Misplaced Pages

Quiz bowl

Article snapshot taken from Wikipedia with creative commons attribution-sharealike license. Give it a read and then ask your questions in the chat. We can research this topic together.

Quiz bowl ( quizbowl , scholars' bowl, scholastic bowl , academic bowl , academic team , academic challenge , etc.) is a family of quiz -based competitions that test players on a wide variety of academic subjects . Standardized quiz bowl formats are played by primary school , middle school , high school , and university students throughout North America , Asia , Europe , Australia , and Africa .

#9990

61-478: Quiz bowl competitions are typically played with a lockout buzzer system between at least two teams, usually consisting of four players each. A moderator reads questions to the players, who try to score points for their team by buzzing first and responding with the correct answer. Quiz bowl is most commonly played in a toss-up/bonus format, which consists of a series of two different types of questions. Other formats, particularly in local competitions, may deviate from

122-403: A boss , a proportionally large number of points is usually rewarded. Extra points can be gained from gathering items , such as power-ups or other pick-ups. Usually, when a player gets a certain number of points, they may get an extra life or go on to a higher level . Points can be often used as currency which can be redeemed for rewards and player upgrades. The high score of a video game

183-508: A continue . In puzzle games, scores are usually gained by solving the puzzles quickly. Higher scores can be gained by performing combos of puzzle solving. There is often a time bonus which can add extra points. The level number is often a multiplier on the points, so higher scores are possible on harder levels. Level multipliers can also be picked up in some games, to further multiply your points bonus. In other games, points are typically gained from defeating monsters and enemies. When defeating

244-451: A lightning round during which a team attempts to answer multiple questions as fast as possible under a given time limit, usually sixty seconds. Other formats include a written worksheet round, where teams work together for 2–5 minutes to agree on their written answers. Match length is determined by either a game clock or the number of questions in a packet. In most formats, a game ends once the moderator has finished reading every question in

305-699: A $ 1,000 prize to the first gamer who could break George Costanza's fictitious Frogger high score of 863,050 points. On August 1, 1982, the Twin Galaxies Intergalactic Scoreboard issued a colorful poster that listed the world record high scores for more than two dozen arcade video games. The poster was distributed among arcades worldwide. This was the first poster (#1) in a series of colorful posters that continues today, with poster #131 issued in October, 2008. In an episode of Friends , Chandler Bing puts in dirty words on all

366-473: A button on the machine. The high score concept changed in July 1978 with the release of Taito 's shoot 'em up Space Invaders , where high scores were determined by gamers playing for as long as they could to stay alive, as high scores kept rising. The popularity of Space Invaders stemmed in part from players returning to beat the current high score, as players could now compete with each other over who had

427-678: A dramatic increase in the number of large online quiz bowl competitions due to the COVID-19 pandemic . In-person quiz bowl tournaments were cancelled, including all NAQT National Championships. Online competitions, often using the platforms Zoom or Discord , were widely used by tournament directors, including state championship organizers in 2020-21, as well as for the NAQT HSNCT and PACE NSC high school nationals tournaments. This allowed competition in spite of national and international lockdown requirements. These matches and tournaments were run in

488-430: A few universities and publications. A discipline may have branches, which are often called sub-disciplines. The following outline provides an overview of and topical guide to academic disciplines. In each case, an entry at the highest level of the hierarchy (e.g., Humanities) is a group of broadly similar disciplines; an entry at the next highest level (e.g., Music) is a discipline having some degree of autonomy and being

549-401: A high score. This has declined in popularity in recent years, as players are often allowed to play for as long as they can without losing, but not given free games even if they achieve a high score. The first video game to use the term "high score" was Midway 's Sea Wolf (1976). The game saved the highest score achieved on the cabinet, but could be reset by a player at any time by pressing

