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Home computers were a class of microcomputers that entered the market in 1977 and became common during the 1980s. They were marketed to consumers as affordable and accessible computers that, for the first time, were intended for the use of a single, non-technical user. These computers were a distinct market segment that typically cost much less than business, scientific, or engineering-oriented computers of the time, such as those running CP/M or the IBM PC , and were generally less powerful in terms of memory and expandability. However, a home computer often had better graphics and sound than contemporary business computers. Their most common uses were word processing , playing video games , and programming .

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117-460: A fast loader is a software program for a home computer , such as the Commodore 64 or ZX Spectrum , that accelerates the speed of file loading from floppy disk or compact cassette . Fast loaders came about because of a discrepancy between the actual speed at which floppy drives could transfer data and the speed that was provided by the operating system 's default routines. This discrepancy

234-437: A disk drive (the Commodore 1541 was the only fully-compatible model) or Datasette before they could make use of it as anything but a game machine or TV Typewriter . In the early part of the 1980s, the dominant microprocessors used in home computers were the 8-bit MOS Technology 6502 (Apple, Commodore, Atari, BBC Micro ) and Zilog Z80 ( TRS-80 , ZX81 , ZX Spectrum , Commodore 128 , Amstrad CPC ). One exception

351-609: A reset button , "freeze" capabilities, and a simple onboard GUI . The Final Cartridge III was perhaps the most successful of this genre. A few commercial fast loaders, most notably CMD's JiffyDOS , were not cartridge-driven but instead replaced the KERNAL ROM in the C64 and the DOS ROM in the 1541. While these were more difficult to install, they offered greatly increased compatibility, being almost invisible to software running on

468-427: A 6502 processor and ran DOS from internal ROM. While this gave Commodore systems some advanced capabilities – a utility program could sideload a disk copy routine onto the drive and return control to the user while the drive copied the disk on its own – it also made Commodore drives more expensive and difficult to clone. Many home computers had a cartridge interface which accepted ROM-based software. This

585-538: A built-in keyboard to support its C7420 Home Computer Module. Among third-generation consoles , Nintendo 's Family Computer offered Family BASIC (sold only in Japan), which included a keyboard that could be connected to an external tape recorder to load and store programs. Books of type-in program listings like BASIC Computer Games were available, dedicated for the BASICs of most models of computer, with titles along

702-604: A common category of utility software in this pre- DMCA era. In another defining characteristic of the home computer, instead of a command line , the BASIC interpreter served double duty as a user interface. Coupled to a character-based screen or line editor , BASIC's file management commands could be entered in direct mode . In contrast to modern computers, home computers most often had their operating system (OS) stored in ROM chips. This made startup times very fast (no more than

819-477: A counter showing the time left to finish loading the program, similar to those of Technician Ted and Fairlight . Some companies created software to bypass protection schemes, including Speedlock, for the purpose of backing up or transferring to ZX Microdrive , the ZX Spectrum +3 , or other proprietary disk systems. Invade-a-Load was a fast loader for cassette-based games which not only accelerated

936-576: A dedicated phone line operated bulletin boards of their own. This capability anticipated the internet by nearly 20 years. Some game consoles offered "programming packs" consisting of a version of BASIC in a ROM cartridge . Atari's BASIC Programming for the Atari 2600 was one of these. For the ColecoVision console, Coleco even announced an expansion module which would convert it into a full-fledged computer system. The Magnavox Odyssey² console had

1053-410: A device might sometimes be fixed by removing and restoring power, making the device reset. Some devices, such as portable media players , very often have a dedicated reset button as they are prone to freezing or locking up. The lack of a proper reset ability could otherwise possibly render the device useless after a power loss or malfunction. User initiated hard resets can be used to reset the device if

1170-637: A few seconds), but made OS upgrades difficult or impossible without buying a new unit. Usually, only the most severe bugs were fixed by issuing new ROMs to replace the old ones at the user's cost. In addition, the small size and limited scope of home computer "operating systems" (really little more than what today would be called a kernel) left little room for bugs to hide. Although modern operating systems include extensive programming libraries to ease development and promote standardization, home computer operating systems provided little support to application programs. Professionally-written software often switched out

1287-470: A first for a stand-alone computer, costing far less than dedicated motion-video processing equipment costing many thousands of dollars. Stereo sound became standard for the first time; the Atari ST gained popularity as an affordable alternative for MIDI equipment for the production of music. Clock rates on the 68000-based systems were approximately 8  MHz with RAM capacities of 256  kB (for

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1404-639: A floppy disk drive. It was available for the TRS-80 and some others. A closely-related technology was the ZX Microdrive , developed by Sinclair Research in the UK, for their ZX Spectrum and QL home computers. Eventually, mass production of 5.25" drives resulted in lower prices, and after about 1984, they pushed cassette drives out of the US home computer market. 5.25" floppy disk drives would remain standard until

1521-432: A game now and then, learn more about computers, and help educate their children". By 1986, industry experts predicted an "MS-DOS Christmas", and the magazine stated that clones threatened Commodore, Atari, and Apple's domination of the home-computer market. The declining cost of IBM compatibles on the one hand, and the greatly-increased graphics, sound, and storage abilities of fourth generation video game consoles such as

1638-732: A great deal of software support from the traditional Japanese publishers of game software. Microsoft developed the MSX-DOS operating system, a version of their popular MS-DOS adapted to the architecture of these machines, that was also able to run CP/M software directly After the first wave of game consoles and computers landed in American homes, the United States Federal Communications Commission (FCC) began receiving complaints of electromagnetic interference to television reception. By 1979

