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NASCAR The Game

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NASCAR The Game , occasionally abbreviated as NTG , is a discontinued series of NASCAR video games developed by Eutechnyx , which held the NASCAR license from 2011 to the end of 2015. The first installment, NASCAR The Game: 2011 , is the first NASCAR game to have been released since EA Sports relinquished the license after NASCAR 09 in 2008.

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80-566: In September 2010, Activision and Eutechnyx announced the development of NASCAR The Game: 2011 for the Xbox 360 , PlayStation 3 , and Nintendo Wii . Developer Eutechnyx had signed a multi-year to be the new licensee for NASCAR games, with Activision acting as the publisher. The second title in the series, NASCAR The Game: Inside Line , was released on November 6, 2012. In July 2013, Eutechnyx released NASCAR The Game: 2013 (an optimized version of NTG: Inside Line ) for Microsoft Windows ,

160-449: A $ 20,000 salary. Out of a development staff of thirty-five, four programmers (Crane, Larry Kaplan , Alan Miller and Bob Whitehead ), had produced games that had accounted for 60% of Atari's sales. Crane, Kaplan, Miller, and Whitehead became vocal about the lack of recognition within the company and became known as the "Gang of Four". The group met with Kassar in May 1979 to demand that

240-476: A Call of Duty spin-off title fashioned after the gameplay in Dead Space . However, in early 2010, legal issues between Infinity Ward and Activision Blizzard led to several members of Infinity Ward leaving, and Activision assigned Sledgehammer to assist Infinity Ward in the next major Call of Duty title, Modern Warfare 3 . Since then, Sledgehammer, Infinity Ward, and Treyarch share development duties for

320-463: A holding company , Activision Holdings, to manage Activision and its subsidiaries more effectively. Activision changed its corporate name from "Activision, Inc." to "Activision Publishing, Inc.", while Activision Holdings took Activision's former "Activision, Inc." name. Activision Publishing became a wholly owned subsidiary of Activision, which in turn became the publicly traded company, with all outstanding shares of capital stock converted. Some of

400-511: A corporate merger, the struggling text adventure pioneer Infocom in June 1986. This acquisition was spearheaded by Levy, who was a big fan of Infocom's titles and felt the company was in a similar position as Activision. About six months after the "Infocom Wedding", Activision's board decided to replace Levy with Bruce Davis . Davis was against the purchase of Infocom from the start and was heavy-handed in its management, and even attempted to seek

480-411: A formal lawsuit against Activision to try to stop the company, claiming the four had stolen trade secrets and violated non-disclosure agreements . The lawsuit was settled by 1982, with Activision agreeing to pay royalties to Atari but otherwise legitimizing the third-party development model. Following the first round of releases, each of the founders developed their own titles, about once a year, over

560-548: A lawsuit to recover their purchase from Infocom's shareholders. Crane also found Davis difficult to work with and was concerned with how Davis managed the closure of Imagic , one of the third-party development studios formed after Activision's success in 1981. Crane left Activision in 1986 and helped Garry Kitchen found Absolute Entertainment . In late 1986, Activision adopted the Electric Dreams brand, usually used for British software, for titles outside of English for

640-405: A minimally or unsponsored ride with bottom-end equipment, but can earn primary and associate sponsorship and in-game-credits towards equipment upgrades. In NTG: Inside Line and its PC counterpart NTG: 2013 , the player is placed in a Sprint -sponsored car, with paint schemes dictated by the primary sponsor, and associate sponsor placement determined by the game. For NASCAR '14 , the career mode

720-875: A much smaller office space in Santa Monica at the Pen Factory (a former Paper Mate factory) from Kite Pharma , which had leased the space from Lincoln Property Company. With the acquisition of Activision Blizzard by Microsoft in October 2023, Activision Blizzard as a whole, including the Activision Publishing subdivision, became a separate division under the Microsoft Gaming arm of Microsoft. On March 8, 2024, 600 Activision QA workers in Texas, Minnesota and California unionized under

