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Shadow President

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Shadow President is a geopolitical simulation video game released in 1993 for the PC by DC True containing elements of cyberpunk and dark science fiction.

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13-704: The game has a sequel called CyberJudas . The game puts the player in the role of the President of the United States in a situation loosely based on the Cold War and the early 1990s. Using a timeline that starts during the end of the Ogaden War , players can prepare Kuwait to be invaded by Iraq during Operation Desert Shield . After dealing with the Iraqi adversaries, the player can opt to overthrow

26-407: A largely unavoidable aspect of the game. The player starts the game with seven advisors , which makes the game a bit less confusing. During every American election year, players are not allowed to access their virtual screen starting at midnight on election night so that a panel of bureaucrats can analyze their progress. If their popularity and efficiency is good enough, the player is authorized to use

39-513: Is attended by a cabinet of computer-controlled advisors, each with their own area of responsibility, who will offer advice on actions to be taken. The game features three modes of play. In the Presidential Simulator , the only goal is to remain in power by maintaining sufficient popularity to avoid electoral defeat, impeachment or assassination . If popularity is maintained, the player's term as president can continue beyond

52-465: Is the sequel to Shadow President . CyberJudas contains many of the same cyberpunk /dark science fiction elements of the original game, but adds themes of espionage and treason . The player takes the role of the President of the United States of America , and must handle an ongoing timeline of world events by making political decisions and engaging in diplomatic, economic and military interactions with other computer-controlled states. The player

65-472: The CyberJudas. Tasos Kaiafas of Computer Game Review opined, " CyberJudas does show its age, which may have a dual effect." He found it technically dated, but argued that its gameplay attains "a level that transcends today's viscerally oriented 3-D worlds." Computer Game Review Computer Game Review was a print monthly magazine covering both computer gaming and video gaming. The magazine

78-575: The US' real-life limit of two terms, however terms must be consecutive: being voted out ends the game. In the Presidential Simulator, the player's cabinet work in the player's interest and deliver relatively unbiased advice. The second mode is Cabinet Wars , in which each member of the player's cabinet has their own political perspective and agenda, and will attempt to manipulate the player's decisions for their own ends. The final mode, and

91-437: The game received a high enough ranking it would receive either a Platinum or Golden Triad Award. The magazine folded in 1996, when Sendai Media Group was bought by Ziff-Davis , owner of the competing Computer Gaming World . This video game magazine or journal-related article is a stub . You can help Misplaced Pages by expanding it . See tips for writing articles about magazines . Further suggestions might be found on

104-438: The military overlords and political cartels that are keeping the people of South America and Africa in relative poverty. Being popular enough to be re-elected is a vital component of the game, though re-elections can be disabled which in turn greatly reduces the effect of popularity . Managing the budget of the United States , sending aid to foreign countries , dealing with diplomatic crises , and even fighting wars are

117-478: The source of the game's title, is the CyberJudas Gambit . In this mode, one member of the cabinet is an outright traitor, working directly against the player and the US. In this mode, the 'CyberJudas' will attempt to create catastrophic situations for which the player will be blamed. As well as successfully managing the day-to-day concerns of the US, the player in this mode must also identify and defeat

130-477: The terminal for four more years. Not getting re-elected automatically means " game over ." Furthermore, if the player makes poor decisions or abuses their power, their advisors may resign, Congress will attempt to impeach them, foreign governments may overthrow them, or terrorist groups may attempt an assassination. GameSpot currently has the game ranked at a 7.7/10 based on 13 reviews. Chuck Moss of Computer Gaming World in 1993 wrote that Shadow President

143-414: Was "a work of art that belongs in every civics classroom", but "even invading Canada is more fun". In a 1994 survey of wargames the magazine gave the title three-plus stars out of five, stating that "it has the 'highly educational' appendage, but that doesn't mean that it should be passed by". CyberJudas CyberJudas is a presidential simulation video game for MS-DOS -compatible computers, and

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156-565: Was a good learning tool but that, "As a simulation, it has certain real-world problems [and] certain ... anomalies", such as Iraqi forces being much more powerful than they actually were at the time of the Gulf War . As a game, the magazine stated that "you can't do cool stuff" as the simulation "forces one to be more passive than active if stability is the desired goal", contrasting the game with "more fun" simulations like SimCity and Civilization . The magazine concluded that Shadow President

169-506: Was started in 1991. Also known as Computer Game Review and 16-Bit Entertainment , and then later as Computer Game Review and CD-Rom Entertainment . The headquarters of the magazine which was part of Sendai Publication Group was in Lombard, Illinois . Reviews typically consisted of a short, impartial synopsis of plot and gameplay, with separate scores assigned subjectively by each of three reviewers. Games were rated out of 100, and if

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