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Engineering design process

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The engineering design process , also known as the engineering method , is a common series of steps that engineers use in creating functional products and processes. The process is highly iterative – parts of the process often need to be repeated many times before another can be entered – though the part(s) that get iterated and the number of such cycles in any given project may vary.

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67-433: It is a decision making process (often iterative) in which the engineering sciences, basic sciences and mathematics are applied to convert resources optimally to meet a stated objective. Among the fundamental elements of the design process are the establishment of objectives and criteria, synthesis, analysis, construction, testing and evaluation. It's important to understand that there are various framings/articulations of

134-458: A diagnosis and the selection of appropriate treatment. But naturalistic decision-making research shows that in situations with higher time pressure, higher stakes, or increased ambiguities, experts may use intuitive decision-making rather than structured approaches. They may follow a recognition-primed decision that fits their experience, and arrive at a course of action without weighing alternatives. The decision-maker's environment can play

201-416: A feasibility study is carried out after which schedules, resource plans and estimates for the next phase are developed. The feasibility study is an evaluation and analysis of the potential of a proposed project to support the process of decision making . It outlines and analyses alternatives or methods of achieving the desired outcome. The feasibility study helps to narrow the scope of the project to identify

268-417: A two-alternative forced choice task involving rhesus monkeys found that neurons in the parietal cortex not only represent the formation of a decision but also signal the degree of certainty (or "confidence") associated with the decision. A 2012 study found that rats and humans can optimally accumulate incoming sensory evidence, to make statistically optimal decisions. Another study found that lesions to

335-405: A decision turned out to be sub-optimal). The psychologist Daniel Kahneman , adopting terms originally proposed by the psychologists Keith Stanovich and Richard West, has theorized that a person's decision-making is the result of an interplay between two kinds of cognitive processes : an automatic intuitive system (called "System 1") and an effortful rational system (called "System 2"). System 1

402-506: A decision-making process called GOFER, which they taught to adolescents, as summarized in the book Teaching Decision Making To Adolescents . The process was based on extensive earlier research conducted with psychologist Irving Janis . GOFER is an acronym for five decision-making steps: In 2007, Pam Brown of Singleton Hospital in Swansea , Wales , divided the decision-making process into seven steps: In 2008, Kristina Guo published

469-439: A gap between design conception and detailed design, particularly in cases where the level of conceptualization achieved during ideation is not sufficient for full evaluation. So in this task, the overall system configuration is defined, and schematics , diagrams , and layouts of the project may provide early project configuration. (This notably varies a lot by field, industry, and product.) During detailed design and optimization,

536-836: A greater risk to health than they thought), but do not differ from adults in their ability to alter beliefs in response to good news. This creates biased beliefs, which may lead to greater risk taking. Adults are generally better able to control their risk-taking because their cognitive-control system has matured enough to the point where it can control the socioemotional network, even in the context of high arousal or when psychosocial capacities are present. Also, adults are less likely to find themselves in situations that push them to do risky things. For example, teens are more likely to be around peers who peer pressure them into doing things, while adults are not as exposed to this sort of social setting. Biases usually affect decision-making processes. They appear more when decision task has time pressure,

603-419: A group improves the quality of decisions, while the majority of opinions (called consensus norms) do not. Conflicts in socialization are divided in to functional and dysfunctional types. Functional conflicts are mostly the questioning the managers assumptions in their decision making and dysfunctional conflicts are like personal attacks and every action which decrease team effectiveness. Functional conflicts are

670-719: A lack of logic or reasoning, but more due to the immaturity of psychosocial capacities that influence decision-making. Examples of their undeveloped capacities which influence decision-making would be impulse control, emotion regulation, delayed gratification and resistance to peer pressure . In the past, researchers have thought that adolescent behavior was simply due to incompetency regarding decision-making. Currently, researchers have concluded that adults and adolescents are both competent decision-makers, not just adults. However, adolescents' competent decision-making skills decrease when psychosocial capacities become present. Research has shown that risk-taking behaviors in adolescents may be

737-480: A part in the decision-making process. For example, environmental complexity is a factor that influences cognitive function. A complex environment is an environment with a large number of different possible states which come and go over time. Studies done at the University of Colorado have shown that more complex environments correlate with higher cognitive function, which means that a decision can be influenced by

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804-578: A person's decision-making process depends to a significant degree on their cognitive style. Myers developed a set of four bi-polar dimensions, called the Myers–Briggs Type Indicator (MBTI). The terminal points on these dimensions are: thinking and feeling ; extroversion and introversion ; judgment and perception ; and sensing and intuition . She claimed that a person's decision-making style correlates well with how they score on these four dimensions. For example, someone who scored near

