A platformer (also called a platform game , and sometimes a jump 'n' run game ) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels with uneven terrain and suspended platforms of varying height that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, gliding through the air, or bouncing from springboards or trampolines.
129-641: Shovel Knight is a platform video game developed and published by Yacht Club Games . Development was crowdfunded and the game was released for Nintendo 3DS , Wii U , and Windows in June 2014. It was ported to OS X and Linux in September 2014, PlayStation 3 , PlayStation 4 , PlayStation Vita , and Xbox One in April 2015, Amazon Fire TV in September 2015, and Nintendo Switch in March 2017. Shovel Knight
258-530: A StreetPass arena mode, which lets players record themselves moving around an arena and attempting to defeat an invisible enemy. The recording is then sent to other players connected through StreetPass, allowing the recorded player characters to fight each other in combat. Shovel Knight and his partner Shield Knight are renowned and successful adventurers, but while exploring the Tower of Fate, an amulet curses Shield Knight and leaves Shovel Knight stranded outside of
387-608: A true 3D platformer is a French computer game called Alpha Waves , created by Christophe de Dinechin and published by Infogrames in 1990 for the Atari ST , Amiga , and IBM PC compatibles . Bug! , released in 1995 for the Saturn , has a more conservative approach. It allows players to move in all directions, but it does not allow movement along more than one axis at once; the player can move orthogonally but not diagonally. Its characters were pre-rendered sprites, much like
516-465: A "restore point," which is like a quick save but has no restrictions on reloading. Although likely derived from quick saves, restore points are functionally identical to save states, and can be used for many of the same purposes. Game designers often attempt to integrate the save points into the style of the game using skeuomorphism . Resident Evil represents save points with old fashioned typewriters (which require an ink ribbon item for each save),
645-452: A 1980 arcade release by Universal , is sometimes credited as the first platformer. Another precursor to the genre from 1980 was Nichibutsu 's Crazy Climber , in which the player character scales vertically scrolling skyscrapers. The unreleased 1979 Intellivision game Hard Hat has a similar concept. Donkey Kong , an arcade video game created by Nintendo and released in July 1981,
774-401: A 2D plane are called 2.5D , as they are a blend of 2D and 3D. The first platformers to simulate a 3D perspective and moving camera emerged in the early-mid-1980s. An early example of this was Konami 's Antarctic Adventure , where the player controls a penguin in a forward-scrolling third-person perspective while having to jump over pits and obstacles. Originally released in 1983 for
903-417: A 3D Sonic game, Sonic Adventure , for its Dreamcast console. It used a hub structure like Super Mario 64 , but its levels were more linear, fast-paced, and action-oriented. Saved game#Checkpoints A saved game (also called a game save , savegame , savefile , save point , or simply save ) is a piece of digitally stored information about the progress of a player in a video game . From
1032-462: A balance between open-ended and guided exploration. Another platform-adventure released that year, Pony Canyon 's Super Pitfall , was critically panned for its vagueness and weak game design. That same year Jaleco released Esper Boukentai , a sequel to Psychic 5 that scrolled in all directions and allowed the player character to make huge multistory jumps to navigate the vertically oriented levels. Telenet Japan also released its own take on
1161-481: A bouncing car that jumps on various platforms such as buildings, clouds, and hills. Jump Bug offered a glimpse of what was to come, with uneven, suspended platforms, levels that scroll horizontally (and in one section, vertically), and differently themed sections, such as a city, the interior of a large pyramid, and underwater. Irem's 1982 arcade game Moon Patrol combines jumping over obstacles and shooting attackers. A month later, Taito released Jungle King ,
1290-525: A brief burst of episodic platformers where the first was freely distributed and parts 2 and 3 were available for purchase. The abundance of platformers for 16-bit consoles continued late into the generation, with successful games such as Vectorman (1995), Donkey Kong Country 2: Diddy's Kong Quest (1995), and Super Mario World 2: Yoshi's Island (1995), but the release of new hardware caused players' attention to move away from 2D genres. The Saturn , PlayStation , and Nintendo 64 nevertheless featured
