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Sonic Colors

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In video games , a power-up is an object that adds temporary benefits or extra abilities to the player character as a game mechanic . This is in contrast to an item , which may or may not have a permanent benefit that can be used at any time chosen by the player. Although often collected directly through touch, power-ups can sometimes only be gained by collecting several related items, such as the floating letters of the word 'EXTEND' in Bubble Bobble . Well known examples of power-ups that have entered popular culture include the power pellets from Pac-Man (regarded as the first power-up) and the Super Mushroom from Super Mario Bros. , which ranked first in UGO Networks ' Top 11 Video Game Powerups .

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63-516: Sonic Colors (known as Sonic Colours in PAL regions ) is a 2010 platform game published by Sega . It follows Sonic 's quest to stop his nemesis Doctor Eggman from enslaving an alien race and taking over the world. The gameplay is similar to prior Sonic games, with players collecting rings and defeating enemies; the camera perspective often switches from third-person to side-scrolling perspectives. The game also introduces Wisps , power-ups

126-450: A 'life'). Examples: In some games, using certain items or abilities requires the expenditure of a resource such as ammunition, fuel or magic points. Some games use a single resource, such as magic points, while others use multiple resources, such as several types of ammunition. Some games also have power ups which increase the player's maximum ammunition or power capacity. Examples: Other power-ups consist of items whose main feature

189-581: A European release the following day, a North American release on November 16, 2010, and in Japan on November 18, 2010. People who pre-ordered the Japanese version of the game received a special card compatible with the arcade game Rekishi Taisen Gettenka , allowing Sonic to appear in the game. Those who pre-ordered the game through GameStop in North America received a Sonic shaped hat. A special edition

252-570: A Rival Rush mode in which players race against Metal Sonic ; unlockable cosmetic options with a new currency called "Park Tokens", including some based on the 2020 film ; new voice lines from Kate Higgins , who reprises her role as the voice of Tails from the original game in English ( Ryō Hirohashi in Japanese); and voiceovers in French, German, Italian and Spanish. To coincide with the release of

315-486: A digital version released via iTunes in January 2011. Both versions of Sonic Colors received "generally favorable" reviews, according to review aggregator Metacritic. The game was also successful commercially; as of March 2011, it has sold 2.18 million copies. In a Famitsu interview dated June 2021, Sonic Team director Takashi lizuka mentioned in response to a question that the game had sold 4 million copies across

378-478: A joke on video game controversies regarding the influence of video games on children. In 1984, Sabre Wulf introduced power-ups in the form of flowers which, when blossoming, provided effects such as speed up and invincibility. In 1985, Super Mario Bros. introduced the Super Mushroom , which has entered popular culture, being described as "the quintessential power-up". The original game idea

441-587: A level, players are given a grade dependent on their performance, with an "S" being the best and a "D" being the worst. As the player progresses through the game, more planets become available to select. Once each planet has been completed, a bonus seventh, which concludes the story, is unlocked. Players control Sonic using the Wii Remote (with or without the Nunchuk ), the Classic Controller , or

504-791: A lot of the Nintendo/ Mario fans, and because of that, we've made changes to the design, and we've designed things in Sonic Colors that we think will really appeal to people who are unfamiliar with the Sonic brand and the Sonic gameplay. Takashi Iizuka, on why Sonic Colors was designed to appeal to a wider demographic. Development of Sonic Colors began in 2008, following the completion of Sonic Unleashed . While they kept most of Unleashed ' s core gameplay elements, developers Sonic Team and Dimps decided to create an equal balance between speed and platforming similar to that of

567-507: A monster looks like a chest, but will attack the player when they attempt to open it. This is notably seen in the Seiken Densetsu and Dragon Quest series. Treasure chests provide a means for the player to obtain items without paying for them in stores. In some cases, these chests contain items that cannot be purchased at stores. Chests may be locked, requiring a key of some sort. For certain games, keys can only be used once, and

630-688: A number of poorly received games such as the 2006 reboot . Sonic Colors introduced the Wisp power-ups, which would go on to become a staple of the Sonic franchise. Games featuring the Wisps include Sonic Generations (2011), Sonic Lost World (2013), and Sonic Forces (2017). The story of Sonic Colors was adapted in Archie Comics ' Sonic the Hedgehog comic book series. Sonic Generations

