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108-504: The Overwatch Champions Series ( OWCS ) is a global competitive esports tournament series for the video game Overwatch 2 , owned by Blizzard Entertainment . The circuit is divided into three regions: North America, EMEA , and Asia. The North America and EMEA regions are operated by ESL FaceIt Group , while Asia is operated by Korean esports tournament organizer WDG. Overwatch initially showed promise for an esports scene during its beta phase in 2015, attracting teams from around

216-423: A mind sport . Former ESPN president John Skipper described esports in 2014 as a competition and "not a sport". In 2013 on an episode of Real Sports with Bryant Gumbel the panelist openly laughed at the topic. In addition, many in the fighting games community maintain a distinction between their competitive gaming competitions and the more commercially connected esports competitions of other genres. In

324-509: A double-elimination bracket and the survivor advances to the best-of-three super regionals. The format recurs in both the Men's and Women's College World Series (MCWS and WCWS), where the field of 8 teams is divided into two double-elimination brackets and the survivor of each bracket advances to the best-of-three championship series. While the two brackets remain completely separate in the MCWS, there

432-457: A double-elimination format for its second rounds of the tournament in 2009 and 2013 , as well as in its first round in 2009. The 2020 Olympic baseball event also used a modified double elimination bracket, combined with a preliminary group stage. Double-elimination brackets are also popular in amateur wrestling of all levels, whereas in professional wrestling, World Championship Wrestling (WCW) and Total Nonstop Action Wrestling (TNA) were

540-700: A high score record-keeping organization. The organization went on to help promote video games and publicize its records through publications such as the Guinness Book of World Records, and in 1983 it created the U.S. National Video Game Team . The team was involved in competitions, such as running the Video Game Masters Tournament for Guinness World Records and sponsoring the North American Video Game Challenge tournament. A multicity tour in 1983,

648-424: A large market, the law raised concerns about the future of esports within the country. Labeling competitive video games as a sport is a controversial topic. Proponents argue that esports are a fast-growing "non-traditional sport" which requires "careful planning, precise timing, and skillful execution". Others claim that sports involve physical fitness and physical training, and prefer to classify esports as

756-606: A marketing stunt to promote their early arcade snake game Hustle in the United States, involving the "Gremlin Girls" who were a duo of professional female arcade players called Sabrina Osment and Lynn Reid. The pair travelled across 19 American cities, where players could challenge them in best-of-three matches for a chance to win money. The duo were challenged by a total of 1,300 players, only about seven of whom managed to beat them. The golden age of arcade video games

864-457: A medal event at the 2022 edition ; esports around games such as Hearthstone , Starcraft II , and League of Legends were presented as an exhibition event at the 2018 Asian Games as a lead-in to the 2022 games. The 2019 Southeast Asian Games included six medal events for esports. Since 2018, World Sailing has held an eSailing World Championship that showed a main sports federation embracing esports. The Virtual Regatta race shadowing

972-565: A new partnership with their National Olympic Committee . The proposal was ultimately approved by a unanimous vote on 23 July 2024. A number of games are popular among professional competitors. The tournaments which emerged in the mid-1990s coincided with the popularity of fighting games and first-person shooters , genres which still maintain a devoted fan base. In the 2000s, real-time strategy games became overwhelmingly popular in South Korean internet cafés , with crucial influence on

1080-582: A paid television model renamed GIGA II from June 2006 to autumn 2007. The French channel Game One broadcast esports matches in a show called Arena Online for the Xfire Trophy. The United States channel ESPN2 hosted Madden NFL competitions in a show called Madden Nation from 2005 to 2008. DirecTV broadcast the Championship Gaming Series tournament for two seasons in 2007 and 2008. CBS aired prerecorded footage of

1188-445: A player in the winners' bracket may have a long wait between matches, while losers' bracket players have to play multiple games in a comparatively short timeframe. (Whether either situation will be an advantage for a particular player will vary individually.) The NCAA Division I baseball and softball tournaments make heavy use of the double-elimination format. In both tournaments' regional stages, four teams contest each regional in

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1296-547: A potential method to legitimize esports. A summit held by the International Olympic Committee (IOC) in October 2017 acknowledged the growing popularity of esports, concluding that "Competitive 'esports' could be considered as a sporting activity, and the players involved prepare and train with an intensity which may be comparable to athletes in traditional sports" but would require any games used for

1404-404: A scheduling hardship for venues where only one facility for play is available. However, the number of matches is still lower than what is required by a Swiss-system tournament or round-robin tournament . If the championship final has two matches scheduled (as typical of a double-elimination tournament), should the winners' bracket winner defeat the losers' bracket winner, the tournament ends. It

1512-711: A surge in participation by professional gamers and spectators. By the 2010s, esports was a major part of the video game industry, with many game developers designing for and funding for tournaments and other events. Esports first became popular in East Asia , particularly in China and South Korea (which first licensed professional players in 2000) but less so in Japan , whose broad anti-gambling laws prohibit professional gaming tournaments. Esports are also popular in Europe and

