In computer graphics , a sprite is a two-dimensional bitmap that is integrated into a larger scene, most often in a 2D video game . Originally, the term sprite referred to fixed-sized objects composited together, by hardware, with a background. Use of the term has since become more general.
160-518: Final Fantasy is a 1987 role-playing video game developed and published by Square . It is the first game in Square's Final Fantasy series, created by Hironobu Sakaguchi . Originally released for the NES , Final Fantasy was remade for several video game consoles and is frequently packaged with Final Fantasy II in video game collections. The first Final Fantasy story follows four youths called
320-439: A 30 out of 40. Final Fantasy Origins was generally well-received; GamePro said the music was "fantastic", and that the graphics had a suitably retro cuteness to them. Reviews for Final Fantasy I & II: Dawn of Souls were generally positive, with Jeremy Dunham of IGN giving particular praise to the improved English translation, saying it was better than any previous version of the game. The PlayStation Portable version
480-450: A big open world , and let you do whatever you like [which makes it] difficult to tell a compelling story." Hironobu Sakaguchi noted that "users like to categorise" WRPGs as "a sort of different style, born from first person shooters." In recent years, some have also criticized WRPGs for becoming less RPG-like, instead with further emphasis on action. Christian Nutt of GameSpy states that, in contrast to JRPGs, WRPGs' greater control over
640-563: A compilation of Final Fantasy and Final Fantasy II , was launched for the Famicom. This version was only released in Japan and had very few graphical updates. The WonderSwan Color remake was released in Japan on December 9, 2000, and featured many new graphical changes. The 8-bit graphics of the original Famicom game were updated, battle scenes incorporated full background images, and character and enemy sprites were redrawn to look more like
800-545: A few minor changes. Square Enix released a version of Final Fantasy for two Japanese mobile phone networks in 2004; a version for NTT DoCoMo FOMA 900i series was launched in March under the title Final Fantasy i and a subsequent release for CDMA 1X WIN -compatible phones was launched in August. Another version was released for SoftBank Yahoo! Keitai phones on July 3, 2006. The games have more refined graphics compared to
960-409: A finite number of points to the attributes of their choice. Gaining experience will also unlock new magic spells for characters that use magic. Some role-playing games also give the player specific skill points , which can be used to unlock a new skill or improve an existing one. This may sometimes be implemented as a skill tree. As with the technology trees seen in strategy video games , learning
1120-549: A gamemaster. Exploring the world is an important aspect of many RPGs. Players will walk through, talking to non-player characters , picking up objects, and avoiding traps. Some games such as NetHack , Diablo , and the FATE series randomize the structure of individual levels, increasing the game's variety and replay value. Role-playing games where players complete quests by exploring randomly generated dungeons and which include permadeath are called roguelikes , named after
1280-449: A greater degree in the early 1990s. As console RPGs became more heavily story-based than their computer counterparts, one of the major differences that emerged during this time was in the portrayal of the characters. Console RPGs often featured intricately related characters who had distinctive personalities and traits, with players assuming the roles of people who cared about each other, fell in love or even had families. Romance in particular
1440-759: A herb needed to awaken the elf prince cursed by Astos. The elf prince gives the Warriors of Light the Mystic Key, which is capable of unlocking any door. The key unlocks a storage room in Coneria Castle which holds TNT . Nerrick, one of the dwarves of the Cave of Dwarf/Dwarf Village, destroys a small isthmus using the TNT, connecting the Aldi Sea to the outside world. After visiting the near-ruined town of Melmond,
1600-647: A hold as they had in the West due to their cost; there was little market for Western-developed games and there were a few Japanese-developed games for personal computers during this time such as The Black Onyx (1984) which followed the Wizardry / Ultima format. With the release of the low-cost Famicom console (called the Nintendo Entertainment System overseas), a new opportunity arose to bring role-playing games to Japan. Dragon Quest (1986)
1760-815: A large number of Western indie games are modelled after JRPGs, especially those of the 16-bit era , partly due to the RPG Maker game development tools . Another oft-cited difference is the prominence or absence of kawaisa , or "cuteness", in Japanese culture, and different approaches with respect to character aesthetics. WRPGs tend to maintain a serious and gritty tone, whereas JRPG protagonists tend to be designed with an emphasis on aesthetic beauty, and even male characters are often young, androgynous , shōnen or bishōnen in appearance. JRPGs often have cute characters, juxtaposed with more mature themes and situations; and many modern JRPGs feature characters designed in
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#17327730905581920-502: A list of options such as Attack, Magic, and Item. Battles are turn-based and continue until either side flees or is defeated. If the player's party wins, each character will gain not only experience but also money, which is known as Gil in the Final Fantasy universe; if it flees, it will be returned to the map screen; and if every character in the party dies, the game will be over and all unsaved progress will be lost. Final Fantasy
2080-641: A little box doesn't mean it belongs there." Nick Doerr of Joystiq criticizes the claim that JRPGs are "too linear", pointing out that non-linear JRPGs are not uncommon—for instance, the Romancing SaGa series. Likewise, Rowan Kaiser of Joystiq points out that linear WRPGs were common in the 1990s, and argues that many of the often mentioned differences between Eastern and Western games are stereotypes that are generally "not true" and "never was", pointing to classic examples like Lands of Lore and Betrayal at Krondor that were more narrative-focused than
2240-423: A major challenge in order to progress to the next area, and this structure can be compared to the boss characters at the end of levels in action games . The player typically must complete a linear sequence of certain quests in order to reach the end of the game's story. Many RPGs also often allow the player to seek out optional side-quests and character interactions. Quests of this sort can be found by talking to
2400-406: A means of traveling across the world map. GamesRadar ranked it the eighth best NES game ever made. The staff felt that while Dragon Warrior introduced gamers to the genre, Final Fantasy popularized it. In 2004, readers of Retro Gamer voted Final Fantasy 93rd top retro game, with the staff noting that "despite poor visuals and a relatively simple quest, many still consider the original to be
2560-459: A mixed class, such as a fighter who can cast simple spells. Characters will also have a range of physical attributes such as dexterity and strength, which affect a player's performance in combat. Mental attributes such as intelligence may affect a player's ability to perform and learn spells, while social attributes such as charisma may limit the player's choices while conversing with non-player characters. These attribute systems often strongly resemble
2720-419: A non-player character, and there may be no penalty for abandoning or ignoring these quests other than a missed opportunity or reward. Players can find loot (such as clothing, weapons, and armor) throughout the game world and collect it. Players can trade items for currency and better equipment. Trade takes place while interacting with certain friendly non-player characters, such as shopkeepers, and often uses
2880-470: A number of times in the series. Final Fantasy was also the basis for the series finale of a video game-themed cartoon series Captain N: The Game Master entitled "The Fractured Fantasy of Captain N". 8-Bit Theater , a sprite -based webcomic created by Brian Clevinger , parodies the game, and has become very popular in the gaming community since it started in March 2001. Elements from
3040-466: A number of user-configurable settings. Fallout Tactics: Brotherhood of Steel and Arcanum: Of Steamworks and Magick Obscura offered players the option to play in either turn-based or RTwP mode via a configuration setting. The latter also offered a "fast turn-based" mode, though all three of the game's modes were criticized for being poorly balanced and oversimplified. Early Ultima games featured timed turns: they were strictly turn-based, but if
3200-442: A particular action will increase. Many role-playing games allow players to play as an evil character. Although robbing and murdering indiscriminately may make it easier to get money, there are usually consequences in that other characters will become uncooperative or even hostile towards the player. Thus, these games allow players to make moral choices, but force players to live with the consequences of their actions. Games often let
