Mortal Kombat: Deception is a 2004 fighting game developed and published by Midway. It is the sixth main installment in the Mortal Kombat franchise and a sequel to 2002's Mortal Kombat: Deadly Alliance . It was released for the PlayStation 2 and Xbox in October 2004, for the GameCube in March 2005 and later ported for the PlayStation Portable under the title Mortal Kombat: Unchained in November 2006. Mortal Kombat: Deception follows the storyline from the fifth installment, Deadly Alliance . Its story centers on the revival of the Dragon King Onaga , who attempts to conquer the realms featured in the series after defeating the sorcerers Quan Chi and Shang Tsung , the main antagonists in the previous game, and the Thunder God Raiden , defender of Earthrealm. The surviving warriors from the previous titles join forces to confront Onaga.
57-512: Twenty-six characters are available to play in the game, with nine making their first appearance in the series. Deception contains several new features in the series, such as chess and puzzle games with the MK characters and an online mode. The Konquest Mode returns from Deadly Alliance , but follows the life of Shujinko , a warrior who is deceived by Onaga to search for artifacts to give Onaga more powers. Deception's Konquest Mode differs greatly from
114-495: A hara-kiri suicide move. The latter is used when the phrase "Finish Him/Her" is shown on the screen and the player is about to lose. Deception introduces two minigames that use MK characters, "Chess Kombat" and "Puzzle Kombat". The Konquest mode returns, but has been expanded into a roaming adventure game with its own plot. The "Krypt" returns from Mortal Kombat: Deadly Alliance and serves as an interface to access extra content hidden in "koffins" (actual coffins named with
171-426: A colored logo touches a block of the same color, then all connected blocks of the same color disappear. Bombs will remove all blocks of the same color as the one they touch. Removing blocks will cause the same number to be added to the opponent's grid, but their colors will be varied. There are 12 playable characters, each with a unique special move that can be used when their 'Special' meter is filled. They either give
228-470: A real-time element and require quick thinking, such as Tetris (1985) and Lemmings (1991). Puzzle video games owe their origins to brain teasers and puzzles throughout human history. The mathematical strategy game Nim , and other traditional thinking games such as Hangman and Bulls and Cows (commercialized as Mastermind ), were popular targets for computer implementation. Universal Entertainment 's Space Panic , released in arcades in 1980,
285-699: A septuagenarian in Deadly Alliance , Sub-Zero sported a "grandmaster" armor set that was often likened to Shredder from the Teenage Mutant Ninja Turtles franchise. Scorpion was redesigned to resemble a more classical ninja look, while characters like Ermac received a considerable makeover from the standard palette-swap ninja fare, offering up a more sorcerous appearance. Mortal Kombat co-creator Ed Boon wanted Deception to be an unpredictable fighting game that gave players new features "they could never imagine". In order to do so,
342-502: A series of creatures walk into deadly situations, and a player assigns jobs to specific lemmings to guide the swarm to a safe destination. The 1994 MS-DOS game Shariki , by Eugene Alemzhin, introduced the mechanic of swapping adjacent elements to tile matching games. It was little known at the time, but later had a major influence on the genre. Interest in Mahjong video games from Japan began to grow in 1994. When Minesweeper
399-707: Is a precursor to puzzle-platform games such as Lode Runner (1983), Door Door (1983), and Doki Doki Penguin Land (1985). Blockbuster , by Alan Griesemer and Stephen Bradshaw (Atari 8-bit, 1981), is a computerized version of the Rubik's Cube puzzle. Snark Hunt (Atari 8-bit, 1982) is a single-player game of logical deduction, a clone of the 1970s Black Box board game. Elements of Konami 's tile-sliding Loco-Motion (1982) were later seen in Pipe Mania from LucasArts (1989). In Boulder Dash (1984),
456-495: Is determined by their rank. The game can only end when one player takes the other team's 'Champion' (or King in traditional chess). The biggest difference is that all attempts to take a square are literally contested. Players will engage in one round of combat, with the winner taking the square. All unlocked characters can be used in this minigame. The health and offensive strength of pieces in combat situations are determined by their rank. There are two designated squares which enhance
513-439: Is greatly expanded from the previous version. Set before the events of the main game, Deception ' s Konquest mode explores the history of Shujinko , starting prior to his training with Bo' Rai Cho and ending with the beginning of Deception ' s main story. While mostly an adventure game, the combat elements take place in the normal Deception fighting mode. Mastering each character's moves are now minor missions, and it
570-617: Is not necessary to beat all of them to beat the game mode. In Konquest, a young Shujinko meets Damashi, a being who requests his assistance in collecting six powerful items, the Kamidogu, to send to the Elder Gods. By the time he collects the six Kamidogu, Shujinko is an old man, having spent forty-six years on his mission. However, Damashi is then revealed to be the Evil Dragon King Onaga, who deceived Shujinko to obtain