610-642: A local area or pre-existing athletic conference , or in single matches against other schools. Some regional variants organized for grade school students include Knowledge Bowl , Ohio Academic Competition (OAC), Florida 's Commissioner's Academic Challenge (CAC), and various television quiz competitions such as It's Academic . Athletic and activities associations in some US states also organize quiz bowl competitions, including Missouri's MSHSAA , Illinois's IHSA , Kansas's KSHSAA, Kentucky's Governor's Cup and Virginia's VHSL . Additionally, various formats have been developed to test knowledge in specific areas like

671-499: A much greater relevance. Many modern games no longer keep track of scores, and many no longer feature an option to save or record high scores. However, some games, such as role-playing games , have experience points , skill points , and use money or treasure , which can all be used to buy or upgrade skills and objects. In fighting games , scoring a very high number of points could result in unlockable players or modes. In some games, reaching certain scores gives an extra life , or

SECTION 10

#1732802244010

732-404: A navigable database of past questions; Protobowl, a multiplayer real-time quiz bowl simulator; and QuizBug 2, a single-player quiz bowl simulator. Players often research and write their own questions to prepare for quiz bowl. Active participation in academic coursework also helps to prepare for quiz bowl. Blind memorization of high-frequency out-of-context facts, often referred to as "stock" clues,

793-456: A packet, usually 20. Tie-breaking procedures may include reading extra toss-ups until the tie is broken or sudden-death toss-ups. Quiz bowl tests players in a variety of academic subjects including literature , science , history , and fine arts . Additionally, some quiz bowl events may feature small amounts of popular culture content like sports , popular music , and other non-academic general knowledge subjects, although their inclusion

854-646: A player or team. Score is usually measured in the abstract unit of points (except in game shows , where scores often are instead measured in units of currency ), and events in the game can raise or lower the score of different parties. Most games with score use it as a quantitative indicator of success in the game, and in competitive games, a goal is often made of attaining a better score than one's opponents in order to win. In video games that feature scoring, points are usually an optional, side component of gaming. Players may achieve points through normal gameplay, but their score will often not have an immediate relevance to

915-428: A similar manner to in-person competition, although some tournaments switched to tossup-only formats. Since questions are generally derived from an unofficial "canon" of topics, players commonly review, and practice with, questions from past competition to prepare for upcoming tournaments. Several websites exist for this purpose, the most commonly used being QB Reader, a single-player quiz bowl simulator that also includes

976-440: A single answer in order of decreasing difficulty, with more points being awarded for giving the correct answer on an earlier clue. The 30-20-10 bonus was officially banned from ACF in 2008 and NAQT in 2009. Most programs now use a bonus of easy, medium and hard but in different orders. Several variations on the game of quiz bowl exist that affect question structure and content, rules of play, and round format. One standardized format

1037-557: A team. These rules about timeouts and subs may vary from different rule sets but are generally accepted in NAQT matches. Timed matches may also be in play. These are usually done by 9 minute halves and at the end of the first half, if not at tossup 12 or beyond it, the moderator will automatically skip to it. If past tossup 12 after the first half, they will just start where they ended. These often require players to stall or go faster. Skipping bonuses may be used if players are uncomfortable with

1098-400: A theme or fact that connects them before the questions themselves are read. A team is usually rewarded with 10 points for each correct answer in a bonus. Bonuses are the only types of questions that allow conferral among team members, with 5 seconds typically being given after the question to confer before an answer is required. Usually, only the team that answered the tossup correctly can answer

1159-428: A tossup answered before a predetermined point. Games played on NAQT rules consist of two nine-minute halves and a total of 24 tossups. NAQT tossups are typically shorter than most other pyramidal tossups because of shorter character limits on its questions. The format used for the now-defunct College Bowl tournament uses comparatively shorter questions. Gameplay is relatively quick as it is played in eight-minute halves, to

