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Kirby Super Star Ultra

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Kirby Super Star Ultra is a 2008 anthology action - platform game developed by HAL Laboratory and published by Nintendo for the Nintendo DS . The game is an enhanced remake of Kirby Super Star , originally released for the Super Nintendo Entertainment System in 1996, to commemorate the Kirby series' 15th anniversary. The remake retains all game modes found in the original, and adds four major new ones, along with adding updated visuals and full-motion video cutscenes.

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117-575: The game was released in North America on September 22, 2008, in Japan on November 6, 2008, and in Europe on September 18, 2009. The game received positive reviews, praising the game's conversion to handheld, visual and audio aesthetic, and large amount of added content. Like its predecessor, it was also criticized for being too easy. Kirby Super Star Ultra sold just under 3 million copies, making it

234-568: A hot air balloon and return the King's stolen food back to the people of Dream Land. Kirby's Dream Land was developed by Masahiro Sakurai of HAL Laboratory . Much of the programming was done on a Twin Famicom , a Nintendo-licensed console produced by Sharp Corporation that combined a Famicom and a Famicom Disk System in one unit. As the Twin Famicom did not have keyboard support,

351-473: A star -shaped projectile attack. In addition to running and jumping, Kirby can fly by inflating himself with a mouthful of air and flapping his arms. Flying can be done indefinitely; however, while flying, Kirby's only method of attack is to release the air puff held in his mouth which cancels his flight. The game consists of a total of five levels . Levels are made up of a series of large "rooms" connected by doors that lead Kirby to different areas, rather than

468-443: A trackball was used in tandem with an on-screen keyboard to input values; Sakurai described the process, which he assumed was "the way [game programming] was done" at the time, as similar to "using a lunchbox to make lunch." Kirby initially was a dummy character that the developers used until they could define a more sophisticated image. However the designers grew to like Kirby so much that they decided to keep him instead of using

585-518: A 1992 interview, he said "the important thing is that it feels good when you're playing it" and "that quality is not determined by the story, but by the controls, the sound, and the rhythm and pacing". However, he requires a "compatibility [between] the story and gameplay [because] a good story can smooth over that discrepancy and make it all feel natural". His use of real-time rendered cinematics (not prerendered video) serves both his own rapidly interactive development process with no rendering delays, and

702-563: A big part of gameplay. These often appear in the form of food, such as Spicy Curry that gives Kirby fire breath or a Mint Leaf (Sweet Potato in the Japanese version) that lets Kirby fire air puffs rapidly without losing flight. At the end of each level is a boss Kirby must fight to obtain one of the Sparkling Stars. Most bosses are fought by sucking up small objects or projectiles created by the boss' attacks and spitting them back at

819-440: A career as a manga artist, until developing an interest in video games. With the help of his father, he joined Nintendo in 1977 after impressing the president, Hiroshi Yamauchi , with his toys. He helped create art for the arcade game Sheriff , and was later tasked with designing a new arcade game, leading to the 1981 game Donkey Kong . Miyamoto's games Super Mario Bros. (1985) and The Legend of Zelda (1986) helped

936-402: A career in video games. He was influenced by manga's classic kishōtenketsu narrative structure, as well as Western genre television shows . He was inspired to enter the video game industry by the 1978 arcade hit Space Invaders . I feel that I have been very lucky to be a game designer since the dawn of the industry. I am not an engineer, but I have had the opportunities to learn

1053-466: A cave, and, after days of hesitation, went inside. His expeditions into the Kyoto countryside inspired his later work, particularly The Legend of Zelda , a seminal video game. In the early 1970s, Miyamoto graduated from Kanazawa Municipal College of Industrial Arts with a degree in industrial design. He had a love for manga and initially hoped to become a professional manga artist before considering

1170-464: A desire to keep no information on the top screen when possible during play. Adjustments were made to Kirby's move set to enhance play; more copy abilities were considered during development but dropped, due to how it could upset the balance of the game modes. Including Kirby Super Star' s co-operative play through the DS's wireless functionality was a key aim to the development team, and Kirby Super Star Ultra

1287-547: A fun, but short, experience." In an article detailing various Kirby series video games, IGN stated that it was a decent platformer, but basic compared to later games. IGN' s Lucas M. Thomas and Craig Harris included Kirby's Dream Land in their wishlist for a hypothetical " Virtual Console " for the Nintendo 3DS , commenting that its inclusion would be based on nostalgia rather than it feeling "new and sensational". They also added that original characters like Kirby were

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1404-459: A lake. It was quite a surprise for me to stumble upon it. When I traveled around the country without a map, trying to find my way, stumbling on amazing things as I went, I realized how it felt to go on an adventure like this." He recreated his memories of becoming lost amid the maze of sliding doors in his family home in Zelda ' s labyrinthine dungeons. In February 1986, Nintendo released it as

1521-417: A larger world map rather than the bird's eye view of the previous title. The game incorporates a strategic combat system and more RPG elements, including an experience points (EXP) system, magic spells , and more interaction with non-player characters (NPCs). Link has extra lives; no other game in the series includes this feature. The Adventure of Link plays out in a two-mode dynamic. The overworld ,

1638-713: A launch game for the Super Nintendo Entertainment System . Miyamoto worked through various games on the Super Nintendo Entertainment System, one of them Star Fox . For the game, programmer Jez San convinced Nintendo to develop an upgrade for the Super Nintendo, allowing it to handle three-dimensional graphics better: the Super FX chip. Using this new hardware, Miyamoto and Katsuya Eguchi designed

