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86-461: Multiplay (UK) Ltd. is a UK-based company which was incorporated in May 1997. Originally founded as a gaming events company, it now specialises in dedicated game servers, working directly with game studios and publishers. The company is owned by Unity Technologies . Multiplay started as a LAN event organiser in 1999 hosting their first event "Insomnia" in conjunction with Wireplay . The event underwent

172-541: A $ 1 billion investment from Sequoia Capital and Silver Lake once the deal is closed. In August 2022, AppLovin made an unsolicited offer to buy Unity in exchange for $ 17.54 billion in an all-stock deal. The proposed merger would result in the former Unity CEO John Riccitiello becoming the CEO of the combined entity. AppLovin's bid excludes ironSource, that Unity agreed to buy in July. Later that month, Unity's board rejected

258-621: A Canadian virtual cinematography company. Unity Technologies created the Unity Icon Collective in November 2018. The team creates assets for sale in the Unity Asset Store for PC and consoles. The assets—characters, environments, art, and animation—can be used in high-quality games; the move was seen as an attempt to compete with Unity's rivals, such as Epic Games ' Unreal Engine . The company acquired Vivox ,

344-437: A Preferred Platform License from the console manufacturer. The Unity Pro keys would have been part of the other SDK from the console manufacturer that the developer paid for. In May 2016, Unity released "Unity Plus", a mid-range tier between Personal and Pro that provides tools and benefits oriented towards "first-time commercial developers". In June 2021, Unity changed its licensing terms to require any developer making games on

430-455: A Web browser plugin. However, it was deprecated in favor of WebGL . Since version 5, Unity has been offering its WebGL bundle compiled to JavaScript using a 2-stage language translator ( C# to C++ and finally to JavaScript ). Unity was the default software development kit (SDK) used for Nintendo's Wii U video game console , with a free copy included by Nintendo with each Wii U developer license. Unity Technologies called this bundling of

516-526: A brief foray into virtual reality with their support for Chinese company AntVR in late 2014. Unity co-developed Legend of the Curse for the Jitao headset, but the hardware never achieved mainstream popularity. Software developer Niantic released Pokémon Go , which was built using Unity engine, in 2016. Following the success of Pokémon Go , Unity Technologies held several rounds of funding that increased

602-557: A business that offers multiplayer server game hosting, from retailer Game for £19 million. Unity Technologies released the Unity 2017 version of its platform in 2017. Unity worked with Google on ARCore in 2017 to develop augmented reality tools for Android devices and apps. The following year, Unity Technologies worked with Google Cloud to offer services for online game developers and Alphabet Inc. subsidiary DeepMind to develop virtual world artificial intelligence. The Unity platform

688-423: A certain threshold, depending on their Unity plan. These changes were met with negative reactions from the developer community, with many expressing dissatisfaction and concerns regarding the increased financial burden as a result of the new pricing structure, including possible damages from inaccurate installation count estimates or malicious actors, as well as fee thresholds applying retroactively. Offices across

774-581: A cross-platform voice and text chat provider based in Framingham, Massachusetts , in January 2019. At an acquisition price of $ 123.4 million, the company became a wholly owned subsidiary of Unity Technologies and operates independently. Vivox's technology is used in Fortnite , PlayerUnknown's Battlegrounds , and League of Legends , among others. Terms of the deal were not disclosed. In May 2019,

860-418: A data analysis platform for developers (now Unity Analytics), and Tsugi, whose continuous integration service became known as Unity Cloud Build. In October 2014, Helgason announced in a blog post that he would be stepping down as CEO with John Riccitiello , the former CEO of game company Electronic Arts , replacing him. Helgason remained with the company as executive vice-president. Unity Technologies made

946-468: A developer of 3D data optimization technology. The company announced plans to acquire Parsec , desktop streaming software, in August 2021 for $ 320 million . In a cash and shares deal Unity acquired Weta Digital for $ 1.63 billion in November 2021. Unity added the "Wellington-based company's 275 engineers to its workforce". The latter's visual special effects and animation teams "will continue to exist as

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1032-437: A monthly basis. In May of the same year, a survey by Game Developer revealed that approximately 53% of mobile game developers were using Unity. By 2016, the company reported more than 5.5 million registered users. Part of Unity's appeal is that it allows people who lack the technical knowledge to program games from scratch to create games and other simulations. Facebook integrated a software development kit for games using