1755-476: A hard reset, the register states of many hardware have been cleared. The ability for an electronic device to reset itself in case of error or abnormal power loss is an important aspect of embedded system design and programming . This ability can be observed with everyday electronics such as a television , audio equipment or the electronics of a car , which are able to function as intended again even after having lost power suddenly. A sudden and strange error with

1872-473: A high performer, the Equity was a reliable and compatible design for half the price of a similarly-configured IBM PC. Epson often promoted sales by bundling one of their printers with it at cost. The Equity I sold well enough to warrant the furtherance of the Equity line with the follow-on Equity II and Equity III. In 1986, UK home computer maker Amstrad began producing their PC1512 PC-compatible for sale in

1989-418: A home automation appliance would require the computer to be kept powered on at all times and dedicated to this task. Personal finance and database use required tedious data entry . By contrast, advertisements in the specialty computer press often simply listed specifications, assuming a knowledgeable user who already had applications in mind. If no packaged software was available for a particular application,

2106-415: A home television. Indeed, the use of a television set as a display almost defines the pre-PC home computer. Although dedicated composite or " green screen " computer displays were available for this market segment and offered a sharper display, a monitor was often a later purchase made only after users had bought a floppy disk drive, printer, modem, and the other pieces of a full system. The reason for this

2223-668: A host of other manufacturers. For many of these businesses, the development of the microcomputer made computing and business software affordable where they had not been before. Introduced in August 1981, the IBM Personal Computer would eventually supplant CP/M as the standard platform used in business. This was largely due to the IBM name and the system's 16 bit open architecture , which expanded maximum memory tenfold, and also encouraged production of third-party clones . In

2340-474: A keyboard integrated into the same case as the motherboard , or, more frequently, a mainboard . While the expandable home computers appeared from the very start (the Apple II offered as many as seven expansion slots) as the whole segment was generally aimed downmarket , few offers were priced or positioned high enough to allow for such expandability. Some systems have only one expansion port, often realized in

2457-686: A palette of 512. MSX was a standard for a home computing architecture that was intended and hoped to become a universal platform for home computing. It was conceived, engineered and marketed by Microsoft Japan with ASCII Corporation . Computers conforming to the MSX standard were produced by most all major Japanese electronics manufacturers, as well as two Korean ones and several others in Europe and South America. Some 5 million units are known to have been sold in Japan alone. They sold in smaller numbers throughout

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2574-433: A place to plug in cartridge-based games. Usually, the manufacturer would sell peripheral devices designed to be compatible with their computers as extra-cost accessories. Peripherals and software were not often interchangeable between different brands of home computer, or even between successive models of the same brand. To save the cost of a dedicated monitor, the home computer would often connect through an RF modulator to

2691-491: A program that allowed businesses to sell computers tax-free to its employees, often accompanied by home training programs. Naturally, these businesses chose to equip their employees with the same systems they themselves were using. Today, a computer bought for home use anywhere will be very similar to those used in offices; made by the same manufacturers, with compatible peripherals, operating systems, and application software. Many home computers were superficially similar. Most had

2808-506: A reboot to use the system for something else. In an enduring reflection of their early cassette-oriented nature, most home computers loaded their disk operating system (DOS) separately from the main OS. The DOS was only used for disk and file-related commands and was not required to perform other computing functions. One exception was Commodore DOS , which was not loaded into the computer's main memory at all – Commodore disk drives contained

2925-502: A reset line that brings the device into the startup state and is active for a short time after powering on. For example, in the x86 architecture, asserting the RESET line halts the CPU; this is done after the system is switched on and before the power supply has asserted "power good" to indicate that it is ready to supply stable voltages at sufficient power levels. Reset places less stress on

3042-563: A standard of its own, known as Tandy Graphics Adapter or TGA. Later, Tandy produced Tandy 1000 variants in form factors and price-points even more suited to the home computer market, comprised particularly by the Tandy 1000 EX and HX models (later supplanted by the 1000 RL ), which came in cases resembling the original Apple IIs (CPU, keyboard, expansion slots, and power supply in a slimline cabinet) but also included floppy disk drives. The proprietary Deskmate productivity suite came bundled with

3159-485: A turbo NEC V40 CPU (up-rated 8088) which was rather slow for its time, but the video monitor did feature 400-pixel vertical resolution. This unique computer failed for the same reasons as did IBM's PCjr: poor performance and expandability, and a price too high for the home market. Another company that offered low-cost PCs for home use was Leading Edge , with their Model M and Model D computers. These were configured like full-featured business PCs, yet still could compete in

3276-610: A variant of the Invade-a-Load technique for use with optical disc based platforms such as PlayStation and applied for a patent. U.S. patent 5,718,632 was granted in February 1998 and assigned to Namco despite the Invade-a-Load prior art . The technique was used for Ridge Racer . Home computer Home computers were usually sold already manufactured in stylish metal or plastic enclosures. However, some home computers also came as commercial electronic kits , like

3393-404: Is used to do the hardware reset. When a HIGH is applied to the pin, the CPU immediately stops, and sets the major registers to these values: The CPU uses the values of CS and IP registers to find the location of the next instruction to execute. Location of next instruction is calculated using this simple equation: Location of next instruction = (CS<<4) + (IP) This implies that after

