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Okage: Shadow King

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Okage: Shadow King , known in Japan as Boku to Maō , is a 2001 role-playing video game developed by Zener Works and published by Sony Computer Entertainment for the PlayStation 2 . It was never released in PAL regions until the PlayStation 2 classic lineup for PlayStation 4 was released on March 23, 2016.

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15-436: In Okage: Shadow King, the player character Ari proceeds through the game by visiting towns, traveling across the overworld and exploring dungeons. The game contains warp pillars that can be used to quickly travel to other locations once they have been discovered. The turn-based combat is similar to that of many role-playing games, with characters having health points (HP) and magic points (MP). Battles generally commence when

30-405: A hub world is, in a broad sense, an area within a video game that interconnects all its levels or locations. They are mostly common in role-playing games , though this does not exclude other video game genres , such as some platformers and strategy games . An overworld or hub world is an area within a video game which connects its other levels or locations. The term can also refer to

45-412: A curse inflicted to her by a ghost. They perform a ritual summoning an ancient evil, Lord Stanley Hihat Trinidad XIV, or "Stan" for short, who merges with Ari's shadow. They then embark on a journey to defeat the fake Evil Kings who stole Stan's powers and take over the world. Okage: Shadow King was developed by Zener Works and published by Sony Computer Entertainment . Programmer Yasushi Takeda, one of

60-417: A different key). 005 005 (pronounced " double-o five ") is a 1981 arcade video game by Sega . They advertised it as the first of their RasterScan Convert-a-Game series, designed so that it could be changed into another game in minutes "at a substantial savings". It is one of the first examples of a stealth game , and the first to use a "vision cone" mechanic, which allows players to see

75-653: A safer area which players frequently return to, like a town. They are common in adventure games , role-playing games (RPGs), platformers , and dungeon crawlers . Multiplayer games have hub worlds which serve as a centre for interaction with other players and non-player characters (NPCs). Hub worlds in single-player games are often used for worldbuilding, while hubs in multiplayer games are more purposed for storage for weapons and equipment, as well as restocking supplies. They serve as safe areas in between dangerous areas and quests where players can take on more passive actions. Wired and Kotaku described overworlds as

90-410: A single level or area a few times in a given play session, the music for any such section of the game will typically be shorter and/or less complex, and thus less time-consuming for the designers to produce. The overworld theme frequently functions as the main theme of a game, often used as a motif for other tracks (e.g., a "romance" theme features the main melody of the overworld theme, orchestrated in

105-467: A sort of "home" for the player in-game. They have also been considered an essential element of RPGs. The 1981 arcade games Route-16 and 005 were among the earliest examples of a hub world. In Route-16 , a driving maze game, exiting a maze takes the player to a large overworld map showing the locations of the player, cars, mazes and treasures. In 005 , an early stealth game , players could enter buildings like ice rinks and warehouses from

120-447: The castle serves as a safe area where players can experiment with its movement system and serves as an entrance to all other levels. Players are free to leave the castle whenever they wish. In terms of video game music , overworld themes are often orchestral in nature, and of greater length and complexity than other pieces in the same game, due to the amount of time spent travelling the overworld map. Because players will usually visit

135-553: The enemies' flashlights and use boxes as hiding spots. Upon release, 005 received a positive review from Cash Box magazine. They called it an "exciting new multi-scene computer video spy chase game" with challenging gameplay requiring skill and praised the game's multiple alternate escape routes with challenging obstacles such as enemy patrols and slippery ice. They said it "combines the challenge and thrills of four games in one" along with appealing cartoon-style graphics as well as suspenseful music and sound. Dwayne Richard holds

150-586: The founders of Zener Works, recalled that the company was producing a game for the Panasonic M2 prior to the system's cancellation. Sony contacted them in June 1997 about making a game for the original PlayStation . Okage thus began development but the project was moved to the PlayStation 2 when Sony requested Zener Works do so the day before it announced its next-generation console on March 1, 1999. All

165-453: The graphics and coding was redone in order to be compatible with the newer console's Emotion Engine . Takeda stated that debugging was a challenge due to the company working with the console in an early state and the absence of such tools. The PlayStation 2 version received "average" reviews according to the review aggregation website Metacritic . In Japan, Famitsu gave it a score of 30 out of 40. Overworld An overworld or

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180-418: The main screen to avoid enemies, leading to different screens. The final scene tasks the players with controlling their getaway helicopter to escape and finish the level. Dubbed "a game in four screens", 005 was then described as a " RasterScan Convert-a-Game " according to The Encyclopedia of Arcade Games . In Super Mario 64 (1996), Princess Peach's Castle serves as its hub world. Free of enemies,

195-407: The player touches an enemy on the overworld. In addition to party members engaging in combat, Ari's shadow Stan, although not playable, may use powerful magic attacks on the enemy. Each fight is turned based, and a character can opt to wait in order to perform a more powerful combo attack with other characters. Characters have innate elements that are visible to the player during battle. This determines

210-491: The precise field of view of their enemies. 005 is also credited for being the first game to introduce the concept of a " hub world " in games. Largely inspired by James Bond (the title itself is a tribute or parody to the secret agent's codename 007 ), the player's mission is to take a briefcase of secret documents to a waiting helicopter. The player controls a spy who must avoid the enemies as he makes his way through buildings and warehouses, where he will have to dodge

225-462: The types of spells they learn and what spells are strong against which enemies (for instance, lightning magic is strong against ice characters). If Ari is defeated at any time during battle, the player suffers a "game over" and must return to their last save. The story stars a quiet, 16-year-old boy named Ari who lived a peaceful life in the town of Tenel. One day, his grandfather comes to his house with an ancient bottle, in order to save his sister from

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