1620-494: A team has one loss, or no losses, that team would be eliminated with a loss in either the U.S. or international championship game. The two respective champions then play a single elimination game for the World Series championship. Many esports competitions, such as The International use a variation on the double-elimination format where, after the initial group stage, the first round of the L bracket begins pre-seeded with

1728-508: A tournament held by several video game publishers to award prizes to many players but with JeSU offering these exemption licenses to the top dozen or so players that emerge, allowing them to compete in further esports events. The Tokyo Olympic Committee has also planned to arrange a number of esports events leading up to the 2020 games. With the IOC, five esports events were set as part of an Olympic Virtual Series from 13 May to 23 June 2021, ahead of

1836-563: Is a crossover feature in the WCWS, by which the loser of the second-round game in each bracket moves to the opposite bracket to play an elimination game. This format means that any two of the participating teams can advance to the championship series, which the current MCWS format does not allow. The Little League World Series switched from round-robin to double-elimination formats for each of its pools starting in 2010 in an effort to eliminate meaningless games. The World Baseball Classic used

1944-430: Is a form of competition using video games . Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, played individually or as teams. Multiplayer competitions were long a part of video game culture , but were largely between amateurs until the late 2000s, when the advent of online streaming media platforms, particularly YouTube and Twitch , enabled

2052-402: Is a type of elimination tournament competition in which a participant ceases to be eligible to win the tournament 's championship upon having lost two games or matches. It stands in contrast to a single-elimination tournament , in which only one defeat results in elimination. One method of arranging a double-elimination tournament is to break the competitors into two sets of brackets ,

2160-600: Is also thought that the high unemployment rate at the time caused many people to look for things to do while out of work. Instrumental to this growth of esports in South Korea was the prevalence of the Komany-style internet café / LAN gaming center , known as a PC bang . The Korean e-Sports Association , an arm of the Ministry of Culture, Sports and Tourism , was founded in 2000 to promote and regulate esports in

2268-594: Is also used largely in Esport competitions such as Counter-Strike , League of Legends , Dota 2 , Street Fighter V , Rocket League and numerous others. Four-team or four-player groups using double elimination are called "GSL-style groups" in reference to the Global StarCraft II League in Korea, which historically has used such a group format. The FIRST Robotics Competition began using

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2376-621: Is also used), Hardcourt Bike Polo are all known to sometimes use double-elimination formats. It is also used in table football tournaments. In contract bridge , the English Bridge Union Spring Foursomes, first contested in 1962, uses a double-elimination format. It is also used, in modified form, in the All-Ireland Senior Gaelic Football Championship and All-Ireland Senior Hurling Championship . It

2484-869: Is divided into three regions: North America (NA); Europe, the Middle East, and North Africa (EMEA); and Asia. Both North America and EMEA follow the same format structure, with Asia following a different structure due to its size. The 2024 season has two international events: the Dallas Major, which took place from May 31 to June 2 at the Kay Bailey Hutchison Convention Center in Texas, and the Stockholm Finals, which takes place from November 22 to 24 at DreamHack Stockholm. The Asia region has two competitive stages and

2592-622: Is further divided into three subregions: South Korea, Japan, and Pacific. Stage 1 begins with each subregion hosting its respective Open Qualifiers, which then feed into Regional Tournaments. From there, the top teams from each region advance to the OWCS Asia Championship, an eight-team event held at the WDG Esports Studio. Qualification from this championship secures slots in the Dallas Major at DreamHack. Stage 2 mirrors Stage 1's format, with top performers advancing to

2700-416: Is no major stage of the L bracket final played, and there is no game between the winners of the W and L brackets. Another aspect of the system used in judo is that losers of the first round (of the W bracket) only advance to the L bracket if the player they lost to wins their match of the second round. If a player loses to a second round loser, they are eliminated from the tournament. Another variant, called

2808-399: Is one or two less than twice the number of teams participating (e.g. 8 teams would see 14 or 15 games). If the standard double-elimination bracket arrangement is being used, then each round of the L bracket is conducted in two stages: a minor stage followed by a major stage. Both contain the same number of matches (assuming there are no byes) which is the same again as the number of matches in

2916-514: Is the civilized expression about this. If you have egames where it's about killing somebody, this cannot be brought into line with our Olympic values." Due to that, the IOC suggested that they would approve more esports centered around games that simulate real sports, such as the NBA 2K or FIFA series. The issues around esports have not prevented the IOC from exploring what possibilities there are for incorporation into future Olympics. In July 2018,

3024-435: Is therefore unknown, until this match has been concluded, whether the second scheduled match will in fact be required. This can also be seen as a disadvantage of the system, particularly if broadcasting and ticket sales companies have an interest in the tournament. Another disadvantage of the double-elimination format is the fact that some games are played by competitors that have completed an unequal number of matches so far in