3510-579: Is usually done in response to an error condition when it is impossible or undesirable for a processing activity to proceed and all error recovery mechanisms fail. A computer storage program would normally perform a "reset" if a command times out and error recovery schemes like retry or abort also fail. A software reset (or soft reset) is initiated by the software, for example, Control-Alt-Delete key combination have been pressed, or execute restart in Microsoft Windows . Most computers have

3627-525: The Amstrad CPC , written by David Aubrey-Jones and David Looker in 1983. The two programmers had become frustrated at the slow loading times of the computer's tape loading system, and realised it would be possible to write a better one. The prototype sat unused for about a year, but was finally picked up by Ocean Software on Daley Thompson's Decathlon , released in late 1984. It was subsequently used by U.S. Gold and for several titles by Ultimate Play

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3744-609: The Atari 1040ST (not the 520ST), Amiga , and Tandy 1000 , did house floppy drive(s) internally. At any rate, to expand any computer with additional floppy drives, external units would have to be plugged in. Toward the end of the home computer era, drives for a number of home computer models appeared offering disk-format compatibility with the IBM PC. The disk drives sold with the Commodore 128, Amiga, and Atari ST were all able to read and write PC disks, which themselves were undergoing

3861-468: The Commodore PET , and the original Apple II in 1977, almost every manufacturer of consumer electronics rushed to introduce a home computer. Large numbers of new machines of all types began to appear during the late 1970s and early 1980s. Mattel , Coleco , Texas Instruments , and Timex , none of which had any prior connection to the computer industry, all had short-lived home computer lines in

3978-465: The Motorola 68008 with its external 8-bit bus). Graphics resolutions approximately doubled to give roughly NTSC -class resolution, and color palettes increased from dozens to hundreds or thousands of colors available. The Amiga was built with a custom chipset with dedicated graphics and sound coprocessors for high-performance video and audio. The Amiga found use as a workstation for desktop video ,

4095-556: The Nintendo Entertainment System , but no longer sold home computers. Toward the end of the 1980s, clones also became popular with non-corporate customers. Inexpensive, highly-compatible clones succeeded where the PCjr had failed. Replacing the hobbyists who had made up the majority of the home computer market were, as Compute! described them, "people who want to take work home from the office now and then, play

4212-484: The PCjr as a PC/DOS-compatible machine aimed squarely at the home user. It proved a spectacular failure because IBM deliberately limited its capabilities and expansion possibilities in order to avoid cannibalizing sales of the profitable PC. IBM management believed that if they made the PCjr too powerful, too many buyers would prefer it over the bigger, more expensive PC. Poor reviews in the computer press and poor sales doomed

4329-554: The Sega Genesis and Super Nintendo Entertainment System on the other, combined to cause the market segment for home computers to vanish by the early 1990s in the US. In Europe, the home computer remained a distinct presence for a few years more, with the low-end models of the 16-bit Amiga and Atari ST families being the dominant players, but by the mid-1990s, even the European market had dwindled. The Dutch government even ran

4446-480: The Sinclair ZX80 , which were both home and home-built computers since the purchaser could assemble the unit from a kit. Advertisements in the popular press for early home computers were rife with possibilities for their practical use in the home, from cataloging recipes to personal finance to home automation , but these were seldom realized in practice. For example, using a typical 1980s home computer as

4563-518: The U.S. National Anthem and showing a character map version of the Stars and Stripes as their games loaded. Other notable releases included Ocean/Imagine 's port of Konami 's Hyper Sports which had animated sprites of runners as the game loaded and two impressive soundtracks by Martin Galway , including a version of Vangelis ' " Chariots of Fire ". In 1995, Yoichi Hayashi of Namco Ltd. invented

4680-474: The integrated circuits , other individual electronic components, wires and connectors, and then hand- solder all the connections. While two early home computers ( Sinclair ZX80 and Acorn Atom ) could be bought either in kit form or assembled, most home computers were only sold pre-assembled. They were enclosed in plastic or metal cases similar in appearance to typewriter or hi-fi equipment enclosures, which were more familiar and attractive to consumers than

4797-419: The 1541 hardware, also in order to retain backward compatibility with VIC-20 peripherals; this however came at the expense of speed. Because of the transfer protocol, the Commodore 1540 and 1541 disk drives soon gained a reputation for extreme slowness. Only at the introduction of the Commodore 128 computer and the Commodore 1571 disk drive was the original plan put into action and a hardware shift register

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4914-665: The 1980s made it possible to store data more effectively, reducing loading time and tape length. Such programs existed for several computers, such as the Ohio Scientific Challenger . The PET Rabbit was one such program for the PET, while TurboTape was one for the Commodore Datassette . Turbo 2000 was a similar system for the Atari. Speedlock was a software protection system used on the ZX Spectrum and

5031-401: The 6522 that prevented this function from working consistently. As a result, the KERNAL ROM routines were hastily rewritten to transfer a single bit at a time, using a slow software handshaking protocol. Although the C64 replaced the 6522 VIA with two 6526 CIA chips, which did not suffer from this bug, the companion 1541 disk drive still had a 6522 VIA. Commodore chose not to redesign

5148-489: The Atari and Commodore 8-bit machines, coprocessors were added to speed processing of graphics and audio data. For these computers, clock rate was considered a technical detail of interest only to users needing accurate timing for their own programs. To economize on component cost, often the same crystal used to produce color television-compatible signals was also divided down and used for the processor clock. This meant processors rarely operated at their full rated speed, and had