3360-483: A particular skill in the tree will unlock more powerful skills deeper in the tree. Three different systems of rewarding the player characters for solving the tasks in the game can be set apart: the experience system (also known as the "level-based" system), the training system (also known as the "skill-based" system) and the skill-point system (also known as "level-free" system) Older games often separated combat into its own mode of gameplay, distinct from exploring
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#17327730905583520-581: A positive-feedback cycle that is central to most role-playing games: The player grows in power, allowing them to overcome more difficult challenges, and gain even more power. This is part of the appeal of the genre, where players experience growing from an ordinary person into a superhero with amazing powers. Whereas other games give the player these powers immediately, the player in a role-playing game will choose their powers and skills as they gain experience. Role-playing games usually measure progress by counting experience points and character levels. Experience
3680-481: A product. However, when the RPG Dragon Quest was released and proved to be a hit in Japan, the company reconsidered its stance on the genre and approved Sakaguchi's vision of an RPG inspired by Ultima and Wizardry . Only three of his colleagues volunteered to join this project headed by him because he was thought of as a "rough boss" in spite of his unsuccessful creations. Eventually, Final Fantasy
3840-669: A remixed soundtrack, added full motion video sequences, art galleries of Yoshitaka Amano 's illustrations, and a memo save function. The port was re-released as part of the Final Fantasy 25th Anniversary Ultimate Box package in December 2012. Final Fantasy I & II: Dawn of Souls is, like Final Fantasy Origins , a port of the first two games in the series and was released for the Game Boy Advance in 2004. The Dawn of Souls version incorporates various new elements, including four additional dungeons, an updated bestiary, and
4000-402: A result, Japanese-style role-playing games are held in disdain by some Western gamers, leading to the term "JRPG" being held in the pejorative. Some observers have also speculated that JRPGs are stagnating or declining in both quality and popularity, including remarks by BioWare co-founder Greg Zeschuk and writing director Daniel Erickson that JRPGs are stagnating—and that Final Fantasy XIII
4160-442: A side-scrolling view. Most notably since Ultima Underworld (1992), role-playing games started implementing true three-dimensional (3D) graphics, where players typically navigate the game world from a first or third-person perspective. However, an isometric or aerial top-down perspective is common in party-based RPGs, in order to give the player a clear view of their entire party and their surroundings. Role-playing games require
4320-494: A single paragraph) spread across 13 booklets, while the second contains 50,000 paragraphs spread across 14 booklets. Most of the games from this era are turn-based, although Dungeon Master and its imitators have real-time combat. Other classic titles from this era include The Bard's Tale (1985), Wasteland (1988), the start of the Might and Magic (1986–2014) series and the continuing Ultima (1981–1999) series. Later, in
4480-417: A single row of pixels that are displayed on a scan line . To produce a two-dimensional shape, the sprite's single-row bitmap is altered by software from one scan line to the next. The 1979 Atari 400 and 800 home computers have similar, but more elaborate, circuitry capable of moving eight single-color objects per scan line: four 8-bit wide players and four 2-bit wide missiles . Each is the full height of
4640-409: A smaller set of possible actions, since computers can't engage in imaginative acting comparable to a skilled human gamemaster. In exchange, the typical role-playing video game may have storyline branches, user interfaces, and stylized cutscenes and gameplay to offer a more direct storytelling mechanism. Characterization of non-player characters in video games is often handled using a dialog tree . Saying
4800-829: A solution to the problem: controlling each individual game element with a dedicated transistor . The rockets were essentially hardwired bitmaps that moved around the screen independently of the background, an important innovation for producing screen images more efficiently and providing the basis for sprite graphics. The earliest video games to represent player characters as human player sprites were arcade sports video games , beginning with Taito 's TV Basketball , released in April 1974 and licensed to Midway Manufacturing for release in North America. Designed by Tomohiro Nishikado , he wanted to move beyond simple Pong -style rectangles to character graphics, by rearranging
4960-415: A specialized trading screen. Purchased items go into the player's inventory. Some games turn inventory management into a logistical challenge by limiting the size of the player's inventory, thus forcing the player to decide what they must carry at the time. This can be done by limiting the maximum weight that a player can carry, by employing a system of arranging items in a virtual space, or by simply limiting
Final Fantasy (video game) - Misplaced Pages Continue
5120-463: A spell, as ammunition is consumed by a gun, most games offer players a finite amount of mana which can be spent on any spell. Mana is restored by resting or by consuming potions. Characters can also gain other non-magical skills, which stay with the character for as long as the character lives. Role-playing games may have the player focus only on a single character throughout the game; the character may be joined by computer-controlled allies outside of
5280-567: Is a common ability in the game, and several character classes use it. Spells are divided into two groups: White, which is defensive and healing, and Black, which is debilitating and destructive. Magic can be bought from White and Black magic shops and assigned to characters whose occupation allows them to use it. Spells are classified by a level between one and eight, with four White and four Black spells per level. Each character may learn only three spells per level. White and Black Mages can potentially learn any of their respective spells, while Red Mages,
5440-476: Is called OAM (Object Attribute Memory). This also applies to the Game Boy Advance and Nintendo DS . The use of sprites originated with arcade video games . Nolan Bushnell came up with the original concept when he developed the first arcade video game, Computer Space (1971). Technical limitations made it difficult to adapt the early mainframe game Spacewar! (1962), which performed an entire screen refresh for every little movement, so he came up with
5600-496: Is largely predefined for the sake of telling a specific story, many role-playing games make use of a character creation screen. This allows players to choose their character's sex, their race or species, and their character class. Although many of these traits are cosmetic, there are functional aspects as well. Character classes will have different abilities and strengths. Common classes include fighters, spellcasters, thieves with stealth abilities, and clerics with healing abilities, or
5760-492: Is not even really an RPG; criticisms regarding seemingly nebulous justifications by some Japanese designers for newly changed (or, alternately, newly un-changed) features of recent titles; calls among some gaming journalists to "fix" JRPGs' problems; as well as claims that some recent titles such as Front Mission Evolved are beginning to attempt—and failing to—imitate Western titles. In an article for PSM3 , Brittany Vincent of RPGFan.com felt that "developers have mired
5920-492: Is notable for introducing automapping and in-game scrolls providing hints and background information. They also released Pool of Radiance in 1988, the first of several " Gold Box " CRPGs based on the Advanced Dungeons & Dragons rules . These games feature a first-person display for movement, combined with an overhead tactical display for combat. One common feature of RPGs from this era, which Matt Barton calls
6080-621: Is often rooted in speculative fiction (i.e. fantasy or science fiction ), which allows players to do things they cannot do in real life and helps players suspend their disbelief about the rapid character growth. To a lesser extent, settings closer to the present day or near future are possible. The story often provides much of the entertainment in the game. Because these games have strong storylines, they can often make effective use of recorded dialog and voiceover narration. Players of these games tend to appreciate long cutscenes more than players of faster action games . While most games advance
6240-469: Is or how to play one". The game is considered by some to be the weakest and most difficult installment of the series. The subsequent versions of Final Fantasy have garnered mostly favorable reviews from the media. Peer Schneider of IGN enjoyed the WonderSwan Color version, praising its graphical improvements, especially the environments, characters, and monsters. Famitsu scored this version
