Manga Burikko ( 漫画ブリッコ ) was a lolicon hentai manga magazine published by Byakuya Shobo in Tokyo from 1982 to 1985 in Japan. The magazine was launched as a competitor to Lemon People , but it only lasted three years. The manga in the magazine were generally bishōjo and lolita manga which were mostly science fiction , parody , shōjo manga -style, anime-related, idol star related, and anything otaku related. In response to reader demand, Manga Burikko removed nude photographs of girls and explicit sex from its contents.
83-546: The term " otaku " was coined by Akio Nakamori in his short-lived "Otaku Research" ( Otaku no kenkyuu ) column in the magazine. Other competing adult manga magazines include Manga Hot Milk , Melon Comic , and Monthly Halflita . Most of the editors and contributors to the Petit Apple Pie manga anthology series also worked on (or published in) Manga Burikko . However, unlike the content in Manga Burikko ,
166-436: A "conduit metaphor." According to this view, a speaker can put ideas or objects into containers and then send them along a conduit to a listener, who removes the object from the container to make meaning of it. Thus, communication is conceptualized as something that ideas flow into, with the container being separate from the ideas themselves. Lakoff and Johnson provide several examples of daily metaphors in use, including "argument
249-488: A 1983 essay by Akio Nakamori in Manga Burikko . Otaku subculture is a central theme of various anime, manga, documentaries, and academic research. The subculture began in the 1980s as changing social mentalities and the nurturing of otaku traits by Japanese schools combined with the resignation of such individuals to what was then seen as inevitably becoming social outcasts. The subculture's birth coincided with
332-411: A Japanese study of 137,734 people found that 42.2% self-identify as a type of otaku. This study suggests that the stigma of the word has vanished, and the term has been embraced by many. Marie Kondo told ForbesWomen in 2020: "I credit being an otaku with helping me to focus deeply, which definitely contributed to my success." In the late 1990s, otaku was a popular subculture among Generation Xers in
415-481: A characteristic of speech and writing, metaphors can serve the poetic imagination. This allows Sylvia Plath , in her poem "Cut", to compare the blood issuing from her cut thumb to the running of a million soldiers, " redcoats , every one"; and enabling Robert Frost , in "The Road Not Taken", to compare a life to a journey. Metaphors can be implied and extended throughout pieces of literature. Sonja K. Foss characterizes metaphors as "nonliteral comparisons in which
498-437: A common-type metaphor is generally considered more forceful than a simile . The metaphor category contains these specialized types: It is said that a metaphor is 'a condensed analogy' or 'analogical fusion' or that they 'operate in a similar fashion' or are 'based on the same mental process' or yet that 'the basic processes of analogy are at work in metaphor'. It is also pointed out that 'a border between metaphor and analogy
581-415: A comparison that shows how two things, which are not alike in most ways, are similar in another important way. In this context, metaphors contribute to the creation of multiple meanings within polysemic complexes across different languages. Furthermore, Lakoff and Johnson explain that a metaphor is essentially the understanding and experiencing of one kind of thing in terms of another, which they refer to as
664-425: A location, such as Akiba-kei ("Akihabara-style"), which applies to those familiar with Akihabara's culture. Miyadai describes two big subtypes of the otaku type, a world type and a battle royale type. There is a chronological development from the world type of the late 1990s to the battle royale type of the 2000s but they also coexisted. The antagonism between the world type and the battle royale type emerged in
747-546: A manga and anime adaptation, is Welcome to the N.H.K. , which focuses on otaku subcultures and highlights other social outcasts, such as hikikomori and NEETs . Works that focus on otaku characters include WataMote , the story of an unattractive and unsociable otome gamer otaku who exhibits delusions about her social status; and No More Heroes , a video game about an otaku assassin named Travis Touchdown and his surrealistic adventures inspired by anime and manga. Media about otaku also exist outside of Japan, such as
830-415: A medium for unpopular students, catering to obsessed fans. After these fans discovered Comic Market, the term was used as a self-confirming and self-mocking collective identity. The 1989 "Otaku Murderer" case gave the fandom a negative connotation from which it has not fully recovered. The perception of otaku was again damaged in late 2004 when Kaoru Kobayashi kidnapped, sexually assaulted, and murdered