627-435: Is that the player must experiment with mechanisms in each level before they can solve them. Exploration games include Myst , Limbo , and The Dig . Escape room games such as The Room involve detailed exploration of a single location. Sokoban games, such as its namesake title, or block-pushing puzzle games, involve pushing or pulling blocks on a grid-like space to move them into designated positions without blocking
SECTION 10
#1732780072600684-453: The Dead or Alive series or Virtua Fighter 4 . The soundtrack was also criticized for having "basic sound effects". GameSpot's Greg Kasavin commented that the fights have been highly improved with the addition of new fighting styles which: "is clearly inspired by kung fu movies". Although he stated the fights were not perfect and noted they could end in a few seconds due to the interaction with
741-459: The MK characters that attack each other once a player gains an advantage in the game. Players must win two rounds to win. The single player game had a ladder format like in Arcade mode. The players supervise a grid which is constantly filled with blocks. The blocks drop in pairs, and can be rotated and moved by the player until they land. A player loses if the blocks reach the top of their grid. If
798-484: The GameCube games require some re-engineering compared to the other platforms when porting, it was decided to exclude the GameCube from the work of the team until the online hurdles were cleared. Some time after the game's release, Boon commented that he was disappointed that the GameCube version did not feature online gameplay as he regarded it as "the best in the business". Details about the game were first confirmed to
855-401: The GameCube version has a score of 77. It won GameSpot's 2004 "Best Fighting Game" award. Louis Bedigian of GameZone praised the interaction with stages as one of the best parts of the game, commenting that it adds more strategy to the combat. He praised the return of "classic characters", commenting on their new designs and how different their attacks are. Jeremy Dunham of IGN wrote that it was
912-466: The Kamidogu (literally "Tool of God" or "divine clay"), which are able to destroy the realms. Those fighters who survive the battle against the Deadly Alliance now stand against Onaga and his supporters. The latter include the forces of Edenia, now led by Mileena in the titular theme of deception as she masquerades as her sister, Princess Kitana . Other enemies include the former defenders from
969-568: The Konquest Mode "is the weak point from the game" and described it as "ugly", lacking good voice acting and graphics. However, he noted that one of the "few nice touches" in Konquest was "hitting anybody you want". He added that the mode had to be completed if he wanted to unlock characters. Bedigian complained that the Konquest is the biggest flaw of the game, criticizing the storyline, the trainings, and voice acting. However, Nardozzi found
1026-592: The Konquest Mode of Deadly Alliance , however, containing elements of open-world exploration in between story progression, rather than the Kombat Tower of Deadly Alliance. Series co-creator Ed Boon designed Deception to be an unpredictable fighting game, and included new features such as the minigames as surprises. Several parts from Deadly Alliance such as combos and arenas were redesigned to be more realistic as well as more interactive. Deception has been well-received by video game reviewers, who praised
1083-494: The Midway staff listened to fans on bulletin boards to know what to work on for Deception , such as the playable characters. Wanting to surprise fans and make the game deeper, they added the puzzle and chess minigames (the chess minigame had first been considered for Deadly Alliance , but the developers lacked time to implement it). Boon and John Podlasek supervised the staff, which was divided into teams to work on different areas of
1140-632: The National Academy of Video Game Trade Reviewers (NAVGTR), and the "Best Fighting Game of 2004" award by IGN , losing both to Dead or Alive Ultimate . In the Guinness World Records Gamer's Edition 2015 Ebook , the game was recognized for being the first fighting game to be given an online mode. On Metacritic , both the PlayStation 2 and Xbox versions have a weighted average review score of 81 out of 100, while
1197-580: The PS2 version uses the character Sub-Zero. In October 2005, the game was redistributed as a Platinum Hits title on the Xbox and as a Greatest Hits title on the PS2, coming in new packaging and sold for a discounted price. Deception is also included along with Mortal Kombat: Shaolin Monks and Mortal Kombat: Armageddon in the compilation Mortal Kombat Kollection , which was released on September 29, 2008 for
SECTION 20
#17327800726001254-776: The PS2. Mortal Kombat: Unchained is the title of the PlayStation Portable version of Mortal Kombat: Deception , developed by Just Games Interactive . Unchained denotes its portability free of cables. The game was released on November 13, 2006, in North America; November 23, 2006, in Australia; and November 24, 2006, in Europe. Unchained includes all the characters from the GameCube version, and four more characters — Blaze , Frost , Jax and Kitana — from Mortal Kombat: Deadly Alliance that are exclusive to