6400-456: Is prepared for the video output device, such as a cathode-ray tube , without involvement of the main CPU and without the need for a full-screen frame buffer . Sprites can be positioned or altered by setting attributes used during the hardware composition process. The number of sprites which can be displayed per scan line is often lower than the total number of sprites a system supports. For example,
6560-426: Is their level, which can range from one to fifty, and is determined by the character's amount of experience. Gaining a level increases the character's attributes, such as their maximum hit points (HP), which represents a character's remaining health; a character dies when they reach zero HP. Characters gain experience points by winning battles. Combat in Final Fantasy is menu-based: the player selects an action from
Final Fantasy (video game) - Misplaced Pages Continue
6720-439: Is used in the 1981 TI-99/4A . Sprites remained popular with the rise of 2.5D games (those which recreate a 3D game space from a 2D map) in the late 1980s and early 1990s. A technique called billboarding allows 2.5D games to keep onscreen sprites rotated toward the player view at all times. Some 2.5D games, such as 1993's Doom , allow the same entity to be represented by different sprites depending on its rotation relative to
6880-406: Is usually divided so that each game location is an opportunity to reveal a new chapter in the story. Pen-and-paper role-playing games typically involve a player called the gamemaster (or GM for short) who can dynamically create the story, setting, and rules, and react to a player's choices. In role-playing video games, the computer performs the function of the gamemaster. This offers the player
7040-451: Is usually earned by defeating enemies in combat, with some games offering experience for completing certain quests or conversations. Experience becomes a form of score , and accumulating a certain amount of experience will cause the character's level to go up. This is called "levelling up", and gives the player an opportunity to raise their character(s)'s attributes. Many RPGs allow players to choose how to improve their character, by allocating
7200-527: Is voiced by Kenji Utsumi ( Dissidia Final Fantasy and Dissidia 012 ) and Kōji Ishii ( Dissidia NT ) in the Japanese versions and Christopher Sabat in the English versions. All the games add background information to the world of Final Fantasy . For instance, Dissidia 012 Final Fantasy names the world of Final Fantasy "World A" in order to distinguish it from World B, the world of Dissidia . Characters and music from Final Fantasy have also appeared in
7360-619: The Theatrhythm Final Fantasy series. Chaos and the Amano Warrior of Light make appearances as bosses in the Stormblood and Shadowbringers expansions of Final Fantasy XIV , respectively. Stranger of Paradise: Final Fantasy Origin , an alternate universe prequel to the original Final Fantasy , contains numerous references and allusions to the original game, in addition acting as an "origin story" of
7520-584: The Dungeons & Dragons ruleset. Some role-playing games make use of magical powers , or equivalents such as psychic powers or advanced technology. These abilities are confined to specific characters such as mages, spellcasters, or magic-users. In games where the player controls multiple characters, these magic-users usually complement the physical strength of other classes. Magic can be used to attack, defend, or temporarily change an enemy or ally's attributes. While some games allow players to gradually consume
7680-512: The Game Boy Advance / WonderSwan Color versions, not including the additional dungeons, monsters and items present in the GBA version. Game data is saved as in the original Famicom version (by using Tent, Sleeping Bag, and Cottage or by going into an inn), but there are now three save game slots and a "Temporary Save" option available in the game. For the 20th anniversary of Final Fantasy , Square Enix remade Final Fantasy and Final Fantasy II for
7840-543: The Nintendo DS have had more original and experimental Japanese RPGs released in recent years. Western RPGs have also received criticism in recent years. They remain less popular in Japan, where, until recently, Western games in general had a negative reputation. In Japan, where the vast majority of early console role-playing video games originate, Western RPGs remain largely unknown. The developer Motomu Toriyama criticized Western RPGs, stating that they "dump you in
8000-413: The Nintendo Entertainment System . According to Steve Golson from General Computer Corporation , the term "stamp" was used instead of "sprite" at the time. Signetics devised the first chips capable of generating sprite graphics (referred to as objects by Signetics) for home systems. The Signetics 2636 video processors were first used in the 1978 1292 Advanced Programmable Video System and later in
8160-574: The Pixel Remaster series, Final Fantasy , alongside Final Fantasy II and III , was released on iOS, Android, and Windows PC through Steam on July 28, 2021. This enhanced version was released as part of the Final Fantasy Pixel Remaster compilation series for Nintendo Switch and PlayStation 4 in 2023, and for Xbox Series X/S in 2024. Final Fantasy has been well received by critics and commercially successful;
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#17327730905588320-577: The PlayStation Portable . The games were released in Japan and North America in 2007, and in European territories in 2008. The PSP version features higher-resolution 2D graphics, full motion video sequences, a remixed soundtrack, and a new dungeon as well as the bonus dungeons from Dawn of Souls . The script is the same as in the Dawn of Souls version, aside from the new dungeon. This version
8480-616: The Sharp X1 computer in 1983 and later ported to the MSX in 1984, the NES in 1985 and the Sharp X68000 as New Bokosuka Wars . The game laid the foundations for the tactical role-playing game genre, or "simulation RPG" genre as it is known in Japan. It was also an early example of a real-time , action role-playing game . In 1986, Chunsoft created the NES title Dragon Quest (called Dragon Warrior in North America until
8640-504: The Ultima series, employed duplicates of the miniatures combat system traditionally used in the early role-playing games . Representations of the player characters and monsters would move around an arena modeled after the surrounding terrain, attacking any enemies that are sufficiently close. Earlier role-playing video games used a two-dimensional top-down view or tile-based first-person view. Early action-based role-playing games often used
8800-405: The artificial intelligence and scripted behavior of computer-controlled non-player characters . The premise of many role-playing games tasks the player with saving the world, or whichever level of society is threatened. There are often twists and turns as the story progresses, such as the surprise appearance of estranged relatives, or enemies who become friends or vice versa. The game world
8960-500: The eighth game ), which drew inspiration from computer RPGs Ultima and Wizardry and is regarded as the template for future Japanese role-playing video games released since then. Also in 1986 The Legend of Zelda was released for the NES , while not generally considered an RPG itself did inspire many aspects of future action-RPGs. In 1987, the genre came into its own with the release of several highly influential console RPGs distinguishing themselves from computer RPGs, including
9120-436: The " Golden Age " of computer RPGs, is the use of numbered "paragraphs" printed in the manual or adjunct booklets, containing the game's lengthier texts; the player can be directed to read a certain paragraph, instead of being shown the text on screen. The ultimate exemplar of this approach is Sir-Tech 's Star Saga trilogy (of which only two games were released); the first game contains 888 "textlets" (usually much longer than
9280-630: The 1970s and 1980s; game consoles including as the Atari VCS (1977), ColecoVision (1982), Famicom (1983), Genesis/Mega Drive (1988); and home computers such as the TI-99/4 (1979), Atari 8-bit computers (1979), Commodore 64 (1982), MSX (1983), Amiga (1985), and X68000 (1987). Hardware varies in the number of sprites supported, the size and colors of each sprite, and special effects such as scaling or reporting pixel-precise overlap. Hardware composition of sprites occurs as each scan line
9440-403: The 1979 Elektor TV Games Computer . The Atari VCS , released in 1977, has a hardware sprite implementation where five graphical objects can be moved independently of the game playfield. The term sprite was not in use at the time. The VCS's sprites are called movable objects in the programming manual, further identified as two players , two missiles , and one ball . These each consist of
9600-416: The 1980 video game Rogue . The game's story is often mapped onto exploration, where each chapter of the story is mapped onto a different location. RPGs usually allow players to return to previously visited locations. Usually, there is nothing left to do there, although some locations change throughout the story and offer the player new things to do in response. Players must acquire enough power to overcome