913-445: A metaphor as having two parts: the tenor and the vehicle. The tenor is the subject to which attributes are ascribed. The vehicle is the object whose attributes are borrowed. In the previous example, "the world" is compared to a stage, describing it with the attributes of "the stage"; "the world" is the tenor, and "a stage" is the vehicle; "men and women" is the secondary tenor, and "players" is the secondary vehicle. Other writers employ
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#1732779566215996-454: A metaphor because the world is not literally a stage, and most humans are not literally actors and actresses playing roles. By asserting that the world is a stage, Shakespeare uses points of comparison between the world and a stage to convey an understanding about the mechanics of the world and the behavior of the people within it. In the ancient Hebrew psalms (around 1000 B.C.), one finds vivid and poetic examples of metaphor such as, "The Lord
1079-414: A metaphor for understanding. The audience does not need to visualize the action; dead metaphors normally go unnoticed. Some distinguish between a dead metaphor and a cliché . Others use "dead metaphor" to denote both. A mixed metaphor is a metaphor that leaps from one identification to a second inconsistent with the first, e.g.: I smell a rat [...] but I'll nip him in the bud" This form is often used as
1162-447: A metaphor is defined as a semantic change based on a similarity in form or function between the original concept and the target concept named by a word. For example, mouse : "small, gray rodent with a long tail" → "small, gray computer device with a long cord". Some recent linguistic theories hold that language evolved from the capability of the brain to create metaphors that link actions and sensations to sounds. Aristotle discusses
1245-465: A metaphorically related area. Cognitive linguists emphasize that metaphors serve to facilitate the understanding of one conceptual domain—typically an abstraction such as "life", "theories" or "ideas"—through expressions that relate to another, more familiar conceptual domain—typically more concrete, such as "journey", "buildings" or "food". For example: one devours a book of raw facts, tries to digest them, stews over them, lets them simmer on
1328-487: A metonymy relies on pre-existent links within such domains. For example, in the phrase "lands belonging to the crown", the word crown is a metonymy because some monarchs do indeed wear a crown, physically. In other words, there is a pre-existent link between crown and monarchy . On the other hand, when Ghil'ad Zuckermann argues that the Israeli language is a "phoenicuckoo cross with some magpie characteristics", he
1411-551: A much higher estimation in 2004, but this definition focused on consumerism and not the "unique psychological characteristics" of otaku used in the 2005 study. The NRI's 2005 study also put forth five archetypes of otaku: The Hamagin Research Institute found that moe -related content was worth ¥88.8 billion ($ 807 million) in 2005, and one analyst estimated the market could be as much as ¥2 trillion ($ 18 billion). Japan-based Tokyo Otaku Mode ,
1494-404: A parody of metaphor itself: If we can hit that bull's-eye then the rest of the dominoes will fall like a house of cards... Checkmate . An extended metaphor, or conceit, sets up a principal subject with several subsidiary subjects or comparisons. In the above quote from As You Like It , the world is first described as a stage and then the subsidiary subjects men and women are further described in
1577-564: A person unable to relate to reality." The term thus has more of a negative association in Japanese society. The word entered English as a loanword from the Japanese language. It is typically used to refer to a fan of anime and manga , but can also refer to Japanese video games or even Japanese culture in general. Platforms like TrackOtaku and the American magazine Otaku USA popularize and cover these aspects. The usage of
1660-648: A place for news related to otaku, has been liked on Facebook almost 10 million times. Other classifications of otaku interests include Vocaloid , cosplay , figures , and professional wrestling , as categorized by the Yano Research Institute, which reports and tracks market growth and trends in sectors heavily influenced by otaku consumerism. In 2012, it noted around 30% of growth in dating sim and online gaming otaku, while Vocaloid, cosplay, idols and maid services grew by 10%, confirming its 2011 predictions. Ōkina otomodachi ( 大きなお友達 )