1311-473: The PlayStation 2 and Xbox consoles: the standard edition for both systems, a Premium Pack for the PS2, and Kollector's Edition for the Xbox. The Premium Pack and Kollector's Edition include a metal trading card and a bonus disc containing a history of Mortal Kombat , several video biographies of characters, and an "arcade perfect" version of the original Mortal Kombat . The Xbox version cover art features either Scorpion , Raiden, Baraka or Mileena, while
1368-628: The PlayStation Portable version. Three of the four characters have only one Fatality and no Hara-kiri in contrast to other characters, most likely because that was all they had in Deadly Alliance . Exclusive to the Unchained version is the Endurance mode, where players can compete against a constant wave of opponents. The system's wireless ad hoc network functionality can be used for multiplayer games. Characters who remain hidden in
1425-682: The Rope , as well as projectile collision games such as Angry Birds , Peggle , Monster Strike , and Crush the Castle . Programming games require writing code, either as text or using a visual system, to solve puzzles. Examples include Rocky's Boots (1982), Robot Odyssey (1984), SpaceChem (2011), and Infinifactory (2015). This sub-genre includes point-and-click games that often overlap with adventure games and walking simulators . Unlike logical puzzle games, these games generally require inductive reasoning to solve. The defining trait
1482-461: The abilities of the entire team while occupied. Both teams can discretely turn one square into a deathtrap, which instantly kills any opponent piece that steps on it. Both teams have two 'Sorcerers' that can cast a spell instead of moving. The spells can resurrect, move, or kill lower-ranked characters. Each spell can only be used once. "Puzzle Kombat" is a puzzle game similar to Super Puzzle Fighter II Turbo . It features super deformed versions of
1539-410: The arenas, he liked how painful and funny some moves looked. TeamXbox 's Dale Nardozzi praised the characters' animations and movements, adding that the soundtrack: "sets the tone perfectly for your basic, disembowelments, decapitations, and impalements." The Konquest Mode received mixed opinions. Dunham liked how the Konquest Mode explains the storyline from the game. Conversely, Kasavin commented that
1596-544: The army. Quan Chi has no time to enjoy his victory before he sees that the Dragon King Onaga , the former emperor of the realm of Outworld, has been resurrected too. Quan Chi, Shang Tsung and Raiden join forces to stop Onaga, though Raiden ultimately unleashes all his powers in a colossal explosion that, apart from destroying both members of the Deadly Alliance, the surrounding palace and himself, has little effect on Onaga. Onaga now seeks to use six artifacts called
1653-573: The award for best fighting game. The PlayStation 2 version was a runner-up in IGN ' s PS2 Best of 2004 Awards in the best fighting game category, and won the Readers' Choice. On February 1, 2005, Deception received the " Fighting Game of the Year " award at the 8th Annual Interactive Achievement Awards (now known as the D.I.C.E. Awards ). Deception was nominated for the "Game…Sequel Fighting" award by
1710-533: The best game of the Mortal Kombat series. He also stated that the removal of special move buttons, which caused too much damage to an opponent, was one of the developer's best decisions. With the special moves removed from the fights, and the addition of Breakers, players are now able to stop any combo. However, he called character designs in Deception "robotic" in comparison to other fighting games such as
1767-447: The characters. Because of popular demand and favorable reception of Deadly Alliance , the number of finishing moves, known as Fatalities, increased to two per character. The Fatalities were developed by a group of animators led by Carlos Pesina; they comically described Mileena's Fatality in which she eats the opponents' neck as the most disturbing due to how her "sexy moves" are modeled from Pesina. The Hara-Kiri moves were added to allow
Mortal Kombat: Deception - Misplaced Pages Continue
1824-433: The fighting area in certain locations, and then continue the fight in a new area. Most levels now have deathtraps, which instantly kill any player that gets knocked into them. The game also introduces the "Combo Breaker", a system which allows players to interrupt combos up to three times per match. In contrast to Deadly Alliance , in which characters had only one Fatality , the Deception characters have two Fatalities and
1881-492: The fights and the new features. The Konquest Mode, however, received criticism for poor voice acting. Several publications have called Deception the best fighting game of 2004. The game's arenas are similar to those in Mortal Kombat: Deadly Alliance , but include new features. Some have weapons which may be picked up and used. Others are now branching, meaning that you can knock the opponent out of