5265-534: The BASIC interpreter was also used as the user interface , and given tasks such as loading, saving, managing, and running files. One exception was the Jupiter Ace , which had a Forth interpreter instead of BASIC. A built-in programming language was seen as a requirement for any computer of the era, and was the main feature setting home computers apart from video game consoles . Still, home computers competed in

5382-631: The C64, usually in cartridge form. In the United States , probably the most popular such cartridge was the Epyx FastLoad . Most fast loader cartridges also incorporated other features to increase ease of use. An on-board implementation of Commodore's DOS Wedge was included in most fast loader cartridges. Machine language monitors , disk editors , and various convenience commands for Commodore BASIC were also common additions. Some fast loader cartridges were very sophisticated, incorporating

5499-471: The FCC demanded that home computer makers submit samples for radio frequency interference testing. It was found that "first generation" home computers emitted too much radio frequency noise for household use. The Atari 400 and 800 were designed with heavy RF shielding to meet the new requirements. Between 1980 and 1982 regulations governing RF emittance from home computers were phased in. Some companies appealed to

5616-402: The FCC to waive the requirements for home computers, while others (with compliant designs) objected to the waiver. Eventually techniques to suppress interference became standardized. Reset button In a computer or data transmission system, a reset clears any pending errors or events and brings a system to normal condition or an initial state, usually in a controlled manner. It

5733-615: The Game , amongst others. Speedlock was also ported to the Amstrad CPC in 1985. The system used several advanced features of the Spectrum's architecture, such as the memory refresh register and parity branch instructions of the Z80 processor, which made it harder to create illegitimate copies without the protection. Early versions used a set of audible "clicking" lead tones when loading a program. Later versions did not include this, but instead had

5850-699: The KERNAL LOAD routine. Next, the fast loader would transfer the necessary code into the drive RAM and order its execution, then receive the file sent by the altered transfer code. Depending on the exact nature of the routines used, the loading speed could be improved by as much as a factor of five. This technique was used for a few of the many fast-load systems made (such as JiffyDOS). Others were simply more efficient in I/O and file handling, offering marginal to good improvement. Other products added parallel hardware. Various software companies released fast loaders for

5967-526: The Macintosh itself was too expensive for most households. The Amiga in particular had true multitasking capability, and unlike all other low-cost computers of the era, could run multiple applications in their own windows. The second generation of MSX computers (MSX2) achieved the performance of high-performance computers using a high-speed video processor ( Yamaha V9938 ) capable of handling resolutions of 512 ×  424 pixels, and 256 simultaneous colors from

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6084-537: The Mutant Camels came with a fast loading version on one side of the cassette and a conventional loading version on the other. Soon enough other software houses jumped on board. Ocean used "pavloda" and a real breakthrough came with the Novaload software which allowed loading screens and music to play. Daley Thompson's Decathlon was a very visible example of this. U.S. Gold releases became infamous for playing

6201-467: The PCjr. Tandy Corporation capitalized on IBM's blunder with its PCjr-compatible Tandy 1000 in November. Like the PCjr, it was pitched as a home, education, and small-business computer, featuring joystick ports, better sound and graphics (same as the PCjr but with enhancements), combined with near-PC/DOS compatibility (unlike Tandy's earlier Tandy 2000 ). The improved Tandy 1000 video hardware became

6318-519: The ROM-based OS anyway to free the address space it occupied and maximize RAM capacity. This gave the program full control of the hardware and allowed the programmer to optimize performance for a specific task. Games would often turn off unused I/O ports, as well as the interrupts that served them. As multitasking was never common on home computers, this practice went largely unnoticed by users. Most software even lacked an exit command, requiring

6435-549: The Tandy 1000s. Deskmate was suited to use by computer novices with its point-and-click (though not graphical) user interface. From the launch of the Tandy 1000 series, their manufacture were price-competitive because of Tandy's use of high-density ASIC chip technology, which allowed their engineers to integrate many hardware features into the motherboard (obviating the need for circuit cards in expansion slots as with other brands of PC). Tandy never transferred its manufacturing operation to Asia; all Tandy desktop computers were built in

6552-664: The UK. Later they would market the machine in the US as the PC6400. In June 1987, an improved model was produced as the PC1640. These machines had fast 8086 CPUs, enhanced CGA graphics, and were feature-laden for their modest prices. They had joystick adapters built into their keyboards and shipped with a licensed version of the Digital Research 's GEM , a GUI for the MS-DOS operating system. They became marginal successes in

6669-654: The USA (this was not true of the laptop and pocket computers, nor peripherals). In 1985, the Epson corporation, a popular and respected producer of inexpensive dot-matrix printers and business computers (the QX-10 and QX-16 ), introduced its low-cost Epson Equity PC. Its designers took minor shortcuts, such as few expansion slots and a lack of a socket for an 8087 math chip, but Epson did bundle some utility programs that offered decent turnkey functionality for novice users. While not

6786-521: The VIC-20 version, but with several accompanying utilities to relocate the program in memory and to create auto-booting software that took advantage of TurboDisk' s speed. A Commodore 128 version was also included for those C128 users who still had 1541 disk drives. COMPUTE!'s Gazette also published several other utilities that speed up C64-to-1541 communications, including Turbo Copy (a 4-minute full-disk copier), TurboSave (a utility that accelerated

