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An experience point (often abbreviated as exp or XP ) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character 's life experience and progression through the game. Experience points are generally awarded for the completion of objectives, overcoming obstacles and opponents, and successful role-playing.

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45-486: FE2 may refer to: Video games [ edit ] Fire Emblem Gaiden , the second game in the Fire Emblem series. Photography [ edit ] Nikon FE2 , a Japanese 35mm camera made in 1983. Aircraft [ edit ] Royal Aircraft Factory F.E.2 , designation for three significantly different aircraft made during the first World War , only sharing

90-443: A character class , and many systems allow combinations of classes, allowing a player to customize how their character develops. Some systems that use a level-based experience system also incorporate the ability to purchase specific traits with a set amount of experience. For example, D&D 3rd Edition bases the creation of magical items around a system of experience expenditure (known as burning xp ). The d20 System introduced

135-515: A "Farman" biplane layout. [REDACTED] Topics referred to by the same term This disambiguation page lists articles associated with the same title formed as a letter–number combination. If an internal link led you here, you may wish to change the link to point directly to the intended article. Retrieved from " https://en.wikipedia.org/w/index.php?title=FE2&oldid=1138894735 " Category : Letter–number combination disambiguation pages Hidden categories: Short description

180-544: A character 2 points to raise an archery skill one notch, 10 points to raise overall dexterity by one, or it might cost 20 points to learn a new magic spell . Players are typically free to spend points however they choose. Some games simplify free-form advancement by offering packages or templates of pre-selected ability sets. A cash-in experience advancement system uses experience points to "purchase" character advancements such as class levels, skill points, new skills, feats, and base attribute points. Each advancement has

225-522: A co-author. Dungeons & Dragons needed an abbreviation for "experience point", but EP was already in use for "electrum pieces", part of the currency system. One of TSR's first hires, Lawrence Schick, suggested the abbreviation to XP, to help Gygax complete the game manuals before release. Some games use hybrid advancement systems that combine elements from more than one of the following types. In many role-playing games, such as games derived from Dungeons & Dragons ( D&D ), an accumulation of

270-498: A commercial success, selling over 324,000 units as of 2002. It received mixed reviews from critics, and was later compared to Super Mario Bros.: The Lost Levels and Zelda II: The Adventure of Link as the "black sheep" of the series. Some elements would be used in later Fire Emblem titles. A full remake, titled Fire Emblem Echoes: Shadows of Valentia , was released worldwide on the Nintendo 3DS in 2017. Fire Emblem Gaiden

315-454: A dynamic level cap, where the level cap changes over time depending upon the level of the average player. In some systems, such as the classic tabletop role-playing games Traveller , Call of Cthulhu and Basic Role-Playing , and the role-playing video games Dungeon Master , Final Fantasy II , The Elder Scrolls , the SaGa series, and Grandia series, character progression

360-414: A level-based experience system. In many games, characters must obtain a minimum level to perform certain actions, such as wielding a particular weapon, entering a restricted area, or earning the respect of a non-player character . Some games use a system of "character levels", where higher-level characters hold an absolute advantage over those of lower level. In these games, statistical character management

405-534: A much more charged meaning. A term intended to describe this style of play without pejorative connotation is optimization , also known as "XP farming". Power-leveling is using the help of another, stronger player to level a character more quickly than is possible alone. Games that allow several characters to participate in a single event (such as battle or quest completion), implement various methods of determining how and when experience gets shared between participants. These methods include: only awarding experience to

450-513: A pilgrimage to discover Mila's whereabouts after she vanishes, causing a drought in Zofia. The two meet at Zofia Castle, but part ways when Alm is unwilling to attempt to find a peaceful resolution with Rudolf. Alm invades Rigel and defeats Rudolf, who reveals with his dying breath that Alm is actually his son Albein Alm Rudolf. It is then explained that Rudolf's invasion was intended to strengthen

495-446: A remorted character. The term "remort" comes from MUDs . In some MUDs, players may become immortal characters—administrative staff—simply by advancing to the maximum level. These users are generally expected to distance themselves from gameplay, and interaction with players may be severely limited. When an immortal chooses to vacate this position to resume playing the game—usually from level one just as with any new character—he or she

