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Imageepoch Inc. ( イメージエポック , Imējiepokku ) was a video game developer based in Tokyo, Japan .

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238-540: The company was filed for bankruptcy in 2015, due to its declining sales and increasing debt. The company was founded in June 2005 by Ryoei Mikage. Their first release was the tactical role-playing game on Nintendo DS , Luminous Arc . In April 2015, Gematsu reported that Idea Factory 's Yoshiteru Sato shared that he was unable to reach Mikage privately and confirming that the Imageepoch CEO had gone missing. In

476-616: A day-night cycle , non-player characters the player could attack or converse with, and the need to survive by finding and consuming rations to restore hit points lost with each normal action. The trend of combining role-playing elements with arcade-style action mechanics was popularized by The Tower of Druaga , an arcade game released by Namco in June 1984. While the RPG elements in Druaga were very subtle, its success in Japan inspired

714-549: A heart monitor . In 1992, Final Fantasy V improved on the ATB system by introducing a time gauge to indicate to the player which character's turn is next, and it expanded the job system by offering more customization options with more than 22 job classes and giving each character greater flexibility by allowing them to learn secondary abilities from each job before changing classes. The job and ATB systems continued to be used in later Final Fantasy titles, and helped differentiate

952-513: A map in real-time. When two parties meet, the combat plays out with minimal user interaction. The game is notable for introducing a moral alignment system that not only affects the gameplay but where tactical and strategic decisions influence the outcome of a non-linear branching storyline, which is affected by factors such as the moral alignments of the troops used to liberate a city, whether to keep certain liberated cities guarded, making popular or unpopular decisions, concentrating power among just

1190-665: A pausable real-time battle system based on targeting individual body parts, using both melee and bow & arrow weapons; similar body-targeting battle systems were later used in Bethesda 's Fallout 3 (2008) and Nippon Ichi 's Last Rebellion (2010). That year also saw the release of the PlayStation 2 , which would become the best-selling game console of all time, due in large part to its large variety of Japanese RPGs (including franchises such as Final Fantasy , Grandia , and Tales ) that established its dominance over

1428-513: A post-apocalyptic future were also released that year, including Digital Devil Story: Megami Tensei II , and Crystalis , which was inspired by Hayao Miyazaki's Nausicaa of the Valley of the Wind . Crystalis also made advances to the action role-playing game subgenre, being a true action RPG that combined the real-time action-adventure combat and open world of The Legend of Zelda with

1666-417: A real-time branching choice system where, during an event or conversation, the player must choose an action or dialogue choice within a time limit, or not to respond at all within that time; the player's choice, or lack thereof, affects the player character 's relationship with other characters and in turn the characters' performance in battle, the direction of the storyline, and the ending. Later games in

1904-669: A video game genre that combines core elements of role-playing video games with those of tactical ( turn-based or real-time ) strategy video games . The formats of tactical RPGs are much like traditional tabletop role-playing games and strategy games in appearance, pacing, and rule structure. Likewise, early tabletop role-playing games are descended from skirmish wargames such as Chainmail , which were primarily concerned with combat. This subgenre of role-playing video games principally refers to games which incorporate elements from strategy video games as an alternative to traditional role-playing game (RPG) systems. Like standard RPGs,

2142-413: A "Very Positive" rating on Steam. The open source, cross-platform X-COM -clone UFO: Alien Invasion is also under development. The Battle for Wesnoth (2005) is another Master of Monsters and Warsong clone, released under an open source license for multiple platforms. It is also continually updated. The tactical isometric cyberpunk/fantasy RPG, Shadowrun Returns (2013), was funded via

2380-745: A certain number of turns, that the player must accomplish before the next map will become available. In between battles, players can access their characters to equip them, change classes, train them, depending on the game. A number of early role-playing video games used a tactical form of combat, such as Tunnels of Doom (1982) and Ultima III: Exodus (1983), as well as The Dragon and Princess (1982) and Bokosuka Wars (1983), which introduced party-based, tiled combat to America and Japan, respectively. Further, tactical RPGs are descendants of tabletop role-playing games and wargames , such as Dungeons & Dragons and Chainmail , which were mainly tactical in their original form. Nevertheless, much of

2618-476: A character's limit meter fills up by taking hits from opponents. The materia system is similar to, but more sophisticated than, the slotted item system in Diablo II (2000). Final Fantasy VII continues to be listed among the best games of all time , for its highly polished gameplay, high playability, lavish production, well-developed characters, intricate storyline, and an emotionally engaging narrative that

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2856-469: A character's stats and skills learned from previous classes. This class-changing system shaped the gameplay of future console RPGs, especially the Final Fantasy series, While the earlier Dragon Quest games were also non-linear, Dragon Quest III was the most substantial example of open-world gameplay among the early Dragon Quest games. It also allowed the player to swap characters in and out of

3094-460: A combat system where, following a random encounter , the game transitioned to a separate, graphical, overhead battle screen, and tactical turn-based combat ensued. That same year, Tunnels of Doom used a similar combat system, as did Ultima III: Exodus released in 1983. During the 8-bit era, Bokosuka Wars , a computer game developed by Koji Sumii for the Sharp X1 in 1983 and ported to

3332-428: A combined special attack. Unlike other RPGs at the time, Romancing SaGa also required characters to pay mentors to teach them abilities, whether it was using certain weapons or certain proficiencies like opening a chest or dismantling a trap. Data East 's Heracles no Eikō III , written by Kazushige Nojima , introduced the plot element of a nameless immortal suffering from amnesia , and Nojima would later revisit

3570-598: A concept still used in recent games such as Shin Megami Tensei: Devil Survivor , and Final Promise Story . It was not until the release of Fire Emblem: The Blazing Blade for the Game Boy Advance , many years later, that the series was introduced to Western gamers, who until then were more familiar with localized precursors like Nobunaga's Ambition , as well as later tactical RPGs partially influenced by Fire Emblem , including

3808-408: A concept that has since appeared in later games such as Story of Seasons , The Sims 2 and Fable II . Dragon Quest V's monster-collecting mechanic, where monsters can be defeated, captured, added to the party, and gain their own experience levels, also influenced many later franchises such as Pokémon , Digimon and Dokapon . In turn, the concept of collecting everything in a game, in

4046-502: A constant growth rate. Dragon Quest instead gave the player some extra hit points at the start and a level progression where the effective rate of character growth decelerates over time, similar to how the more recent editions of D&D have balanced the gameplay. Dragon Quest also gave players a clear objective from the start of the game and a series of smaller scenarios to build up the player's strength in order to achieve that objective. The ending could also be altered depending on

4284-575: A death clock system where each character has a specified time of death, with the player's actions and choices having consequences on who lives and dies. Infinite Space (2009) by PlatinumGames , for the Nintendo DS, is a hybrid of tactical role-playing, real-time strategy and space simulator elements, and features a non-linear branching narrative with numerous choices that can have dramatic consequences, and an epic scale spanning hundreds of planets. Radiant Historia , released by Atlus for

4522-422: A different ending and there are over 75 possible scenarios. Langrisser III introduced a relationship system similar to dating sims . Depending on the player's choices and actions, the feelings of the female allies will change towards the player character , who will end up with the female ally he is closest with. Master of Monsters was a unique title by SystemSoft . Where Langrisser and Fire Emblem used

4760-442: A difficult moral choice towards the end of the game regarding which of two characters to save, each leading to a different ending. LandStalker's 1997 spiritual successor Alundra is considered "one of the finest examples of action/RPG gaming", combining platforming elements and challenging puzzles with an innovative storyline revolving around entering people's dreams and dealing with mature themes. In 1998, Square's Xenogears

4998-431: A few units, making deals with thieves, and a general sense of justice. These factors lead to one of 13 possible endings, alongside other factors such as how many and which units are used, how battles are fought, the army's reputation, player character's alignment and charisma, and secrets discovered. The sequel, Tactics Ogre: Let Us Cling Together , was originally a 1995 SNES game that was not released outside Japan. It

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5236-513: A genre the Metal Gear series is normally known for, along with tactical role-playing inspired by the likes of Fire Emblem and Final Fantasy Tactics , infused with card gameplay found in games like Konami's own Yu-Gi-Oh! series. In addition to a turn-based tactical combat layer, the X-COM series also possesses a real-time 3D strategic layer, complete with global defensive map as well as

5474-462: A hit, which spawned many sequels and imitators. It introduced unique features such as how the characters were not interchangeable pawns but each of them were unique, in terms of both class and stats, and how a character who runs out of hit points would usually remain dead forever. The latter mechanic was used to introduce a non-linear storyline to the genre, where different multiple endings are possible depending on which characters are alive or dead,

5712-449: A limited cover system , and real-time hazards, such as interception fire and landmines . The game has been described as "the missing link between Final Fantasy Tactics and Full Spectrum Warrior ". In 2004, Konami released Metal Gear Acid , which combined the stealth game elements of the Metal Gear series with turn-based tactical RPG gameplay of games like Fire Emblem , Final Fantasy Tactics , and Disgaea , along with

5950-404: A list of different AI scripts chosen by the player. FromSoftware 's first video game title, King's Field , a first-person RPG, is noted for being one of the earliest known 3D console role-playing games. In addition, the game is known for its difficulty and unconventional structure, and would go on to influence FromSoftware's future RPG titles including Shadow Tower and Demon's Souls ,

6188-414: A major effect on the timeline. The player can return to certain points in history and live through certain events again to make different choices and see different possible outcomes on the timeline. The player can also travel back and forth between two parallel timelines, and can obtain many possible parallel endings . Square Enix 's PSP version of Tactics Ogre: Let Us Cling Together , released around

6426-531: A major success, helping to establish the PlayStation 2 as "the console of choice for gamers looking for a cinematic experience and narrative polish" that had been lacking in most previous RPGs. Around the same time, the first entry in the Shadow Hearts series was released. The series would later be acclaimed for its darker Lovecraftian horror narrative revolving around "an emotional journey through

6664-630: A mansion infested with undead creatures, and the player controlled a party of several characters with different professions, including a scientist who constructs tools and a journalist who takes pictures. In 1988, Arsys Software's Star Cruiser was an innovative action RPG released for the PC-8801. It was notable for being an early example of an RPG with fully 3D polygonal graphics, combined with first-person shooter gameplay, which would occasionally switch to space flight simulator gameplay when exploring outer space with six degrees of freedom . All

6902-414: A mechanic that has since become common in video games today. Ys was also a precursor to RPGs that emphasize storytelling, and it is known for its 'bump attack' system, where the protagonist Adol automatically attacks when running into enemies off-center, making the game more accessible and the usually tedious level-grinding task more swift and enjoyable for audiences at the time. The game also had what

7140-485: A modern science-fiction setting and horror theme. It also introduced the monster-catching mechanic with its demon-summoning system, which allowed the player to recruit enemies into their party, through a conversation system that gives the player a choice of whether to kill or spare an enemy and allows them to engage any opponent in conversation. Sega 's original Phantasy Star for the Master System established