3132-413: The (third-place) challenge , is used, particularly in scholastic wrestling. The winner of the L bracket may challenge the loser of the finals in the W bracket, if and only if the two contestants had not faced each other previously; if the challenger (the winner of the L bracket) wins, they are awarded second place, and the loser of the W final is dropped to third place. This system is used particularly where

3240-704: The 2020-2021 Vendee Globe was the first online game believe to have in excess of 1,000,000 unique users Ahead of The International 2021 , which was originally set to take place in Stockholm in 2020, the Swedish Sports Confederation voted in June 2021 to deny recognition of esports as a sporting event, which jeopardized plans for how Valve had arranged the event in regards to travel visas for international players. Valve had tried to work with Sweden to accommodate players, but eventually rescheduled

3348-542: The 2024 Summer Olympics in Paris were in discussions with the IOC and the various professional esports organizations to consider esports for the event, citing the need to include these elements to keep the Olympics relevant to younger generations. Ultimately, the organization committee determined esports were premature to bring to the 2024 Games as medal events, but have not ruled out other activities related to esports during

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3456-492: The COVID-19 pandemic in 2020. Additionally, the announcement of Overwatch 2 in 2019 brought about changes to the game's format and gameplay, which received a lukewarm response upon release in 2022. These challenges, coupled with controversies such as the sexual harassment lawsuit in 2021 , led to mounting pressure from teams to exit the league. Months before Microsoft's acquisition of Activision Blizzard , teams were offered

3564-518: The Commonwealth Games Federation announced that esports would be included in the 2022 Commonwealth Games as a pilot event, with the possibility of it being a medal event in the 2026 Games . The inaugural Commonwealth Esports Championship had separate branding, medals, and organization and included both men and women's Dota 2 , eFootball , and Rocket League events. As a follow-up to 2021's Olympic Virtual Series,

3672-700: The Nintendo PowerFest '94 . There were 132 finalists that played in the finals in San Diego , California. Mike Iarossi took home 1st prize. Blockbuster Video also ran their own World Game Championships in the early 1990s, co-hosted by GamePro magazine. Citizens from the United States, Canada, the United Kingdom, Australia, and Chile were eligible to compete. Games from the 1994 championships included NBA Jam and Virtua Racing . Television shows featuring esports during this period include

3780-551: The Tokyo Olympic Games Committee for the 2020 Summer Olympics, four esports organizations have worked with Japan's leading consumer organization to exempt esports tournaments from gambling law restrictions. Takeo Kawamura , a member of the Japanese House of Representatives and of the ruling Liberal Democratic Party , led a coalition of ruling and opposing politicians to support esports, called

3888-726: The Toronto Defiant and San Francisco Shock (playing under the name NRG Shock) also remained active after the closure of the Overwatch League, competing with a new roster in the OWCS. Early concerns for OWCS included the lack of well-defined prize pools, the lack of a clear roadmap, and challenges in maintaining consistent viewership, compared to that of the Overwatch League. The OWCS follows an open tournament format, allowing any team to compete in open qualifiers that lead into regional and international tournaments. The OWCS

3996-636: The digital collectible card game (DCCG) genre since its release in 2014. While it is common for video games to be designed with the experience of the player in game being the only priority, many successful esports games have been designed to be played professionally from the beginning. Developers may decide to add dedicated esports features, or even make design compromises to support high level competition. Games such as StarCraft II , League of Legends , and Dota 2 have all been designed, at least in part, to support professional competition. Double-elimination tournament A double-elimination tournament

4104-671: The eGames , was held alongside the 2016 Summer Olympics in Rio de Janeiro , though this was not supported by the IOC. During the Eighth Olympic Summit in December 2019, the IOC reiterated that it would only consider sports-simulating games for any official Olympic event, but it would look at two paths for such games in the future: those that promoted good physical and mental health lifestyles, and virtual reality and augmented reality games that included physical activity. In

4212-433: The winners' bracket and losers' bracket ( W and L brackets for short; also referred to as championship bracket and elimination bracket , upper bracket and lower bracket , or main bracket and repechage ) after the first round. The first-round winners proceed into the W bracket and the losers proceed into the L bracket. The W bracket is conducted in the same manner as a single-elimination tournament, except that

4320-441: The "Electronic Circus", was used to feature these players in live challenges before audiences, and draw more people to video games. These video game players and tournaments were featured in well-circulated newspapers and popular magazines including Life and Time and became minor celebrities at the time, such as Billy Mitchell . Besides establishing the competitive nature of games, these types of promotional events all formed

4428-568: The 1990s led to the foundation of the international Evolution Championship Series (EVO) esports tournament in 1996. Large esports tournaments in the 1990s include the 1990 Nintendo World Championships , which toured across the United States, and held its finals at Universal Studios Hollywood in California. Nintendo held a 2nd World Championships in 1994 for the Super Nintendo Entertainment System called