1755-485: A limited time by inflating himself; while flying, Kirby cannot attack or use his other abilities, though he can release a weak puff of air. By eating certain enemies, Kirby can gain copy abilities, power-ups allowing him to take on the properties the enemy possessed. If Kirby uses a copy ability, he can produce a Helper, a character that can be controlled automatically or by another player by wireless multiplayer. Like Kirby, Helpers can float continuously, but can only use

1872-456: A linear approach, with the player traversing the stage by running, jumping, and dodging or defeating enemies. It was a culmination of Miyamoto's gameplay concepts and technical knowledge drawn from his experiences of designing Donkey Kong , Mario Bros , Devil World (1984), the side-scrolling racing game Excitebike (1984), and the 1985 NES port of side-scrolling beat 'em up Kung-Fu Master (1984). This culminated in his concept of

1989-500: A major change from Kirby Super Star involves Spring Breeze being the only one accessible from the start. All games must be completed fully for a 100% save file percentage. Kirby Super Star Ultra also expands the original game by adding new enemy types, levels, mid-bosses, bosses, music, and full-motion video cutscenes. The integration of the touchscreen of the Nintendo DS also changes accordingly depending on game mode. After

2106-553: A major role in the development of the Wii , a console that popularized motion control gaming, and its launch game Wii Sports , which helped show the capability of the new control scheme. Miyamoto went on to produce other titles in the Wii series , including Wii Fit . His inspiration for Wii Fit was to encourage conversation and family bonding. At E3 2004 , Miyamoto unveiled The Legend of Zelda: Twilight Princess , appearing dressed as

2223-409: A monochromatic Game Boy screen. Category:Video games set on fictional planets]] Shigeru Miyamoto Shigeru Miyamoto ( Japanese : 宮本 茂 , Hepburn : Miyamoto Shigeru , born November 16, 1952) is a Japanese video game designer , producer and game director at Nintendo , where he serves as one of its representative directors as an executive since 2002. Widely regarded as one of

2340-475: A more advanced character. At the time he was to be named Popopo ( ポポポ ) , and the game was named Popopo of the Spring Breeze ( はるかぜポポポ , Harukaze Popopo ) . The title was later changed to Twinkle Popo ( ティンクル・ポポ , Tinkuru Popo ) , which was still being used late enough in development that box art and advertising material was produced with this name. Originally, HAL Laboratory was to publish

2457-427: A movie maker, but rather that my strength lies in my pioneering spirit to make use of technology to create the best, interactive commodities possible, and use that interactivity to give users a game they can enjoy and play comfortably. Miyamoto, and Nintendo as a whole, do not use focus groups. Instead, Miyamoto figures out if a game is fun for himself. He says that if he enjoys it, others will too. He elaborates, citing

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2574-540: A platformer set in an expansive world that would have the player "strategize while scrolling sideways" over long distances, have aboveground and underground levels, and have colorful backgrounds rather than black backgrounds. By contrast, Miyamoto employed nonlinear gameplay in The Legend of Zelda , forcing the player to think their way through riddles and puzzles. The world was expansive and seemingly endless, offering "an array of choice and depth never seen before in

2691-402: A rapid and malleable development process with small teams, as when he directed substantial changes to the overall game scenario in the final months of the development of Ocarina of Time . He said, "The reason behind using such a simple process, as I am sure you have all experienced in the workshop, is that there is a total limit on team energy. There is a limit to the work a team can do, and there

2808-405: A really challenging game you are looking for, you probably want to look elsewhere. Ultra , like most other Kirby games, never gets too terribly hard." Kirby Super Star Ultra was both a critical and commercial success, selling over one million copies in Japan, as its predecessor did, and selling just under 3 million copies worldwide, making Kirby Super Star Ultra the fourth best-selling entry in

2925-510: A smaller team required only 18 months to finish Majora's Mask . Miyamoto worked on a variety of Mario series spin-offs for the Nintendo 64, including Mario Kart 64 and Mario Party . Miyamoto produced various games for the GameCube , including the launch game Luigi's Mansion . The game was first revealed at Nintendo Space World 2000 as a technical demo designed to show off

3042-456: A staple of the series following it. The series has featured several spin-offs, in differing genres including a racing game Kirby Air Ride , pinball game Kirby's Pinball Land , and an action - golf hybrid game Kirby's Dream Course . Kirby's Dream Land would receive a Game Boy sequel in 1995, Kirby's Dream Land 2 , which incorporated the copy mechanic from Kirby's Adventure . Kirby and King Dedede appear as playable characters in

3159-544: A team consisting of a partnership between Nintendo and Square ; it took nearly a year to develop the graphics. The story takes place in a newly rendered Mushroom Kingdom based on the Super Mario Bros. series . Miyamoto also created The Legend of Zelda: A Link to the Past for the Super Nintendo Entertainment System, the third entry in the series. Dropping the side-scrolling elements of its predecessor, A Link to

3276-471: A trade show mid-development; the development team remarked that even though the show was aimed for adults and Wii Fit was the main attraction, the number of people who showed up at their booth exceeded expectations, as they held high nostalgia for Kirby Super Star . The direction of Kirby Super Star Ultra was handled by Shinya Kumazaki . The team's goal was to retain all modes from the SNES original; despite

3393-417: A video game." With The Legend of Zelda , Miyamoto sought to make an in-game world that players would identify with, a "miniature garden that they can put inside their drawer." He drew his inspiration from his experiences as a boy around Kyoto , where he explored nearby fields, woods, and caves; each Zelda game embodies this sense of exploration. "When I was a child," Miyamoto said, "I went hiking and found