693-590: A patch. Sonic Colors: Ultimate received "mixed or average" reviews according to review aggregator Metacritic . PAL regions Too Many Requests If you report this error to the Wikimedia System Administrators, please include the details below. Request from 172.68.168.132 via cp1112 cp1112, Varnish XID 943652596 Upstream caches: cp1112 int Error: 429, Too Many Requests at Thu, 28 Nov 2024 08:38:07 GMT Power-up Items that confer power-ups are usually pre-placed in

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756-445: A quick step maneuver to dodge walls and other hazards; others see Sonic using a drift mechanic in order to make sharp turns. Sonic is also given a double-jump ability, which allows him to perform an additional jump in mid-air. A major aspect of Sonic Colors is the ability to activate Wisp power-ups . There are eight different types of Wisps, each with their own unique advantage dependent on their color. Normal white-colored Wisps allow

819-539: A remastered version, Sonic Colors: Ultimate , was announced for release on Nintendo Switch , PlayStation 4 , Windows (via the Epic Games Store ), and Xbox One . Developed by Blind Squirrel Games as part of the Sonic series' 30th anniversary, it was released worldwide on September 7, 2021, and in Japan and East Asia on September 9 of that year. A version for Amazon Luna was also made available on April 21, 2022. On February 6, 2023, Sonic Colors: Ultimate

882-473: A return to form for the series. However, some criticized its difficulty and multiplayer mode. It was a commercial success, selling four million copies. The Wisp power-ups introduced in Sonic Colors became a staple of the Sonic series. A remastered edition of the Wii version, Sonic Colors: Ultimate , was released on September 7, 2021, for Nintendo Switch , PlayStation 4 , Windows , and Xbox One as part of

945-461: A robot that uses the powers of all the Wisps that Sonic has met against him. As the machine gets weaker, the Wisps escape and help Sonic defeat Eggman, sending him hurtling off into space. The Wisps carry Sonic out of the exploding amusement park. Returning safely to Earth, Yacker thanks Sonic and Tails. In the DS version, however, Sonic and Tails soon learn that the leading Mother Wisp had been infected by

1008-448: A series of levels. These levels can be unlocked by collecting special Red Star Rings hidden throughout each act. Completing Sonic Simulator levels rewards the player Chaos Emeralds , and once all seven are collected, Sonic can transform into Super Sonic after collecting 50 rings in normal levels. As Super Sonic, players are invincible and can boost infinitely, though they cannot use Wisps and lose one ring per second, de-transforming when

1071-453: A single hit by an enemy or obstacle, though they will scatter and blink before disappearing. Sonic starts the game with a limited number of lives ; if he is hit with no rings in his possession, he will lose a life. If a player exhausts their lives, they will receive a game over . Sonic Colors features a co-operative two-player mode, Eggman's Sonic Simulator, in which players control Sonic-modeled robots or their Mii characters through

1134-445: A spin dash to gain velocity and to destroy objects; the "Green Hover" enables Sonic to hover and to perform dashes across lines of rings; the "Blue Cube" gives Sonic the ability to turn blue blocks into blue rings and vice versa; and the "Purple Frenzy" turns Sonic into a berserker that chomps through anything in its path, increasing in size as it continues to eat. Like previous games, Sonic collects golden rings , which protect him from

1197-521: Is also temporarily granted after the player gets hit or loses a life, so that the character will not be hurt/killed twice in quick succession. The effect is commonly indicated by making the player character flash or blink or by musical cues. Examples: Some power-ups consist of items which help the player avoid or escape enemies or enemy weapons. This category includes "speed boosts" and other power-ups which affect time, which can be temporary, permanent, or cumulative, and "invisibility" power-ups which help

1260-430: Is an example of wasei-eigo (Japanese pseudo-Anglicisms); the sense was coined in Japanese as a compound of "power" ( パワー , pawā , noun) and "up" ( アップする , appusuru , verb) , literally "to up someone's or something's power or abilities". The general meaning of X-up in Japanese is "this will increase your X", and this construction is regularly used in areas such as advertising. Pac-Man from 1980

