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Mason Motor Car Company

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The Mason was a Brass Era automobile manufactured in Des Moines, Iowa from 1906 to 1909 and Waterloo, Iowa from 1911 to 1914. In 1909 and 1910 it was marketed as the Maytag-Mason .

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46-480: The first prototype called the Marvel was powered by a 24- hp flat-twin engine with a planetary transmission . The main feature of the car was the innovative overhead valve engine and water cooling with a pump. With a displacement of 3,277cc (200 ci), the engine delivered 24–28 hp. The engine was midships under the floor and it was designed by Fred S. Duesenberg assisted by his brother August Duesenberg who

92-639: A mockup , which is an inert representation of a machine's appearance, often made of some non-durable substance. An electronics designer often builds the first prototype from breadboard or stripboard or perfboard , typically using "DIP" packages. However, more and more often the first functional prototype is built on a "prototype PCB " almost identical to the production PCB, as PCB manufacturing prices fall and as many components are not available in DIP packages, but only available in SMT packages optimized for placing on

138-561: A second (thus defining the speed of light to be 299,792,458 meters per second). In many sciences, from pathology to taxonomy, prototype refers to a disease, species, etc. which sets a good example for the whole category. In biology, prototype is the ancestral or primitive form of a species or other group; an archetype. For example, the Senegal bichir is regarded as the prototypes of its genus, Polypterus . Paper prototyping In human–computer interaction , paper prototyping

184-425: A PCB. Builders of military machines and aviation prefer the terms "experimental" and "service test". In electronics , prototyping means building an actual circuit to a theoretical design to verify that it works, and to provide a physical platform for debugging it if it does not. The prototype is often constructed using techniques such as wire wrapping or using a breadboard , stripboard or perfboard , with

230-529: A favorite among US Military modelers), railroad equipment, motor trucks, motorcycles, and space-ships (real-world such as Apollo/Saturn Vs, or the ISS). As of 2014, basic rapid prototype machines (such as 3D printers ) cost about $ 2,000, but larger and more precise machines can cost as much as $ 500,000. In architecture , prototyping refers to either architectural model making (as form of scale modelling ) or as part of aesthetic or material experimentation , such as

276-896: A four-cylinder 65-hp Duesenberg engine mounted on a 128-inch wheelbase chassis that was underslung in the front and overslung at the rear. This may have been a de-tuned version of the four-cylinder "walking beam" engine. Finances and leadership changes proved insurmountable for Edward Mason and the company was bankrupt by the end of 1914. The Waterloo factory was sold for $ 35,000 in 1915. Motor Cars ment cc power mm US$ Touring, 5 seat 1,350 Touring, 5 seats 1,350 Toy Touring, 4 seat Touring, 5 seat 1,250 1,350 Model A Model B Model C Toy Tonneau, 4 seat Touring, 5 seat 1,300 1,350 Model D Model E Model F Model G Model H Touring Touring Touring Boattail Roadster 1,750 1,750 1,750 1,650 Model A Model B Model C Torpedo Roadster 1,050 1,050 Model D Model E Prototype A prototype

322-555: A paper prototype may not be the best choice for conveying the proposed design ideas. Paper prototypes should only be used in the beginning stages of the design process – typically as the first form of prototype created – since minimal functionality can actually be expressed on paper. They help flesh out ideas, encourage experimentation with unconventional designs, and provide rapid feedback on basic usability – but ultimately, paper prototypes would not serve as sufficient products to present to clients. Another large drawback of paper prototypes

368-437: A theoretical one. Physical prototyping has a long history, and paper prototyping and virtual prototyping now extensively complement it. In some design workflow models, creating a prototype (a process sometimes called materialization ) is the step between the formalization and the evaluation of an idea. A prototype can also mean a typical example of something such as in the use of the derivation ' prototypical '. This

414-499: A time to the initial prototype. In many programming languages , a function prototype is the declaration of a subroutine or function (and should not be confused with software prototyping). This term is rather C / C++ -specific; other terms for this notion are signature , type and interface . In prototype-based programming (a form of object-oriented programming ), new objects are produced by cloning existing objects, which are called prototypes. The term may also refer to