871-500: A sense of reward from risk-taking behaviors, their repetition becomes ever more probable due to the reward experienced. In this, the process mirrors addiction . Teens can become addicted to risky behavior because they are in a high state of arousal and are rewarded for it not only by their own internal functions but also by their peers around them. A recent study suggests that adolescents have difficulties adequately adjusting beliefs in response to bad news (such as reading that smoking poses

938-406: A single choice about how to face the problem. Although these steps are relatively ordinary, judgements are often distorted by cognitive and motivational biases, include "sins of commission", "sins of omission", and "sins of imprecision". Herbert A. Simon coined the phrase " bounded rationality " to express the idea that human decision-making is limited by available information, available time and

1005-755: Is "a gap between the volume of information and the tools we have to assimilate" it. Information used in decision-making is to reduce or eliminate the uncertainty. Excessive information affects problem processing and tasking, which affects decision-making. Psychologist George Armitage Miller suggests that humans' decision making becomes inhibited because human brains can only hold a limited amount of information. Crystal C. Hall and colleagues described an "illusion of knowledge", which means that as individuals encounter too much knowledge, it can interfere with their ability to make rational decisions. Other names for information overload are information anxiety, information explosion, infobesity, and infoxication. Decision fatigue

1072-423: Is a bottom-up, fast, and implicit system of decision-making, while system 2 is a top-down, slow, and explicit system of decision-making. System 1 includes simple heuristics in judgment and decision-making such as the affect heuristic , the availability heuristic , the familiarity heuristic , and the representativeness heuristic . Styles and methods of decision-making were elaborated by Aron Katsenelinboigen ,

1139-406: Is a multi-step process for making choices between alternatives. The process of rational decision making favors logic, objectivity, and analysis over subjectivity and insight. Irrational decision is more counter to logic. The decisions are made in haste and outcomes are not considered. One of the most prominent theories of decision making is subjective expected utility (SEU) theory, which describes

1206-476: Is also published under the label problem solving , particularly in European psychological research . Decision-making can be regarded as a problem-solving activity yielding a solution deemed to be optimal, or at least satisfactory. It is therefore a process which can be more or less rational or irrational and can be based on explicit or tacit knowledge and beliefs. Tacit knowledge is often used to fill

1273-415: Is another occurrence that falls under the idea of extinction by instinct. Groupthink is when members in a group become more involved in the “value of the group (and their being part of it) higher than anything else”; thus, creating a habit of making decisions quickly and unanimously. In other words, a group stuck in groupthink is participating in the phenomenon of extinction by instinct. Information overload

1340-558: Is complementary to decision-making. See also mental accounting and Postmortem documentation . Decision-making is a region of intense study in the fields of systems neuroscience , and cognitive neuroscience . Several brain structures, including the anterior cingulate cortex (ACC), orbitofrontal cortex , and the overlapping ventromedial prefrontal cortex are believed to be involved in decision-making processes. A neuroimaging study found distinctive patterns of neural activation in these regions depending on whether decisions were made on

1407-561: Is defined, potential solutions must be identified. These solutions can be found by using ideation , the mental process by which ideas are generated. In fact, this step is often termed Ideation or "Concept Generation." The following are widely used techniques: Various generated ideas must then undergo a concept evaluation step, which utilizes various tools to compare and contrast the relative strengths and weakness of possible alternatives. The preliminary design, or high-level design includes (also called FEED or Basic design), often bridges

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1474-434: Is done under high stress and/or task is highly complex. Here is a list of commonly debated biases in judgment and decision-making : In groups, people generate decisions through active and complex processes. One method consists of three steps: initial preferences are expressed by members; the members of the group then gather and share information concerning those preferences; finally, the members combine their views and make

1541-470: Is formulating a problem that can be solved through design. Science is formulating a question that can be solved through investigation. The engineering design process bears some similarity to the scientific method . Both processes begin with existing knowledge, and gradually become more specific in the search for knowledge (in the case of "pure" or basic science) or a solution (in the case of "applied" science, such as engineering). The key difference between

1608-417: Is generally seen as the best or most likely decision to achieve the set goals or outcome. It has been found that, unlike adults, children are less likely to have research strategy behaviors. One such behavior is adaptive decision-making, which is described as funneling and then analyzing the more promising information provided if the number of options to choose from increases. Adaptive decision-making behavior

1675-450: Is often performed at the same time as a feasibility analysis. The design requirements control the design of the product or process being developed, throughout the engineering design process. These include basic things like the functions, attributes, and specifications – determined after assessing user needs. Some design requirements include hardware and software parameters, maintainability , availability , and testability . In some cases,