800-545: A number of video publishers, including Activision, over concerns about lack of A.I. protections which concern not only video game actors, but also the use of A.I to replicate an actor’s voice, or create a digital replica of their likeness. In 2003, the company was awarded the Game Developers Choice "First Penguin" award in recognition of its place as the first third-party developer. Ty Norris Tyrone Young Norris Jr. (born July 19, 1965)

880-516: A profit, Kotick led Activision to start seeking acquisitions of video game development studios, guided by market surveys to determine what areas of content to focus on. It is estimated that between 1997 and 2008, Activision made 25 acquisitions, several for undisclosed amounts. Several of these came prior to 2001, in the midst of the Dot-com bubble , enabling the company to acquire studios at a lower valuation. On June 16, 2000, Activision reorganized as

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960-410: A purchase with Davis, Kotick and additional investors bought Mediagenic in a hostile takeover for approximately $ 500,000 in 1991. This group of investors included real estate businessman Steve Wynn and Philips Electronics . Kotick became CEO of Mediagenic on its purchase and made several immediate changes: He let go of all but 8 of the companies' 150 employees, performed a full restructuring of

1040-536: A single sale. Around 2006, Kotick contacted Jean-Bernard Lévy , the new CEO of Vivendi , a French media conglomerate. Vivendi had a games division, Vivendi Games , that was struggling to be viable at the time, but its principal feature was that it owned Blizzard Entertainment and its highly successful World of Warcraft game, which was drawing in $ 1.1 billion a year in subscription fees. Vivendi Games also owned Sierra Entertainment . Lévy recognized Kotick wanted control of World of Warcraft , and offered to allow

1120-524: A specific race, as opposed to schemes designed in conjunction with team and sponsor input. For example, David Ragan 's 2012 Al's Liners/Scorpion Window Film scheme, which had minor changes over the course of the season, was designed in the game to replicate the version run in the Daytona 500 . While NTG: Inside Line included over 120 schemes, additional schemes in later games required the purchase of DLC . Activision Activision Publishing, Inc.

1200-410: A spotter for Vickers for a few races before transitioning to a public/sponsor relations position. However, MWR was never able to fully recover after the penalties and was eventually forced to close its doors in 2015. In late 2015, he joined marketing agency Spire Sports + Entertainment , eventually becoming president of the firm. When Spire expanded to form a Cup team in 2018, they picked up Norris as

1280-452: A successful inroad into getting their games into China, a potentially lucrative market. Given this potential opportunity, Kotick agreed to the merger. Activision's board signed on to the merger by December 2007. The merger was completed in July 2008. The new company was called Activision Blizzard and was headed by Kotick, while Vivendi maintained a 52% share in the company. The new company

1360-617: A termination letter or taking a 67% reduction in pay to remain with the organisation. In 2004, successful businessman Bruton Smith hired Norris to serve as the vice president of special projects for Speedway Motorsports, Inc. (SMI). Norris oversaw the special projects associated with Smith's motorsports conglomerate, which features ownership of tracks in Atlanta, Georgia ; Bristol, Tennessee , Charlotte, North Carolina ; Las Vegas, Nevada ; Fort Worth, Texas ; and Sonoma, California ; as well as of several industry-supporting companies, such as

1440-453: Is also featured. Contrary to the initial promotional trailer for NTG: 2011 , which features a dramatic crash scene with highly realistic damage, Nascar The Game uses a "scaled back" damage model. This model is less realistic than pure simulators, but more rigid and less forgiving than prior console games. Some damage is visually realistic, with debris falling off cars having the ability to puncture tires. Colliding with outside walls does have

1520-719: Is an American motorsports executive. Norris started in NASCAR as a sports writer after studying journalism at Delaware State University . After covering several races for the Delaware State News , Norris left journalism for a job as the manager of media relations and event operations with RJ Reynolds Tobacco Company in 1990. Norris caught the attention of Dale Earnhardt as the 7-time champion began building his own organization Dale Earnhardt, Inc. In 1996, Earnhardt hired him to serve as executive vice president of motorsports for DEI. He played an integral role in helping