460-472: A way that the Planck constant h is prescribed a value of exactly 6.626 070 15 × 10  joule-second (J⋅s) Until 1960, the meter was defined by a platinum-iridium prototype bar with two marks on it (that were, by definition, spaced apart by one meter), the international prototype of the metre , and in 1983 the meter was redefined to be the distance in free space covered by light in 1/299,792,458 of

506-518: Is a form of functional or working prototype. The justification for its creation is usually a data migration , data integration or application implementation project and the raw materials used as input are an instance of all the relevant data which exists at the start of the project. The objectives of data prototyping are to produce: To achieve this, a data architect uses a graphical interface to interactively develop and execute transformation and cleansing rules using raw data. The resultant data

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552-463: Is a useful term in identifying objects, behaviours and concepts which are considered the accepted norm and is analogous with terms such as stereotypes and archetypes . The word prototype derives from the Greek πρωτότυπον prototypon , "primitive form", neutral of πρωτότυπος prototypos , "original, primitive", from πρῶτος protos , "first" and τύπος typos , "impression" (originally in

598-492: Is a widely used method in the user-centered design process , a process that helps developers to create software that meets the user's expectations and needs – in this case, especially for designing and testing user interfaces . It is throwaway prototyping and involves creating rough, even hand-sketched, drawings of an interface to use as prototypes, or models, of a design. While paper prototyping seems simple, this method of usability testing can provide useful feedback to aid

644-399: Is an early sample, model, or release of a product built to test a concept or process. It is a term used in a variety of contexts, including semantics , design , electronics , and software programming . A prototype is generally used to evaluate a new design to enhance precision by system analysts and users. Prototyping serves to provide specifications for a real, working system rather than

690-517: Is becoming practical to eliminate the creation of a physical prototype (except possibly at greatly reduced scales for promotional purposes), instead modeling all aspects of the final product as a computer model . An example of such a development can be seen in Boeing 787 Dreamliner , in which the first full sized physical realization is made on the series production line. Computer modeling is now being extensively used in automotive design, both for form (in

736-406: Is the level of imagination required from test participants in interpreting how to interact with the design. Since all interactions are being staged by a facilitator during paper prototype testing sessions, there is a potential for the feedback to be skewed as a result. Users have to imagine what their interactions would look like in a digital space; however, their mental models may not represent how

782-414: Is then evaluated and the rules refined. Beyond the obvious visual checking of the data on-screen by the data architect, the usual evaluation and validation approaches are to use Data profiling software and then to insert the resultant data into a test version of the target application and trial its use. When developing software or digital tools that humans interact with, a prototype is an artifact that

828-499: Is used as the standard of measurement of some physical quantity to base all measurement of that physical quantity against. Sometimes this standard object is called an artifact . In the International System of Units ( SI ), there remains no prototype standard since May 20, 2019 . Before that date, the last prototype used was the international prototype of the kilogram , a solid platinum-iridium cylinder kept at

874-409: Is used to ask and answer a design question. Prototypes provide the means for examining design problems and evaluating solutions. HCI practitioners can employ several different types of prototypes: In the field of scale modeling (which includes model railroading , vehicle modeling, airplane modeling , military modeling, etc.), a prototype is the real-world basis or source for a scale model—such as

920-405: Is usually the preferred tool to generate ideas visually and to evaluate them within the team and with target customers. Despite many benefits as a quick and easy way to receive feedback on initial design ideas, this method also has certain drawbacks. One of the most important factors in prototyping is the context in which the prototype is being created. Depending on the current stage of development,

966-594: The Bureau International des Poids et Mesures (International Bureau of Weights and Measures) in Sèvres France (a suburb of Paris ) that by definition was the mass of exactly one kilogram . Copies of this prototype are fashioned and issued to many nations to represent the national standard of the kilogram and are periodically compared to the Paris prototype. Now the kilogram is redefined in such

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1012-528: The Forty Wall House open source material prototyping centre in Australia. Architects prototype to test ideas structurally, aesthetically and technically. Whether the prototype works or not is not the primary focus: architectural prototyping is the revelatory process through which the architect gains insight. In the science and practice of metrology , a prototype is a human-made object that