9760-422: The 1990s, and became known for being more heavily story and character-based, American computer RPGs began to face criticism for having characters devoid of personality or background, due to representing avatars which the player uses to interact with the world, in contrast to Japanese console RPGs which depicted characters with distinctive personalities. American computer RPGs were thus criticized for lacking "more of
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#17327730905589920-409: The 19th best Nintendo Entertainment System video game, praising it for setting up the basics of console role-playing games, along with Dragon Warrior , and citing examples such as epic stories, leveling up, random battles, and character classes. In 2023, Time Extension included the game on their "Best JRPGs of All Time" list, also noting it as one of the best and influential NES games. Final Fantasy
10080-596: The CPU. According to Karl Guttag, one of two engineers for the 1979 Texas Instruments TMS9918 video display processor, this use of the word sprite came from David Ackley, a manager at TI. It was also used by Danny Hillis at Texas Instruments in the late 1970s. The term was derived from the fact that sprites "float" on top of the background image without overwriting it, much like a ghost or mythological sprite . Some hardware manufacturers used different terms, especially before sprite became common: Player/Missile Graphics
10240-457: The Fiends to the future to do so, creating a time loop by which he could live forever. The Warriors of Light defeat Chaos, thus ending the loop, and return to present, but their heroic deeds remain unknown outside of legend. Hironobu Sakaguchi had intended to make a role-playing game (RPG) for a long time, but his employer Square refused to give him permission as it expected low sales of such
10400-416: The Japanese language. The original working title for Sakaguchi's RPG concept was Fighting Fantasy , but was changed to avoid issues with a gamebook series of the same name that had already been released. The reason for choosing the word "final" to form the eventual title of Final Fantasy was explained as twofold by Uematsu: for one thing, it stemmed from Sakaguchi's personal situation, as he would have quit
10560-845: The Lefeinish language. The Lefeinish give the Warriors of Light access to the Floating Castle that Tiamat , the Wind Fiend, has taken over. With the Four Fiends defeated and the Orbs restored, the Warriors open a portal in the Temple of Fiends, which takes them 2000 years into the past, to confront the creator of the Fiends. There the Warriors discover that the Four Fiends sent Garland—now the archdemon Chaos—back in time and he sent
10720-577: The Ninja, and the Knight cannot use most high-level magic. Final Fantasy takes place in a fantasy world with three large continents. The elemental powers of this world are determined by the state of four crystals, each governing one of the four classical elements : earth, fire, water, and wind. The world of Final Fantasy is inhabited by numerous races, including humans, elves, dwarves, mermaids, dragons, and robots. Most non-human races have only one "town" in
10880-451: The PCs enter these locations or perform certain actions. Combat options typically involve positioning characters, selecting which enemy to attack, and exercising special skills such as casting spells. In a classical turn-based system, only one character may act at a time; all other characters remain still, with a few exceptions that may involve the use of special abilities. The order in which
11040-656: The PSP port with touch controls, worldwide. A Windows Phone version was released on June 13, 2012, which is based on the iOS version. Square Enix released Android port on July 27, 2012, largely based on the iOS version though lacking the new dungeons of the 20th-anniversary edition. The game (alongside 29 other games) was included in the NES Classic Edition / Nintendo Classic Mini: Nintendo Entertainment System released by Nintendo in November 2016. The first game in
11200-625: The Ravager and Menzoberranzan , transferred the AD&D license to several different developers, and eventually gave it to BioWare , who used it in Baldur's Gate (1998) and several later games. By the 2000s, 3D engines had become dominant. The earliest RPG on a console was Dragonstomper on the Atari 2600 in 1982. Another early RPG on a console was Bokosuka Wars , originally released for
11360-503: The Texas Instruments TMS9918 chip supports 32 sprites, but only four can appear on the same scan line. The CPUs in modern computers, video game consoles, and mobile devices are fast enough that bitmaps can be drawn into a frame buffer without special hardware assistance. Beyond that, GPUs can render vast numbers of scaled, rotated, anti-aliased , partially translucent, very high resolution images in parallel with
11520-651: The Warriors of Light go to the Earth Cave to defeat a vampire and retrieve the Star Ruby, which gains passage to Sage Sarda's cave. With Sarda's Rod, the Warriors venture deeper into the Earth Cave and destroy the Earth Fiend, Lich . The Warriors of Light then obtain a canoe and enter Gurgu Volcano and defeat the Fire Fiend, Kary . The Levistone from the nearby Ice Cave allows them to raise an airship to reach
11680-556: The Warriors of Light liberate the town from Bikke and his band of pirates and acquire the pirates' ship for their own use. The Warriors now embark on a chain of delivery quests on the shores of the Aldi Sea. First, they retrieve a stolen crown from the Marsh Cave for a king in a ruined castle, who turns out to be the dark elf Astos. Defeating him gains them the Crystal Eye, which they return to the blind witch Matoya in exchange for
11840-432: The Warriors of Light, who each carry one of their world's four elemental crystals which have been darkened by the four Elemental Fiends . Together, they quest to defeat these evil forces, restore light to the crystals, and save their world. Final Fantasy was originally conceived under the working title Fighting Fantasy , but trademark issues and dire circumstances surrounding Square as well as Sakaguchi himself prompted
12000-589: The ability to pause the game and issue orders to all characters under his/her control; when the game is unpaused, all characters follow the orders they were given. This "real-time with pause" system ( RTwP ) has been particularly popular in games designed by BioWare . The most famous RTwP engine is the Infinity Engine . Other names for "real-time with pause" include "active pause" and "semi real-time". Tactical RPG maker Apeiron named their system Smart Pause Mode (SPM) because it would automatically pause based on
12160-437: The ambitious scope of Final Fantasy VII raised the possibilities for the genre, with its dozens of minigames and much higher production values. The latter includes innovations such as the use of 3D characters on pre-rendered backgrounds, battles viewed from multiple different angles rather than a single angle, and for the first time full-motion CGI video seamlessly blended into the gameplay, effectively integrated throughout
12320-505: The antagonist Chaos and the four Warriors of Light. Role-playing video game A role-playing video game , role-playing game ( RPG ) or computer role-playing game ( CRPG ) is a video game genre where the player controls the actions of a character (or several party members) immersed in some well-defined world, usually involving some form of character development by way of recording statistics. Many role-playing video games have origins in tabletop role-playing games and use much of
12480-515: The appearance of the four youthful Warriors of Light, the heroes of the story, who each carry one of the darkened Orbs. Initially, the Warriors of Light have access to the Kingdom of Coneria and the ruined Temple of Fiends. After the Warriors rescue Princess Sarah from the evil knight Garland, the King of Coneria builds a bridge that enables the Warriors of Light passage east to the town of Pravoka. There
12640-418: The artist's name before. When Sakaguchi showed Ishii some drawings on magazine clippings and told him that this was the art style he was looking for, Ishii revealed to him that these were actually created by Amano, hence leading to his involvement in the game. The music for Final Fantasy was composed by Nobuo Uematsu and marked his 16th video game music composition. Iranian-American programmer Nasir Gebelli
12800-486: The best (with the exception of FFVII )". In 2006, Final Fantasy appeared in the Japanese magazine Famitsu ' s Top 100 games list, where readers voted it the 63rd best game of all time. GameFAQs users made a similar list in 2005, which ranked Final Fantasy at 76th. It was rated the 49th best game made on a Nintendo system in Nintendo Power ' s Top 200 Games list. In 2008, Nintendo Power ranked it
12960-544: The category," pointing to Chrono Trigger (which he also worked on) and the Mana games. He further noted that there have been "other games similar to the style of Chrono Trigger ," but that "it's probably because the games weren't localised and didn't reach the Western audience." Xeno series director Tetsuya Takahashi , in reference to Xenoblade Chronicles , stated that "I don't know when exactly people started using
13120-508: The center of an ocean-based civilization, and the Water crystal went dark. The Earth crystal and the Fire crystal followed, plaguing the earth with raging wildfires, and devastating the agricultural town of Melmond as the plains and vegetation decayed. Some time later, the sage Lukahn tells of a prophecy that four Light Warriors will come to save the world in a time of darkness. The game begins with