6903-431: The ability to run industry-standard MS-DOS software on affordable, user-friendly PCs was anticipated as a source of new sales. Furthermore, many in the industry felt that MS-DOS would eventually (inevitably, it seemed) come to dominate the computer business entirely, and some manufacturers felt the need to offer individual customers PC-style products suitable for the home market. In early 1984, market colossus IBM produced

7020-569: The age of the Internet. Krill's Loader (2009) and Spindle (2013) are two examples of C64-to-1541 "IRQ loaders", fast loaders that allow programs (mainly games) to keep their own IRQs during loading. With modern loaders the slow rate of GCR decoding proved to be the bottleneck, and modern loaders all carry their own optimized routines for such. The built-in routines for storing and reading data to and from Compact Cassette tapes were made for safe storing rather than speed. Better tape quality in

7137-425: The author to obtain the programs on disk or cassette for a few dollars. Before the Internet, and before most computer owners had a modem , books were a popular and low-cost means of software distribution—one that had the advantage of incorporating its own documentation. These books also served a role in familiarizing new computer owners with the concepts of programming; some titles added suggested modifications to

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7254-477: The base Amiga 1000 ) up to 1024 kB ( 1  MB , a milestone, first seen on the Atari 1040ST). These systems used 3.5" floppy disks from the beginning, but 5.25" drives were made available to facilitate data exchange with IBM PC compatibles. The Amiga and ST both had GUIs with windowing technology. These were inspired by the Macintosh , but at a list price of US$ 2,495 (equivalent to $ 7,100 in 2023),

7371-423: The cartridge, making it more or less useless. Many commercial programs for the C64, especially games, contained their own fast-loading routines on the distribution media. The user would load a small "stub" program from the disk with the standard slow routines, which would then install faster transfer routines in both the computer and the drive before proceeding to load the rest of the program at high speed. This way,

7488-477: The default PC floppy was double-sided, with about twice the storage capacity of floppy disks used by 8-bit home computers. PC drives tended to cost less because they were most often built-in, requiring no external case, controller, or power supply. The faster clock rates and wider buses available to later Intel CPUs compensated somewhat for the custom graphics and sound chips of the Commodores and Ataris. In time,

7605-478: The early 1980s. Some home computers were more successful. The BBC Micro , Sinclair ZX Spectrum , Atari 8-bit computers , and Commodore 64 sold many units over several years and attracted third-party software development. Almost universally, home computers had a BASIC interpreter combined with a line editor in permanent read-only memory , which one could use to type in BASIC programs and execute them immediately, or save them to tape or disk. In direct mode ,

7722-493: The end of the 8-bit era. Though external 3.5" drives were made available for home computer systems toward the latter part of the 1980s, almost all software sold for 8-bit home computers remained on 5.25" disks. 3.5" drives were used for data storage, with the exception of the Japanese MSX standard, on which 5.25" floppies were never popular. Standardization of disk formats was not common; sometimes, even different models from

7839-416: The family TV set, which served as both video display and sound system. The rise of the home computer also led to a fundamental shift during the early 1980s in where and how computers were purchased. Traditionally, microcomputers were obtained by mail order or were purchased in person at general electronics retailers like RadioShack . Silicon Valley , in the vanguard of the personal computer revolution,

7956-465: The few business users. Various copy protection schemes were developed for floppy disks; most were broken in short order. Many users would only tolerate copy protection for games, as wear and tear on disks was a significant issue in an entirely floppy-based system. The ability to make a "working backup" disk of vital application software was seen as important. Copy programs that advertised their ability to copy or even remove common protection schemes were

8073-477: The form of cumbersome "sidecar" systems, such as on the TI-99/4 , or required finicky and unwieldy ribbon cables to connect the expansion modules. Sometimes they were equipped with a cheap membrane or chiclet keyboard in the early days, although full-travel keyboards quickly became universal due to overwhelming consumer preference. Most systems could use an RF modulator to display 20–40 column text output on

8190-606: The game console showed a blank screen or continued playing the same repetitive game. Another capability home computers had that game consoles of the time lacked was the ability to access remote services over telephone lines by adding a serial port interface, a modem , and communication software . Though it could be costly, it permitted the computer user to access services like Compuserve , and private or corporate bulletin board systems and viewdata services to post or read messages, or to download or upload software. Some enthusiasts with computers equipped with large storage capacity and

8307-467: The general public in the 1970s due to the mass production of the microprocessor , starting in 1971. Early microcomputers such as the Altair 8800 had front-mounted switches and diagnostic lights (nicknamed " blinkenlights ") to control and indicate internal system status, and were often sold in kit form to hobbyists. These kits would contain an empty printed circuit board which the buyer would fill with

8424-414: The growing popularity of home PCs spurred many software publishers to offer gaming and children's software titles. Many decision-makers in the computer industry believed there could be a viable market for office workers who used PC/DOS computers at their jobs and would appreciate an ability to bring diskettes of data home on weeknights and weekends to continue work after-hours on their "home" computers. So,

8541-601: The hardware reset, the CPU will start execution at the physical address 0xFFFF0. In IBM PC compatible computers , This address maps to BIOS ROM . The memory word at 0xFFFF0 usually contains a JMP instruction that redirects the CPU to execute the initialization code of BIOS. This JMP instruction is absolutely the first instruction executed after the reset. Later x86 processors reset the CS and IP registers similarly, refer to Reset vector . Apple Mac computers allow various levels of resetting, including (CTL,CMD,EJECT) analogous to