1743-412: A seven-year-old first-grade student. Japanese journalist Akihiro Ōtani suspected that Kobayashi's crime was committed by a member of the figure moe zoku even before his arrest. Although Kobayashi was not an otaku , the degree of social hostility against otaku increased. Otaku were seen by law enforcement as possible suspects for sex crimes, and local governments called for stricter laws controlling
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#17327795662151826-460: A sociological, cultural, or philosophical perspective, one asks to what extent ideologies maintain and impose conceptual patterns of thought by introducing, supporting, and adapting fundamental patterns of thinking metaphorically. The question is to what extent the ideology fashion and refashion the idea of the nation as a container with borders, and how enemies and outsiders are represented. Some cognitive scholars have attempted to take on board
1909-651: A stereotypical view of otaku as social outcasts and the media's reporting on Tsutomu Miyazaki , "The Otaku Murderer", in 1989. Otaku discrimination was particularly intense between 1989 (when a serial murder suspect was arrested) and 1996 (when the compensated dating boom was at its peak). According to studies published in 2013, the term has become less negative, and an increasing number of people now identify themselves as otaku , both in Japan and elsewhere. Out of 137,734 teens surveyed in Japan in 2013, 42.2% self-identified as
1992-500: A student's interests will be recognized and nurtured, catering to the interests of otaku . Secondly, the vertical structure of Japanese society identifies the value of individuals by their success. Until the late 1980s, unathletic and unattractive males focused on academics, hoping to secure a good job and marry to raise their social standing. Those unable to succeed socially focused instead on their interests, often into adulthood, with their lifestyle centering on those interests, furthering
2075-472: A tornado. Based on his analysis, Jaynes claims that metaphors not only enhance description, but "increase enormously our powers of perception...and our understanding of [the world], and literally create new objects". Metaphors are most frequently compared with similes . A metaphor asserts the objects in the comparison are identical on the point of comparison, while a simile merely asserts a similarity through use of words such as like or as . For this reason
2158-676: A type of otaku . According to a nationwide U.S. survey conducted by Dentsu in July 2022, 34% of American Gen-Zs (around 15 million people), acknowledged themselves as anime otaku . In 2005, the Nomura Research Institute divided otaku into twelve groups and estimated the size and market impact of each of these groups. Other institutions have split it further or focused on a single otaku interest. These publications classify distinct groups including anime, manga, camera, automobile, J-idol , and electronics otaku. In 2005,
2241-653: A word or phrase from one domain of experience is applied to another domain". She argues that since reality is mediated by the language we use to describe it, the metaphors we use shape the world and our interactions to it. The term metaphor is used to describe more basic or general aspects of experience and cognition: Some theorists have suggested that metaphors are not merely stylistic, but are also cognitively important.In Metaphors We Live By , George Lakoff and Mark Johnson argue that metaphors are pervasive in everyday life, not only in language but also in thought and action. A common definition of metaphor can be described as
2324-839: Is itasha ( 痛車 , literally "painful (i.e. cringeworthy) car(s)") , which describes vehicles decorated with fictional characters, especially bishōjo game or eroge characters. The Nomura Research Institute (NRI) has made two major studies into otaku, the first in 2004 and a revised study with a more specific definition in 2005. The 2005 study defines twelve major fields of otaku interests. Of these groups: The remaining five categories include mobile device otaku, with 70,000 individuals and ¥8 billion; audio-visual equipment otaku, with 60,000 individuals and ¥12 billion; camera otaku, with 50,000 individuals and ¥18 billion; fashion otaku, with 40,000 individuals and ¥13 billion; and railway otaku, with 20,000 individuals and ¥4 billion. These values were partially released with
2407-616: Is Otome Road in Ikebukuro, Tokyo. Students from Nagoya City University started a project to help promote hidden tourist attractions and attract more otaku to Nagoya . There are specific terms for different types of otaku, including fujoshi ( 腐女子 , lit. "rotten girl(s)") , a self-mockingly pejorative Japanese term for female fans of yaoi , which focuses on homosexual male relationships. Reki-jo are female otaku who are interested in Japanese history . Some terms refer to
