Echo Night is a trilogy of Japanese adventure games developed by FromSoftware . The original Echo Night was first released in 1998 for the PlayStation . Two sequels were developed; Echo Night 2: The Lord of Nightmares for the PlayStation in Japan in 1999, and Echo Night: Beyond for the PlayStation 2 which released worldwide between 2004 and 2006. All the titles feature a protagonist called Richard pursuing a magical artifact and interacting with ghosts. Titles are played from a first-person perspective, and place a focus on puzzles and exploration.
33-479: The original Echo Night began as an experimental title based on the realistic graphics created for King's Field III . The second game was created around a theme of "quiet horror". Echo Night Beyond was developed by a staff of around 70 people. All three titles were produced by series creator Toshifumi Nabeshima. The series has generally met with mixed reception, and has remained obscure. Echo Night later inspired Hidetaka Miyazaki while developing Déraciné for
66-482: A B− or higher from the three individual grade: "Silver" awards for games averaging a grade of B− to B+; "Gold" awards for games averaging a grade of A− or A; and "Platinum" awards for games with three A+ grades. The current letter grade system replaced a long-standing 0–10 scale in the April 2008 issue. In that system, Silver went to a game with an average rating from 8 to 9, Gold to a game reviewed at 9 to 10 and Platinum to
99-464: A different name, XG continued EGM2 ' s numbering system. XG lasted for 39 issues until October 2001 (with the last issue being XG #88). The first issue of EGM2 was in July 1994. The magazine lasted 49 issues with the last issue under the original name coming out in July 1998. The change of name prompted a cleaner looking redesign although the content of the magazine would remain the same. In
132-412: A direct inspiration for Déraciné , a 2018 virtual reality game. USGamer 's Bob Mackey noted that the game was ahead of its time in its tone and gameplay, comparing it to later independent titles Gone Home and The Vanishing of Ethan Carter , citing it as an important precursor to such exploration-driven projects. In an article looking back at the original game, Game Informer highlighted
165-480: A game that received nothing but 10 ratings. Until 1998, as a matter of editorial policy, the reviewers rarely gave scores of 10 and never gave a Platinum Award. That policy changed when the reviewers gave Metal Gear Solid four 10 ratings in 1998, with an editorial published half a year before announcing the shift. In addition, they gave the game (or multiple games in the event of a tie, as with Grand Theft Auto: San Andreas for Xbox and NCAA Football 2006 ) with
198-401: A letter in April 2020, editor Josh Harmon announced that the site would no longer publish long-form articles, prompting speculation that the publication had shut down. Harmon edited the announcement shortly afterwards to confirm that the site would continue "some form of daily news coverage". In October 2024, EGM launched a Kickstarter campaign for a retrospective book about the history of
231-444: A mailbag section, a deeper look into the most recent issue of the magazine, or interviews with special guests such as Marcus Henderson and Ted Lange from Harmonix and Cliff Bleszinski from Epic Games . The "*" at the end of the name was to denote that the podcast was not actually "live" in the general media sense. It was later replaced by 1UPFM , another weekly Monday podcast where 1UP crew members Nick Suttner and Phil Kollar hosted
264-480: A new website, 1UP.com , after GameSpot was sold to CNET Networks . Since the magazine's relaunch in 2010, the affiliated website has been egmnow.com. EGM Live* was a podcast hosted every Monday by the editors of EGM on 1UP.com. The podcast was available for download at 1UP.com or the iTunes music store. Much like other podcasts on the 1UP network, the program could include discussion of various message board topics, an analysis of new games being reviewed,
297-535: A pure experiment, it was later approved as a full title. The second game was built around a theme of "quiet horror". Several staff from Echo Night returned for the second game. Echo Night: Beyond was announced in 2003 as part of FromSoftware's group of titles for the PS2. It was worked on by a staff of nearly seventy people. The producer for all the titles was series creator Toshifumi Nabeshima. Speaking in 2018, FromSoftware president Hidetaka Miyazaki cited Echo Night as
330-580: A refinement of the original formula than a new direction. He concluded, "The first King's Field was an excellent game, and its like-minded sequel is even better. This is an exciting, non-linear journey filled to the brim with swords, sorcery, and secrets." Next Generation said that the combination of the action and RPG genres results in the game being shallow and dull by the standards of both genres, though they felt it could still be worthwhile for players who don't mind its slow pace. Electronic Gaming Monthly Electronic Gaming Monthly ( EGM )