1600-652: Is an American video game publisher based in Santa Monica, California . It serves as the publishing business for its parent company, Activision Blizzard , and consists of several subsidiary studios. Activision is one of the largest third-party video game publishers in the world and was the top United States publisher in 2016. The company was founded as Activision, Inc. on October 1, 1979, in Sunnyvale, California , by former Atari game developers upset at their treatment by Atari in order to develop their own games for

1680-455: Is an active [Atari 2600] owner who doesn't have at least one Activision cartridge in his library". The company completed its public offering in June 1983 on NASDAQ under the stock ticker AVSN. The success of Activision, alongside the popularity of the Atari 2600, led to many more home consoles third-party developers as well as other home consoles. Activision produced some of its Atari games for

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1760-421: Is due to licensing deadlines or lack of interest from certain teams. NASCAR The Game: Inside Line is the only game in the series to feature 43 licensed Sprint Cup Series entries upon release. The series features several "special" or associate sponsor paint schemes in addition to primary schemes. Beginning with NASCAR The Game: Inside Line , each scheme was designed to replicate its real-life counterpart in

1840-420: Is expanded from most other NASCAR games, except for NASCAR Racing 2003 Season , NASCAR 09 , and IRacing which allow for outside creation in computer paint programs such as Adobe Photoshop and Paint.NET . NASCAR The Game includes several races modes, including Quick Race (or Single Race or Race Now), Single Season, Track Testing, and offline Split-Screen. In its initial release, NTG' s career mode

1920-485: Is simply a more in-depth version of season mode, in which the player controls one of the featured NASCAR drivers through the course of a season. It includes minimal management roles, such as unlocking sponsorship over the course of the mode. Beginning in NASCAR The Game: Inside Line , a new more in-depth career mode was introduced, similar to that of NASCAR Thunder 2004 . The player assumes

2000-533: The Amiga line of personal computers. After failing to complete purchase, the group bought a company that licensed Nintendo characters, and through Nintendo was directed to the failing Mediagenic. Kotick was drawn to buy out Mediagenic not for its current offerings but for the Activision name, given its past successes with Pitfall! , with hopes to restore Activision to its former glory. After failing to negotiate

2080-642: The Call of Duty franchise. This includes a new studio, Activision Mobile, devoted to the Call of Duty Mobile title as reported in August 2021. In 2021, while all their employees were working remotely during the COVID-19 pandemic , Activision and its parent Activision Blizzard vacated their longtime headquarters building in Santa Monica and ended their lease with Boston Properties . In September 2021, they subleased

2160-681: The Commodore 64 , Apple , and Atari 8-bit computers to avoid completely going out of business like other third-party developers. There still was a drain of talent through 1985 from the crash. Miller and Whitehead left in 1984 due to the large devaluation of their stock and went on to form Accolade . With the video game crash making console game development a risky proposition, the company focused on developing for home computers with games like Little Computer People and Hacker , while Levy tried to keep expenditures in check as they recovered. Looking to expand further, Activision acquired, through

2240-683: The Communication Workers of America (CWA), marking it as the largest union in the United States video game industry . On May 16, 2024, Activision announced the establishment of Warsaw -based studio Elsewhere Entertainment, assembled for the development of a new narrative-based AAA IP not associated with other Activision series like Call of Duty . The studio comprises various developers associated with other narrative-driven gaming franchises such as The Last of Us , Uncharted , The Witcher and Far Cry among others; at

2320-468: The Intellivision and ColecoVision consoles, among other platforms. However, several new third-party developers also arose, attempting to follow the approach Activision had used but without the experience they had; according to Crane, several of these companies were founded with venture capital and hired programmers with little game design experience off the street, mass-publishing whatever product