8658-405: The hardware than power cycling , as the power is not removed. Many computers, especially older models, have user accessible "reset" buttons that assert the reset line to facilitate a system reboot in a way that cannot be trapped (i.e. prevented) by the operating system, or holding a combination of buttons on some mobile devices. Devices may not have a dedicated Reset button, but have the user hold

8775-548: The home computer era is that the once-common endeavor of writing one's own software programs has almost vanished from home computer use. As early as 1965, some experimental projects, such as Jim Sutherland's ECHO IV , explored the possible utility of a computer in the home. In 1969, the Honeywell Kitchen Computer was marketed as a luxury gift item, and would have inaugurated the era of home computing, but none were sold. Computers became affordable for

8892-443: The home computer user could program one—provided they had invested the requisite hours to learn computer programming , as well as the idiosyncrasies of their system. Since most systems arrived with the BASIC programming language included on the system ROM , it was easy for users to get started creating their own simple applications. Many users found programming to be a fun and rewarding experience, and an excellent introduction to

9009-451: The home market on price because Leading Edge had access to low-cost hardware from their Asian manufacturing partners Mitsubishi with the Model M and Daewoo with the Model D. The LEWP was bundled with the Model D. It was favorably reviewed by the computer press and sold very well. By the mid '80s, the market for inexpensive PCs for use in the home market was expanding at such a rate that

9126-483: The home market. In 1987, longtime small computer maker Zenith introduced a low-cost PC they called the EaZy PC . This was positioned as an "appliance" computer much like the original Apple Macintosh: turnkey startup, built-in monochrome video monitor, and lacking expansion slots, requiring proprietary add-ons available only from Zenith, but instead with the traditional MS-DOS Command-line interface . The EaZy PC used

9243-489: The home". In 1990, the company reportedly refused to support joysticks on its low-cost Macintosh LC and IIsi computers to prevent customers from considering them as "game machines". Although the Apple II and Atari computers are functionally similar, Atari's home-oriented marketing resulted in a game-heavy library with much less business software. By the late 1980s, many mass merchants sold video game consoles like

9360-462: The image of, as Compute! wrote, "a low-powered, low-end machine primarily suited for playing games". Apple consistently avoided stating that it was a home-computer company, and described the IIc as "a serious computer for the serious home user", despite competing against IBM's PCjr home computer. John Sculley denied that his company sold home computers; rather, he said, Apple sold "computers for use in

9477-609: The industrial metal card-cage enclosures used by the Altair and similar computers. The keyboard - a feature lacking on the Altair - was usually built into the same case as the motherboard . Ports for plug-in peripheral devices such as a video display, cassette tape recorders, joysticks , and (later) disk drives were either built-in or available on expansion cards . Although the Apple II had internal expansion slots, most other home computer models' expansion arrangements were through externally-accessible 'expansion ports' that also served as

9594-406: The late 1970s, the 6502-based Apple II had carved out a niche for itself in business, thanks to the industry's first killer app , VisiCalc , released in 1979. However, the Apple II would quickly be displaced for office use by IBM PC compatibles running Lotus 1-2-3 . Apple Computer 's 1980 Apple III was underwhelming, and although the 1984 release of the Macintosh introduced the modern GUI to

9711-402: The lines of 64 Amazing BASIC Games for the Commodore 64 . While most of the programs in these books were short and simple games or demos , some titles, such as Compute! ' s SpeedScript series, contained productivity software that rivaled commercial packages. To avoid the tedious process of typing in a program listing from a book, these books would sometimes include a mail-in offer from

9828-499: The loader in dozens of titles. The loader was also memorable for the soundtrack, originally made by Rob Hubbard for the Mastertronic title One Man and His Droid . In the UK, where the price of a 1541 disk drive was beyond the means of many of the target audience of C64 owners, there was enormous demand for fast loaders for C64 games. One of the first to use such a loader was Llamasoft where Jeff Minter's classic Revenge of

9945-443: The loading of blocks from the tape, but also contained a mini-game (in this case, a clone of Space Invaders ) that could be played while waiting for the main game to finish loading. This initial minigame was loaded in under a minute, providing entertainment while waiting for the actual game to load, which could take a further five to ten minutes. On at least one occasion, a reviewer expressed their preference for Invade-a-Load over

10062-462: The machine. The cartridge, Action Replay MK6 RAM loader loads a 202 block program in around 9 seconds. Its Warp loader is 25 times faster, but programs can only be loaded with a loader saved to disk when the cartridge is not present. Whereas the ARMK6 fastloader was compatible with most software, The Final Cartridge III was known to crash often, so programs had to be loaded in normal C64 mode, deactivating

10179-547: The main game itself. It mostly appeared in games sold in the United Kingdom , as, by the time it was written, the Commodore market in the United States had mostly switched to floppy disk media. The loader was written by Richard Aplin for Mastertronic 's own use. The loader itself has a copyright date of 1987, but the first games that used the loader showed up in 1988. Over the following years, Mastertronic used

10296-512: The market, it was not common until IBM-compatible computers adopted it. Throughout the 1980s, businesses large and small adopted the PC platform, leading, by the end of the decade, to sub-US$ 1000 IBM PC XT -class white box machines, usually built in Asia and sold by US companies like PCs Limited . In 1980, Wayne Green , the publisher of Kilobaud Microcomputing , recommended that companies avoid