7378-451: A motivating factor for the characters and the player, was a major departure from previous RPGs and had a major influence on subsequent RPGs such as the Final Fantasy series. It also made a bold attempt at social commentary years before the Final Fantasy series started doing the same. Capcom 's Sweet Home for the NES introduced a modern Japanese horror theme and laid the foundations for

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7616-458: A much wider console audience and played a key role in the success of the PlayStation gaming console. Following the success of Final Fantasy VII , console RPGs, previously a niche genre outside Japan, skyrocketed in popularity across the world. The game was soon ported to the PC. The game was also responsible not only for popularizing RPGs on consoles, but its high production budget played a key role in

7854-508: A new scenario system, allowing players to choose which of 15 scenarios, or quests , to play through in the order of their choice. It was also an episodic video game , with expansion disks released soon after offering more scenarios. Falcom also released the first installment of its popular, long-running Ys series in 1987. Besides Falcom's own Dragon Slayer series, Ys was also influenced by Hydlide , from which it borrowed certain mechanics such as health-regeneration when standing still,

8092-541: A number of genre conventions, and its setting combined sci-fi and fantasy in a way that set it apart from the D&;D staple. It also featured pre-defined player characters with their own backstories, which would later become common in console RPGs. It was also one of the first games to feature a female protagonist and animated monster encounters, and allowed inter-planetary travel between three planets. Boys' Life magazine in 1988 predicted that Phantasy Star as well as

8330-763: A number of later RPGs, including The Elder Scrolls IV: Oblivion , Silverfall , Dragon Age: Origins , Fable II , Fallout 3 , and The Elder Scrolls V: Skyrim . Square also expanded on the non-linearity of SaGa Frontier with their 1999 action RPG Legend of Mana , the most open-ended in the Mana series, allowing the player to build the game world they choose, complete any quests and subplots they choose in any order of their choice, and choose which storyline paths to follow, departing from most other action RPGs in its time. That same year, Square's survival horror RPG Parasite Eve II featured branching storylines and up to three different possible endings, while

8568-415: A predetermined story path and instead allowed the player to choose which missions to follow in whatever order while being able to visit any place in the game world. The ending also can be determined by the player's actions, while they can continue playing the game even after the ending. The game also allowed the player to choose the character classes for each player character as well as create and modify

8806-421: A real-time strategy, action RPG, and strategy RPG. Like an RPG, the player can explore the world, purchase items, and level up, and like a strategy video game , it focuses on recruiting soldiers and fighting against large armies rather than small parties. The game's "Gochyakyara" ("Multiple Characters") system let the player control one character at a time while the others are controlled by computer AI that follow

9044-484: A separate, graphical, overhead battle screen, where a tactical turn-based combat system is used. Also in 1982, Koei released another early Japanese RPG, Danchizuma no Yuwaku ( Seduction of the Condominium Wife ), a PC-8001 title that also featured adventure game elements in addition to eroge adult content . These early experimental Japanese RPGs from 1982 are considered "proto-JRPGs" and predated

9282-437: A single angle, and for the first time full-motion CGI video seamlessly blended into the gameplay, effectively integrated throughout the game. Gameplay innovations included the materia system, which allowed a considerable amount of customization and flexibility through materia that can be combined in many different ways and exchanged between characters at any time, and the limit breaks, special attacks that can be performed after

9520-465: A skill, the better you are with it", a mechanic that later appeared in SaGa , Grandia , Final Fantasy XIV , and The Elder Scrolls . Final Fantasy II also featured open-ended exploration, and had a dialogue system where keywords or phrases can be memorized and mentioned during conversations with NPCs, the theme of an evil empire against a small band of rebels (similar to Star Wars ), and

9758-549: A small portion of Japanese computer games were released in North America, as ports to either consoles (like the NES or Genesis ) or American PC platforms (like MS-DOS ). The Wizardry series (translated by ASCII Entertainment ) became popular and influential in Japan. Early Japanese RPGs were also influenced by visual novel adventure games , which were developed by companies such as Enix , Square , Nihon Falcom and Koei before they moved onto developing RPGs. In

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9996-436: A square-based grid, Master of Monsters used a hexagonal grid. Players could choose one of four different Lords to defend their Towers and areas on the grid by building an army of creatures to destroy the opposing armies. This game had a sequel for the PlayStation called Master of Monsters: Disciples of Gaia , which had limited success and was criticized for its slow gameplay. Both Warsong and Master of Monsters were cited as

10234-464: A strategy-based battle system. Its purely science fiction setting was also a major departure for RPGs, which had previously been largely restricted to fantasy or science fantasy settings. The game's science fiction story was also unique, reversing the common alien invasion scenario by instead presenting Earthlings as the invading antagonists rather than the defending protagonists. The game's strong characterization, and use of self-discovery as

10472-440: A successful crowd-sourced Kickstarter campaign that raised a total of $ 1.9 million for development. The game is based on the popular Shadowrun pen-and-paper setting by Jordan Weisman , and features tactical combat in a world filled with cybernetics, magic and fantasy creatures. Two sequels, Shadowrun: Dragonfall (2014) and Shadowrun: Hong Kong (2015) quickly followed. An online tactical game not directly related to

10710-484: A suction ability to absorb the opponent's power. It also featured a unique non-linear conversation system, where the player can recruit allies by talking to them, choose whether to kill or spare an enemy, and engage enemies in conversation, similar to Megami Tensei . Also in 1987, the survival horror game Shiryou Sensen: War of the Dead , an MSX2 title developed by Fun Factory and published by Victor Music Industries ,

10948-491: A technology tree that the player must research in order to unlock new weapons and armor. Jagged Alliance 2 features a country sector map with fortified towns and roving bands of enemies that must be defeated before entering the capital city of Meduna. Knights in the Nightmare (2009) combines elements of traditional tactical RPGs with bullet hell –style shoot 'em up gameplay. Sega's Valkyria Chronicles (2008) blurs

11186-414: A unique plot revolving around archeology . Square's original Final Fantasy for the NES had a character creation system that allowed the player to create their own parties and assign different character classes to party members, who in turn evolve through an early class change system later in the game. It also featured concepts such as time travel; side-view battles, with the player characters on

11424-445: A very different experience during each run through the game, something that later non-linear RPGs such as SaGa Frontier and Fable had promised but were unable to live up to. The SaGa series has since become known for its open-ended gameplay. The series is also known for having an activity-based progression system instead of experience levels, and since Romancing Saga , a combo system where up to five party members can perform

11662-460: A wave of games that combine the RPG and dating sim genres, including Thousand Arms in 1998, Riviera: The Promised Land in 2002, and Luminous Arc in 2007. Final Fantasy Tactics was arguably the most responsible for bringing tactical RPGs to North America. Developed by former employees of Quest , the developer responsible for the Ogre Battle series, it combined many elements of

11900-465: Is a spin-off of the Fallout series of CRPGs by Interplay Entertainment developed by Australian company Micro Forté . Unusual for the genre is the option to choose between real-time and turn-based play, or between "Continuous Turn-Based Mode" (CTB), "Individual Turn-Based Mode" (ITB), and "Squad Turn-Based Mode" (STB) modes as the developers put it. The game even allows the player to switch modes in

12138-475: Is a historically significant title that helped lay the foundations for the Japanese role-playing game industry. It was a real-time hack & slash dungeon crawler that is considered the first action role-playing game . Dragon Slayer was a major success in Japan, and contributed to the emergence of a distinct action role-playing game subgenre on Japanese computers during the mid-1980s, with Nihon Falcom at

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12376-460: Is a tactical RPG by Polish developer Metropolis Software featuring elements of survival horror . It is also the first title in a series featuring the main character, Cole Sullivan. Later titles in the series were third-person shooters . The game's reception was mixed. Vantage Master is a series of tactical RPGs similar to Master of Monsters developed and published by Nihon Falcom for Microsoft Windows, beginning in 1997. The first game in

12614-565: Is a tactical RPG co-developed by Russian companies Novik & Co and Nival Interactive , and published by CDV . It is set in the Silent Storm universe and follows the events in the main series. After this came Night Watch (2006) and its sequel, Day Watch (2007), also by Nival Interactive, but instead based on the Russian novels and films of the same name. All three games received mediocre-to-poor review scores despite utilizing

12852-522: Is considered to be one of the best and most influential video game music soundtracks of all time, composed by Yuzo Koshiro and Mieko Ishikawa. In terms of the number of game releases, Ys is second only to Final Fantasy as the largest Eastern role-playing game franchise. Hydlide 3: The Space Memories , released for the MSX in 1987 and for the Mega Drive as Super Hydlide in 1989, adopted

13090-435: Is credited with injecting urgency and excitement into the combat system. The ATB combat system was considered revolutionary for being a hybrid between turn-based and real-time combat, with its requirement of faster reactions from players appealing to those who were more used to action games . That same year, Crea-Tech 's Metal Max was an early non-linear , open-ended, post-apocalyptic, vehicle combat RPG that lacked

13328-453: Is most notable for its unique take on the concept of non-linear branching storylines, which it combines with the concepts of time travel and parallel universes , expanding on the Chrono series. Radiant Historia takes it much further by giving players the freedom to travel backwards and forwards through a timeline to alter the course of history, with each of their choices and actions having

13566-459: Is much darker and sophisticated than most other RPGs. The game's storytelling and character development was considered a major narrative jump forward for video games and was often compared to films and novels at the time. The explosion of Final Fantasy VII ' s sales and the ascendance of the PlayStation represented the dawning of a new era of RPGs. Backed by a clever multimillion-dollar marketing campaign, Final Fantasy VII brought RPGs to

13804-446: Is often dated from the 1990s to the early 2000s. Console RPGs distinguished themselves from computer RPGs to a greater degree in the early 1990s. As console RPGs became more heavily story-based than their computer counterparts, one of the major differences that emerged during this time was in the portrayal of the characters, with most American computer RPGs at the time having characters devoid of personality or background as their purpose

14042-662: Is the lack of exploration; for instance, Final Fantasy Tactics does away with the third-person exploration of towns and dungeons that is typical in a Final Fantasy game. Instead of exploration, there is an emphasis on battle strategy. Players are able to build and train characters to use in battle, utilizing different classes, including warriors and magic users, depending on the game. Characters normally gain experience points from battle and grow stronger, and are awarded secondary experience points which can be used to advance in specific character classes. Battles have specific winning conditions, such as defeating all enemies or surviving

14280-485: The Final Fantasy series with Tactics Ogre -style gameplay. It also expanded on the isometric grid combat of Tactics Ogre by allowing players to freely rotate the camera around the battlefield rather than keeping the camera in a fixed position. The storyline of Final Fantasy Tactics was also more linear than its predecessor, in order to provide a deeper epic narrative. Thanks to Hiroyuki Ito , lead designer on