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540-415: A score of 28 out of 40. In their review, critics noted that its gameplay changes meant that it could not be compared to its predecessor, with one critic enjoying its gameplay and calling it better than the first game. Another critic noted that it was fairly easy during the first half, then became rapidly more difficult during the later stages. Another reviewer noted that, while the number of maps had increased,

585-559: A separate system, and each spell consumes part of the caster's health when used. The continent of Valentia was once divided between the Earth Mother Mila and the War Father Duma, sibling gods who split up and formed rival nations devoted to worshiping them: Mila's Kingdom of Zofia, and Duma's Empire of Rigel. The two deities, who each held extreme viewpoints on the world, ended up corrupting their subjects, and Zofia

630-480: A set cost in experience points with set limits on the maximum bonuses that can be purchased at a given time, usually once per game session. Once experience points are used, they are erased or marked as spent from the character record and cannot be used again. Final Fantasy XIII and Warhammer Fantasy Roleplay are examples of games that use a cash-in advancement system. Since many early role-playing video games are derived from Dungeons & Dragons , most use

675-549: A sufficient number of experience points (XP) increases a character's "level", a number that represents a character's overall skill and experience. To "level" or "level up" means to gain enough XP to reach the next level. By gaining a level, a character's abilities or stats increase, making the character stronger and able to accomplish more difficult tasks, such as safely battling stronger enemies, gaining access to more powerful spells or combat techniques, or resolving more difficult social challenges. Typically, levels are associated with

720-531: A turn-based battle system, with the player, enemies, and sometimes non-playable characters each taking turns and moving across a grid-based battlefield; battles are won by the player defeating all enemies in a map or killing a boss character. Enemies include human troops and monsters. The players are given a limited number of units, which are each assigned unique character classes that have various functions in battle, such as being mounted or having access to magic. A unit's class also affects their range of movement on

765-581: Is a tactical role-playing game set on the continent of Valentia. Players assume control of two armies, led by Alm and Celica, who navigate an overworld and can visit towns, where they may recruit new allies or talk to traders to transfer items between the groups. The overworld is freely navigable, with additional areas opening up as the story progresses. The game features two difficulty levels: "Normal" and "Easy". On easy mode, experience points earned through actions in combat are doubled and items can be exchanged between units beyond vendor stalls. Battles use

810-423: Is a game mechanic in some role-playing games. Once a character reaches a specified level limit, the player can elect to start over with a new version of the character. The remorting character generally loses all levels, but gains an advantage that was previously unavailable, such as access to different races , avatars , classes , skills, or otherwise inaccessible play areas within the game. A symbol often identifies

855-486: Is based on increasing individual statistics rather than general experience points. Skills and attributes grow through exercised use. Free-form advancement is used by many role-playing systems including GURPS , Hero System or the World of Darkness series. It allows the player to select which skills to advance by allocating "points". Each character attribute is assigned a price to improve, so for example it might cost

900-634: Is different from Wikidata All article disambiguation pages All disambiguation pages Fire Emblem Gaiden Fire Emblem Gaiden is a tactical role-playing game developed by Intelligent Systems and published by Nintendo for the Famicom . Released in March 1992, it is the second installment in the Fire Emblem series and the last to be developed for the Famicom. It builds upon

945-402: Is referred to as leeching. In games that allow players to gain rewards by kill stealing , this is also considered a form of leeching. Some players of online games use automated programs known as bots to grind or leech for them in order to progress with minimal effort. This practice often violates the terms of service. Bots are also commonly used in commercial operations in order to powerlevel

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990-404: Is said to have remorted, "becoming mortal again". Grinding refers to the process of repeating one specific activity over and over. This is done, for example, by repeatedly participating in challenges, quests, tasks and events which reward experience points for performing repetitive, often menial challenges. This definition can also be used in multi-player games , but it is typically displaced by