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4536-471: The 2007 World Series of Video Games tournament that was held in Louisville, Kentucky . The G4 television channel originally covered video games exclusively, but broadened its scope to cover technology and men's lifestyle, though has now shutdown. During the 2010s, esports grew tremendously, incurring a large increase in both viewership and prize money. Although large tournaments were founded before

4644-578: The 2015 World Championship hosted by the International Esports Federation , an esports panel of guests from international sports society discussed the future recognition of esports as a legitimate sport. Russia was the first country that classified "cybersport" as an official sport discipline on 25 July 2001. After a series of reforms in Russian sports, it was classified as a sport again on 12 March 2004. In July 2006, it

4752-561: The 21st century, the number and scope of tournaments has increased significantly, going from about 10 tournaments in 2000 to about 260 in 2010. Many successful tournaments were founded during this period, including the World Cyber Games , the Intel Extreme Masters , and Major League Gaming . The proliferation of tournaments included experimentation with competitions outside traditional esports genres. For example,

4860-520: The Americas , which host regional and international events. The most common video game genres associated with esports are multiplayer online battle arena (MOBA), first-person shooter (FPS), fighting games , card , battle royales , and real-time strategy (RTS) games. Popular esports franchises include League of Legends , Dota , Counter-Strike , Valorant , Overwatch , Street Fighter , Super Smash Bros. and StarCraft . Among

4968-748: The British shows GamesMaster and Bad Influence! ; the Australian game show A*mazing , where in the final round contestants competed in a video game face-off; and the Canadian game show Video & Arcade Top 10 . In the 1990s, many games benefited from increasing internet connectivity , especially PC games . Inspired by the fighting games Street Fighter II , Fatal Fury and Art of Fighting , id Software 's John Romero established competitive multiplayer in online games with Doom ' s deathmatch mode in 1993. Tournaments established in

5076-608: The French government started working on a project to regulate and recognize esports. The Games and Amusements Board of the Philippines started issuing athletic licenses to Filipino esports players who are vouched for by a professional esports team in July 2017. To help promote esports as a legitimate sport, several esports events have been run alongside more traditional international sports competitions. The 2007 Asian Indoor Games

5184-647: The Games. In September 2021, the Olympic Council of Asia announced eight esports games will officially debut as medal sports for the 2022 Asian Games in Hangzhou, China. In December 2021, the IOC confirmed its Olympic Virtual Series (OVS) will return in 2022. The first edition of the OVS which ran from 13 May to 23 June, featured nearly 250,000 participants and had more than two million entries. In January 2022,

5292-521: The IOC and the Global Association of International Sports Federations (GAISF) held a symposium and invited major figures in esports, including Epic Games ' Mark Rein , Blizzard Entertainment 's Mike Morhaime , and esports players Dario "TLO" Wünsch, Jacob "Jake" Lyon , and Se-yeon "Geguri" Kim , for these organizations "to gain a deeper understanding of esports, their impact and likely future development, so that [they] can jointly consider

5400-709: The IOC and the Singapore National Olympic Council held the inaugural Olympic Esports Week in Singapore in June 2023. Games featured at the event included: In June 2024, the IOC Executive Board announced the proposal to establish the Olympic Esports Games during the 142nd IOC Session held prior to the 2024 Summer Olympics in Paris, with the inaugural event to take place in 2025 at Saudi Arabia following

5508-516: The IOC announced the appointment of the organization's first ever head of virtual sport, tasked with the development of virtual sport for the global Olympic body, increasing the organization's engagement with gaming communities, and overseeing the Olympic Virtual Series, IOC's first licensed non-physical sports event. The inaugural series included virtual baseball, cycling, rowing, esailing and motorsports events. In February 2022,

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5616-517: The Japan esports Union, or JeSU. Kawamura said that they would be willing to pass laws to further exempt esports as needed so that esports athletes can make a living playing these sports. So far, this has resulted in the ability of esports players to obtain exemption licenses to allow them to play, a similar mechanism needed for professional athletes in other sports in Japan to play professionally. The first such licenses were given out in mid-July 2018, via

5724-410: The L bracket minor-final, with the winner playing the loser of the W bracket final in the L bracket major final. The final round of a double-elimination tournament is usually set up to be a possible two games, with the second referred to as the "if game". In this structure, the L bracket finalist needs to win both games of the final round to be the tournament champion, while the W bracket finalist wins

5832-776: The Main Event, determining qualification for international tournaments. Stages 1 and 2 lead into the Dallas Major, while Stages 3 and 4 lead into the Stockholm Finals. For the 2024 season, OWCS matches are broadcast across various platforms. In North America and Europe, matches are broadcast on YouTube and Twitch . In Asia, the broadcast is available on platforms such as YouTube, CHZZK , AfreecaTV (Korean), and Twitch (WDG and PlayOverwatchJP for Japanese audiences). Viewers can earn exclusive in-game rewards, such as OWCS-themed cosmetics, through Twitch Drops during official match streams. Esports Esports ( / ˈ iː s p ɔːr t s / ), short for electronic sports ,

