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Mahjong

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65-653: Mahjong ( English pronunciation: / m ɑː ˈ dʒ ɒ ŋ / mah- JONG ) is a tile-based game that was developed in the 19th century in China and has spread throughout the world since the early 20th century. It is played by four players (with some three-player variations found in parts of China, Japan , South Korea , Vietnam , and Southeast Asia ). The game and its regional variants are widely played throughout East and Southeast Asia and have also become popular in Western countries . The game has also been adapted into

130-588: A retronym applied to non-simplified character sets in the wake of widespread use of simplified characters. Traditional characters are commonly used in Taiwan , Hong Kong , and Macau , as well as in most overseas Chinese communities outside of Southeast Asia. As for non-Chinese languages written using Chinese characters, Japanese kanji include many simplified characters known as shinjitai standardized after World War II, sometimes distinct from their simplified Chinese counterparts . Korean hanja , still used to

195-509: A certain extent in South Korea , remain virtually identical to traditional characters, with variations between the two forms largely stylistic. There has historically been a debate on traditional and simplified Chinese characters . Because the simplifications are fairly systematic, it is possible to convert computer-encoded characters between the two sets, with the main issue being ambiguities in simplified representations resulting from

260-418: A flower or season, it is announced and then placed to the side (it is not considered a part of the 13-tile hand, but in the event that player wins, they may earn bonus points for them) and the last tile of the wall is drawn as a replacement tile so that the player has the 14 pieces needed before their discard. This may happen successively in a player's turn. When a player discards a tile, other players may steal

325-464: A goulash hand. This puts a maximum estimated limit on the game duration and provides some amount of predictability. Tile-based game A tile-based game is a game that uses tiles as one of the fundamental elements of play. Traditional tile-based games use small tiles as playing pieces for gambling or entertainment games. Some board games use tiles to create their board, giving multiple possibilities for board layout, or allowing changes in

390-409: A kong. The meld must be in absolute numerical sequence and all in the same suit. Players cannot skip numbers or meld from the 8 or 9 to 1 or 2. Honors tiles cannot be used to make chows because they have no numerical value, and bonus tiles (flowers and seasons) also cannot be used to make a chow. The regular counter-clockwise order of turns may be interrupted for four events: Whenever a player draws

455-406: A legal hand using the 14th drawn tile to form four melds (or sets) and a pair (eye). A player can also win with a small class of special hands. While many variations of mahjong exist, most variations have some basic rules in common including how a piece is drawn and discarded, the use of suits (numbered tiles) and honors (winds and dragons), the basic kinds of melds allowed, how to deal the tiles and

520-406: A match. An extra hand is also played if there is no winner by the time all the tiles in the wall have been drawn. When there is no winner it is known as a "goulash hand". Depending on table rules, the winner of the next game may take an agreed number of points from each player, carrying over the points from the non-winning hand to the winning one. If there are two or three goulash hands in a row then

585-401: A piece (throwing it into the middle of the wall with no particular order in mind). Each player in turn, in counter-clockwise direction, draws a tile from the wall; as long as the tile drawn is not one of the bonus tiles, the player proceeds to discard a tile (either the tile just drawn, or a tile in the hand) to maintain a hand of 13. The discarded tile is thrown into the centre and, if desired,

650-411: A piece from the wall that completes a 14-tile hand ("winning from the wall") or claiming a discard from another player which completes a 14-tile hand ("winning by discard"). The winning hand is made of four melds (a specific pattern of three pieces) and the eyes (a pair of identical pieces). The exceptions to this rule are the special hands listed below. Most players play with a table minimum, meaning

715-444: A player may also win by drawing a tile that completes a legal hand. This is called "winning from the wall". In Hong Kong mahjong, winning from the wall doubles the number of base points each loser must pay. Technically, the declaration for winning a hand may be done at any time. However, the player must have a complete and legal hand. Otherwise, the player is penalized. The penalty depends on table rules. The player may forfeit points to

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780-485: A rack may be marked differently to denote the dealer.) Whenever a player in the East position (dealer) wins a hand, or if there is no winner (a draw or "goulash hand"), an extra hand is played with the same seating positions and prevailing wind as in the previous hand. This means that a match may potentially have no limit to the number of hands played (though some players will set a limit of three consecutive hands allowed with

