: The programmer's role, of course. For example, a 3D graphics programmer may need to work side by side with the game's 3D modelers discussing strategies and design considerations, while an AI programmer may need to interact very little, if at all, with the art staff. To help artists and level designers with their tasks, programmers may volunteer or be called upon to develop tools and utilities . Many of these may be for
1258-461: The publisher may then subject it to its own quality assurance or may begin pressing the game from the gold master . Once a game ships, the maintenance phase for the video game begins. Programmers wait for a period to get as many bug reports as possible. Once the developer thinks they've obtained enough feedback, the programmers start working on a patch . The patch may take weeks or months to develop, but it's intended to fix most bugs and problems with
1295-472: The target platform. For example, libraries for PlayStation 2 development may not be available for Microsoft Windows and vice versa. However, there are game frameworks available that allow or ease cross-platform development, so programmers can program a game in a single language and have the game run on several platforms, such as the Wii , PlayStation 3, Xbox 360 , PSP and Microsoft Windows. Today, graphics are
1332-524: The underlying game written in a compiled programming language, for the convenience of both the original developer and anyone who would wish to mod the game. Lua is a very popular choice, as its API is written in ANSI C and the language is designed to be embedded into other applications. Many developers have created custom languages altogether for their games, such as id Software 's QuakeC and Epic Games ' UnrealScript . A key decision in game programming
1369-760: Was ported from Windows to Linux by a fan of the game. OpenGL is a standard maintained by the OpenGL Architecture Review Board (ARB). The ARB meets periodically to update the standard by adding emerging support for features of the latest 3D hardware. In addition, the development tools provided by the manufacturers of some video game consoles (such as the Nintendo GameCube, the Nintendo DS, and the PSP) use graphic APIs that resemble OpenGL. OpenGL often lags behind on feature updates due to
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