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Online magazine

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An online magazine is a magazine published on the Internet , through bulletin board systems and other forms of public computer networks.

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20-508: One of the first magazines to convert from a print magazine format to an online only magazine was the computer magazine Datamation . Some online magazines distributed through the World Wide Web call themselves webzines . An ezine (also spelled e- zine ) is a more specialized term appropriately used for small magazines and newsletters distributed by any electronic method, for example, by email. Some social groups may use

40-454: A disruptive technology to traditional publishing houses. The high cost of print publication and large Web readership has encouraged these publishers to embrace the World Wide Web as a marketing and content delivery system and another medium for delivering their advertisers' messages. In the late 1990s, e-zine publishers began adapting to the interactive and informative qualities of the internet instead of simply duplicating print magazines on

60-778: A quality control function to ensure that all material meets the expectations of the publishers (those investing time or money in its production) and the readership. Many large print publishers now provide digital reproduction of their print magazine titles through various online services for a fee. These service providers also refer to their collections of these digital format products as online magazines, and sometimes as digital magazines. Online magazines representing matters of interest to specialists or societies for academic subjects, science, trade, or industry are typically referred to as online journals . Many general interest online magazines provide free access to all aspects of their online content, although some publishers have opted to require

80-529: A subscription fee to access premium online article and/or multimedia content. Online magazines may generate revenue based on targeted search ads to website visitors, banner ads ( online display advertising ), affiliations to retail web sites, classified advertisements, product-purchase capabilities, advertiser directory links, or alternative informational/commercial purpose. Due to their low cost and initial non-mainstream targets, The original online magazines, e-zines and disk magazines (or diskmags), may be seen as

100-471: The Internet . Most computer magazines offer (or offered) advice, some offer programming tutorials , reviews of the latest technologies, and advertisements. Sources:. 1980s computer magazines skewed their content towards the hobbyist end of the then- microcomputer market, and used to contain type-in programs , but these have gone out of fashion. The first magazine devoted to this class of computers

120-853: The Model II/12/16 and moved coverage of the Color Computer to the separate Hot CoCo . In January 1988 80 Micro began only covering Tandy's MS-DOS computers such as the 1000 . The change failed, and the magazine published its last issue in June 1988. Programming contests for young children were featured annually, and were noted by both the Scholastic Corporation and the Boy Scouts of America . The magazine challenged readers to write complete games, sometimes including scoring, on just one line of BASIC code. Creativity

140-470: The TRS-80 . Wayne Green , the creator of many magazines such as 73 , founded 80 Microcomputing as a spinoff of his Kilobaud Microcomputing solely for Tandy Corporation 's Radio Shack TRS-80 Model I microcomputer. Like his other magazines it encouraged readers to submit articles and reviews. A 1980 advertisement for the magazine promised that it would "tell you the truth … the good things about

160-539: The "150 or so" industry magazines published articles without clearly identifying authors' affiliations and conflicts of interest . Around 1985, many magazines ended. However, as their number exceeded the amount of available advertising revenue despite revenue in the first half of the year five times that of the same period in 1982. Consumers typically bought computer magazines more for advertising than articles, which benefited already leading journals like BYTE and PC Magazine and hurt weaker ones. Also affecting magazines

180-1064: The December 1983 issue that "all of our previous records are being broken: largest number of pages, largest-number of four-color advertising pages, largest number of printing pages, and the largest number of editorial pages". Computers were the only industry with product-specific magazines, like 80 Micro , PC Magazine , and Macworld ; their editors vowed to impartially cover their computers whether or not doing so hurt their readers' and advertisers' market, while claiming that their rivals pandered to advertisers by only publishing positive news. BYTE, in March 1984, apologized for publishing articles by authors with promotional material for companies without describing them as such, and in April suggested that other magazines adopt its rules of conduct for writers, such as prohibiting employees from accepting gifts or discounts. InfoWorld stated in June that many of

200-795: The Radio Shack stores it owned from selling or displaying 80 Micro so as to not lose sales to the magazine's advertisers, and Green—who claimed that most stores kept a copy hidden from "company spies"—asked readers to persuade franchise and other non Tandy-owned stores to sell the magazine. 80 Micro ' s success encouraged other publishers to start platform-specific computer magazines; Harry McCracken described PC World as "essential an 80 Micro clone that happened to be about Windows, not TRS-80's". In May 1983 CW Communications purchased 80 Micro and most of Green's other magazines. As Tandy introduced other computers 80 Micro also covered them, but in 1983 it discontinued coverage of