2490-494: Is a Japanese phrase that literally translates to "big friend" or "adult friend". Japanese otaku use it to describe themselves as adult fans of an anime , a manga , or a TV show that is originally aimed at children . A parent who watches such a show with their children is not considered an ōkina otomodachi , nor is a parent who buys anime DVDs or manga volumes for their children; ōkina otomodachi are those who consume such content by themselves. Metaphor A metaphor
2573-519: Is a figure of speech that, for rhetorical effect, directly refers to one thing by mentioning another. It may provide (or obscure) clarity or identify hidden similarities between two different ideas. Metaphors are usually meant to create a likeness or an analogy. Analysts group metaphors with other types of figurative language, such as antithesis , hyperbole , metonymy , and simile . “Figurative language examples include “similes, metaphors, personification, hyperbole, allusions, and idioms.”” One of
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2656-415: Is an open question whether synesthesia experiences are a sensory version of metaphor, the "source" domain being the presented stimulus, such as a musical tone, and the target domain, being the experience in another modality, such as color. Art theorist Robert Vischer argued that when we look at a painting, we "feel ourselves into it" by imagining our body in the posture of a nonhuman or inanimate object in
2739-459: Is any coherent organization of experience. For example, we have coherently organized knowledge about journeys that we rely on in understanding life. Lakoff and Johnson greatly contributed to establishing the importance of conceptual metaphor as a framework for thinking in language, leading scholars to investigate the original ways in which writers used novel metaphors and question the fundamental frameworks of thinking in conceptual metaphors. From
2822-500: Is fuzzy' and 'the difference between them might be described (metaphorically) as the distance between things being compared'. Metaphor is distinct from metonymy , as the two concepts embody different fundamental modes of thought . Metaphor works by bringing together concepts from different conceptual domains, whereas metonymy uses one element from a given domain to refer to another closely related element. A metaphor creates new links between otherwise distinct conceptual domains, whereas
2905-407: Is its own egg. Furthermore, the metaphor magpie is employed because, according to Zuckermann, hybridic Israeli displays the characteristics of a magpie, "stealing" from languages such as Arabic and English . A dead metaphor is a metaphor in which the sense of a transferred image has become absent. The phrases "to grasp a concept" and "to gather what you've understood" use physical action as
2988-437: Is less direct and more distant than intimate pronouns, such as anata , and masculine pronouns, such as kimi and omae . The origin of the pronoun's use among 1980s manga and anime fans is unclear. Science fiction fans were using otaku to address owners of books by the late 1960s (in a sense of "Do[es] [your home] own this book?"). Social critic Eiji Ōtsuka posits that otaku was used because it allowed people meeting for
3071-556: Is mostly equivalent to " geek " or " nerd " (both in the broad sense; a technological geek would be a gijutsu otaku ( 技術オタク ) and an academic nerd would be a bunkakei otaku ( 文化系オタク ) or gariben ( ガリ勉 ) ), but in a more derogatory manner than used in the West. It is also applied to any fan of any particular theme, topic, hobby or form of entertainment. "When these people are referred to as otaku , they are judged for their behaviors — and people suddenly see an 'otaku' as
3154-399: Is my rock, my fortress and my deliverer; my God is my rock, in whom I take refuge, my shield and the horn of my salvation, my stronghold" and "The Lord is my shepherd, I shall not want". Some recent linguistic theories view all language in essence as metaphorical. The etymology of a word may uncover a metaphorical usage which has since become obscured with persistent use - such as for example
3237-404: Is powerfully destructive' through the paraphrand of physical and emotional destruction; another person might understand the metaphor as 'Pat can spin out of control'. In the latter case, the paraphier of 'spinning motion' has become the paraphrand 'psychological spin', suggesting an entirely new metaphor for emotional unpredictability, a possibly apt description for a human being hardly applicable to
3320-405: Is using metaphor . There is no physical link between a language and a bird. The reason the metaphors phoenix and cuckoo are used is that on the one hand hybridic Israeli is based on Hebrew , which, like a phoenix, rises from the ashes; and on the other hand, hybridic Israeli is based on Yiddish , which like a cuckoo, lays its egg in the nest of another bird, tricking it to believe that it