2400-636: The Performance Racing Network (PRN), The Source International ( QVC 's motorsports merchandise partner), and SMI Properties. In 2013, Norris was involved in controversy after the Federated Auto Parts 400 , where he was serving as spotter for Brian Vickers . After MWR driver Clint Bowyer spun out to force a caution, Norris directed Vickers to pit on the restart in order to help another MWR driver Martin Truex Jr. win

2480-656: The American market. In 1988, Activision began involvement in software besides video games, such as business applications. As a result, Activision changed its corporate name to Mediagenic to better represent all of its activities. Mediagenic consisted of four groups: In 1989, after several years of losses, Activision closed down the Infocom studios, extending to only 11 of the 26 employees an offer to relocate to Activision's Silicon Valley headquarters. Five of them accepted this offer. Notably during this time, Mediagenic

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2560-555: The Chase standings. It also docked all three MWR teams 50 driver/owner points before all point totals were reset for the Chase—a move which knocked Truex Jr. out of the Chase in favor of Newman. MWR was also fined a NASCAR-record $ 300,000. Following the incident at Richmond and the hefty fine that followed, NASCAR suspended Norris indefinitely from all competition. Norris was reinstated after ten races and soon returned to MWR. He would act as

2640-548: The EA Sports series, Eutechnyx chose to release semi-annual games and add new seasons as downloadable content . NASCAR The Game: 2011 features the 2010 and 2011 seasons, and NASCAR The Game: Inside Line features the 2012 and 2013 seasons. Likewise, NASCAR 15 was released as an update to NASCAR 14 , and priced significantly lower than most video games. Eutechnyx lost the NASCAR license to 704Games in 2015. NASCAR The Game

2720-466: The acquisition of Infocom . After a management shift, with CEO Jim Levy replaced by Bruce Davis , the company renamed itself to Mediagenic and branched out into business software applications. Mediagenic quickly fell into debt, and the company was bought for around US$ 500,000 by Bobby Kotick and a small group of investors around 1991. Kotick drastically revamped and restructured the company to get it out of debt: dismissing most of its staff, moving

2800-545: The back cover. Instruction manuals for games devoted at least one page to credit the developer. Additionally, for nearly all of Activision's games through 1983, the instruction manuals included instructions for sending the company a photograph of a player's high scores to receive a patch in return. Ahead of the release of the first four games, Activision obtained space at the mid-year 1980 Consumer Electronics Show to showcase their titles, and quickly obtained favorable press. The attention afforded to Activision worried Atari, as

2880-550: The companies to merge, but only if Lévy held the majority shares in the merged group, forcing Kotick to cede control. Kotick fretted about this decision for a while, according to friends and investors. During this time in 2006–2007, some of Activision's former successful properties began to wane, such as Tony Hawk's , so Activision bought RedOctane , the publisher of the Guitar Hero franchise. Kotick met with Blizzard's president Mike Morhaime , and learned that Blizzard also had

2960-630: The company develop a sequel, Return to Zork . Combined, these steps allowed Mediagenic to fulfill on the bankruptcy plan, and by the end of 1992, Kotick renamed Mediagenic to the original Activision name. The new Activision went public in October 1993, raising about $ 40 million , and was listed on NASDAQ under its new ticker symbol ATVI . By 1995, Kotick's approach had met one promise he made to investors: that he would give them four years of 50% growth in revenues while remaining break-even. Reaching this goal, Kotick then set Activision on his second promise to investors, to develop high-demand games and make

3040-739: The company profitable by 1997. Activision published the first-person perspective MechWarrior in 1989, based on FASA 's pen-and-paper game BattleTech . A sequel, MechWarrior 2 , was released in 1995 after two years of delays and internal struggles, prompting FASA not to renew their licensing deal with Activision. To counter, Activision released several more games bearing the MechWarrior 2 name, which did not violate their licensing agreement. These included NetMech , MechWarrior 2: Ghost Bear's Legacy , and MechWarrior 2: Mercenaries . The entire MechWarrior 2 game series accounted for more than US$ 70 million in sales. Activision procured

