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Sojourn is a fantasy comic book series published by American company CrossGen . The series follows the adventures of the archer Arwyn and her companions as they battle undead dictator Mordath. Unlike other CrossGen comics, Sojourn does not center on a Sigil-Bearer , but instead depicts a villainous Sigil-Bearer whom the heroes are tasked with defeating. It ran for 35 issues from 2001 to 2004 until it was forced to end by the bankruptcy of CrossGen. For a time, this series was Crossgen's highest grossing comic.

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29-629: [REDACTED] Look up sojourn in Wiktionary, the free dictionary. Sojourn may refer to: Books and periodicals [ edit ] Sojourn (comics) , a CrossGen comic book series Sojourn (journal) , a journal of social and cultural issues in Southeast Asia Sojourn (novel) , the 1991 novel in the Dark Elf Trilogy by R. A. Salvatore The Sojourn ,

58-508: A shared universe , informally dubbed the Sigilverse by CrossGen fans. CrossGen published the following titles in the Sigilverse. Most titles are listed in order of appearance. Mini-series and one-shots associated with an ongoing title are listed thereunder. CrossGen collected several of the above titles in trade paperback format. CrossGen published two monthly anthologies, referred to as compendia, that reprinted several titles from

87-439: A 2011 novel by Andrew Krivak Music [ edit ] Sojourn (album) , a 1977 album by Mickey Tucker "Sojourn", a song by Natasha Bedingfield from Unwritten Sojourn Music , an American Christian music group Other uses [ edit ] "Sojourn" ( American Horror Story ) , a television episode Sojourn , a predecessor of TorilMUD , a text-based online role-playing game Sojourn ( Overwatch ) ,

116-584: A Sigil-bearer on the far reaches of the Universe; the pirate adventure El Cazador ; and two other titles that explain the origin of the Sigil-bearers, Solus and Mark of Charon . Titles such as Negation and Crux blended genres. Although most CrossGen titles shared common elements (such as a Sigil, the presence of a Mentor and a member of the god-like First), the titles rarely crossed over with each other. The major example of crossing over

145-559: A magical fantasy ; Meridian , flavored by traditional folklore ; Scion , an adventure series inspired by tales of King Arthur ; and CrossGen Chronicles , a series detailing the "untold" history of the CrossGen universe. The protagonists of the first wave of CrossGen comics were linked in commonality by the Sigil each character had received. It was a branding on their body, a marking that granted them unusual powers. The Sigil, and

174-440: A playable character from the video game Overwatch Sevoflurane , trade name Sojourn, an inhalational anaesthetic Sojourn Shelton (born 1994), American football player See also [ edit ] Sojourner (disambiguation) Topics referred to by the same term [REDACTED] This disambiguation page lists articles associated with the title Sojourn . If an internal link led you here, you may wish to change

203-427: A quest to unite the five arrow shards in order to defeat the undead dictator. Among other allies, she is accompanied by one-eyed archer Gareth and the thief Cassidy in her travels through the five lands. Due to the series' cancellation, the comic ends on an unresolved cliffhanger. Sojourn had 4 trade paperbacks (TPBs) released by Crossgen before their bankruptcy, with 2 more released later by Checker Books: There

232-558: A sneak-peek at the CrossGen universe. It provided an outline of the universe, worlds, and characters of CrossGen's flagship titles that would be released six months later. Gina M. Villa, head of creative departments, and Mark Alessi wrote a history of the Sigilverse before any comics were written. The head creative team consisted of Barbara Kesel , Mark Waid and Ron Marz . Unlike other comics publishers such as DC Comics and Marvel Comics , which rely mainly on freelance writers and artists, most of CrossGen's talent were salaried employees of

261-513: A third Crossgen title, Mystic , premiered in August 2011. Two more books, Route 666 and Kiss Kiss Bang Bang , were announced during Fan Expo Canada in late August, and were set to start in February 2012, but were never published due to low interest in the previously released series. In August 2022, Marvel Comics announced CrossGen Tales #1, a trade paperback collection that contains

