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Magnetic Scrolls was a British video game developer active between 1984 and 1990. A pioneer of audiovisually elaborate text adventure games, it was one of the largest and most acclaimed interactive fiction developers of the 1980s, and one of the "Big Two" with Infocom according to some.

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41-490: Telecomsoft was a British video game publisher and a division of British Telecom . The company was founded by Ederyn Williams in 1984 and operated three separate labels: Firebird , Rainbird , and Silverbird . The first employee was James Leavey, seconded from elsewhere in BT, who, along with Tony Rainbird, became the driving force behind the company in the early days. Telecomsoft was founded in 1984 when computer games were

82-410: A studio . The large video game publishers also distribute the games they publish, while some smaller publishers instead hire distribution companies (or larger video game publishers) to distribute the games they publish. Other functions usually performed by the publisher include deciding on and paying for any licenses that are used by the game; paying for localization ; layout, printing, and possibly

123-451: A brand new interface, christened Magnetic Windows, to take advantage of the Amiga and Atari ST's advanced capabilities. Incorporating auto-mapping, icons, help functions and separate, resizable windows for graphics and text, Wonderland , written by David Bishop and based on the works of Lewis Carroll , was a deliberate attempt to push the text adventure in a new, hi-tech direction. However, by

164-524: A consequence of the dying text adventure market, Magnetic Scrolls ceased publishing in 1992. They were acquired by MicroProse later that year. A number of Magnetic Scrolls' staff went on to help develop a 3D role-playing video game entitled The Legacy: Realm of Terror , which was released on the PC to lukewarm reviews, but MicroProse did not capitalise on the Magnetic Scrolls name beyond that. In

205-478: A few budget 16-bit titles were priced at £9.99. These various price points were differentiated between by their own particular style of packaging. Rather than simply republish their existing range of budget software, Silverbird published a range of titles that hadn't previously been released at a budget price point. This included many original new titles as well older full-price titles acquired from other publishers. Following MicroProse's acquisition of Telecomsoft,

246-552: A freebie that would be given away to those who signed up to join Official Secrets. The gaming club didn't last long, however, and was quickly assimilated into Tony Rainbird's new Special Reserve company, specialising in mail order computer hardware and software. Wonderland had been in development at Magnetic Scrolls for some time and was finally released by Virgin Mastertronic in 1990. Magnetic Scrolls had devised

287-837: A group, they have had mixed performance. At present, Electronic Arts is the only third-party publisher present in the S&;P 500 diversified list of large U.S. corporations; in April 2010, it entered the Fortune 500 for the first time. Hype over video game publisher stocks has been breathless at two points: Magnetic Scrolls The company's games were known for their complex puzzles, intricate storylines, and immersive gameplay. Games developed by Magnetic Scrolls include The Pawn , The Guild of Thieves , and Jinxter . Formed by Anita Sinclair, Ken Gordon and Hugh Steers in 1984, London-based Magnetic Scrolls initially dabbled with development on

328-668: A number of third party developers, see Telecomsoft acquisitions below, and they also established a deal with Ultimate Play the Game , whereby they would convert and publish a number of their successful ZX Spectrum games to the Commodore 64. As the Rainbird label became the home of Telecomsoft's premium products, the Gold and Hot labels slowly merged into a single full price range which went on to publish Mike Singleton's Dark Sceptre and

369-513: A publishing deal with developer Denton Designs . After being acquired by Telecomsoft in late 1985 for a six figure sum, Beyond continued to operate as a unique label, mostly releasing games that had already been in development for some time, as well as a number of conversions of existing titles. Telecomsoft did very little with the Beyond label beyond these releases. A number of other titles, such as Star Trek: The Rebel Universe , were released on

410-492: A rarity in the UK, only usually available as expensive imports. Magnetic Scrolls immediately took advantage of this considerable gap in the UK market with their first release, The Pawn . The Pawn , written by Rob Steggles, was released in 1985, on a wide range of 8-bit and 16-bit platforms, to considerable acclaim. One of the game's biggest selling points, besides the advanced text parser, engrossing story and exquisite packaging, were