1419-419: A bygone era, yet an equally fresh, captivating and innovative game" and Nintendo Life praised the 3DS version's "excellent controls, gorgeous graphics, an incredible soundtrack and endearing characters ... top-notch level design, varied gameplay, hidden rooms, optional challenges and a deceptively rich combat system." Including Kickstarter backers, 180,000 copies of Shovel Knight were sold within one month of
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#17327904470021548-450: A forward-scrolling effect similar to Sega's 1985 third-person rail shooter Space Harrier . 3-D WorldRunner was an early forward-scrolling pseudo-3D third-person platform-action game where players were free to move in any forward-scrolling direction and could leap over obstacles and chasms. It was notable for being one of the first stereoscopic 3-D games . Square released its sequel, JJ , later that year. The earliest example of
1677-485: A four-player battle mode, a mission-based challenge setting, a body swap mode, and additional playable story campaigns for three boss characters. To promote the Kickstarter, Yacht Club distributed copies of its initial Penny Arcade Expo demo to several prominent gaming personalities on YouTube, including Two Best Friends Play and Game Grumps . According to Shovel Knight programmer David D'Angelo, Shield Knight
1806-609: A high quality of animation. The 1988 shareware game The Adventures of Captain Comic was one of the first attempts at a Nintendo-style platformer for IBM PC compatibles . It inspired Commander Keen , released by id Software in 1990, which became the first MS-DOS platformer with smooth scrolling graphics. Keen's success resulted in numerous console-styled platformers for MS-DOS compatible operating systems, including Duke Nukem , Duke Nukem II , Cosmo's Cosmic Adventure , and Dark Ages all by Apogee Software . These fueled
1935-475: A move that both designers liked. They soon thought that this move would be better suited in their game for a shovel instead of a sword. Other specific inspirations include Castlevania III: Dracula's Curse , DuckTales , Super Mario Bros. 3 , the Mega Man series, U.N. Squadron , and Dark Souls . The decision of the character's name was "pretty much settled" after the first brainstorming session, with
2064-631: A number of successful 2D platformers. The 2D Rayman was a big success on 32-bit consoles. Mega Man 8 and Mega Man X4 helped revitalize interest in Capcom 's Mega Man character . Castlevania: Symphony of the Night revitalized its series and established a new foundation for later Castlevania games. Oddworld and Heart of Darkness kept the subgenre born from Prince of Persia alive. The difficulties of adapting platformer gameplay to three dimensions led some developers to compromise by pairing
2193-820: A playable guest character in several games including Indie Pogo , Blade Strangers , Cook, Serve, Delicious: Battle Kitchen , Move or Die , Dino-Run DX , Runner3 , Riverbond , Rivals of Aether , Blaster Master Zero , Bloodstained: Ritual of the Night , Road Redemption , Epic Manager, C-Wars , Starr Mazer , Runbow , All-Stars Dungeons and Diamonds , Ghost Police , Mutant Mudds Super Challenge , Pixel Noir , and Mighty Quest . Shovel Knight characters make cameo appearances in Brawlhalla , Super Smash Bros. Ultimate , Azure Striker Gunvolt 2 , Two Brothers , Yooka-Laylee , Aegis Defenders , The Reward: Tales of Alethrion , River City Ransom: Underground , Creepy Castle , Puzzle Depot , Crypt of
2322-446: A player saves the game. For instance, IGI 2 allows only a handful of saves in each mission; Max Payne 2 imposes this restriction on the highest level of difficulty. Some video games only allow the game to be saved at predetermined points in the game, called save points. (Not to be confused with " checkpoints ".) Save points are employed either because the game is too complex to allow saving at any given point or to attempt to make
2451-441: A quarter and a third of all console games. By 2006, the genre had experienced a decline in sales, representing a 2% market share as compared to 15% in 1998. In spite of this, platformers are still being commercially released every year, including some which have sold millions of copies. A platformer requires the player to maneuver their character across platforms to reach a goal while confronting enemies and avoiding obstacles along
2580-456: A salesman named Chester hidden inside levels, the player can purchase items called Relics with treasure. These Relics provide helpful effects and are powered using a resource called magic. Examples of Relics include a magical locket that grants temporary invulnerability, or a wand that shoots fireballs. The player can further use treasure to buy useful upgrades for Shovel Knight's health , magic capacity, armor, or shovel. For example, an upgrade for
