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Fast Walsh–Hadamard transform

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In computational mathematics, the Hadamard ordered fast Walsh–Hadamard transform ( FWHT h ) is an efficient algorithm to compute the Walsh–Hadamard transform (WHT). A naive implementation of the WHT of order n = 2 m {\displaystyle n=2^{m}} would have a computational complexity of O( n 2 {\displaystyle n^{2}} ) . The FWHT h requires only n log ⁡ n {\displaystyle n\log n} additions or subtractions.

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79-748: The FWHT h is a divide-and-conquer algorithm that recursively breaks down a WHT of size n {\displaystyle n} into two smaller WHTs of size n / 2 {\displaystyle n/2} . This implementation follows the recursive definition of the 2 m × 2 m {\displaystyle 2^{m}\times 2^{m}} Hadamard matrix H m {\displaystyle H_{m}} : The 1 / 2 {\displaystyle 1/{\sqrt {2}}} normalization factors for each stage may be grouped together or even omitted. The sequency-ordered , also known as Walsh-ordered, fast Walsh–Hadamard transform, FWHT w ,

158-488: A sorting algorithm is an algorithm that puts elements of a list into an order . The most frequently used orders are numerical order and lexicographical order , and either ascending or descending. Efficient sorting is important for optimizing the efficiency of other algorithms (such as search and merge algorithms) that require input data to be in sorted lists. Sorting is also often useful for canonicalizing data and for producing human-readable output. Formally,

237-424: A "divide-and-conquer algorithm". Therefore, some authors consider that the name "divide and conquer" should be used only when each problem may generate two or more subproblems. The name decrease and conquer has been proposed instead for the single-subproblem class. An important application of divide and conquer is in optimization, where if the search space is reduced ("pruned") by a constant factor at each step,

316-773: A century later. An early two-subproblem D&C algorithm that was specifically developed for computers and properly analyzed is the merge sort algorithm, invented by John von Neumann in 1945. Another notable example is the algorithm invented by Anatolii A. Karatsuba in 1960 that could multiply two n - digit numbers in O ( n log 2 ⁡ 3 ) {\displaystyle O(n^{\log _{2}3})} operations (in Big O notation ). This algorithm disproved Andrey Kolmogorov 's 1956 conjecture that Ω ( n 2 ) {\displaystyle \Omega (n^{2})} operations would be required for that task. As another example of

395-434: A comparison sort cannot perform better than O ( n log n ) on average. The following table describes integer sorting algorithms and other sorting algorithms that are not comparison sorts . These algorithms are not limited to Ω ( n log n ) unless meet unit-cost random-access machine model as described below. Also cannot sort non-integers. Unlike most distribution sorts, this can sort non-integers. Same as

474-486: A decrease-and-conquer algorithm where the subproblems are of roughly half the original size, has a long history. While a clear description of the algorithm on computers appeared in 1946 in an article by John Mauchly , the idea of using a sorted list of items to facilitate searching dates back at least as far as Babylonia in 200 BC. Another ancient decrease-and-conquer algorithm is the Euclidean algorithm to compute

553-453: A divide-and-conquer algorithm that did not originally involve computers, Donald Knuth gives the method a post office typically uses to route mail: letters are sorted into separate bags for different geographical areas, each of these bags is itself sorted into batches for smaller sub-regions, and so on until they are delivered. This is related to a radix sort , described for punch-card sorting machines as early as 1929. Divide and conquer

632-781: A few algorithms predominate. Insertion sort is widely used for small data sets, while for large data sets an asymptotically efficient sort is used, primarily heapsort, merge sort, or quicksort. Efficient implementations generally use a hybrid algorithm , combining an asymptotically efficient algorithm for the overall sort with insertion sort for small lists at the bottom of a recursion. Highly tuned implementations use more sophisticated variants, such as Timsort (merge sort, insertion sort, and additional logic), used in Android , Java , and Python , and introsort (quicksort and heapsort), used (in variant forms) in some C++ sort implementations and in .NET . For more restricted data, such as numbers in