845-821: A standard set of 144 mahjong tiles (though cards may be used). Sets often include counters (to keep score), dice (to decide how to deal), and a marker to show who the dealer is and which round is being played. Some sets include racks to hold the tiles, especially if they are larger or smaller than standard tiles or have an odd shape. Mahjong sets originating from the United States , Japan or Southeast Asia will likely have extra tiles or specialized markings. The tiles are split into three categories: suited, honors, and bonus tiles. Suited tiles are divided into three suits and each are numbered from 1 to 9. The suits are bamboos, dots, and characters. There are four identical copies of each suited tile totaling 108 tiles. The bamboo suit

910-586: A surface such as the polyominoes in Blokus . Traditional Chinese characters Traditional Chinese characters are a standard set of Chinese character forms used to write Chinese languages . In Taiwan , the set of traditional characters is regulated by the Ministry of Education and standardized in the Standard Form of National Characters . These forms were predominant in written Chinese until

975-450: A tile must be picked up and another discarded). The count of 13 tiles do not include any bonus tiles (flowers and seasons), which are set to the side, nor does it include the fourth added piece of a kong. If a player is seen to have fewer or more than 13 tiles in their hand outside of their turn they are penalised. A winning hand consists of 14 tiles. Since players always have 13 tiles in their hand during play, they must win by either drawing

1040-402: A variety of ways to determine positions. For example, one way is to have each player roll dice and assign East to the player that rolls the highest, South to the second-highest, and so on. Another way is to shuffle the 4 wind tiles face down and have each player choose one, determining their position. A match consists of four rounds, each representing a "prevailing wind", starting with East. Once

1105-562: A widespread online entertainment. Similar to the Western card game rummy , mahjong is a game of skill , strategy, and luck. To distinguish it from mahjong solitaire , it is sometimes referred to as mahjong rummy . The game is played with a set of 144 tiles based on Chinese characters and symbols , although many regional variations may omit some tiles or add unique ones. In most variations, each player begins by receiving 13 tiles. In turn, players draw and discard tiles until they complete

1170-458: A winning hand must score a minimum number of points (which can be seen in the scoring section). In Hong Kong mahjong the most common point set is three, but can be higher or lower depending on house rules. Melds are groups of tiles within the player's hand, consisting of either a pong (three identical tiles), a kong (four identical tiles), a chow (three suited tiles all of the same suit, in numerical sequence), or eyes (two identical tiles needed in

1235-438: A winning hand). Melds may be formed by drawing a tile from the wall, or by seizing another player's discard. There are rules governing which player has priority for a discard, and whether the meld should be exposed (displayed to all players) or remain concealed, depending on the manner in which the meld is formed. Consider a kong the same as a pong with an additional tile to make a complete set of four. There are three ways to form

1300-869: Is 産 (also the accepted form in Japan and Korea), while in Hong Kong, Macau and Taiwan the accepted form is 產 (also the accepted form in Vietnamese chữ Nôm ). The PRC tends to print material intended for people in Hong Kong, Macau and Taiwan, and overseas Chinese in traditional characters. For example, versions of the People's Daily are printed in traditional characters, and both People's Daily and Xinhua have traditional character versions of their website available, using Big5 encoding. Mainland companies selling products in Hong Kong, Macau and Taiwan use traditional characters in order to communicate with consumers;

1365-460: Is also known as "sticks", "strings" or "bams" suit; the first tile usually has a bird (traditionally, a peacock or sparrow) instead of a single bamboo. The dots suit is also known as the "wheels", "circles", "coins", "stones", "marbles" or "balls" suit. The characters suit is also known as the "myriads", "cracks" or "numbers" suit since the top characters are numbers in the Chinese writing system, and

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1430-563: Is still used in several Chinese languages , mostly in the south, such as Cantonese and Hokkien . It is said that the clacking of tiles during shuffling resembles the chattering of sparrows. It has also been suggested that the name came from an evolution of an earlier card game called Madiao from which mahjong tiles were adapted. In Chinese, 麻雀戰 ( 麻雀战 ; máquè zhàn ) denotes a form of guerilla warfare tactics colloquially called 'sparrow warfare (tactics)'. Other languages, such as Sichuanese , Shanghainese and Standard Mandarin , now call