3120-481: The company to Los Angeles, and reverting to the Activision name. Building on existing assets, the Kotick-led Activision pursued more publishing opportunities and, after recovering from its former financial troubles, started acquiring numerous studios and various types of intellectual property over the 1990s and 2000s, among these being the Call of Duty and Guitar Hero series. A holding company

3200-467: The company to its distributors as to keep them vested in the company's success; this included convincing Philips Electronics , Magnavox's parent company, to convert their legal debt into stock in Activision. Kotick also had the company reissue several of its past console and Infocom titles as compilations for personal computers. Kotick had also recognized the value of the Zork property from Infocom, and had

3280-426: The company treat developers as record labels treated musicians, with royalties and their names on game boxes. Kaplan, who called the others "the best designers for the [2600] in the world", recalled that Kassar called the four men "towel designers" and claimed that "anybody can do a cartridge". The four made the decision to soon leave Atari and start their own business, but were not sure how to go about it. In 1979,

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3360-533: The company will continue to operate as a separate business. While part of the larger Microsoft Gaming division, Activision retains its function as the publisher of games developed by their studios. In 1976, Warner Communications bought Atari, Inc. from Nolan Bushnell to help accelerate the Atari Video Computer System (Atari VCS or later the Atari 2600) to market by 1977. That same year, Atari began hiring programmers to create games for

3440-480: The company, developed a bankruptcy restructuring plan, and reincorporated the company in Los Angeles, California. In the bankruptcy plan, Kotick recognized that Mediagenic still had valuable assets, which included the Infocom library as well as its authoring tools to make games, Activision's distribution network, and licenses to develop on Nintendo and Sega home consoles. Kotick offset some debt by giving stock in

3520-406: The concept of third-party developers did not exist, as software for video game consoles were published exclusively by makers of the systems for which the games were designed; thus the common thinking was that to make console games, one needed to make a console first. The four decided to create their own independent game development company. They were directed by their attorney to Jim Levy , who

3600-415: The developers had made. This was a contributing factor to the video game crash of 1983 . For Activision, while they survived the crash, they felt its effects in the following years. These third-party developers folded, leaving warehouses full of unsold games, which savvy retailers purchased and sold at a mass discount ( $ 5 compared to Activision's $ 40 manufacturer's suggested retail price ). While there

3680-917: The developers sought to replicate the real-life racing styles of the drivers, including differences in aggression and performance. Beginning with NASCAR The Game: Inside Line , the developers used positional and telemetry data recorded by NASCAR during races and driver performance statistics to construct each computer-controlled driver. This includes bump drafting initiated by the A.I. cars. Like in other NASCAR games, pit stops were replicated using motion capture of real-life pit crew members. NASCAR The Game features an in-depth 3-D Paint Booth, allowing players to create custom paint schemes. Individual car parts can be painted, and several decals from geometric shapes to patterns can be enlarged, skewed, and pasted to create custom designs. Sponsor logos, including contingency sponsors and primary team sponsors such as Bass Pro Shops , and custom text can be added. The Paint Booth

3760-480: The development of the Amiga personal computer as he wanted to be more involved in hardware development. Total sales for Activision were estimated at $ 157 million and revenues at $ 60 million ahead of its June 1983 initial public offering ; at this point Activision had around 60 employees. Danny Goodman stated in Creative Computing Video & Arcade Games in 1983, "I doubt that there

3840-436: The effect of damaging the chassis, altering the handling of the car. The overall effects on performance, however are gradual, with heavy impacts only creating minor or moderate visual damage and performance effects. Additionally, any effects on performance can be fixed with a pit stop. For NASCAR '14 , Eutechnyx partnered with Nvidia to enhance smoke and debris effects. For the game-controlled cars in single-player mode,

3920-402: The first few years of the company. While their 1980 games were modest hits, one of the company's first successful games was Kaboom! , released in 1981, which was Activision's first game to sell over a million units. Activision's breakout title was 1982's Pitfall! , created by Crane. More than four million copies of the game were sold. Near the end of 1982, Kaplan left Activision to work on