10413-664: The new machine and its MS-DOS operating system. Even basic PCs cost thousands of dollars and were far out of reach for typical home computer users. However, in the following years, technological advances and improved manufacturing capabilities (mainly greater use of robotics and relocation of production plants to lower-wage locations in Asia) permitted several computer companies to offer lower-cost, PC-style machines that would become competitive with many 8-bit home-market pioneers like Radio Shack, Commodore, Atari, Texas Instruments, and Sinclair. PCs could never become as affordable as these because

10530-445: The power button to cut power, which the user can then turn the computer back on. Out-of-band management also frequently provides the possibility to reset the remote system in this way. Many memory-capable digital circuits ( flip-flops , registers, counters and so on) accept the reset signal that sets them to the pre-determined state. This signal is often applied after powering on but may also be applied under other circumstances. After

10647-546: The price difference between old 8-bit technology and new PCs. Despite their higher absolute prices, PCs were perceived by many to be better values for their utility as superior productivity tools and their access to industry-standard software. Another advantage was the 8088/8086's wide, 20-bit address bus. The PC could access more than 64 kilobytes of memory relatively inexpensively (8-bit CPUs, which generally had multiplexed 16-bit address buses, required complicated, tricky memory management techniques like bank-switching ). Similarly,

10764-474: The program listings for the user to carry out. Applying a patch to modify software to be compatible with one's system, or writing a utility program to fit one's needs, was a skill every advanced computer owner was expected to have. During the peak years of the home computer market, scores of models were produced, usually as individual design projects with little or no thought given to compatibility between different manufacturers, or even within product lines of

10881-501: The recording back through the modem to "load". Most cassette implementations were notoriously slow and unreliable, but 8" drives were too bulky for home use, and early 5.25" form-factor drives were priced for business use, out of reach of most home buyers. An innovative alternative was the Exatron Stringy Floppy , a continuous-loop tape drive which was much faster than a data cassette drive and could perform much like

10998-518: The same manufacturer used different disk formats. Almost universally, the floppy disk drives available for 8-bit home computers were housed in external cases, with their own controller boards and power supplies contained within. Only the later, advanced 8-bit home computers housed their drives within the main unit; these included the TRS-80 Model III , TRS-80 Model 4 , Apple IIc , MSX2 , and Commodore 128D . The later 16-bit machines, such as

11115-445: The same manufacturer. Except for the Japanese MSX standard, the concept of a computer platform was still forming, with most companies considering rudimentary BASIC language and disk format compatibility sufficient to claim a model as "compatible". Things were different in the business world, where cost-conscious small business owners had been using CP/M running on Z80 -based computers from Osborne , Kaypro , Morrow Designs , and

11232-473: The same market as the consoles. A home computer was often seen as simply a higher-end purchase than a console, adding abilities and productivity potential to what would still be mainly a gaming device. A common marketing tactic was to show a computer system and console playing games side by side, then emphasizing the computer's greater ability by showing it running user-created programs, education software, word processing, spreadsheet, and other applications, while

11349-418: The same price-reducing measures were available to all computer makers. Furthermore, software and peripherals for PC-style computers tended to cost more than those for 8-bit computers because of the anchoring effect caused by the pricey IBM PC. As well, PCs were inherently more expensive since they could not use the home TV set as a video display. Nonetheless, the overall reduction in manufacturing costs narrowed

11466-444: The side-effect that European and North American versions of the same home computer operated at slightly different speeds and different video resolution due to different television standards. Initially, many home computers used the then-ubiquitous compact audio cassette as a storage mechanism. A rough analogy to how this worked would be to place a recorder on the phone line as a file was uploaded by modem to "save" it, and playing

11583-470: The software hangs, crashes, or is otherwise unresponsive. However, data may become corrupted if this occurs. Generally, a hard reset is initiated by pressing a dedicated reset button On some systems (e.g, the PlayStation 2 video game console), pressing and releasing the power button initiates a hard reset, and holding the button turns the system off. The 8086 microprocessors provide RESET pin that

11700-543: The speed of disk saves) and Quick! (another fast loader). RUN Magazine published Sizzle! in December 1987, an integrated package that included a relocatable fast loader with autoboot generation capability. BYTE published Loader, a machine-language fast-loading software for Apple DOS 3.3, in November 1983. Compute! published TurboDisk for DOS 3.3 in October 1986. The type-in fast loader fashion continued in

11817-608: The standard DATA line and one over the CLK line (which was normally used to perform the handshaking). On the C64, this required very careful timing to avoid interference from interrupts and from the VIC-II graphics chip , which could "steal" CPU cycles. Some fast loaders disabled interrupts and blanked the screen for this reason. A fast loader would generally "wedge" itself into the LOAD vector at $ 0330 , thus intercepting any calls to

11934-406: The term "home computer" in their advertising, as it "I feel is self-limiting for sales...I prefer the term "microcomputers" since it doesn't limit the uses of the equipment in the imagination of the prospective customers". With the exception of Tandy, most computer companies – even those with a majority of sales to home users – agreed, avoiding the term "home computer" because of its association with

12051-599: The time 1801 series CPU , offering a full PDP-11 compatibility and a fully functional Q-Bus slot, though at the cost of very anemic RAM and graphics. The Motorola 6809 was used by the Radio Shack TRS-80 Color Computer , the Fujitsu FM-7 , and Dragon 32/64 . Processor clock rates were typically 1–2 MHz for 6502 and 6809-based CPUs and 2–4 MHz for Z80-based systems (yielding roughly equal performance), but this aspect