1495-493: The Chinese Commercial News , World News , and United Daily News all use traditional characters, as do some Hong Kong–based magazines such as Yazhou Zhoukan . The Philippine Chinese Daily uses simplified characters. DVDs are usually subtitled using traditional characters, influenced by media from Taiwan as well as by the two countries sharing the same DVD region , 3. With most having immigrated to

1560-640: The Shanghainese -language character U+20C8E 𠲎 CJK UNIFIED IDEOGRAPH-20C8E —a composition of 伐 with the ⼝   'MOUTH' radical—used instead of the Standard Chinese 嗎 ; 吗 . Typefaces often use the initialism TC to signify the use of traditional Chinese characters, as well as SC for simplified Chinese characters . In addition, the Noto, Italy family of typefaces, for example, also provides separate fonts for

1625-555: The People's Republic of China, traditional Chinese characters are standardised according to the Table of Comparison between Standard, Traditional and Variant Chinese Characters . Dictionaries published in mainland China generally show both simplified and their traditional counterparts. There are differences between the accepted traditional forms in mainland China and elsewhere, for example the accepted traditional form of 产 in mainland China

1690-532: The United States during the second half of the 19th century, Chinese Americans have long used traditional characters. When not providing both, US public notices and signs in Chinese are generally written in traditional characters, more often than in simplified characters. In the past, traditional Chinese was most often encoded on computers using the Big5 standard, which favored traditional characters. However,

1755-399: The agreed table minimum. Most players include table variations in their games, of which some non-standard are included. The hands of seven different pairs and 13 orphans are examples which do not have four melds and the eyes. They are described in more detail below. If the dealer wins the hand, they will remain the dealer and an extra hand is played in addition to the minimum 16 hands in

1820-440: The board geometry during play. Each tile has a back (undifferentiated) side and a face side. Domino tiles are usually rectangular, twice as long as they are wide and at least twice as wide as they are thick, though games exist with square tiles, triangular tiles and even hexagonal tiles. Modern games may use unconventional non-tileable shapes such as the curved-shaped Bendominoes , or use many different shapes that together tile

1885-423: The bottom characters (in traditional Chinese characters ) are the Chinese character for "ten thousand". There are two different sets of honors tiles: winds and dragons. The winds are east, south, west, and north, beginning with east. The dragons are red, green, and white. The white dragon has a blue or black frame on the face of the piece or in some sets is entirely blank. These tiles have no numerical sequence like

1950-417: The counter-clockwise direction from the dealer. If a player gets any flowers or seasons tiles in the replacement draw, the players must wait for the next turn to draw replacement tiles. The dealer draws a piece from the wall in clockwise direction, adding it to their hand. Typically, this draw is performed during the initial deal to speed up play. If this does not complete a legal hand, the dealer then discards

2015-422: The declared action of the player stealing the discard. The act of winning a hand interrupts play to assess the validity of the hand won. Upon confirmation, the player is awarded the hand's value per the specific game's rule. If at any point in the game a player can use another player's discard to complete a legal hand (and with the agreed minimum points), they declare a win and reveal their winning hand. This ends

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2080-450: The dice (or the total of the two throws), the player whose wall is chosen then counts the stacks of tiles from right to left. (For double throws, the count may extend to the left side player's stack.) This determines the location where the 'deck' of tiles is cut. Starting from the left of the stacks counted, the dealer draws four tiles for their hand. Proceeding in counter-clockwise order, players take turns drawing blocks of four tiles (so that

2145-411: The different variations of the game. This form of mahjong uses all of the tiles of the most commonly available sets, includes no exotic complex rules, and has a relatively small set of scoring sets/hands with a simple scoring system. For these reasons Hong Kong mahjong is a suitable variation for the introduction of game rules and play and is the focus of this article. Old Hong Kong mahjong is played with

