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Oculus Rift CV1

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Oculus Rift CV1 , also known simply as Oculus Rift , is a virtual reality headset developed by Oculus VR , a subsidiary of Meta Platforms , known at the time as Facebook Inc. It was announced in January 2016, and released in March the same year. The device constituted the first commercial release in the Oculus Rift lineup.

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60-691: Production of the CV1 concluded in March 2019, being succeeded by the Oculus Rift S . Facebook stated that it will continue to provide software support to the CV1 "for the foreseeable future". After the DK1 and DK2 prototypes, Oculus VR finally announced on May 6, 2015, that the consumer version of the Rift would ship in the first quarter of 2016 with pre-orders starting on January 6, 2016, at 8 am PST. On January 5, 2016,

120-478: A $ 499 price point to succeed the original headset-only SKU. In March 2019, shortly before the Rift S was announced, the original Rift started disappearing from physical third-party stores, making it available only via the official Facebook listing. Then, during the announcement, it was said that the Rift S would replace the original Rift. Shortly afterwards, most sellers stopped replenishing their Rift stock. In March 2019, Oculus VR stated that they planned to support

180-428: A 90 Hz refresh rate, and a 110° field of view. The separation of the lenses is adjustable by a slider on the bottom of the device, in order to accommodate a wide range of interpupillary distances . The Fresnel lenses are not interchangeable; however, there are multiple facial interfaces so that the device can be positioned at different distances from the user's eyes. This also allows for users wearing glasses to use

240-604: A HMD unit with eye tracking ability shows an object moving in a regular pattern. People without brain injury are able to track the moving object with smooth pursuit eye movements and correct trajectory . Low-cost HMD devices are available for use with 3D games and entertainment applications. One of the first commercially available HMDs was the Forte VFX1 which was announced at Consumer Electronics Show (CES) in 1994. The VFX-1 had stereoscopic displays, 3-axis head-tracking, and stereo headphones. Another pioneer in this field

300-534: A SteamVR game that was not fully optimized for the Oculus platform. It was argued that the Rift S "does very little to appeal to those that have already invested in the Oculus ecosystem", and that "the future of Oculus VR, if it is ever to have mainstream appeal from a consumer perspective, looks to sit then with the Oculus Quest, whose freedom of movement does stand the chance of being truly transformational, given

360-608: A halo headband which, according to Oculus, had a better weight distribution, better light blocking, and was supposed to be more comfortable in comparison to that of the Rift CV1. The headset was co-developed with Lenovo , incorporating their experience in the VR and AR space and feedback from the Lenovo Legion gaming community. The device has a knob at the rear of the band which brought the device forward and backward. The top strap

420-519: A key factor in integration of the human in the design. By enabling engineers to interact with their designs in full life-size scale, products can be validated for issues that may not have been visible until physical prototyping. The use of HMDs for VR is seen as supplemental to the conventional use of CAVE for VR simulation. HMDs are predominantly used for single-person interaction with the design, while CAVEs allow for more collaborative virtual reality sessions. Head Mounted Display systems are also used in

480-485: A new "inside-out" positional tracking system with cameras embedded inside the headset unit (similarly to its sister device, the Oculus Quest ), a higher-resolution display, and a new "halo" head strap. The Rift S received mixed reviews, with critics praising improvements in comfort and ease of setup due to the halo strap and new tracking system, but characterizing the Rift S as being only an incremental upgrade over

540-438: A number of unwanted symptoms have been caused by prolonged use of certain types of head-mounted displays, and these issues must be resolved before optimal training and simulation is feasible. Depth perception inside an HMD requires different images for the left and right eyes. There are multiple ways to provide these separate images: The advantage of dual video inputs is that it provides the maximum resolution for each image and

600-557: A real scene. Recent applications have included the use of HMD for paratroopers . In 2005, the Liteye HMD was introduced for ground combat troops as a rugged, waterproof lightweight display that clips into a standard U.S. PVS-14 military helmet mount. The self-contained color monocular organic light-emitting diode (OLED) display replaces the NVG tube and connects to a mobile computing device. The LE has see-through ability and can be used as