290-574: Is considered 'full distributed' and to solve this they are: "planning to propose to Disney that we 'catch up' by putting out omnibus collections". In 2008, Checker Books published three CrossGen titles. These were: In July 2010, Marvel Comics ' editor-in-chief Joe Quesada announced at San Diego Comic-Con that Marvel (also a Disney-owned company) would revive a number of CrossGen titles. Marvel began to publish Ruse and Sigil in March 2011 as four-issue miniseries. Both completed their run, and

319-593: The Sigilverse , such as The Red Star , Demonwars , and The Crossovers . All titles published with the Code6 logo would be owned by both the creator and CrossGen Entertainment, Inc. with the majority of ownership resting with CGE. CrossGen would pay an upfront page rate and then split all rights and revenues 75%-25%. Code6 is the Florida Police signal code for an escaped prisoner. It was used to describe

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348-528: The Rat , Sigil , and The Path . There are no plans by Checker Books for more traveler-sized collections. Mark Thompson, the publisher of Checker Books, traveled to New York in 2007 and spoke with Disney representatives about reprinting further collections. No agreement has been made at the time, but according to Mark Thompson, he indicated that this would happen. In a quick follow-up interview he expanded on things, explaining how difficult it has been to pin down what

377-589: The attitude of the creators working at Code6. One of Crossgen's innovations was the sale of comic subscriptions via the Internet. Subscribers could view all of Crossgen's titles through a web browser. The web comics reproduced the fine color of the original, but the lettering was sometimes not quite legible; hovering over the word or thought bubble caused it to enlarge to a readable size, a feature developed in Flash by Gabo Mendoza of Gabocorp Studios. The online library

406-546: The brand through Marvel Comics , who announced plans to revive CrossGen titles. CrossGen Comics, Inc., was founded in 1998, in Tampa, Florida , by entrepreneur Mark Alessi . In 1999, the company acquired the Orlando -based multi-genre fan convention MegaCon , from founder James Breitbiel. Breitbiel became CrossGen's Marketing and Distribution Director. In January 2000, CrossGen Comics, Inc. debuted with CrossGenesis ,

435-453: The company and worked out of its headquarters in Oldsmar, Florida . Later creators such as J.M. DeMatteis worked freelance, with CrossGen publishing finished properties. The company's publications covered a variety of genres with characters inhabiting a single shared universe . The first wave of CrossGen titles included: Sigil , a military science fiction space opera ; Mystic ,

464-539: The company's difficulties became apparent shortly after the Borders and Barnes & Noble bookstore chains discontinued stocking CrossGen's trade paperback collections, and returned huge numbers of unsold books for credit/refund, more than wiping out the publisher's optimistically low reserves against returns. In an interview with Marc Alessi on the Dollar Bin podcast, the root cause of CrossGen's financial collapse

493-404: The following year, these titles were released: the horror story Route 666 ; the wuxia comedy Way of the Rat ; and the samurai drama The Path . The company enjoyed great initial success, with fifteen Harvey Award nominations in 2002. In 2003, other titles were released expanding the fictional universe: the sword and sorcery epic Brath ; Chimera , a limited series about

522-508: The human dictator Mordath, who conquered Quin with an army of trolls, until he was killed in battle with the mysterious Ayden . After Mordath's death, Ayden fragmented the arrow used to kill him into five shards for each land, pledging to return in a time of peril if the shards are united. Peril returns to Quin 300 years later when Mordath is resurrected, allowing him to again conquer the five lands with his troll army. When archer Arwyn loses her husband and daughter to Mordath's army, she goes on

551-492: The link to point directly to the intended article. Retrieved from " https://en.wikipedia.org/w/index.php?title=Sojourn&oldid=1180625984 " Category : Disambiguation pages Hidden categories: Short description is different from Wikidata All article disambiguation pages All disambiguation pages Sojourn (comics) The comic takes place in the world of Quin , which comprises five lands inhabited by different races. The lands were ruled by