711-506: A fixed interval, distribution sorts such as counting sort or radix sort are widely used. Bubble sort and variants are rarely used in practice, but are commonly found in teaching and theoretical discussions. When physically sorting objects (such as alphabetizing papers, tests or books) people intuitively generally use insertion sorts for small sets. For larger sets, people often first bucket, such as by initial letter, and multiple bucketing allows practical sorting of very large sets. Often space

790-401: A fundamental requirement of Ω( n log n ) comparisons (some input sequences will require a multiple of n log n comparisons, where n is the number of elements in the array to be sorted). Algorithms not based on comparisons, such as counting sort , can have better performance. Sorting algorithms are prevalent in introductory computer science classes, where the abundance of algorithms for

869-473: A guarantee of O( n log n ) performance is important, there is a simple modification to achieve that. The idea, due to Musser, is to set a limit on the maximum depth of recursion. If that limit is exceeded, then sorting is continued using the heapsort algorithm. Musser proposed that the limit should be 1 + 2 ⌊ log 2 ⁡ ( n ) ⌋ {\displaystyle 1+2\lfloor \log _{2}(n)\rfloor } , which

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948-603: A large number of copies in simple implementations. Merge sort has seen a relatively recent surge in popularity for practical implementations, due to its use in the sophisticated algorithm Timsort , which is used for the standard sort routine in the programming languages Python and Java (as of JDK7 ). Merge sort itself is the standard routine in Perl , among others, and has been used in Java at least since 2000 in JDK1.3 . Heapsort

1027-436: A single variable, or by a D&C algorithm called pairwise summation that breaks the data set into two halves, recursively computes the sum of each half, and then adds the two sums. While the second method performs the same number of additions as the first and pays the overhead of the recursive calls, it is usually more accurate. Divide-and-conquer algorithms are naturally implemented as recursive procedures . In that case,

1106-405: A small number of items (where its asymptotic inefficiency is not a high penalty). Bubble sort can also be used efficiently on a list of any length that is nearly sorted (that is, the elements are not significantly out of place). For example, if any number of elements are out of place by only one position (e.g. 0123546789 and 1032547698), bubble sort's exchange will get them in order on the first pass,

1185-409: A sub-problem is small enough, it can be solved within a given level of the hierarchy, without accessing the higher (slower) levels. In computations with rounded arithmetic, e.g. with floating-point numbers, a divide-and-conquer algorithm may yield more accurate results than a superficially equivalent iterative method. For example, one can add N numbers either by a simple loop that adds each datum to

1264-548: A tower of height n − 1 {\displaystyle n-1} . The divide-and-conquer paradigm often helps in the discovery of efficient algorithms. It was the key, for example, to Karatsuba 's fast multiplication method, the quicksort and mergesort algorithms, the Strassen algorithm for matrix multiplication , and fast Fourier transforms. In all these examples, the D&;C approach led to an improvement in

1343-467: A variant of insertion sort that leaves spaces, are also practical for physical use. Two of the simplest sorts are insertion sort and selection sort, both of which are efficient on small data, due to low overhead, but not efficient on large data. Insertion sort is generally faster than selection sort in practice, due to fewer comparisons and good performance on almost-sorted data, and thus is preferred in practice, but selection sort uses fewer writes, and thus

1422-452: Is a divide-and-conquer algorithm which relies on a partition operation: to partition an array, an element called a pivot is selected. All elements smaller than the pivot are moved before it and all greater elements are moved after it. This can be done efficiently in linear time and in-place . The lesser and greater sublists are then recursively sorted. This yields average time complexity of O( n log n ), with low overhead, and thus this

1501-487: Is a stub . You can help Misplaced Pages by expanding it . This algorithms or data structures -related article is a stub . You can help Misplaced Pages by expanding it . Divide-and-conquer algorithm In computer science , divide and conquer is an algorithm design paradigm . A divide-and-conquer algorithm recursively breaks down a problem into two or more sub-problems of the same or related type, until these become simple enough to be solved directly. The solutions to

1580-400: Is a much more efficient version of selection sort . It also works by determining the largest (or smallest) element of the list, placing that at the end (or beginning) of the list, then continuing with the rest of the list, but accomplishes this task efficiently by using a data structure called a heap , a special type of binary tree . Once the data list has been made into a heap, the root node