220-515: The TRS-80 and the not so good" because "Wayne Green has never been one to mince words". By 1982 80 Micro was the third largest magazine in terms of obtaining advertising, selling 152,000 issues; only Vogue and BYTE were larger. Renamed 80 Micro on issue 30 in June/July 1982, the magazine's November 1982 issue had 518 pages, the most in its history for a regular issue. Green attributed

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240-507: The heyday of printed computer magazines was a period during the 1990s, in which a large number of computer manufacturers took out advertisements in computer magazines, so they became quite thick and could afford to carry quite a number of articles in each issue. Computer Shopper was a good example of this trend. Some printed computer magazines used to include covermount floppy disks , CDs , or other media as inserts; they typically contained software , demos , and electronic versions of

260-581: The industry". Computer Gaming World stated in 1988 that it was the only one of the 18 color magazines that covered computer games in 1983 to survive the crash. Compute! similarly stated that year that it was the only general-interest survivor of about 150 consumer-computing magazines published in 1983. Some computer magazines in the 1980s and 1990s were issued only on disk (or cassette tape, or CD-ROM) with no printed counterpart; such publications are collectively (though somewhat inaccurately) known as disk magazines and are listed separately . In some ways

280-408: The magazine's success to Radio Shack's policy of not allowing other companies to distribute their products through their stores, while other stores would not carry the products as Radio Shack customers did not visit them. 80 Micro became the most accessible venue for small companies to advertise their TRS-80 products. Despite a Tandy executive writing a column for the magazine, Tandy also prohibited

300-405: The print issue. However, with the rise in popularity of the Internet , many computer magazines went bankrupt or transitioned to an online-only existence. Exceptions include Wired , which is more of a technology magazine than a computer magazine. 80 Micro 80 Micro was a computer magazine , published between 1980 and 1988, that featured program listings, products and reviews for

320-572: The terms cyberzine and hyperzine when referring to electronically distributed resources. Similarly, some online magazines may refer to themselves as "electronic magazines", "digital magazines", or "e-magazines" to reflect their readership demographics or to capture alternative terms and spellings in online searches. An online magazine shares some features with a blog and also with online newspapers , but can usually be distinguished by its approach to editorial control. Magazines typically have editors or editorial boards who review submissions and perform

340-586: The web. Publishers of traditional print magazines and entrepreneurs with an eye to a potential readership in the millions started publishing online magazines. Salon.com , founded in July 1995 by David Talbot, was launched with considerable media exposure and today reports 5.8 million monthly unique visitors. In the 2000s, some webzines began appearing in a printed format to complement their online versions. Computer magazine Computer magazines are about computers and related subjects, such as networking and

360-427: Was Creative Computing . Byte was an influential technical journal that published until the 1990s. In 1983, an average of one new computer magazine appeared each week. By late that year more than 200 existed. Their numbers and size grew rapidly with the industry they covered, and BYTE and 80 Micro were among the three thickest magazines of any kind per issue. Compute! ' s editor in chief reported in

380-558: Was remarkable and included techniques to allow for a slightly longer line of code than originally envisioned. The magazine featured program listings for the machine, primarily written in BASIC and occasionally Z80 assembly language . These programs were printed in the magazine, but could be purchased on cassette tape and diskette media under the name Load 80 to save some typing. The magazine also featured articles, letters, reviews and humor (including - from January 1980 through July 1983 -

400-674: Was the computer industry's economic difficulties, including the video game crash of 1983 , which badly hurt the home-computer market. Dan Gutman , the founder of Computer Games , recalled in 1987 that "the computer games industry crashed and burned like a bad night of Flight Simulator β€”with my magazine on the runway". Antic 's advertising sales declined by 50% in 90 days, Compute! 's number of pages declined from 392 in December 1983 to 160 ten months later, and Compute! and Compute!'s Gazette 's publisher assured readers in an editorial that his company "is and continues to be quite successful ... even during these particularly difficult times in

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