1323-456: Is credited as the first video game to feature a power-up mechanic. Every maze in the game contains four Power Pellets which temporarily give Pac-Man the ability to eat ghosts, turning the tables on his pursuers. The effect of the power-up was illustrated by one of the first cut scenes to appear in a video game, in the form of brief comical interludes about Pac-Man and Blinky chasing each other around. The power pellet entered popular culture with

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1386-403: Is nearly always granted as a temporary bonus; otherwise it would negate the challenge of the game. Invincibility (or "invulnerability") comes in two main forms: either the player character merely becomes intangible to harmful things, or can also damage enemies by contact. In either case the character is often still vulnerable to some threats, such as bottomless pits. In many games, invulnerability

1449-619: Is that they are found in large numbers, to encourage the player to reach certain spots in the game world. They have various cumulative effects, often granting the hero an extra life. Examples: Trick power-ups try to trick the player into grabbing them, only to result usually into damage, removed abilities, or player death. Examples: There are many different methods of obtaining power-ups: In many video games, especially role-playing video games , treasure chests contain various items, currency , and sometimes monsters. For certain role playing games, some chests are actually mimics , in which

1512-610: The Sonic X anime series following a major re-casting of the franchise in 2010, with Roger Craig Smith assuming the role of Sonic. Of the Sonic X cast, only Mike Pollock reprises his role as Dr. Eggman . Sega first announced Sonic Colors in a blog post on May 26, 2010. Demo versions of the game were playable at the Electronic Entertainment Expo 2010 , Gamescom , the Penny Arcade Expo , and

1575-464: The GameCube controller . Sonic retains most of his abilities from Sonic Unleashed : he can perform a "Sonic Boost" which greatly increases his speed and allows him to smash through various objects; a homing attack that allows him to destroy enemies from long distances; and a stomp that enables him to quickly destroy objects below him. In certain levels, players are sent at high speeds and must perform

1638-678: The PhysX physics engine , previously used with 2007's Sonic and the Secret Rings , while the DS version uses the same engine used in the 2005 entry Sonic Rush and its sequel . According to producer Takashi Iizuka , Sonic Colors was designed to appeal to a casual audience, particularly children and fans of the Super Mario series. Iizuka's statement that it was impossible to please all Sonic fans initially alienated those who had enjoyed prior entries such as Unleashed and Sonic

1701-507: The Sonic series' 30th anniversary. Sonic Colors is a platform game set in outer space . Players control Sonic the Hedgehog , whose goal is to save the Wisps , an alien race that has been enslaved by Doctor Eggman . The game's main hub is Doctor Eggman's Incredible Interstellar Amusement Park, an interplanetary amusement park that consists of five small planets chained to each other. Sonic must be guided through these planets to destroy

1764-636: The Tokyo Game Show . On November 4, 2010, Sega held a Sonic Colors -themed ice-skating event at Bryant Park in New York City . BradyGames also published an official strategy guide, which launched alongside the game. In anticipation of the game's release, Sega delisted multiple Sonic games with sub-average Metacritic scores to increase the value of the brand. Sonic Colors was first released in Australia on November 11, 2010, followed by

1827-616: The Wii by Sonic Team , and one for the Nintendo DS by Dimps . The game was designed for a wider demographic than previous games, specifically children and fans of the Super Mario series. In anticipation of the game's release, Sega delisted several Sonic games with sub-average Metacritic scores to increase the value of the brand. Sonic Colors received generally positive reviews from critics, who praised its graphics, audio, soundtrack, gameplay and replay value, with many considering it

1890-476: The "jazzy, high-energy" soundtrack as fitting for all levels. The new voice casting was also appreciated; Gies elaborated that the cast was "much less annoying" than the previous voice actors, and Hernandez considered their voices to be fitting for the characters. The gameplay was praised, particularly for the Wisps and its replay value. Al Bickham of Eurogamer considered the game's intertwining of platforming and speed to be successful, and also praised its use of