4000-560: The first licensed NASCAR game for PC since 2005. After Eutechnyx had announced plans to self-publish future NASCAR games, in October 2013, Deep Silver announced it had picked up the publishing rights for the series. Under Deep Silver, NASCAR '14 was released on February 18, 2014. In January 2015, Dusenberry Martin Racing (formally known as DMi Games), acquired the NASCAR licence from Eutechnyx , publishing NASCAR '15 as an update to NASCAR '14 . As opposed to annual releases, like in

4080-404: The first major game distributed in this format. Davis' management of Mediagenic failed to produce a profitable company; in 1991, Mediagenic reported a loss of $ 26.8 million on only $ 28.8 million of revenue and had over $ 60 million in debt. This debt included a $ 6 million penalty against Mediagenic in May 1990 after losing patent infringement lawsuits filed against it by Magnavox over

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4160-401: The flagship series, with support from Raven and other studios as necessary. In February 2010, Activision Blizzard reported significant losses in revenue stemming from a slow down in Guitar Hero sales and from its more casual games. Subsequently, Activision Publishing shuttered Red Octane, Luxoflux and Underground Development as well as laid off about 25% of the staff at Neversoft. Within

4240-402: The four's departure had already created a major dent in their development staff. Atari initially tried to tarnish Activision's reputation by using industry press at CES to label those that took trade secrets as "evil, terrible people", according to Crane, and then later threatened to refuse to sell Atari games to retailers that also carried these Activision titles. By the end of 1980, Atari filed

4320-569: The game feature commentary from NASCAR on Fox lead announcers Mike Joy and Darrell Waltrip (with Larry McReynolds absent). The pre-race presentation features military aircraft flyovers, fireworks, and the 43-car grid on pit road. In-car audio features former Dale Earnhardt, Inc. and current Michael Waltrip Racing executive Ty Norris as spotter. Ray Evernham is featured as crew chief in NTG: Inside Line , replaced by Jeff Hammond in later games. NASCAR race director David Hoots

4400-430: The game mostly unfinished. Katz and Sega were forced to take the incomplete game to Electronic Arts , which had been developing its own John Madden Football series for personal computers, to complete the game. During this period Mediagenic, via Activision, secured the rights to distribute games from Cyan Worlds . The first game published by Activision from Cyan was The Manhole , on CD-ROM for personal computers,

4480-409: The key acquisitions and investments made by Activision in this period include: While Activision was highly successful with its range of developers and successful series, Kotick was concerned that they did not have a title for the growing massively multiplayer online market, which presented the opportunity for continued revenues from subscription models and microtransactions instead of the revenue from

4560-446: The latter half of 1979, each programmer developing their own game that was planned for release in mid-1980: Dragster , Fishing Derby , Checkers , and Boxing . The four's knowledge of the Atari 2600, as well as software tricks for the system, helped them make their own games visually distinct from Atari-produced games. To further distinguish themselves, Activision's boxes were brightly colored and featured an in-game screenshot on

4640-459: The license to another pen-and-paper-based war game , Heavy Gear , in 1997. The video game version was well received by critics, with an 81.46% average rating on GameRankings and being considered the best game of the genre at the time by GameSpot . The Mechwarrior 2 engine was also used in other Activision games, including 1997's Interstate '76 and 1998's Battlezone . With several of its own successfully developed games helping to turn

4720-471: The organization prepare for its entry into NASCAR's top level of competition in 1998. During the next 8 years, he, Earnhardt, and others helped build DEI into a motorsports juggernaut with the team winning 65 NASCAR races and 4 championships from 1996 to 2004. Norris left DEI prior to the 2004 Daytona 500 after a disagreement with owner Teresa Earnhardt, that resulted in Teresa giving Norris a choice of signing

