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Video game journalism (or video game criticism ) is a specialized branch of journalism that covers various aspects of video games , including game reviews, industry news, and player culture, typically following a core "reveal–preview–review" cycle. Originating in the 1970s with print-based magazines and trade publications , video game journalism evolved alongside the video game industry itself, shifting from niche columns in general entertainment and computing magazines to dedicated publications. Major early contributors to the field included magazines like Electronic Games and Famitsu , which set the stage for more comprehensive consumer-focused coverage. With the advent of the internet , video game journalism expanded to web-based outlets and video platforms, where independent online publications , blogs , YouTube channels, and eSports coverage gained significant influence.

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123-554: Official Nintendo Magazine , or ONM , was a British video game magazine that ran from 2006 to 2014 that covered the Nintendo DS , Nintendo 3DS , Wii , and Wii U video game consoles released by Nintendo . Originally published by EMAP as Nintendo Magazine System , the magazine first covered the Nintendo Entertainment System , Super Nintendo Entertainment System and Game Boy consoles, and

246-544: A Bee , Boo , or Spring Mushroom. The Bee Mushroom allows Mario to hover through the air, climb on honeycombs, and walk on clouds and flowers; the Boo Mushroom allows him to float through the air, become transparent, and move through certain obstacles; and the Spring Mushroom allows him to jump to high areas that would be otherwise inaccessible. The Fire Flower allows Mario to throw fireballs at enemies, and

369-410: A GameCube tech demo shown at Nintendo Space World in 2000. Nintendo aimed to make the game appeal to players of all ages, and the team had more freedom in designing it compared to other Super Mario games because of the outer space setting. The game was directed by Yoshiaki Koizumi and soundtrack was composed by Mahito Yokota and Koji Kondo , using a symphony orchestra for the first time in

492-539: A technology demonstration shown at Nintendo Space World in 2000 to exemplify the processing power of the GameCube . The demonstration's director (and future director of Super Mario Galaxy ), Yoshiaki Koizumi , desired that one of its distinguishing features, spherical -based platforms, should be used in a future game, but was held back in belief that such a feature would be impossible for technical reasons. Super Mario creator Shigeru Miyamoto suggested to work on

615-507: A " 3D without glasses" cover for the launch of Nintendo 3DS . A new version was introduced in November 2012, with the release of the Wii U. The following year, the magazine celebrated its 100th issue, with cover art drawn by Shigeru Miyamoto . The magazine came to a close with its 114th issue (released on 14 October 2014). On 7 October 2014, Future confirmed that the magazine would come to

738-471: A CD-ROM based magazine with a circulation of 150,000 at its peak. The website was updated weekly during its active period from 1994–1996. Another publication, Intelligent Gamer Online ("IG Online"), debuted a complete web site in April 1995, commencing regular updates to the site on a daily basis despite its "bi-weekly" name. Intelligent Gamer had been publishing online for years prior to the popularization of

861-539: A circulation of 600,000 copies per issue by December 1985, increasing to 1 million in 1986. By 1992, British video game magazines had a circulation of 1 million copies per month in the United Kingdom. During the early 1990s, the practice of video game journalism began to spread east from Europe and west of Japan alongside the emergence of video game markets in countries like China and Russia. Russia's first consumer-oriented gaming magazine, Velikij Drakon ,

984-595: A close with its 114th issue, which was released on 14 October 2014. Furthermore, it was confirmed that the website (including the forums) would be closed 11 November 2014. On 15 October 2014, former moderators of the ONM forums set up a replacement site for the forthcoming closure of the forums. One such community was Super ONM, now merged with similar ex-Future community GRcade , formerly of GamesRadar . Nintendo will now be focusing on its Nintendo Direct, Live Treehouse and other methods to communicate with their fans. Each month,

1107-413: A fraction of the game's content, but waiting any longer beyond the embargo date will harm viewership of their site. A good deal of information in the video game industry is kept under wraps by developers and publishers until the game's release; even information regarding the selection of voice actors is kept under high confidential agreements. However, rumors and leaks of such information still fall into

1230-452: A game’s success. The rise of video-oriented platforms has also shifted the influence from traditional game journalists to independent creators, underscoring the dynamic nature of video game journalism in the digital age. The first magazine to cover the arcade game industry was the subscription-only trade periodical , Play Meter magazine, which began publication in 1974 and covered the entire coin-operated entertainment industry (including

1353-490: A giant flying saucer , and lifts it into outer space . Kamek , one of Bowser's minions, launches Mario, who tried to rescue Princess Peach, into space and he eventually lands on a small planet from Kamek's magic while the Luma escapes from Peach's hands. On the planet, Mario wakes up after being knocked unconscious and meets the Luma that Peach found earlier, along with the space princess Rosalina and her star-shaped companions,

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1476-463: A major feature. During development, the designers would often exchange ideas with Miyamoto from his office in Kyoto , where he would make suggestions to the game design. According to Koizumi, many ideas were conceived before development of the Wii console itself begun. The idea for Mario to have a "spin" attack came during the early stages of development, when it was decided that jumping on enemies on

1599-399: A negative review. In 2007, Jeff Gerstmann was fired from GameSpot after posting a review on Kane & Lynch: Dead Men that was deemed too negative by its publisher, which also advertised heavily on the website. Due to non-disclosure agreements , Gerstmann was not able to talk about the topic publicly until 2012. In a 2012 article for Eurogamer , Robert Florence criticised

1722-410: A spherical map would be difficult for some players – at one point, Koizumi remarked that making characters jump in a 3D environment was "absurd". Takeo Shimizu, the game's producer and programmer, noted that the most basic action in a 3D action game was to simply run, and concluded that the easiest way to attack was to "spin", not jump. Prior to the development team shifting focus on the Wii and realising

1845-416: A spherical playing field into a jump-based platform game, stating that it would be "a bad match". Shimizu also had a negative reaction to the idea, with his main concern being that the implementation of spherical platforms would be impossible to achieve due to technical reasons, and "felt a sense of danger" when the plan was eventually approved. However, once Shimizu started debugging the game he realised that

