An octree is a tree data structure in which each internal node has exactly eight children . Octrees are most often used to partition a three-dimensional space by recursively subdividing it into eight octants . Octrees are the three-dimensional analog of quadtrees . The word is derived from oct (Greek root meaning "eight") + tree . Octrees are often used in 3D graphics and 3D game engines .
13-419: Each node in an octree subdivides the space it represents into eight octants . In a point region (PR) octree, the node stores an explicit three-dimensional point , which is the "center" of the subdivision for that node; the point defines one of the corners for each of the eight children. In a matrix-based (MX) octree, the subdivision point is implicitly the center of the space the node represents. The root node of
26-504: A PR octree can represent infinite space; the root node of an MX octree must represent a finite bounded space so that the implicit centers are well-defined. Note that octrees are not the same as k -d trees : k -d trees split along a dimension and octrees split around a point. Also k -d trees are always binary, which is not the case for octrees. By using a depth-first search the nodes are to be traversed and only required surfaces are to be viewed. The use of octrees for 3D computer graphics
39-439: A subset is defined by a system of inequalities: where each ε i is +1 or −1. Similarly, an open orthant in R is a subset defined by a system of strict inequalities where each ε i is +1 or −1. By dimension: John Conway and Neil Sloane defined the term n - orthoplex from orthant complex as a regular polytope in n -dimensions with 2 simplex facets , one per orthant. The nonnegative orthant
52-536: Is stopped when a given exit condition is met. Examples of such exit conditions (shown in code below) are: Taking the full list of colors of a 24-bit RGB image as point input to the Octree point decomposition implementation outlined above, the following example show the results of octree color quantization. The first image is the original (532818 distinct colors), while the second is the quantized image (184 distinct colors) using octree decomposition, with each pixel assigned
65-483: Is the analogue in n -dimensional Euclidean space of a quadrant in the plane or an octant in three dimensions. In general an orthant in n -dimensions can be considered the intersection of n mutually orthogonal half-spaces . By independent selections of half-space signs, there are 2 orthants in n -dimensional space. More specifically, a closed orthant in R is a subset defined by constraining each Cartesian coordinate to be nonnegative or nonpositive. Such
78-479: The RGB system. The node index to branch out from at the top level is determined by a formula that uses the most significant bits of the red, green, and blue color components, e.g. 4r + 2g + b. The next lower level uses the next bit significance, and so on. Less significant bits are sometimes ignored to reduce the tree size. The algorithm is highly memory efficient because the tree's size can be limited. The bottom level of
91-453: The (±,±,±) notation are its unambiguousness, and extensibility for higher dimensions. The following table shows the sign tuples together with likely ways to enumerate them. A binary enumeration with − as 1 can be easily generalized across dimensions. A binary enumeration with + as 1 defines the same order as balanced ternary . The Roman enumeration of the quadrants is in Gray code order, so
104-407: The color at the center of the octree bin in which it falls. Alternatively, final colors could be chosen at the centroid of all colors in each octree bin, however this added computation has very little effect on the visual result. Octant (solid geometry) An octant in solid geometry is one of the eight divisions of a Euclidean three-dimensional coordinate system defined by the signs of
117-445: The coordinates. It is analogous to the two-dimensional quadrant and the one-dimensional ray . The generalization of an octant is called orthant or hyperoctant . A convention for naming an octant is to give its list of signs, e.g. (+,−,−) or (−,+,−). Octant (+,+,+) is sometimes referred to as the first octant , although similar ordinal name descriptors are not defined for the other seven octants. The advantages of using
130-465: The corresponding Gray code is also shown for the octants. Little- and big- endian are marked by "<" and ">", respectively. Verbal descriptions are ambiguous, because they depend on the representation of the coordinate system. In the two depicted representations of a right-hand coordinate system, the first octant could be called right-back-top or right-top-front respectively. Orthant In geometry , an orthant or hyperoctant
143-408: The octree consists of leaf nodes that accrue color data not represented in the tree; these nodes initially contain single bits. If much more than the desired number of palette colors are entered into the octree, its size can be continually reduced by seeking out a bottom-level node and averaging its bit data up into a leaf node, pruning part of the tree. Once sampling is complete, exploring all routes in
SECTION 10
#1732790240895156-406: The tree down to the leaf nodes, taking note of the bits along the way, will yield approximately the required number of colors. The example recursive algorithm outline below ( MATLAB syntax) decomposes an array of 3-dimensional points into octree style bins. The implementation begins with a single bin surrounding all given points, which then recursively subdivides into its 8 octree regions. Recursion
169-718: Was pioneered by Donald Meagher at Rensselaer Polytechnic Institute , described in a 1980 report "Octree Encoding: A New Technique for the Representation, Manipulation and Display of Arbitrary 3-D Objects by Computer", for which he holds a 1995 patent (with a 1984 priority date ) "High-speed image generation of complex solid objects using octree encoding" The octree color quantization algorithm, invented by Gervautz and Purgathofer in 1988, encodes image color data as an octree up to nine levels deep. Octrees are used because 2 3 = 8 {\displaystyle 2^{3}=8} and there are three color components in
#894105