1220-686: A total of 20 tossups are read. The published distribution of ACF quiz bowl emphasizes academic subjects, with very little popular culture. However, many "housewrites", or question sets written by schools themselves, may choose to modify the category distribution. NAQT is another common variation on the tossup/bonus format that balances academic rigor with a wider variety of subjects, including popular culture and an increased amount of current events and geography content. Unlike many mACF events, most questions used in this format are written and sold by NAQT themselves. NAQT also uses "power marks" in their tossups, which reward players with 15 points instead of 10 for

1281-531: A usual total of 22–24 tossups read. The Honda Campus All Star Challenge and University Challenge in the U.K. use similar formats. Matches played at the National Academic Championship and its affiliated tournaments are split into four quarters, with differing styles of gameplay in each phase. Individual tournaments may use worksheet rounds, lightning rounds, or tossups without accompanying bonuses. The 2020–2021 quiz bowl season saw

SECTION 20

#1732802244010

1342-575: Is a cartoon titled High Score . There is also a book entitled High Score! The Illustrated History of Electronic Games . A 2007 documentary, The King of Kong: A Fistful of Quarters , follows the attempts to beat the high score in Donkey Kong . In an episode of the TV series Seinfeld , George is astonished to find that the Frogger machine he played as a teen still retains his high score. With

1403-414: Is a common method of quiz bowl preparation, but is generally discouraged, because the memorization generally has little academic utility. Players benefit from exposure to a broad range of school, cultural subjects , memorization , and study skills , as well as an improved ability to cooperate and work in teams. NAQT also sells lists of topics that are frequently asked about in their questions. Quiz bowl

1464-496: Is criticized by some for rewarding fast problem-solving skills over conceptual knowledge and for being non-pyramidal by nature. Quiz bowl shows have been on television for many decades in some areas and usually feature competitors from local high schools. Many of these competitions may have rules and formats that differ slightly from standardized quiz bowl. College Bowl was broadcast on NBC radio from 1953 to 1955. The program moved to television as General Electric College Bowl and

1525-399: Is generally kept to a minimum. In most quiz bowl competitions, players and coaches may protest the moderator's decision if they believe their answer was incorrectly rejected, or an opponent's answer was incorrectly accepted. Invalid protests or unnecessary protests can result in additional loss of points or an expulsion from the game. Timeouts may be called by a player or coach (if the coach

1586-625: Is licensed from CBCI by Granada TV Ltd. and still broadcast in the United Kingdom . Reach for the Top , a Canadian competition with a quiz bowl-like format, has been broadcast on the CBC in the past. Quiz bowl has received media coverage due to the number of highly successful game show contestants with backgrounds in the activity. NAQT maintains a list of current and former quiz bowl players at any level who have appeared on TV game shows. Several of

1647-512: Is not reading tossups.) These temporarily pause the game and players and coaches can talk. These may differ from improvement, point check or categories that are coming up. Substitutions may be done at halftime (tossup 10 or 12 depending on tossups in match) or at a team's timeout. These involve removing one or more of the four playing members on a team to switch with a waiting player. These are usually done if player's categories have been used up or if they are taking turns if there are many players on

1708-464: Is primarily played at single-day tournaments. Some events have eligibility rules that dictate who may participate, such as allowing only freshman and sophomore players or excluding graduate students. Additionally, most tournaments allow multiple teams from a single school to compete. Some schools hold intramural tournaments where any team formed from students can play. High school quiz bowl is often played over an extended period of time by schools within

1769-508: Is the pyramidal tossup/bonus format, which is used in NAQT and ACF (or mACF, referring to question sets produced in a similar style to those of ACF) competitions. Most quiz bowl question producers, including ACF and NAQT, publish a distribution of the number of tossups and bonuses per round that will feature material from a given area of study. ACF/mACF tossups are written in pyramidal style and are generally much longer than College Bowl and NAQT questions. Games are usually untimed and last until

1830-435: Is usually the highest logged point value. Many games will have a list of several high scores, called the high score table or leaderboard . The concept of a high score first achieved cultural significance with the rise in popularity of pinball machines and electro-mechanical arcade games . Players who achieve a high score are often greeted with a congratulatory message and are able to enter their initials or name into