1118-627: A name change to i-series for their second event "i2" due to splitting with Wireplay. On 2 December 2013 Multiplay announced the Insomnia event would move to the Ricoh Arena for i51 onwards citing continued growth. The event moved again for i56 onwards, this time to the Birmingham NEC , the UK's largest exhibition centre. Multiplay was sold to GAME in 2015. The digital half of the business

1204-535: A number of years, working on behalf of Samsung Electronics UK for the 2004, 2006, 2007 and 2008 games. For the 2009 games Multiplay have been confirmed as the strategic partner by global organiser International Cyber Marketing. Multiplay UK's i44 event in Telford hosted the IGN Pro League 4 UK Qualifiers (IPL 4 UK) resulting in the biggest eSports event the UK has ever hosted. Over 2,500,000 viewers watched

1290-433: A partnership with Insomniac to create interactive online concerts and events. In June 2022, Unity laid off 4% of its workforce, estimated to be over 200 workers. In July 2022, Unity agreed to buy ironSource in an all-stock deal worth US$ 4.4 billion. On completion of the deal, Unity shareholders will own about 73.5% of the combined company and current ironSource shareholders will keep about 26.5%. Unity will also receive

1376-642: A programme that sponsored 50 video game programmers from the Middle East to attend Unity's Unite Europe conference in Amsterdam. Unity Without Borders sponsored video game programmers affected by travel restrictions by President Donald Trump's administration. Unity also awards annual grants through its Unity for Humanity awards, given to creators building games and experiences using Unity's real-time 3D technology. Unity announced it had reached net-zero carbon emissions in 2020, and simultaneously signed onto

1462-606: A specific revenue threshold). Unity subsequently issued a statement clarifying the definition of a chargeable "installation", and announced that the fee would not apply to charity games or bundles. Many indie developers, including Among Us developer Innersloth and Slay the Spire developer Mega Crit, announced that they would switch to other game engines. An analysis by Ars Technica found that several older versions of Unity's terms of service would allow developers to continue to release their software without having to pay

1548-425: A standalone entity", becoming Unity's "largest customer in the media and entertainment space". WetaFX remains majority owned by Peter Jackson . November 2021 represented the high point in Unity's share price, which was likely overvalued at the time, and was followed by years of decline. In January 2022, Unity announced the acquisition of Ziva Dynamics, a Vancouver-based VFX company. In March 2022, they announced

1634-485: A third-party SDK an "industry first". In August 2023, Unity China announced that it would soon launch a Chinese edition called Tuanjie Engine ( Chinese : 团结引擎 ; pinyin : Tuánjié Yǐnqíng ) based on Unity 2022 LTS, which includes support for Chinese platforms like Weixin Mini Game, OpenHarmony and AliOS . During its first ten years as a product, the paid versions of Unity were sold outright; in 2016,

1720-525: A total of US$ 1.3 billion , above its target price, and started trading as a public company on the New York Stock Exchange under the ticker NYSE :  U on the following day. The IPO gave Unity an estimated value of US$ 13.7 billion . In December 2020, Unity announced the acquisition of the multiplayer networking framework, MLAPI, and RestAR, a computer vision and deep learning company. In June 2021, it acquired Pixyz Software,

1806-584: Is also developing solutions in the fields of architecture, engineering, and construction. Unity's engine is used by DeepMind , an Alphabet Inc. company, to train artificial intelligence. Other uses being pursued by Unity Technologies include architecture, engineering, and construction. On December 16, 2013, Unity Technologies Japan revealed an official mascot character named Unity-chan ( ユニティちゃん , Yuniti-chan ) , real name Kohaku Ōtori ( 大鳥 こはく , Ōtori Kohaku ) (voiced by Asuka Kakumoto  [ ja ; zh ] ). The character's associated game data

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1892-624: Is best known for the development of Unity , a licensed game engine used to create video games and other applications. Unity Technologies was founded as Over the Edge Entertainment in Copenhagen in 2004 by David Helgason ( chief executive officer ), Nicholas Francis ( chief creative officer ), and Joachim Ante ( chief technology officer ). Over the Edge released its first game, GooBall , in 2005. The game failed commercially, but