1968-426: A synthesiser to replicate the sounds featured in old science fiction films. The composition was approved by Yoshiaki Koizumi, the game's director and designer, but when Yokota presented it to the game's sound supervisor, Koji Kondo , he stated that it was "no good". When asked why his music was rejected, Kondo responded: "if somewhere in your mind you have an image that Mario is cute, please get rid of it". Incensed by

2091-563: Is a model of New Journalism applied to video game journalism . A 2010 article in the New Yorker claimed that the term New Games Journalism "never caught on, but the impulse—that video games deserved both observational and personal approaches—is quite valid." It cites author Tom Bissell and his book Extra Lives: Why Video Games Matter as a good example of this type of gaming journalism. As retrogaming grew in popularity, so did reviews and examinations of older video games. This

2214-411: Is also used for climbing vines, ice skating , flipping switches, unscrewing bolts, and for activating several power-ups . Other Wii Remote functions are available for smaller quests, such as surfing aboard a manta ray or balancing atop a large ball and rolling it through an obstacle course . Seven power-ups grant Mario temporary abilities. For example, special mushrooms bestow the player with

2337-610: Is awarded the ability to play as Luigi after collecting 120 Power Stars as Mario. Once 120 Power Stars are collected with both characters, the player is rewarded with one additional challenge. Completing this challenge grants the player the 121st star and a commemorative picture that can be sent to the Wii Message Board . The player-character is controlled via the Wii Remote and Nunchuk . While most of Mario's abilities are taken directly from Super Mario 64 , such as

2460-441: Is becoming increasingly significant. A year ago, I would have advised any developer to get in touch with as many press outlets as possible, as soon as possible. I still advise this now, but with the following caveat: You're doing so to get the attention of YouTubers." Rose interviewed several game developers and publishers and concluded that the importance of popular YouTube coverage was most pronounced for indie games, dwarfing that of

2583-457: Is depleted through contact with enemies and hazards. When swimming underwater, Mario has an air supply meter, which quickly depletes his main health meter if it runs out. Mario's health and air supply can be restored by collecting coins, or through touching bubbles if underwater. When the health meter becomes empty, the player loses a life and must go back to a predetermined checkpoint . The health meter can temporarily expand to six units through

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2706-700: Is held to watch a comet in the Mushroom Kingdom . On the night of the Star Festival, Princess Peach discovers a star-shaped creature called a Luma and invites Mario to come to the festival to see the Luma she discovered. Just as Mario arrives at the town, Bowser invades the Mushroom Kingdom in a fleet of airships, littering the landscape with fireballs and petrifying its citizens in crystals. He invites Peach to his creation of his galaxy and removes Peach's castle from its foundations using

2829-502: Is made unchallenging. To balance out the difficulty, Koizumi suggested that Mario's health meter should have a maximum capacity of three instead of eight, but at the same time more 1-Up Mushrooms and checkpoints would be placed in the game. Koizumi said that he wanted to alter the game's "intensity factor" by limiting the number of hits the player could take to three, as opposed to Super Mario 64 and Super Mario Sunshine , which featured eight. Retrospectively, Iwata added that decreasing

2952-448: Is primarily due to feelings of nostalgia to video games people have grown up with, which, according to professor Clay Routledge, may be more powerful than similar nostalgic emotions caused by other artforms, such as music. Super Mario Galaxy Super Mario Galaxy is a 2007 platform game developed and published by Nintendo for the Wii . It is the third 3D platformer game in

3075-465: The Super Mario series. As Mario , the player embarks on a quest to rescue Princess Peach and save the universe from Bowser , after which the player can play the game as Luigi for a more difficult experience. The levels consist of galaxies filled with minor planets and worlds, with different variations of gravity , the central element of gameplay. The player character is controlled using

3198-477: The DSiWare games Discolight and Flashlight, which were given scores of 2% and 3% respectively. The ONM UK forums were created in 2006. ONM AU/NZ does not have a forum. In 2011, they were updated along with the magazine to make a cleaner, easier to use website. The forums closed 11 November 2014. The Moderating team set up a forum to replace this, called Super Online Nintendo Messageboards (S ONM, also Super-ONM but

3321-976: The Gamergate controversy that started in August 2014, both Destructoid and The Escapist tightened their disclosure and conflict of interest policies. Kotaku editor-in-chief Stephen Totilo said writers were no longer allowed to donate to Patreon campaigns of developers. Kotaku later disclosed that journalist Patricia Hernandez, who had written for them, was friends with developers Anna Anthropy and Christine Love , as well as being Anthropy's former housemate. Polygon announced that they would disclose previous and future Patreon contributions. Reviews performed by major video game print sources, websites, and mainstream newspapers that sometimes carry video game such as The New York Times and The Washington Post are generally collected for consumers at sites like Metacritic , Game Rankings , and Rotten Tomatoes . If

3444-710: The Official Nintendo Magazine ranked Super Mario Galaxy as the greatest Nintendo game of all time. The soundtrack also won the "Best Design in Audio" award from Edge . In the 1,000th issue of Famitsu , Miyamoto expressed his interest in making a sequel to Super Mario Galaxy . The game was originally called " Super Mario Galaxy More " during development, and was initially going to feature variations of planets featured in Super Mario Galaxy . Over time, new elements and ideas were brought into

3567-469: The Wii Remote and Nunchuk and completes missions, fights bosses , and reaches certain areas to collect Power Stars. Certain levels also use the motion-based Wii Remote functions. Nintendo EAD Tokyo began developing Super Mario Galaxy after the release of Donkey Kong Jungle Beat in late 2004, when Shigeru Miyamoto suggested that Nintendo commission a large-scale Mario game. The concept of spherical platforms originated from Super Mario 128 ,