14518-512: The Megami Tensei , Phantasy Star and Final Fantasy series. In particular, the Final Fantasy and Dragon Quest series remain popular today, Final Fantasy more so in the West and Dragon Quest more so in Japan. In 1988, Dragon Quest III introduced a character progression system allowing the player to change the party's character classes during the course of the game, and keep

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14756-522: The Mission: Impossible franchise, it replaced the traditional fantasy setting with a modern espionage setting. It was then followed by Koei's The Dragon and Princess (ドラゴン&プリンセス) for the PC-8001 in 1982; it featured adventure game elements and revolved around rescuing a kidnapped princess. Following a random encounter , the game transitions from a text adventure interface to

14994-488: The Nintendo DS in 2010, combined the gameplay of traditional RPG titles with a highly tactical grid combat system, with several unique features such as a queue allowing party members to switch turns and perform combo attacks when near each other on the queue, and the manipulation of enemy positions by knocking a target onto another grid space and attack multiple targets when enemies fall onto the same grid space. The game

15232-493: The Nintendo Entertainment System (NES) by ASCII in 1985, was responsible for laying the foundations for the tactical RPG genre, or "simulation RPG" genre as it is known in Japan, with its blend of role-playing and strategy game elements. The game revolves around a king who must recruit soldiers and lead his army against overwhelming enemy forces, while each unit gains experience and levels up along

15470-488: The PC-88 in Japan and ported to MS-DOS for Western release by Brøderbund . In WiBArm , the player controls a transformable mecha robot, switching between a 2D side-scrolling view during outdoor exploration to a fully 3D polygonal third-person perspective inside buildings, while bosses are fought in an arena-style 2D shoot 'em up battle. The game featured a variety of weapons and equipment as well as an automap , and

15708-470: The PC-88 . It was developed by Yoshio Kiya, who would go on to create the Dragon Slayer and Brandish series of action RPGs. While its RPG elements were limited, lacking traditional statistical or leveling systems, the game featured real-time combat with a gun, bringing it close to the action RPG formula that Falcom would later be known for. The game's desert island overworld also featured

15946-458: The PC-8801 in 1988, was an action RPG with a similar side-scrolling open-world gameplay to Metroid . That same year, Ys II introduced the unique ability to transform into a monster, which allows the player to both scare human non-player characters for unique dialogues as well as interact with all the monsters. This is a recurring highlight in the series, offering the player insight into

16184-440: The PlayStation 3 utilizes the seventh-generation console processing power by using a distinctive anime/watercolor art style, as well as incorporating third-person tactical shooter elements. After selecting a character in the overhead map view, the player manually controls him/her from a third-person view. This mechanic allows for, among others: free movement to a certain range, manual aiming with extra damage for headshots,

16422-537: The SNES and Sega Genesis games, a large group of young programmers and aficionados across the world began creating independent console-style computer RPGs and sharing them online. An early successful example was Corpse Party (1996), a survival horror indie game created using the RPG Maker engine. Much like the survival horror adventure games Clock Tower (1995 onwards) and later Haunting Ground (2005),

16660-699: The Shining and Ogre series and Final Fantasy Tactics , and Nippon Ichi games like Disgaea . During the 16-bit generation, among the first imitators was Langrisser by NCS/Masaya, first released for the Mega Drive / Genesis in 1991. It was translated for North American release and retitled Warsong . The Langrisser series differed from Fire Emblem in that it used a general-soldier structure instead of controlling main characters. Langrisser , too, spawned many sequels, none of which were brought to North America. Langrisser set itself apart from other tactical RPGs in its time with larger-scale battles, where

16898-739: The Super Nintendo Entertainment System (SNES), Bahamut Lagoon , began Square's (now Square Enix ) famous line of tactical RPGs. Four games from the Ogre Battle series have been released in North America . The first was Ogre Battle: March of the Black Queen was released for the SNES in 1993 and was more of a real-time strategy RPG in which the player forms character parties that are moved around

17136-571: The United States , and South Korea . The Japanese game development engine RPG Maker has also gained popularity, with hundreds of games being created with it and released on Steam by the late 2010s. The earliest RPG on a console was Dragonstomper on the Atari 2600 in 1982. Bokosuka Wars , originally released for the Sharp X1 computer in 1983, was ported to the NES console in 1985, and

17374-519: The Zelda games may represent the future of home video games, combining the qualities of both arcade and computer games . Another 1987 title Miracle Warriors: Seal of the Dark Lord was a third-person RPG that featured a wide open world and a mini-map on the corner of the screen. The Dragon Slayer series also made its debut on the NES console (and thus to American audiences) in 1987, with

17612-474: The arcades combined the first-person beat 'em up gameplay of SNK 's The Super Spy (released the same year) with RPG elements, while replacing the first-person shooting with hack & slash combat. Also in 1990, Hideo Kojima 's SD Snatcher , while turn-based, abandoned random encounters and introduced an innovative first-person shooter-based battle system where firearm weapons (each with different abilities and target ranges) have limited ammunition and

17850-417: The beat 'em up and action RPG genres, combining brawler combat with many RPG elements, including an inventory, buying and selling items, learning new abilities and skills, needing to listen for clues, searching to find all the bosses, shopping in the malls, buying items to heal, and increasing stats. It was also an early sandbox brawler reminiscent of Grand Theft Auto . The 'golden age' of console RPGs

18088-462: The first-person view used for dungeons in earlier computer RPGs. The streamlined gameplay of Dragon Quest thus made the game more accessible to a wider audience than previous computer RPGs. The game also placed a greater emphasis on storytelling and emotional involvement, building on Horii's previous work The Portopia Serial Murder Case , but this time introducing a coming of age tale for Dragon Quest that audiences could relate to, making use of

18326-491: The mecha and various weapons using power-orbs obtained from defeating enemies as well as storyline cut scenes . These cut scenes also occasionally contain lesbian adult content . Lastly, in the late 1990s, a new Internet fad began, owing to simplistic software development kits such as the Japanese RPG Maker series (1988 onwards). Influenced by console RPGs and based mostly on the gameplay and style of

18564-462: The platform-action mechanics of the original Castlevania with the open world of an action-adventure and RPG mechanics such as experience points . It also introduced a day-night cycle that affects when certain NPCs appear in certain locations and offered three possible multiple endings depending on the time it took to complete the game. Square 's Cleopatra no Mahō was an adventure RPG with

18802-412: The player character 's Karma meter will rise if he commits sin which in turn affects the temple's reaction to him. It is also considered a "proto- Metroidvania " game, due to being an "RPG turned on its side" that allowed players to run, jump, collect, and explore. The way the Dragon Slayer series reworked the entire game system of each installment was an influence on Final Fantasy , which would do

19040-427: The player character 's relationship with other characters and in turn the characters' performance in battle, the direction of the storyline, and the ending. Later games in the series added several variations, including an action gauge that can be raised up or down depending on the situation, and a gauge that the player can manipulate using the analog stick depending on the situation. The success of Sakura Wars led to

19278-514: The player characters in Corpse Party lack any means of defending themselves; the game also featured up to 20 possible endings . The game was not released in Western markets until 2011. In an interview with GameDaily in 2007, MTVN 's Dave Williams remarked that "games like this [user generated] have been sort of under the radar for something that could be the basis of a business. We have

19516-470: The survival horror genre, later serving as the main inspiration for Resident Evil (1996). Like Resident Evil , Sweet Home featured the use of scattered notes as a storytelling mechanic and a number of multiple endings depending on which characters survived to the end. Tengai Makyo: Ziria released for the PC Engine CD that same year was the first RPG released on CD-ROM and the first in

19754-422: The time-keeping system does not stop. In Final Fantasy IV , the ATB system would be hidden to the player. However, starting with Final Fantasy V , the meter would be visible to the player. On the battle screen, each character has an ATB meter that gradually fills, and the player is allowed to issue a command to that character once the meter is full. The fact that enemies can attack or be attacked at any time

19992-422: The " Ring Command " menu system, its innovative cooperative multiplayer gameplay, where the second or third players could drop in and out of the game at any time rather than players having to join the game at the same time, and the customizable AI settings for computer-controlled allies. The game has influenced a number of later action RPGs. That same year also saw the release of Phantasy Star IV: The End of

20230-441: The "Active Time Event Logic" system, more than a dozen different endings, plot-related sidequests, a unique battle system with innovations such as combo attacks, and lack of random encounters. It also popularized the concept of New Game+ . Chrono Trigger is frequently listed as one of the greatest video games of all time . That same year, Square's Romancing Saga 3 featured a storyline that could be told differently from

20468-534: The 1980s, Japanese developers produced a diverse array of creative, experimental computer RPGs, prior to mainstream titles such as Dragon Quest and Final Fantasy eventually cementing genre tropes by the 1990s. Japan's earliest RPGs were released in 1982. The earliest was Koei 's Underground Exploration , released in March 1982. It was followed by Pony Canyon 's Spy Daisakusen , released in April 1982; based on

20706-503: The Holy War gave players the ability to affect the relationships between different characters, which in turn affected the storyline as these relationships led to different characters appearing in the second generation of the game's plot. Enix released tri-Ace 's sci-fi action RPG Star Ocean , which also gave players the ability to affect the relationships between different characters through its "private actions" social system, where

20944-466: The Japanese imports". During the 1990s, console RPGs had become increasingly dominant. Console RPGs had eclipsed computer RPGs for some time, though computer RPGs began making a comeback towards the end of the decade. In 1990, Dragon Quest IV segmented its plot into segregated chapters, making the game more linear than its predecessor while allowing for greater characterization. The game also introduced an AI system called "Tactics" which allowed

21182-517: The Millennium , which introduced the use of pre-programmable combat manoeuvers called 'macros', a means of setting up the player's party AI to deliver custom attack combos. Madou Monogatari , a 1989 MSX and PC-98 computer RPG ported to the Game Gear handheld console in 1993, had several unique features, including magic-oriented turn-based combat that completely lacked physical attacks, and

21420-541: The Nintendo Famicom in 1990, Fire Emblem would become an archetype for the whole genre, establishing gameplay elements that are still used in tactical RPGs today, though many of these elements were influenced by earlier RPGs and strategy games . Combining the basic concepts from games like Dragon Quest and simple turn-based strategy elements that the development team gained experience with in their 1988 release Famicom Wars , Intelligent Systems created

21658-460: The PlayStation 2. In 2001, Sakura Wars 3 for the Dreamcast introduced a new combat system that incorporates action elements, and abandons the use of grids in favour of allowing each character to move around freely across the battlefield but with a limited number of moves each turn illustrated using a bar at the bottom of the screen. This type of combat system would later be the basis for

21896-572: The PlayStation Portable has a strategic command-based battle system where enemies learn from previous skirmishes. The characters can also die permanently during gameplay which in turn affects the game's storyline. Many Western PC games have utilized this genre for years, as well. Western games tend to have stronger military themes, without many of the fantasy elements often found in their console (and mainly Japanese) counterparts, as well as greater freedom of movement when interacting with