3510-552: A whole. Additionally, The Adventure of Link was one of the first games to combine role-playing video game and platforming elements to a considerable degree. Soon after, Super Mario Bros. 3 was developed by Nintendo Entertainment Analysis & Development ; the game took more than two years to complete. The game offers numerous modifications on the original Super Mario Bros. , ranging from costumes with different abilities to new enemies. Bowser's children were designed to be unique in appearance and personality; Miyamoto based

3627-527: Is "regarded by many as possibly the most important game designer of all time." GameTrailers called him "the most influential game creator in history." Miyamoto has significantly influenced various aspects of the medium. The Daily Telegraph credited him with creating "some of the most innovative, ground breaking and successful work in his field." Many of Miyamoto's works have pioneered new video game concepts or refined existing ones. Miyamoto's games have received outstanding critical praise, some being considered

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3744-407: Is a side-scrolling action - platformer . Like many other platformers of the 8-bit and 16-bit era of video games , levels are played on a two-dimensional plane in which the protagonist , Kirby , has six health and can move left or right as well as jump. Kirby's main method of attack is to inhale enemies and objects into his mouth, after which the player can choose to swallow or spit them out as

3861-524: Is a 1992 action - platform game developed by HAL Laboratory and published by Nintendo for the Game Boy . It is the first game in the Kirby series and marks the debut of Kirby . It introduced many conventions that would appear in later games in the series. The game follows Kirby as he goes through five levels to retrieve the Sparkling Stars and food of Dream Land from King Dedede. Kirby's Dream Land

3978-455: Is a limit to my own energy. We opted not to use that limited time and energy on pre-rendered images for use in cinema scenes, but rather on tests on other inter-active elements and polishing up the game". For these reasons, he opposes prerendered cutscenes. Of Ocarina of Time , he says "we were able to make use of truly cinematic methods with our camera work without relying on [prerendered video]." Miyamoto has occasionally been critical of

4095-613: Is also one of the games included in the compilation game Kirby's Dream Collection for the Wii , released to celebrate the series' 20th anniversary. The game was included as part of the Nintendo Switch Online service in February 2023. The game was the highest grossing in the series, with 5,130,000 copies sold, until being beaten out 30 years later by Kirby and the Forgotten Land . Kirby's Dream Land

4212-720: Is deceptively simple looking, when it in fact features a decent challenge for more experienced gamers. Kirby's Dream Land topped the Japanese Famitsu sales charts from May 1992 to June 1992, and in the United States topped Babbage's Game Boy sales chart in October 1992. The game sold more than 1 million units worldwide as of March 1993. By 1997, 4.6 million units had been sold. As of 2010 , it has sold in excess of 5 million copies worldwide; Gamasutra cited its new style of gameplay for its success. At

4329-475: Is located on a tiny star-shaped planet far, far away from Earth , named "Planet Popstar" in later games. The Dream Landers are a very peaceful and carefree people that use their magical Sparkling Stars to play and work among the heavens. One night, under the cover of darkness, the gluttonous King Dedede and his minions swoop down from his castle on Mt. Dedede and steal all the food in Dream Land, as well as

4446-483: The Mario franchise by Illumination . Miyamoto was heavily involved with the design and construction of Super Nintendo World , a themed area featured at Universal Studios Japan and Universal Studios Hollywood and under construction at Universal Studios Singapore and Universal Epic Universe . Miyamoto oversaw the design and construction of the land and its attractions and acted as Nintendo's public representative on

4563-567: The Nintendo Entertainment System dominate the console game market. His games have been flagships of every Nintendo video game console , from the arcade machines of the late 1970s to the present day. He managed Nintendo's Entertainment Analysis & Development software division, which developed many Nintendo games, and he played an important role in the creation of other influential games such as Pokémon Red and Blue (1996) and Metroid Prime (2002). Following

4680-399: The Nintendo Entertainment System ), Miyamoto made two of the most popular titles for the console and in the history of video games as a whole: Super Mario Bros. (a sequel to Mario Bros. ) and The Legend of Zelda (an entirely original title). In both games, Miyamoto decided to focus more on gameplay than on high scores, unlike many games of the time. Super Mario Bros. largely took

4797-562: The Star Fox game with an early implementation of three-dimensional graphics. Miyamoto produced two major Mario games for the system. The first, Super Mario World , was a launch game. It features an overworld as in Super Mario Bros. 3 and introduces a new character, Yoshi, who appears in many other Nintendo games. The second Mario game for the system, Super Mario RPG , went in a somewhat different direction. Miyamoto led

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4914-762: The Star Fox , Donkey Kong , F-Zero , and The Legend of Zelda series on both the GameCube and the Game Boy Advance systems. With the help of Hideo Kojima , he guided the developers of Metal Gear Solid: The Twin Snakes . He helped with many games on the Nintendo DS, including the remake of Super Mario 64 , titled Super Mario 64 DS , and the new game Nintendogs , a new franchise based on his own experiences with dogs. At E3 2005, Miyamoto showed off Nintendogs with Tina Wood , where he promised to show her "a few more tricks" backstage. Miyamoto played

5031-569: The fighting game series Super Smash Bros. Both characters have alternate costumes that give them a monochrome appearance reminiscent of the Game Boy's graphics. The "Green Greens" stage, first appearing in Super Smash Bros. Melee , is based on this game's first level. The "Dream Land GB" stage, introduced in Super Smash Bros. for Nintendo 3DS , transitions between multiple locations from Kirby's Dream Land as displayed through