3690-715: The long jump , wall jumps , and a variety of somersaults , a new feature called the Star Pointer that uses the Wii Remote's motion sensor is included. It is a small blue cursor that appears when the Wii Remote pointer is pointed at the screen. The Star Pointer is used to pick up special konpeito -shaped objects called "Star Bits", which can then be shot to stun enemies, manipulate obstacles, or feed Hungry Lumas (star-shaped sentient beings). The pointer can also latch onto small blue objects called "Pull Stars", which can pull Mario through space. In certain levels that encase

3813-467: The seventh generation of video game consoles , stating that Super Mario Galaxy was both nostalgic and new by breaking the laws of physics . Shaw asserted that the new gameplay mechanics reinvigorated the Super Mario franchise, and summarised by saying it was the best title since Super Mario 64 . Similarly, Hudak thought that the game was a reincarnation of Super Mario 64 , whilst stating that

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3936-524: The video game industry ). Consumer-oriented video game journalism began during the golden age of arcade video games , soon after the success of 1978 hit Space Invaders , leading to hundreds of favourable articles and stories about the emerging video game medium being aired on television and printed in newspapers and magazines. In North America, the first regular consumer-oriented column about video games, " Arcade Alley " in Video magazine, began in 1979 and

4059-412: The "free and open" feel of developing the game, saying that it enabled the team to make the game more fun for the player. Throughout development, staff members enjoyed the level of freedom the game offered, in particular the transforming abilities of Mario. Iwata noted that Mario's Bee Suit was popular with women, and also stated that the titular character's other suits were designed to add variations to

4182-400: The "vigorous literalism" of The Legend of Zelda: Twilight Princess . Scullion was initially sceptical about using the Wii Remote as a pointer, but admitted that "within mere minutes it felt like we'd been doing this since the days of Mario 64 ". Scullion also thought that the game's strongest aspect was the "incomparable" gameplay. Parish praised the fluctuating gravity that was featured in

4305-620: The 'user-submitted' model, where readers write stories that are moderated by an editorial team, is also popular. In recent times some of the larger independent sites have begun to be bought up by larger media companies, most often Ziff Davis Media , who now own a string of independent sites. In 2013–2014, IGN and GameSpot announced significant layoffs. According to a 2014 article by Mike Rose in Gamasutra : "The publicity someone like TotalBiscuit ... can bring you compared to mainstay consumer websites like IGN , GameSpot and Game Informer

4428-523: The Ice Flower grants flame attack immunity and allows Mario to create hexagonal ice tiles to cover any liquid surface he walks on. The Rainbow Star grants Mario invincibility and lets him run faster, while the Red Star allows him to fly for brief periods of time by shaking the Wii Remote as well as attract nearby coins and Star Bits. Mario's health consists of a three-piece health meter , which

4551-682: The Lumas. Rosalina describes herself as a watcher of the stars who uses the Comet Observatory to travel across the universe. However, Bowser has stolen all of the Power Stars that act as the Observatory's power source, rendering it immobile. Bestowed with the power to travel through space through one of the Lumas, Mario sets off on a journey across the universe to reclaim the Power Stars and restore power to Rosalina's observatory. Along

4674-463: The Metacritic score and subsequent effect on bonus payment schemes. Eurogamer , prior to 2014, were aware that they generally graded games on a scoring scale lower than other websites, and would pull down the overall Metacritic score. For this reason, the site dropped review scores in 2014, and their scores are no longer included in these aggregate scores. Kotaku also dropped review scores for

4797-671: The Official Nintendo Magazine included the following sections: The Official Nintendo Magazine used a percentage scoring system. The final system used was: The highest rated games ever were The Legend of Zelda: Ocarina of Time 3D tied with The Legend of Zelda: Skyward Sword , which both possessed a 98% rating, given in the July 2011 issue and June 2010 issue respectively. Super Mario Galaxy , Super Mario Galaxy 2 and The Legend of Zelda: Twilight Princess were all given ratings of 97%. The lowest rated games were

4920-487: The UK —caused Eurogamer to self-censor. Eurogamer's editor-in-chief Tom Bramwell censored the article, and Florence consequently retired from video games journalism. According to a July 2014 survey by Mike Rose in Gamasutra , approximately a quarter of high-profile YouTube gaming channels receive pay from the game publishers or developers for their coverage, especially those in the form of Let's Play videos. Following

5043-685: The United States, the game sold 500,000 units within its first week of release, earning it the highest first-week sales for a Mario game in the country at the time. The NPD Group reported that 1.4 million copies of the game were sold in the US in December 2007, making it the highest-selling game of the month, and that the game had become the fifth best-selling game of 2007 with 2.52 million units having been sold since its release. After 13 months, it had sold 7.66 million copies worldwide. By January 2010,

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5166-479: The Wii Remote and Nunchuck, stating that the setup was "pinpoint accurate". A reviewer from GamesRadar thought that the control scheme had a fluid response that improved over the controls of its predecessor, Super Mario Sunshine . Regarding the controls and world designs, Bedigan stated that both aspects are "close to perfection as a game can get". Casamassina found the gameplay mechanics, in particular varying physics, as "ridiculously entertaining". He also regarded

5289-426: The Wii Remote, therefore enabling lesser experienced players to enjoy themselves in the game. The development team wanted the game to be enjoyed from the ages of "5 to 95", so during early stages of development, they took steps to ensure that the player would adjust to the game without difficulty. However, Miyamoto thought that it was too easy and lacked insensitivity, asserting that a game loses its excitement when it

5412-490: The Wii's limitations, the visuals were "absolutely impressive", especially when modified at a higher resolution. Computer and Video Games ' s Andrew Robinson opined that Nintendo favored gameplay over graphics, but thought Super Mario Galaxy "got both perfect". Margaret Robertson of Eurogamer called the visuals an "explosion of inventiveness", stating that the game's detail is only matched by its mission design ingenuity. Andrew Reiner of Game Informer approved of