1978-448: Is particularly popular for iOS and Android mobile game development, is considered easy to use for beginner developers, and is popular for indie game development. The engine can be used to create three-dimensional (3D) and two-dimensional (2D) games, as well as interactive simulations . The engine has been adopted by industries outside video gaming, such as film , automotive , architecture , engineering , construction , and

2064-540: Is set to take part for all 3 iSeries events in 2013 making it one of the most ambitious eSports projects hosted within the UK. Unity Technologies Unity Software Inc. ( doing business as Unity Technologies ) is an American video game software development company based in San Francisco . It was founded in Denmark in 2004 as Over the Edge Entertainment and changed its name in 2007. Unity Technologies

2150-484: Is the largest LAN in the UK. Originally this was a PC gaming only event, but in recent years has incorporated console gamers. The series of events, referred to as the ‘iSeries’ are sequentially numbered and run three times a year, typically with one around Easter, with the others usually hosted in August and November. The original events were hosted at Newbury Racecourse in the United Kingdom from i5 to i33 when

2236-576: Is used to help machines through reinforced learning. According to Fast Company , DeepMind uses Unity software to train algorithms in "physics-realistic environments", where a computer will continually try to achieve a goal through trial and error. The use of Unity Technologies software expanded beyond games in the 2010s, including film and television and automotive. For the automotive industry, carmakers use Unity's virtual reality platform for design and virtual world car testing simulations. In October 2018, Unity Technologies acquired Digital Monarch Media,

2322-767: The Coronavirus Pandemic . The event resumed with i68 in April 2022. Multiplay were approached by Sandbox/Survival game creators Mojang to produce their fan festival Minecon, celebrating the online world of Minecraft. The convention was held in Disneyland Paris in November 2012 and attracted over 4,500 visitors. Multiplay UK have also hosted the United Kingdom's national qualifiers for the World Cyber Games at their I-Series events for

2408-739: The Science Based Targets Initiative . In January 2021, Unity hired former Liverpool F.C. CEO Peter Moore as SVP and GM of Sports and Live Entertainment. Unity's eponymous platform is used to create two-dimensional, three-dimensional, virtual reality, and augmented reality video games and other simulations. The engine originally launched in 2005 to create video games, and was later marketed to other industries, including film and car manufacturing. In September 2022, Unity added server-hosting and game matchmaking services to Unity Software’s suite of tools, and in March 2023,

2494-759: The United States Armed Forces . The Unity game engine launched in 2005, aiming to "democratize" game development by making it accessible to more developers. It was shown at Worldwide Developers Conference 2005 by Scott Forstall on Mac OS X . The next year, Unity was named runner-up in the Best Use of Mac OS X Graphics category in Apple Inc. 's Apple Design Awards. Unity was initially released for Mac OS X, later adding support for Microsoft Windows and Web browsers. Unity 2.0 launched in 2007 with approximately 50 new features. DirectX support

2580-748: The Vulkan graphics API . It introduced a 4K video player capable of running 360-degree videos for virtual reality. However, some gamers criticized Unity's accessibility due to the high volume of quickly produced games published on the Steam distribution platform by inexperienced developers. Former CEO John Riccitiello said in an interview that he believes this to be a side-effect of Unity's success in democratizing game development: "If I had my way, I'd like to see 50 million people using Unity – although I don't think we're going to get there any time soon. I'd like to see high school and college kids using it, people outside

2666-593: The iPhone . Unity 2.5, released in March, 2009, added editor support for Windows . Unity 3.0 launched in September 2010 with features expanding the engine's graphics features for desktop computers and video game consoles. In addition to Android support, Unity 3 featured integration of Illuminate Labs' Beast Lightmap tool, deferred rendering, a built-in tree editor, native font rendering, automatic UV mapping , and audio filters, among other features. In 2012 VentureBeat wrote, "Few companies have contributed as much to

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2752-459: The 2007 release of the iPhone , as Unity Technologies produced one of the first engines supporting the platform in full. Because the games industry was focused on console games when the iPhone and App Store were released, Unity was positioned to support developers looking to create mobile games. Its dominance on the iPhone was largely uncontested for a couple of years. In 2007, Over the Edge changed its name to Unity Technologies. The technology

2838-497: The 2017 Unite Europe conference in Amsterdam, Unity focused on filmmaking with Unity 2017.1's new Cinemachine tool. In 2018, Disney Television Animation launched three shorts, called Baymax Dreams, that were created using the Unity engine. The Unity engine was also used by Disney to create backgrounds for the 2019 film The Lion King . Automakers use Unity's technology to create full-scale models of new vehicles in virtual reality, build virtual assembly lines, and train workers. Unity