1058-536: The Prototype Javascript Framework . Additionally, the term may refer to the prototype design pattern. Continuous learning approaches within organizations or businesses may also use the concept of business or process prototypes through software models. The concept of prototypicality is used to describe how much a website deviates from the expected norm, and leads to a lowering of user preference for that site's design. A data prototype

1104-421: The styling and aerodynamics of the vehicle) and in function—especially for improving vehicle crashworthiness and in weight reduction to improve mileage. The most common use of the word prototype is a functional, although experimental, version of a non-military machine (e.g., automobiles, domestic appliances, consumer electronics) whose designers would like to have built by mass production means, as opposed to

1150-407: The communication within the development team, as well as the quality of the product being developed. In the development team, paper prototypes can serve as a visual specification of the graphical user interface – and by this means, assure the quality of the software. Prototyping forces a more complete design of the user interface to be captured. In team meetings, it provides a communication base between

1196-400: The company by 1912 from Galloway and Maytag interests and reorganized as Mason Motor Company . The Duesenbergs retained some ties with Edward Mason and in 1912 a new 2-cylinder Duesenberg engine of 20-hp was introduced. This is the first version of the famous Duesenberg" walking beam" engine. In 1913, the $ 3,000 (equivalent to $ 91,256 in 2023) Mason-Mohler was announced. This new car had

1242-492: The company was reorganized as the Mason Automobile Company and factory expansion plans were started. In 1909 the company was bought by washing machine maker Frederick L. Maytag and his son Elmer H. Maytag . The new company, Maytag-Mason Motor Company moved production to Waterloo, Iowa at the suggestion of William O. Galloway. The two-cylinder cars were continued as Masons, and a new four-cylinder car

1288-407: The cycle returns to customer evaluation. The cycle starts by listening to the user, followed by building or revising a mock-up, and letting the user test the mock-up , then back. There is now a new generation of tools called Application Simulation Software which help quickly simulate application before their development. Extreme programming uses iterative design to gradually add one feature at

1334-865: The design of easier-to-use products. This is supported by many usability professionals. Paper prototyping started in the mid-1980s and then became popular in the mid-1990s, when companies such as IBM , Honeywell , Microsoft , and others, started using the technique in developing their products. Today, paper prototyping is used widely in user-centered design by usability professionals. More recently, digital paper prototyping has been advocated by companies like Pidoco due to advantages in terms of collaboration, flexibility, and cost. Paper prototyping saves time and money, since it enables developers to test product interfaces (from software and websites to cell phones and microwave ovens) before they write code or begin development. This also allows for easy and inexpensive modification to existing designs, which makes this method useful in

1380-461: The early phases of design. Using paper prototyping allows the entire creative team to be involved in the process, which eliminates the chance of someone with key information not being involved in the design process. Another benefit of paper prototyping is that users feel more comfortable being critical of the mock-up because it doesn't have a polished look. There are different methods of paper prototyping, each of them showing several benefits regarding

1426-589: The excellent fuel efficiency of the Duesenberg two-cylinder engine, claiming it could carry the car 475 miles on 18 gallons of gasoline. "The Fastest and Strongest Two-Cylinder Car in America " was the Mason's slogan. Beginning in 1907 the Mason was used in racing and reliability trials. The 1906 to 1908 Mason was made as a touring car or runabout and priced at $ 1,350, equivalent to $ 45,780 in 2023. In 1908

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1472-480: The final production costs due to inefficiencies in materials and processes. Prototypes are also used to revise the design for the purposes of reducing costs through optimization and refinement. It is possible to use prototype testing to reduce the risk that a design may not perform as intended, however prototypes generally cannot eliminate all risk. Building the full design is often expensive and can be time-consuming, especially when repeated several times—building

1518-528: The final production design. This is due to the skill and choices of the designer(s), and the inevitable inherent limitations of a prototype. Due to differences in materials, processes and design fidelity, it is possible that a prototype may fail to perform acceptably although the production design may have been sound. Conversely, prototypes may perform acceptably but the production design and outcome may prove unsuccessful. In general, it can be expected that individual prototype costs will be substantially greater than

1564-464: The full design, figuring out what the problems are and how to solve them, then building another full design. As an alternative, rapid prototyping or rapid application development techniques are used for the initial prototypes, which implement part, but not all, of the complete design. This allows designers and manufacturers to rapidly and inexpensively test the parts of the design that are most likely to have problems, solve those problems, and then build