22134-417: The RPG level-building gameplay as a way to represent this. It also featured elements still found in most console RPGs, like major quests interwoven with minor subquests, an incremental spell system, the damsel-in-distress storyline that many RPGs follow, and a romance element that remains a staple of the genre, alongside anime -style art by Akira Toriyama and a classical score by Koichi Sugiyama that

22372-405: The RPG market. In 2001, Final Fantasy X made advancements in portraying realistic emotions through voice-overs and detailed facial expressions, which have since become a staple of the series, with Final Fantasy X-2 and other subsequent titles (such as Dirge of Cerberus: Final Fantasy VII and Final Fantasy XII ) also featuring this development. It also replaced an overworld map with

22610-476: The RPG mechanics of Xanadu , such as removing the character customization and simplifying the numerical statistics into icons, and emphasized faster-paced platform action, with a strict 30-minute time limit. The action took place entirely in a side-scrolling view rather than switching to a separate overhead combat screen like its predecessor. These changes Romancia more like a side-scrolling action-adventure game . Square's 1986 release, Cruise Chaser Blassty ,

22848-562: The Third Reich (2005) - both by Irrational Games - are two examples of comic book superhero tactical RPGs that are played in real-time instead of turns. Both games received favorable reviews from critics. Paradise Cracked (2003), COPS 2170: The Power of Law (2005), Metalheart: Replicants Rampage (2004) and Shadow Vault (2004) are poorly received tactical RPGs by MiST Land South , Akella and Mayhem Studios of Russia and Slovakia, respectively. Paradise Cracked

23086-508: The Wizard ) returned to the deeper action-RPG mechanics of Xanadu while maintaining the fully side-scrolling view of Romancia . It also featured an open world and nonlinear gameplay similar to " Metroidvania " platform-adventures, making Drasle Family an early example of a non-linear, open-world action RPG. Another " Metroidvania " style open-world action RPG released that year was System Sacom 's Sharp X1 computer game Euphory , which

23324-531: The ability to affect the relationship points between different units/characters. This in turn affected both the gameplay and storyline, with the different possible relationships in the first generation of the game's plot leading to different units/characters appearing during the second generation, ultimately leading to different possible outcomes to the storyline. The 32-bit era saw many influential tactical RPGs, such as Konami 's 1996 Vandal Hearts series , which feature branching storylines that can be altered by

23562-501: The amnesia theme in Final Fantasy VII and Glory of Heracles . Climax Entertainment 's Landstalker: The Treasures of King Nole was an early isometric RPG that combined the gameplay of an open-world action RPG with an isometric platformer , alongside an emphasis on varied puzzle-solving as well as strong characterization and humorous conversations. The TurboGrafx-CD port of Dragon Knight II released that year

23800-604: The arrival of Wizardry and Ultima in Japan. In June 1983, Koei released Sword & Sorcery (剣と魔法) for the PC-8001, and it also revolved around rescuing a princess in addition to killing a wizard. That same year, Koei released Secrets of Khufu (クフ王の秘密), a dungeon crawl RPG that revolved around a search for the treasure of Khufu . ASCII released its own RPG that year called Arfgaldt (アルフガルド), an FM-7 title also featuring adventure game elements. Also in 1983, Nihon Falcom released Panorama Toh ( Panorama Island ) for

24038-478: The backgrounds, objects and opponents in the game were rendered in 3D polygons, many years before they were widely adopted by the video game industry . The game also emphasized storytelling, with plot twists and extensive character dialogues, taking place in a futuristic science fiction setting. It won the 1988 Game of the Year awards from the Japanese computer game magazines POPCOM and Oh!X . Star Cruiser

24276-443: The best games of all time, its status as an action RPG continues to be debated, much likes its predecessors. In 1999, the cinematic trend set by Final Fantasy VII continued with Final Fantasy VIII , which introduced characters with a proportionately sized human appearance. The game also featured a level-scaling system where the enemies scale in level along with the player's party. Similar level-scaling mechanics have been used in

24514-485: The best-selling PC game in Japan. It was a full-fledged RPG with character stats and a large quest, with action-based combat setting it apart from other RPGs, including both melee combat and projectile magic attacks, while incorporating a side-scrolling platform game view during exploration and an overhead view during battle. Xanadu also featured innovative gameplay mechanics such as individual experience for equipped items, and an early Karma morality system, where

24752-568: The bosses would get stronger depending on the protagonist's level, a mechanic that was later used in Enix's The 7th Saga and extended to normal enemies in Square's Romancing Saga 3 and later Final Fantasy VIII . In 1993, Square's Secret of Mana , the second in the Mana series, further advanced the action RPG subgenre with its introduction of cooperative multiplayer into the genre. The game

24990-599: The character units, a concept which would be adapted and popularized by later console-based series like Fire Emblem . Unlike many other early titles in the genre, Master of Monsters made its way to the west via a port to the Sega Genesis in 1991, albeit only in North America. However, the genre did not become prolific until Nintendo published the game that set the template for tactical wargame RPGs, Fire Emblem: Ankoku Ryū to Hikari no Tsurugi . Developed by Intelligent Systems and released exclusively in Japan for

25228-498: The combat system in Valkyria Chronicles , developed by much of the same team in 2008. The Sakura Wars series would not be released in the West until the fifth game, Sakura Wars: So Long, My Love (2005). The Front Mission series also continued on to the PlayStation 2, with Front Mission 4 and 5 , the latter of which never saw a Western release, but a fan translation. The Game Boy Advance would also see

25466-560: The combination of moves between characters, and the capture of NPCs and having them play on your side. Sega 's Sakura Wars , released for the Sega Saturn in 1996, combined tactical RPG combat with dating sim and visual novel elements, introducing a real-time branching choice system where, during an event or conversation, the player must choose an action or dialogue choice within a time limit, or not to respond at all within that time. The player's choice, or lack thereof, affects

25704-532: The company calls "Smart Pause Mode" in an attempt to heighten realism; Hired Guns: The Jagged Edge began its life as Jagged Alliance 3D before Strategy First withdrew the rights to the series name; Jagged Alliance: Back in Action is a 3D, real-time remake of Jagged Alliance 2 . Lastly, Jagged Alliance: Flashback was released in 2014 following a successful Kickstarter . The developer Full Control gained notoriety, however, for feuding with its backers, and

25942-489: The company stopped making games shortly thereafter. Additional titles inspired by X-COM include UFO: Aftermath (2003), UFO: Aftershock (2005), UFO: Afterlight (2007) and UFO: Extraterrestrials (2007) by Czech developers ALTAR Interactive and Chaos Concept; as well as Xenonauts (2014) by Goldhawk Interactive. ALTAR's UFO series features real-time play; Chaos Concept's UFO: Extraterrestrials received only mixed reviews; and Xenonauts currently has

26180-585: The course of the game. That same year also saw the release of Nintendo 's Fire Emblem: Ankoku Ryu to Hikari no Tsurugi , a game that set the template for the tactical role-playing game genre and was the first entry in the Fire Emblem series. Another notable strategy RPG that year was Koei 's Bandit Kings of Ancient China , which was successful in combining the strategy RPG and management simulation genres, building on its own Nobunaga's Ambition series that began in 1983. Several early RPGs set in

26418-474: The deaths of loved ones. Square's Live A Live , released for the Super Famicom in Japan, featured eight different characters and stories, with the first seven unfolding in any order the player chooses, as well as four different endings. The game's ninja chapter in particular was an early example of stealth game elements in an RPG, requiring the player to infiltrate a castle, rewarding the player if

26656-511: The decade also saw the debut of Nihon Falcom 's Ys series on PC as well as FromSoftware 's Dark Souls , which sold millions on the platform. Other Japanese RPGs were subsequently ported to the platform, such as the previously niche Valkyria Chronicles and The Legend of Heroes: Trails in the Sky , as well as ports of several Final Fantasy games. By 2015, Japan had become the world's fourth largest PC game market, behind only China ,

26894-454: The development of tactical RPGs has diverged on each side of the Pacific, and the term "tactical RPG" is sometimes reserved only for those titles that were created in Japan. One of the earliest Japanese RPGs , Koei 's The Dragon and Princess , was released on NEC 's PC-8001 home computer platform in 1982. This game can also be considered a precursor to the tactical RPG genre. It used

27132-639: The early history and distinctive traits of role-playing video games (RPGs) in East Asia have come from Japan , many video games have also arisen in China , developed in South Korea , and Taiwan . The Japanese video game industry has long been viewed as console -centric within the video game industry itself. Due to the worldwide success of Japanese consoles beginning with the NES , the country had in fact produced thousands of commercial PC games from

27370-545: The enemies. Also that same year, War of the Dead Part 2 for the MSX2 and PC-88 abandoned certain RPG elements of its predecessor, such as random encounters , and instead adopted more action-adventure elements from Metal Gear while retaining the horror atmosphere of its predecessor. Telenet Japan 's Exile also debuted in 1988. It is a series of action-platform RPGs, beginning with XZR: Idols of Apostate . The series

27608-409: The entire chapter can be completed without engaging in combat. Other chapters had similar innovations, such as Akira's chapter where the character uses telepathic powers to discover information. That same year saw the release of the 3DO console port of the 1991 PC RPG Knights of Xentar , which had introduced a unique pausable real-time battle system, where characters automatically attack based on

27846-404: The first games to use CD-ROM , utilized to provide enhanced graphics, animated cut scenes , a Red Book CD soundtrack, and voice acting. The game offered a "much larger, more colorful world, populated with lifelike characters who communicated with voice instead of text", heralding "the evolution of the standard role-playing game" according to RPGFan. Its English localization was also one of

28084-443: The first in the Mana series, featured the ability to kill townspeople. The most important RPG that year, however, was Final Fantasy IV , one of the first role-playing games to feature a complex, involving plot, placing a much greater emphasis on character development, personal relationships, and dramatic storytelling. It also introduced a new battle system : the " Active Time Battle " system, developed by Hiroyuki Ito , where

28322-561: The first in the SaGa series, adopted Final Fantasy II's activity-based progression, expanding it with weapons that shatter with repeated use, and added new ideas such as a race of monsters that mutate depending on which fallen foes they consume. The game also introduced the concept of memento mori , with a theme revolving around death, while the plot consisted of loosely connected stories and sidequests rather than an epic narrative. That same year, River City Ransom featured elements of both

28560-536: The first to use voice dubbing . Ys I & II went on to receive the Game of the Year award from OMNI Magazine in 1990, as well as many other prizes. In 1989, Dungeon Explorer was also released by Atlus for the TurboGrafx-16. The game is considered a pioneer title in the action RPG genre with its multiplayer cooperative gameplay , allowing up to five players to play simultaneously. That year also saw

28798-459: The forefront of this new subgenre. Hydlide , an action RPG released for the PC-8801 in 1984 and the Famicom in 1986, was an early open world game, rewarding exploration in an open world environment. It also added several innovations to the action RPG subgenre, including the ability to switch between attack mode and defense mode, quick save and load options which can be done at any moment of

