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Open Game

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An Open Game (or Double King's Pawn Opening ) is a generic term for a family of chess openings beginning with the moves:

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16-414: White has moved the king's pawn two squares and Black has replied in kind. The result is an Open Game. Other responses to 1.e4 are termed Semi-Open Games or Single King's Pawn Games. When written in lowercase, the term "open game" refers to a chess position where ranks , files and diagonals are open, and tending to more tactical gameplay. It is possible that an Open Game may lead to

32-410: A closed game . White opens by playing 1.e4, which is the most popular opening move and has many strengths – it immediately stakes a claim in the center , and frees two pieces (the queen and king's bishop ) for action. The oldest openings in chess follow 1.e4. Bobby Fischer wrote that 1.e4 is "Best by test." On the negative side, 1.e4 places a pawn on an undefended square and weakens

48-676: Is almost never seen. The most popular alternatives to 2.Nf3 are 2.f4 (the King's Gambit ), 2.Nc3 (the Vienna Game ), and 2.Bc4 (the Bishop's Opening ). These three openings have some similarities; some of the quieter lines in the Vienna and Bishop's Opening can transpose to positional variations of the King's Gambit Declined, when White plays f2–f4 before playing Nf3. The King's Gambit was popular in

64-528: Is considered a joke opening. Bibliography Semi-Open Game A Semi-Open Game is a chess opening in which White plays 1.e4 and Black breaks symmetry immediately by replying with a move other than 1...e5. The Semi-Open Games are also called Single King Pawn , Asymmetrical King Pawn , or Half-Open Games (or Openings), and are the complement of the Open Games or Double King Pawn Games which begin 1.e4 e5. The most popular Black defense to 1.e4

80-558: Is solid as Black intends to use his c-pawn to support his center (1.e4 c6 2.d4 d5). Alekhine's, the Pirc and the Modern are hypermodern openings in which Black tempts White to build a large center with the goal of attacking it. Transposition (chess) In chess , a transposition is a sequence of moves that results in a position that may also be reached by another, more common sequence of moves. Transpositions are particularly common in

96-1074: Is the Sicilian , but the French and the Caro–Kann are also very popular. The Pirc and the Modern are also commonly seen, while the Alekhine and the Scandinavian have made occasional appearances in World Chess Championship games. The Nimzowitsch is playable but rare, as is Owen's Defense . The Borg Defense and the St. George Defense are oddities, although Tony Miles once used St. George's Defense to defeat then World Champion Anatoly Karpov . The Sicilian and French Defenses lead to unbalanced positions that can offer exciting play with both sides having chances to win. The Caro-Kann Defense

112-851: Is to sacrifice one or two pawns by offering the Danish Gambit (3.c3). The early development of the queen in the Danvers Opening , also known as the Parham Attack (2.Qh5), is usually played only by amateurs, though Hikaru Nakamura has experimented with it in grandmaster tournaments and was able to achieve a reasonable position. The Napoleon Opening , 2.Qf3, has even less to recommend it as Black can easily block any mating threats without compromising their development. The Portuguese Opening (2.Bb5) and Alapin's Opening (2.Ne2) are offbeat tries for White, but neither gain any advantage against correct play. The Bongcloud Attack (2.Ke2)

128-654: The Konstantinopolsky Opening (3.g3), and Inverted Hungarian Opening (3.Be2) are rarely played and offer White no advantage. Black's most popular alternative to 2...Nc6 is 2...Nf6 , usually leading to Petrov's Defense , though White can avoid the extensive theory of the Petrov by playing 3.Nc3. The Philidor Defense (2...d6) has the disadvantage of restricting the mobility of Black's king's bishop, and typically leads to solid but passive positions for Black. For this reason, it largely fell out of favor by

144-610: The Scotch Gambit (4.Bc4), a dangerous tactical line against an unprepared opponent. 3.Nc3 Nf6, the Four Knights Game , was often played in the late 19th to early 20th century. Less commonly, 3....g6 or ...Bb4, (the Three Knights Game ), are possible. The Ponziani Opening (3.c3) has never achieved widespread popularity but is occasionally used as a surprise weapon. Other third moves for White such as

160-524: The opening , where a given position may be reached by different sequences of moves. Players sometimes use transpositions deliberately, to avoid variations they dislike, lure opponents into unfamiliar or uncomfortable territory or simply to worry opponents. To transpose is to play a move that results in a transposition. Transposition tables are an essential part of a computer chess program. Transpositions exist in other abstract strategy games such as shogi , Go , tic-tac-toe and Hex . For instance,

176-766: The Exchange variation of the Queen's Gambit Declined : The identical position can also be reached from the Classical variation of the Nimzo-Indian Defence : Some openings are noted for their wide range of possible transpositions, for example the Catalan Opening and Sicilian Defence . For a simple example, the opening moves 1.d4 e6 (the Horwitz Defence ) can transpose very quickly into

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192-594: The early 20th century as Black players sought more dynamic options; however, it is still occasionally seen at grandmaster level. The Gunderam Defense (2...Qe7) is an offbeat choice which blocks the development of the king's bishop, and has never achieved widespread popularity. The Elephant Gambit (2...d5) and the Latvian Gambit (2...f5) are considered very risky for Black, with the latter usually seen only in correspondence play. The Damiano Defense (2...f6) may be met by either 3.Nxe5 or 3.Bc4 with advantage and

208-791: The first position can be obtained from the Queen's Gambit : But this position can also be reached from the English Opening : so the English Opening has transposed into the Queen's Gambit. The second position shows another example. The position can arise from the French Defence : The identical position can also be reached, with two extra moves played by each side, from the Petrov Defense : This third position shows another example. This position can be reached from

224-560: The most popular openings at all levels of chess, and one of the most extensively analyzed. The Italian Game (3.Bc4) is a popular alternative, usually leading to either the Giuoco Piano (3...Bc5) or the Two Knights Defense (3...Nf6). The Scotch Game (3.d4) was popular in the 19th century and remains so at amateur level. After 3...exd4 White may either recapture with 4.Nxd4, usually leading to an equal game, or play

240-527: The nineteenth century with grandmaster and amateur alike. White offers a pawn for speedy development, as well as to attack Black's central outpost. The Vienna Game also frequently features attacks on the Black center by means of f2–f4. In the Center Game (2.d4), White immediately opens the center, though if the pawn is to be recovered after 2...exd4, White must prematurely develop their queen. An alternative

256-486: The squares d4 and f4. If Black keeps the symmetry by replying 1...e5, the result is an Open Game ( Hooper & Whyld 1996 :279) ( Watson 2006 :87–90). The most popular second move for White is 2.Nf3 (the King's Knight Opening ), attacking Black's king pawn , preparing to castle kingside , and preparing for d2–d4. Black's most common reply to 2.Nf3 is 2...Nc6 . This can lead to the Ruy Lopez (3.Bb5), one of

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