2210-422: The first hand of each round, Player 1 (winner of the dice toss) is East and therefore dealer. In the second hand, Player 2 takes the East position, shifting the seat winds amongst the players counter-clockwise (though players do not physically move their chairs). This continues until all four players have been East (dealer). A marker is used to mark which player is East and often the round number. (In sets with racks,

2275-420: The first round is completed, a second round begins with South as the prevailing wind, and so on. Wind position is significant in that it affects the scoring of the game. A mahjong set with winds in play will usually include a separate prevailing wind marker (typically a die marked with the wind characters in a holder). In each round at least four hands are played, with each player taking the position of dealer. In

2340-449: The game 麻將 ( májiàng ), which is a nasal erhua form of the original name. Its name is similar in other languages, except in Thai , where it is called ไพ่นกกระจอก ( phai nok krachok ), a calque meaning "sparrow cards". There are many highly varied versions of mahjong both in rules and tiles used. "Old Hong Kong mahjong" uses the same basic features and rules as the majority of

2405-432: The hand, and scoring commences. If more than one player can use a discard to win the hand, multiple ways can handle the situation based on agreed table rules: The players might count the points they would win with the discard and the winner is the one with the higher score, the winner might simply be the player closest to the discarder in order of turn, or multiple players may be granted the win simultaneously. Alternatively,

2470-493: The inverse is equally true as well. In digital media, many cultural phenomena imported from Hong Kong and Taiwan into mainland China, such as music videos, karaoke videos, subtitled movies, and subtitled dramas, use traditional Chinese characters. In Hong Kong and Macau , traditional characters were retained during the colonial period, while the mainland adopted simplified characters. Simplified characters are contemporaneously used to accommodate immigrants and tourists, often from

2535-413: The kong. If a player declares a kong by adding a fourth piece to a melded pong but another player can use that piece to complete a hand, the completing player takes priority to win the hand and may steal that piece from the player who intended to declare the kong. Below are two examples of winning hands. A winning hand must consist of four melds (pongs, kongs, or chows) and a pair (eyes) and must also score

2600-411: The location of the revealed tiles. Each player then stacks a row of 18 tiles, two tiles high in front of them (for a total of 36 tiles). Players then push each side of their stack together to form a square wall. Regular players usually place their stacks in a slightly diagonal position (about 20 to 30 degrees counter-clockwise); the right end of their stack is pushed slightly further in to the centre of

2665-725: The mainland. The increasing use of simplified characters has led to concern among residents regarding protecting what they see as their local heritage. Taiwan has never adopted simplified characters. The use of simplified characters in government documents and educational settings is discouraged by the government of Taiwan. Nevertheless, with sufficient context simplified characters are likely to be successfully read by those used to traditional characters, especially given some previous exposure. Many simplified characters were previously variants that had long been in some use, with systematic stroke simplifications used in folk handwriting since antiquity. Traditional characters were recognized as

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2730-682: The majority of Chinese text in mainland China are simplified characters , there is no legislation prohibiting the use of traditional Chinese characters, and often traditional Chinese characters remain in use for stylistic and commercial purposes, such as in shopfront displays and advertising. Traditional Chinese characters remain ubiquitous on buildings that predate the promulgation of the current simplification scheme, such as former government buildings, religious buildings, educational institutions, and historical monuments. Traditional Chinese characters continue to be used for ceremonial, cultural, scholarly/academic research, and artistic/decorative purposes. In

2795-983: The merging of previously distinct character forms. Many Chinese online newspapers allow users to switch between these character sets. Traditional characters are known by different names throughout the Chinese-speaking world. The government of Taiwan officially refers to traditional Chinese characters as 正體字 ; 正体字 ; zhèngtǐzì ; 'orthodox characters'. This term is also used outside Taiwan to distinguish standard characters, including both simplified, and traditional, from other variants and idiomatic characters . Users of traditional characters elsewhere, as well as those using simplified characters, call traditional characters 繁體字 ; 繁体字 ; fántǐzì ; 'complex characters', 老字 ; lǎozì ; 'old characters', or 全體字 ; 全体字 ; quántǐzì ; 'full characters' to distinguish them from simplified characters. Some argue that since traditional characters are often