451-540: A staff of producers or project managers to monitor the developer's progress, critique ongoing development, and assist as necessary. Most video games created by an external video game developer are paid for with periodic advances on royalties. These advances are paid when the developer reaches certain stages of development, called milestones . Video game publishing is associated with high risk : AAA game publishers produce and create games that are high budget and groundbreaking. They are advanced in technology and forward

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492-429: A wider consumer pool and have access to distribute to a big network. Although they have creative constraints within game development and marketing, they often focus and follow market trends. They have a higher demand to attain commercial success. Examples of AAA video game publishers are Electronic Arts , Ubisoft , and Activision . Indie game publishers are companies that work with independent developers. Their focus

533-611: Is on developing games that promotes creativity and originality. Developers have creative control over their games. These publishers implement intimate collaborations between the publishers and the developers. Often stand out in the video game market due to the more unique genres. Indie game publishers have restrict marketing budgets and have small audience reach and visibility. Examples of Indie video game publishers are Devolver Digital , Annapurna Interactive and Raw Fury . Mobile game publishers produce and specialize in video games on smartphones and tablet devices. They take advantage of

574-665: The Bristol Old Vic Theatre School for 7 years. He now works as a freelance writer and blogger and in 2022 published a novel under a pseudonym. Anita Sinclair is now one of the UK's most successful bridge players, winning a number of domestic competitions, and winning a gold medal in China. In May 2017 the Strand games initiative emerged. Strand Games was started by Hugh Steers — co-founder and core developer of Magnetic Scrolls — and Stefan Meier of

615-497: The Sinclair QL home computer before deciding to take advantage of the emerging Atari ST and Amiga gaming platforms. Having secured a publication deal with Rainbird , a British software label owned by Telecomsoft , they began work producing an ambitious text adventure game that would become The Pawn . During the mid-1980s, the text adventure market was thriving, although only a very few developers exclusively specialised in

656-557: The Atari ST and Amiga, was just beginning to take off in 1986 and the Rainbird label was an ideal opportunity to capitalise on it. Rather than concentrate on the more simplistic arcade action games that had dominated the 8-bit era, Rainbird aimed to introduce cutting edge simulators, adventure games and utilities to the full-price market. Rainbird formed partnerships with a number of developers who would produce their next range of games. Magnetic Scrolls and Argonaut Software were amongst

697-551: The Demon Lord Agaliarept . Rainbird published this sequence as Jewels of Darkness and references to Middle-earth were expunged. Rainbird also published Level 9's Silicon Dreams trilogy: Snowball was followed by Return to Eden and The Worm in Paradise . MicroProse continued to use the Rainbird label for a number of years, after its acquisition of Telecomsoft. One of Telecomsoft's earliest acquisitions

738-478: The Firebird label. Video game publisher A video game publisher is a company that publishes video games that have been developed either internally by the publisher or externally by a video game developer . They often finance the development, sometimes by paying a video game developer (the publisher calls this external development ) and sometimes by paying an internal staff of developers called

779-498: The Magnetic Scrolls Memorial fanpage. It is supported by several members of the original Magnetic Scrolls team, including Anita Sinclair, Ken Gordon, Rob Steggles and Servan Keondjian. The non-profit initiative aims both to preserve the original works of Magnetic Scrolls and to remaster the games for modern devices. With the public appearance of the initiative a first beta version of the remastered classic The Pawn

820-730: The US publisher sold off the Silverbird label to a Tudor Enterprises, a British publisher. They published a compilation pack of old Silverbird titles and a small number of original titles before closing down their software publishing operations. The Rainbird label was established in November 1985 by Tony Rainbird. For legal reasons, the label's original name, Bluebird, had to be changed, although it still retained Tony Rainbird's original idea of releasing all its games in striking blue packaging. The 16-bit home computer market, largely represented by

861-410: The boundaries of technology and creativity in the video game world. AAA game publishers often produce popular and blockbuster games. These publishers have the financial resource and means to fund large game development projects. These publishers implement and fund marketing and distribution to guarantee reach and exposure for their games. With their funds to market they are able to advertise and reach