660-466: A standard HMD or for augmented reality applications. The design is optimized to provide high definition data under all lighting conditions, in covered or see-through modes of operation. The LE has a low power consumption, operating on four AA batteries for 35 hours or receiving power via standard Universal Serial Bus (USB) connection. The Defense Advanced Research Projects Agency ( DARPA ) continues to fund research in augmented reality HMDs as part of

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720-525: A type of HMD that track 3D position and rotation to provide a virtual environment to the user. 3DOF VR headsets typically use an IMU for tracking. 6DOF VR headsets typically use sensor fusion from multiple data sources including at least one IMU. An optical head-mounted display (OHMD) is a wearable display that can reflect projected images and allows a user to see through it. A typical HMD has one or two small displays, with lenses and semi-transparent mirrors embedded in eyeglasses (also termed data glasses),

780-637: A virtual cinema. These devices typically feature a relatively narrow field of view (FOV) of 50–60°, making them less immersive than virtual-reality headsets, but they offer correspondingly higher resolution in terms of pixels per degree. Released in 2011, the Sony HMZ-T1 featured 1280x720 resolution per eye. In approximately 2015, standalone Android 5 (Lollipop) based "private cinema" products were released using various brands such as VRWorld, Magicsee, based on software from Nibiru. Products released as of 2020 featuring 1920×1080 resolution per eye included

840-415: A visor, or a helmet. The display units are miniaturized and may include cathode-ray tubes (CRT), liquid-crystal displays (LCDs), liquid crystal on silicon (LCos), or organic light-emitting diodes (OLED). Some vendors employ multiple micro-displays to increase total resolution and field of view . HMDs differ in whether they can display only computer-generated imagery (CGI), or only live imagery from

900-414: Is a virtual reality (VR) head-mounted display created by Palmer Luckey that the company Oculus VR developed for virtual reality simulations and video games. The HTC Vive is a virtual reality head-mounted display. The headset is produced by a collaboration between Valve and HTC , with its defining feature being precision room-scale tracking, and high-precision motion controllers. The PlayStation VR

960-475: Is a virtual reality headset for gaming consoles, dedicated for the PlayStation 4 . Windows Mixed Reality is a platform developed by Microsoft which includes a wide range of headsets produced by HP, Samsung, and others and is capable of playing most HTC Vive games. It uses only inside-out tracking for its controllers. Some head-mounted displays are designed to present traditional video and film content in

1020-433: Is combined with the surgeon's natural view of the operation, and anesthesia, where the patient vital signs are within the anesthesiologist's field of view at all times. Research universities often use HMDs to conduct studies related to vision, balance, cognition and neuroscience. As of 2010, the use of predictive visual tracking measurement to identify mild traumatic brain injury was being studied. In visual tracking tests,

1080-715: Is made of partly silvered mirrors. It can reflect artificial images, and let real images cross the lens, and let a user look through it. Various methods have existed for see-through HMD's, most of which can be summarized into two main families based on curved mirrors or waveguides . Curved mirrors have been used by Laster Technologies, and by Vuzix in their Star 1200 product. Various waveguide methods have existed for years. These include diffraction optics, holographic optics, polarized optics, and reflective optics. Major HMD applications include military, government (fire, police, etc.), and civilian-commercial (medicine, video gaming, sports, etc.). In 1962, Hughes Aircraft Company revealed

1140-468: Is often called optical see-through. Combining real-world view with CGI can also be done electronically by accepting video from a camera and mixing it electronically with CGI. By using AR technology, the HMDs are allowed to achieve a see-through display. By using virtual reality (VR) technology, the HMDs can realize viewing the images in 360 degrees. An optical head-mounted display uses an optical mixer which