4800-641: The player through real-life situations from the preceding Sprint Cup Series season. The mode is a successor to the Lightning Challenges (later the Dodge Challenges) from the EA Sports NASCAR series . Like the A.I., the scenarios are constructed using in-race telemetry. This mode allows the player to run test laps against a "ghost car" of a Sprint Cup Series driver, with the objective of beating their real-life best lap from

4880-454: The player to take control of the car within the "restart zone", as opposed to when the car crosses the start-finish line. This is improved over prior console games, though not as in-depth as simulators in-which the player controls the car during pace laps and pit-stops. The series' first installment, NASCAR The Game: 2011 , features pre-race commentary from Performance Racing Network radio announcers Doug Rice and Mark Garrow. Later editions of

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4960-417: The popular Atari 2600 home video game console. Activision was the first independent, third-party, console video game developer. The video game crash of 1983 , in part created by too many new companies trying to follow in Activision's footsteps without the experience of Activision's founders, hurt Activision's position in console games and forced the company to diversify into games for home computers, including

5040-742: The previous season. It resembles the "Thunder Licence" mode from NASCAR Thunder 2004 , although unlike in NASCAR Thunder , no rewards are given for beating the best lap. NTG allows up to 16 players to compete in online races. Online leagues were added in NASCAR '14 . The online mode does not, however, feature A.I. cars to fill out a full field. Like its predecessors, the NASCAR The Game installments feature part-time drivers, Xfinity Series (formerly Nationwide Series) and Gander RV & Outdoors Truck Series (formerly Camping World) drivers as field fillers. The exclusion of certain teams

5120-403: The race day menu was presented as the infield garage of each racetrack. The Loading Screen is presented as a bulletin board, featuring decals of NASCAR contingency sponsors , advertisements for Sprint wireless products, and photos of in-race action from the current game and prior games, and photos the player captures during gameplay. It features a V.I.P or press pass -style lanyard showing

5200-413: The role of a rookie Sprint Cup Series driver, managing the day-to-day operations of a startup single-car-team (though it is implied that there is a principal team owner). The player is placed in a two-lap test session (typically at Indianapolis Motor Speedway or Auto Club Speedway ) to evaluate driving skill, with the game suggesting assist levels for the mode moving forward. The player is then placed in

5280-625: The same year, Activision shuttered Budcat Creations in November 2010, and Bizarre Creations in February 2011. Hirshberg left the CEO position in March 2018. Into the 2020s, Activision put more focus on the Call of Duty franchise, including the release of the free-to-play Call of Duty: Warzone in 2020. By April 2021, the company had assigned all of its internal studios to work on some part of

5360-450: The similarities of Activition's games to Magnavox's patents. Cyan severed their contract with Activision, and turned to Broderbund for publishing, including what would become one of the most significant computer games of the 1990s, Myst . Bobby Kotick had become interested in the value of the video game industry following the crash, and he and three other investors worked to buy Commodore International in an effort to gain access to

5440-505: The starting business plan; he came back later to join Activision that December. Activision was formally founded on October 1, 1979, with Levy serving as CEO. The company was initially named "Computer Arts, Inc." while they considered a better title. The founders had thought of the name VSync, Inc., but feared that the public would not understand or know how to say it. Levy suggested combining "active" and "television" to come up with Activision. Activision began working out of Crane's garage in

5520-538: The system. Prior to Warner's acquisition, the company did not award bonus pay to programmers who worked on profitable games, nor credit the programmers publicly, to prevent them from being recruited by rival game companies. Warner Communication's management style was also different from Bushnell's. According to developer John Dunn , Warner management treated developers as engineers rather than creative staff, creating conflicts with staff. Atari's CEO Ray Kassar , named to that position following Warner's acquisition in 1978,

5600-513: The tiebreaker for a spot in the Chase for the Sprint Cup with Ryan Newman . As it developed, Newman was pushed so far back in the pitting cycle that he lost several positions and ultimately finished third, not high enough to break the tie with Truex. On September 9, NASCAR decided to suspend Norris indefinitely, determining that his order to have Vickers pit was a deliberate attempt to manipulate