1953-466: The DS version are touchscreen -controlled special stages similar to the ones seen in Sonic the Hedgehog 2 , missions featuring various characters from throughout the franchise, a competitive multiplayer mode, and an extra final boss. The game features two additional Wisp types: "Red Burst", which allows Sonic to burst in midair and can activate certain objects such as a hot air balloon, Ferris wheel, and popcorn cannons; and "Violet Void", which gives Sonic

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2016-403: The Hedgehog 4: Episode I , though Sega brand manager Judy Gilbertson later clarified that "we’re also looking to create a game that is accessible to younger gamers as well as our ‘core’ fans." The script was written by MadWorld and Happy Tree Friends contributors Ken Pontac and Warren Graff. Sonic Colors is also one of the first games in the series not to use the English voice cast from

2079-417: The Hedgehog and his best friend Tails investigate. They meet Yacker, who comes from a species of aliens known as Wisps. After Tails invents a translator to communicate with him, they learn that other Wisps have been enslaved by Eggman, who plans to harness their energy for a mind-control laser that will allow him to take over Earth. Sonic proceeds to visit the planets, liberating the Wisps and shutting down

2142-603: The Nintendo Wii and the Nintendo DS. The game's presentation was well received. Pedro Hernandez of Nintendo World Report described the graphics and animations as "beautiful" and "gorgeous". Arthur Gies of IGN considered them to be among the best available on the Wii, praising the lighting, detail, and variety they offered. Both Hernandez and Jane Douglas of GameSpot both praised the audio for incorporating familiar aspects of past Sonic games, and Douglas admired

2205-555: The Wii Remote. Gies, Douglas, and John Meyer of Wired praised the shift from third-person to side-scrolling, which Meyer described as "elegant and cohesive". Matthew Keast of GamesRadar called the Wisps the game's best feature, describing the element of backtracking to previously completed levels after unlocking more types as clever. Tim Turi of Game Informer praised the Wisps for adding "an interesting new gameplay mechanic without succumbing to Werehog-itis", and Gies compared

2268-530: The Wisps to power-ups from the Super Mario franchise, though he felt that Colors still felt distinctive and fresh. Douglas, however, preferred basic platforming over using the Wisps. Some aspects of the game were criticized, however. Writing for Destructoid , Jim Sterling described Sonic Colors as "terribly designed". They criticized the controls and physics, and felt the developers had not addressed problems present in previous games and concluded that

2331-400: The ability to float and to suck up nearby objects, growing bigger in the process. Unlockable concept art is also included. In both versions, Doctor Eggman opens an amusement park in space called "Dr. Eggman's Incredible Interstellar Amusement Park", allegedly turning over a new leaf and making up for past transgressions. The park is made up of several planet-sized attractions. Suspicious, Sonic

2394-413: The ability to shoot fireballs at enemies, respectively. Konami 's 1985 game Gradius had the first use of a selection bar where the player could select which power-up effect to trigger, instead of having a fixed instant effect. In 1986 and the years after, the concept of permanent power-ups appeared in the action role-playing genre in the form of perks . Power-ups can be classified according to

2457-530: The audience attracted by the successful Mario & Sonic at the Olympic Games crossover games. One of the first ideas was the setting should be an amusement park; Sonic Team then realized that "any sort of terrestrial amusement park would be too small to contain Sonic's adventures." From this came the idea of an interplanetary park, which would allow for more creativity and variance in the game. The developers used Disneyland as visual inspiration for

2520-474: The bar, so that more effort is required to obtain them. The selection bar was first used in Konami 's 1985 game, Gradius . "Perks" are a variation of the power-up mechanic, but permanent rather than temporary. The concept of permanent power-ups dates back to the early NES action RPGs , Deadly Towers (1986) and Rygar (1987), which blurred the line between the power-ups used in action-adventures and

2583-433: The game as a whole, critics felt that Sonic Colors was one of the best entries in the Sonic series. IGN declared it one of the best games available for the Wii, and awarded it their "Quick Fix" award of 2010. Douglas concluded that "Wii owners shouldn't miss an opportunity to play with Sonic at his best". Empire considered Colors a return to form for the series, whose popularity had declined in recent years following