1891-642: The Academic Competition Federation (ACF) was founded as the first major alternative to The College Bowl Company. National Academic Quiz Tournaments (NAQT) was founded in 1996 and currently organizes national competitions at all levels in the United States and supplies tournament questions for grade school and college teams across North America and other parts of the world. In 2008, the College Bowl program abruptly ended in

Quiz bowl - Misplaced Pages Continue

1952-589: The Bible , classics , science , and agricultural science . DECA runs quiz bowl events at their competitions that tests knowledge on business and market topics. Gallaudet University sponsors a National Academic Bowl for deaf high school students. Tournaments designated as "trash" focus on pop culture and sports trivia questions. There are several collegiate-level national championship tournaments, for which teams usually qualify through regional competitions. They include: Several national competitions are conducted in

2013-589: The Individual Player National Championship Tournament (IPNCT). Since 2019, IPNCT has been separated into high school and middle school divisions. Some proponents of reform seek to increase the educational value and fairness of quiz bowl, primarily by using pyramidal questions. Many competitions below the college level are criticized for their use of speed-check questions, which encourage participants to rely more on their ability to buzz in quickly than on knowledge of

2074-559: The Washington, D.C., metropolitan area since 1961 and is recognized by the Guinness Book of World Records as the longest-running quiz program in television history. It's Academic has been spun off in many other U.S. media markets and has inspired many other televised high school competitions. In 1977, College Bowl was revived as an activity on college campuses in the U.S. by College Bowl Company Inc. (CBCI). In September 1990,

2135-411: The nucleolus . ANSWER: ribosomes [10] Some proteins can become infectious agents. This is the name of those misfolded proteins that are responsible for mad cow disease and Kuru . ANSWER: prions 2011 Collegiate Novice Bonuses usually have multiple parts, related by a common thread but not necessarily related to the tossup that was answered. Bonuses are also typically introduced with

2196-461: The "Purifiers" through (*) infinite hexagonal rooms. Richard Madden kills sinologist Stephen Albert to signal the Germans in a story by this author. For 10 points, name this author whose Ficciones includes " The Library of Babel " and " The Garden of Forking Paths ." ANSWER: Jorge Luis Borges 2022 IQBT RSS #1 Two common types of toss-ups include buzzer-beaters and pyramidal tossups, with

2257-906: The 1990s, all performances would have to be videotaped to verify the achievement. The high score also exists in online games in various forms. The spread of the Internet has made it possible to compete with the rest of the world, rather than the players of a single machine or game. Many modern games have the ability to post his/her high score to a central webpage. Online multiplayer games, especially first person shooters , real time strategies , and role-playing video games often have ranking systems. These new high score lists and ranking systems often are more complex than conventional high score lists. Some are based on tournaments, while others track game servers continuously, keeping statistics for all players. Some games include default "high scores" that do not actually represent real players, but are displayed whenever

2318-604: The U.S. from 1959 to 1970. In the first half of the 20th century, many other quiz-bowl-like competitions were also created. Delco Hi-Q began in 1948 as a radio quiz competition sponsored by the Scott Paper Company for high school students in Delaware County, Pennsylvania . It claims to be the oldest continuously running student quiz contest in the United States. The It's Academic televised student quiz show program has been run for high school teams in

2379-549: The U.S., although the company itself continues to operate the Honda Campus All-Star Challenge (HCASC) for historically black colleges and universities . During a quiz bowl game, two teams of usually up to four or five players are read questions by a moderator. When there are more than four players on a team, the team has to substitute its players for different games. Each player usually has an electronic buzzer to signal in ("buzz") at any time during

2440-399: The United States every year for high school students. Compared to the college level, there are usually more tournaments that allow teams to qualify. National tournaments include: The following high school tournaments are for single all-star teams from each U.S. state or other political subdivision: There is also a tournament for middle school students: Beginning in 2018, NAQT has organized