29036-510: The form of achievements or similar rewards, has since become a common trend in video games. Dragon Quest V also expanded the AI "Tactics" system of its predecessor by allowing each ally's AI routines to be set individually. Shin Megami Tensei , released in 1992 for the SNES, introduced an early moral alignment system that influences the direction and outcome of the storyline. It gave

29274-610: The foundations for modern Japanese RPGs with its progressive, non-linear, open world design and subversive themes. In 1994, Final Fantasy VI moved away from the medieval setting of its predecessors, instead being set in a steampunk environment. The game received considerable acclaim, and is seen as one of the greatest RPGs of all time, for improvements such as its broadened thematic scope, plotlines, characters, multiple-choice scenarios, and variation of play. Final Fantasy VI dealt with mature themes such as suicide, war crimes, child abandonment, teen pregnancy , and coping with

29512-442: The freedom to choose their own destiny, with difficult moral decisions, such as whether to follow a Lawful path by upholding the oath of loyalty and slaughter civilian non-player characters on the leader's command, or follow the chaotic path by following a personal sense of justice and rebelling, or instead follow a more neutral path. Such factors affect the game's ending, which is also affected by decisions such as whether to obtain

29750-499: The game could be sold, the Dragon Quest series is still considered a bellwether for the Japanese video game market. Dragon Quest did not reach North America until 1989, when it was released as Dragon Warrior , the first NES RPG to be released in North America. The release of Dragon Quest was followed by NES remakes of the early Wizardry and Ultima titles over the next several years by Pony Canyon . Other releases at

29988-559: The game in early 1986, it became the template for future console RPGs. The game was influenced by the first-person random battles in Wizardry , the overhead movement in Ultima , and the mystery storytelling in Horii's own 1983 visual novel game The Portopia Serial Murder Case . Horii's intention behind Dragon Quest was to create a RPG that appealed to a wider audience unfamiliar with

30226-598: The game through the use of passwords as the primary back-up, and the introduction of a health regeneration mechanic where health and magic slowly regenerate when standing still, a feature also used in Falcom's Ys series from 1987 onwards. The Tower of Druaga , Dragon Slayer and Hydlide were influential in Japan, where they laid the foundations for the action RPG genre, influencing titles such as Ys and The Legend of Zelda . Also in 1984, The Black Onyx , developed by Bullet-Proof Software , led by Henk Rogers ,

30464-481: The game, it also successfully implemented a modified job system , previously used in Final Fantasy V , which allowed the player to change a unit's character class at any time during the game and learn new abilities from job points earned with each class. The game was acclaimed for both its highly tactical gameplay and its well-written storyline that touches on issues such as class, privilege, religion, and politics. The game's reputation led to other developers adding

30702-415: The gameplay, with the introduction of an in-game clock setting day-night cycles and a need to sleep and eat. It also made other improvements such as cut scenes for the opening and ending, a combat system closer to The Legend of Zelda , the choice between distinct character classes, and a weight system affecting the player's movement depending on the weight of carried equipment. The Final Fantasy Legend ,

30940-493: The games to Europe a high-cost venture with little potential payoff. As a result, JRPG releases in Europe were largely limited to games which had previously been localized for North America, thus reducing the amount of translation required. In 1995, Square's Chrono Trigger raised the standards for the genre, with certain aspects that were considered revolutionary in its time, including its nonlinear gameplay , branching plot,

31178-425: The genre or video games in general. This required the creation of a new kind of RPG, that did not rely on previous D&D experience, nor require hundreds of hours of rote fighting , and that could appeal to any kind of gamer. Compared to statistics-heavy computer RPGs, Dragon Quest was a more streamlined, faster-paced game based on exploration and combat, and featured a top-down view in dungeons, in contrast to

31416-399: The genre to feature animated cut scenes and voice acting. The game's plot was also unusual for its feudal Japan setting and its emphasis on humour; the plot and characters were inspired by the Japanese folk tale Jiraiya Goketsu Monogatari . The music for the game was also composed by noted musician Ryuichi Sakamoto . Also in 1989, the early enhanced remake Ys I & II was one of

31654-439: The greatest examples of video game storytelling. That year also saw the rise of monster-collecting RPGs which, although originating from Megami Tensei , Dragon Quest V , and Robotrek , was further advanced and popularized by Pokémon , which featured multiplayer gameplay and was released in North America that year. Pokémon has since become the best-selling RPG franchise of all time. Another 1998 title, Suikoden II ,

31892-408: The highly regarded Silent Storm engine . Other titles inspired by Jagged Alliance include Brigade E5: New Jagged Union (2006) and its sequel, simply titled 7.62 (2007), by Russian developer Apeiron; Hired Guns: The Jagged Edge (2007) by GFI Russia; and Jagged Alliance: Back in Action by bitComposer Games. The Brigade E5 series incorporates an innovative hybrid real-time system

32130-572: The iconic chocobo , a fictional creature inspired by Hayao Miyazaki's Nausicaa of the Valley of the Wind . That same year, World Court Tennis for the TurboGrafx-16 introduced a new form of gameplay: a unique tennis-themed sports RPG mode. In 1989, Phantasy Star II for the Genesis established many conventions of the genre, including an epic , dramatic, character-driven storyline dealing with serious themes and subject matter, and

32368-566: The inspirations behind the 2005 turn-based strategy computer RPG, The Battle for Wesnoth . The first game in the long-running Super Robot Wars series is another early example of the genre, initially released for the Game Boy in 1991. Another influential early tactical RPG was Sega 's Shining Force for the Sega Genesis, which was released in 1992. Shining Force used even more console RPG elements than earlier games, allowing

32606-420: The inventory management of its predecessors with the addition of a bag to store extra items. Meanwhile, Quintet 's Terranigma allowed players to shape the game world through town-building simulation elements, expanding on its 1992 predecessor Soul Blazer , while Square's Seiken Densetsu 3 allowed a number of different possible storyline paths and endings depending on which combination of characters

32844-498: The late 1970s up until the mid-1990s. The country's computer market was very fragmented at first; Lode Runner , for example, reportedly required 34 conversions to different hardware platforms. The market eventually became dominated by the NEC PC-8801 and PC-9801 , though with some competition from the Sharp X1 and X68000 ; FM-7 and FM Towns ; and MSX and MSX2 . A key difference between Western and Japanese systems at

33082-413: The late 1990s, which saw the rise of 3D computer graphics and optical discs in fifth generation consoles. The implications for RPGs were enormous—longer, more involved quests, better audio, and full-motion video . This was clearly demonstrated in 1997 by the phenomenal success of Final Fantasy VII , which is considered one of the most influential games of all time, akin to that of Star Wars in

33320-463: The later Dragon Quest and Final Fantasy games, and giving rise to "an entire pantheon of multiplayer dungeon crawlers that continue to dominate the Japanese sales charts". More generally, Phantasy Star Online made "both online gaming and the concept of fee-based services a reality for consoles", paving the way for the online gaming services later provided by all three of the seventh-generation consoles . That same year, Vagrant Story introduced

33558-444: The later more famous Megami Tensei . The late 1980s to early 1990s is considered the golden age of Japanese computer gaming, which would flourish until its decline around the mid-1990s, as consoles eventually dominated the Japanese market. A notable Japanese computer RPG from around this time was WiBArm , the earliest known RPG to feature 3D polygonal graphics . It was a 1986 role-playing shooter released by Arsys Software for

33796-415: The latter described by its staff as a spiritual successor to King's Field . Robotrek by Quintet and Ancient was a predecessor to Pokémon in the sense that the protagonist does not himself fight, but sends out his robots to do so. Like Pokémon , Robotrek was designed to appeal to a younger audience, allowed team customization, and each robot was kept in a ball. However, unlike the mentioned game,

34034-482: The leader, and where battles are large-scale with characters sometimes filling an entire screen. Master of Monsters , developed by SystemSoft and released in 1989 for the MSX2 , added fantasy characters and magic attacks to the gameplay of the wartime combat Daisenryaku series, which had instead opted for tanks, planes, and other vehicles of real-world modern combat. Master of Monsters also added experience bars for

34272-432: The level-building and spell-casting of traditional RPGs like Final Fantasy . That year also saw the release of Phantasy Star III: Generations of Doom , which featured an innovative and original branching storyline, which spans three generations of characters and can be altered depending on which character the protagonist of each generation marries, leading to four possible endings. In 1991, Final Fantasy Adventure ,

34510-408: The line between a role-playing game, turn-based grand strategy wargame , and simulation video game . Similarly, Kure Software Koubou's Silver Ghost (1988) combined elements of both tactical RPGs and action RPGs, while Ogre Battle: March of the Black Queen (1993) blurred the line between a tactical RPG and a real-time strategy. Metal Gear Acid (2004) blurs the line between a stealth game ,

34748-439: The line even further by incorporating tactical RPG gameplay with both real-time strategy and third-person tactical shooter elements, including over-the-shoulder manual aiming and a cover system . This has led to the game being described by one source as "the missing link between Final Fantasy Tactics and Full Spectrum Warrior ". In an interview with Eurogamer, X-COM developer Julian Gollop mentioned how surprised he

34986-581: The mid-1990s, the Japanese video game industry began declining. This was partly due to the death of the NEC PC-9801 computer format, as the Sega Saturn and Sony PlayStation became increasingly powerful in the console market while the computer market became increasingly dominated by the IBM Personal Computer and Microsoft Windows 95 . This led to many Japanese PC manufacturers either continuing to develop for Windows 95 or moving over to

35224-491: The middle of play. The game received generally favorable reviews from critics, though was not as well-received as the series' more traditional RPG titles. Soldiers of Anarchy (2002) is a squad-based real-time tactics computer game by German developer Silver Style Entertainment . Gameplay involves squad tactics, vehicles and a wide variety of weapons and ammunition. The game received mixed reviews from critics. Freedom Force (2002) and its sequel, Freedom Force vs.