2709-405: A savegame with a loss condition used in this way is usually referred to as a "save state". Game saving does not need to be manual. Some video games save the game in progress automatically, such as after the pass of a fixed amount of time, at certain predetermined points in the game as an extension to the save point concept, or when the player exits. Some games only permit "suspend saves" in which
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#17327904470022838-470: A shift in design. Later 3D platformers like Banjo-Kazooie , Spyro the Dragon , and Donkey Kong 64 borrowed its format, and the "collect-a-thon" genre began to form. In order to make this free-roaming model work, developers had to program dynamic, intelligent cameras. A free camera made it harder for players to judge the height and distance of platforms, making jumping puzzles more difficult. Some of
2967-547: A shoulder bash which turns into a spin attack upon colliding with enemies or objects. King Knight's campaign features a card battle mini-game called "Joustus", in which players place cards on a field to claim spaces marked with gems. In addition to the DLC campaigns, Shovel Knight: Treasure Trove features a multiplayer fighting game add-on called Shovel Knight Showdown . In Showdown , up to four players compete in various game modes using playable fighters based around characters in
3096-406: A side-scrolling action game some platform elements: jumping between vines, jumping or running beneath bouncing boulders. It was quickly re-released as Jungle Hunt because of similarities to Tarzan . The 1982 Apple II game Track Attack includes a scrolling platform level where the character runs and leaps along the top of a moving train. The character is little more than a stick figure , but
3225-402: A single session. In early video games , there was no need for saving games, since these games usually had no actual plot to develop and were generally very short in length. Classic arcade video games from the golden age of arcade video games did not save the player's progress towards completing the game, but rather high scores , custom settings, and other features. The first game to save
3354-725: A teenager with a rebellious personality to appeal to gamers who saw the previous generation of consoles as being for kids. The character's speed showed off the hardware capabilities of the Genesis, which had a CPU clock speed approximately double that of the Super NES. Sonic 's perceived rebellious attitude became a model for game mascots. Other companies attempted to duplicate Sega's success with their own brightly colored anthropomorphisms with attitude. These often were characterized by impatience, sarcasm, and frequent quips. A second generation of platformers for computers appeared alongside
3483-485: Is save state hacking , the practice of which uses a hex editor to modify the save states to alter gameplay conditions, usually in favor of the player. Save states are comparable to snapshots of a computer system's state or hibernation in computing, with save states being a limited form of snapshots. Save states have started to receive mainstream usage in the early 2010s with Nintendo's Virtual Console. Some Wii U and 3DS Virtual Console titles allow players to save
3612-519: Is a 2D side-scrolling platform game with an 8-bit graphical style. In the base campaign retroactively titled Shovel of Hope , players control the eponymous adventurer as he goes on a journey to rescue his partner Shield Knight while fighting the Enchantress and her Order of No Quarter. Shovel Knight can attack with his shovel, dig through dirt blocks, unearth treasure, or use this tool to bounce upon enemies and objects. Levels are themed around
3741-404: Is a form of a saved game in emulators . A save state is generated when the emulator stores the contents of random-access memory of an emulated program to disk. Save states enable players to save their games even when the emulated game or system does not support the feature. For instance, save states may be used to circumvent saving restrictions or as a savescumming technique. An associated concept
3870-424: Is a mechanism to distinguish players, such as user accounts . Leaving the decision of when to save up to the player increases the likelihood that a save will be made during a less than favourable game state. A quicksave shortly before an event which kills the player creates what is known as a death loop. Passwords are a form of saved game not stored on non-volatile memory . Instead, everything needed to reconstruct
3999-564: Is available after finishing the main story. Saved games have generally been rare at arcades, but have found some use, notably in the Konami e-Amusement system, Bandai Namco 's Bandai Namco Passport, or Banapassport system, or by the use of PlayStation cards, as in Dance Dance Revolution . These generally use either a magnetic card to store the data, a card that stores data through network (internet) connection or through