5535-399: The Wii, saying that the graphics "are out of this world" and that its wide range of colours produces "better-than-expected" texturing. A reviewer from GamesRadar stated that "words simply can't describe" the game's visual concepts. Louis Bedigan from GameZone thought the visualisations from Super Mario Galaxy contrast from the blocky characters of previous Super Mario games, praising

5658-528: The Year 2007 awards from IGN , GameSpot , Nintendo Power , Kotaku , and Yahoo! Games . The game was also perceived as the highest ranking title in 2007 according to the review aggregator GameRankings . In February 2008, Super Mario Galaxy received the " Adventure Game of the Year " award during the AIAS 11th Annual Interactive Achievement Awards ; it also received nominations for " Overall Game of

5781-726: The Year ", "Console Game of the Year", " Outstanding Achievement in Game Design ", " Outstanding Achievement in Gameplay Engineering " and "Outstanding Innovation in Gaming". Super Mario Galaxy placed third in the Official Nintendo Magazine ' s "100 greatest Nintendo games of all time" list. In 2009, the game won the "Game of the Year" BAFTA at the 5th British Academy Games Awards , surpassing Call of Duty 4: Modern Warfare and becoming

5904-696: The Year" titles, and became the first Nintendo title to win the BAFTA Award for Best Game . The game is the ninth best-selling Wii game worldwide with sales of 12.80 million. The game was released as a Nintendo Selects title in 2011, as a download via the Wii U 's eShop in 2015, on the Nvidia Shield in China in 2018, and as part of the Super Mario 3D All-Stars collection for the Nintendo Switch in 2020. A sequel, Super Mario Galaxy 2 ,

6027-673: The abbreviation was changed to dodge infringements of any trademark registered for the former magazine). Video game journalism Throughout its history, video game journalism has grappled with ethical concerns, especially around conflicts of interest due to advertising pressures and publisher relationships. These issues have led to both controversies, such as the 2014 Gamergate incident , and increased transparency measures. Additionally, new approaches to gaming criticism, like New Games Journalism , emphasize personal experiences and cultural context, while review aggregation sites such as Metacritic have become influential benchmarks for assessing

6150-531: The dedicated gaming publications. David Auerbach wrote in Slate that the influence of the video games press is waning. "Game companies and developers are now reaching out directly to quasi-amateur enthusiasts as a better way to build their brands, both because the gamers are more influential than the gaming journalists, and because these enthusiasts have far better relationships with their audiences than gaming journalists do. ... Nintendo has already been shutting out

6273-450: The embargo as to be able to include specific criticism towards features that were marked off-limits in the embargo agreement, such as for 2013's SimCity . Additionally, modern lengthier games can offer more than 20 hours of content, and the amount of time journalists have to review these advance copies prior to the embargo date is limited. It has become a concern of these journalists that they are knowingly publishing reviews that cover only

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6396-420: The environments featured throughout the game. Parish considered the orchestrated music superior to the visuals, saying that the dynamic sounds were "quintessentially Mario" yet uncharacteristically sophisticated. Reiner stated that the orchestrated soundtrack was beautiful as well as nostalgic, with Robinson similarly citing it as "amazing". Navarro praised the modernised orchestrated soundtrack, stating that it

6519-422: The experience felt "totally fresh" and thought that he was "playing a game like nothing that's come before it". Futoshi Shirai, the game's level designer, stated that unlike Hayashida and Shimizu, he had a positive impression of the new gameplay elements. Shirai liked the idea of being able to run on different types of planetoids, and came up with designs such as planets in the shape of ice cream and apples. Because

6642-408: The first Super Mario game was released, there used to be "many more" people gathering around the television who would enjoy watching the gameplay experience. Iwata asserted that well-made video games were more enjoyable to spectate, and hoped that Super Mario Galaxy ' s co-operative mode would tempt someone who does not usually play video games to join. During development, Mahito Yokota , who

6765-533: The first Nintendo game to win this award, whilst in the same year, Super Mario Galaxy was named the number one Wii game by IGN . It was also named by Eurogamer and IGN as the "Game of the Generation". In 2015, the game placed 11th on USgamer ' s "15 Best Games Since 2000" list. Guinness World Records ranked Super Mario Galaxy 29th in their list of top 50 console games of all time based on initial impact and lasting legacy. In their final issue,

6888-606: The first issue of Official Nintendo Magazine for Australia & New Zealand , a monthly video game magazine based on Official Nintendo Magazine , was published by Future plc. It was the second officially endorsed Nintendo magazine released in Australia and New Zealand, succeeding the Australian Nintendo Magazine System , which ceased publishing in 2000. Issue 60 and the final issue for Official Nintendo Magazine for Australia & New Zealand

7011-596: The first magazines entirely dedicated to video games began appearing in 1982, beginning with ASCII 's LOGiN , followed by several SoftBank publications and Kadokawa Shoten 's Comptiq . The first magazine dedicated to console games , or a specific video game console , was Tokuma Shoten 's Family Computer Magazine (also known as Famimaga ), which began in 1985 and was focused on Nintendo 's 8-bit Family Computer . This magazine later spawned famous imitators such as Famitsū (originally named Famicom Tsūshin ) in 1986 and Nintendo Power in 1988. Famimaga had

7134-501: The first two electronic video game magazines was the "first to be published regularly" online. Originally starting as a print fanzine in April 1992, Game Zero magazine, claims to have launched a web page in November 1994, with the earliest formal announcement of the page occurring in April 1995. Game Zero's web site was based upon a printed bi-monthly magazine based in Central Ohio with a circulation of 1500 that developed into

7257-432: The galaxy's planets collapses on itself, becoming a supermassive black hole that begins consuming the entire universe. The Lumas sacrifice themselves and jump into the black hole to destroy it, causing the black hole to collapse into a singularity and the universe is recreated entirely as the singularity explodes in a huge supernova . Rosalina appears to Mario, revealing that dying stars are later reborn as new stars. When