2860-452: The middle of the 20th century, when various countries that use Chinese characters began standardizing simplified sets of characters, often with characters that existed before as well-known variants of the predominant forms. Simplified characters as codified by the People's Republic of China are predominantly used in mainland China , Malaysia, and Singapore. "Traditional" as such is

2925-541: The names or the Chinese characters of each bonus tile, only the number, as this is associated with a specific direction, and the player receives bonus points when the bonus tile matches the seat direction. There is no relation between the bonus tile "bamboo" flower and the bamboo suit of suited tiles (e.g. 4 bamboo). In traditional Chinese culture, the Four Gentlemen are the plum (winter), orchid (spring), bamboo (summer), and chrysanthemum (autumn) which are regarded as

2990-677: The official script in Singapore until 1969, when the government officially adopted Simplified characters. Traditional characters still are widely used in contexts such as in baby and corporation names, advertisements, decorations, official documents and in newspapers. The Chinese Filipino community continues to be one of the most conservative in Southeast Asia regarding simplification. Although major public universities teach in simplified characters, many well-established Chinese schools still use traditional characters. Publications such as

3055-450: The order of play. Beyond these basic common rules, numerous regional variations exist which may have notably different criteria for legal melds and winning hands, radically different scoring systems and even elaborate extra rules. A group of players may introduce their own house rules which can notably change the feel of play. The game was originally called 麻雀 ( pinyin : máquè ; Jyutping : maa zoek )—meaning sparrow —which

3120-700: The original standard forms, they should not be called 'complex'. Conversely, there is a common objection to the description of traditional characters as 'standard', due to them not being used by a large population of Chinese speakers. Additionally, as the process of Chinese character creation often made many characters more elaborate over time, there is sometimes a hesitation to characterize them as 'traditional'. Some people refer to traditional characters as 'proper characters' ( 正字 ; zhèngzì or 正寫 ; zhèngxiě ) and to simplified characters as 簡筆字 ; 简笔字 ; jiǎnbǐzì ; 'simplified-stroke characters' or 減筆字 ; 减笔字 ; jiǎnbǐzì ; 'reduced-stroke characters', as

3185-416: The other players. Another potential penalty is the player who called out the false win must play the rest of the hand with their tiles face up on the table so other players can see them (open hand). Some methods apply the penalty at the end of the entire game. Again, the table rules dictate the enforcement of the penalty. A rarely occurring and high-scoring feature of Hong Kong mahjong is a move called robbing

3250-549: The player announces out loud what the piece is. The other players have an opportunity to seize the discarded tile; if no one takes it, the turn continues to the next player. Play continues this way until one player has a legal winning hand and calls out the win (each region does this call differently—no Asian version uses the word "mahjong" to signal a win) while revealing their hand. There are four different ways that regular order of play can be interrupted: During play, each player's hand should always be 13 tiles (meaning in each turn

3315-407: The player's other tiles for scoring purposes should they win the hand, and an extra tile is drawn in replacement of the bonus tile. In addition, unlike the suited and honors tiles, there is only one of each bonus tile, so there are a total of four flower and four season tiles in the set. The tiles have a different artistic rendering of a specific type of flower or season. It is not necessary to know

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3380-408: The problem. Solutions include having the dealer penalised points, shuffling the turned over piece back into the wall somehow, allowing the player to whom the tiles were dealt to take the piece or not (meaning the dealer must take it as their 14th piece), or other house rules. Each player now sets aside any flowers or seasons they may have drawn and takes turns to draw replacement tiles from the wall in

3445-417: The representative plants of those seasons, but people regard it as plum blossom (spring), orchid (summer), chrysanthemum (autumn) and bamboo (winter) now. Before the game can begin, players need to be assigned one of the wind positions at the table - those being (in counterclockwise order) East, South, West, and North. East will also be the first dealer. Play proceeds in this counterclockwise order. There are

3510-410: The same seat positions and prevailing wind). Example of games: All tiles are placed face down on the table and are shuffled. By convention all players should participate in shuffling using both hands moving the pieces around the table rigorously and loudly for a lengthy period. Tiles may get flipped up during this process and players should flip them facing down as soon as possible to avoid identifying