13280-448: The character at an effectiveness determined by that character's numeric attributes. Often these attributes increase each time a character gains a level , and a character's level goes up each time the player accumulates a certain amount of experience. Role-playing video games also typically attempt to offer more complex and dynamic character interaction than what is found in other video game genres. This usually involves additional focus on
13440-643: The characters act is usually dependent on their attributes, such as speed or agility. This system rewards strategic planning more than quickness. It also points to the fact that realism in games is a means to the end of immersion in the game world, not an end in itself. A turn-based system makes it possible, for example, to run within range of an opponent and kill them before they get a chance to act, or duck out from behind hard cover, fire, and retreat back without an opponent being able to fire, which are of course both impossibilities. However, tactical possibilities have been created by this unreality that did not exist before;
13600-409: The characters can buy items to help themselves recover while they are traveling. Items available include potions, which heal the characters or remove ailments like poison or petrification; Tents and Cabins, which can be used on the world map to heal the player and optionally save the game; and Houses, which also recover the party's magic after saving. Special items may be gained by doing quests . Magic
13760-460: The characters within a tile-based graphics system . Dragon Quest was highly successful in Japan, leading to further entries in the series and other titles such as Final Fantasy that followed the same simplifications made in RPGs for Dragon Quest . Because of these differences, the role-playing genre began to be classified into two fairly distinct styles: computer RPG and console RPG . By
13920-408: The development and customization of playable characters has come at the expense of plot and gameplay, resulting in what he felt was generic dialogue, lack of character development within the narrative and weaker battle systems. He also states that WRPGs tend to focus more on the underlying rules governing the battle system rather than on the experience itself. Tom Battey of Edge Magazine noted that
14080-544: The display—a long, thin strip. DMA from a table in memory automatically sets the graphics pattern registers for each scan line. Hardware registers control the horizontal position of each player and missile. Vertical motion is achieved by moving the bitmap data within a player or missile's strip. The feature was called player/missile graphics by Atari. Texas Instruments developed the TMS9918 chip with sprite support for its 1979 TI-99/4 home computer. An updated version
14240-520: The earliest role-playing video games on a microcomputer was Dungeon n Dragons , written by Peter Trefonas and published by CLOAD (1980). This early game, published for a TRS-80 Model 1, is just 16K long and includes a limited word parser command line, character generation, a store to purchase equipment, combat, traps to solve, and a dungeon to explore. Other contemporaneous CRPGs (Computer Role Playing Games) were Temple of Apshai , Odyssey: The Compleat Apventure and Akalabeth: World of Doom ,
14400-594: The early 1980s, including Ms. Pac-Man . Movable Object Block , or MOB , was used in MOS Technology 's graphics chip literature. Commodore , the main user of MOS chips and the owner of MOS for most of the chip maker's lifetime, instead used the term sprite for the Commodore 64. OBJ s (short for objects ) is used in the developer manuals for the NES , Super NES , and Game Boy . The region of video RAM used to store sprite attributes and coordinates
14560-437: The early 2000s, the distinction between platforms became less pronounced as the same games appeared on both console and computer, but stylistic differences between Western role-playing games (WRPGs) and Japanese role-playing games (JRPGs) remained, rooted in the earlier distinctions. Though sharing fundamental premises, WRPGs tend to feature darker graphics, older characters, and a greater focus on roaming freedom, realism, and
14720-641: The game industry and gone back to university had the game not sold well, and for another, Square was under the threat of bankruptcy at the time, which meant the game could have been the company's last. Although Sakaguchi confirmed some of the theories, he later downplayed the rationale for choosing the word "final", saying that "it was definitely a back-to-the-wall type situation back then, but any word that starts with an 'F' would have been fine". Final Fantasy has been remade several times for different platforms and has frequently been packaged with Final Fantasy II in various collections. While all of these remakes retain
14880-617: The game to Japanese magazine Famicom Tsushin , but it would not review it. However, Famitsu gave the game extensive coverage. Initially, only 200,000 copies were to be shipped, but Sakaguchi pleaded with the company to make 400,000 to help spawn a sequel, and the management agreed, then the original Famicom (NES) version successfully shipped 520,000 copies in Japan. Following the successful North American localization of Dragon Quest (titled as Dragon Warrior when localized there), Nintendo of America translated Final Fantasy into English and published it in North America in 1990. No version of
15040-518: The game was marketed in the PAL region until Final Fantasy Origins in 2003. Over the years, several theories emerged as to why the game was called Final Fantasy . In 2015, Sakaguchi revealed that, from the beginning, the team had wished for a name that could be shortened to FF ( エフエフ , efu efu ) ; that way, the game's title could be abbreviated in the Latin script and pronounced in four syllables in
15200-435: The game world. More recent games tend to maintain a consistent perspective for exploration and combat. Some games, especially earlier video games, generate battles from random encounters ; more modern RPGs are more likely to have persistent wandering monsters that move about the game world independently of the player. Most RPGs also use stationary boss monsters in key positions, and automatically trigger battles with them when
15360-485: The game's fictional world, which the player uses to direct characters to various locations. The primary means of travel across the overworld is by foot; a ship, a canoe, and an airship become available as the player progresses. With the exception of some battles in preset locations or with bosses , enemies are randomly encountered on field maps and on the overworld map when traveling by foot, canoe, or ship, and must either be fought or fled from. The game's plot develops as
15520-417: The game's graphics, while criticism targeted the time spent wandering in search of random battle encounters to raise the player's experience level. By March 2003, all versions of Final Fantasy had sold a combined two million copies worldwide. Final Fantasy has four basic game modes: an overworld map, town and dungeon maps, a battle screen, and a menu screen. The overworld map is a scaled-down version of
15680-399: The game's tracks became mainstays to the Final Fantasy series: the "Prelude", the arpeggio played on the title screen; the "Opening Theme", which is played when the party crosses the bridge early in the game and later referred to as the Final Fantasy theme; and the "Victory Fanfare", which is played after every victorious battle. The opening motif of the battle theme has also been reused
15840-518: The game, although individuals are sometimes found in human towns or other areas as well. Four hundred years prior to the start of the game, the Lefeinish people, who used the Power of Wind to craft airships and a giant space station (called the Floating Castle in the game), watched their country decline as the Wind crystal went dark. Two hundred years later, violent storms sank a massive shrine that served as
16000-476: The game, including all re-releases and remakes at the time, had shipped 1.99 million copies worldwide, with 1.21 million of those copies being shipped in Japan and 780,000 abroad. As of November 2007, another PlayStation Portable version has shipped 140,000 copies. Editors at IGN ranked Final Fantasy the 11th best game on the NES, calling the game's class system diverse, and praising its convenient use of vehicles as
16160-687: The game, the player has the option to have each character undergo a "class upgrade"; whereby their sprite portraits mature, and some classes gain the ability to use weapons and magic that they previously could not use. The game contains a variety of weapons, armor, and items that can be bought or found to make the characters more powerful in combat. Each character has eight inventory slots, with four to hold weapons and four to hold armor. Each character class has restrictions on what weapons and armor it may use. Some weapons and armor are magical; if used during combat, they will cast spells. Other magical artifacts provide protection, such as from certain spells. At shops,