7380-464: The game and make it more entertaining. Iwata concluded that having the game take place in space was advantageous, as it was flexible enough to accommodate a wide range of ideas. After development was finished, the team reflected that the fundamental part of a Super Mario game was to make the player think about how "fun" it was to play the game itself, rather than simply finishing it. To accomplish this, Koizumi made sure that there were certain areas of

7503-400: The game had sold 4.1 million units in the US, and by February it had become one of nine Wii titles to surpass 5 million unit sales in the country. By the end of March 2020, Nintendo had sold 12.80 million copies of the game worldwide, making it the third best-selling non-bundled Wii game and the ninth best-selling Nintendo-published game for the Wii. Super Mario Galaxy received Game of

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7626-473: The game in time to the music". To synchronise the soundtrack to gameplay, Kawamura utilised similar techniques he used to synchronise sound effects in The Legend of Zelda: Wind Waker and Donkey Kong Jungle Beat – in which the game synchronises MIDI data with streaming data, resulting in sound effects playing at the same time as background music. To make synchronisation possible, the audio team requested

7749-429: The game was in outer space, the team could devise ideas that would have otherwise been hard to implement in other Super Mario games. Shirai said that the benefit of working with a spherical-shaped world was that they could design and discover new things, with Kenta Motokura, the game's artist, similarly stating that the player would be continuously enjoying their adventure by travelling to new planets. Koizumi appreciated

7872-416: The game was polished, engaging and evocative. Alex Navarro of GameSpot commended the colourful and vibrant level details, animations and character designs, saying that "there simply isn't a better-looking Wii game available". Furthermore, Navarro praised the game engine 's ability of keeping frame rate drops to "infrequent bouts". Bryn Williams of GameSpy asserted that the game had the best visuals on

7995-549: The game which could be enjoyed by all types of people, including children. Shimizu added that Super Mario Galaxy ' s ulterior motive was to have everybody "gather around the TV", as he felt that a game starring Mario was not necessarily something which could be enjoyed by playing alone. The game was made to support six different save files – Shimizu liked the idea of one player looking at the progress of another player and seeing how they compared against their own. Iwata stated that when

8118-401: The game's "fun factor" by giving the player a sense of achievement after they have completed a difficult task; Iwata noted an increasing number of consumers giving up during a video game and thus wanted Super Mario Galaxy to appeal to that audience. In response, the development team created a co-operative mode which allowed one player to control Mario whilst the other controlled the pointer with

8241-427: The game's 42 available galaxies, with each dome except one holding five. Five domes end with a boss level in which the objective is to defeat Bowser or Bowser Jr. and earn a special Power Star, known as a Grand Star, that gives the player access to the next dome. The player only has access to one galaxy when they begin the game; as more Power Stars are collected, more galaxies and Stars become available. The player

8364-441: The game's portrayal of water and particle effects, but noted the visuals were in similar detail to Super Mario Sunshine . Patrick Shaw from GamePro opined that the game takes full advantage of the Wii's capabilities, both in terms of presentation and control schemes. Regarding the presentation, Game Revolution ' s Chris Hudak thought that Super Mario Galaxy was a "next-gen reincarnation" of Super Mario 64 , stating

8487-756: The game, and it was decided that the game would be a full sequel. Super Mario Galaxy 2 was announced during the Nintendo conference at E3 2009 held in Los Angeles . It was released on 23 May 2010 in North America, 27 May 2010 in Japan and on 11 June 2010 in Europe. The sequel has been met with as much critical acclaim as its predecessor, and has sold 6.36 million copies worldwide as of April 2011. Super Mario Galaxy , as well as several other Wii games,

8610-683: The game, and the Platinum Edition , which contains another 53 tracks on a second disc for a total of 81 tracks. In North America, the Original Soundtrack was included in a black Wii Family Edition console bundle alongside New Super Mario Bros. Wii in 2011. Super Mario Galaxy has received critical acclaim, becoming the fourth-highest-rated game of all time on review aggregator Metacritic with an aggregate score of 97 out of 100 based on 73 reviews. Before review-aggregate website GameRankings shut down in December 2019, it

8733-423: The game, in contrast to the tropical sounds of Super Mario Bros. Yokota revealed that he initially struggled to create music that sounded like a Super Mario game, but as time progressed he declared that the songs he made for the game had "become natural". To create a sense of variety with the soundtrack, Yokota and Kondo wrote pieces individually; Kondo composed five pieces for the game whereas Yokota composed

8856-401: The game, stating that it "makes even the wildest challenge feel almost second nature". Robinson similarly commended the gravity, saying that the different uses of the game's gravitational pulls allows the scale to grow to "genuinely draw-dropping proportions". Robertson regarded the use of gravity as an "explosion of inventiveness". Reiner thought that the game reinvented the platform genre for

8979-403: The gameplay. According to Hayashida, the idea to include transformations in the game came from Koizumi. One of the female members of staff who worked on Super Mario Galaxy wrote a note saying "I want a Bee Mario" when asked by Koizumi what they wanted to transform Mario into. Shirai stated that the development team always discussed their ideas together, and devised ways to incorporate an idea into

9102-399: The gravity mechanics and use of the Wii Remote, was also praised. A reviewer from Famitsu commented on the game's tempo, believing it was "abnormally good" and that the different variations in level design and difficulty gradually "builds things up". A reviewer from Edge praised the game's use of the Wii Remote, stating the control schemes were more subtle and persuasive as opposed to

9225-399: The hands of video game journalists, often from anonymous sources from within game development companies, and it becomes a matter of journalistic integrity whether to publish this information or not. Kotaku has self-reported on the downsides of reporting unrevealed information and dealing with subsequent video game publisher backlash as a result. In 2009, the site published information about

9348-420: The health meter to three from eight is "representative of the things that players do not notice that actually changes the gameplay dramatically". With the concept of gravity and spherical platforms being the central elements of gameplay, the development team drafted several ideas on how to implement them into the game. Koichi Hayashida , a co-designer of the game, initially expressed scepticism of incorporating