5148-411: The role-playing game (RPG) genre. In a 1992 interview, when asked whether Zelda is an RPG series, he declined but classified it as "a real-time adventure"; he said he was "not interested in [games] decided by stats and numbers [but in preserving] as much of that 'live' feeling as possible", which he said " action games are better suited in conveying". In 2003, he described his "fundamental dislike" of

5265-479: The 14th best Game Boy game and felt that it was a relaxing game. Author Wendy Despain used Kirby's Dream Land ' s plot as an example of how early platform games' plots progressed, which she collectively described as "the main character needing to reach a villain to put right a wrong." Humongous Life's Jonathan Wahlgren called it a strong game, but felt it to be "too elementary". GamesRadar 's Brett Elston did an article on its music, specifically giving praise to

5382-410: The 15 most influential games of all time, for being an early example of open world , nonlinear gameplay , and for its introduction of battery backup saving , laying the foundations for later action-adventure games like Metroid and role-playing video games like Final Fantasy , while influencing most modern games in general. In 2009, Game Informer called The Legend of Zelda "no less than

5499-490: The 1960s. Through a mutual friend, Miyamoto's father arranged an interview with Nintendo president Hiroshi Yamauchi . After showing some of his toy creations, he was hired in 1977 as an apprentice in the planning department. Miyamoto helped create the art for the coin-operated arcade game , Sheriff . He first helped the company develop a game after the 1980 release Radar Scope . The game achieved moderate success in Japan, but by 1981, Nintendo's efforts to break it into

5616-626: The American cabinet art and used in promotional materials. The staff also pushed for an English name, and thus it received the title Donkey Kong . Donkey Kong was a success, leading Miyamoto to work on sequels Donkey Kong Jr. in 1982 and Donkey Kong 3 in 1983. In January 1983, the 1982 Arcade Awards gave Donkey Kong the Best Single-player video game award and the Certificate of Merit as runner-up for Coin-Op Game of

5733-435: The Nintendo DS than its SNES counterpart. Nintendo Life 's Stuart Reddick praised the gameplay and visual presentation, calling it "magnificent", but expressed disappointment about the lack of touchscreen controls. Game Informer 's Matt Helgeson was less warm towards the game, calling it "a game that is clearly a few generations behind the times", but praised its graphics and replay value. Eurogamer 's Keza MacDonald criticized

5850-531: The North American box art and advertisements with a white Kirby based on the game's grey-scale visuals. The music was composed by Jun Ishikawa . Kirby's Dream Land has received generally positive reception. Upon release, Nintendo Power editors George and Bob shared generally positive opinions of the game; George stated that it is a really fun game, owing its quality to its excellent play control and well thought out concept, while Bob stated that it

5967-439: The North American video game market had failed, leaving them with a large number of unsold units and on the verge of financial collapse. Nintendo president Hiroshi Yamauchi decided to convert unsold Radar Scope units into a new arcade game. He tasked Miyamoto with the conversion, about which Miyamoto has said self-deprecatingly that "no one else was available" to do the work. Nintendo's head engineer, Gunpei Yokoi , supervised

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6084-597: The Past introduced to the series elements that are still commonplace today, such as the concept of an alternate or parallel world, the Master Sword , and other new weapons and items. Shigeru Miyamoto mentored Satoshi Tajiri , guiding him during the creation process of Pocket Monsters: Red and Green (released in English as Pokémon Red and Blue ), the initial video games in the Pokémon series. He also acted as

6201-683: The RPG gameplay system, he has occasionally praised certain aspects of RPGs, such as Yuji Horii 's writing in the Dragon Quest series, the "interactive cinematic approach" of the Final Fantasy series, and Shigesato Itoi 's dialogue in the Mother series. Time called Miyamoto "the Spielberg of video games" and "the father of modern video games," while The Daily Telegraph says he

6318-498: The RPG genre: "I think that with an RPG you are completely bound hand and foot, and can't move. But gradually you become able to move your hands and legs... you become slightly untied. And in the end, you feel powerful. So what you get out of an RPG is a feeling of happiness. But I don't think they're something that's fundamentally fun to play. With a game like that, anyone can become really good at it. With Mario though, if you're not good at it, you may never get good." While critical of

6435-492: The Sparkling Stars, which the King distributes among his minions. Without the Sparkling Stars, the Dream Landers can no longer harvest food, and begin to go hungry. As the residents are discussing what to do, a spry little boy named Kirby flies in on the spring breeze, and volunteers to defeat King Dedede and retrieve the food and Stars. Upon successfully doing so, he uses the magic of the Sparkling Stars to transform into

6552-548: The Year. In his next game, he gave Mario a brother: Luigi . He named the new game Mario Bros. Yokoi convinced Miyamoto to give Mario some superhuman abilities, namely the ability to fall from any height unharmed. Mario's appearance in Donkey Kong —overalls, a hat, and a thick mustache—led Miyamoto to change aspects of the game to make Mario look like a plumber rather than a carpenter. Miyamoto felt that New York City provided

6669-421: The area where the majority of the action occurs in other The Legend of Zelda games, is still from a top-down perspective , but it now serves as a hub to the other areas. Whenever Link enters a new area such as a town, the game switches to a side-scrolling view. These separate methods of traveling and entering combat are one of many aspects adapted from the role-playing genre. The game was highly successful at

6786-667: The best setting for the game, with its "labyrinthine subterranean network of sewage pipes". To date, games in the Mario Bros. franchise have been released for more than a dozen platforms. Shortly after, Miyamoto also worked the character sprites and game design for the Baseball , Tennis , and Golf games on the NES. As Nintendo released its first home video game console, the Family Computer (rereleased in North America as