5940-490: The Ministry stating that they anticipate over 2 million such people in this profession in five years. In 2013, Canadian League of Legends player Danny "Shiphtur" Le became the first pro gamer to receive an American P-1A visa , a category designated for "Internationally Recognized Athletes". In 2014, Turkey's Ministry of Youth and Sports started issuing esports licenses to players certified as professionals. In 2016,

6048-513: The Olympics fitting "with the rules and regulations of the Olympic movement". Another article by Andy Stout suggests that 106 million people viewed the 2017 Worlds Esports competition . International Olympic Committee (IOC) president Thomas Bach has noted that the IOC is troubled by violent games and the lack of a global sanctioning body for esports. Bach acknowledged that many Olympic sports originated from violent combat, but stated that "sport

6156-502: The September 2006 FUN Technologies Worldwide Webgames Championship featured 71 contestants competing in casual games for a $ 1 million grand prize. The popularity and emergence of online streaming services have helped the growth of esports in this period, and are the most common method of watching tournaments. Twitch , an online streaming platform launched in 2011, routinely streams popular esports competitions. In 2013, viewers of

6264-503: The Stockholm Finals. For North America and EMEA, the OWCS consists of four stages. Each stage comprises three phases: Swiss, Groups, and the Main Event. The Swiss phase accommodates up to 512 teams, with the top 16 proceeding to the Group stage. From there, teams compete in groups of four, with the top two from each group advancing to the Main Event – an eight-team, double-elimination tournament . Circuit points are awarded to top finishers in

6372-414: The brackets is handled by using "if necessary" matches. The flexible approach allows practical bracket designs to be made for any number of competitors including odd numbers (9, 10, 11, 12, 13, etc.). A possible alternative is a single-elimination format where each match is a best-of-5-or-more series. This format still allows a competitor to lose (perhaps multiple times) while still remaining eligible to win

6480-549: The chance to leave the Overwatch League, ultimately leading to its closure in January 2024. The Overwatch Champions series (OWCS) was established in January 2024 following the folding of Overwatch League. Unlike the previous approach of independently managing the league, Blizzard Entertainment opted for partnerships to oversee specific regions, with ESL FaceIt Group operating the North America and EMEA regions, while WDG

6588-470: The competition. In 2015, the first Esports Arena was launched in Santa Ana, California , as the United States' first dedicated esports facility. The global esports audience reached 662.6 million in 2020, and 921 million in 2022. In 2021, China announced a law which forbade minors from playing video games, which they described as "spiritual opium", for more than three hours a week. With China being

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6696-505: The concept of direct, tournament-level competition between two players. Previously, video games most often relied on high scores to determine the best player, but this changed with Street Fighter II , where players would instead challenge each other directly, "face-to-face", to determine the best player, paving the way for the competitive multiplayer and deathmatch modes found in modern action games . The popularity of fighting games such as Street Fighter and Marvel vs. Capcom in

6804-422: The corresponding round of the W bracket. If the minor stage of an L bracket round contains N matches, it will produce N winners. Meanwhile, the N matches in the corresponding round of the W bracket will produce N losers. These 2 N competitors will then pair off in the N matches of the corresponding major stage of the L bracket. For example, in an eight-competitor double-elimination tournament,

6912-552: The country. Physical viewership of esports competitions and the scope of events have increased in tandem with the growth of online viewership. In 2013, the Season 3 League of Legends World Championship was held in a sold-out Staples Center . The 2014 League of Legends World Championship in Seoul , South Korea, had over 40,000 fans in attendance and featured the band Imagine Dragons , and opening and closing ceremonies in addition to

7020-731: The country. Minister of Culture, Sports, and Tourism Park Jie-won coined the term "Esports" at the founding ceremony of the 21st Century Professional Game Association (currently Korean e-Sports Association ) in 2000. " Evo Moment 37 ", also known as the "Daigo Parry", refers to a portion of a Street Fighter III: 3rd Strike semi-final match held at Evolution Championship Series 2004 (Evo 2004) between Daigo Umehara (playing Ken Masters ) and Justin Wong (playing Chun-Li ). During this match, Umehara made an unexpected comeback by parrying 15 consecutive hits of Wong's "Super Art" move while having only one pixel of vitality . Umehara subsequently won

7128-905: The creation of the Halo Championship Series and a prize pool of US$ 50,000. Both Blizzard Entertainment and Riot Games have their own collegiate outreach programs with their North American Collegiate Championship. Since 2013 universities and colleges in the United States such as Robert Morris University Illinois and the University of Pikeville have recognized esports players as varsity level athletes and offer athletic scholarships . In 2017, Tespa , Blizzard Entertainment's collegiate esports division, unveiled its new initiative to provide scholarships and prizes for collegiate esports clubs competing in its tournaments worth US$ 1 million. Colleges have begun granting scholarships to students who qualify to play esports professionally for