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902-480: The budget range was relaunched as the lower priced Firebird Silver 199 Range and a full price label, Firebird Hot, was created to publish titles such as Costa Capers , the sequel to Technician Ted . A further label called Firebird Super Silver was a short-lived mid-price range which published titles such as Chimera and the Amstrad CPC version of Booty at £3.99. Firebird's success allowed them to acquire

943-404: The contemporary fantasy of Jinxter . Both games met with similar critical acclaim as The Pawn . For their next release, Corruption (1988), Magnetic Scrolls decided to experiment with the boundaries of interactive fiction. Once again written by Rob Steggles, with the help of Hugh Steers, the game was a contemporary thriller that explored corporate corruption and greed. Corruption abandoned

984-633: The fastest growing sector within the computer software market at the time. Despite a turnover of over £6 million in 1987/88, British Telecom sold the three labels to MicroProse in 1989 in a deal reported to be worth around £2,000,000 after a failed management buyout. MicroProse sold the Silverbird label soon after acquisition, but continued to use the Rainbird and Firebird labels for a short period. British Telecom brought in Tony Rainbird, owner of budget software publisher Micro-Gold, to help set up

1025-673: The first Telecomsoft label, Firebird. Originally named Firefly Software, the label had to be renamed when it was discovered that the name had already been registered by another company. The first titles to be published on the Firebird Silver label in November 1984 were The Wild Bunch for the ZX Spectrum , Booty for the Commodore 64 and Bird Strike for the BBC Micro . Although there were doubts as to whether or not

1066-607: The first developers to benefit from a publishing deal with the label. Realtime Games , a successful ZX Spectrum developer who specialised in fast 3D action games, converted Starglider to the ZX Spectrum and developed Carrier Command . The company republished enhanced versions of adventure games by Level 9 Computing , beginning with their Middle-earth trilogy: Colossal Adventure (itself an enhanced conversion of Adventure by Will Crowther and Don Woods), Adventure Quest and Dungeon Adventure , these last two featuring

1107-644: The game. Released towards the end of 1988 was Fish! , a more light-hearted, surreal adventure game, where the player assumed the role of a dimension-jumping goldfish. Written by John Molloy, Pete Kemp, Phil South and edited by Rob Steggles, Fish! would prove to be the last of Magnetic Scrolls' traditional commercial releases. Myth was released in 1989 through Official Secrets, an adventure gaming club set up by Tony Rainbird after he (and Magnetic Scrolls) parted ways with Telecomsoft. Now based in Hertfordshire, Magnetic Scrolls produced this mini-adventure as

1148-696: The genre. The undisputed giants of the genre were Infocom , based in Cambridge, Massachusetts , who practically redefined the genre by ensuring the interface (or text parser ) never provided a barrier between the player and the fictional elements of the game. Infocom's dominance of the text adventure market ensured they had very few rivals in the United States. Adventure International , owned by Scott and Lexis Adams, had been an early competitor of Infocom, but they went out of business long before Infocom had hit their stride. Their only other serious competitor

1189-433: The high resolution illustrations that accompanied many of the game's locations. Although decidedly antiquated by today's standards, at the time they were considered state-of-the-art. The ZX Spectrum version of the game did not include graphics. In 1987, Magnetic Scrolls released two new games. Steggles returned to write The Guild of Thieves , a traditional treasure hunt, while Georgina Sinclair and Michael Bywater wrote

1230-456: The home conversions of Bubble Bobble . A final overhaul of the Firebird brand was conducted in early 1988 as the budget titles became rebranded as Silverbird. Rather than attempt to juggle a potentially confusing budget label with the same branding as their full price software, Telecomsoft decided to rebrand their Silver 199 budget label as a single Silverbird range. Two price points were established for 8-bit software (£1.99 and £2.99) while

1271-528: The late 1990s, Ken Gordon registered the magneticscrolls.com domain, which now redirects to the Strand Games website. Two programmers from Magnetic Scrolls, Doug Rabson and Servan Keondjian later formed the company RenderMorphics which produced the highly acclaimed 3D Graphics API Reality Lab . In January 1995 another Magnetic Scrolls programmer, Steve Lacey joined RenderMorphics and in February of