3575-413: The square wall and sums up the total. Counting counter-clockwise so that the dealer is 1 (or 5, 9, 13, 17), so that south (player to the right) is 2 (or 6, 10, 14, 18), etc., a player's quarter of the wall is chosen. Some house rules may use only two dice but have double throws to increase randomness. In the case of double throws, the player of the chosen wall makes the second throw. Using the same total on

3640-408: The stacks decrease clockwise) until each player (including the dealer) has 12 tiles. Each player then draws one last tile to make a 13-tile hand. The tile to be drawn is always the topmost tile left of the cut. Dealing does not have to be strictly this way and may be done quite differently based on house rules. Tiles may flip over when being dealt and players should agree in advance on how to deal with

3705-407: The suited tiles (for example the bamboo pieces number 1 to 9). Like the suited tiles, there are four identical copies of each honors tile, for a total of 28 honors tiles. There are two sets of bonus tiles: flowers and seasons. The flower and season tiles play a unique role in the mechanics of the game. When drawn, the bonus tile is not added into a player's hand but are instead set aside and kept near

3770-409: The table to meet almost the middle of the stack of the player on the right. This creates a smaller square wall the length of about half of each stack, with walls extended away from each corner of the square. The diagonally positioned stacks and a smaller square creates a bigger space for players' tiles and also makes an ergonomic position for drawing tiles from the stack. The dealer throws three dice in

3835-406: The three (or four) tiles face up. The player must then discard a tile, and play continues to the right. If the player who melds a discard is not directly after the discarder (in order of play), one or two players will essentially miss their turn as play continues counter-clockwise from the player who declared the meld. If multiple players call for a discarded tile, priority for the discard depends on

3900-405: The tile to complete a meld. Stealing tiles has both advantages (quickly forming a winning hand and scoring extra points) and disadvantages (being forced to reveal part of one's hand to other players and not being able to change the meld once declared). When a meld (pong, kong, or chow) is declared through a discard, the player must state the type of meld to be declared and expose the meld by placing

3965-636: The traditional character set used in Taiwan ( TC ) and the set used in Hong Kong ( HK ). Most Chinese-language webpages now use Unicode for their text. The World Wide Web Consortium (W3C) recommends the use of the language tag zh-Hant to specify webpage content written with traditional characters. In the Japanese writing system , kyujitai are traditional forms, which were simplified to create shinjitai for standardized Japanese use following World War II. Kyūjitai are mostly congruent with

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4030-985: The traditional characters in Chinese, save for minor stylistic variation. Characters that are not included in the jōyō kanji list are generally recommended to be printed in their traditional forms, with a few exceptions. Additionally, there are kokuji , which are kanji wholly created in Japan, rather than originally being borrowed from China. In the Korean writing system , hanja —replaced almost entirely by hangul in South Korea and totally replaced in North Korea —are mostly identical with their traditional counterparts, save minor stylistic variations. As with Japanese, there are autochthonous hanja, known as gukja . Traditional Chinese characters are also used by non-Chinese ethnic groups. The Maniq people living in Thailand and Malaysia use Chinese characters to write

4095-518: The ubiquitous Unicode standard gives equal weight to simplified and traditional Chinese characters, and has become by far the most popular encoding for Chinese-language text. There are various input method editors (IMEs) available for the input of Chinese characters . Many characters, often dialectical variants, are encoded in Unicode but cannot be inputted using certain IMEs, with one example being

4160-451: The winner would collect a considerable number of points from each player on top of their scoring hand. Because extra hands may be played every time a dealer wins or if there is a goulash hand, a match of 16 hands can easily become a match of 20 or even much more. As table rules add a large amount of flexibility for players, they can choose to disregard the rule of extra hands and pass on the dealership regardless of who wins or if it results in

4225-587: The words for simplified and reduced are homophonous in Standard Chinese , both pronounced as jiǎn . The modern shapes of traditional Chinese characters first appeared with the emergence of the clerical script during the Han dynasty c.  200 BCE , with the sets of forms and norms more or less stable since the Southern and Northern dynasties period c.  the 5th century . Although

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