2924-644: The Linux preview. Facebook integrated a software development kit for games using the Unity game engine in 2013. This featured tools that allowed tracking advertising campaigns and deep linking, where users were directly linked from social media posts to specific portions within games, and easy in-game-image sharing. In 2016, Facebook developed a new PC gaming platform with Unity. Unity provided support for Facebook's gaming platforms, and Unity developers could more quickly export and publish games to Facebook. The Verge said of 2015's Unity 5 release: "Unity started with

3010-498: The Nvidia PhysX 3.3 physics engine. The fifth generation of the Unity engine also introduced Cinematic Image Effects to help make Unity games look less generic. Unity began offering an experimental and unsupported Linux editor build in August 2015. Unity 5.6 added new lighting and particle effects, updated the engine's overall performance, and added native support for Nintendo Switch , Facebook Gameroom, Google Daydream , and

3096-497: The United States were temporarily shut down and authorities were contacted due to targeted death threats. Unity released revised terms in response to the negative feedback on September 22, 2023. These changes include having no fees for Unity Personal, which can be used for projects funded up to $ 200,000 instead of $ 100,000, fees would only apply to games developed with Unity 2024 and onward without any retroactive fees, and that

3182-542: The Unity Editor will support Apple Silicon . The first beta version shipped later that year. Unity 2021 brought multiple new features such as Bolt, Unity's Visual Scripting system, a new multiplayer library to support multiplayer games, improved Il2cpp runtime performance, Volumetric clouds for the High Definition Render pipeline. Shadow caching and Screen Space Global Illumination for HDRP. For

3268-951: The Unity engine for a streamlined asset sharing in-game iteration process. Unity 2018 featured the Scriptable Render Pipeline for developers to create high-end graphics. This included the High-Definition Rendering Pipeline for console and PC experiences, and the Lightweight Rendering Pipeline (later renamed to the Universal Render Pipeline ) for mobile, virtual reality, and augmented reality. Unity 2018 also included machine learning tools, such as Imitation Learning, whereby games learn from real player habits, support for Magic Leap, and templates for new developers. The C# source code of Unity

3354-599: The Unity game engine in 2013. The kit featured tools that allowed tracking advertising campaigns and deep linking, where users were directly linked from social media posts to specific portions within games, and in-game-image sharing. Unity acquired Applifier, a Helsinki-based mobile service provider, in March 2014. Applifier's game replay sharing and community service was initially called Everyplay, and became known as Unity Everyplay. The acquisition also meant that Applifier's mobile video ad network, GameAds, became Unity Ads. Two more acquisitions followed later in 2014: Playnomics,

3440-497: The Unity platform. Unity's business is split into Operate Solutions (consisting of Unity Ads, Unity In-App Purchases, and other tools, which was newly established in 2015), Create Solutions (consisting of Unity Engine subscriptions and other professional services) and Strategic Partnerships. In 2019, of its reported revenue Operate Solutions accounted for 54%, Create Solutions for 31% and the remaining income sources for 15%. In 2017, Unity Technologies launched Unity Without Borders,

3526-483: The Universal Render Pipeline it added new features such as point light shadows, Deferred renderer and general core engine improvements and fixes. Full Apple Silicon support was also added in Unity 2021.2. Unity Hub support for Apple Silicon editors arrived in version 3.0 in January 2022. Changes to Unity 2022 were intended to improve productivity by reducing the time required to enter play mode and import files, and implementing visual search queries and multi selection in

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3612-633: The WWDC 2020 Platforms State of the Union event. On 17 August of that year, Unity stated that it had acquired Codice Software, who make the distributed version control system Plastic SCM . That same year, Unity acquired Finger Food Advanced Technology Group for $ 46.8 million. Unity announced its plans to offer an initial public offering (IPO) in August 2020. At the time, the company reported 1.5 million monthly users, with 150,000 new projects started daily. The company completed its IPO on 17 September 2020 at

3698-512: The board. In the year to May 2024, the stock price for Unity declined over 60%, with the decline attributed to business decisions over the period including the runtime fee policy. From its peak valuation of 57 billion dollars in November 2021, it had declined to 6 billion dollars by September 2024, with further revenue declines expected by market analysts. Unity Technologies is a public company based in San Francisco, California; its IPO