5680-516: The time of announcement they were recruiting more staff to create a " state-of-the-art and next-generation gaming experience", as well as a franchise with "an enduring legacy that goes far beyond games." In July 2024, the Screen Actors Guild-American Federation of Television and Radio Artists (SAG-AFTRA) actor labor union, which provides numerous video game voice actors, would initiate a labor strike against

5760-435: The track specifications and the player's stats at the track. This lanyard was shared with NASCAR on Fox 's race coverage graphics. The series features Cautions (and occasional Red Flags due to excessive wrecks), free pass and wave-arounds , double-file restarts, and Green–white–checker finishes . Beginning with NASCAR '14 , group qualifying was integrated. Also in NASCAR '14 , starts and restarts were upgraded, allowing

5840-633: Was at the time raising venture capital to get into the software business for early home computers. Levy listened to their plans, agreed with its direction, and helped the four to secure about $ 1 million in capital from Sutter Hill Ventures . They also checked with legal counsel on their plans to develop games for the Atari VCS, and included litigation fees in their capital investment. By August, Crane and Miller had left Atari, with Whitehead joining them shortly after. Kaplan had also quit Atari in August, but initially decided not to join as he did not like

5920-408: Was committed to keeping production costs minimal for Warner, according to David Crane , one of Atari's programmers . In early 1979, Atari's marketing department circulated a memo listing the best-selling cartridges from the previous year to help guide game ideas. Crane noted that the games he was fully responsible for had brought in over $ 20 million for the company but he was still only receiving

6000-501: Was designed to appeal to the casual video game player, as opposed to full simulators such as NASCAR Racing 2003 Season and iRacing . Eutechnyx describes the series as the most realistic experience available on the consoles. In all iterations of the game, the Main Menu is presented as the interior of a team's home garage, with crew members working on cars, and fans observing from an upper balcony. Beginning with NTG: Inside Line ,

6080-632: Was estimated to be worth US$ 18.9 billion , ahead of Electronic Arts , which was valued at US$ 14.1 billion . Activision Publishing remains a subsidiary of Activision Blizzard following the merger, and is responsible for developing, producing, and distributing games from its internal and subsidiary studios. Eric Hirshberg was announced as Activision Publishing's CEO in 2010. Activision Publishing established Sledgehammer Games in November 2009. Formed earlier in 2009 by Glen Schofield and Michael Condrey , former Visceral Games leads that had worked on Dead Space , Sledgehammer intended to develop

6160-477: Was formed as Activision's parent company to manage both its internal and acquired studios. In 2008, this holding company merged with Vivendi Games (the parent company of Blizzard Entertainment ) and formed Activision Blizzard, with Kotick as its CEO. Within this structure, Activision manages numerous third-party studios and publishes all games besides those created by Blizzard. In October 2023, Microsoft acquired parent company Activision Blizzard, maintaining that

6240-474: Was further expanded, including the utilization of the Paint Booth to create custom career paint schemes and allow the user to choose the placement of sponsor logos. The equipment management aspect was also expanded, including the necessity to purchase individual car components such as engines and car bodies, and the ability to invest in research and development . NASCAR Highlights is a game mode which takes

6320-411: Was known to have worked on the early version of a football game that would be the basis for Joe Montana Football . Sega of America's Michael Katz had been able to get Sega to pay Mediagenic around early 1990 to develop this into the branded version after securing the rights to Joe Montana 's name, but was unaware of internal troubles that had been going on within the company, which had left the state of

6400-468: Was still a demand for Activision games, uneducated consumers were more drawn to the heavily discounted titles instead, reducing their income. Their quarterly revenue dropped from $ 50 million in mid-1983 to about $ 6–7 million by the end of 1984, according to Levy, and they were forced to lay off staff, going from about 400 employees to 95 in that period. Because of this, Activision decided that they needed to diversify their games onto home computers such as

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