7236-399: The development of esports worldwide. Competitions exist for many titles and genres, though the most popular games as of the early 2020s are Counter-Strike: Global Offensive , Call of Duty , League of Legends , Dota 2 , Fortnite , Rocket League , Valorant , Hearthstone , Super Smash Bros. Melee , StarCraft II and Overwatch . Hearthstone has also popularized

7344-449: The double-elimination bracket starting with the 2023 season. In judo , players that end up in the L bracket can finish in third place at best. The winner of the W bracket will win the tournament, with the losing finalist finishing second. The other losers of the W bracket will end up in the L bracket, which will only be played to the minor stage of the final, resulting in two players placed third. Thus, compared to double elimination, there

7452-404: The draw, or in situations where seeding is not available, it is possible for two of the strongest teams to meet in the early rounds rather than a final or semifinal as would be expected in a seeded draw. Double elimination overcomes this shortfall by allowing a strong team which loses early to work their way through the L bracket and progress to the later rounds, despite meeting the strongest team in

7560-448: The early 2010s, viewership was about 85% male and 15% female, with most viewers between the ages of 18 and 34. By the late 2010s, it was estimated that by 2020, the total audience of esports would grow to 454 million viewers, with revenue increasing to more than US$ 1 billion, with China accounting for 35% of the global esports revenue. The earliest known video game competition took place on 19 October 1972 at Stanford University for

7668-444: The early rounds of competition. Another advantage of the double-elimination format is the fact that all competitors will play at least twice and three quarters will play three games or more. In a single-elimination tournament with no byes , half of the competitors will be eliminated after their first game. This can be disappointing to those who had to travel to the tournament and were only able to play once. A disadvantage compared to

7776-498: The esports scene, Nintendo hosted Wii Games Summer 2010. Spanning over a month, the tournament had over 400,000 participants, making it the largest and most expansive tournament in the company's history. In 2014 Nintendo hosted an invitational Super Smash Bros. for Wii U competitive tournament at the 2014 Electronic Entertainment Expo (E3) press conference that was streamed online on Twitch. Halo developers 343 Industries announced in 2014 plans to revive Halo as an esport with

7884-482: The event to Romania instead. The 2022 Commonwealth Games featured esports competitions as a pilot ahead of being a potential full medal event for 2026. In Greece , in March 2022 a law entered into force recognising and regulating esports and in June 2023, the relevant federation for esports has been officially given recognition and included in the list of sports federations. The Olympic Games are also seen as

7992-402: The fact that third and fourth places can be determined without the use of a consolation or "classification" match involving two contestants who have already been eliminated from winning the championship. Some tournaments, such as in tennis, will use " seeding " to prevent the strongest contestants from meeting until the later round. However, in tournaments where contestants are placed randomly in

8100-437: The four losers of the first round, W bracket quarter finals, pair off in the first stage of the L bracket, the L bracket minor semifinals. The two losers are eliminated, while the two winners proceed to the L bracket major semifinals. Here, those two players/teams will each compete against a loser of the W bracket semifinal in the L bracket major semifinals. The winners of the L bracket major semifinals compete against each other in

8208-410: The game Spacewar . Stanford students were invited to an "Intergalactic spacewar olympics" whose grand prize was a year's subscription for Rolling Stone , with Bruce Baumgart winning the five-man-free-for-all tournament, and Slim Tovar and Robert E. Maas winning the team competition. Contemporary esports has roots in competitive face-to-face arcade video game competitions. A forerunner of esports

8316-709: The games. Each event in auto racing, baseball, cycling, rowing and sailing will be managed by an IOC-recognized governing body for the sport along with a video game publisher of a game for that sport. For example, the auto racing event will be based on the Gran Turismo series and overseen by the International Automobile Federation along with Polyphony Digital . The baseball, cycling, and esailing events will be based on eBaseball Powerful Pro Baseball 2020 , Zwift , and Virtual Regatta , respectively. The organization committee for

8424-524: The government encouraged esports, stating that by participating in esports, players were also "training the body for China". Furthermore, by early 2019, China recognized esports players as an official profession within the Ministry of Human Resources and Social Security 's Occupation Skill Testing Authority recommendations, as well as professional gaming operators, those that distribute and manage esports games. By July 2019, more than 100,000 people had registered themselves as professional gamers under this, with

8532-690: The late 1990s include the Cyberathlete Professional League (CPL), QuakeCon , and the Professional Gamers League . PC games played at the CPL included the Counter-Strike series, Quake series, StarCraft , and Warcraft . The growth of esports in South Korea is thought to have been influenced by the mass building of broadband Internet networks following the 1997 Asian financial crisis . It

8640-409: The late 2010s, leaders in Japan became involved in helping bring esports to the 2020 Summer Olympics and beyond, given the country's reputation as a major video game industry centre. Esports in Japan had not flourished due to the country's anti-gambling laws that also prevent paid professional gaming tournaments, but there were efforts starting in late 2017 to eliminate this issue. At the suggestion of