2501-402: The above rules, with additions like lightning rounds or category choice. Most forms of modern quiz bowl are modeled after game shows . College Bowl , which was created by Don Reid as a USO activity for U.S. service men during World War II , was an influential early quiz bowl program. Also known as "The College Quiz Bowl," it started on radio in 1953 and then aired on national television in

Quiz bowl - Misplaced Pages Continue

2562-512: The bonus but it will completely skip it and not just one part. These tactics are mostly accepted in different matches. A short story by this author features the question, "In a riddle whose answer is chess, what is the only prohibited word?" A character in a story by this author describes knowing "the Secret," which is a "British artillery park on the Ancre". A story by this author features a hunt by

2623-482: The bonus, though some formats allow the opposing team to answer those parts of the bonus not correctly answered by the team that earned the bonus, a gameplay element known as a "bounceback" or "rebound." Less-used types of bonus questions include multiple-choice bonuses (sometimes seen in Science Bowl ), list bonuses (which require answers from a given list), and "30-20-10" bonuses (which give small sets of clues for

2684-630: The entire question has been read and answering incorrectly is called "negging" and may incur a 5-point penalty for a team. After a neg occurs, the moderator continues reading the rest of the question for the other team. There are usually no further penalties after one team has already negged. These biological monomers are usually in a zwitterionic form. For 10 points each: [10] Name this class of molecules that make up proteins , examples of which include tryptophan , alanine , and lysine . ANSWER: amino acids [10] During translation, amino acids are polymerized by these complexes, which are formed in

2745-516: The fundamental identity felt by its scholars. Lower levels of the hierarchy are sub-disciplines that do generally not have any role in the structure of the university's governance. Also regarded as a Social science Linguistics listed in Social science Also regarded as a Social science Also listed in Applied science Also regarded as the separate, an entry at the highest level of

2806-445: The game itself. Instead, playing to beat a "high score" set by the game program, another player or oneself becomes an extra challenge, adding replay value . In modern gaming, the presence of a score is not as ubiquitous as it was in the past. During the era of arcade games , when, because of the technical limitations of the time, games could not be "won" or "completed" but were instead endless cycles of continuous gameplay , points had

2867-551: The high score made it nearly ubiquitous and a defining feature for many games. Magazines such as Nintendo Power and Sega Visions would often publish high scores submitted by their readers. The high score became most popular when, starting in 1982, the Twin Galaxies Scoreboard began to appear in the pages of Video Games Magazine, Joystik Magazine , Computer Games Magazine , VideoGiochi Magazine, Video Games Player Magazine and Electronic Fun Magazine. Later, in

2928-517: The high score positions on a Ms. Pac-Man machine. He then finds out that they are not blanked when the machine is reset, so he has to break all his high scores to remove the offending words. (This is not possible on an actual Ms. Pac-Man machine; such machines only record one high score and do not allow the winning player to enter initials.) According to the Twin Galaxies Intergalactic Scoreboard, "high-score" attempts enjoyed as much press coverage as any other video game–related topic reported in

2989-446: The highest score. In December 1978, Exidy 's Star Fire allowed the player to save their name as initials next to their high score. Since this data was stored in the machine's RAM , it was deleted every time the machine lost power, which in practice would almost invariably happen every night as operators preferred to leave the machines unplugged when the arcade was closed to avoid incurring unnecessary power costs. The popularity of

3050-645: The latter being more common than the former. Buzzer-beaters (also known as speed checks or quick-recall questions) are relatively short, rarely being more than two sentences long, and contain few clues. This type of question is written specifically to test players' quick recall skills without discriminating between the different levels of knowledge on a topic that the players possess. Buzzer-beaters are not included in major state or national tournaments. Pyramidal or pyramid-style tossups include multiple clues and are written so that each question starts with more difficult clues and moves toward easier clues. This way, players with