3784-586: The changes were intended to encourage games with large install bases such as Genshin Impact , Subway Surfers and Hearthstone to migrate to Unity services in order to get a fee reduction. The article noted that the Operate Solutions division, handling in-app-purchase services for example, was far more profitable than the Create division, and added that "The many indie developers who will be left by

3870-484: The closed console systems (PlayStation, Nintendo Switch, and Xbox) regardless of revenue to have a Unity Pro license or a Preferred Platform License Key from the manufacturers. Sony and Nintendo provide this as part of the SDK, but Microsoft had yet to implement this functionality for their SDK. The engine source code is licensed on a "per-case basis via special arrangements". On September 12, 2023, Unity announced that use of

3956-474: The company amid controversy, appointing James M. Whitehurst as interim CEO and president. Another round of layoffs was announced in January 2024. Unity cut 1,800 jobs, or 25% of its workforce, as part of a "company reset". In May 2024 the company announced that Matthew Bromberg had been appointed to the role of permanent CEO, with Jim Whitehurst taking the position of Executive Chair of the board and Roelef Botha resuming his duties as Lead Independent Director of

4042-622: The company announced a marketplace for AI-generated assets, including characters, environments, animations, and sound effects. As of 2020 , Unity-made applications were used by 2 billion monthly active users, with 1.5 million monthly creators. It supports more than 25 platforms, and has been used to create approximately half of mobile games on the market and 60 percent of augmented reality and virtual reality content, including approximately 90 percent on emerging augmented reality platforms, such as Microsoft HoloLens , and 90 percent of Samsung Gear VR content. According to Fortune , Unity "dominates

4128-482: The company confirmed a $ 150 million Series E funding round that increased its valuation to $ 6 billion. In July that year, it announced that together with D1 Capital Partners , CPP Investment Board , Light Street Capital, Sequoia Capital and Silver Lake Partners , it would fund a $ 525 million tender to allow Unity's common shareholders to sell their shares in the company. Unity Technologies additionally purchased game analytics company deltaDNA in September 2019, which

4214-439: The company's valuation: In July 2016, a $ 181 million round of funding valued the company at approximately $ 1.5 billion; in May 2017, the company raised $ 400 million that valued the company at $ 2.8 billion; and in 2018 Unity's CEO confirmed a $ 145 million round that valued the company at approximately $ 3 billion. Also in 2016, Facebook developed a new PC gaming platform with Unity. In 2017, Unity Technologies acquired Multiplay ,

4300-462: The core industry. I think it's sad that most people are consumers of technology and not creators. The world's a better place when people know how to create, not just consume, and that's what we're trying to promote." In December 2016, Unity Technologies announced that they would change the version numbering system for Unity from sequence-based identifiers to year of release to align the versioning with their more frequent release cadence; Unity 5.6

4386-672: The corporation changed to a subscription model. Unity has free and paid licensing options. The free license is for personal use or smaller companies generating less than $ 100,000 annually, later raised to $ 200,000, and the subscriptions are based on revenues generated by the games using Unity. The subscription-based versions also include additional features geared towards professional projects, including analytics, performance analysis and error reporting, and Cloud Build among others. The paid option, Unity Pro, had been required for developers that had over $ 200,000 in annual revenue, but this also could have been provided for console developers through

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4472-738: The digital store. Unity is a cross-platform engine. The Unity editor is supported on Windows , macOS , and the Linux platform, while the engine itself currently supports building games for more than 19 different platforms, including mobile, desktop, consoles, and virtual reality. Unity 2022.3 LTS officially supports the following platforms: Formerly supported platforms are Wii , Wii U , PlayStation 3 , Xbox 360 , Tizen , PlayStation Vita , 3DS , BlackBerry 10 , Windows Phone 8 , Samsung Smart TV , Gear VR , Daydream , Vuforia , Facebook Gameroom, and Stadia . Unity formerly supported other platforms including its own Unity Web Player,

4558-450: The engine offers a primary scripting API in C# using Mono , for both the Unity editor in the form of plugins, and games themselves, as well as drag and drop functionality. Prior to C# being the primary programming language used for the engine, it previously supported Boo , which was removed with the release of Unity 5, and a Boo-based implementation of JavaScript called UnityScript , which

