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Exolon

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Exolon is a run and gun game programmed by Raffaele Cecco and published by Hewson in 1987 for the ZX Spectrum , Commodore 64 , and Amstrad CPC . It was later converted to the Enterprise 128 , Amiga , and Atari ST .

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29-453: The player takes control of a futuristic soldier named Vitorc across several flip-screen levels of gameplay. The screens that make up these levels are filled with various generic aliens as well as gun emplacements, homing missiles, landmines and other hazards. The soldier can defend himself with both a gun and rocket-propelled grenades . The two different weapons are effective against different enemies. The enemies themselves are varied, taking

58-401: A checkpoint (which causes the game to save automatically). Many modern games do not technically "end" until they are completed, and although "Game over" screens remain present in many of them in some form or another, it is uncommon for them to signify a forced return to the beginning of the game, and only marginally more common for them to signify a substantial loss of progress. Roguelikes are

87-475: A cursor to be properly positioned to get the desired choice. With the development of the aforementioned save function (complemented by the less popular password system, which is now seen as archaic), the Game Over message has become less common as players are allowed to respawn at a previous state of the game, which has been stored in memory either through a player deliberately saving the game or reaching

116-483: A "continue countdown" screen, in which the player has a limited amount of time (usually 10, 15, or 20 seconds) to insert additional coins in order to continue the game from the point where it had ended; deciding not to continue will result in the displaying of a game over screen. The continue feature was added to arcade games in the mid-1980s due to arcade owners wanting to earn more money from players who played for longer periods of time. The first arcade game to have

145-485: A continue feature was Fantasy , and the first home console cartridge to have this feature was the Atari 2600 version of Vanguard . As a result of the continue feature, games started to have stories and definite endings; however, those games were designed so that it would be nearly impossible to get to the end of the game without continuing. Salen and Zimmerman argue that the continue feature in games such as Gauntlet

174-758: A game over screen that is usually seen upon achieving victory. Another variation includes "THE WITCH HUNTS ARE OVER" used in the Bayonetta series, "YOU WERE SLAIN" in Terraria , and "DRIVER DOWN" in Hill Climb Racing . Some games give specific loss condition messages, pattern, screen, and sequence exclusive to a level, mission, game mode, or situation. For example, Plants vs. Zombies give game over dialog boxes saying "All your pet zombies have perished!", "You survived for (number of flags completed) flags!!", "You lost all your zombies!", and "You made it to

203-405: A person. However, since the turn of the century, it has largely fallen out of fashion in favor of unlimited lives and endless checkpoints with autosaves, although it very much remains the norm in arcades, as they require payment inserts. The phrase was used as early as 1950 in devices such as electro-mechanical pinball machines , which would light up the phrase with a lamp (lightbulb). Before

232-491: A player who is unsuccessful at carrying out the game's objective (possibly repeatedly) will be faced with such a screen and be forced to start over from either the beginning of the game or level, or to a previous, saved state. Certain games ask players with no more lives to continue or to choose "game over" in a menu. Kamen no Ninja Akakage released in 1988 by Toei for the Famicom has "game over" on top of "continue" with

261-477: A powerful healing spell may affect anyone within a certain range of the caster (often only if they are a member of the caster's party ). Some games also have what are referred to as "aura" abilities that will affect anyone in the area around the person with the ability. For example, many strategy games have hero or officer units that can improve the morale and combat performance of friendly units around them. The inclusion of AoE elements in game mechanics can increase

290-451: A prompt asking the player to insert additional tokens to prevent the game from terminating and instead allowing the player to continue their progress. The message can also be seen flashing on certain arcade games while in attract mode , until a player inserts a credit; at this point the message would change to the number of credits inserted and "Press 1 or 2 player start", or some variation thereof. As these games were ported to home consoles,

319-521: A score bonus. The ZX Spectrum version of Exolon was placed at the top of the Woolworths Top 30 chart for September 1987, with the Commodore 64 version at number 29. After developing the two Cybernoid titles in 1988, Cecco's next game was Stormlord . It is considered a spiritual successor to Exolon and used the same main character sprite during development. Exolon is one of

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348-502: A specified area. For example, in the role-playing game, Dungeons & Dragons , a fireball spell will deal damage to anyone within a certain radius of where it strikes. In most tactical strategy games artillery weapons have an area of effect that will damage anyone within a radius of the strike zone. Often the effect is stronger on the target than on anything else hit. See also: Splash damage Area of effect can also refer to spells and abilities that are non-damaging. For example,

377-529: A streak of (number of streaks that the player completed)" in Zombiquarium mini-game, Last Stand (mini-game and puzzle), I, Zombie finite levels, and I, Zombie and Vasebreaker Endless, respectively, with them only play the game over music which can be skipped by restarting or exiting the level to lose progress on that attempt while the music plays and not show the normal "THE ZOMBIES ATE YOUR BRAINS!" cutscene for Last Stand and Vasebreaker Endless, and afterwards

406-477: Is a message in video games which informs the player that their play session has ended, usually because the player has reached a loss condition . It also sometimes appears at the successful completion of a session, especially in games designed for arcades , after the player has exhausted the game's supply of new challenges. The phrase has since been turned into quasi-slang, usually describing an event that will cause significant harm, injury, bad luck, or even death to

435-633: The Atari 8-bit computers of the late 1970s and 1980s, the term attract mode was sometimes used to denote a simple screensaver that slowly cycled the display colors to prevent phosphor burn-in when no input had been received for several minutes. Attract modes demonstrating gameplay are common in current home video games. Also aim-assist . Also bunny hopping . Also backfilling . Also achievement . Also banhammer . Also beta testing . Also story mode and campaign . Also character select . Also clutching