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4128-488: Is central to the genre, though there are exceptions such as Nintendo 's Popeye and Data East 's BurgerTime , both from 1982. In some games, such as Donkey Kong , the trajectory of a jump is fixed, while in others it can be altered mid-air. Falling may cause damage or death. Many platformers contain environmental obstacles which kill the player's character upon contact, such as lava pits or bottomless chasms. The player may be able to collect items and power-ups and give
4257-513: Is compatible with Shovel Knight series amiibo figures, allowing players to store customized characters or summon cosmetic fairies. A body swap mode allows players to alter the genders or identifying pronouns of certain characters in the Shovel of Hope campaign. Three additional single-player campaigns titled Plague of Shadows , Specter of Torment , and King of Cards focus on different playable characters who appear as boss characters in
4386-445: Is deleted and the game must be restarted. The term "perma-death" would come to refer to the concept used for that purpose. It is possible to cheat the system by copying and reusing suspend save files in an act of what is considered to be a form of savescumming. "Checkpoints" are locations in a video game where a player character respawns after death. Characters generally respawn at the last checkpoint that they have reached. A respawn
4515-474: Is in a vector game called Major Havoc , which comprises a number of mini-games, including a simple platformer. One of the first raster -based platformers to scroll fluidly in all directions in this manner is 1985's Legend of Kage . In 1985, Enix released the action-adventure platformer Brain Breaker . The following year saw the release of Nintendo's Metroid , which was critically acclaimed for
4644-794: Is inspired by gameplay and graphics of platformer games developed for the Nintendo Entertainment System . The game received critical acclaim, with critics considering it one of the greatest video games ever made . With the release of additional campaigns, the original story received the retronym Shovel of Hope . The full game was released in December 2019 as Shovel Knight: Treasure Trove , which includes three other campaigns Plague of Shadows , Specter of Torment , and King of Cards , along with multiplayer fighting game Shovel Knight Showdown . A spin-off dungeon crawler puzzle game , Shovel Knight Pocket Dungeon ,
4773-444: Is most often due to the death of the in-game character, but it can also be caused by the failure to meet an objective required to advance in the game. Checkpoints might be temporary, as they stop working when the player loses their last life, completes or quits the level, especially in platform games. Most modern games, however, save the game to memory at these points, known as auto-saving . Checkpoints might be visible or invisible to
4902-465: Is the endless runner , where the main character is always moving forward and the player must dodge or jump to avoid falling or hitting obstacles. Various names were used in the years following the release of the first established game in the genre, Donkey Kong (1981). Shigeru Miyamoto originally called it a "running/jumping/climbing game" while developing it. Miyamoto commonly used the term "athletic game" to refer to Donkey Kong and later games in
5031-404: Is to use a deterministic, seeded pseudorandom number generator , so that undesired random outcomes cannot be avoided simply by saving and reloading. In this situation, when the player reloads a saved game, 'random' events will occur identically every time – the only way to get a different outcome is to play differently. Savescumming is made an in-built feature in most game emulators. In this case,
5160-490: The Grand Theft Auto series used representations appropriate to the era of the setting: cassette tapes for the mid-1980s ( Grand Theft Auto: Vice City ), 3½-inch disks for the early-1990s ( Grand Theft Auto: San Andreas ), and compact discs for the late-1990s ( Grand Theft Auto: Liberty City Stories ). Although save points are typically seen as boons, some games have traps which use this tendency to fool
5289-617: The Super Smash Bros. series. Yacht Club's artists originally explored skirted designs for male Shield Knight, but these did not make the cut. Certain ornamental aspects of Shield Knight's armor were removed or reduced in size in order to make the character look more masculine. Shovel Knight features a chiptune soundtrack in the style of older video games from the NES era composed by Jake Kaufman , with two contributions by Mega Man composer Manami Matsumae . The game's soundtrack