1659-401: Is a popular algorithm. Efficient implementations of quicksort (with in-place partitioning) are typically unstable sorts and somewhat complex, but are among the fastest sorting algorithms in practice. Together with its modest O(log n ) space usage, quicksort is one of the most popular sorting algorithms and is available in many standard programming libraries. The important caveat about quicksort

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1738-450: Is a powerful tool for solving conceptually difficult problems: all it requires is a way of breaking the problem into sub-problems, of solving the trivial cases, and of combining sub-problems to the original problem. Similarly, decrease and conquer only requires reducing the problem to a single smaller problem, such as the classic Tower of Hanoi puzzle, which reduces moving a tower of height n {\displaystyle n} to move

1817-428: Is approximately twice the maximum recursion depth one would expect on average with a randomly ordered array . Shellsort was invented by Donald Shell in 1959. It improves upon insertion sort by moving out of order elements more than one position at a time. The concept behind Shellsort is that insertion sort performs in ⁠ O ( k n ) {\displaystyle O(kn)} ⁠ time, where k

1896-477: Is asymptotically optimal. For example, if at each step the median is chosen as the pivot then the algorithm works in O( n  log  n ). Finding the median, such as by the median of medians selection algorithm is however an O( n ) operation on unsorted lists and therefore exacts significant overhead with sorting. In practice choosing a random pivot almost certainly yields O( n  log  n ) performance. If

1975-400: Is being ignored. This allows the possibility of multiple different correctly sorted versions of the original list. Stable sorting algorithms choose one of these, according to the following rule: if two items compare as equal (like the two 5 cards), then their relative order will be preserved, i.e. if one comes before the other in the input, it will come before the other in the output. Stability

2054-414: Is checked before the function call, avoiding an unnecessary function call. For example, in a tree, rather than recursing to a child node and then checking whether it is null, checking null before recursing; avoids half the function calls in some algorithms on binary trees. Since a D&C algorithm eventually reduces each problem or sub-problem instance to a large number of base instances, these often dominate

2133-405: Is considerable freedom in the choice of the base cases , the small subproblems that are solved directly in order to terminate the recursion. Choosing the smallest or simplest possible base cases is more elegant and usually leads to simpler programs, because there are fewer cases to consider and they are easier to solve. For example, a Fast Fourier Transform algorithm could stop the recursion when

2212-429: Is guaranteed to be the largest (or smallest) element. When it is removed and placed at the end of the list, the heap is rearranged so the largest element remaining moves to the root. Using the heap, finding the next largest element takes O(log n ) time, instead of O( n ) for a linear scan as in simple selection sort. This allows Heapsort to run in O( n log n ) time, and this is also the worst case complexity. Quicksort

2291-400: Is important to preserve order over multiple sorts on the same data set . For example, say that student records consisting of name and class section are sorted dynamically, first by name, then by class section. If a stable sorting algorithm is used in both cases, the sort-by-class-section operation will not change the name order; with an unstable sort, it could be that sorting by section shuffles

2370-520: Is noted for its simplicity, and also has performance advantages over more complicated algorithms in certain situations. The algorithm finds the minimum value, swaps it with the value in the first position, and repeats these steps for the remainder of the list. It does no more than n swaps, and thus is useful where swapping is very expensive. Practical general sorting algorithms are almost always based on an algorithm with average time complexity (and generally worst-case complexity) O( n log n ), of which

2449-623: Is obtained by computing the FWHT h as above, and then rearranging the outputs. A simple fast nonrecursive implementation of the Walsh–Hadamard transform follows from decomposition of the Hadamard transform matrix as H m = A m {\displaystyle H_{m}=A^{m}} , where A is m -th root of H m {\displaystyle H_{m}} . This signal processing -related article

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2528-423: Is often a desirable property in a sort. Thus more sophisticated algorithms are often employed, such as Timsort (based on merge sort) or introsort (based on quicksort, falling back to heapsort). Merge sort takes advantage of the ease of merging already sorted lists into a new sorted list. It starts by comparing every two elements (i.e., 1 with 2, then 3 with 4...) and swapping them if the first should come after