1610-508: The full design. In technology research, a technology demonstrator is a prototype serving as proof-of-concept and demonstration model for a new technology or future product, proving its viability and illustrating conceivable applications. In large development projects, a testbed is a platform and prototype development environment for rigorous experimentation and testing of new technologies, components, scientific theories and computational tools. With recent advances in computer modeling it

1656-406: The future state of the interface will actually be implemented. Further, users are often distracted by the whimsical performance of the facilitator as they move components around, as well as by their own acting to fake interactions, which would also impact the quality of feedback. Lastly, paper prototypes can only be tested in person, since test participants are instructed to physically interact with

1702-475: The impact of these differences on the intended role for the prototype. For example, if a visual prototype is not able to use the same materials as the final product, they will attempt to substitute materials with properties that closely simulate the intended final materials. Engineers and prototyping specialists seek to understand the limitations of prototypes to exactly simulate the characteristics of their intended design. Prototypes represent some compromise from

1748-466: The prototype by pretending to "press" on buttons or moving components around to simulate how the website would change after an action has been taken. However, with an increasingly digitized world and a movement toward remote work, this poses an obstacle for conducting paper prototype testing. In addition, it is difficult to recruit participants from geographically dispersed areas with the constraint of in-person testing. Consequently, this might create bias in

1794-411: The prototyping platform, or replace it with only the microcontroller chip and the circuitry that is relevant to their product. Prototype software is often referred to as alpha grade , meaning it is the first version to run. Often only a few functions are implemented, the primary focus of the alpha is to have a functional base code on to which features may be added. Once alpha grade software has most of

1840-438: The real EMD GP38-2 locomotive—which is the prototype of Athearn 's (among other manufacturers) locomotive model. Technically, any non-living object can serve as a prototype for a model, including structures, equipment, and appliances, and so on, but generally prototypes have come to mean full-size real-world vehicles including automobiles (the prototype 1957 Chevy has spawned many models), military equipment (such as M4 Shermans,

1886-463: The required features integrated into it, it becomes beta software for testing of the entire software and to adjust the program to respond correctly during situations unforeseen during development. Often the end users may not be able to provide a complete set of application objectives, detailed input, processing, or output requirements in the initial stage. After the user evaluation, another prototype will be built based on feedback from users, and again

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1932-459: The result being a circuit that is electrically identical to the design but not physically identical to the final product. Open-source tools like Fritzing exist to document electronic prototypes (especially the breadboard-based ones) and move toward physical production. Prototyping platforms such as Arduino also simplify the task of programming and interacting with a microcontroller . The developer can choose to deploy their invention as-is using

1978-493: The sense of a mark left by a blow, then by a stamp struck by a die (note "typewriter"); by implication a scar or mark; by analogy a shape i.e. a statue, (figuratively) style, or resemblance; a model for imitation or illustrative example—note "typical"). Prototypes explore different aspects of an intended design: In general, the creation of prototypes will differ from creation of the final product in some fundamental ways: Engineers and prototype specialists attempt to minimize

2024-472: The team members. Testing prototypes at an early stage of development helps to identify software usability problems even before any code is written. The costs and annoyances of later changes are reduced, the support burden is lowered, and the overall quality of the software or website is increased. Paper prototyping is a quick way to generate digital ideas by sketching on paper. In tight VPC workshop, quick ideas need to be explored and evaluated. Paper prototyping

2070-521: Was a pattern-maker at the factory. The prototypes name was changed to Mason for attorney Edward R. Mason who was the largest shareholder. Edward Mason became the company president while Fred Duesenberg became the factory superintendent. Mason production began on August 16, 1906. Marketing efforts for the new car promoted its strength by having it drive up the 47 steps of the Iowa State Capitol building. Other advertisements boasted about

2116-633: Was marketed as a Maytag . For 1911 both cars were named Maytag, but late in the same year, the Maytag family pulled out of the company. The Duesenberg brothers left the company when the Maytags controlled it but retained the Mason name for racing cars they built. By 1913, they were in St. Paul, Minnesota where they established the Duesenberg Motor Company . Edward Mason regained control of

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