12168-501: The transition from 5.25" to 3.5" format at the time (though 5.25" drives remained common on PCs until the late 1990s, due to existence of the large software and data archives on five-inch floppies). 5.25" drives were made available for the ST, Amiga, and Macintosh, otherwise 3.5" based systems with no other use for a 5.25" format. Hard drives were never popular on home computers, remaining an expensive, niche product mainly for BBS sysops and

12285-836: The two leaders in the US, Commodore and Atari, themselves felt compelled to enter the market with their own lines. They were only marginally successful compared to other companies that made only PCs. Still, later prices of white box PC clone computers by various manufacturers became competitive with the higher-end home computers (see below). Throughout the 1980s, costs and prices continued to be driven down by: advanced circuit design and manufacturing, multi-function expansion cards, shareware applications such as PC-Talk , PC-Write , and PC-File , greater hardware reliability, and more user-friendly software that demanded less customer support services. The increasing availability of faster processor and memory chips, inexpensive EGA and VGA video cards, sound cards , and joystick adapters also bolstered

12402-495: The user benefited from the fast loader without having to buy or know about a dedicated fast-loader product. Several popular Commodore magazines published type-in fast loading software. In April 1985, Compute! published TurboDisk , a fast loader that included C64 and VIC-20 versions. This program proved popular and was republished in the July 1985 issue of Compute!'s Gazette . It was printed yet again in August 1986, without

12519-509: The viability of PC/DOS computers as alternatives to specially-made computers and game consoles for the home. From about 1985, the high end of the home computer market began to be dominated by "next-generation" home computers using the 16-bit Motorola 68000 chip, which enabled the greatly-increased abilities of the Amiga and Atari ST series (in the UK, the Sinclair QL was built around

12636-421: The world of digital technology. The line between 'business' and 'home' computer market segments vanished completely once IBM PC compatibles became commonly used in the home, since now both categories of computers typically use the same processor architectures, peripherals, operating systems, and applications. Often, the only difference may be the sales outlet through which they are purchased. Another change from

12753-548: The world. Due to the "price wars" being waged in the USA home computer market during the 1983-85 period, MSX computers were never marketed to any great extent in the USA. Eventually more advanced mainstream home computers and game consoles obsoleted the MSX machines. The MSX computers were built around the Zilog Z80 8-bit processor, assisted with dedicated video graphics and audio coprocessors supplied by Intel , Texas Instruments , and General Instrument . MSX computers received

12870-573: Was also used for expansion or upgrades such as fast loaders . Application software on cartridge did exist, which loaded instantly and eliminated the need for disk swapping on single-drive setups, but the vast majority of cartridges were games. From the introduction of the IBM Personal Computer (ubiquitously known as the PC) in 1981, the market for computers meant for the corporate, business, and government sectors came to be dominated by

12987-484: Was most pronounced on the VIC-20 and Commodore 64 . While the earlier Commodore PET series had used an industry-standard IEEE-488 parallel bus , this was replaced with a custom Commodore serial bus on the VIC-20. The serial bus was intended to be nearly as fast as its predecessor, due to the use of the 6522 VIA as a hardware shift register on both the drive and computer. However, hardware bugs were discovered in

13104-424: Was not emphasized by users or manufacturers, as the systems' limited RAM capacity, graphics abilities, and storage options had a more perceivable effect on performance than CPU speed. For low-price computers, the cost of RAM memory chips contributed greatly to the final product price to the consumer, and fast CPUs demanded expensive, fast memory. As a result, designers kept clock rates only adequate. In some cases, like

13221-417: Was that while those TV-monitors had difficulty displaying the clear and readable 80-column text that became the industry standard at the time, the only consumers who really needed that were the power users utilizing the machine for business purposes, while the average casual consumer would use the system for games only and was content with the lower resolution, for which a TV worked fine. An important exception

13338-474: Was the Radio Shack TRS-80 , the first mass-marketed computer for home use, which included its own 64-column display monitor and full-travel keyboard as standard features. This " peripherals sold separately" approach is another defining characteristic of the home computer era. A first-time computer buyer who brought a base C-64 system home and hooked it up to their TV would find they needed to buy

13455-501: Was the TI-99/4 , announced in 1979 with a 16-bit TMS9900 CPU. The TI was originally to use the 8-bit 9985 processor designed especially for it, but this project was cancelled. However, the glue logic needed to retrofit the 16-bit CPU to an 8-bit 9985 system negated the advantages of the more powerful CPU. Another exception was the Soviet Elektronika BK series of 1984, which used the fully-16-bit and powerful for

13572-424: Was the first place to see the appearance of new retail stores dedicated to selling only computer hardware, computer software, or both, and also the first place where such stores began to specialize in particular platforms. By 1982, an estimated 621,000 home computers were in American households, at an average sales price of US$ 530 (equivalent to $ 1,673 in 2023). After the success of the Radio Shack TRS-80 ,

13689-537: Was used, reducing the need for special fast loaders. Soon after the C64's release, some astute programmers realized that Commodore's bit-banging serial KERNAL routines were unnecessarily sluggish. Since the CPU in the C64 ran at approximately the same speed as that in the 1541 disk drive, it was sufficient to synchronize only at the beginning of each byte , rather than at each individual bit . Moreover, this transfer method allowed two bits to be sent simultaneously, one over

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