9471-585: The market for video game magazines in North America. Computer Gaming World (CGW) reported in a 1987 article that there were eighteen color magazines covering computer games before the crash but by 1984 CGW was the only surviving magazine in the region. Expanding on this in a discussion about the launch of the NES in North America, Nintendo of America's PR runner Gail Tilden noted that "I don't know that we got any coverage at that time that we didn't pay for". Video game journalism in Japan experienced less disruption as

9594-405: The more recognized examples, members of Obsidian Entertainment were to have gotten bonuses from Bethesda Softworks for their work on Fallout: New Vegas if they obtained a Metacritic score of 85 or better out of 100. After release, the game only obtained an 84 aggregate score from Metacritic, one point away, and Bethesda refused to pay them. Video game reviewers are aware of their impact on

9717-469: The most widely followed games like Counter-Strike , League of Legends , and Dota 2 . While self-made print fanzines about games have been around since the first home consoles, the rise of the internet gave independent gaming journalist a new platform. At first ignored by most major game publishers, it was not until the communities developed an influential and dedicated readership, and increasingly produced professional (or near-professional) writing that

9840-470: The motion control as being well implemented, stating that the player would appreciate the change of pace that the levels offer. Halverson particularly commended the innovative controls, saying the Wii Remote and Nunchuck was "at its finest" and that it was difficult to imagine playing it in another fashion. The soundtrack and audio were well received by critics. Scullion believed it to be the best out of any Super Mario game, declaring that each track matches

9963-486: The music as moving and breathtaking. Casamassina judged the game's music "so exceptional" and "absolutely superb", summarising that it had the best music out of any Nintendo game to date. Hudak criticised the "traditional Mario-esque" lack of voice acting, despite admitting that if the game did feature voice acting it would "probably seem lame and wrong". Super Mario Galaxy has been a commercial success, selling 350,000 units in Japan within its first few weeks of sale. In

10086-433: The nature of interactivity with video games creates unique challenges in how these embargos are executed. In agreements with publishers, media outlets will get advance copies of the game to prepare their review to have ready for this date. However, embargo agreement may include other terms such as specific content that may not be discussed in the review. This has led to some publications purposely holding off reviews until after

10209-418: The next large-scale Mario game after Nintendo EAD Tokyo finished development on Donkey Kong Jungle Beat in late 2004, pushing for the spherical platform concept to be realised. A prototype of the game's physics system took three months to build, where it was decided that the game's use of spherical platforms would best be suited to planetoids in an outer space environment, with the concept of gravity as

10332-402: The orchestra to perform at different tempos set with a metronome . The official soundtrack was released on January 24, 2008. It was initially an exclusive to Club Nintendo subscribers in Japan, although the soundtrack became available to European Club Nintendo members in November 2008. The soundtrack was released in two versions: the Original Soundtrack , which only contains 28 tracks from

10455-411: The other had pop music, and the last featured a mix of both orchestral and pop music. Miyamoto chose the orchestral piece, as it sounded the most "space-like". Yokota stated that Miyamoto chose the piece without knowing that Kondo actually wrote it. In a retrospective interview, Satoru Iwata said that Miyamoto chose the music that sounded "space-like" because he was looking for a sound that would express

10578-434: The other uses only the Wii Remote to control a second Star Pointer on-screen to gather Star Bits and shoot them at enemies. The second player can also make Mario jump, and the height of Mario's jump can be increased if the first and second player press the A button at the same time. The second player can prevent some enemies from moving by aiming the pointer star at them and holding the A button. The centennial Star Festival

10701-434: The planet designs as beautiful and everything else as "pure eye candy". Matt Casamassina of IGN thought Super Mario Galaxy was the only game that pushed the Wii console, stating it combines "great art" with "great tech", resulting in what he described to be "stunning results". David Halverson of Play opined that the game was "supremely" polished and featured "gorgeous next-gen" graphics. The gameplay, in particular

10824-416: The planetoids, walking sideways or upside down. The player can usually jump from one independent object and fall towards another one nearby. Although the main gameplay is in 3D , there are several areas in the game in which the player's movements are restricted to a two-dimensional plane . The game's main hub is the Comet Observatory, a spaceship which contains six domes that provide access to most of

10947-528: The player in a floating bubble, the Star Pointer is used to blow wind and maneuver the bubble. Early in the game, the player learns a new ability known as the "Spin" technique, which has appeared in varying forms throughout the Super Mario franchise. In Super Mario Galaxy , the "spin" is primarily used for melee attacks to stun enemies and shatter objects, as well as triggering special propellers called "Sling Stars" or "Launch Stars" that launch Mario across large distances through space. The "spin" utility

11070-405: The player. The game's soundtrack features 28 orchestral songs performed by a 50-person symphony orchestra. Yokota initially had concerns whether or not orchestral music would fit in with the rhythm of a Mario game, but thought that such music would make the scale of the game "seem more epic". Kondo, on the other hand, believed if orchestral music were used the player would be "obligated to play

11193-549: The potential of its different controls, the "spin" attack was originally planned to be executed by swivelling the analogue stick on the GameCube controller. The "spin" was initially activated via rotation of the Nunchuk's control stick, but after motion sensing was confirmed to be implemented in the Wii Remote, the "spin" was changed to be activated through shaking the latter. Nintendo president Satoru Iwata wanted to prioritise

11316-503: The publication into a separate print property in February 1996. Future Publishing exemplifies the old media's decline in the games sector. In 2003 the group saw multi-million GBP profits and strong growth, but by early 2006 were issuing profit warnings and closing unprofitable magazines (none related to gaming). Then, in late November 2006, the publisher reported both a pre-tax loss of £49 million ($ 96 million USD ) and

11439-525: The publisher. In November 2015, the site reported they had been "blacklisted" by Bethesda and Ubisoft for at least a year; they no longer got review copies, nor received press information from the publishers, nor can interact with any of their company's representatives. New Games Journalism ( NGJ ) is a video game journalism term, coined by journalist Kieron Gillen in 2004, in which personal anecdotes, references to other media, and creative analyses are used to explore game design , play, and culture. It