6903-486: The best-selling Kirby game since the series' debut, Kirby's Dream Land , in 1992, and is currently the fourth best selling game in the series. Kirby Super Star Ultra is a side-scrolling platform game . Similar to previous entries in the Kirby series, the player controls Kirby to complete various levels while avoiding obstacles and enemies. Kirby can walk or run, jump, swim, crouch, slide, and inhale enemies or objects to spit them out as bullets. He can fly for

7020-456: The boss. The third boss, Kaboola, is fought using an unlimited version of the Mint Leaf item, incorporating shoot 'em up elements. The last level before the final boss consists of a boss rush, where Kirby must fight all of the game's bosses again going through a short area based on that boss's home level. There are also many mini-bosses during the levels. Like many 1980s-era platformers,

7137-490: The characters on seven of his programmers as a tribute to their work on the game. The Koopalings' names were later altered to mimic names of well-known, Western musicians in the English localization . In a first for the Mario series, the player navigates via two game screens: an overworld map and a level playfield. The overworld map displays an overhead representation of the current world and has several paths leading from

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7254-595: The conception of the Pokémon series as an example, "And that's the point – Not to make something sell, something very popular, but to love something, and make something that we creators can love. It's the very core feeling we should have in making games." Miyamoto wants players to experience kyokan ; he wants "the players to feel about the game what the developers felt themselves." He then tests it with friends and family. He encourages younger developers to consider people who are new to gaming, for example by having them switch their dominant hand with their other hand to feel

7371-466: The consoles themselves. They described Miyamoto as Nintendo's "guiding spirit, its meal ticket, and its playful public face," noting that Nintendo might not exist without him. The Daily Telegraph similarly attributed Nintendo's success to Miyamoto more than any other person. Next Generation listed him in their "75 Most Important People in the Games Industry of 1995", elaborating that, "He's

7488-486: The copy ability they were based on. The player can also grant the Helper a different form or revert them into a power-up in an emergency. The player characters lose health if they are hit by enemies or hazards. Health can be replenished by eating food scattered across levels. If the Helper loses all their health, there is a short time for Kirby to grant it a new power before it disappears. If Kirby loses all of his health,

7605-495: The death of Nintendo president Satoru Iwata in July 2015, Miyamoto became acting president alongside Genyo Takeda until he was formally appointed "Creative Fellow" a few months later. Miyamoto was born on November 16, 1952, in the Japanese town of Sonobe , Kyoto Prefecture . His parents were of "modest means", and his father taught English . From an early age, Miyamoto explored the natural areas around his home. He discovered

7722-598: The design of the Nintendo 64 controller in tandem with that of Super Mario 64 . Using what he had learned about the Nintendo 64 from developing Super Mario 64 and Star Fox 64 , Miyamoto produced his next game, The Legend of Zelda: Ocarina of Time , leading a team of several directors. Its engine was based on that of Super Mario 64 but was so heavily modified as to be a somewhat different engine. Individual parts of Ocarina of Time were handled by multiple directors—a new strategy for Nintendo EAD. However, when things progressed slower than expected, Miyamoto returned to

7839-501: The development team were unaware of Kirby's coloration; in particular, Shigeru Miyamoto initially thought that he was yellow. Although pink is still Kirby's main color, later games have used a yellow Kirby (nicknamed "Keeby") to represent the second player in multiplayer, starting in Kirby's Dream Course (1994). When Kirby of the Stars was released in Japan, it featured a pink Kirby on its box art. However, Nintendo of America designed

7956-414: The development team with a more central role assisted in public by interpreter Bill Trinen . The team was new to 3D games, but assistant director Makoto Miyanaga recalls a sense of "passion for creating something new and unprecedented". Miyamoto went on to produce a sequel to Ocarina of Time , known as The Legend of Zelda: Majora's Mask . By reusing the game engine and graphics from Ocarina of Time ,

8073-569: The enemy or obstacle he touched. The player starts with a number of lives , which are lost if Kirby loses all of his health or falls into a bottomless pit. Kirby can recover lost health by eating food, found across the stage. The player will receive a Game Over upon losing all of their lives, although they can continue from the beginning of the current stage by selecting "Continue". Unlike the copy abilities of later games, Kirby's Dream Land has more traditional power-ups that offer Kirby temporary abilities when he picks them up, although they are not

8190-518: The experience of an unfamiliar game. Miyamoto's philosophy does not focus on hyper-realistic graphics, although he realizes they have their place. He is more focused on the game mechanics, such as the choices and challenges in the game. Similar to how manga artists subverted their genre, Miyamoto hopes to subvert some of the basic principles he had popularized in his early games, retaining some elements but eliminating others. His game design philosophy typically prioritizes gameplay over storytelling. In

8307-399: The final boss music, stating that it is the "only song in the original Kirby that had a sense of challenge or conflict instead of skipping through a field of floating cakes." Nadia Oxford of 1UP.com praised it for its unique platforming mechanics, describing it as the start of a "gluttonous legend". Allgame 's Joshua Crystal called it a "great game for beginner players and ones that enjoy

8424-483: The first titles in the series to implement touch screen controls. Miyamoto produced three major Mario titles for Wii from 2007 to 2010: Super Mario Galaxy , New Super Mario Bros. Wii , and Super Mario Galaxy 2 . Unlike in the 2000s in which he was involved on many projects as producer, Miyamoto's activities in development were less pronounced in that decade with Miyamoto only producing Luigi's Mansion: Dark Moon and Star Fox Zero . Otherwise, Miyamoto