464-431: The "Game over" screen and "Continue?" prompt remained, but often required only the press of a button to keep the game going; while the video game industry shifted away from being arcade-focused to being home gaming-focused, the inclusion of such a screen was no longer as critical since it offered no financial benefit. However, the concept of Game Over remained imbued in the medium thereafter as a way to add an element of risk:

493-456: The advent of home consoles and personal computing , arcades were the predominant platform for playing games, which required users to deposit a token or coin into an arcade game machine to play. Most early arcade video games typically had the game end when a timer ran out, with shoot 'em up game Space Invaders (1978) later popularizing a game over triggered by the player getting killed by enemies (either by being shot or enemies reaching

522-415: The dialog box). The phrase is occasionally used to indicate the end of an argument or process in real life. In January 2011, protesters and rioters in several North African and Middle Eastern countries used the slogan "Game over" on banners to express their anti-government sentiments . "Game over" is also sometimes used as a phrase to concede defeat, as for example in the movie Aliens where one of

551-435: The forms of flying aliens of the type traditionally found in shoot 'em up games as well as homing missiles, fixed guns, tanks, land mines , swarming red pods and "crushers" which shoot out of the ground. Partway through each level, there is a pod in which the player can "upgrade" until the end of the current level to an armoured exoskeleton with improved weapons and armour. Completing the level without this upgrade results in

580-447: The game and coming in clutch . A common term in video games for the option to continue the game after all of the player's lives have been lost, rather than ending the game and restarting from the very beginning. There may or may not be a penalty for doing this, such as losing a certain number of points or being unable to access bonus stages. In arcade game s, when a player loses or fails an objective, they will generally be shown

609-400: The game becomes silent until the player restarts or exits. Survival Mode of the said game, however, have the normal losing sequence and cutscene plays, with only the game over result dialog box differs where it says "You survived for (number of flags completed) flag(s) before dying a gruesome zombie death!!!" instead of "GAME OVER" on most game versions (except mobile where both text are shown in

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638-412: The game is not being played. Originally built into arcade games , the main purpose of the attract mode is to entice passers-by to play the game. It usually displays the game's title screen , the game's story (if it has one), its high score list, sweepstakes (on some games) and the message " Game Over " or "Insert Coin" over or in addition to a computer-controlled demonstration of gameplay . In

667-838: The games included with the C64 Direct-to-TV (2004). In December 2005, Retrospec released an updated remake of Exolon for Microsoft Windows . It can be downloaded from the Retrospec website. Flip-screen Since the origin of video games in the early 1970s, the video game industry , the players , and surrounding culture have spawned a wide range of technical and slang terms. Also isometric graphics . Also triple A . Also badge , trophy , medal , cheevo . Also aim down sights . Also control stick and thumbstick . A term used in many role-playing and strategy games to describe attacks or other effects that affect multiple targets within

696-657: The message that is displayed is entirely different, such as "YOU ARE DEAD" used in Resident Evil , God of War , and Left 4 Dead , "YOU DIED" seen in Dark Souls , Cuphead , and Minecraft (though Minecraft uses "Game over" if one dies in hardcore mode), "GOOD NIGHT" seen in Klonoa and Luigi's Mansion . The 2020 Nintendo 3DS game The Queen TV-Game 2 uses an expletive to parody player frustration . The 1980 arcade game Missile Command uses "The End",

725-585: The most common exception to this rule; permadeath is often a staple of the genre. "Game over" has seen many variations. For instance in Little King's Story , the message "LIFE OVER" appears upon the death of the player's character. Nights into Dreams... and Nights: Journey of Dreams use "NIGHT OVER". Antarctic Adventure and Sonic the Hedgehog use "TIME OVER". Screens that display at equivalent points are considered "Game over" screens, even if

754-426: The player), with the player given a finite number of lives before the game ends. During the golden age of arcade video games , players would usually be given a finite number of lives (or attempts) to progress through the game, the exhaustion of which would usually result in the display of the message "Game over" indicating that the game had ended. The phrase might also be followed by the message "Play Again?" and

783-647: The protagonists, Private William Hudson ( Bill Paxton ), shouts, "Game over, man. Game over!" after the dropship meant to rescue him and his expedition is destroyed. Paxton's use of the phrase was included in shortened form in the SNES game adaptation of Alien 3 , although the Hudson character did not appear in the film. The "Game Over" quote is heard in full after the final ball is drained in Zen Studios ' virtual pinball adaptation of Aliens . The "game over" line

812-403: The role of strategy, especially in turn-based game s. The player has to place units wisely to mitigate the possibly devastating effects of a hostile area of effect attack; however, placing units in a dense formation could result in gains that outweigh the increased AoE damage received. Also display mode and show mode . A pre-recorded demonstration of a video game that is displayed when

841-1058: Was an outlet for conspicuous consumption . Also crit . Also cinematic . Also control pad and directional pad . Also day zero . Also day one . Also free-for-all Also conversation tree . Also stick drift . See also level Also software testing and Software release life cycle . Also infinite runner . Also electronic sports , e-sports , eSports , competitive gaming , cybersports and professional gaming . Also field of vision . Also invincibility frames , invulnerability period , mercy invincibility . Also full perfect combo (FPC). Also gameplay mechanics . Also gameplay mode . Also Buy-to-play . Also Live Service Games . Also goated . Also: infinite health , infinite life , invincibility , invulnerability Also hit points (HP). Also hi-score . Also damage ring . Also i-frames . Also independent video game . Game Over " Game over "

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