2607-518: Is often necessary to generalize the problem to make it amenable to a recursive solution. The correctness of a divide-and-conquer algorithm is usually proved by mathematical induction, and its computational cost is often determined by solving recurrence relations . The divide-and-conquer paradigm is often used to find an optimal solution of a problem. Its basic idea is to decompose a given problem into two or more similar, but simpler, subproblems, to solve them in turn, and to compose their solutions to solve

2686-404: Is operating as a normal bubble sort. Thus, if Shellsort can be thought of as a generalized version of insertion sort that swaps elements spaced a certain distance away from one another, comb sort can be thought of as the same generalization applied to bubble sort. Exchange sort is sometimes confused with bubble sort, although the algorithms are in fact distinct. Exchange sort works by comparing

2765-455: Is relatively cheap, such as by spreading objects out on the floor or over a large area, but operations are expensive, particularly moving an object a large distance – locality of reference is important. Merge sorts are also practical for physical objects, particularly as two hands can be used, one for each list to merge, while other algorithms, such as heapsort or quicksort, are poorly suited for human use. Other algorithms, such as library sort ,

2844-542: Is sometimes applied to algorithms that reduce each problem to only one sub-problem, such as the binary search algorithm for finding a record in a sorted list (or its analogue in numerical computing , the bisection algorithm for root finding ). These algorithms can be implemented more efficiently than general divide-and-conquer algorithms; in particular, if they use tail recursion , they can be converted into simple loops . Under this broad definition, however, every algorithm that uses recursion or loops could be regarded as

2923-450: Is still an open research problem, with solutions only known for very small arrays (<20 elements). Similarly optimal (by various definitions) sorting on a parallel machine is an open research topic. Sorting algorithms can be classified by: Stable sort algorithms sort equal elements in the same order that they appear in the input. For example, in the card sorting example to the right, the cards are being sorted by their rank, and their suit

3002-580: Is sufficient memory allocated for the recursion stack, otherwise, the execution may fail because of stack overflow . D&C algorithms that are time-efficient often have relatively small recursion depth. For example, the quicksort algorithm can be implemented so that it never requires more than log 2 ⁡ n {\displaystyle \log _{2}n} nested recursive calls to sort n {\displaystyle n} items. Stack overflow may be difficult to avoid when using recursive procedures since many compilers assume that

3081-425: Is that its worst-case performance is O( n ); while this is rare, in naive implementations (choosing the first or last element as pivot) this occurs for sorted data, which is a common case. The most complex issue in quicksort is thus choosing a good pivot element, as consistently poor choices of pivots can result in drastically slower O( n ) performance, but good choice of pivots yields O( n log n ) performance, which

3160-493: Is that once a sub-problem is small enough, it and all its sub-problems can, in principle, be solved within the cache , without accessing the slower main memory . An algorithm designed to exploit the cache in this way is called cache-oblivious , because it does not contain the cache size as an explicit parameter . Moreover, D&C algorithms can be designed for important algorithms (e.g., sorting, FFTs, and matrix multiplication) to be optimal cache-oblivious algorithms–they use

3239-401: Is the greatest distance between two out-of-place elements. This means that generally, they perform in O ( n ), but for data that is mostly sorted, with only a few elements out of place, they perform faster. So, by first sorting elements far away, and progressively shrinking the gap between the elements to sort, the final sort computes much faster. One implementation can be described as arranging

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3318-445: Is unbounded when using randomization, but a deterministic version guarantees O ( n × n ! ) {\displaystyle O(n\times n!)} worst case. Theoretical computer scientists have detailed other sorting algorithms that provide better than O ( n log n ) time complexity assuming additional constraints, including: While there are a large number of sorting algorithms, in practical implementations

3397-455: Is used in some efficient FFT implementations, where the base cases are unrolled implementations of divide-and-conquer FFT algorithms for a set of fixed sizes. Source-code generation methods may be used to produce the large number of separate base cases desirable to implement this strategy efficiently. The generalized version of this idea is known as recursion "unrolling" or "coarsening", and various techniques have been proposed for automating

3476-413: Is used when write performance is a limiting factor. Insertion sort is a simple sorting algorithm that is relatively efficient for small lists and mostly sorted lists, and is often used as part of more sophisticated algorithms. It works by taking elements from the list one by one and inserting them in their correct position into a new sorted list similar to how one puts money in their wallet. In arrays,