35462-448: The moral dialogue choice of whether or not the protagonist should join the antagonist on his evil conquest towards the end of the game. The game also had a limited inventory requiring item management, while the caves were dark, requiring the use of a torch to display a field of vision around the character. With Dragon Quest becoming widely popular in Japan, such that local municipalities were forced to place restrictions on where and when

35700-411: The morality meter of its predecessor, expanded on its time option with the introduction of an in-game clock setting day-night cycles and a need to sleep and eat, and made other improvements such as cut scenes for the opening and ending, a combat system closer to The Legend of Zelda , the choice between four distinct character classes, a wider variety of equipment and spells, and a weight system affecting

35938-597: The more lucrative console market. While most developers turned their attention to the console market, some developers dedicated to content unsuitable for consoles (such as eroge and complex military strategy games ) continued their focus on the PC market. In 1996, Night Slave was a shooter RPG released for the PC-98 that combined the side-scrolling shooter gameplay of Assault Suits Valken and Gradius , including an armaments system that employs recoil physics , with many RPG elements such as permanently levelling up

36176-633: The most powerful class, which can only be acquired by making a tragic sacrifice. Another feature was "Warren's Report", a type of database on the land, people, encounters and races of Valeria (similar to, but much more expansive than, the troves of knowledge in Mass Effect ). Although this game defined the genre in many ways, it was not widely recognized by American gamers because it was released to American audiences several years later. Final Fantasy Tactics shared some staff members with Tactics Ogre and shares many of its gameplay elements. A prequel to

36414-435: The most successful to date, and was the second Nippon Ichi game released in North America, the first being Rhapsody: A Musical Adventure (published by Atlus). Throughout this generation, companies have recognized the large audience and popularity of these types of games, particularly Atlus and Nintendo. La Pucelle: Tactics and Disgaea: Hour of Darkness , which Atlus re-released due to high demand, have become cult hits for

36652-467: The movie industry. With a record-breaking production budget of around $ 45 million, the ambitious scope of Final Fantasy VII raised the possibilities for the genre, with its more expansive world to explore, much longer quest, more numerous sidequests, dozens of minigames , and much higher production values. The latter includes innovations such as the use of 3D characters on pre-rendered backgrounds, battles viewed from multiple different angles rather than

36890-442: The near-simultaneous development of three early action role-playing games , combining Druaga ' s real-time hack-and-slash gameplay with stronger RPG mechanics, all released in late 1984: Dragon Slayer , Courageous Perseus , and Hydlide . A rivalry developed between the three games, with Dragon Slayer and Hydlide continuing their rivalry through subsequent sequels. Nihon Falcom 's Dragon Slayer , released in 1984,

37128-418: The original Romancing Saga scenarios were changed according to dialogue choices during conversations, Romancing Saga 2 further expanded on this by having unique storylines for each character that can change depending on the player's actions, including who is chosen, what is said in conversation, what events have occurred, and who is present in the party. PCGamesN credits Romancing SaGa 2 for having laid

37366-551: The original Tactics Ogre , Tactics Ogre: The Knight of Lodis , was later released for the Game Boy Advance. A remake of Let Us Cling Together was later released for the PSP in 2011. In 1996, the tactical role-playing game Fire Emblem: Genealogy of the Holy War also featured a non-linear branching storyline, but instead of using an alignment system, it used a relationship system resembling dating sims that gave players

37604-546: The other characters, allowing the player to pair together, or ship , any couples (both romantic heterosexual relationships as well as friendships) of their choice, allowing a form of fan fiction to exist within the game itself. This type of social system was later extended to allow romantic lesbian relationships in BioWare 's 2007 sci-fi RPG Mass Effect . However, the relationship system in Star Ocean not only affected

37842-429: The party at the same time, organized into three groups of five characters. The ambitious amount of freedom the game offered was a departure from most RPGs in its time, but this led to a mixed reception due to its lack of direction. Quintet's 1997 release The Granstream Saga was an early fully 3D action RPG that had a unique third-person one-on-one combat system and a storyline that, while being mostly linear, offered

38080-557: The party at will, and another major innovation was the introduction of day/night cycles; certain items, characters, and quests are only accessible at certain times of day. Final Fantasy II is considered "the first true Final Fantasy game", introducing an "emotional story line, morally ambiguous characters, tragic events" and a story to be "emotionally experienced rather than concluded from gameplay and conversations". It also replaced traditional levels and experience points with an activity-based progression system, where "the more you use

38318-535: The perspectives of up to eight different characters and introduced a level-scaling system where the enemies get stronger as the characters do, a mechanic that was later used in Final Fantasy VIII . Enix's Dragon Quest VI introduced an innovative scenario with a unique real world and dream world setting, which seems to have had an influence on the later Square role-playing games Chrono Cross and Final Fantasy X . Dragon Quest VI also improved on

38556-423: The player can aim at specific parts of the enemy's body with each part weakening the enemy in different ways; an auto-battle feature could also be enabled. Such a battle system has rarely been used since, though similar battle systems based on targeting individual body parts can later be found in Square's Vagrant Story (2000), Bethesda 's Fallout 3 (2008), and Nippon Ichi 's Last Rebellion (2010). From

38794-543: The player can be aligned with justice, normal, or evil, which is affected by whether the player kills evil monsters, good monsters, or humans, and in turn affects the reactions of the townsfolk towards the player. Magical Zoo's The Screamer , released for the PC-8801 in 1985, was an early example of a real-time shooter-based RPG . Set after World War III , the game also featured elements of post-apocalyptic science fiction as well as cyberpunk and bio-horror themes. Square also released their first RPG that same year, which

39032-435: The player control one character at a time while the others are controlled by computer AI that follow the leader, and where battles are large-scale with characters sometimes filling an entire screen. Dragon Slayer: The Legend of Heroes in 1989 departed from the action-oriented gameplay of previous Dragon Slayer titles, and instead used a more traditional turn-based combat system. In 1990, Data East 's Gate of Doom

39270-414: The player could control over thirty units at one time and fight against scores of enemies. Since Der Langrisser in 1994, the series offered non-linear branching paths and multiple endings . The player's choices and actions affected which of four different paths they followed, either aligning themselves with one of three different factions or fighting against all of them. Each of the four paths leads to

39508-447: The player could upgrade equipment and earn experience to raise stats. Unlike first-person RPGs at the time that were restricted to 90-degree movements, WiBArm's use of 3D polygons allowed full 360-degree movement. Another 1986 release was Falcom's Xanadu Scenario II , an early example of an expansion pack . The game was non-linear , allowing the eleven levels to be explored in any order. Dragon Slayer Jr: Romancia simplified

39746-559: The player kills civilians or shows mercy to enemies. That same year, the first installment of the Story of Seasons series introduced a new form of gameplay: a role-playing simulation centred around managing a farm. The series would later inspire popular social network games such as FarmVille in the late 2000s. Sega's Sakura Wars for the Saturn combined tactical RPG combat with dating sim and visual novel elements, introducing

39984-440: The player must go back and forth between the worlds to recruit party members, obtain items, and advance the plot, with events in one dimension influencing the other. Like its predecessor Chrono Trigger , Chrono Cross featured a New Game+ option and multiple endings, with at least a dozen possible endings based on the player's actions. In 2000, Phantasy Star Online on the Dreamcast introduced online gaming to consoles and

40222-472: The player selected. Beyond the Beyond introduced a turn-based battle system dubbed the "Active Playing System", which allows the player to increase the chances of landing an improved attack or defending from an attack by pressing the X button at the correct time during battle, similar to the timing-based attacks in the later game Final Fantasy VIII . In 1996, the tactical RPG Fire Emblem: Genealogy of

40460-403: The player the freedom to choose between three different paths: Chaos, Law, and Neutral, none of which is portrayed as right or wrong. The deep personal choices the player makes throughout the game affects the protagonist's alignment, leading to different possible paths and multiple endings . This has since become a hallmark of the Megami Tensei series. Another non-linear RPG released that year

40698-433: The player to modify the strategies used by the allied party members while maintaining full control of the hero. This "Tactics" system is seen as a precursor to Final Fantasy XII ' s " Gambits " system. Final Fantasy III introduced the classic " job system ", a character progression engine allowing the player to change the character classes , as well as acquire new and advanced classes and combine class abilities, during

40936-546: The player to progress through the game and the story in whatever order they wish. In addition, instead of having separate screens or maps for exploration and battle, the game features a seamless transition between exploration and battle. This time period also saw the Western debut of Fire Emblem in Fire Emblem: The Blazing Blade (simply titled Fire Emblem outside Japan). On seventh-generation consoles, Sega 's Valkyria Chronicles (2008) for

41174-533: The player to walk around towns and talk to people and buy weapons. It spawned sequels, Shining Force II for Sega Genesis and Shining Force CD for Sega CD, besides the Shining Force Gaiden 1, 2 and 3 for Sega Game Gear and Shining Force III for Sega Saturn. The game's creator, Camelot Software Planning 's Hiroyuki Takahashi, cited Kure Software Koubou's 1988 tactical RPG, Silver Ghost , as his inspiration. One game released solely in Japan for

41412-440: The player typically controls a finite party and battles a similar number of enemies. Like other RPGs, death is usually temporary, but this genre incorporates strategic gameplay such as tactical movement on an isometric grid . Unlike traditional RPGs which are traditionally single-player, some tactical RPGs feature multiplayer play, such as Final Fantasy Tactics . A distinct difference between tactical RPGs and traditional RPGs

41650-534: The player's dialogue choices that lead to different endings, as well as Sega's 1997 Shining Force 3 , SCEI 's Arc the Lad Collection (1996–1999), and Square's 1997 Final Fantasy Tactics and 1999 Front Mission 3 . Konami's Vandal Hearts was an early PlayStation title that helped popularize tactical RPGs in the US. It was released by Konami and featured a 3D isometric map that could be rotated by

41888-427: The player's Attack Power and Armour Class statistics, and another controversial aspect of the game involved taking drugs (instead of potions) that increase/decrease attributes but with side-effects such as affecting the heart-rate or causing death. An early attempt at incorporating a point-and-click interface in a real-time overhead action RPG was Silver Ghost , a 1988 NEC PC-8801 game by Kure Software Koubou . It

42126-412: The player's movement depending on the overall weight of the equipment carried. That same year, Kogado Studio 's sci-fi RPG Cosmic Soldier: Psychic War featured a unique " tug of war " style real-time combat system, where battles are a clash of energy between the party and the enemy, with the player needing to push the energy towards the enemy to strike them, while being able to use a shield to block or

42364-496: The player. A sequel was subsequently released, also for the PlayStation. One of the first 32-bit tactical RPGs, Guardian War , was developed by Micro Cabin and released in 1993 on the Panasonic 3DO . While the game lacked in story, it included many game mechanics that are seen throughout many of the 32-bit tactical RPGs; like isometric camera rotation, interchangeable and hybridization of "jobs" or "classes" for each character,

42602-415: The players had to direct, oversee and command multiple characters. Unlike later tactical RPGs, however, Silver Ghost was not turn-based , but instead used real-time strategy and action role-playing game elements. It also featured a point-and-click interface, to control the characters using a cursor. A similar game released by Kure Software Koubo that same year was First Queen , a unique hybrid between

42840-493: The port of Legacy of the Wizard ( Dragon Slayer IV ), a non-linear action RPG featuring a Metroidvania-style open world , and the release of Faxanadu , a side-story to Xanadu . Wonder Boy in Monster Land combined the platform gameplay of the original Wonder Boy with many RPG elements, which would inspire later action RPGs such as Popful Mail (1991). The Magic of Scheherazade , released in 1987,

43078-522: The previous three games, Shadowrun Chronicles: Boston Lockdown , was released to less-than-positive reviews in 2015. In 2014 the tactical RPG Blackguards based on the German The Dark Eye pen-and-paper setting was released to mixed or average reviews. A sequel, Blackguards 2 , was released one year later. In 2014, The Banner Saga was released, the first chapter of a TRPG trilogy that would lead to two sequels . 2015 saw