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1312-591: The market could afford to sustain a range of budget titles, the Firebird Silver releases were successful. In February 1985, Booty was the third best selling video game in the UK, behind only Ghostbusters and Daley Thompson's Decathlon . While Firebird Silver would release budget titles priced at £2.50, Firebird Gold would release more prestigious titles at a higher price. Firebird Gold established itself just as well as its budget counterpart. The label became synonymous with many classic 8-bit titles such as Elite , Revs , and The Sentinel . In October 1985,

1353-558: The personal and commercial circumstances behind its ill-fated development, came briefly to public attention twenty years later. In 1991, Virgin Interactive released The Magnetic Scrolls Collection Vol 1 , containing new versions of The Guild of Thieves , Corruption and Fish! that took advantage of the Magnetic Windows engine. A second collection, containing their remaining games, was planned but never completed. As

1394-638: The same year Microsoft acquired the company. Reality Lab became the basis for Direct3D . Rabson and Keondjian are now at Qube Software , which they co-founded with Hugh Steers. Lacey remained at Microsoft as the graphics engine lead on Microsoft Flight Simulator . In October 2006, Lacey moved to Google . In 2011, he was killed in a car accident. John Molloy moved to Florida, US, working on web-based applications, and died in 2018 following an illness. Phil South lives in South Wales, UK, and after many years working Disney Channel UK's web presence worked at

1435-459: The time the new interface was ready the traditional text-based genre had already begun to die out as gamers craved more visually elaborate gaming experiences. In 1988, Magnetic Scrolls began to collaborate with Infocom, Douglas Adams and Michael Bywater on a sequel to The Hitchhiker's Guide to the Galaxy . This project was never finished. A playable draft of an early part of the game, along with

1476-429: The traditional puzzle-solving, treasure-hunting gameplay of many text adventure games, requiring the player to progress by conversing with characters, collecting evidence and working against the clock in order to beat the game. The game came packaged with a cassette tape containing a series of audio conversations. The player would be prompted to play them at specific points during the story, adding an extra layer of depth to

1517-704: The widespread appeal and rise of mobile gaming. These publishers enhance games for touch based interfaces and devices. They are proficient in designing monetization tactics for mobile platforms. Mobile game publishers have a comprehensive understanding of the mobile gaming market. They have proficiency in strategies for engagement and user acquisition for mobile sites. For mobile gaming there is access through app stores for distribution channels. There are obstacles with monetization due to lack of in-app purchase and free-to-play(F2P) models . Examples of Mobile game publishers are Supercell , King , and Zynga . Numerous video game publishers are traded publicly on stock markets . As

1558-494: The writing of the user manual; and the creation of graphic design elements such as the box design. Some large publishers with vertical structure also own publishing subsidiaries (labels). Large publishers also attempt to boost efficiency across all internal and external development teams by providing services such as sound design and code packages for commonly needed functionality. Because the publisher often finances development, they usually try to manage development risk along with

1599-456: Was Beyond Software . Originally set up by the EMAP publishing group in 1983, Beyond published numerous titles on the ZX Spectrum, Commodore 64 and Amstrad CPC , but met with very little success until the release of Mike Singleton's Lords of Midnight in 1984. The Tolkien -esque strategy game, and allowed Beyond to establish a distribution deal with American developers First Star , as well as

1640-472: Was Sierra On-Line , owned by Ken and Roberta Williams, who specialised in graphical adventure games. During the early to mid-1980s Level 9 Computing dominated the UK text adventure market. Delta 4 and CRL also produced a number of text adventures that were critical and commercial hits but were never a serious rival to Level 9. Until they were acquired by Activision in 1985, Infocom's titles were something of

1681-471: Was released. The official release followed in June 2017. In June 2017 Strand games worked on recovering the source code of their classics from tapes to remaster and re-release them. After the successful recovery of the original source code in a remarkable process, which involved baking the original backup tapes at low temperature in a kitchen oven, the initiative started to remaster The Guild of Thieves from

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