3403-426: Is war" and "time is money." These metaphors are widely used in various contexts to describe personal meaning. In addition, the authors suggest that communication can be viewed as a machine: "Communication is not what one does with the machine, but is the machine itself." Moreover, experimental evidence shows that "priming" people with material from one area can influence how they perform tasks and interpret language in
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3486-468: The Petit Apple Pie stories do not contain any erotic or pornographic material. Manga artists who have had their works published in Manga Burikko include: Otaku Otaku ( Japanese : おたく , オタク , or ヲタク ) is a Japanese word that describes people with consuming interests, particularly in anime, manga , video games , or computers . Its contemporary use originated with
3569-458: The 1980s, through the work of humorist and essayist Akio Nakamori . His 1983 series ' Otaku' Research ( 『おたく』の研究 , "Otaku" no Kenkyū ) , printed in the lolicon magazine Manga Burikko , applied the term as pejorative for "unpleasant" fans, attacking their supposed poor fashion sense and physical appearance in particular. Nakamori was particularly critical of "manga maniacs" drawn to cute girl characters, and explained his label otaku as
3652-445: The 1990s were extensions of this. In this sense, the period from 1980 to the mid-1990s was the "age of sexual love". The higher the sexual love boom rose, the more people were disappointed in sexual love for not giving them that comprehensive acceptance. The advent of information technology and databases, first and foremost, enriched the means for the homeostasis of the self, that is, self-defense; and, secondly, it thereby rapidly weakened
3735-456: The American documentary Otaku Unite! which focuses on the American side of the otaku culture, and the Filipino novel Otaku Girl , which tells the story of a virtual reality world where otaku can role-play and use the powers of their favorite anime characters. A term used in the otaku fandom is wotagei or otagei ( ヲタ芸 or オタ芸 ) , a type of cheering performed as a group. Another term
3818-566: The Brain", takes on board the dual problem of conceptual metaphor as a framework implicit in the language as a system and the way individuals and ideologies negotiate conceptual metaphors. Neural biological research suggests some metaphors are innate, as demonstrated by reduced metaphorical understanding in psychopathy. James W. Underhill, in Creating Worldviews: Ideology, Metaphor & Language (Edinburgh UP), considers
3901-476: The English word " window ", etymologically equivalent to "wind eye". The word metaphor itself is a metaphor, coming from a Greek term meaning 'transference (of ownership)'. The user of a metaphor alters the reference of the word, "carrying" it from one semantic "realm" to another. The new meaning of the word might derive from an analogy between the two semantic realms, but also from other reasons such as
3984-485: The Japanese pavilion in the 2004 International Architecture exhibition of the Venice Biennale (Biennale Architecture) featured 'otaku'. In 2005, the word moe — one of the keywords of the present volume — was chosen as one of the top ten ' buzzwords of the year'." Former Prime Minister of Japan Taro Aso has also claimed to be an otaku, using this subculture to promote Japan in foreign affairs. In 2013,
4067-646: The US. In the early 2000s, the otaku community in the United States often consisted of suburban young people and niche online groups. The district of Akihabara in Tokyo, where there are maid cafés featuring waitresses who dress up and act like maids or anime characters, is a notable attraction center for otaku. Akihabara also has dozens of stores specializing in anime, manga, retro video games , figurines, card games, and other collectibles. Another popular location
4150-459: The age in which reality and fiction are regarded as equivalent tools for self-defense. He further describes the internet society as a rhizomic structure which invalidates the distinction between "reality" and "fiction". The world type treats fiction as an equivalent of reality (real-ization of fiction), while the battle royale type treats reality as an equivalent of fiction (fictionalization of reality). Otaku often participate in self-mocking through
4233-479: The anime boom after the release of works such as Mobile Suit Gundam , before it branched into Comic Market . The otaku culture could also be seen as a refuge from the nanpa culture. In 1980, around the Kabuki-chō district of Shinjuku in Tokyo, there was a boom of nyū fūzoku , or new sex services employing female college or vocational school students. The burusera boom and the compensated dating boom in