16320-521: The game. The game was soon ported to the PC and gained much success there, as did several other originally console RPGs, blurring the line between the console and computer platforms. Computer-driven role-playing games had their start in Western markets, with games generally geared to be played on home computers. By 1985, series like Wizardry and Ultima represented the state of the art in role-playing games. In Japan, home computers had yet to take as great
16480-448: The genre is that characters grow in power and abilities, and characters are typically designed by the player. RPGs rarely challenge a player's physical coordination or reaction time, with the exception of action role-playing games . Role-playing video games typically rely on a highly developed story and setting, which is divided into a number of quests. Players control one or several characters by issuing commands, which are performed by
16640-537: The genre-defining Phantasy Star , released for the Master System . Shigeru Miyamoto 's Zelda II: The Adventure of Link for the Famicom Disk System was one of the earliest action role-playing games , combining the action-adventure game framework of its predecessor The Legend of Zelda with the statistical elements of turn-based RPGs . Most RPGs at this time were turn-based. Faxanadu
16800-539: The key features of RPGs were developed in this early period, prior to the release of Ultima III: Exodus , one of the prime influences on both computer and console RPG development. For example, Wizardry features menu-driven combat, Tunnels of Doom features tactical combat on a special "combat screen", and Dungeons of Daggorath features real-time combat which takes place on the main dungeon map. Starting in 1984 with Questron and 50 Mission Crush , SSI produced many series of CRPGs. Their 1985 game Phantasie
16960-520: The label "JRPG" is most commonly used to refer to RPGs "whose presentation mimics the design sensibilities" of anime and manga, that it's "typically the presentation and character archetypes" that signal "this is a JRPG." Modern JRPGs are more likely to feature turn-based battles; while modern WRPGs are more likely to feature real-time combat. In the past, the reverse was often true: real-time action role-playing games were far more common among Japanese console RPGs than Western computer RPGs up until
17120-437: The late 1990s had become more cinematic in style (e.g. Final Fantasy series). At the same time, WRPGs started becoming more novelistic in style (e.g. Planescape: Torment ), but by the late 2000s had also adopted a more cinematic style (e.g. Mass Effect ). One reason given for these differences is that many early Japanese console RPGs can be seen as forms of interactive manga or anime wrapped around Western rule systems at
17280-415: The late 1990s have had a stronger focus on extensive dialog tree systems (e.g. Planescape: Torment ). On the other hand, JRPGs tend to limit players to developing pre-defined player characters , and often do not allow the option to create or choose one's own playable characters or make decisions that alter the plot. In the early 1990s, JRPGs were seen as being much closer to fantasy novels , but by
17440-934: The late 1990s, due to gamepads usually being better suited to real-time action than the keyboard and mouse. Some journalists and video game designers have questioned this cultural classification, arguing that the differences between Eastern and Western games have been exaggerated. In an interview held at the American Electronic Entertainment Expo , Japanese video game developer Tetsuya Nomura (who worked on Final Fantasy and Kingdom Hearts ) emphasized that RPGs should not be classified by country-of-origin, but rather described simply for what they are: role-playing games. Hironobu Sakaguchi , creator of Final Fantasy and The Last Story , noted that, while "users like to categorise" JRPGs as "turn-based, traditional styles" and WRPGs as "born from first-person shooters ," there "are titles that don't fit
17600-428: The late 1990s, which saw the rise of optical disks in fifth generation consoles. The implications for RPGs were enormous—longer, more involved quests, better audio, and full-motion video . This was first clearly demonstrated in 1997 by the phenomenal success of Final Fantasy VII , which is considered one of the most influential games of all time. With a record-breaking production budget of around $ 45 million,
17760-465: The level-building and exploration portions of the game as the most entertaining. In 1987, Famitsu initially described the original Final Fantasy as "one of many" that imitated the Dragon Quest formula. Roe R. Adams, III reviewed the game for Computer Gaming World , and stated that gamers should "put Final Fantasy high on your list of games to recommend to people who have no idea what a CRPG
17920-461: The mid-1970s, as an offshoot of early university mainframe text-based RPGs on PDP-10 and Unix -based computers, such as Dungeon , pedit5 and dnd . In 1980 , a very popular dungeon crawler , Rogue , was released. Featuring ASCII graphics where the setting, monsters and items were represented by letters and a deep system of gameplay, it inspired a whole genre of similar clones on mainframe and home computers called " roguelikes ". One of
18080-591: The middle to late 1990s, isometric, sprite-based RPGs became commonplace, with video game publishers Interplay Entertainment and Blizzard North playing a lead role with such titles as the Baldur's Gate , Icewind Dale and the action-RPG Diablo series, as well as the dialogue-heavy Planescape: Torment and cult classics Fallout and Fallout 2 . This era also saw a move toward 3D game engines with such games as Might and Magic VI: The Mandate of Heaven and The Elder Scrolls: Arena . TSR , dissatisfied with SSI's later products, such as Dark Sun: Wake of
18240-576: The modern JRPG in unoriginality", citing Square Enix CEO Yoichi Wada who stated that "they're strictly catering to a particular audience", the article noting the difference in game sales between Japan and North America before going on to suggest JRPGs may need to "move forward". This criticism has also occurred in the wider media with an advertisement for Fallout: New Vegas ( Obsidian Entertainment ) in Japan openly mocked Japanese RPGs' traditional characteristics in favor of their own title. Nick Doerr of Joystiq noted that Bethesda felt that JRPGs "are all
18400-421: The more fantasy novel approach of Squaresoft console RPGs such as Final Fantasy IV . However in 1994, game designer Sandy Petersen noted that, among computer gamers, there was criticism against cartridge-based console JRPGs being "not role-playing at all" due to popular examples such as Secret of Mana and especially The Legend of Zelda using "direct" arcade-style action combat systems instead of
18560-656: The more "abstract" turn-based battle systems associated with computer RPGs. In response, he pointed out that not all console RPGs are action-based, pointing to Final Fantasy and Lufia . Another early criticism, dating back to the Phantasy Star games in the late 1980s, was the frequent use of defined player characters , in contrast to the Wizardry and Gold Box games where the player's avatars (such as knights, clerics, or thieves) were blank slates. As Japanese console RPGs became increasingly more dominant in
18720-559: The name to be changed. The game was a great commercial success, received generally positive reviews, and spawned many successful sequels and supplementary titles in the form of the Final Fantasy series. The original is now regarded as one of the most influential and successful role-playing games on the Nintendo Entertainment System, playing a major role in popularizing the genre. Critical praise focused on
18880-710: The northern continents. After they prove their courage by retrieving the Rat's Tail from the Castle of Ordeal, the King of the Dragons, Bahamut , promotes each Warrior of Light. A kind gesture is repaid by a fairy, receiving special liquid that produces oxygen, and the Warriors use it to help defeat the Water Fiend, Kraken , in the Sunken Shrine. They also recover a Slab, which allows a linguist named Dr. Unne to teach them
19040-459: The number of items that can be held. Most of the actions in an RPG are performed indirectly, with the player selecting an action and the character performing it by their own accord. Success at that action depends on the character's numeric attributes. Role-playing video games often simulate dice-rolling mechanics from non-electronic role-playing games to determine success or failure. As a character's attributes improve, their chances of succeeding at
19200-658: The ones from the Super Famicom Final Fantasy games. In Japan, Final Fantasy and Final Fantasy II were re-released both separately and as a combined game for the PlayStation . The collection was released in Japan in 2002 as Final Fantasy I & II Premium Package and in Europe and North America in 2003 as Final Fantasy Origins . This version was similar to the WonderSwan Color remake and featured several changes such as more detailed graphics,
19360-445: The original 8-bit game, but not as advanced as many of the later console and handheld ports. Square Enix planned to release this version for North American mobile phones in 2006, but it was delayed to 2010 and released in collaboration with Namco . It retains the game difficulty and "spell level"-based magic system from the original Famicom version. Other elements such as updated graphics, spell names, and monster names are borrowed from