4644-548: The engine would become subject to royalties (referred to as a "runtime fee") beginning in January 2024, calculated per-installation and charged monthly, if the product reaches specific revenue and lifetime installation thresholds. Unity states that monetizing the runtime in this manner is required to "allow creators to keep the ongoing financial gains from player engagement ." The new terms faced criticism from game developers who had been using Unity for years, particularly regarding how this fee would be calculated and enforced, and

4730-449: The fee would be based on self-reporting, the lesser of 2.5% of monthly revenue or a calculated amount based on monthly engagements. Despite the partial walkback, according to WIRED , the company's reputation could be irreparably damaged, with some developers having stated they would not return to using the company's services or products over lack of trust going forward. On October 9, 2023, Unity announced that Riccitiello would be leaving

4816-401: The festival include main stage shows by special guests, often YouTube personalities, as well as evening entertainment such as the "World Famous Insomnia Pub Quiz". Sometimes referred to as "The Glastonbury of Gaming", Insomnia continues to be the biggest festival of its kind in the UK. The first Insomnia: Insomnia99 was a 300-player event. In 2020, i66 and i67 were cancelled due to the outbreak of

4902-423: The field of deep reinforcement learning to train agents inside Unity-created environments. Unity Machine Learning Agents can act as virtual characters or robots to learn creative strategies to interact with simulated real-world environments. The software is used, for example, to develop robots and self-driving cars. In the 2010s, Unity Technologies used its game engine to transition into other industries using

4988-552: The flowing of independently produced games as Unity Technologies. [...] More than 1.3 million developers are using its tools to create gee-whiz graphics in their iOS, Android, console, PC, and web-based games. Unity wants to be the engine for multi-platform games, period." A May 2012 survey by Game Developer magazine indicated Unity as its top game engine for mobile platforms. In November 2012, Unity Technologies delivered Unity 4.0. This version added DirectX 11 and Adobe Flash support, new animation tools called Mecanim, and access to

5074-411: The goal of making game development universally accessible. [...] Unity 5 is a long-awaited step towards that future." With Unity 5, the engine improved its lighting and audio. Through WebGL , Unity developers could add their games to compatible Web browsers with no plug-ins required for players. Unity 5.0 offered real-time global illumination, light mapping previews, Unity Cloud, a new audio system, and

5160-500: The implications for demos , freemium games and bundles distributed for charitable causes. The change was considered to be contradictory to statements made by former CEO John Riccitiello in 2015 when Unity originally announced its shift to free and subscription-based models, stating that all users would "get the full power of Unity for free", and that there would not be royalties (in contrast to Unreal Engine , which had recently switched to free distribution but with royalties paid above

5246-460: The legacy built-in pipeline. All three render pipelines are incompatible with each other. Unity offers a tool to upgrade shaders using the legacy renderer to URP or HDRP. Creators can develop and sell user-generated assets to other game makers via the Unity Asset Store. This includes 3D and 2D assets and environments for developers to buy and sell. Unity Asset Store launched in 2010. By 2018, there had been approximately 40 million downloads through

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5332-464: The losses, the company has consistently grown in terms of revenue and employee numbers. In June 2020, Unity announced that they had partnered with Apple to update the Unity Engine to run on Apple silicon -equipped Macs with the 2020.2 release, allowing game developers to update their games to support the new hardware platform. An Apple silicon-ported version of the Unity Editor was demoed during

5418-439: The mobile games on the market and 60 percent of augmented reality and virtual reality content, including approximately 90 percent on emerging augmented reality platforms, such as Microsoft HoloLens , and 90 percent of Samsung Gear VR content. Unity technology is the basis for most virtual reality and augmented reality experiences, and Fortune said Unity "dominates the virtual reality business". Unity allows researchers in

5504-480: The move was needed if the company intended to go public in the future. According to TechCrunch , Unity Technologies had raised more than $ 600 million in funding and was valued at about $ 3 billion by 2018. Its investors include Sequoia Capital , Draper Fisher Jurvetson , Silver Lake , China Investment Corporation , FreeS Fund, Thrive Capital , WestSummit Capital and Max Levchin . Revenue streams include licensing fees for its game engine, its Unity Asset Store, and