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#17327795662154316-433: The back-burner , regurgitates them in discussions, and cooks up explanations, hoping they do not seem half-baked . A convenient short-hand way of capturing this view of metaphor is the following: Conceptual Domain (A) is Conceptual Domain (B), which is what is called a conceptual metaphor . A conceptual metaphor consists of two conceptual domains, in which one domain is understood in terms of another. A conceptual domain
4399-415: The contemporary knowledge magazine Bessatsu Takarajima dedicated its 104th issue to the topic of otaku. It was called Otaku no Hon ( おたくの本 , lit. The Book of Otaku ) and delved into the subculture of otaku with 19 articles by otaku insiders, among them Akio Nakamori. This publication has been claimed by scholar Rudyard Pesimo to have popularized the term. In modern Japanese slang, the term otaku
4482-425: The context of any language system which claims to embody richness and depth of understanding. In addition, he clarifies the limitations associated with a literal interpretation of the mechanistic Cartesian and Newtonian depictions of the universe as little more than a "machine" – a concept which continues to underlie much of the scientific materialism which prevails in the modern Western world. He argues further that
4565-587: The course of creating fictions through the use of metaphor we can also perceive and manipulate props into new improvised representations of something entirely different in a game of "make-believe". Suddenly the properties of the props themselves take on primary importance. In the process the participants in the game may be only partially conscious of the "prop oriented" nature of the game itself. Metaphors can map experience between two nonlinguistic realms. Musicologist Leonard B. Meyer demonstrated how purely rhythmic and harmonic events can express human emotions. It
4648-427: The creation of metaphors at the end of his Poetics : "But the greatest thing by far is to be a master of metaphor. It is the one thing that cannot be learnt from others; and it is also a sign of genius, since a good metaphor implies an intuitive perception of the similarity in dissimilars." Baroque literary theorist Emanuele Tesauro defines the metaphor "the most witty and acute, the most strange and marvelous,
4731-439: The creation of the otaku subculture. Even prior to the coinage of the term, the stereotypical traits of the subculture were identified in a 1981 issue of Fan Rōdo (Fan road) about "culture clubs". These individuals were drawn to anime, a counter-culture, with the release of hard science fiction works such as Mobile Suit Gundam . These works allowed a congregation and development of obsessive interests that turned anime into
4814-493: The depiction of eroticism in otaku materials. Not all attention has been negative. In his book Otaku , Hiroki Azuma observed: "Between 2001 and 2007, the otaku forms and markets quite rapidly won social recognition in Japan", citing the fact that "[i]n 2003, Hayao Miyazaki won the Academy Award for his Spirited Away ; around the same time Takashi Murakami achieved recognition for otaku-like designs; in 2004,
4897-440: The development of various imaginative ends. In "content oriented" games, users derive value from such props as a result of the intrinsic fictional content which they help to create through their participation in the game. As familiar examples of such content oriented games, Walton points to putting on a play of Hamlet or "playing cops and robbers". Walton further argues, however, that not all games conform to this characteristic. In
4980-669: The distortion of the semantic realm - for example in sarcasm. The English word metaphor derives from the 16th-century Old French word métaphore , which comes from the Latin metaphora , 'carrying over', and in turn from the Greek μεταφορά ( metaphorá ), 'transference (of ownership)', from μεταφέρω ( metapherō ), 'to carry over, to transfer' and that from μετά ( meta ), 'behind, along with, across' + φέρω ( pherō ), 'to bear, to carry'. The Philosophy of Rhetoric (1936) by rhetorician I. A. Richards describes
5063-452: The economic impact of otaku was estimated to be as high as ¥2 trillion ( US$ 18 billion). Otaku is derived from a Japanese term for another person's house or family ( お宅 , otaku ). The word can be used metaphorically as a part of honorific speech in Japanese , as a second-person pronoun . In this usage, its literal translation is "you". It is associated with some dialects of Western Japanese and with housewives , and
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#17327795662155146-473: The first time, such as at a convention , to interact from a comfortable distance. One theory posits that otaku was popularized as a pronoun by science fiction author Motoko Arai in a 1981 essay in Variety magazine, and another posits that it was popularized by fans of anime studio Gainax , some of whose founders came from Tottori Prefecture in western Japan (where otaku is commonly used). The pronoun