1035-424: Is usually kept to a minimum. Other games use a system of "skill levels" to measure advantages in terms of specific aptitudes, such as weapon handling, spell-casting proficiency, and stealthiness. These games allow the players to customize their characters to a greater extent. Some games, particularly MUDs and MMORPGs , place a limit on the experience a character gains from a single encounter or challenge, to reduce

1080-399: The player character strengthens from gaining experience, they are encouraged to accept new tasks that are commensurate with their improved abilities in order to advance. The term "experience point" was introduced by Gary Gygax and Dave Arneson in the creation of Dungeons & Dragons . Arneson introduced a level-up system while playing a modification of Chainmail , for which Gygax was

1125-473: The Blade of Light in 1990. The original game's designer and writer Shouzou Kaga returned to those roles and also became director. In addition to Kaga, Gunpei Yokoi returned from Shadow Dragon and the Blade of Light as the game's producer, while the visuals were created by Naotaka Ohnishi, Satoshi Machida and Toshitaka Muramatsu. The music and sound design was handled by Yuka Tsujiyoko , who had worked on

1170-435: The base for various improvements to aspects such as enemy AI, although the gameplay adjustments ended up removing some of the strategic elements. These elements included a navigable overworld and more overt role-playing elements, along with the introduction of the class evolution system. Balancing these elements proved challenging for the team. The game made use of the new MMC4 memory chip , developed partially in response to

1215-430: The basic turn-based strategy gameplay of the previous title, while including new elements such as a navigable overworld. Set in the same world as its predecessor, Fire Emblem: Shadow Dragon and the Blade of Light , Gaiden follows the battles of two opposing armies on the continent of Valentia, which is torn apart by political strife involving the princess Celica and her childhood friend Alm. The development began after

1260-513: The battlefield. In contrast to the previous game, character classes are not set but can switch once a character reaches a certain level. A special example of class promotion is the two main characters: Alm can promote from a fighter to a hero, while Celica promotes from a priestess to a princess. Each time a unit raises its experience level, its various stats increase based on a percent chance unique for each character. Spells for magical classes are learned through leveling up rather than being part of

1305-465: The character to acquire new abilities or improve existing ones. Levelling up may also give the character access to more challenging areas or items. In some role-playing games, particularly those derived from Dungeons & Dragons , experience points are used to improve characters in discrete experience levels ; in other games, such as GURPS and the World of Darkness games, experience points are spent on specific abilities or attributes chosen by

1350-528: The character whose hit killed the enemy (as in Fire Emblem series); sharing experience among characters (as in D&;D ); and giving experience based on each character's actions (as in Final Fantasy Tactics ). In some online games (for example Dungeon Defenders ), it is possible to join a group and gain experience while providing little or no contribution to the group. This type of behavior

1395-399: The commercial success of Shadow Dragon and the Blade of Light. Original designer and writer Shouzou Kaga returned and assumed the role of director, while Yuka Tsujiyoko and Gunpei Yokoi returned respectively as composer and producer. Kaga's main concern was addressing pacing issues from the first game, and allowing for a greater connection between players and the characters. The game was

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1440-401: The concept of prestige classes , sets of mechanics, character developments, and requirements that can be leveled up. Some games have a level cap, or a limit of levels available. For example, in the online game RuneScape , no player can exceed level 120, which requires 104,273,167 experience points to gain, nor can any single skill gain more than 200 million experience points. Some games have

1485-488: The continent's military forces and create a champion capable of defeating Duma and Mila, who have both fallen into insanity due to their extreme power. Alm infiltrates the Duma Temple and slays Duma with Celica's aid. With Duma's defeat, both deities disappear from the world. Alm and Celica marry and unite Valentia under their rule. The development began following the commercial success of Fire Emblem: Shadow Dragon and

1530-409: The effectiveness of power-leveling . "Perks" are special bonuses that video game players can add to their characters to gain special abilities. The term refers to the general usage of " perk " as an abbreviation of " perquisite ". Perks are permanent rather than temporary and are progressively unlocked through experience points. The first video game to use the term "perks" to refer to such a mechanic