11562-553: The rejection, Yokota almost resigned from his job, but Kondo implied that Mario's character was "cool" and instructed him to try again. According to Yokota, he was under the impression that Mario was suited for children, causing him to create "cute" music that would appeal to the targeted audience. The game's director, Yoshiaki Koizumi , after Yokota's music was rejected, later complimented him telling him "It wasn't so bad". Three months later, Yokota presented three different styles of music to Miyamoto: one piece had an orchestral sound,

11685-501: The relationship between the video games press and publishers, characterising it as "almost indistinguishable from PR", and questioned the integrity of a games journalist, Lauren Wainwright. In the controversy that followed, dubbed "Doritogate" (after a video of Geoff Keighley emerged of him sitting in front of bottles of Mountain Dew, bags of Doritos and an ad banner for Halo 4 ), the threat of legal action—the result of broad libel laws in

11808-565: The rest. Kondo composed the pieces that Yokota specifically requested, as he thought that the game's soundtrack would "end up all sounding the same" if it were composed by one person. The game originally heavily utilised the Wii Remote speaker for "all sorts of sound [effects]", but Masafumi Kawamura, the game's sound director, decided they were redundant when played in tandem with those from the television. Kawamura decided to restrict Wii Remote sound effects to those triggered by Mario's actions, such as hitting an enemy, feeling that it better immersed

11931-415: The review. Within the industry, Metacritic has become a measure of the critical success of a game by game publishers, frequently used in its financial reports to impress investors. The video game industry typically does not pay on residuals but instead on critical performance. Prior to release, a publisher may include contractual bonuses to a developer if they achieve a minimum Metacritic score. In one of

12054-410: The reviews are scored or graded, these sites will convert that to a numerical score and use a calculation to come out with an aggregate score. In the case of Metacritic, these scores are further weighted by an importance factor associated with the publication. Metacritic also is known to evaluate unscored reviews and assign a numeric score for this as well based on the impression the site editors get about

12177-632: The rise of eSport popularity, traditional sport reporting websites such ESPN and Yahoo launched their own eSport dedicated sections in early 2016. This move came with controversy, especially in the case of ESPN whose president, John Skipper, stated eSports were a competition instead of a sport. The response to the shift was either great interest or great distaste. However, as of January 2017, ESPN and Yahoo continue their online coverage of eSports. Yahoo eSports ended on June 21, 2017 In addition, ESPN and Yahoo , other contemporary eSport dedicated news sites, like The Score Esports or Dot Esports, cover some of

12300-435: The sale—in order to reduce its level of bank debt—of Italian subsidiary Future Media Italy. In mid-2006 Eurogamer 's business development manager Pat Garratt wrote a criticism of those in print games journalism who had not adapted to the web, drawing on his own prior experience in print to offer an explanation of both the challenges facing companies like Future Publishing and why he believed they had not overcome them. With

12423-423: The same reason. Eurogamer later reverted to scoring reviews. Frequently, publishers will enforce an embargo on reviews of a game until a certain date, commonly on the day of release or a few days ahead of that date. Such embargos are intended to prevent tarnishing the game's reputation prior to release and affecting pre-release and first-day sales. Similar embargos are used in other entertainment industries, but

12546-488: The series. Super Mario Galaxy was a critical and commercial success, hailed as one of the best games in the series and one of the best video games of all time . It was the highest-rated game of all time on review-aggregating site GameRankings at the time of the site's closure in 2019. The game's graphics, gravity mechanics , level design, soundtrack, setting, and story all received high praise. It won several awards from top gaming publications, including multiple "Game of

12669-414: The sites gained the attention of these larger companies. Independent video game websites are generally non-profit, with any revenue going back towards hosting costs and, occasionally, paying its writers. As their name suggests, they are not affiliated with any companies or studios, though bias is inherent in the unregulated model to which they subscribe. While most independent sites take the form of blogs ,

12792-419: The then-upcoming PlayStation Home before Sony had announced it, and Sony severed its relationship with Kotaku . When Kotaku reported this on their site, readers complained to Sony about this, and Sony reversed its decision. Kotaku has also published significant detailed histories on troubled game development for titles such as for Doom 4 and Prey 2 , as well as announcing titles months in advance from

12915-466: The time, it was called "the first national videogame magazine found only online". Game Zero Magazine ceased active publication at the end of 1996 and is maintained as an archive site. Efforts by Horwitz and Shubert, backed by a strong library of built up web content eventually allowed IG Online to be acquired by Sendai Publishing and Ziff Davis Media , the publishers of then-leading United States print publication Electronic Gaming Monthly who transformed

13038-461: The universe is recreated, Mario awakens in the Mushroom Kingdom, which was recreated in the supernova, alongside Peach and Bowser, and he celebrates the new galaxy that has emerged in the skies. If the player collects 120 stars, Rosalina will thank the player and, with the reborn Lumas, leave aboard the Comet Observatory to travel the cosmos again. The concept for Super Mario Galaxy ' s gameplay originated from ideas taken from Super Mario 128 ,

13161-441: The use of a Life Mushroom. Instant death can occur by being swallowed by quicksand or dark matter , by being crushed by hazards, or by falling into black holes or other bottomless pits . The player can obtain extra lives by collecting 1-Up Mushrooms, 50 coins without losing a life, or 50 Star Bits. Super Mario Galaxy has a co-operative two-player option called "Co-Star" mode, in which one player controls Mario while

13284-410: The variety of gameplay had a "signature Miyamoto style". Navarro said that the level designs were "top flight in every regard" and also praised the game's introduction of suits, adding that they brought a "great dimension" to gameplay. Williams opined that the game's "shallow" two-player mode did not add anything to the overall experience. He did praise the various gameplay components and the use of both