3555-450: Is utilised by radix sort . The same effect can be achieved with an unstable sort by using a lexicographic key comparison, which, e.g., compares first by suit, and then compares by rank if the suits are the same. This analysis assumes that the length of each key is constant, and that all comparisons, swaps and other operations can proceed in constant time. Legend: Below is a table of comparison sorts . Mathematical analysis demonstrates

3634-446: The asymptotic cost of the solution. For example, if (a) the base cases have constant-bounded size, the work of splitting the problem and combining the partial solutions is proportional to the problem's size n {\displaystyle n} , and (b) there is a bounded number p {\displaystyle p} of sub-problems of size ~ n / p {\displaystyle n/p} at each stage, then

3713-497: The call stack , makes it is useful in situations where memory is at a premium, such as in embedded systems and operating system kernels . Bubble sort, and variants such as the Comb sort and cocktail sort , are simple, highly inefficient sorting algorithms. They are frequently seen in introductory texts due to ease of analysis, but they are rarely used in practice. Bubble sort is a simple sorting algorithm. The algorithm starts at

3792-532: The greatest common divisor of two numbers by reducing the numbers to smaller and smaller equivalent subproblems, which dates to several centuries BC. An early example of a divide-and-conquer algorithm with multiple subproblems is Gauss 's 1805 description of what is now called the Cooley–Tukey fast Fourier transform (FFT) algorithm, although he did not analyze its operation count quantitatively, and FFTs did not become widespread until they were rediscovered over

3871-472: The stooge sort which has O ( n ) run time. These sorts are usually described for educational purposes to demonstrate how the run time of algorithms is estimated. The following table describes some sorting algorithms that are impractical for real-life use in traditional software contexts due to extremely poor performance or specialized hardware requirements. Mostly of theoretical interest due to implementational complexity and suboptimal data moves. Worst case

3950-458: The LSD variant, it can sort non-integers. Samplesort can be used to parallelize any of the non-comparison sorts, by efficiently distributing data into several buckets and then passing down sorting to several processors, with no need to merge as buckets are already sorted between each other. Some algorithms are slow compared to those discussed above, such as the bogosort with unbounded run time and

4029-432: The authors of early sorting algorithms around 1951 was Betty Holberton , who worked on ENIAC and UNIVAC . Bubble sort was analyzed as early as 1956. Asymptotically optimal algorithms have been known since the mid-20th century – new algorithms are still being invented, with the widely used Timsort dating to 2002, and the library sort being first published in 2006. Comparison sorting algorithms have

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4108-479: The beginning of the data set. It compares the first two elements, and if the first is greater than the second, it swaps them. It continues doing this for each pair of adjacent elements to the end of the data set. It then starts again with the first two elements, repeating until no swaps have occurred on the last pass. This algorithm's average time and worst-case performance is O( n ), so it is rarely used to sort large, unordered data sets. Bubble sort can be used to sort

4187-567: The cache in a probably optimal way, in an asymptotic sense, regardless of the cache size. In contrast, the traditional approach to exploiting the cache is blocking , as in loop nest optimization , where the problem is explicitly divided into chunks of the appropriate size—this can also use the cache optimally, but only when the algorithm is tuned for the specific cache sizes of a particular machine. The same advantage exists with regards to other hierarchical storage systems, such as NUMA or virtual memory , as well as for multiple levels of cache: once

4266-409: The choice of the sub-problem that is to be solved next, a feature that is important in some applications — e.g. in breadth-first recursion and the branch-and-bound method for function optimization. This approach is also the standard solution in programming languages that do not provide support for recursive procedures. In recursive implementations of D&C algorithms, one must make sure that there

4345-562: The cost of the divide-and-conquer algorithm will be O ( n log p ⁡ n ) {\displaystyle O(n\log _{p}n)} . Divide-and-conquer algorithms are naturally adapted for execution in multi-processor machines, especially shared-memory systems where the communication of data between processors does not need to be planned in advance because distinct sub-problems can be executed on different processors. Divide-and-conquer algorithms naturally tend to make efficient use of memory caches . The reason