8541-463: The game independently, but due to the low number of advance orders, the release was delayed, and HAL asked Nintendo to publish the game. Under Nintendo's supervision, the game received an extensive marketing campaign, and its title was changed. In order to give the character more international appeal, the developers decided to change Popopo's name, so they polled Nintendo of America for suggestions, and eventually chose Kirby. The final Japanese title of

8658-564: The game is much more difficult than its predecessor. Nintendo of America disliked Super Mario Bros. 2 , which they found to be frustratingly difficult and otherwise little more than a modification of Super Mario Bros. Rather than risk the franchise's popularity, they canceled its stateside release and looked for an alternative. They realized they already had one option in Yume Kojo: Doki Doki Panic (Dream Factory: Heart-Pounding Panic), also designed by Miyamoto. This game

8775-431: The game was Hoshi no Kirby , or Kirby of the Stars , which became the name of the greater franchise. During the development of what was referred to as Twinkle Popo , there was some initial confusion over the color scheme of Popopo/Kirby. Sakurai had always intended him to be pink, and the concept art reflects this, but Kirby was not pink in the game itself, as the Game Boy system had a monochrome display. Other members of

8892-491: The game's considerable size, Kumazaki believed he could not remove anything due to fans' nostalgia, a sentiment shared with other members of the development team. Difficulty was also adjusted to make earlier sections, particularly Spring Breeze , easier than in Kirby Super Star , but is compensated with the addition of new harder modes like Revenge of the King . Player research with people who played Kirby Super Star

9009-410: The game's pacing. Kirby Super Star Ultra ' s soundtrack was composed by Jun Ishikawa , who also worked on the original Kirby Super Star , and Hirokazu Ando , a veteran composer for the series who did not work on the original. New music was composed for the remake, including additional tracks for the original game modes and new tracks for the extra modes and cutscenes. Kirby Super Star Ultra

9126-489: The gameplay, stating that "it never forces you to use your adaptable powers in an intelligent or challenging way", and the game's short length, but praised the visuals, calling the standard "universally high". In Japan, Famitsu gave it a score of 32 out of 40. Most, if not all reviewers, were critical or aware of the game's easy difficulty, but noted that it was standard for the Kirby series. Destructoid remarked that "if it's

9243-566: The graphical capabilities of the GameCube. Miyamoto made an original short demo of the game concepts, and Nintendo decided to turn it into a full game. Luigi's Mansion was later shown at E3 2001 with the GameCube console. Miyamoto continued to make additional Mario spinoffs in these years. He also produced the 3D game series Metroid Prime , after the original designer Yokoi, a friend and mentor of Miyamoto's, died. In this time he developed Pikmin and its sequel Pikmin 2 , based on his experiences gardening. He also worked on new games for

9360-478: The greatest game of all time" on their list of "The Top 200 Games of All Time", saying that it was "ahead of its time by years if not decades". At the time of the release of Star Fox , the use of filled, three-dimensional polygons in a console game was very unusual, apart from a handful of earlier titles. Due to its success, Star Fox has become a Nintendo franchise, with five more games and numerous appearances by its characters in other Nintendo games such as

9477-410: The greatest games of all time. Miyamoto's games have also sold very well, becoming some of the bestselling games on Nintendo consoles and of all time. As of 1999, his games had sold 250 million units and grossed billions of dollars. Calling him one of the few "video-game auteurs ," The New Yorker credited Miyamoto's role in creating the franchises that drove console sales, as well as designing

9594-443: The hero across the screen but this proved too difficult to program. Miyamoto next thought of using sloped platforms and ladders for travel, with barrels for obstacles. When he asked that the game have multiple stages, the four-man programming team complained that he was essentially asking them to make the game repeat, but the team eventually successfully programmed the game. When the game was sent to Nintendo of America for testing,

9711-411: The land, hosting several promotional materials including a December 2020 Nintendo Direct in which he gave a tour of parts of the land. People have paid me a lot of lip service, calling me a genius story teller or a talented animator, and have gone so far as to suggest that I try my hand at movies, since my style of game design is, in their words, quite similar to making movies. But I feel that I am not

9828-507: The launch game for the Nintendo Entertainment System 's new Disk System peripheral. Miyamoto worked on various other different games for the Nintendo Entertainment System, including Ice Climber and Kid Icarus . He also worked on sequels to both Super Mario Bros and The Legend of Zelda . Super Mario Bros. 2 , released only in Japan at the time, reuses gameplay elements from Super Mario Bros. , though

9945-456: The level design was not as intricate as in the Mario series . IGN Australia 's Clara Barraza praised the game's visuals, replay value, and harder additional content, while remarking that, while fun, the first half of the game is "a bit on the easy side". She also referred to the minigames as "bland". IGN US 's Craig Harris remarked that the gameplay of Kirby Super Star Ultra felt more at home on

10062-519: The most accomplished and influential designers in video games, he is the creator of some of the most acclaimed and best-selling game franchises of all time, including Mario , The Legend of Zelda , Donkey Kong , Star Fox and Pikmin . More than 1 billion copies of games featuring franchises created by Miyamoto have been sold. Born in Sonobe, Kyoto , Miyamoto graduated from Kanazawa Municipal College of Industrial Arts . He originally sought

10179-554: The most successful game developer in history. He has a unique and brilliant mind as well as an unparalleled grasp of what gamers want to play." Miyamoto's first major arcade hit Donkey Kong was highly influential. It spawned a number of other games with a mix of running, jumping, and vertical traversal. Particularly novel, the vertical genre was initially referred to as " Donkey Kong -type" or " Kong -style", before finalizing as "platform". Earlier games either use storytelling or cutscenes , but Donkey Kong combines both to introduce