1200-567: Is widely used in aerial cinematography and aerial photography . A HMD system has been developed for Formula One drivers by Kopin Corp. and the BMW Group. The HMD displays critical race data while allowing the driver to continue focusing on the track as pit crews control the data and messages sent to their drivers through two-way radio . Recon Instruments released on 3 November 2011 two head-mounted displays for ski goggles , MOD and MOD Live,

1260-452: The Oculus Quest , whereby five cameras built into the headset (two on the front, one on either side, and one looking directly upwards) track infrared diodes in the controllers, as well as input from the accelerometers in the headset and controllers, and a prediction engine, are used to spatially track the headset and controller (removing the need for external sensors mounted in the play area). The Rift S contains an additional fifth camera over

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1320-467: The Oculus Quest . The controllers are similar to the ones used by the original Oculus Rift , except with the tracking ring on the top (to be seen by the headset's built-in cameras) instead of being on the bottom (to be seen by the external Constellation cameras). On April 12, 2019, Nate Mitchell, co-founder of Oculus VR and head of VR product at Facebook, explained via Twitter that "some ' easter egg ' labels meant for prototypes accidentally made it onto

1380-508: The 5th and 95th percentile (58mm and 72mm, respectively), making the device comfortable for 90% of the population. Head-mounted display A head-mounted display ( HMD ) is a display device, worn on the head or as part of a helmet (see helmet-mounted display for aviation applications), that has a small display optic in front of one ( monocular HMD) or each eye ( binocular HMD). HMDs have many uses including gaming, aviation, engineering, and medicine. Virtual reality headsets are

1440-728: The CV1, and noting regressions such as a lower refresh rate , and the lack of hardware adjustment for inter pupillary distance (IPD). The Rift S was discontinued in April 2021. In June 2015, Oculus VR co-founder Palmer Luckey revealed that Oculus was already working on a successor to the original Rift and planned to release it in around 2–3 years from the original Rift release. The headset would feature higher resolution screens and inside-out tracking, and would enable room scale experiences. In October 2018, Oculus VR co-founder and former CEO until 2016 Brendan Iribe left Oculus VR, allegedly due to both parts having "fundamentally different views on

1500-427: The CV1, similarly praising its "elegantly simple" tracking system, but noting only marginal hardware updates, and regressions such as its directional speakers, a tighter fit and no hardware IPD, and its lower refresh rate. Coming from a CV1, the reviewer also noted that the Rift S was also the first headset to make them feel nauseous, although citing possible factors such as the lower refresh rate or Fallout 4 VR being

1560-596: The Electrocular, a compact CRT (7" long), head-mounted monocular display that reflected a TV signal in to transparent eyepiece. Ruggedized HMDs are increasingly being integrated into the cockpits of modern helicopters and fighter aircraft. These are usually fully integrated with the pilot's flying helmet and may include protective visors, night vision devices , and displays of other symbology. Military, police, and firefighters use HMDs to display tactical information such as maps or thermal imaging data while viewing

1620-667: The Goovis G2 and Royole Moon. Also available was the Avegant Glyph, which incorporated 720P retinal projection per eye, and the Cinera Prime, which featured 2560×1440 resolution per eye as well as a 66° FOV. The rather large Cinera Prime used either a standard support arm or an optional head mount. Expected to be available in late-2021 was the Cinera Edge, featuring the same FOV and 2560×1440 resolution per eye as

1680-483: The Persistent Close Air Support (PCAS) Program. Vuzix is currently working on a system for PCAS that will use holographic waveguides to produce see-through augmented reality glasses that are only a few millimeters thick. Engineers and scientists use HMDs to provide stereoscopic views of computer-aided design (CAD) schematics. Virtual reality, when applied to engineering and design, is

1740-468: The Quest's four to improve compatibility with existing Oculus Rift software. Passthrough+ is provided as a safety feature, which displays output from the cameras in monoscopic black and white when the player exits their designated boundaries. Passthrough+ also makes use of " Asynchronous SpaceWarp " to produce a comfortable experience with minimal depth disparity or performance impact. Rift S features