5590-415: The new fee, as long as they did not update their project after the January 1, 2024 date. Ars Technica also discovered that Unity had apparently removed a GitHub repository that permitted developers to track changes in Unity's terms of service; Mega Crit accused Unity of having done so to apply their new financial model to games retroactively. An analysis by Game Developer came to the conclusion that

5676-407: The offer and committed to complete its acquisition of ironSource. The ironSource merger was completed in November 2022. In January 2023, 284 employees were laid off . In May, Unity announced it would layoff 600 jobs, about 8% of its global workforce. In September 2023, Unity announced changes to its pricing model, introducing new Unity Runtime Fees, which charges developers based on installs past

5762-405: The package manager. For 2D projects, changes focused on accelerating core software, import, animation, and physics. Sprite atlasing was revised. Support for PSD extension files and layer management were added to the 2D PSD Importer, and Delaunay tessellation for 2D physics was added. On November 16, 2023, Unity announced that the next version of the engine would be called Unity 6, reverting to

5848-415: The previous $ 100,000 threshold), fees would only apply to games developed with Unity 2024 and beyond without any retroactive fees, and the fee would be based on the lesser of 2.5% of monthly revenue or a calculated value based on monthly engagements, both which rely only on self-reporting of these numbers. Unity Technologies faced a 60% decline in stock price over the year to May 2024, partially attributed to

5934-459: The previous version numbering convention. Unity 6 launched on October 17, 2024, with new features including new generative AI tools called Unity Muse and Unity Sentis. Unity also announced plans for a revised licensing agreement, including a runtime-fee (see #Runtime fee reception ). In response to backlash, Unity canceled this runtime fee in September 2024. Unity gives users the ability to create games and experiences in both 2D and 3D , and

6020-527: The price of existing plans. The engine is used in games including Pokémon Go , Monument Valley , Call of Duty: Mobile , Beat Saber and Cuphead according to the Financial Times in 2020. Some early commercial games in 2007 include Splume (Flashbang Studios), Magical Flying Pink Pony Game (Starscene Software) and Global Conflicts: Palestine (Serious Games Interactive). As of 2018 , Unity had been used to create approximately half of

6106-574: The proceedings with TotalBiscuit and Apollo commentating on top Starcraft 2 professional players like White Ra, Stephano and Grubby. $ 20,000 prize pool was given out to the top 8 players, with the French player Stephano taking gold. Multiplay also hosted the finals for the ESET UK Masters in 2012/2013 which plays host to the biggest prize pool for a Starcraft 2 tournament sponsored by a UK organization at an esports event (£10,000 per event). This

6192-403: The real-time 3D platform, including film and automotive. Unity first experimented in filmmaking with Adam , a short film about a robot escaping from prison. Later, Unity partnered with filmmaker Neill Blomkamp , whose Oats Studios used the engine's tools, including real-time rendering and Cinemachine, to create two computer-generated short films, Adam: The Mirror and Adam: The Prophet . At

6278-491: The roadside are completely incidental to Unity's goals, and are not going to be a significant factor in its future decision making." Gameindustry.biz described the move as "self-combustion" and identified the changes as an example of enshittification . In response to this negative feedback, Unity Technologies introduced revised runtime fee terms on September 22, 2023. These included removing any fees for uses of Unity Personal for projects funded up to $ 200,000 (an increase from

6364-476: The runtime fee policy. Usage of Unity waned after these licensing decisions within the indie game community. The use of Unity at the 2023 Global Game Jam was 61%; this declined to 36% for 2024. A similar decline was recorded by the GMTK Game Jam . CEO Matthew Bromberg announced in September 2024 that the company was discontinuing the runtime fee model of licensing, and instead would annually increase

6450-444: The three founders saw value in the game development tools that they had created to simplify game development, so they shifted the company's focus to creating an engine for other developers. The company sought to "democratize" game development and make the development of 2D and 3D interactive content more accessible. Unity was named the runner-up for Best Use of Mac OS X Graphics at the 2006 Apple Design Awards. The company grew with

6536-607: The venue was relocated to Stoneleigh Park for i34. From i38 to i42 the event returned to Newbury. The home of i43 to i50 events was The Telford International Centre and from i51 to i55 it took place at the Ricoh Arena in Coventry. i56 - present day is being held at the NEC in Birmingham due to its growth and popularity. These events have evolved with professional competitive tournaments and large exhibition halls. Popular segments of