1742-449: Is regarded as the cognitive process resulting in the selection of a belief or a course of action among several possible alternative options. It could be either rational or irrational. The decision-making process is a reasoning process based on assumptions of values , preferences and beliefs of the decision-maker. Every decision-making process produces a final choice , which may or may not prompt action. Research about decision-making

1809-405: Is somewhat present for children, ages 11–12 and older, but decreases in presence the younger they are. The reason children are not as fluid in their decision making is because they lack the ability to weigh the cost and effort needed to gather information in the decision-making process. Some possibilities that explain this inability are knowledge deficits and lack of utilization skills. Children lack

1876-450: Is that more complex principles of fairness in decision making such as contextual and intentional information do not come until children get older. During their adolescent years, teens are known for their high-risk behaviors and rash decisions. Research has shown that there are differences in cognitive processes between adolescents and adults during decision-making. Researchers have concluded that differences in decision-making are not due to

1943-477: Is the process of investigating the given information and finding all possible solutions through invention or discovery. Traditionally, it is argued that problem solving is a step towards decision making, so that the information gathered in that process may be used towards decision-making. When a group or individual is unable to make it through the problem-solving step on the way to making a decision, they could be experiencing analysis paralysis. Analysis paralysis

2010-440: Is the state that a person enters where they are unable to make a decision, in effect paralyzing the outcome. Some of the main causes for analysis paralysis is the overwhelming flood of incoming data or the tendency to overanalyze the situation at hand. There are said to be three different types of analysis paralysis. On the opposite side of analysis paralysis is the phenomenon called extinction by instinct. Extinction by instinct

2077-416: Is the state that a person is in when they make careless decisions without detailed planning or thorough systematic processes. Extinction by instinct can possibly be fixed by implementing a structural system, like checks and balances into a group or one's life. Analysis paralysis is the exact opposite where a group's schedule could be saturated by too much of a structural checks and balance system. Groupthink

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2144-422: Is when a sizable amount of decision-making leads to a decline in decision-making skills. People who make decisions in an extended period of time begin to lose mental energy needed to analyze all possible solutions. Impulsive decision-making and decision avoidance are two possible paths that extend from decision fatigue. Impulse decisions are made more often when a person is tired of analysis situations or solutions;

2211-429: The manufacturing process. Tasks to complete in this step include selecting materials, selection of the production processes, determination of the sequence of operations, and selection of tools such as jigs, fixtures, metal cutting and metal or plastics forming tools. This task also involves additional prototype testing iterations to ensure the mass-produced version meets qualification testing standards. Engineering

2278-597: The ACC in the macaque resulted in impaired decision-making in the long run of reinforcement guided tasks suggesting that the ACC may be involved in evaluating past reinforcement information and guiding future action. It has recently been argued that the development of formal frameworks will allow neuroscientists to study richer and more naturalistic paradigms than simple 2AFC decision tasks; in particular, such decisions may involve planning and information search across temporally extended environments. Emotion appears able to aid

2345-525: The DECIDE model of decision-making, which has six parts: In 2009, professor John Pijanowski described how the Arkansas Program, an ethics curriculum at the University of Arkansas , used eight stages of moral decision-making based on the work of James Rest : There are four stages or phases that should be involved in all group decision-making: It is said that establishing critical norms in

2412-406: The basis of perceived personal volition or following directions from someone else. Patients with damage to the ventromedial prefrontal cortex have difficulty making advantageous decisions. A common laboratory paradigm for studying neural decision-making is the two-alternative forced choice task (2AFC), in which a subject has to choose between two alternatives within a certain time. A study of

2479-465: The best scenario. A feasibility report is generated following which Post Feasibility Review is performed. The purpose of a feasibility assessment is to determine whether the engineer's project can proceed into the design phase . This is based on two criteria: the project needs to be based on an achievable idea, and it needs to be within cost constraints . It is important to have engineers with experience and good judgment to be involved in this portion of

2546-478: The better ones to gain higher quality decision making caused by the increased team knowledge and shared understanding. In economics , it is thought that if humans are rational and free to make their own decisions, then they would behave according to rational choice theory . Rational choice theory says that a person consistently makes choices that lead to the best situation for themselves, taking into account all available considerations including costs and benefits;

2613-412: The capture of material (the main constituent element of a chess position). The objective is implemented via a well-defined, and in some cases, unique sequence of moves aimed at reaching the set goal. As a rule, this sequence leaves no options for the opponent. Finding a combinational objective allows the player to focus all his energies on efficient execution, that is, the player's analysis may be limited to