10296-628: The pet of the main character, "a funny, hang-loose kind of guy". Miyamoto also named " Beauty and the Beast " and the 1933 film King Kong as influences. Miyamoto had high hopes for his new project, but lacked the technical skills to program it himself; instead, he conceived the game's concepts, then consulted technicians on whether they were possible. He wanted to make the characters different sizes, move in different manners, and react in various ways. However, Yokoi viewed Miyamoto's original design as too complex. Yokoi suggested using see-saws to catapult

10413-404: The player can accumulate points by defeating enemies and collecting items, with an extra life granted when the player has enough points. However, because Kirby's Dream Land lacks a save function, scores are not recorded. Also, there are no save files, so the player has to start over again when the Game Boy is turned off, if the player chooses to return to the title screen after a game over, or if

10530-430: The player resets the game. Once the game has been completed, a code is offered to play an optional extra game, in which the difficulty is significantly increased. Completing the extra game offered a second code that lets the player adjust lives and vitality settings to play an easier or even harder game, and listen to music and sound effects freely. Kirby's Dream Land is set in the fictional country of Dream Land, which

10647-460: The player will lose a life . Losing all lives results in a game over . Kirby Super Star Ultra retains all game modes found in Kirby Super Star , but adds four new main ones for a total of eleven game modes total. Kirby Super Star' s minigames also return, while adding three more for a total of five. While most game modes retain the same game mechanics , they have different scenarios and objectives. Some games must be unlocked by playing others;

10764-480: The player's interaction with the game's continuity. He prefers to change his games right until they are finalized, and to make "something unique and unprecedented". He prefers the game to be interactively fun rather than have elaborate film sequences, stating in 1999, "I will never make movie-like games"; therefore, the more than 90 total minutes of short cutscenes interspersed throughout Ocarina of Time deliver more interactive cinematic qualities. His vision mandates

10881-399: The principles of game [design] from scratch, over a long period of time. And because I am so pioneering and trying to keep at the forefront, I have grown accustomed to first creating the very tools necessary for game creation. In the 1970s, Nintendo was a relatively small Japanese company that sold playing cards and other novelties, although it had started to branch out into toys and games in

10998-422: The producer for these games and worked on social gameplay concepts such as trading. Pokémon would go on to be one of the most popular entertainment franchises in the world, spanning video games, anime, and various other merchandise. Miyamoto made several games for the Nintendo 64, mostly from his previous franchises. His first game on the new system, and one of its launch games, is Super Mario 64 , for which he

11115-446: The project. Miyamoto imagined many characters and plot concepts, but eventually settled on a love triangle between a gorilla, a carpenter, and a woman. He meant to mirror the rivalry between comic characters Bluto and Popeye for the woman Olive Oyl , although Nintendo's original intentions to gain rights to Popeye failed. Bluto evolved into an ape, a form Miyamoto claimed was "nothing too evil or repulsive". This ape would be

11232-556: The protagonist Link with a sword and shield. Also released for the GameCube, the game was among the Wii's launch games and the first in the Zelda series to implement motion controls. He also helped with The Legend of Zelda: Skyward Sword , which featured more accurate motion controls. He also produced two Zelda titles for the Nintendo DS , The Legend of Zelda: Phantom Hourglass and The Legend of Zelda: Spirit Tracks . These were

11349-407: The release of Kirby: Squeak Squad , HAL Laboratory's next Kirby project veered towards the idea of a remake of Kirby Super Star on the Nintendo DS. Originally it was meant to be a simpler remake, titled Kirby Super Deluxe Plus , but Masayoshi Tanimura, the president of HAL, requested from the team a deluxe package that would exceed customers' expectations. Kirby Super Star Ultra was exhibited at

11466-416: The role of the company's president. He was also appointed the position of "Creative Fellow" at the same time, providing expert advice to Kimishima as a "support network" alongside Takeda. In his capacity as Creative Fellow, he provides feedback and guidance to game directors during development. In 2018, it was announced that Miyamoto would be working as a producer on The Super Mario Bros. Movie based on

11583-453: The sales manager disapproved of its vast differentiation from the maze and shooter games common at the time. When American staffers began naming the characters, they settled on "Pauline" for the woman, after Polly James, wife of Nintendo's Redmond, Washington , warehouse manager, Don James . The playable character, initially "Jumpman", was eventually named for Mario Segale , the warehouse landlord. These character names were printed on

11700-460: The series, adding that it lacked a sense of danger because Kirby could fly. GamesRadar listed Kirby's Dream Land and its sequel as two of the games they want in the 3DS Virtual Console. Kirby's Dream Land has spawned numerous sequels across several video game consoles. The first direct sequel, Kirby's Adventure , released on the Nintendo Entertainment System , introduced the ability to steal powers from enemies, an ability which would become

11817-395: The series, behind Kirby and the Forgotten Land (2022), Kirby's Dream Land (1992), and Kirby Star Allies (2018), outselling the original Kirby Super Star by more than double. On December 11, 2008, Super Star Ultra became a Famitsu Gold title. As of December 2008, it was the fifth best-selling Nintendo DS game in the U.S. Kirby%27s Dream Land Kirby's Dream Land

11934-467: The single continuous corridors typical of platformers at the time. Some of these doors lead to hidden areas or alternate pathways through the level. The doors act as checkpoints returning the player to the beginning of a "room" should they die rather than starting the level over. The goal of the game is to clear the level by defeating the boss at the end. If Kirby touches a harmful enemy or obstacle, he loses one or more of his health points , depending on