1800-414: The Rift CV1. The headset features software-only inter pupillary distance (IPD) adjustment, because it uses a single screen instead of dual displays. As opposed to earphones attached to the strap as on the CV1, built-in audio on the Rift S uses speakers embedded in the headset itself, positioned slightly above the user's ears. The Rift S uses the same "Oculus Insight" inside-out tracking system used by

1860-516: The Rift S was discontinued. In an email sent to UploadVR, a Facebook representative stated that "stock of the headset would no longer be replenished moving forward." That June, the Rift S section in the Oculus website was updated and was no longer being sold. The Rift S received mixed reviews. The Verge felt that the Insight system was "easily a match for the old Rift tracking cameras" and helped make setup less complicated, and that its halo strap

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1920-480: The Rift were delayed until July 2016 due to the number of pre-orders on day 1. On March 25, 2016, the first batch of Oculus Rift headsets began shipping to consumers. In March 2017 at Game Developers Conference (GDC), Oculus lowered the price of the headset to US$ 499, and lowered the price of the Oculus Touch motion controller accessory from $ 200 to $ 99. In July 2017, Oculus introduced a Rift + Touch SKU at

1980-406: The Rift, as well as users with widely varying facial shapes. The Rift CV1 features integrated headphones that provide real-time 3D audio effects . This was developed from technology licensed from RealSpace 3D Audio, by Visisonics. The headphones are user-replaceable, with Oculus and other manufactures such as JBL providing aftermarket audio accessories. The CV1 was struck by a design flaw by which

2040-635: The VISIONHMD Bigeyes H1, and the Dream Glass 4K, which instead offered an audio headphones jack. First-person view (FPV) drone flying uses head-mounted displays which are commonly called "FPV goggles". Analog FPV goggles (such as the ones produced by Fat Shark ) are commonly used for drone racing as they offer the lowest video latency. But digital FPV goggles (such as produced by DJI ) are becoming increasingly popular due to their higher resolution video. Since 2010s, FPV drone flying

2100-417: The cockpit of the craft, using their own eyes as visual and seeing the battlefield through their craft's own cockpit. Many brands of video glasses can be connected to modern video and DSLR cameras, making them applicable as a new age monitor. As a result of the glasses ability to block out ambient light, filmmakers and photographers are able to see clearer presentations of their live images. The Oculus Rift

2160-405: The day before pre-orders went live, in an update posted to the original Kickstarter page, it was announced that all Kickstarter backers who pledged for a Rift development kit would get a free Kickstarter Edition Oculus Rift. On January 6, 2016, pre-orders started, at US$ 599.99. At the same time, the shipment date was announced for March 28, 2016. On January 16, 2016, shipping dates for new orders of

2220-476: The earlier Cinera Prime model, but with a much more compact form factor . Other products available in 2021 were the Cinemizer OLED, with 870×500 resolution per eye, the VISIONHMD Bigeyes H1, with 1280x720 resolution per eye, and the Dream Glass 4K, with 1920x1080 resolution per eye. All of the products mentioned here incorporated audio headphones or earphones except for the Goovis G2, the Cinera Prime,

2280-436: The future of Oculus that grew deeper over time." Iribe wanted to deliver comfortable VR experience competitive on the high-end market while Oculus leadership aimed to lower the VR gaming entry barrier. Mark Zuckerberg , CEO of Oculus parent company Facebook, Inc. , repeatedly stated that Oculus' goal is to bring a billion users into VR. Iribe was said to be overseeing the development of the second generation Oculus Rift, which

2340-426: The headphones lost sound on either side, after a cable running through the headband at the back of the headset was severed from regular use. In light of this issue, Palmer Luckey announced a campaign by which he was meant to ship a free custom made solution for this flaw to affected users, but the announcement never materialized. Constellation is the headset's rotational and positional tracking system, used to track