2680-457: The cognitive-control network changes more gradually. Because of this difference in change, the cognitive-control network, which usually regulates the socioemotional network, struggles to control the socioemotional network when psychosocial capacities are present. When adolescents are exposed to social and emotional stimuli, their socioemotional network is activated as well as areas of the brain involved in reward processing. Because teens often gain

2747-468: The decision-maker(s) when all the criteria are considered simultaneously. Another task might be to find the best alternative or to determine the relative total priority of each alternative (for instance, if alternatives represent projects competing for funds) when all the criteria are considered simultaneously. Solving such problems is the focus of multiple-criteria decision analysis (MCDA). This area of decision-making, although long established, has attracted

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2814-402: The decision-making process. Decision-making often occurs in the face of uncertainty about whether one's choices will lead to benefit or harm (see also Risk ). The somatic marker hypothesis is a neurobiological theory of how decisions are made in the face of uncertain outcomes. This theory holds that such decisions are aided by emotions, in the form of bodily states, that are elicited during

2881-431: The deliberation of future consequences and that mark different options for behavior as being advantageous or disadvantageous. This process involves an interplay between neural systems that elicit emotional/bodily states and neural systems that map these emotional/bodily states. A recent lesion mapping study of 152 patients with focal brain lesions conducted by Aron K. Barbey and colleagues provided evidence to help discover

2948-539: The design process with varying activities occurring within them," have suggested more simplified/generalized models – such as problem definition, conceptual design , preliminary design, detailed design, and design communication . Another summary of the process, from European engineering design literature, includes clarification of the task, conceptual design, embodiment design, detail design . (NOTE: In these examples, other key aspects – such as concept evaluation and prototyping – are subsets and/or extensions of one or more of

3015-410: The detailed design phase more efficient. For example, a CAD program can provide optimization to reduce volume without hindering a part's quality. It can also calculate stress and displacement using the finite element method to determine stresses throughout the part. The production planning and tool design consists of planning how to mass-produce the product and which tools should be used in

3082-676: The engineering design process. Different terminology employed may have varying degrees of overlap, which affects what steps get stated explicitly or deemed "high level" versus subordinate in any given model. This, of course, applies as much to any particular example steps/sequences given here. One example framing of the engineering design process delineates the following stages: research, conceptualization, feasibility assessment, establishing design requirements, preliminary design, detailed design, production planning and tool design, and production . Others, noting that "different authors (in both research literature and in textbooks) define different phases of

3149-474: The engineering process and the scientific process is that the engineering process focuses on design , creativity and innovation while the scientific process emphasizes explanation, prediction and discovery (observation) . Methods are being taught and developed in Universities including: Decision making In psychology , decision-making (also spelled decision making and decisionmaking )

3216-431: The feasibility study. A concept study ( conceptualization , conceptual design ) is often a phase of project planning that includes producing ideas and taking into account the pros and cons of implementing those ideas. This stage of a project is done to minimize the likelihood of error, manage costs, assess risks , and evaluate the potential success of the intended project. In any event, once an engineering issue or problem

3283-529: The founder of predispositioning theory . In his analysis on styles and methods, Katsenelinboigen referred to the game of chess, saying that "chess does disclose various methods of operation, notably the creation of predisposition-methods which may be applicable to other, more complex systems." Katsenelinboigen states that apart from the methods (reactive and selective) and sub-methods randomization , predispositioning, programming), there are two major styles: positional and combinational. Both styles are utilized in

3350-423: The game of chess. The two styles reflect two basic approaches to uncertainty : deterministic (combinational style) and indeterministic (positional style). Katsenelinboigen's definition of the two styles are the following. The combinational style is characterized by: In defining the combinational style in chess, Katsenelinboigen wrote: "The combinational style features a clearly formulated limited objective, namely

3417-467: The gaps in complex decision-making processes. Usually, both of these types of knowledge, tacit and explicit, are used together in the decision-making process. Human performance has been the subject of active research from several perspectives: A major part of decision-making involves the analysis of a finite set of alternatives described in terms of evaluative criteria. Then the task might be to rank these alternatives in terms of how attractive they are to

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3484-478: The interest of many researchers and practitioners and is still highly debated as there are many MCDA methods which may yield very different results when they are applied to exactly the same data. This leads to the formulation of a decision-making paradox . Logical decision-making is an important part of all science-based professions, where specialists apply their knowledge in a given area to make informed decisions. For example, medical decision-making often involves

3551-458: The listed steps.) Various stages of the design process (and even earlier) can involve a significant amount of time spent on locating information and research . Consideration should be given to the existing applicable literature, problems and successes associated with existing solutions, costs, and marketplace needs. The source of information should be relevant. Reverse engineering can be an effective technique if other solutions are available on