12051-506: The standard for all future videogames". G4 noted its revolutionary gameplay and its role in "almost single-handedly" rescuing the video game industry after the North American video game crash of 1983 . The game also popularized the side-scrolling video game genre. The New Yorker described Mario as the first folk hero of video games, with as much influence as Mickey Mouse . GameSpot featured The Legend of Zelda as one of

12168-511: The stars of the Game Boy rather than established characters such as Link , Mario , Samus Aran , and Pit . They would again praise Kirby's Dream Land for being an original game in their "History of the Game Boy" article, adding that while "attitude" was common in new platforming mascots, Kirby was cheery and adorable, while the game featured "breezy, casual gameplay and lighthearted atmosphere". GameSpy 's Gerald Villoria, Brian Altano, and Ryan Scott called it "basic" compared to later games in

12285-470: The time, and introduced elements such as Link's "magic meter" and the Dark Link character that would become commonplace in future Zelda games, although the role-playing elements such as experience points and the platform-style side-scrolling and multiple lives were never used again in the official series. The game is also looked upon as one of the most difficult games in the Zelda series and 8-bit gaming as

12402-419: The time, it was HAL Laboratory 's most successful game. Gamasutra's Osamu Inoue attributed the game's success to Satoru Iwata , formerly an employee of HAL Laboratory, who Inoue comments has a "simple-minded passion for creating games". Retrospectively, it holds an aggregate score of 62% on GameRankings with nine reviews, making it the 17th best Game Boy game. Game Informer ' s Ben Reeves called it

12519-418: The updated graphics and audio-visual presentation, calling them "gorgeous" and "vivacious". Destructoid 's Ashley Davis praised the game for its replay value and additional content, stating that "they feel like they could have been part of the original game, each bringing something different to the table". 1UP praised the game for its multiplayer and described it as "excellent", but noted while clever at times,

12636-411: The use of cutscenes to visually advance a complete story. It has multiple, distinct levels that progress the storyline. Computer and Video Games called Donkey Kong "the most momentous" release of 1981 . Miyamoto's best known and most influential game, Super Mario Bros. , "depending on your point of view, created an industry or resuscitated a comatose one". The Daily Telegraph said it "set

12753-508: The world's entrance to a castle. Moving the on-screen character to a certain tile will allow access to that level's playfield, a linear stage populated with obstacles and enemies. The majority of the game takes place in these levels. A merger between Nintendo's various internal research and development teams led to the creation of Nintendo Entertainment Analysis & Development (Nintendo EAD), which Miyamoto eventually headed. Nintendo EAD had approximately fifteen months to develop F-Zero ,

12870-450: Was concerned that children would not understand the connection between Paulownia and luxury. As a result, the final packaging was designed with a coat of glitter to retain the sense of luxury while making it more accessible. Unlike Kirby Super Star , this packaging was retained worldwide. Kirby Super Star Ultra received "generally favorable" reviews according to the review aggregation website Metacritic . Several reviewers gave praise to

12987-464: Was credited as General Producer, Executive Producer and Supervisor for most projects, which are positions with much less involvement in comparison to a producer. Following the death of Nintendo president Satoru Iwata in July 2015, Miyamoto was appointed as an acting Representative Director, alongside Genyo Takeda . He was relieved of this position in September 2015 when Tatsumi Kimishima assumed

13104-497: Was designed by Masahiro Sakurai in his debut game, who intended it to be a simple game that could be easy to pick up and play by those unfamiliar with action games . For more advanced players, he offered additional optional challenges such as a hard mode and the ability to edit Kirby's maximum HP and starting number of lives . Kirby's Dream Land was re-released on the Nintendo 3DS via the Virtual Console in 2011 and

13221-441: Was further refined to allow every single mode to be played in co-op, unlike the original. The team felt a lot of pressure during development to retain the feature, as Shigeru Miyamoto had personally requested cooperative gameplay for Kirby Super Star on a visit to HAL Laboratory in 1996. Full-motion cutscenes were also added to enhance the game's story; these were kept short and faithful to Kirby Super Star in order to not disrupt

13338-615: Was highly valued so that adjustments could be made for new players while keeping the original game's appeal, as the game was viewed not just as a remake in-house, but a new title. The addition of the Nintendo DS's functionalities expanded and streamlined parts of the game originally locked behind menus, such as the ability to change abilities on the bottom screen in Milky Way Wishes , or the player's treasure collection in The Great Cave Offensive . This came from

13455-417: Was released in North America on September 22, 2008, in Japan on November 6, 2008, and in Europe on December 18, 2009. The packaging design was initially planned to emulate a Paulownia wood box, as in the original game's Japanese packaging, with the addition of noshi paper wrapped around it. This would indicate that the product was an even more luxurious experience. However, Nintendo coordinator Mari Shirakawa

13572-471: Was reworked and released as Super Mario Bros. 2 (not to be confused with the Japanese game of the same name) in North America and Europe. The Japanese version of Super Mario Bros. 2 was eventually released in North America as Super Mario Bros.: The Lost Levels . The successor to The Legend of Zelda , Zelda II: The Adventure of Link , bears little resemblance to the first game in the series. The Adventure of Link features side-scrolling areas within

13689-426: Was the principal director. In developing the game, he began with character design and the camera system . Miyamoto and the other designers were initially unsure of which direction the game should take, and spent months to select an appropriate camera view and layout. The original concept involved a fixed path much like an isometric-type game , before the choice was made to settle on a free-roaming 3D design. He guided

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