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2646-427: The game was poor. Gies, Hernandez, Meyer, Turi, and Keast criticized the game's high difficulty level, with Keast going as far to describe it as "hardcore". Both Gies and Douglas spoke negatively of the co-op Eggman's Sonic Simulator ; Gies described it as not fun, and Douglas called it "ugly" and ultimately concluded that the multiplayer was weak. Douglas also made note of the boss fights as being repetitive. Regarding

2709-583: The game world, spawned randomly, dropped by beaten enemies or picked up from opened or smashed containers. They can be differentiated from items in other games, such as role-playing video games , by the fact that they take effect immediately, feature designs that do not necessarily fit into the game world (often used letters or symbols emblazoned on a design), and are found in specific genres of games. Power-ups are mostly found in action-oriented games such as maze games , run and guns , shoot 'em ups , first-person shooters , and platform games . The term "power-up"

2772-456: The game's opening song, "Reach for the Stars" (remixed as "Reach for the Stars (Re-Colors)"), and his brother Alex joined him in singing the ending song, "Speak With Your Heart" (remixed as "Speak With Your Heart (Rainbow Mix)"). A three-CD soundtrack, Sonic Colors Original Soundtrack: Vivid Sounds × Hybrid Colors , featuring music from the game was released on CD in Japan on December 22, 2010, with

2835-520: The game, a two-episode animated miniseries, Sonic Colors: Rise of the Wisps , was released in August 2021. Shortly after its early access on September 3, several Twitter users started reporting several bugs and glitches not present in the original, with the Switch version in particular being derided due to having far more technical issues than the other releases, such as an inferior frame-rate compared to

2898-549: The games released for the Sega Genesis, in comparison to the straightforward gameplay of Unleashed . Following requests by fans, the team also made the decision to make Sonic the only playable character, and to omit "gimmick" themes such as the swordplay mechanic used in the 2009 spin-off Sonic and the Black Knight . The team chose to develop Sonic Colors on Nintendo 's Wii and DS consoles, hoping to expand upon

2961-496: The generators linked to the amusement park. He meets many of his friends along the way, who are also exploring the park in an attempt to disrupt Eggman's plans. After Sonic frees the Wisps, Eggman tries to fire the cannon at the world, but a piece of wreckage from an earlier boss fight causes it to malfunction. As the amusement park begins to explode, Sonic confronts Eggman. Eggman uses the Nega-Wisps to power his final contraption,

3024-428: The key is destroyed during its use. For other games, having a particular type of key means that the player can open any of the chests with a matching lock. For most games, once a chest has been opened, the contents remain empty, although they may be repopulated with possibly different items during different stages of the game. This is different from perishable containers, such as crates and jars, which tend to reappear if

3087-474: The levels. Sonic Team also desired something that would diversify the gameplay, but did not slow it down. Thus, the Wisps were added to the game to expand and strengthen the gameplay without forcing the player to switch to other playable characters . Another goal was to encourage players to revisit completed levels; Sonic Team accomplished this by adding segments requiring certain types of Wisps to levels preceding their first appearances. The Wii version makes use of

3150-648: The negative energy and transformed into the Nega-Mother Wisp. Using the power of the Chaos Emeralds, Sonic transforms into Super Sonic and fights her. Following her defeat, the Mother Wisp returns to normal and the Wisps part ways with the two heroes. In a post-credits scene , Eggman is seen stranded in space with his henchmen Orbot and Cubot . From a general game design perspective, in recent years we've been able to introduce Sonic to new fans,

3213-508: The other versions, significantly longer load times and flashing lights that could induce a potential photosensitive epileptic seizure . Some of these issues have since been patched, and the others are planned to be patched in the future. Reception for the remixed music has also been mixed. In addition, people data mining through the PC version found that it had used Godot Engine without proper credit, which Blind Squirrel stated would be addressed in

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3276-533: The player avoid enemies. Examples: Some power-ups help the player enter new or previously inaccessible areas, or " warp " to another level. Access abilities, depending on the game, can be required to progress normally or be entirely optional. Examples: Health-restorative power-ups typically consist of items which restore lost health (most typically in medical kits, food, or as energy), or items which increase health capacity and 1-ups (which give an extra chance to continue playing after losing, commonly called