8748-458: The losers of each round "drop down" into the L bracket. Another method of double-elimination tournament management is the Draw and Process . As with single-elimination tournaments, most often the number of competitors is equal to a power of two (8, 16, 32, etc.) so that in each round there is an even number of competitors and never any byes . The number of games in a double-elimination tournament

8856-428: The lower-performing teams from said stage, rather than all teams starting in the W bracket. Additionally, the finals are a single series regardless of winner, without any chance of a bracket reset if the L bracket winner wins the series. Much of this is due to time concerns, with some esports games taking upwards of an hour per match in a series, and the schedule not allowing for the additional time costs of scheduling like

8964-523: The match. "Evo Moment #37" is frequently described as the most iconic and memorable moment in the history of competitive video gaming. Being at one point the most-watched competitive gaming moment of all time, it has been compared to sports moments such as Babe Ruth's called shot and the Miracle on Ice . In April 2006, the G7 teams federation were formed by seven prominent Counter-Strike teams. The goal of

9072-757: The most popular tournaments are the League of Legends World Championship , Dota 2 's International , the fighting game-specific Evolution Championship Series (EVO) and Intel Extreme Masters . Many other competitions use a series of league play with sponsored teams, such as the Overwatch League . Although the legitimacy of esports as a true sporting competition remains in question, they have been featured alongside traditional sports in some multinational events in Asia. The International Olympic Committee has discussed their inclusion in future Olympic events. In

9180-421: The nature of the marketing and promotion that formed the basis of modern esports. In 1984, Konami and Centuri jointly held an international Track & Field arcade game competition that drew more than a million players from across Japan and North America. Play Meter in 1984 called it "the coin-op event of the year" and an "event on a scale never before achieved in the industry". As of 2016 , it holds

9288-571: The only professional wrestling promotions to date to use the double-elimination format. WCW used the format for a tournament for the vacant WCW World Tag Team Championship in 1999. On the June 26, 2002, weekly Asylum PPV , TNA used a double-elimination match to determine the TNA X Championship in a four-way match featuring AJ Styles , Jerry Lynn , Low Ki , and Psicosis . Pool , surfing , windsurfing and kiteboarding freestyle competitions, as well as Curling bonspiels (where triple-elimination

9396-457: The organization was to increase stability in the esports world, particularly in standardizing player transfers and working with leagues and organizations. The founding members were 4Kings , Fnatic , Made in Brazil , Mousesports , NiP , SK-Gaming , and Team 3D . The organization only lasted until 2009 before dissolving. The 2000s was a popular time for televised esports. Television coverage

9504-467: The platform watched 12 billion minutes of video on the service, with the two most popular Twitch broadcasters being League of Legends and Dota 2 . During one day of The International, Twitch recorded 4.5 million unique views, with each viewer watching for an average of two hours. The modern esports boom has also seen a rise in video games companies embracing the esports potential of their products. After many years of ignoring and at times suppressing

9612-578: The plot of various films, including 1982's Tron . In the UK, the BBC game show First Class included competitive video game rounds featuring the contemporary arcade games, such as Hyper Sports , 720° and Paperboy . In the United States, the Amusement Players Association held its first U.S. National Video Game Team competition in January 1987, where Vs. Super Mario Bros.

9720-537: The record for the largest organized video game competition of all time, according to Guinness World Records . Televised esports events aired during this period included the American show Starcade which ran from 1982 to 1984 airing a total of 133 episodes, on which contestants would attempt to beat each other's high scores on an arcade game. A video game tournament was included as part of TV show That's Incredible! , and tournaments were also featured as part of

9828-419: The school. Colleges such as Columbia College , Robert Morris University , and Indiana Institute of Technology have taken part in this. In 2018, Harrisburg University of Science and Technology began a tuition scholarship program for esports players. In 2014, the largest independent esports league, Electronic Sports League , partnered with the local brand Japan Competitive Gaming to try and grow esports in

9936-406: The single-elimination format is that at least twice the number of matches have to be conducted. Since each competitor has to lose twice and since the tournament ends when only one competitor remains, in a tournament for n competitors there will be either 2 n  − 2 or 2 n  − 1 games depending on whether or not the winner was undefeated during the tournament. This may result in

10044-467: The top two places advance to a higher level of competition (example: advancement from a regional tournament to a state tournament). Another is the balanced variant which is a bracket arrangement that is not strictly divided into two brackets based on number of losses. Players with different numbers of losses can play each other in any round. A goal of the variant is that no player sits idle for more than one round consecutively. The added complexity of

10152-506: The tournament "proved to be the biggest event ever" in the arcade game industry, and was attended by members from leading Japanese newspapers and leisure industry companies. Sega stressed "the importance of such tournaments to foster better business relationships between the maker-location-customer and create an atmosphere of competition on TV amusement games". In 1977, Gremlin Industries (a year before being acquired by Sega) held