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5418-626: The Atari 2600 , with 256 horizontally connected screens, became one of the best-selling games on the system and was a breakthrough for the genre. Smurf: Rescue in Gargamel's Castle was released on the ColecoVision that same year, adding uneven terrain and scrolling pans between static screens. Manic Miner (1983) and its sequel Jet Set Willy (1984) continued this style of multi-screen levels on home computers . Wanted: Monty Mole won
5547-683: The MSX computer, it was subsequently ported to various platforms the following year, including an arcade video game version, NES , and ColecoVision . 1986 saw the release of the sequel to forward-scrolling platformer Antarctic Adventure called Penguin Adventure , which was designed by Hideo Kojima . It included more action game elements, a greater variety of levels, RPG elements such as upgrading equipment, and multiple endings . In early 1987, Square released 3-D WorldRunner , designed by Hironobu Sakaguchi and Nasir Gebelli . Using
5676-530: The Master System with Alex Kidd in Miracle World . It has horizontal and vertical scrolling levels, the ability to punch enemies and obstacles, and shops for the player to buy power-ups and vehicles. Another Sega series that began that same year is Wonder Boy . The original Wonder Boy in 1986 was inspired more by Pac-Land than Super Mario Bros. , with skateboarding segments that gave
5805-611: The Nintendo Entertainment System in 1985, became the archetype for the genre. It was bundled with Nintendo systems in North America, Japan, and Europe, and sold over 40 million copies, according to the 1999 Guinness Book of World Records . Its success as a pack-in led many companies to see platformers as vital to their success, and contributed greatly to popularizing the genre during the third and fourth generations of video game consoles. Sega attempted to emulate this success with their Alex Kidd series, which started in 1986 on
5934-424: The Shovel of Hope campaign. Plague of Shadows casts players as Plague Knight, who uses bombs to attack enemies and can use both a double jump and a powerful "burst jump" to launch himself through the air. Specter of Torment is centered around Specter Knight, who can run up walls, jump off of them, and use his scythe to slash enemies and obstacles. King of Cards puts players in control of King Knight, who has
6063-557: The Super Cassette Vision was the first-ever game to allow saving game progress on a video game console, using an AA battery on the game cassette. In modern consoles, which use disks for storing games, saved games are stored in other ways, such as by use of memory cards or internal hard drives on the game machine itself. The use of memory cards for saving game data dates back to SNK 's cartridge-based Neo Geo arcade system and home console in 1990. Depending on
6192-537: The virtual camera , it had to be constrained to stop it from clipping through the environment. In 1994, a small developer called Exact released a game for the X68000 computer called Geograph Seal , which was a 3D first-person shooter game with platforming. Players piloted a frog-like mech that could jump and then double-jump or triple-jump high into the air as the camera panned down to help players line up their landings. In addition to shooting, jumping on enemies
6321-599: The 1980 arcade video game Space Panic , which has ladders but not jumping. Donkey Kong , released in 1981, established a template for what were initially called "climbing games". Donkey Kong inspired many clones and games with similar elements, such as Miner 2049er (1982) and Kangaroo (1982), while the Sega arcade game Congo Bongo (1983) adds a third dimension via isometric graphics . Another popular game of that period, Pitfall! (1982), allows moving left and right through series of non-scrolling screens, expanding
6450-468: The Enchanted Castle , which was only modestly successful. That same year, Capcom released Strider in arcades, which scrolled in multiple directions and allowed the player to summon artificial intelligence partners, such as a droid, tiger, and hawk, to help fight enemies. Another Sega release in 1989 was Shadow Dancer , which is a game that also included an AI partner: a dog who followed
6579-532: The Hedgehog into 3D. Their project, titled Sonic Xtreme , was to have featured a radically different approach for the series, with an exaggerated fisheye camera and multidirectional gameplay reminiscent of Bug! . Due in part to conflicts with Sega Enterprises in Japan and a rushed schedule, the game never made it to market. In the 1990s, platforming games started to shift from pseudo-3D to "true 3D," which gave