4424-427: The data sequence in a two-dimensional array and then sorting the columns of the array using insertion sort. The worst-case time complexity of Shellsort is an open problem and depends on the gap sequence used, with known complexities ranging from O ( n ) to O ( n ) and Θ( n log n ). This, combined with the fact that Shellsort is in-place , only needs a relatively small amount of code, and does not require use of

4503-418: The empty list were the only base case, sorting a list with n {\displaystyle n} entries would entail maximally n {\displaystyle n} quicksort calls that would do nothing but return immediately. Increasing the base cases to lists of size 2 or less will eliminate most of those do-nothing calls, and more generally a base case larger than 2 is typically used to reduce

4582-413: The end of the list, since in a bubble sort these slow the sorting down tremendously. ( Rabbits , large values around the beginning of the list, do not pose a problem in bubble sort) It accomplishes this by initially swapping elements that are a certain distance from one another in the array, rather than only swapping elements if they are adjacent to one another, and then shrinking the chosen distance until it

4661-423: The fraction of time spent in function-call overhead or stack manipulation. Alternatively, one can employ large base cases that still use a divide-and-conquer algorithm, but implement the algorithm for predetermined set of fixed sizes where the algorithm can be completely unrolled into code that has no recursion, loops, or conditionals (related to the technique of partial evaluation ). For example, this approach

4740-408: The given problem. Problems of sufficient simplicity are solved directly. For example, to sort a given list of n natural numbers , split it into two lists of about n /2 numbers each, sort each of them in turn, and interleave both results appropriately to obtain the sorted version of the given list (see the picture). This approach is known as the merge sort algorithm. The name "divide and conquer"

4819-406: The input is a single sample, and the quicksort list-sorting algorithm could stop when the input is the empty list; in both examples, there is only one base case to consider, and it requires no processing. On the other hand, efficiency often improves if the recursion is stopped at relatively large base cases, and these are solved non-recursively, resulting in a hybrid algorithm . This strategy avoids

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4898-409: The key comparison, so that comparisons between two objects with otherwise equal keys are decided using the order of the entries in the original input list as a tie-breaker. Remembering this order, however, may require additional time and space. One application for stable sorting algorithms is sorting a list using a primary and secondary key. For example, suppose we wish to sort a hand of cards such that

4977-506: The most common are heapsort, merge sort, and quicksort. Each has advantages and drawbacks, with the most significant being that simple implementation of merge sort uses O( n ) additional space, and simple implementation of quicksort has O( n ) worst-case complexity. These problems can be solved or ameliorated at the cost of a more complex algorithm. While these algorithms are asymptotically efficient on random data, for practical efficiency on real-world data various modifications are used. First,

5056-436: The name order, resulting in a nonalphabetical list of students. More formally, the data being sorted can be represented as a record or tuple of values, and the part of the data that is used for sorting is called the key . In the card example, cards are represented as a record (rank, suit), and the key is the rank. A sorting algorithm is stable if whenever there are two records R and S with the same key, and R appears before S in

5135-436: The new list and the remaining elements can share the array's space, but insertion is expensive, requiring shifting all following elements over by one. Shellsort is a variant of insertion sort that is more efficient for larger lists. Selection sort is an in-place comparison sort . It has O ( n ) complexity, making it inefficient on large lists, and generally performs worse than the similar insertion sort . Selection sort

5214-412: The original list, then R will always appear before S in the sorted list. When equal elements are indistinguishable, such as with integers, or more generally, any data where the entire element is the key, stability is not an issue. Stability is also not an issue if all keys are different. Unstable sorting algorithms can be specially implemented to be stable. One way of doing this is to artificially extend

5293-434: The output of any sorting algorithm must satisfy two conditions: Although some algorithms are designed for sequential access , the highest-performing algorithms assume data is stored in a data structure which allows random access . From the beginning of computing, the sorting problem has attracted a great deal of research, perhaps due to the complexity of solving it efficiently despite its simple, familiar statement. Among

5372-408: The overall algorithm has the same asymptotic complexity as the pruning step, with the constant depending on the pruning factor (by summing the geometric series ); this is known as prune and search . Early examples of these algorithms are primarily decrease and conquer – the original problem is successively broken down into single subproblems, and indeed can be solved iteratively. Binary search ,