19520-422: The original Famicom (NES) version shipped 520,000 copies in Japan, grossing more than ¥3 billion or $ 21,000,000 (equivalent to $ 56,000,000 in 2023) at retail. According to Square's publicity department in 1994, the game had sold 600,000 copies in Japan. The NES release was more successful in North America, where it sold 700,000 copies, adding up to 1.3 million copies sold worldwide by 1994. As of March 2003,
19680-489: The other developers were graphic designer Kazuko Shibuya , programmers Kiyoshi Yoshii and Ken Narita, as well as debugger Hiroyuki Ito . When the project started to show promise, designer Hiromichi Tanaka and his "B-Team" joined to aid development. The lack of faith in Sakaguchi's team, as well as its unpopularity within the company, motivated the staff members to give their best. Sakaguchi took an in-development ROM of
19840-610: The platform divide between consoles and computers , respectively. Finally, while the first RPGs offered strictly a single player experience, the popularity of multiplayer modes rose sharply during the early to mid-1990s with action role-playing games such as Secret of Mana and Diablo . With the advent of the Internet, multiplayer games have grown to become massively multiplayer online role-playing games (MMORPG), including Lineage , Final Fantasy XI , and World of Warcraft . The role-playing video game genre began in
20000-424: The player control an entire party of characters. However, if winning is contingent upon the survival of a single character, then that character effectively becomes the player's avatar . An example of this would be in Baldur's Gate , where if the character created by the player dies, the game ends and a previous save needs to be loaded. Although some single-player role-playing games give the player an avatar that
20160-547: The player determines whether the loss of immersion in the reality of the game is worth the satisfaction gained from the development of the tactic and its successful execution. Fallout has been cited as being a good example of such a system. Real-time combat can import features from action games , creating a hybrid action RPG game genre. But other RPG battle systems such as the Final Fantasy battle systems have imported real-time choices without emphasizing coordination or reflexes. Other systems combine real-time combat with
20320-562: The player progresses through towns and dungeons. Some town citizens offer helpful information, while others own shops that sell items or equipment. Dungeons appear in areas that include forests, caves, mountains, swamps, underwater caverns, and buildings. Dungeons often have treasure chests containing rare items that are not available in most stores. The game's menu screen allows the player to keep track of their experience points and levels, to choose which equipment their characters wield, and to use items and magic. A character's most basic attribute
20480-549: The player to change the party's character classes during the course of the game. Another "major innovation was the introduction of day/night cycles; certain items, characters, and quests are only accessible at certain times of day." In 1989, Phantasy Star II for the Genesis established many conventions of the genre, including an epic , dramatic, character-driven storyline dealing with serious themes and subject matter. Console RPGs distinguished themselves from computer RPGs to
20640-896: The player to manage a large amount of information and frequently make use of a windowed interface. For example, spell-casting characters will often have a menu of spells they can use. On the PC, players typically use the mouse to click on icons and menu options, while console games have the player navigate through menus using a game controller. The role-playing video game genre began in the mid-1970s on mainframe computers , inspired by pen-and-paper role-playing games such as Dungeons & Dragons . Several other sources of inspiration for early role-playing video games also included tabletop wargames , sports simulation games, adventure games such as Colossal Cave Adventure , fantasy writings by authors such as J. R. R. Tolkien , traditional strategy games such as chess , and ancient epic literature dating back to Epic of Gilgamesh which followed
20800-435: The player waited more than a second or so to issue a command, the game would automatically issue a pass command, allowing the monsters to take a turn while the PCs did nothing. There is a further subdivision by the structure of the battle system; in many early games, such as Wizardry , monsters and the party are arrayed into ranks, and can only attack enemies in the front rank with melee weapons. Other games, such as most of
20960-406: The player's control. Other games feature a party that the player can create at the start or gather from non-player characters in the game, coming into partial or full control of the player during the game. Although the characterization of the game's avatar will develop through storytelling, characters may also become more functionally powerful by gaining new skills, weapons, and magic. This creates
21120-469: The player's option to freely choose their own party member classes at the beginning of the game as he feels that the fun in an RPG begins when the players create a character. The scenario was written by freelance writer Kenji Terada , based on a story by Sakaguchi. Ishii heavily influenced the game's setting with his idea of the crystals. He also suggested illustrator Yoshitaka Amano as character designer, but Sakaguchi declined at first as he had never heard
21280-461: The players, to be as exciting as the Japanese imports", and lacked the arcade and action-adventure elements commonly found in Japanese console RPGs at the time. In the early 1990s, American computer RPGs also began facing criticism for their plots, where "the party sticks together through thick and thin" and always "act together as a group" rather than as individuals, and where non-player characters are "one-dimensional characters", in comparison to
21440-410: The plot when the player defeats an enemy or completes a level, role-playing games often progress the plot based on other important decisions. For example, a player may make the decision to join a guild, thus triggering a progression in the storyline that is usually irreversible. New elements in the story may also be triggered by mere arrival in an area, rather than completing a specific challenge. The plot
21600-437: The precursor to Ultima . Some early microcomputer RPGs (such as Telengard (1982) or Sword of Fargoal ) were based on their mainframe counterparts, while others (such as Ultima or Wizardry , the most successful of the early CRPGs) were loose adaptations of D&D . They also include both first-person displays and overhead views, sometimes in the same game ( Akalabeth , for example, uses both perspectives). Most of
21760-551: The problems often cited against JRPGs also often apply to many WRPGs as well as games outside of the RPG genre. BioWare games have been criticized for "lack of innovation, repetitive structure and lack of real choice." WRPGs, such as Bethesda games, have also been criticized for lacking in "narrative strength" or "mechanical intricacy" due to the open-ended, sandbox structure of their games. Sprite (computer graphics) Systems with hardware sprites include arcade video games of
21920-547: The rectangle shapes into objects that look like basketball players and basketball hoops . Ramtek released another sports video game in October 1974, Baseball , which similarly displayed human-like characters. The Namco Galaxian arcade system board , for the 1979 arcade game Galaxian , displays animated, multi-colored sprites over a scrolling background. It became the basis for Nintendo 's Radar Scope and Donkey Kong arcade hardware and home consoles such as
22080-409: The right things to the right non-player characters will elicit useful information for the player, and may even result in other rewards such as items or experience, as well as opening up possible storyline branches. Multiplayer online role-playing games can offer an exception to this contrast by allowing human interaction among multiple players and in some cases enabling a player to perform the role of
22240-488: The same terminology , settings , and game mechanics . Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replay value and immersion. The electronic medium removes the necessity for a gamemaster and increases combat resolution speed. RPGs have evolved from simple text-based console-window games into visually rich 3D experiences. Role-playing video games use much of
22400-681: The same basic story and battle mechanics, various changes have been made in different areas, including graphics, sound, and specific game elements. Final Fantasy was first re-released for the MSX2 system and was published by Microcabin in Japan in December 1989. It had access to almost three times as much storage space as the Famicom version but suffered from problems not present in Nintendo's cartridge media, including noticeable loading times. There were also minor graphical upgrades, improved music tracks, and sound effects. In 1994, Final Fantasy I・II ,