1938-565: The first trailer from the game, confirming this title. Mortal Kombat: Deception was released for the PlayStation 2 (PS2) and Xbox in North America on October 4, 2004, and in PAL territories on November 19, 2004. While the game is known as Mortal Kombat: Mystification in France, other countries did not change its original name. A GameCube version was later released exclusively in North America on February 28, 2005. Two versions were released for both
1995-409: The game, Mortal Kombat: Unchained , included Goro and Kahn along with Deadly Alliance returnees Blaze , Frost , Jax , and Kitana. Several of the returning characters have been redesigned and were given new moves, such as Liu Kang , who reappears as a zombie. Character redesigns were generally well-accepted, namely in the case of Sub-Zero. Once again appearing youthful rather than his depiction as
2052-524: The game. One of their concerns was to maintain the traditional feel of the MK series as they wanted the game's violence to make it a more realistic fighting game, rather than "a fighting simulator". Character appearances were improved to make their moves "more responsive" to the player's input. They also wanted to bring back several characters they felt were absent for too long — including Sindel , Nightwolf , Baraka , and Mileena — and an arena with several weapons which players could use to fight; however, it
2109-487: The general public in the May 2003 issue of PlayStation: The Official Magazine , in which the game was called Mortal Kombat VI , and an online mode was confirmed. On February 6, 2004, Midway registered the domain names mkdeception.com and mortalkombatdeception.com. When Midway Entertainment was asked if Mortal Kombat: Deception was the official title, the developers gave no answers at that time. Later that month, Midway released
2166-504: The goal is to collect diamonds while avoiding or exploiting rocks that fall when the dirt beneath them is removed. Chain Shot! (1985) introduced removing groups of the same color tiles on a grid, causing the remaining tiles to fall into the gap. Uncle Henry's Nuclear Waste Dump (1986) involves dropping colored shapes into a pit, but the goal is to keep the same color tiles from touching. Tetris (1985) revolutionized and popularized
2223-514: The greater good, decides to continue training to defeat Onaga. 26 total characters appear in the game, with seventeen returning and nine making their series debuts. Only one character (the boss Onaga) is unplayable. New characters: Returning characters: The GameCube version included two additional playable characters in Goro and Shao Kahn, who were both killed in the opening sequence of Deadly Alliance . The 2006 PlayStation Portable version of
2280-728: The long loading times. Shujinko Too Many Requests If you report this error to the Wikimedia System Administrators, please include the details below. Request from 172.68.168.226 via cp1108 cp1108, Varnish XID 216121804 Upstream caches: cp1108 int Error: 429, Too Many Requests at Thu, 28 Nov 2024 07:47:52 GMT Puzzle video game Puzzle video games make up a broad genre of video games that emphasize puzzle solving. The types of puzzles can test problem-solving skills, including logic , pattern recognition , sequence solving , spatial recognition , and word completion . Many puzzle games involve
2337-413: The losers to perform a finishing move as well, creating a race between both players. The Death Traps, meant to be introduced in the previous game, were added to give the combat more strategy as well as to give more chances to players to win a fight if they are at a disadvantage. The game was originally meant to have other new finishing moves, such as tortures and falling cliffs similar to Fatalities. One of
Mortal Kombat: Deception - Misplaced Pages Continue
2394-473: The main features of Deception was the emphasis on online gameplay, which had yet to become common for console fighting games. A team of engineers took almost a full year to decide if the feature was viable. The MK team focused their energies solely on platforms that had strong online functionality available to the end consumer; this led to a greater focus on the PlayStation 2 and Xbox versions. Because
2451-404: The mini-games to be very entertaining if played online. In contrast to the Xbox and PS2 versions, the GameCube port received lower scores from publications. It has been criticized for the lack of an online mode and pixelated picture quality on the unlockable videos & cutscenes, though 1UP.com still praised it. Although the addition of Goro and Shao Kahn was well-received, GameSpot opined that
2508-399: The movement of other blocks. Similar games include Baba is You and Patrick's Parabox . A hidden object game, sometimes called hidden picture or hidden object puzzle adventure (HOPA), is a genre of puzzle video game in which the player must find items from a list that are hidden within a scene. Hidden object games are a popular trend in casual gaming . In tile-matching video games,
2565-414: The other ports were better, while also commenting on Goro's appearance, which looks "anemic". In his review, GameSpy 's Miguel Lopez wrote the GameCube version "is far from the best version of the game" and advised players to use another port to play. Mortal Kombat: Unchained received an average of 70 from 14 reviews from Metacritic. Jeff Haynes from IGN mentioned problems with the controls and criticized