5451-424: The overall cost of the algorithm, especially when the splitting/joining overhead is low. Note that these considerations do not depend on whether recursion is implemented by the compiler or by an explicit stack. Thus, for example, many library implementations of quicksort will switch to a simple loop-based insertion sort (or similar) algorithm once the number of items to be sorted is sufficiently small. Note that, if

5530-400: The overhead of recursive calls that do little or no work and may also allow the use of specialized non-recursive algorithms that, for those base cases, are more efficient than explicit recursion. A general procedure for a simple hybrid recursive algorithm is short-circuiting the base case , also known as arm's-length recursion . In this case, whether the next step will result in the base case

5609-414: The overhead of these algorithms becomes significant on smaller data, so often a hybrid algorithm is used, commonly switching to insertion sort once the data is small enough. Second, the algorithms often perform poorly on already sorted data or almost sorted data – these are common in real-world data, and can be sorted in O( n ) time by appropriate algorithms. Finally, they may also be unstable , and stability

5688-438: The partial sub-problems leading to the one currently being solved are automatically stored in the procedure call stack . A recursive function is a function that calls itself within its definition. Divide-and-conquer algorithms can also be implemented by a non-recursive program that stores the partial sub-problems in some explicit data structure, such as a stack , queue , or priority queue . This approach allows more freedom in

5767-443: The problem provides a gentle introduction to a variety of core algorithm concepts, such as big O notation , divide-and-conquer algorithms , data structures such as heaps and binary trees , randomized algorithms , best, worst and average case analysis, time–space tradeoffs , and upper and lower bounds . Sorting small arrays optimally (in fewest comparisons and swaps) or fast (i.e. taking into account machine specific details)

5846-468: The procedure of enlarging the base case. For some problems, the branched recursion may end up evaluating the same sub-problem many times over. In such cases it may be worth identifying and saving the solutions to these overlapping subproblems, a technique which is commonly known as memoization . Followed to the limit, it leads to bottom-up divide-and-conquer algorithms such as dynamic programming . Sorting algorithm In computer science ,

5925-491: The recursion stack is a contiguous area of memory, and some allocate a fixed amount of space for it. Compilers may also save more information in the recursion stack than is strictly necessary, such as return address, unchanging parameters, and the internal variables of the procedure. Thus, the risk of stack overflow can be reduced by minimizing the parameters and internal variables of the recursive procedure or by using an explicit stack structure. In any recursive algorithm, there

6004-477: The second pass will find all elements in order, so the sort will take only 2 n time. Comb sort is a relatively simple sorting algorithm based on bubble sort and originally designed by Włodzimierz Dobosiewicz in 1980. It was later rediscovered and popularized by Stephen Lacey and Richard Box with a Byte Magazine article published in April 1991. The basic idea is to eliminate turtles , or small values near

6083-510: The second. It then merges each of the resulting lists of two into lists of four, then merges those lists of four, and so on; until at last two lists are merged into the final sorted list. Of the algorithms described here, this is the first that scales well to very large lists, because its worst-case running time is O( n log n ). It is also easily applied to lists, not only arrays, as it only requires sequential access, not random access. However, it has additional O( n ) space complexity, and involves

6162-590: The sub-problems are then combined to give a solution to the original problem. The divide-and-conquer technique is the basis of efficient algorithms for many problems, such as sorting (e.g., quicksort , merge sort ), multiplying large numbers (e.g., the Karatsuba algorithm ), finding the closest pair of points , syntactic analysis (e.g., top-down parsers ), and computing the discrete Fourier transform ( FFT ). Designing efficient divide-and-conquer algorithms can be difficult. As in mathematical induction , it

6241-400: The suits are in the order clubs (♣), diamonds ( ♦ ), hearts ( ♥ ), spades (♠), and within each suit, the cards are sorted by rank. This can be done by first sorting the cards by rank (using any sort), and then doing a stable sort by suit: [REDACTED] Within each suit, the stable sort preserves the ordering by rank that was already done. This idea can be extended to any number of keys and

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