5229-432: The formulation of metaphors at the center of a "Game of Make Believe," which is regulated by tacit norms and rules. These "principles of generation" serve to determine several aspects of the game which include: what is considered to be fictional or imaginary, as well as the fixed function which is assumed by both objects and people who interact in the game. Walton refers to such generators as "props" which can serve as means to
5312-403: The general terms ground and figure to denote the tenor and the vehicle. Cognitive linguistics uses the terms target and source , respectively. Psychologist Julian Jaynes coined the terms metaphrand and metaphier , plus two new concepts, paraphrand and paraphier . Metaphrand is equivalent to the metaphor-theory terms tenor , target , and ground . Metaphier is equivalent to
5395-436: The genus, since both old age and stubble are [species of the genus of] things that have lost their bloom." Metaphors, according to Aristotle, have "qualities of the exotic and the fascinating; but at the same time we recognize that strangers do not have the same rights as our fellow citizens". Educational psychologist Andrew Ortony gives more explicit detail: "Metaphors are necessary as a communicative device because they allow
5478-542: The idea that different languages have evolved radically different concepts and conceptual metaphors, while others hold to the Sapir-Whorf hypothesis . German philologist Wilhelm von Humboldt contributed significantly to this debate on the relationship between culture, language, and linguistic communities. Humboldt remains, however, relatively unknown in English-speaking nations. Andrew Goatly , in "Washing
5561-407: The metaphor-theory terms vehicle , figure , and source . In a simple metaphor, an obvious attribute of the metaphier exactly characterizes the metaphrand (e.g. "the ship plowed the seas"). With an inexact metaphor, however, a metaphier might have associated attributes or nuances – its paraphiers – that enrich the metaphor because they "project back" to the metaphrand, potentially creating new ideas –
5644-438: The most commonly cited examples of a metaphor in English literature comes from the " All the world's a stage " monologue from As You Like It : All the world's a stage, And all the men and women merely players; They have their exits and their entrances And one man in his time plays many parts, His Acts being seven ages. At first, the infant... — William Shakespeare , As You Like It , 2/7 This quotation expresses
5727-484: The most pleasant and useful, the most eloquent and fecund part of the human intellect ". There is, he suggests, something divine in metaphor: the world itself is God's poem and metaphor is not just a literary or rhetorical figure but an analytic tool that can penetrate the mysteries of God and His creation. Friedrich Nietzsche makes metaphor the conceptual center of his early theory of society in On Truth and Lies in
5810-477: The painting. For example, the painting The Lonely Tree by Caspar David Friedrich shows a tree with contorted, barren limbs. Looking at the painting, some recipients may imagine their limbs in a similarly contorted and barren shape, evoking a feeling of strain and distress. Nonlinguistic metaphors may be the foundation of our experience of visual and musical art, as well as dance and other art forms. In historical onomasiology or in historical linguistics ,
5893-412: The paraphrands – associated thereafter with the metaphrand or even leading to a new metaphor. For example, in the metaphor "Pat is a tornado", the metaphrand is Pat ; the metaphier is tornado . As metaphier, tornado carries paraphiers such as power, storm and wind, counterclockwise motion, and danger, threat, destruction, etc. The metaphoric meaning of tornado is inexact: one might understand that 'Pat
5976-403: The pejorative usage, were intermixed. The term was also popularized by William Gibson 's 1996 novel Idoru , which references otaku . Kaichirō Morikawa identifies the subculture as distinctly Japanese, a product of the school system and society. Japanese schools have a class structure which functions as a caste system , but clubs are an exception to the social hierarchy. In these clubs,
6059-547: The philosophical concept of "substance" or "substratum" has limited meaning at best and that physicalist theories of the universe depend upon mechanistic metaphors which are drawn from deductive logic in the development of their hypotheses. By interpreting such metaphors literally, Turbayne argues that modern man has unknowingly fallen victim to only one of several metaphorical models of the universe which may be more beneficial in nature. In his book In Other Shoes: Music, Metaphor, Empathy, Existence Kendall Walton also places