3618-441: The location. One experiment measured complexity in a room by the number of small objects and appliances present; a simple room had less of those things. Cognitive function was greatly affected by the higher measure of environmental complexity, making it easier to think about the situation and make a better decision. It is important to differentiate between problem solving , or problem analysis, and decision-making. Problem solving

3685-508: The market. Other sources of information include the Internet, local libraries , available government documents, personal organizations, trade journals , vendor catalogs and individual experts available. Establishing design requirements and conducting requirement analysis , sometimes termed problem definition (or deemed a related activity), is one of the most important elements in the design process in certain industries, and this task

3752-529: The means of allocated requirements. There they become ‘whats’ and drive preliminary design to address ‘hows’ at this lower level.” Following FEED is the Detailed Design (Detailed Engineering) phase, which may consist of procurement of materials as well. This phase further elaborates each aspect of the project/product by complete description through solid modeling , drawings as well as specifications . Computer-aided design (CAD) programs have made

3819-441: The metacognitive knowledge necessary to know when to use any strategies they do possess to change their approach to decision-making. When it comes to the idea of fairness in decision making, children and adults differ much less. Children are able to understand the concept of fairness in decision making from an early age. Toddlers and infants, ranging from 9–21 months, understand basic principles of equality. The main difference found

3886-530: The mind's information-processing ability. Further psychological research has identified individual differences between two cognitive styles: maximizers try to make an optimal decision , whereas satisficers simply try to find a solution that is "good enough". Maximizers tend to take longer making decisions due to the need to maximize performance across all variables and make tradeoffs carefully; they also tend to more often regret their decisions (perhaps because they are more able than satisficers to recognize that

3953-450: The neural mechanisms of emotional intelligence . Decision-making techniques can be separated into two broad categories: group decision-making techniques and individual decision-making techniques. Individual decision-making techniques can also often be applied by a group. A variety of researchers have formulated similar prescriptive steps aimed at improving decision-making. In the 1980s, psychologist Leon Mann and colleagues developed

4020-403: The parameters of the part being created will change, but the preliminary design focuses on creating the general framework to build the project on. S. Blanchard and J. Fabrycky describe it as: “The ‘whats’ initiating conceptual design produce ‘hows’ from the conceptual design evaluation effort applied to feasible conceptual design concepts. Next, the ‘hows’ are taken into preliminary design through

4087-509: The pieces directly partaking in the combination. This approach is the crux of the combination and the combinational style of play. The positional style is distinguished by: "Unlike the combinational player, the positional player is occupied, first and foremost, with the elaboration of the position that will allow him to develop in the unknown future. In playing the positional style, the player must evaluate relational and material parameters as independent variables. ... The positional style gives

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4154-441: The player the opportunity to develop a position until it becomes pregnant with a combination. However, the combination is not the final goal of the positional player – it helps him to achieve the desirable, keeping in mind a predisposition for the future development. The pyrrhic victory is the best example of one's inability to think positionally." The positional style serves to: According to Isabel Briggs Myers ,

4221-456: The product of interactions between the socioemotional brain network and its cognitive-control network . The socioemotional part of the brain processes social and emotional stimuli and has been shown to be important in reward processing . The cognitive-control network assists in planning and self-regulation. Both of these sections of the brain change over the course of puberty . However, the socioemotional network changes quickly and abruptly, while

4288-399: The rational behavior of the decision maker. The decision maker assesses different alternatives by their utilities and the subjective probability of occurrence. Rational decision-making is often grounded on experience and theories that are able to put this approach on solid mathematical grounds so that subjectivity is reduced to a minimum, see e.g. scenario optimization . Rational decision

4355-482: The rationality of these considerations is from the point of view of the person themselves, so a decision is not irrational just because someone else finds it questionable. In reality, however, there are some factors that affect decision-making abilities and cause people to make irrational decisions – for example, to make contradictory choices when faced with the same problem framed in two different ways (see also Allais paradox ). Rational decision making

4422-425: The solution they make is to act and not think. Decision avoidance is when a person evades the situation entirely by not ever making a decision. Decision avoidance is different from analysis paralysis because this sensation is about avoiding the situation entirely, while analysis paralysis is continually looking at the decisions to be made but still unable to make a choice. Evaluation and analysis of past decisions

4489-542: The thinking, extroversion, sensing, and judgment ends of the dimensions would tend to have a logical, analytical, objective, critical, and empirical decision-making style. However, some psychologists say that the MBTI lacks reliability and validity and is poorly constructed. Risk assessment Too Many Requests If you report this error to the Wikimedia System Administrators, please include

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