1575-404: The first Fire Emblem . The game's subtitle, " Gaiden ", is a Japanese term for a side story related to a larger work, denoting the game's status as a secondary adventure set in the same timeline as the first game. Kaga designed Gaiden to address issues raised with the first game, such as tedious elements of map navigation. The system of Shadow Dragon and the Blade of Light was used as

1620-401: The first time a form of the game was released overseas. Experience point In many RPGs, characters start as fairly weak and untrained. When a sufficient amount of experience is obtained, the character "levels up", achieving the next stage of character development. Such an event usually increases the character's statistics , such as maximum health , magic and strength, and may permit

1665-411: The memory capacity problems faced during the development of the first game. For the story, Kaga wanted to deepen the relationship between the player and their units, represented through the growth of the characters through their battles. To create a stronger and broader central narrative, Kaga created the game's dual protagonists Alm and Celica. One overt reference to Shadow Dragon and the Blade of Light

1710-435: The player. In most games, as the difficulty of the challenge increases, the experience rewarded for overcoming it also increases. As players gain more experience points, the amount of experience needed to gain abilities typically increases. Alternatively, some games keep the number of experience points per level constant but progressively lower the experience gained for the same tasks as the character's level increases. Thus, as

1755-531: The returning Pegasus Knights from Shadow Dragon and the Blade of Light was also revisited in the Nintendo 3DS title Fire Emblem Fates in 2015, with the inclusion of characters from its 2012 predecessor Fire Emblem Awakening . A full remake of the game, titled Fire Emblem Echoes: Shadows of Valentia , was released worldwide for the Nintendo 3DS in 2017. As Gaiden was released in Japan only, it marked

1800-488: The similar case of Castlevania II: Simon's Quest . While the majority of Gaiden ' s new gameplay elements would be discarded in later entries, the concept of class evolution was retained throughout following entries. The concept of a navigable overworld map and towns the player could visit was later explored in the Game Boy Advance entry Fire Emblem: The Sacred Stones in 2005. The story concept of

1845-545: The strategic elements had become noticeably weaker. Public reception was positive: in a poll taken by Family Computer Magazine , it received a score of 24.3 out of 30, indicating a large popular following. In a later retrospective article on the Fire Emblem series, Pocket Gamer ' s Mark Brown compared Gaiden ' s radical and short-lived shift in gameplay to that of Zelda II: The Adventure of Link . Nadia Oxford of USGamer also compared Gaiden to Zelda II due to its short-lived gameplay changes, in addition to

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1890-566: The version for the Wii released on November 4, 2009, the version for the Nintendo 3DS on April 3, 2013, and the version for the Wii U on August 20, 2014. In Japan, it topped the Famitsu sales chart in March 1992 . As of 2002 , Gaiden had sold 324,699 units. This made Gaiden the fourth best-selling title in the Fire Emblem series to that date. Video game magazine Famitsu gave Gaiden

1935-431: Was eventually swallowed in a war triggered by its military leader, Chancellor Desaix, who attempted a coup d'état. Rigel's ruler Emperor Rudolf used this opportunity to lead Rigel's armies across Valentia in an attempt to conquer both countries. A village boy named Alm sets out on a quest to overthrow Desaix and drive Rudolf out of Zofia. Meanwhile, his childhood friend Celica, the exiled Princess Antheise of Zofia, embarks on

1980-426: Was made in the form of a trio of female Pegasus Knights, who were the same trio from the first game. Gaiden was released on the Famicom on March 14, 1992. It released on a 2Mbit cartridge. It was the second and last game in the series to be developed for the system, and has never received an official release outside Japan. It would later receive multiple releases on Nintendo's digital Virtual Console platform:

2025-457: Was the 1997 role-playing video game Fallout . Besides RPGs, perks have been used in various other video games in recent times, including first-person shooters such as Call of Duty 4: Modern Warfare (2007), Call of Duty: Modern Warfare 2 (2009), and Killing Floor (2009), as well as action games such as Metal Gear Online (2008). "Remorting" (also known as "rebirth", "ascending/ascension", "reincarnating", or " new game plus ")

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