2622-533: The other versions appear unlocked by default in Unchained ; producer Shaun Himmerick explained that the staff wanted to show players characters that were difficult to obtain in Deception , such as Liu Kang. Although Midway did not develop the game, they helped Just Games Interactives optimize their code and the Wi-Fi feature, as they wanted to keep the frame rate very high. During its release week, Mortal Kombat: Deception shipped one million units, surpassing sales of
2679-450: The player an advantage, or hinder the opponent. Baraka's "Blade" will remove all blocks on the edges of his grid. Kenshi's "Invisible" will briefly make all of the blocks in the opponent's grid invisible, making matching much harder. The setting begins immediately after the events of Mortal Kombat: Deadly Alliance . The Deadly Alliance ( Shang Tsung and Quan Chi ) were successful in their plan. Raiden 's warriors, who were meant to protect
2736-431: The player manipulates tiles in order to make them disappear according to a matching criterion. The genre began with 1985's Chain Shot! and has similarities to falling-block games such as Tetris. This genre includes games that require pieces to be swapped such as Bejeweled or Candy Crush Saga , games that adapt the classic tile-based game Mahjong such as Mahjong Trails , and games in which pieces are shot on
2793-412: The previous MK title and becoming the fastest-selling game in Midway's history. A year later, the game had shipped 1.9 million units worldwide. Prior to the game's release, GameSpot named it the best fighting game of E3 2004. It was also the winner of the 2004 GameSpot Top Spike TV Video Game Awards in the category of best fighting game. In GameSpot's Best and Worst of 2004, Deception received
2850-480: The puzzle game genre. The game was created by Soviet game designer Alexey Pajitnov for the Electronika 60 . Pajitnov was inspired by a traditional puzzle game named Pentominos in which players arrange blocks into lines without any gaps. The game was released by Spectrum Holobyte for MS-DOS in 1987, Atari Games in arcades in 1988, and sold 30 million copies for Game Boy . In Lemmings (1991),
2907-411: The realms, who were resurrected by Onaga and are under his control. A young man named Shujinko is deceived into spending his entire life collecting the Kamidogu for Onaga, who uses the guise of an emissary of the Elder Gods, the beings who created the realms, named Damashi. Onaga reveals his identity and intentions after Shujinko has gathered all the Kamidogu. Shujinko, led to believe he was working for
SECTION 50
#17327800726002964-600: The series' trademark misspelling). In Deception , the size of the Krypt was reduced from 676 koffins to 400 koffins. Some koffins also have locks that require keys which can only be found in the Konquest mode. The Krypt in Mortal Kombat: Deception includes twelve bonus characters (which was cut down to six characters in the GameCube version). Deadly Alliance ' s action role-playing game -style training mode — called "Konquest" — returns in Deception and
3021-512: The six fictional universes (named "realms"), were killed during their tournament. It served as the perfect distraction to defeat their enemies while they simultaneously claimed enough souls to resurrect the Invincible Army. As a single survivor, Raiden attempts to fight both sorcerers but is ultimately defeated. The Deadly Alliance quickly dissolves as the two sorcerers turn on each other for Shinnok 's amulet, which allows them to control
3078-428: The six Kamidogu. Players seeking to unlock much of the bonus content in Deception are required to play through the Konquest mode. Even after completing the mode, players can continue exploring the worlds for additional items to unlock. "Chess Kombat" is minigame similar to classic chess. Each piece type is represented by a character of the player's choosing. As with regular chess, the quantity and movement of each piece
3135-558: Was followed by other physics-based puzzle games. A physics game is a type of logical puzzle video game wherein the player must use the game's physics and environment to complete each puzzle. Physics games use consistent physics to make games more challenging. The genre is popular in online flash games and mobile games . Educators have used these games to demonstrate principles of physics. Physics-based logic puzzle games include The Incredible Machine , Portal , The Talos Principle , Braid , Fez , World of Goo , and Cut
3192-520: Was released with Windows 95 , players began using a mouse to play puzzle games. In 2000, PopCap Games released Bejeweled , a direct clone of the 1994 tile-matching game Shariki with improved visuals. It sparked interest in the match-three mechanic which became the foundation for other popular games, including Puzzle Quest: Challenge of the Warlords (2007), Candy Crush Saga (2012), and Puzzle & Dragons (2012). Portal (2007)
3249-465: Was remade to become the Liu Kang's Tomb arena. Characters' combos were redesigned to be distinctive so that they would be more important; as Boon noted, they were necessary for any move the player would use to inflict more damage on an opponent. The Midway staff focused on the designs and functions of the backgrounds, wanting to make them as influential to the outcome of the battle as the fighting between
#599400