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#17327904470026708-460: The NES limitations include camera shakes that only act on a single axis and a GUI that acts as a background layer instead of being overlaid on top of the gameplay. The game was originally slated for release in September 2013, but was delayed into early 2014. After various further delays, Yacht Club Games announced on June 5 that the game would be released on June 26, 2014. The game was eventually released on several additional platforms including both
6837-737: The NecroDancer , Enter the Gungeon , Katana Zero , and For Honor . Its music appears in Just Shapes & Beats and Voez . In February 2020, spinoff titled Shovel Knight Pocket Dungeon , a dungeon crawler puzzle game was announced, and released on December 13, 2021, for macOS , Windows , Nintendo Switch , and PlayStation 4 . A prequel titled Shovel Knight Dig , was co-developed with Nitrome and released on September 23, 2022, for Windows, Nintendo Switch, and Apple Arcade . Platform game The genre started with
6966-534: The Nintendo 3DS version's stereoscopic 3D and Battle Ghost Arena mode (formerly StreetPass Arena). Shovel Knight received universal acclaim, according to review aggregator Metacritic . Reception was "generally favorable" for Wii U, Xbox One and PC. IGN editor Colin Moriarty awarded the game a 9/10 rating, calling it "arguably the best game released so far in 2014." Infendo.com called it "a brilliant homage to
7095-582: The North American launch. 49,000 copies were sold on Wii U, 59,000 were sold on 3DS, and 66,000 were sold on Steam . By December 4, 2014, more than 300,000 copies had been sold across all platforms. As of June 30, 2015, more than 700,000 copies had been sold. By December 14, 2016, 1.5 million copies had been sold. Yacht Club Games wrote in April 2018 that 2 million copies of Shovel Knight: Treasure Trove had been sold. By September 2019, 2.65 million copies had been sold. An Amiibo figure of Shovel Knight
7224-677: The PlayStation 4 and Xbox One, featuring exclusive boss battles, with Kratos from God of War on PS4 and the Battletoads on Xbox One. Various platforms got a physical media release in October 2015. Prior to 2017, the game was sold with the name Shovel Knight , with various additional campaigns appearing as free downloadable content . An update in April 2017 made the original story campaign and additional downloadable campaigns available for standalone purchase on certain platforms, with
7353-469: The United Kingdom press. Examples include referring to the " Super Mario mould" (such as Kato-chan & Ken-chan ) as platform games, and calling Strider a "platform and ladders" game. The genre originated in the early 1980s. Levels in early platform games were confined to a single screen, viewed in profile, and based on climbing between platforms rather than jumping. Space Panic ,
7482-484: The Xbox 360, many players are beginning to view those who load other people's files onto their systems as "cheaters". Some games such as Grand Theft Auto IV attempt to prevent the use of saved games made by other users. In contrast, The Legend of Zelda: Oracle of Seasons and Oracle of Ages actively encourages players that have completed the game to share their progress with others via a password swapping side quest that
7611-455: The Year". Another term used in the late 1980s to 1990s was "character action games", in reference to games such as Super Mario Bros. , Sonic the Hedgehog , and Bubsy . It was also applied more generally to side-scrolling video games , including run and gun video games such as Gunstar Heroes . Platform game became a common term for the genre by 1989, popularized by its usage in
7740-529: The acrobatics evoke the movement that games such as Prince of Persia would feature. B.C.'s Quest For Tires (1983) put a recognizable character from American comic strips into side-scrolling, jumping gameplay similar to Moon Patrol . The same year, Snokie for the Commodore 64 and Atari 8-bit computers added uneven terrain to a scrolling platformer. Based on the Saturday morning cartoon rather than
7869-415: The basis for the non-linear mission structure found in most open-world, multi-mission, sidequest -heavy games. Another Capcom platformer that year was Bionic Commando , which popularized a grappling hook mechanic that has since appeared in dozens of games, including Earthworm Jim and Tomb Raider . Scrolling platformers went portable in the late 1980s with games such as Super Mario Land , and
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#17327904470027998-405: The collapsing tower, lying next to Shovel Knight as he sleeps. Designer Nick Wozniak stated that the idea for the game started out as "sort of as a joke conversation over lunch that kind of got too serious". The team had already planned to make a game in the style of the NES classics that they grew up on, and eventually the sword-thrust move from Zelda II: The Adventure of Link was brought up as