3111-543: The machine's memory is reset, often with generic initials such as "AAA." These scores often represent certain levels of achievement for a player to aspire to, ensuring that there is always something for players to compete with. Many video games also have default high scores built in, sometimes attributed to fictitious entities (e.g. Commander Keen ) or to members of the game's development team. The high score's prominence in video game culture and even mainstream society has led to various pieces of art and entertainment. There

SECTION 50

#1732802244010

3172-411: The machine. Their score and name will remain there until someone "knocks" them off the high score list by achieving a higher score. For this reason, high scores are inherently competitive and may sometimes involve one-upmanship against other players. The high score has a close association to the "free game." When in an arcade, many games will offer a player a free chance at another game if they achieve

3233-491: The media during the 1982–1985 period. Though the media was often focused on the amazing growth of the video game industry, it was equally as fascinated with the human side of gaming, as typified by the "player vs. machine" showdowns that led to new world record high scores set on nearly a daily basis. In fact, Twin Galaxies reports that during that early era it was not unusual for there to be multiple new world records reported in

3294-544: The media on a single day. Outline of academic disciplines An academic discipline or field of study is a branch of knowledge , taught and researched as part of higher education . A scholar's discipline is commonly defined by the university faculties and learned societies to which they belong and the academic journals in which they publish research . Disciplines vary between well-established ones in almost all universities with well-defined rosters of journals and conferences and nascent ones supported by only

3355-489: The most knowledge of the subject have the best opportunity to answer first. Pyramidal toss-ups are considered standard for competitive quiz bowl, especially at the collegiate level. In most formats, correctly answering a toss-up earns a team 10 points. Extra points, usually for a total of 15 or 20 points, may be awarded if a question is answered prior to a certain clue-providing keyword in the question, usually marked by an asterisk, an action known as "powering." Buzzing in before

3416-421: The owners wanting to get rid of it, George decides to keep the machine for posterity, the catch being that he has to move the game without unplugging it, because if he unplugs the game the high score will be erased. Unfortunately, the machine is destroyed when he unsuccessfully tries to move it across the street in a spoof of the gameplay . On September 24, 2005, Twin Galaxies issued Poster #59, which publicized

3477-408: The question to give an answer. In most forms of quiz bowl, there are two types of questions: toss-ups and bonuses. Toss-ups are questions that any individual player can attempt to answer by buzzing in, and players are generally not allowed to confer with each other before answering. If the answer given is incorrect, then no other member of that team may give an answer, and the moderator continues reading

3538-589: The question to the other team. If a toss-up is successfully answered, the team who answered correctly is given an opportunity to answer a bonus question. Bonuses are usually worth a total of 30 points and consist of three individual questions worth ten points each. Team members are generally permitted to confer with each other before answering these questions. Regional or local tournaments may dispose of any number of standard rules entirely. Some may only have toss-ups and not use bonuses at all, especially to prevent cheating at tournaments played online. Some formats include

3599-405: The subjects tested. Some tournaments, such as College Bowl, are criticized for being insufficiently academic, including using superfluous clues in their questions, and for recycling questions from previous years. The use of "hoses," misleading clues that discourage players from buzzing in too early, is also considered a mark of "bad" quiz bowl. The use of mathematical computation problems in tossups

3660-447: The top dollar winners in the history of Jeopardy! include former players such as Ken Jennings , Matt Jackson , David Madden , and Brad Rutter . Such is the correlation between success on Jeopardy! and quiz bowl experience that Jennings described the competition as a " minor league " for the show and for other televised quiz show competitions. Score (game) In games , score refers to an abstract quantity associated with

3721-497: Was broadcast from 1959 to 1970, first on CBS and later on NBC . College Bowl would return to CBS radio from 1979 to 1982, and HCASC was broadcast on BET from 1990 to 1995. The Texaco Star National Academic Championship ran from 1989 to 1991 on Discovery Channel and was hosted by Chip Beall and Mark L. Walberg . In 1994, it was syndicated as the Star Challenge and hosted by Mark L. Walberg. University Challenge

SECTION 60

#1732802244010
#9990