2400-511: The internal hardware for tens of thousands of [Oculus Quest and Rift S] Touch controllers." The messages on final production hardware say 'This Space For Rent' and 'The Masons Were Here,' while a few development kits contained 'Big Brother is Watching' and 'Hi iFixit ! We See You!' All existing and future Oculus Rift-compatible software are supported by the Rift S. The Oculus storefront also supports cross-buys between Oculus Quest and PC for games released on both platforms Oculus Rift S

2460-438: The latter based on an Android operating system. A key application for HMDs is training and simulation, allowing to virtually place a trainee in a situation that is either too expensive or too dangerous to replicate in real-life. Training with HMDs covers a wide range of applications from driving, welding and spray painting, flight and vehicle simulators, dismounted soldier training, medical procedure training, and more. However,

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2520-402: The maintenance of complex systems, as they can give a technician a simulated x-ray vision by combining computer graphics such as system diagrams and imagery with the technician's natural vision (augmented or modified reality). There are also applications in surgery, wherein a combination of radiographic data ( X-ray computed tomography (CAT) scans, and magnetic resonance imaging (MRI) imaging)

2580-578: The majority of virtual reality games used at that point, when motion controllers weren't available yet. They also included the Oculus Remote, a wireless remote that provides basic navigation functionality. It has four directional inputs, Enter and Back buttons, volume up/down, and an Oculus button. On December 6, 2016, Oculus released Oculus Touch , a motion controller system which uses the Constellation sensors for positional tracking. Touch

2640-543: The maximum frame rate for each eye. The disadvantage of dual video inputs is that it requires separate video outputs and cables from the device generating the content. Time-based multiplexing preserves the full resolution per each image, but reduces the frame rate by half. For example, if the signal is presented at 60 Hz, each eye is receiving just 30 Hz updates. This may become an issue with accurately presenting fast-moving images. Side-by-side and top-bottom multiplexing provide full-rate updates to each eye, but reduce

2700-538: The original Rift with software updates for "the foreseeable future." The CV1 is an improved version of the Crescent Bay Prototype, featuring per-eye displays running at 90 Hz with a higher combined resolution than DK2, 360-degree positional tracking, integrated audio, a vastly increased positional tracking volume, and a heavy focus on consumer ergonomics and aesthetics. The device features two Pentile OLED displays, 1080×1200 resolution per eye,

2760-483: The physical world, or combination. Most HMDs can display only a computer-generated image, sometimes referred to as virtual image. Some HMDs can allow a CGI to be superimposed on real-world view. This is sometimes referred to as augmented reality (AR) or mixed reality (MR). Combining real-world view with CGI can be done by projecting the CGI through a partially reflective mirror and viewing the real world directly. This method

2820-439: The piece that cushions the device onto the user's face). The bundle also includes an expanded warranty, preferential customer service, and commercial use license. Oculus Rift S Oculus Rift S is a discontinued virtual reality headset co-developed by Lenovo Technologies and Oculus VR . Announced in March 2019 and released that May, it is a successor to the original Oculus Rift CV1 model, with noted changes including

2880-446: The position of the user's head as well as other VR devices, with low latency, and sub-millimeter accuracy. The system consists of external infrared tracking sensors that optically track specially designed VR devices. This provides the Rift with full 6 degree of freedom rotational and positional tracking. The Rift, or any other device being tracked by the system, is fitted with a series of precisely positioned infrared LEDs under or above

2940-489: The resolution presented to each eye. Many 3D broadcasts, such as ESPN , chose to provide side-by-side 3D which saves the need to allocate extra transmission bandwidth and is more suitable to fast-paced sports action relative to time-based multiplexing methods. Not all HMDs provide depth perception. Some lower-end modules are essentially bi-ocular devices where both eyes are presented with the same image. 3D video players sometimes allow maximum compatibility with HMDs by providing