8127-609: The console as the Super Nintendo Entertainment System in North America, along with Super Mario World , while Sega released Sonic the Hedgehog for the Sega Genesis . Sonic showcased a new style of design made possible by a new generation of hardware: large stages that scrolled in all directions, curved hills, loops, and a physics system allowing players to rush through its levels with well-placed jumps and rolls. Sega characterized Sonic as
8256-421: The criteria of a platformer, and was billed as an action adventure . It used true 3D characters and set pieces, but its environments were rendered using a rigid engine similar to the one used by Wolfenstein 3D , in that it could only render square, flat corridors, rather than suspended platforms that could be jumped between. Sega had tasked their American studio, Sega Technical Institute , with bringing Sonic
8385-419: The earlier Clockwork Knight . The game plays very similarly to 2D platformers, but lets players walk up walls and on ceilings. In 1995, Delphine Software released a 3D sequel to their 2D platformer Flashback . Entitled Fade to Black , it was the first attempt to bring a popular 2D platformer series into 3D. While it retained the puzzle-oriented level design style and step-based control, it did not meet
8514-437: The earliest games in the 1970s onward, game platform hardware and memory improved, which led to bigger and more complex computer games, which, in turn, tended to take more and more time to play them from start to finish. This naturally led to the need to store in some way the progress, and how to handle the case where the player received a " game over ". More modern games with a heavier emphasis on storytelling are designed to allow
8643-447: The feature of save games often allows for gameplay to resume after a game over, a notable exception is in games where save games are deleted when it is game over. Several names are used to describe this feature, including " permadeath ", "iron man", and "hardcore", and the feature has developed over the years from being the only kind of save system per game to the more modern 'suspend game' feature among regular save points. For online games,
8772-521: The first award for Best Platform game in 1984 from Crash magazine. Later that same year, Epyx released Impossible Mission , and Parker Brothers released Montezuma's Revenge , which further expanded on the exploration aspect. The first platformer to use scrolling graphics came years before the genre became popular. Jump Bug is a platform-shooter developed by Alpha Denshi under contract for Hoei/Coreland and released to arcades in 1981, only five months after Donkey Kong . Players control
8901-438: The first body swap concepts Yacht Club explored, and his creation process led to many of the design rules Yacht Club's artists subsequently imposed on themselves. The Enchantress' design was inspired by traditional Japanese attire, so Yacht Club initially experimented with kimono and robes for her male counterpart as well. When this did not work out, artists moved on to a samurai -inspired design, similar to that of Ganondorf in
9030-485: The foreground and background, and the camera panning and curving around corners. Meanwhile, Pandemonium and Klonoa brought the 2.5D style to the PlayStation . In a break from the past, the Nintendo 64 had the fewest side scrolling platformers with only four; Yoshi's Story , Kirby 64: The Crystal Shards , Goemon's Great Adventure , and Mischief Makers —and most met with a tepid response from critics at
9159-476: The franchise. The game includes a single-player story mode which can be completed to unlock new fighters and playable level. Shovel Knight has several version-exclusive features such as unique boss battles; a boss version of Kratos from God of War appears in the PlayStation ports, while Rare 's Battletoads are included as enemies in the Xbox One and Windows versions. The Nintendo 3DS version features
9288-470: The game a greater sense of speed than other platformers at the time, while its sequel, Wonder Boy in Monster Land added action-adventure and role-playing elements. Wonder Boy in turn inspired games such as Adventure Island , Dynastic Hero , Popful Mail , and Shantae . One of the first platformers to scroll in all four directions freely and follow the on-screen character's movement
9417-456: The game a particular feel or alter its difficulty. A video game may allow the user to save at any point of the game at any time. There are also modified versions of this. For example, in the GameCube game Eternal Darkness , the player can save at almost any time, but only if no enemies are in the room. To make gaming more engaging, some video games may impose a limit on the number of times