3339-421: The player can use to increase attack power and reach new areas. Development of Sonic Colors began in 2008, following the completion of Sonic Unleashed . Examining criticisms of past games, the developers made Sonic the only playable character and worked to balance speed and platforming; the Wisps were introduced to diversify the gameplay without slowing it down. Two versions of the game were developed: one for

3402-482: The player exits the area and then returns. Instead of having players collect a power-up that is instantly activated, the players may be allowed to select which power-ups they want to use. This is commonly implemented through a 'selection bar' which contains a number of power-up effects. To access the bar, the player must collect power-up items; the more they collect, the further along the bar they can access. The more powerful power-ups are traditionally placed further along

3465-409: The player to get a speed boost at any time. The "Cyan Laser" turns Sonic into a laser that can bounce off solid surfaces to change the laser's path and to travel through power lines, while the "Yellow Drill" allows Sonic to drill through soft ground and water. The "Orange Rocket" allows Sonic to blast upward to tremendous heights; the "Pink Spikes" allows Sonic to bond to walls and ceilings and to perform

3528-406: The power source at their center. Each planet is split into seven parts: six main levels called acts and a boss level. In each act, players must guide Sonic to the goal, whilst defeating enemies and dodging obstacles. In boss levels, players face one of Eggman's large robots, and must defeat it. Gameplay seamlessly shifts between side-scrolling and third-person perspectives. Upon completion of

3591-420: The power-up can be time-limited, have a limited number of uses, last until the player is hit, last until the player is killed, or last until game over . Examples: Defensive power-ups typically consist of items like shields (usually a " force field ") surrounding the character that deflects projectiles or absorbs a certain amount of damage, or invincibility/invulnerability. In the case of invincibility, this

3654-422: The ring counter hits zero. The game also features online leaderboards, allowing players to upload their scores via Nintendo Wi-Fi Connection . Unlike the Wii version, the Nintendo DS version of Sonic Colors is a side-scroller reminiscent of the original Sega Genesis/Mega Drive games (similar to the style of Sonic Rush and Rush Adventure ) that takes advantage of the system's dual-screen. Exclusive to

3717-433: The type of benefit they give the player. Power-ups can give players a new weapon, or transform the player character into a more aggressive form that increases its attack power or makes some enemies vulnerable. This also includes "nukes", which are weapons that destroy every enemy on the screen at once; these are prevalent in many different genres including vehicular combat , run and guns , and platform games . The effect of

3780-500: Was also released on Steam . Along with enhanced visuals, an improved frame rate , and a newly recorded soundtrack, the remaster, which is based on the Wii version, features new additions including assistance by Tails, which replaces the traditional lives mechanic from the original game, allowing Tails to rescue Sonic from dangerous falls for a limited amount of uses, the "Jade Ghost" Wisp power-up from Team Sonic Racing , which lets Sonic pass through solid objects and access new routes;

3843-612: Was also sold in Europe, featuring figurines of Sonic and the Wisps. The game's score was composed by Tomoya Ohtani , Kenichi Tokoi, Fumie Kumatani, Hideaki Kobayashi , Mariko Nanba , and Naofumi Hataya , and was written to be more energetic than previous entries' scores. The in-game music is performed by the Amsterdam Session Orchestra. Jean Paul Makhlouf from the American electronic band Cash Cash performed

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3906-571: Was released in commemoration of the series' twentieth anniversary, and remade various aspects from past entries. The version of the game released for the Xbox 360 , PlayStation 3 , and Microsoft Windows features a reimagined version of Sonic Colors ' s Planet Wisp level. The version of the game released for the Nintendo 3DS contains a remake of the Tropical Resort level. In May 2021,

3969-581: Was to have an always big Mario as a technical advance, but later the power-up was introduced to make him "super" as a bonus effect. The development team thought it would be interesting to have Mario grow and shrink by eating a magic mushroom, just like in Alice's Adventures in Wonderland . Other power-ups introduced in this game were the Super Stars and Fire Flowers , which gave Mario invincibility and

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