6142-449: The production or interest in humor directed at their subculture. Anime and manga otaku are the subject of numerous self-critical works, such as Otaku no Video , which contains a live-interview mockumentary that pokes fun at the otaku subculture and includes Gainax 's own staff as the interviewees. Other works depict otaku subculture less critically, such as Genshiken and Comic Party . A well-known light novel , which later received
6225-419: The same context. An implicit metaphor has no specified tenor, although the vehicle is present. M. H. Abrams offers the following as an example of an implicit metaphor: "That reed was too frail to survive the storm of its sorrows". The reed is the vehicle for the implicit tenor, someone's death, and the storm is the vehicle for the person's sorrows. Metaphor can serve as a device for persuading an audience of
6308-486: The sense that "reality" (or embodied communication) is more fruitful than "fiction" (or virtual reality). The otaku subculture grew with the expansion of the Internet and media, as more anime, video games, shows, and comics were created. The definition of otaku subsequently became more complex, and numerous classifications of otaku emerged. Otaku may be used as a pejorative, with its negativity stemming from
6391-437: The term of address used between junior high school kids at manga and anime conventions. In 1989, the case of Tsutomu Miyazaki , "The Otaku Murderer", brought the fandom, very negatively, to national attention. Miyazaki, who randomly chose and murdered four girls, had a collection of 5,763 video tapes, some containing anime and slasher films that were found interspersed with videos and pictures of his victims. Later that year,
6474-438: The transfer of coherent chunks of characteristics -- perceptual, cognitive, emotional and experiential – from a vehicle which is known to a topic which is less so. In so doing they circumvent the problem of specifying one by one each of the often unnameable and innumerable characteristics; they avoid discretizing the perceived continuity of experience and are thus closer to experience and consequently more vivid and memorable." As
6557-540: The user's argument or thesis, the so-called rhetorical metaphor. Aristotle writes in his work the Rhetoric that metaphors make learning pleasant: "To learn easily is naturally pleasant to all people, and words signify something, so whatever words create knowledge in us are the pleasantest." When discussing Aristotle's Rhetoric , Jan Garret stated "metaphor most brings about learning; for when [Homer] calls old age "stubble", he creates understanding and knowledge through
6640-532: The view that metaphors may also be described as examples of a linguistic "category mistake" which have the potential of leading unsuspecting users into considerable obfuscation of thought within the realm of epistemology. Included among them is the Australian philosopher Colin Murray Turbayne . In his book The Myth of Metaphor , Turbayne argues that the use of metaphor is an essential component within
6723-733: The way individual speech adopts and reinforces certain metaphoric paradigms. This involves a critique of both communist and fascist discourse. Underhill's studies are situated in Czech and German, which allows him to demonstrate the ways individuals are thinking both within and resisting the modes by which ideologies seek to appropriate key concepts such as "the people", "the state", "history", and "struggle". Though metaphors can be considered to be "in" language, Underhill's chapter on French, English and ethnolinguistics demonstrates that language or languages cannot be conceived of in anything other than metaphoric terms. Several other philosophers have embraced
6806-626: The word is a source of contention among some fans, owing to its negative connotations and stereotyping of the fandom. Widespread English exposure to the term came in 1988 with the release of Gunbuster , which refers to anime fans as otaku . Gunbuster was released officially in English in March 1990. The term's usage spread throughout the Usenet group rec.arts.anime with discussions about Otaku no Video ' s portrayal of otaku before its 1994 English release. Positive and negative aspects, including
6889-412: Was also used in the popular anime Macross , first aired in 1982, by the characters Hikaru Ichijyo and Lynn Minmay , who address each other as otaku until they get to know each other better. The modern slang form, which is distinguished from the older usage by being written in hiragana (おたく), katakana (オタク or, less frequently, ヲタク) or rarely in rōmaji , first appeared in public discourse in
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