3000-408: The right software." Oculus co-founder Palmer Luckey criticized the lack of hardware IPD, stating that the software-only adjustment was not comparable in any way to an actual physical IPD adjustment mechanism. He estimated that about 30% of the population — including himself — would not be able to use the Rift S comfortably. In comparison, the original Rift CV1 was designed to support any IPD between

3060-460: The stand to be removed and the sensor to be mounted anywhere the user sees fit. The sensors normally sit on the user's desk, creating a 3D space that allows the user to use the device while sitting, standing, walking, or even jumping around the room. In its initial presentation, before the Touch controllers were released, the system was only used to track the head-mounted display , and a single sensor

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3120-452: The surface, set to blink in a specific pattern. By knowing the configuration of the LEDs on the objects and their pattern, the system can determine the precise position of the device with sub-millimeter accuracy and near-zero latency. The system then includes one or more USB stationary infrared sensors that originally come with a stand in a desk lamp form factor, but standard screw holes allow for

3180-548: Was Sony, which released the Glasstron in 1997. It had as an optional accessory a positional sensor which permitted the user to view the surroundings, with the perspective moving as the head moved, providing a deep sense of immersion. One novel application of this technology was in the game MechWarrior 2 , which permitted users of the Sony Glasstron or Virtual I/O's iGlasses to adopt a new visual perspective from inside

3240-407: Was announced during GDC 2019 on March 20, with shipments starting on May 21 the same year. At launch, it shared the same US$ 399 price point as the CV1. On September 16, 2020, Facebook announced the upcoming discontinuation of the Rift S in favor of the Oculus Quest 2 , with sales ending in spring 2021. In December 2020, Facebook discounted the Rift S to US$ 300. In April 2021, production of

3300-459: Was canceled the week prior to his departure. Rift S used a single fast-switch LCD panel with a resolution of 2560×1440 and an 80 Hz refresh rate , down from the CV1's 90 Hz. Also, compared to the original Rift, the Rift S uses "next generation" lens technology, introduced in the Oculus Go, which almost entirely eliminated god rays . The field of view was 115º , compared to 110º on

3360-402: Was included with the device, which was sufficient there being no chance of the user's hands blocking the headset from it. When the Touch controllers were released, two-sensor setups became the baseline, in order to guarantee proper tracking of the headset and controllers. For "room scale" virtual reality, three or more sensors are required. When the controllers were sold separately, a second sensor

3420-468: Was included. Later, the standard Rift bundle was updated to include the controllers and additional sensor. Additional sensors, placed behind the user, allow for 360º rotation without the sensors being occluded by the user them self. Three- and four-sensor configurations become the standard for this scenario. As a result of a partnership with Microsoft , early Oculus Rift units were bundled with an Xbox Wireless Controller and USB wireless adapter, being what

3480-422: Was more comfortable than that of the Oculus Quest, but felt that some of its other changes were downgrades over the previous model and Quest — including replacing its headphones with directional speakers, the lack of hardware IPD adjustment, and a screen whose resolution only slightly higher than the Rift CV1, but lower than the Oculus Quest. TechRadar characterized the Rift S as being an incremental upgrade over

3540-690: Was originally distributed as a standalone accessory; in July 2017, Oculus replaced the original headset-only SKU with a "Rift + Touch" SKU that replaces the Xbox controller and Oculus Remote with Oculus Touch. During Oculus Connect in June 2017, Oculus VR announced and released their Oculus Rift for Business bundle for US$ 900, which included the Rift CV1 HMD, Oculus Touch controllers, three Constellation sensors, an Oculus remote, and three Rift Fits (the name given to

3600-428: Was there to make it snug on the wearer's head, while a button underneath the right side of the headset is used to release the headset from its support, allowing it to be adjusted to be closer or farther from the user's eyes. The device lacks physical adjustment for inter-pupillary distance (IPD), but this setting was supported in software. Oculus Rift S uses the same second generation Oculus Touch controllers used in

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