22560-436: The same basic structure of setting off in various quests in order to accomplish goals. After the success of role-playing video games such as Ultima and Wizardry , which in turn served as the blueprint for Dragon Quest and Final Fantasy , the role-playing genre eventually diverged into two styles, Eastern role-playing games and Western role-playing games , due to cultural differences , though roughly mirroring
22720-492: The same style as those in manga and anime . The stylistic differences are often due to differing target audiences: Western RPGs are usually geared primarily towards teenage to adult males, whereas Japanese RPGs are usually intended for a much larger demographic, including female audiences , who, for example, accounted for nearly a third of Final Fantasy XIII 's playerbase. In 2015, IGN noted in an interview with Xenoblade Chronicles X 's development team that
22880-424: The same terminology, settings and game mechanics as early tabletop role-playing games such as Dungeons & Dragons . Players control a central game character, or multiple game characters, usually called a party , and attain victory by completing a series of quests or reaching the conclusion of a central storyline. Players explore a game world, while solving puzzles and engaging in combat. A key feature of
23040-598: The same" and "too linear", to which he responded that "[f]or the most part, it's true" but noted there are also non-linear JRPGs such as the Romancing SaGa series. Such criticisms have produced responses such as ones by Japanese video game developers , Shinji Mikami and Yuji Horii , to the effect that JRPGs were never as popular in the West to begin with, and that Western reviewers are biased against turn-based systems. Jeff Fleming of Gamasutra also states that Japanese RPGs on home consoles are generally showing signs of staleness, but notes that handheld consoles such as
23200-496: The term 'JRPG,' but if this game makes people rethink the meaning of this term, I'll be satisfied." The writer Jeremy Parish of 1UP.com states that " Xenoblade throws into high relief the sheer artificiality of the gaming community's obsession over the differences between" Western and Japanese RPGs, pointing out that it "does things that don't really fit into either genre. Gamers do love their boundaries and barriers and neat little rules, I know, but just because you cram something into
23360-503: The time, in addition to the influence of visual novel adventure games . As a result, Japanese console RPGs differentiated themselves with a stronger focus on scripted narratives and character drama, alongside streamlined gameplay. In recent years, these trends have in turn been adopted by WRPGs, which have begun moving more towards tightly structured narratives, in addition to moving away from "numbers and rules" in favor of streamlined combat systems similar to action games. In addition,
23520-583: The traditional role-playing " offered by Japanese console RPGs, which instead emphasized character interactions. In response, North American computer RPGs began making a comeback towards the end of the 1990s with interactive choice-filled adventures. Several writers have criticized JRPGs as not being "true" RPGs, for heavy usage of scripted cutscenes and dialogue, and a frequent lack of branching outcomes. Japanese RPGs are also sometimes criticized for having relatively simple battle systems in which players are able to win by repetitively mashing buttons. As
23680-513: The typical Western-style RPGs of the time. Due to the cultural differences between Western and Japanese variations of role-playing games, both have often been compared and critiqued by those within the video games industry and press. In the late 1980s, when traditional American computer RPGs such as Ultima and Defender of the Crown were ported to consoles, they received mixed reviews from console gamers, as they were "not perceived, by many of
23840-448: The underlying game mechanics (e.g. "rules-based" or "system-based" ); whereas JRPGs tend to feature brighter, anime -like or chibi graphics, younger characters, turn-based or faster-paced action gameplay, and a greater focus on tightly-orchestrated, linear storylines with intricate plots (e.g. "action-based" or "story-based" ). Further, WRPGs are more likely to allow players to create and customize characters from scratch, and since
24000-415: The video game have also appeared in a series of fighting games : Dissidia Final Fantasy , Dissidia 012 and Dissidia NT . Warrior of Light, based on Yoshitaka Amano 's design of the lead character, and Garland are the respective hero and villain representing Final Fantasy . Warrior of Light is voiced by Toshihiko Seki in the Japanese version and Grant George in the English version, while Garland
24160-408: Was a term used by Atari, Inc. for hardware sprites in the Atari 8-bit computers (1979) and Atari 5200 console (1982). The term reflects the use for both characters ("players") and smaller associated objects ("missiles") that share the same color. The earlier Atari Video Computer System and some Atari arcade games used player , missile , and ball . Stamp was used in some arcade hardware in
24320-446: Was a theme that was common in most console RPGs at the time but absent from most computer RPGs. During the 1990s, console RPGs had become increasingly dominant, exerting a greater influence on computer RPGs than the other way around. Console RPGs had eclipsed computer RPGs for some time, though computer RPGs began making a comeback towards the end of the decade with interactive choice-filled adventures. The next major revolution came in
24480-402: Was another early action RPG for the NES, released as a side-story to the computer action RPG Dragon Slayer II: Xanadu . Square 's Final Fantasy for the NES introduced side-view battles, with the player characters on the right and the enemies on the left, which soon became the norm for numerous console RPGs. In 1988, Dragon Warrior III introduced a character progression system allowing
24640-786: Was developed by a team of seven core staff members within Square referred to as the "A-Team". Sakaguchi convinced fellow game designers Koichi Ishii and Akitoshi Kawazu to join the project. Kawazu was mainly responsible for the battle system and sequences, which he based heavily on the tabletop game Dungeons & Dragons and the RPG Wizardry . For example, enemies' weaknesses to elements such as fire and ice had not been included in Japanese RPGs up until that point. Kawazu had grown fond of such aspects of Western RPGs and decided to incorporate them into Final Fantasy . He also advocated
24800-424: Was hired to code the game. He initially tried to understand all aspects of the gameplay but was soon advised by Sakaguchi to just program the design concepts so he did not have to explain everything to Gebelli in detail. Gebelli was also responsible for creating what is considered to be the first RPG minigame , a sliding puzzle , which he added into the game despite it not being part of the original game design. Among
24960-504: Was later released for the Nintendo 3DS (on the Japanese eShop only) with the addition of stereoscopic 3D . Square Enix released the original NES version of the game on the Wii 's Virtual Console service in Japan on May 26, 2009, in North America on October 5 and in the PAL region as an import on May 7, 2010. Square Enix released the iOS version of Final Fantasy on February 25, 2010, based on
25120-537: Was not as critically successful as the previous releases; GameSpot 's Kevin VanOrd cited the visuals as its strongest enhancement but stated that the additional random enemy encounters and updated graphics did not add much value. The Dawn of Souls package was rated 76th in Nintendo Power ' s Top 200 Games list. A soundtrack album was released together with the score of Final Fantasy II in 1989. Some of
25280-660: Was one of the most influential early console role-playing games and played a major role in legitimizing and popularizing the genre. According to IGN's Matt Casamassina , Final Fantasy ' s storyline had a deeper and more engaging story than the original Dragon Quest (known as Dragon Warrior in North America). Modern critics have criticized the game for being poorly paced by contemporary standards, as it involves much more time wandering in search of random battle encounters to raise their experience levels and money than it does exploring and solving puzzles. Other reviewers find
25440-540: Was the first game to show the player's characters on the right side of the screen and the enemies on the left side of the screen, as opposed to a first-person view . The player begins the game by choosing four characters to form a party and is locked into that choice for the duration of the game. Each character has an "occupation", or character class , with different attributes and abilities that are either innate or can be acquired. There are six classes: Fighter, Thief, Black Belt, Red Mage, White Mage, and Black Mage. Later in
25600-426: Was the first such attempt to recreate a role-playing game for a console, and requires several simplifications to fit within the more limited memory and capabilities of the Famicom compared to computers; players in Dragon Quest controlled only a single character, the amount of control over this character limited due to the simplicity of the Famicom controller, and a less-realistic art style was chosen to better visualize
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