43316-459: The protagonist sometimes use Big Bombs or Weather as a defense. During this period, comparatively few Eastern RPGs were released in Europe. The market for the genre was not as large as in Asia or North America, and the increasing amount of time and money required for translation as JRPGs became more text-heavy, in addition to the usual need to optimize the games for PAL systems, often made localizing

43554-500: The protagonist's relationship points with the other characters are affected by the player's choices, which in turn affects the storyline, leading to branching paths and multiple different endings. Treasure 's Guardian Heroes allowed players to alter the storyline through their actions, such as choosing between a number of branching paths leading to multiple different endings and through the Karma meter which changes depending on whether

43792-722: The random-draw, forethought and resource management appeal of card battles like in Konami's own Yu-Gi-Oh! games (1999 onwards). Developer Kuju Entertainment released Dungeons & Dragons Tactics for the PlayStation Portable in 2007. The game intended to adapt the rules and mechanics of the popular table-top role-playing game, Dungeons & Dragons , but suffered from a poor interface and awkward camera controls. The Atlus title Shin Megami Tensei: Devil Survivor (2009) blended together both traditional and tactical RPG gameplay along with non-linear adventure game elements. It also featured an innovative demon auction system and

44030-604: The release of Invisible, Inc. for OS X, Windows and Linux. It has been described as a "tactical RPG that mixes stealth with procedural generation", since it introduces elements of espionage and roguelike gameplay. It received generally favorable scores from reviewers. A version for the PlayStation 4 and Nintendo Switch has been released. In March 2017 the German indie developer Overhype Studios released its tactical RPG Battle Brothers out of Early Access to generally favorable reviews. This mercenary company simulation

44268-507: The release of Rebelstar: Tactical Command (2005) by X-COM creators, Nick and Julian Gollop . The game would be highly praised for adapting the combat mechanics of the highly detailed and acclaimed PC strategy series, but would also receive criticism for sub-par presentation, a lackluster storyline, and lack of link-mode support. The game ended up receiving an average score of 77.83% at GameRankings . In early 2006, Idea Factory 's Blazing Souls featured nonlinear gameplay that allows

44506-402: The release of Super Hydlide , the Mega Drive port of the 1987 MSX action RPG Hydlide 3: The Space Memories , which adopted the morality meter of its 1985 predecessor Hydlide II: Shine of Darkness where the player's alignment changes depending on whether the player kills humans, good monsters, or evil monsters, and expanded its predecessor's time option, which speeds up or slows down

44744-431: The replacement of numerical statistics with visual representations, where the protagonist's condition is represented by her facial expressions and sprite graphics while experience is measured in jewels that encircle the screen, with the only visible numerical statistic being the collected gold. That year also saw the release of Romancing Saga 2 , which further expanded the non-linear gameplay of its predecessor. While in

44982-563: The resources and we can afford to invest more... I think it's going to be a great thing for the consumer". In the 2010s, Japanese RPGs have been experiencing a resurgence on PC, with a significant increase in the number of Japanese RPGs releasing for the Steam platform. This began with the 2010 release of doujin/indie game Recettear (2007) for Steam, selling over 500,000 units on the platform. This led to many Japanese doujin/indie games releasing on Steam in subsequent years. The early part of

45220-539: The right and the enemies on the left, which soon became the norm for numerous console RPGs; and the use of transportation for travel, "by ship, canoe, and even flying airship". While creating Final Fantasy , Hironobu Sakaguchi took inspiration from certain elements in Hayao Miyazaki 's anime films, such as the airships being inspired by Castle in the Sky . Some of these 1987 releases proved popular and went on to spawn their own RPG franchises, particularly

45458-564: The rising costs of video game development in general, and it led to Square's foray into films with Final Fantasy: The Spirits Within . Later in 1997, Square released SaGa Frontier , which expands on the non-linear gameplay of its Romancing Saga predecessors. It has a setting that spans multiple planets and an overarching plot that becomes apparent after playing through each of the different characters' quests that tie together at certain places. The characters have several different possible endings each, and there can be up to 15 characters in

45696-554: The same article, Ryoei Mikage's Twitter account was noted as being inactive publicly for months. The following month, Imageepoch was confirmed to have gone bankrupt. Imageepoch closed their doors and reopened as Mikage LLC. This Japanese video game corporation or company article is a stub . You can help Misplaced Pages by expanding it . Tactical role-playing game Tactical role-playing games (abbreviated TRPGs ), also known as strategy role-playing games and in Japan as simulation RPGs (both abbreviated SRPGs ), are

45934-615: The same developer, Julian Gollop . They did not, however, feature the statistical character development and strategic map of the later series. Bokosuka Wars (1983), a game regarded as the progenitor of the strategy/simulation RPG genre, is also difficult to clearly define. While often referred to as a strategy/simulation RPG, it is also sometimes referred to as a prototype real-time strategy , an early reverse tower defense game, and an early action role-playing game . Nobunaga's Ambition (1983) and later Koei titles as well as Capcom's Destiny of an Emperor (1989) have blurred

46172-494: The same for each of its installments. According to Games and John Szczepaniak (of Retro Gamer and The Escapist ), Enix 's Dragon Quest was also influenced by Dragon Slayer and in turn defined many other RPGs. Falcom would soon become one of the three most important Japanese role-playing game developers in the 1980s, alongside Enix and Square, both of which were influenced by Falcom. Hydlide II: Shine of Darkness in 1985 featured an early morality meter, where

46410-526: The same time, featured a similar "World" system that allows players to revisit key plot points and make different choices to see how the story unfolds differently. Atlus title Growlanser IV: Wayfarer of the Time (2012) features a unique battle system that blends turn-based and real-time strategy. The player controls each character in turn, but the actions play out in real-time. Imageepoch 's title Saigo no Yakusoku no Monogatari ( Final Promise Story ) for

46648-399: The sci-fi RPG Star Ocean: The Second Story boasted as many as 86 different endings, with each of the possible permutations to these endings numbering in the hundreds, setting a benchmark for the amount of outcomes possible for a video game. Using a relationship system inspired by dating sims , each of the characters in Star Ocean had friendship points and relationship points with each of

46886-457: The series added several variations, including an action gauge that can be raised up or down depending on the situation, and a gauge that the player can manipulate using the analog stick depending on the situation. The success of Sakura Wars led to a wave of games that combine the RPG and dating sim genres, including Thousand Arms in 1998, Riviera: The Promised Land in 2002, and Luminous Arc in 2007. The next major revolution came in

47124-418: The series from the character class systems and turn-based systems of traditional CRPGs. 1992 also saw the release of Dragon Quest V , a game that has been praised for its involving, emotional family-themed narrative divided by different periods of time, something that has appeared in very few video games before or since. It has also been credited as the first known video game to feature a playable pregnancy,

47362-400: The series was never released outside Japan , South Korea and Taiwan . The latest game, Vantage Master Portable for the PSP , was released on April 24, 2008. Jagged Alliance is a tactical turn-based RPG series developed by Sir-Tech Canada released in 1995, with a sequel released in 1999 . A third game in the series , developed by Haemimont Games and published by THQ Nordic ,

47600-409: The story, graphics, and music, while the gameplay used shooter-based combat and gave limited ammunition for each weapon, forcing the player to search for ammo and often run away from monsters in order to conserve ammo. That same year saw the release of Laplace no Ma , another hybrid of survival horror and RPG, though with more traditional RPG elements such as turn-based combat. It was mostly set in

47838-480: The storyline, but also the gameplay, affecting the way the characters behave towards each other in battle. Another 1999 RPG, Persona 2 , also featured dating elements, including the option to engage in a homosexual relationship. That same year saw the release of Chrono Cross , which became the third game to receive a perfect score from GameSpot , after The Legend of Zelda: Ocarina of Time and Soulcalibur . The game featured two major parallel dimensions, where

48076-721: The surrounding environment. Notable examples include the Jagged Alliance series (1994-2018) and the Silent Storm series (2003-2005), with many titles owing considerably to the X-COM series (1994-2016) of strategy games. In fact, Western PC games in the genre were largely defined by X-COM in much the same way as Eastern console games were by Fire Emblem . Lords of Chaos (1990) came about when Julian Gollop wanted to add more role-playing elements to his 1985 video game Chaos: The Battle of Wizards , which

48314-422: The tanks used in battle. The Metal Max series continued to allow tank customization and open-ended gameplay, while also allowing the player to obtain an ending at almost any time, particularly Metal Saga , which could be completed with an ending scenario just minutes into the game, making it the shortest possible RPG. Telenet Japan released a console remake of its 1988 action-platform RPG Exile , which

48552-412: The time was the latter's higher display resolutions (640x400) in order to accommodate Japanese text which in turn influenced game design. Japanese computers also employed Yamaha FM synthesis sound boards since the early 1980s, allowing video game music composers such as Yuzo Koshiro to produce highly regarded chiptune music for RPG companies such as Nihon Falcom. Due to hardware differences, only

48790-517: The time were the action role-playing games Deadly Towers (1986) and Rygar (1987), which were notable as some of the first Japanese console RPGs to be released in North America, where they were well received for being a new kind of RPG that differed from both the console action-adventures (such as Castlevania , Trojan , and Wizards & Warriors ) and American computer RPGs (such as Wizardry , Ultima , and Might & Magic ) that American gamers were previously more familiar with at

49028-524: The time. Deadly Towers and Rygar were particularly notable for their permanent power-up mechanic, which at the time blurred the line between the power-ups used in action-adventures and the experience points used in RPGs. In 1987, Digital Devil Story: Megami Tensei by Atlus for the Nintendo Famicom abandoned the common medieval fantasy setting and sword and sorcery theme in favour of

49266-421: The time. Japanese console RPGs were also generally more faster-paced and action-adventure -oriented than their American computer counterparts. The console RPG market became more profitable, which led to several American manufacturers releasing console ports of traditional computer RPGs such as Ultima , though they received mixed reviews due to console gamers at the time considering them to be not "as exciting as

49504-546: The traversing of real-time 3D environments, which has also become a standard of the series, as demonstrated in Final Fantasy XI , XII and XIII . The game introduced several other gameplay elements to the series, such as its Conditional Turn-Based Battle System and Overdrive Limit Breaks . It became a major worldwide success, largely due to its "dynamic" presentation, "movie-quality CGI" cutscenes , and "well-scripted, well-acted dialogue", that helped it become

49742-469: The way. It is also considered to be an early prototype real-time strategy game. Another notable early example of the genre was Kure Software Koubou 's 1988 PC-8801 strategy RPG, Silver Ghost , which was cited by Camelot Software Planning 's Hiroyuki Takahashi as inspiration for the Shining series of tactical RPGs. According to Takahashi, Silver Ghost was a simulation action type of game where