363-719: Is a 1996 action role-playing game developed by FromSoftware for the PlayStation . It is the third entry in the King's Field series and the last one for the original PlayStation. The game was released on June 21, 1996 in Japan by FromSoftware and November 20, 1996 in North America by ASCII Entertainment . It was not released in PAL territories. The English-language version was renumbered and retitled King's Field II , because
SECTION 10
#1732787091828396-461: Is a monthly American video game magazine . It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. The magazine was founded in 1988 as U.S. National Video Game Team 's Electronic Gaming Monthly under Sendai Publications. In 1994, EGM spun off EGM² , which focused on expanded cheats and tricks (i.e., with maps and guides). It eventually became Expert Gamer and finally
429-470: Is a recurring mechanic. The Echo Night series was created by FromSoftware , a Japanese development studio which had begun game development for the PlayStation with the King's Field series. Taking inspiration from the realistic environments created for King's Field III , the development team wanted to create a non-standard gameplay experience using their knowledge of 3D graphics. Starting out as
462-406: Is generally the same across all entries, focusing on exploration of isolated locations and environments from a first-person perspective. During explorations, the player must solve puzzles to progress the narrative, with certain actions leading to different outcomes. A recurring enemy within the series are hostile ghosts, which attack the player under certain circumstances. Fending off ghosts with light
495-559: Is known for making April Fools jokes. Its April 1992 issue was the source of the Sheng Long hoax in Street Fighter II: The World Warrior . In March 2019, EGM announced that it was going to relaunch "later this year" into an outfit that will have "a new look and a focus on long-form features, original reporting, and intelligent critique." It enters under the backronym "Enjoy Games More". In
528-532: The Echo Night series as one of many different notable series created by FromSoftware prior to the widespread popularity of the Dark Souls series. In a series dedicated to cult titles on the PS2, Kristan Reed of Eurogamer noted the series' obscurity while calling Beyond a worthwhile experience for those with patience due to its unique setting and pacing. King%27s Field III King's Field III
561-623: The PlayStation VR . While the Echo Night trilogy share common elements, each game takes place in its own timeline. Three recurring elements within the series are the protagonist having the name Richard, the main gameplay and narrative element of interacting with ghosts, and the use of a magical artifact. This artifact is called the Red Stone in Echo Night and Echo Night: Beyond , and the Soul Stone in Echo Night 2 . The gameplay
594-515: The Platinum award for two separate versions of the game. In 2002, EGM began giving games that earned unanimously bad scores a "Shame of the Month" award. As there is not always such a game in each issue, this award is only given out when a game qualifies. Originally, a team of four editors reviewed all the games. This process was eventually dropped in favor of a system that added more reviewers to
627-490: The defunct GameNOW . After 83 issues (up to June 1996), EGM switched publishers from Sendai Publishing to Ziff Davis . Until January 2009, EGM only covered gaming on console hardware and software. In 2002, the magazine's subscription increased by more than 25 percent. The magazine was discontinued by Ziff Davis in January 2009, following the sale of 1UP.com to UGO Networks . The magazine's February 2009 issue
660-481: The game's elements but found its gameplay too tedious, Dan Hsu and Crispin Boyer recommended it for its first person approach and various improvements over the previous installment, and Sushi-X criticized that the game is ahead of its time, using a design which would make a good future for RPGs but runs much too slow on contemporary hardware. A GamePro critic noted the improvements over King's Field II but judged that
693-450: The ground, with the exception of some dungeons. Players can teleport between the different cities from the map screen. Reviews for King's Field III widely praised the massive size of the game world and the resulting longevity, and criticized the slowness of the character movement and combat. Otherwise, however, critics were divided about the game. Of the four reviewers of Electronic Gaming Monthly , Shawn Smith praised several of
SECTION 20
#1732787091828726-475: The highest average score for that issue a "Game of the Month" award. If a "Game of the Month" title receives a port to another console, that version is disqualified from that month's award, such as with Resident Evil 4 , which won the award for the Nintendo GameCube version and subsequently received the highest scores for the PlayStation 2 port months later and Tony Hawk's Pro Skater 2 , which won
759-662: The last page. EGM en Español was released in Mexico in November 2002. It was published by Editorial Televisa and is edited by a different staff. Sometimes the content was more focused to the Latin American gaming crowd (e.g. soccer games were paid more attention than NASCAR or American football games), as well as the humor and other features. Sometimes it featured jokes among the Mexican community and sometimes supported