6622-465: The virtual reality business". Unity (game engine) Unity is a cross-platform game engine developed by Unity Technologies , first announced and released in June 2005 at Apple Worldwide Developers Conference as a Mac OS X game engine. The engine has since been gradually extended to support a variety of desktop , mobile , console , augmented reality , and virtual reality platforms. It

6708-483: The world's most lucrative mobile games", such as Pokémon Go and Activision 's Call of Duty Mobile . In June 2020, Unity introduced the Mixed and Augmented Reality Studio (MARS), which provides developers with additional functionality for rules-based generation of augmented reality (AR) applications. Unity released Unity Forma, an automotive and retail solution tool, on December 9, 2020. In June 2020, Unity announced

6794-643: Was added in 2.0. The release included an optimized terrain engine for detailed 3D environments, real-time dynamic shadows, directional lights and spotlights, video playback, and other features. The release also added a version control system to allow developers to collaborate more easily. It included a Networking Layer for developers to create multiplayer games based on the User Datagram Protocol , offering Network Address Translation , State Synchronization, and Remote Procedure Calls . When Apple launched its App Store in 2008, Unity added support for

6880-709: Was deprecated in August 2017, after the release of Unity 2017.1, in favor of C#. Within 2D games, Unity allows importation of sprites and an advanced 2D world renderer. For 3D games, Unity allows specification of texture compression , mipmaps , and resolution settings for each platform that the game engine supports, and provides support for bump mapping , reflection mapping , parallax mapping , screen space ambient occlusion (SSAO), dynamic shadows using shadow maps , render-to-texture and full-screen post-processing effects. Two separate render pipelines are available, High Definition Render Pipeline (HDRP) and Universal Render Pipeline (URP, previously LWRP), in addition to

6966-551: Was developed for different platforms. By 2018, Unity was used to make games and other experiences for more than 25 platforms, including mobile, desktop, consoles, and virtual reality. Unity games can also be deployed on the Web. The Unity Asset Store launched in November 2010 as an online marketplace for Unity users to sell project assets (artwork, code systems, audio, etc.) to each other. In April 2012, Unity reportedly had 1 million registered developers, 300,000 of whom used Unity on

7052-465: Was further sold to Unity Technologies in 2017. Whilst the events portion rebranded as Player1 Events. On 3 January 2019 Multiplay notified users that they would be ending their Community Servers. They closed down Community servers on 28 February 2019. Insomnia Gaming Festival is a large-scale gaming event with a professional Main Stage, an Expo Hall and a large-scale LAN (Local Area Network) event which

7138-562: Was in September 2020. As of 2018 , the company employed more than 2,000 people in offices across North America, Europe and Asia. Until October 2023, it was headed by John Riccitiello , who replaced co-founder David Helgason as chief executive officer (CEO) in 2014. Danny Lange previously served as vice-president of artificial intelligence and machine learning from late 2016 to 2023, when he left to join Google . Unity Technologies named its first independent directors in 2017. Riccitiello said

7224-704: Was later reported at a value of $ 53.1 million. The company continued their acquisitions by buying live game management platform ChilliConnect in October 2019, and 3D application streaming service Furioos creator Obvioos in November 2019. That same year, Unity paid $ 48.8 million to acquire Artomatix , a company that develops an AI-assisted material creation tool called ArtEngine. Despite growing revenues of $ 541.8 million, Unity also posted growing losses of $ 163.2 million. The company's IPO filing revealed that they reported losses of over $ 162.3 million in 2019, and have consistently lost money since its founding in 2004. Despite

7310-493: Was published under a "reference-only" license in March 2018, which prohibits reuse and modification. As of 2020, software built with Unity's game engine was running on more than 1.5 billion devices. According to Unity, apps made with their game engine account for 50 percent of all mobile games, and are downloaded more than 3 billion times per month, and approximately 15,000 new projects are started daily with its software. Financial Times reported that Unity's engine "powers some of

7396-493: Was therefore followed by Unity 2017. Unity 2017 tools featured a real-time graphics rendering engine, color grading and worldbuilding, live operations analytics and performance reporting. Unity 2017.2 underscored Unity Technologies' plans beyond video games. This included new tools such as Timeline, which allowed developers to drag-and-drop animations into games, and Cinemachine, a smart camera system within games. Unity 2017.2 also integrated Autodesk 's 3DS Max and Maya tools into

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