49980-577: The word "Tactics" to their titles to indicate the tactical RPG genre. It was later ported to the PSP as Final Fantasy Tactics: The War of the Lions and is still regarded as one of the greatest tactical RPGs of all time. On sixth-generation consoles, a loyal American fan-base has been established by Nippon Ichi , makers of the PlayStation 2 games La Pucelle: Tactics , Phantom Brave , and Disgaea: Hour of Darkness . Of these games, Disgaea has been

50218-455: Was Romancing Saga , an open-world RPG by Square that offered many choices and allowed players to complete quests in any order, with the decision of whether or not to participate in any particular quest affecting the outcome of the storyline. The game also allowed players to choose from eight different characters, each with their own stories that start in different places and offer different outcomes. Romancing SaGa thus succeeded in providing

50456-546: Was a commercial success in Japan, where it laid the foundations for the tactical role-playing game subgenre. Other notable early console RPGs included ports of Namco 's 1984 arcade action role-playing games : The Tower of Druaga , which was ported to the NES in 1985, and Dragon Buster , the first video game to feature a life meter (called "Vitality" in-game), also ported to the NES in 1987. In 1985, Yuji Horii and his team at Chunsoft began production on Dragon Quest ( Dragon Warrior ). After Enix published

50694-492: Was a sci-fi RPG that had the player control a customizable mecha robot from a first-person view. That same year also saw the arcade release of the sequel to The Tower of Druaga , The Return of Ishtar , an early action RPG to feature two-player cooperative gameplay , dual-stick control in single player, a female protagonist, the first heroic couple in gaming, and the first password save system in an arcade game. In 1987, Dragon Slayer IV: Drasle Family ( Legacy of

50932-401: Was acclaimed for its "winding, emotionally charged narrative" that involved recruiting an army and gave players the choice of whether to "redeem or kill" key characters. The same year also saw the release of The Legend of Zelda: Ocarina of Time , which was considered an action RPG at the time and was "poised to shape the action RPG genre for years to come". While it is still considered one of

51170-416: Was acclaimed for the ambitious scope of its storyline, which spanned millennia and explored themes rarely dealt with in video games, including topics such as religion and the origin of mankind, and social commentary dealing with racism, poverty, war, and human psychology, along with narrative references to the philosophies of Sigmund Freud , Carl Jung and Friedrich Nietzsche . It is today considered one of

51408-650: Was also notable for introducing erotic adult content to consoles, though such content had often appeared in Japanese computer RPGs since the early 1980s. That same year, Game Arts began the Lunar series on the Sega CD with Lunar: The Silver Star , one of the first successful CD-ROM RPGs, featuring both voice and text, and considered one of the best RPGs in its time. The game was praised for its soundtrack, emotionally engaging storyline, and strong characterization. It also introduced an early form of level-scaling where

51646-496: Was also the first to bear the name "Tactics" in the title, a term gamers would come to associate with the genre. Not only are characters moved individually on a grid, but the view is isometric, and the order of combat is calculated for each character individually. The game also expanded the non-linear alignment system of its predecessor, with three types of alignments for each unit: Lawful, Neutral, and Chaos, neither of which are portrayed as necessarily good or bad. The game gives players

51884-439: Was an arcade action RPG that combined beat 'em up fighting gameplay with fantasy role-playing and introduced an isometric perspective . That same year, Enix released a unique biological simulation action RPG by Almanic that revolved around the theme of evolution , 46 Okunen Monogatari , a revised version of which was released in 1992 as E.V.O.: Search for Eden . That same year, Alpha Denshi 's Crossed Swords for

52122-409: Was an action- strategy RPG where characters could be controlled using a cursor. It was cited by Camelot Software Planning 's Hiroyuki Takahashi as inspiration for the Shining series of tactical RPGs. According to Takahashi, Silver Ghost was a simulation action type of game where the players had to direct, oversee and command multiple characters. Unlike later tactical RPGs, however, Silver Ghost

52360-467: Was an early futuristic sci-fi RPG for the PC-8801, Genesis: Beyond The Revelation , featuring a post-apocalyptic setting. Other sci-fi RPGs released in 1985 include The Earth Fighter Rayieza by Enix , and Kogado Studio 's MSX game Cosmic Soldier , which introduced an early dialogue conversation system, where the player can recruit allies by talking to them, choose whether to kill or spare an enemy, and engage enemies in conversation, similar to

52598-460: Was considered revolutionary for console video game music . The gameplay of Dragon Quest itself was non-linear , with most of the game not blocked in any way other than by being infested with monsters that can easily kill an unprepared player. This was balanced by the use of bridges to signify a change in difficulty and a new level progression that departed from D&D , where in the 1st and 2nd editions, players are given random initial stats and

52836-412: Was controversial for its plot, which revolves around a time-traveling Crusades -era Syrian Islamic Assassin who assassinates various religious/historical figures as well as modern-day political leaders, with similarities to the present-day Assassin's Creed action game series. The gameplay of Exile included both overhead exploration and side-scrolling combat, featured a heart monitor to represent

53074-421: Was controversial, with a plot revolving around a time-traveling Crusades -era Syrian Islamic Assassin who assassinates various religious/historical figures as well as modern-day political leaders, with similarities to the present-day Assassin's Creed action game series, while the gameplay of Exile involved taking drugs that increase or decrease statistics and affect the player's heart-rate, displayed using

53312-546: Was created by a team previously responsible for the first three Final Fantasy titles: Nasir Gebelli , Koichi Ishii , and Hiromichi Tanaka . It was intended to be one of the first CD-ROM RPGs, as a launch title for the SNES CD add-on, but had to be altered to fit onto a standard game cartridge after the SNES CD project was dropped. The game received considerable acclaim, for its innovative pausable real-time battle system,

53550-682: Was described as a "cleverly constructed, carefully balanced board game". Other games combine similar mechanics, but typically belong in other genres. Tactical wargames such as the Steel Panthers series (1995–2006) sometimes combine tactical military combat with RPG-derived unit advancement. Avalon Hill's Squad Leader (2000), a man-to-man wargame utilizing the Soldiers at War engine, has also been compared (unfavorably) to X-COM and Jagged Alliance . Rebelstar (1984) and Laser Squad (1988) were precursors to X-COM created by

53788-562: Was how close Valkyria Chronicles was in design to his cancelled game Dreamland Chronicles . Infinite Space (2009) by PlatinumGames is a hybrid of tactical RPG, real-time strategy, and space simulator . The 3rd Birthday (2010), the third game in the Parasite Eve series, features a unique blend of action role-playing game , real-time tactical RPG, survival horror and third-person tactical shooter elements. History of Eastern role-playing video games While

54026-542: Was inspired by cyberpunk works such as The Matrix , Blade Runner , Ghost in the Shell , and Philip K. Dick novels; and Metalheart: Replicants Rampage is a post-apocalyptic cyberpunk tactical RPG inspired by Jagged Alliance , Syndicate , and Fallout . COPS 2170: The Power of Law is set in the same "Reality 4.13" universe that first appeared in Paradise Cracked . Hammer & Sickle (2005)

54264-409: Was later ported to the Mega Drive console in 1990. Another 1988 release, Last Armageddon , produced for the PC-8801 and later ported to the PC Engine CD and NES consoles in 1990, featured a unique post-apocalyptic storyline set in a desolate future where humanity has become extinct and the protagonists are demon monsters waging war against an alien species. The Scheme , released by Bothtec for

54502-520: Was later ported to the PlayStation , along with Ogre Battle: March of the Black Queen . Both of the PlayStation re-releases were marketed in North America by Atlus , as was Ogre Battle 64: Person of Lordly Caliber for the Nintendo 64 . Tactics Ogre's gameplay is more similar to the genre of tactical RPGs that Final Fantasy Tactics belongs to (which was developed by former members of Quest and created/written/directed by Yasumi Matsuno ), complete with battles taking place on isometric grids. It

54740-427: Was more of a tactical wargame. Incubation: Time Is Running Out (1997), part of the Battle Isle series, was one of the first strategy titles to use fully 3D graphics and support hardware acceleration on the 3dfx Voodoo . Other titles in the series are mainly tactical wargames featuring vehicle combat and base capturing. The game was generally well received by critics. Gorky 17 (1999, a.k.a. Odium )

54978-525: Was not turn-based , but instead used real-time strategy and action role-playing game elements. A similar game released by Kure Software Koubou that same year was First Queen , a unique hybrid between a real-time strategy, action RPG, and strategy RPG. Like an RPG, the player can explore the world, purchase items, and level up, and like a strategy video game , it focuses on recruiting soldiers and fighting against large armies rather than small parties. The game's "Gochyakyara" ("Multiple Characters") system let

55216-419: Was notable for several innovations, including a unique setting based on the Arabian Nights , time travel between five different time periods, a unique combat system featuring both real-time solo action and turn-based team battles, and the introduction of team attacks where two party members could join forces to perform an extra-powerful attack. Castlevania II: Simon's Quest was an action RPG that combined

55454-424: Was possibly the only Metroidvania-style multiplayer action RPG produced, allowing two-player cooperative gameplay. The fifth Dragon Slayer title, Sorcerian , was also released in 1987. It was a party-based action RPG, with the player controlling a party of four characters at the same time in a side-scrolling view. The game also featured character creation, highly customizable characters, class-based puzzles, and

55692-398: Was released in 2023. Shadow Watch (2000) is a video game adaptation of the Tom Clancy's Power Plays novel of the same name developed by Red Storm Entertainment . It has also been compared to X-COM , though it features a different action point system and is missing the latter game's upgradable units. The game's reception was mixed. Fallout Tactics: Brotherhood of Steel (2001)

55930-401: Was released on the PC-8801 in Japan. It became one of the best-selling computer games at the time and was voted Game of the Year by Login , the largest Japanese computer game magazine at the time. The game is thus credited for bringing wider attention to computer role-playing games in the country. Dragon Slayer' s success led to a 1985 sequel Dragon Slayer II: Xanadu , which became

56168-399: Was responsible for pushing console gamers "to dial up with the Dreamcast to play online and to experience a new style of play". It resulted in taking "consoles online" and defining "small-scale multiplayer RPGs", paving the way for larger-scale MMORPG efforts such as Final Fantasy XI , setting the template for small-scale online RPGs such as Capcom 's Monster Hunter series and some of

56406-421: Was the first true survival horror RPG. Designed by Katsuya Iwamoto, the game revolved around a female SWAT member Lila rescuing survivors in an isolated monster-infested town and bringing them to safety in a church. It was open-ended like Dragon Quest and had real-time side-view battles like Zelda II . Unlike other RPGs at the time, however, the game had a dark and creepy atmosphere expressed through

56644-465: Was to represent avatars which the player uses to interact with the world, in contrast to Japanese console RPGs which depicted pre-defined characters who had distinctive personalities, traits, and relationships, such as Final Fantasy and Lufia , with players assuming the roles of people who cared about each other, fell in love or even had families. Romance in particular was a theme that was common in most console RPGs but alien to most computer RPGs at

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