792-407: The magazine, titled The Electronic Gaming Monthly Compendium . The campaign reached its fundraising goal of $ 35,000 within less than 24 hours of its launch. The magazine includes the following sections: EGM' s current review scale is based on a letter grade system in which each game receives a grade based on its perceived quality. Games are reviewed by one member (originally a team of four until
825-439: The original King's Field was not released outside Japan. The player takes the role of Verdite prince Lyle (ライル・ウォリシス・フォレスター) as he struggles to uncover the reasons behind his father Jean's sudden descent into madness and restore his kingdom. As in previous King's Field series titles, Gameplay mostly involves first-person battles, puzzle solving and exploration. The game takes place mostly in significant stretches of land above
858-467: The production with a poster. Adrián Carbajal “Carqui”, with a long experience in Mexican gaming magazines (prior to EGM en Español , he worked in now competitor publications Club Nintendo and Atomix ), was the editor-in-chief through the entire run. There was a weekly official podcast called "Playtime!" hosted by most of the editorial staff. EGM en Español has been cancelled as of December 2008 due to Ziff Davis Media's economical problems. EGM Italia
891-460: The show, along with other 1UP members. EGM2 (stylized as EGM ) was a video game magazine published by Sendai Publishing from July 1994 to July 1998 as a spin-off of Electronic Gaming Monthly . Unlike EGM , however, EGM2 lacked a reviews section and had a greater emphasis on import games. Starting in August 1998, EGM2 became Expert Gamer (often abbreviated as XG ). Although with
924-440: The slow, unbalanced combat remained a crippling flaw, remarking that "everything onscreen looks like it's moving underwater. A melee round against a low-level creature can take up to five minutes to complete." He concluded by expressing hope that there would be no further games in the series. Greg Kasavin of GameSpot also felt the improvements over King's Field II were insufficient, but primarily because they added up to more of
957-480: The staff so that no one person reviewed all the games for the month. Though the scores ranged from 0–10 on the previous numerical scale, the score of zero was almost never utilized, with exceptions being Mortal Kombat Advance , The Guy Game and Ping Pals . At the very end of every single magazine made during the Hsu period there is a funny/random message after the absolute last text (copyright/disclaimer text) on
990-406: The world. EGM Thailand is published by Future Gamer Company Ltd., EGM Singapore is published by MediaCorp Publishing and EGM Turkey is published by Merkez Dergi. EGM Turkey got closed in January 2009 for financial crisis. In 1995, EGM ' s first online website was nuke.com. It merged with GameSpot in 1996 after Ziff-Davis purchased Sendai Media Group. In 2003, EGM created
1023-413: The year 2000, then a team of three, and finally knocked down to one in 2008), except for "the big games", which were reviewed by one of a pool of editors known as "The Review Crew." They each assign a grade to the game and write a few paragraphs about their opinion of the game. The magazine makes a strong stance that a grade of C is average. Towards the top of the scale, awards are given to games that average
Echo Night - Misplaced Pages Continue
1056-1668: Was already completed, but was not published. In May 2009, EGM founder Steve Harris purchased the magazine and its assets from Ziff Davis. The magazine was relaunched in April 2010 by Harris's new company EGM Media, LLC, widening its coverage to the PC and mobile gaming markets. Notable contributors to Electronic Gaming Monthly have included Martin Alessi, Ken Williams (as Sushi-X), Jim Allee, "Trickman" Terry Minnich, Andrew "Cyber-Boy" Baran, Danyon Carpenter, Marc Camron (later Director of Operations), Mark "Candyman" LeFebvre, Todd Rogers, Mike Weigand A.K.A. Major Mike (now Managing Editor at GamePro Magazine ), Al Manuel, Howard Grossman, Arcade Editor Mark "Mo" Hain, Mike "Virus" Vallas, Jason Streetz, Tim Davis, Ken Badziak, Scott Augustyn, Chris Johnston, Che Chou, Dave Ruchala, Crispin Boyer, Greg Sewart, Jeanne Trais, Jennifer Tsao, artist Jeremy Norm Scott, Game Scholar Leonard Herman, Shawn "Shawnimal" Smith, West Coast Editor Kelly Rickards, Kraig Kujawa, Dean Hager, Jeremy Parish and Mark Macdonald (who later went on to become director of Gamevideos.com before leaving Ziff-Davis ). Writers who also served stints as editor-in chief include Ed Semrad, Joe Funk, John Davison, James Mielke, artist Jeremy "Norm" Scott , Dan "Shoe" Hsu and Seanbaby . In addition, writers of EGM ' s various sister publications – including GameNow , Computer Gaming World / Games for Windows: The Official Magazine , Official U.S. PlayStation Magazine – would regularly contribute to EGM and vice versa. The magazine
1089-645: Was published in Italy by Edizioni Star Comics S.r.l. from 2001 to 2003. EGM was also published in Brazil as EGM Brasil by Conrad Editora since April 2002. Since the last quarter of 2005, EGM Brasil was being published by Futuro Comunicação. With the suspension of U.S. sales of the EGM, the Brazilian EGM was rebranded to EGW (Entertainment + Game World). In 2006 three other editions of EGM were published around
#827172