13407-691: The video game press for years." He concluded that gaming journalists' audience, gamers, is leaving them for video-oriented review sites. Journalism in the computer and video game media industry has been a subject of debate since at least 2002. Publications reviewing a game often receive advertising revenue and entertainment from the game's publishers, which can lead to perceived conflicts of interest. Reviews by 'official' platform-specific magazines such as Nintendo Power typically have direct financial ties to their respective platform holders. In 2001, The 3DO Company 's president sent an email to GamePro threatening to reduce their advertising spend following

13530-481: The way, he finds friends from the Mushroom Kingdom such as Luigi and the Toads while fighting Bowser and Bowser Jr. at certain points. Upon collecting enough Power Stars, the Comet Observatory flies to the center of the universe, where Bowser is holding Peach captive. While confronting Bowser, Mario learns that he plans to rule the entire universe with Peach at his side. Mario defeats Bowser and frees Peach, but one of

13653-469: The web, originally having been based upon a downloadable "Intelligent Gamer" publication developed by Joe Barlow and Jeremy Horwitz in 1993. This evolved further under Horwitz and Usenet-based publisher Anthony Shubert into "Intelligent Gamer Online" interactive online mini-sites for America Online (AOL) and the Los Angeles Times' TimesLink/Prodigy online services in late 1994 and early 1995. At

13776-465: Was Computer and Video Games , which premiered in the U.K. in November 1981. This was two weeks ahead of the U.S. launch of the next oldest video gaming publication, Electronic Games magazine, founded by "Arcade Alley" writers Bill Kunkel and Arnie Katz. As of 2015 , the oldest video game publications still in circulation are Famitsu , founded in 1986, and The Games Machine (Italy) , founded in 1988. The video game crash of 1983 badly hurt

13899-465: Was a follow-up of Nintendo Magazine System , not to be confused with the UK publication. Mean Machines , a long-standing British games magazine, split into two separate magazines, focusing on the two then-major video games console companies: Sega and Nintendo. The Sega-based magazine retained the original title, Mean Machines Sega , while the Nintendo magazine was named Nintendo Magazine System (NMS). The first issue of Nintendo Magazine System

14022-418: Was both excellent and "top-notch". Williams thought the game featured the best sound on the Wii, stating that original soundtrack would "go down in history" as Nintendo's best first-party effort. A reviewer from GamesRadar stated that Super Mario Galaxy featured the finest orchestral bombast ever heard in a game. Bedigan asserted that the soundtrack was "another step forward" in video game music , praising

14145-463: Was in charge of the musical direction, originally wanted Super Mario Galaxy to have a Latin American style of music , and even had composed 28 tracks in that style. Latin American percussion instruments had already been featured in previous Super Mario installments, such as steelpans , bongo drums , and congas . For Super Mario Galaxy ' s theme, Yokota used Latin American instruments and

14268-466: Was later renamed to Nintendo Magazine , Nintendo Official Magazine then, briefly, Nintendo Official Magazine UK . Under these names, it was published by EMAP for twelve years, before the rights were sold to the publisher, Future plc . The first issue by Future plc was released on 16 February 2006. The magazine then ran for eight years and eight months, concluding with its 114th issue, released on 14 October 2014. The similarly titled Australian version

14391-614: Was launched in 1993, and China's first consumer-oriented gaming magazines, Diànzǐ Yóuxì Ruǎnjiàn and Play , launched in mid-1994. Often, game reviews would be accompanied by awards, such as the C+VG Hit, the YS Megagame or the Zzap!64 Gold Medal, awarded usually to titles with a score above 90%. Other features would be gameplay hints/tips/cheats, a letters page, and competitions. There are conflicting claims regarding which of

14514-448: Was listed as the highest-rated game with at least 20 reviews, having a 97.64% ranking based on 78 reviews. The visuals and presentation were the most praised aspects of the game. Chris Scullion of the Official Nintendo Magazine asserted that the graphics pushed the Wii to its full potential, and stated that its visual effects and large playing areas would constantly astound the player. Jeremy Parish from 1UP.com noted that despite

14637-721: Was penned by Bill Kunkel along with Arnie Katz and Joyce Worley. The late 1970s also marked the first coverage of video games in Japan, with columns appearing in personal computer and manga magazines. The earliest journals exclusively covering video games emerged in late 1981, but early column-based coverage continued to flourish in North America and Japan with prominent examples like video game designer Yuji Horii 's early 1980s column in Weekly Shōnen Jump and Rawson Stovall 's nationally syndicated column, "The Vid Kid" running weekly ran from 1982 to 1992. The first consumer-oriented print magazine dedicated solely to video gaming

14760-408: Was published in December 2013. In early 2011, four guest bloggers were appointed: Colette Barr, Marti Bennett, Chris Rooke, and John Vekinis. These bloggers provided their perspective to Nintendo-related news and events. In March 2011, the UK magazine underwent a change in the style and layout of the contents in the magazine, while adding new features. The first issue released in this format featured

14883-437: Was released for the Wii in 2010. Super Mario Galaxy is set in outer space , where Mario travels through different galaxies to collect Power Stars, earned by completing missions, defeating a boss , or reaching a particular area. Each galaxy contains planetoids and orbiting structures for the player to explore. Each astronomical object has its own gravitational force , allowing the player to completely circumnavigate

15006-538: Was released on 1 October 1992. Its name was later changed to Nintendo Magazine , Nintendo Official Magazine (NOM) then Nintendo Official Magazine UK , before its publisher was changed from EMAP to Future plc. After this change, the magazine was renamed to its current name, Official Nintendo Magazine (ONM), and received a new set of staff. Its numbering was also reset. It reached its 50th issue on 20 November 2009 and its 100th issue in October 2013. On 15 December 2008,

15129-476: Was rereleased for Nvidia 's Shield TV in China on 22 March 2018 as the result of a partnership between Nintendo, Nvidia and iQiyi . The game runs on the Shield via an emulator , but has interface and control modifications, and support for 1080p resolution. Due to the lack of motion controls on the Shield, some controls are remapped; for example, the on-screen pointer is remapped to the right analogue stick and

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