10260-428: The tournament by winning either game of the final round. If the final round is scheduled as only a single game, as in the 2018 NCAA Beach Volleyball Championship , the W bracket finalist will be eliminated from the tournament if they lose this match, meaning the tournament is not truly a double-elimination tournament. The double-elimination format has some advantages over the single-elimination format, most notably

10368-483: The tournament. For example, in a tournament with sixteen players, one needs to win four games to qualify for the final through the winners' bracket, whereas the finalist from the losers' bracket could have played anywhere between five and seven games to reach the same outcome. The differences in the number of matches for a given stage of a double-elimination tournament, especially in the later stages, could result in an uneven level of preparation or energy between competitors;

10476-432: The tournament. Of course, having multiple games in each series also requires considerably more games to be conducted. It is also susceptible to bad seeding. Another is the modified single-elimination tournament which guarantees at least two games per competitor, but not necessarily two losses for elimination. The brackets are similar to double-elimination, except the two finalists from the L bracket (each with one loss) face

10584-401: The two finalists from the W bracket (neither with a loss) in a single elimination semi-final and final. The Little League World Series began using a modified double-elimination bracket in 2011. Eight U.S. teams and eight international teams compete in respective double elimination formats until their respective championship games, which are single elimination. That is, irrespective of whether

10692-564: The ways in which [they] may collaborate to the mutual benefit of all of sport in the years ahead". The IOC has tested the potential for esports through exhibition games. With support from the IOC, Intel sponsored exhibition esports events for StarCraft II and Steep prior to the 2018 Winter Olympics in Pyeongchang , and five South Korean esports players were part of the Olympic Torch relay. A similar exhibition showcase,

10800-459: The world to compete upon its full release. While an open ecosystem for its esport was quickly established, its publisher Activision Blizzard elected to create the Overwatch League , a franchised league akin to that of North America's NBA , with slots being sold for a reported US$ 20   million for its inaugural season in 2018. The league faced challenges early on, including a slow start in its inaugural years and logistical issues exacerbated by

10908-480: Was best established in South Korea, with StarCraft and Warcraft III competitions regularly televised by dedicated 24-hour cable TV game channels Ongamenet and MBCGame . Elsewhere, esports television coverage was sporadic. The German GIGA Television covered esports until its shutdown in 2009. The United Kingdom satellite television channel XLEAGUE.TV broadcast esports competitions from 2007 to 2009. The online esports only channel ESL TV briefly attempted

11016-633: Was held by Sega in 1974, the All Japan TV Game Championships, a nationwide arcade video game tournament in Japan. The tournament was intended by Sega to promote the play and sales of video games in the country. There were local tournaments held in 300 locations across Japan, and then sixteen finalists from across the country competed in the final elimination rounds at Tokyo 's Hotel Pacific. Prizes awarded included television sets ( color and black-and-white ), cassette tape recorders and transistor radios . According to Sega,

11124-462: Was heralded by Taito 's Space Invaders in 1978, which popularized the use of a persistent high score for all players. Several video games in the next several years followed suit, adding other means of tracking high scores such with high score tables that included the players' initials in games like Asteroids in 1979. High score-chasing became a popular activity and a means of competition. The Space Invaders Championship held by Atari in 1980

11232-498: Was popular among competitive arcade players. The 1988 game Netrek was an Internet game for up to 16 players, written almost entirely in cross-platform open-source software . Netrek was the third Internet game , the first Internet game to use metaservers to locate open game servers, and the first to have persistent user information . In 1993 it was credited by Wired Magazine as "the first online sports game". The fighting game Street Fighter II (1991) popularized

11340-434: Was removed from a list of sport disciplines because it did not fit the new sport standards. On 7 July 2016, The Ministry of Sport decided to add cybersport into the sport registry and on 13 April 2017, esports become an official sport discipline once again. China was another one of the first countries to recognize esports as a real sport in 2003, despite concerns at the time that video games were addictive. Through this,

11448-414: Was selected to operate the Asia region. The Overwatch Champions Series adopted an open format, departing from the franchise structure of the Overwatch League. This transition opened up opportunities for both established organizations and new entrants, with teams like ENCE and Team Falcons joining the series alongside well-established teams such as Fnatic and TSM . Former Overwatch League teams such as

11556-516: Was the earliest large scale video game competition, attracting more than 10,000 participants across the United States, establishing competitive gaming as a mainstream hobby. It was won by Rebecca Heineman . Walter Day , owner of an arcade in Iowa, had taken it upon himself to travel across the United States to record the high scores on various games in 1980, and on his return, founded Twin Galaxies ,

11664-692: Was the first notable multi-sport competition including esports as an official medal-winning event, alongside other traditional sports, and the later editions of the Asian Indoor Games , as well as its successor the Asian Indoor and Martial Arts Games , have always included esports as an official medal event or an exhibition event up to now. Moreover, the Asian Games , which is the Asian top-level multi-sport competition, also included esports as

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