580-588: The main shared continuity. Each issue contained between 6 and 11 issues. After 12 issues, Edge was renamed Vector due to a trademark conflict with another company. A third compendium called Caravan was never released. Roughly halfway through the run of the compendia, their format changed from standard comic size to a half-page sized digest format , usually with a higher page count. CrossGen later used this compendium format to collect runs of single titles, such as Meridian and The Path , to reported success. In addition to its Sigilverse comics, CrossGen published

609-592: The reprinted original first issues of Mystic , Sigil , Ruse , and Soujourn . This was the first time that CrossGen titles would be available in a digital format. An omnibus collection of the original Sigil series was released in 2023. In September 2024, every issue of Mystic appeared within the Marvel Unlimited app. Each issue displays the Marvel logo in the place where the CrossGen logo used to be. The majority of CrossGen's titles took place within

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638-660: The story of the Sigil-Bearers, was a prominent aspect of the narrative. In November 2000, the Homeric myth The First was released and, steadily over the next three years, CrossGen released many more titles. The following were released in 2001: Crux (based on the Atlantean myth); Sojourn (an epic fantasy in the style of The Lord of the Rings ); Ruse (a Victorian detective story ); and Negation . In

667-891: Was Sam of Sigil , who spent four issues in the world of Brath and part of one issue in the world of Meridan , with the latter period also being told from Sephie's perspective in issue #20 of Meridan . There was one company-crossover event, the Negation War , but was never concluded. In 2003, CrossGen Comics, Inc. changed its name to CrossGen Entertainment, Inc. (CGE), and formed eleven wholly owned subsidiary companies, which represented its broad-based entertainment products and offerings. These companies were to act independently of CGE, functioning as interior business units while all working towards CGE's overall goals. With this arrangement, all current and future projects would be managed and guided by Crossgen's founding principles. These projects consisted of: CrossGen Comics Entertainment, Inc.(CGE)

696-445: Was also one collected edition not included above because it was merely a reprint of the prequel and issue #1 put into one comic. Crossgen Cross Generation Comics or CrossGen was an American comic book publisher and entertainment company that operated from 1998 to 2004. The company's assets were acquired by The Walt Disney Company in 2004, and designated to Disney Publishing Worldwide . In July 2010, Disney re-established

725-491: Was created to attempt to track the subsequent doings of various staff associated with the company. It has since ceased operations. As of 2008, various CrossGen domain names and URLs were held by cybersquatters . In 2006, Checker Books obtained the rights to publish trade collections of various CrossGen series, starting with Sojourn . A total of nine collected editions were part of the agreement: two each for Sojourn , Negation , and Scion , and single volumes for The Way of

754-440: Was estimated to contain 160 issues and 4,400 pages by the end of 2002. CrossGen was among the first comics companies to publish online. In 2003, CrossGen found itself in a scandal over freelancer payments, exposing systemic financial problems. As the news reached comics fans, sales were affected and creative staff, such as Gina Villa, Brandon Peterson, and Ron Marz, began to abandon the company. Some industry observers noted that

783-439: Was interested in licensing CrossGen content but, upon discovering the company's bankruptcy, began seeking to acquire its assets instead. Founder Alessi loaned the company $ 75,000, but was unable to prevent the company's takeover. On November 15, Disney purchased CrossGen's assets for $ 1 million with plans to publish four prose hardcover novels based on writer J.M. DeMatteis and artist Mike Ploog 's Abadazad . CGCreators.net

812-622: Was said to be the result of a large decrease in the value of Perot Systems stock that was largely backing the company's financing. The financial plan was to lose money in the first six years before earning profits in the seventh year through movie and television deals. In late 2003 the company restructured, selling MegaCon to show organizer Elizabeth Widera. CrossGen filed for bankruptcy in June 2004 and ceased publishing, leaving titles such as Sojourn , Negation War , Brath , and many others cancelled mid-story. In July 2004, Disney Publishing

841-402: Was set up to take over the publishing of all existing comics properties. Its logo would appear on anything that came from CrossGen. CGE acted as a publisher for affiliated companies that would retain full ownership and control of their property and would reap the benefits of joining with a larger company. Code6 was another imprint of CrossGen Entertainment created to publish titles set outside of

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