9546-417: The game again. If the outcome is red (or green), the player disregards this outcome by reloading their last savegame. This allows for an indefinite winning streak. Game programmers may defend against savescumming by various means, such as checking timestamps. For example, on multiuser Unix systems, NetHack uses setgid to prevent users from copying save files into the necessary directory. Another technique
9675-405: The game is automatically saved upon exiting and reloaded upon restarting. The aim of a suspend save is only to allow the gameplay to be temporarily interrupted; as such, suspend saves are erased when the player resumes the game. This concept was popularized by Rogue and the namesake genre , which are known for employing the mechanic such that if the player were to die in the game, their save file
9804-404: The game more challenging by forcing the player to rely on their skills instead of on the ability to retry indefinitely. Save points are easier to program and thus attractive from a development standpoint. Some games use a hybrid system where both save anywhere and save points are used. For example, Final Fantasy VII permits saving anywhere when the player is traveling on the world map, but once
9933-400: The game state is encoded in and displayed on-screen as a string of text, usually comprising random alphanumeric characters, and the player can then record or memorize it. The player may later resume play from that point by entering the same password. Passwords were widely used by home console games before the advent of non-volatile memory and later internal and external storage. A "save state"
10062-424: The game when resuming. BYTE magazine stated in 1981, regarding the computer text adventure Zork I ' s save-game feature, that "while some cowards use it to retain their hard-earned position in the game before making some dangerous move", it was intended to let players play over many weeks. InfoWorld disagreed that year, stating that save games "allow users to experiment with different approaches to
10191-435: The game's progress is maintained on the remote server. In some games, upon resuming the game from a save game, the software locks or marks the save game. Early examples include Moria and Diablo II 's "hardcore" mode where the character save game is managed by the server. The use of saved games is very common in modern video games, particularly in role-playing video games , which are usually much too long to finish in
10320-402: The game, a player will have the ability to save the game either at any arbitrary point (usually when the game has been paused), after a specific task has been completed (such as at the end of a level), or at designated areas within the game known as save points. The available ways to save a game affect gameplay, and can represent a practice of players or an explicit decision by designers to give
10449-492: The game. For many years, sharing game saves among friends has been very common. From trading passwords to swapping memory cards, gamers have always been able to help each other out to unlock features in a game. With the growing popularity of the Internet, many people upload their game saves to help out their online friends. However, with the inclusion of a progress meter or " gamerscore " that tracks player progress in games for
10578-498: The gameplay from its precursor but traded the frog-like mech for a cartoony rabbit mech called Robbit. The title was successful enough to get two sequels and is remembered for being the first 3D platformer on a console. Rob Fahey of Eurogamer said Jumping Flash was perhaps "one of the most important ancestors of every 3D platformer in the following decade." It holds the record of "First platform videogame in true 3D" according to Guinness World Records . Another early 3D platformer
10707-528: The games made this feature optional, as do franchises such as the Fire Emblem , Shenmue and .hack series. Video games may also take the saved games of other video games into account; for example, the character Rosalina becomes available on Mario Kart Wii if there is a Super Mario Galaxy save on the console. The save game of Midnight Club 3: DUB Edition can be imported to the Remix version of
10836-457: The genre continued to maintain its popularity, with many games released for the handheld Game Boy and Game Gear systems. By the time the Genesis and TurboGrafx-16 launched, platformers were the most popular genre in console gaming. There was a particular emphasis on having a flagship platform title exclusive to a system, featuring a mascot character. In 1989, Sega released Alex Kidd in
10965-413: The genre, such as Super Mario Bros. (1985). Donkey Kong spawned other games with a mix of running, jumping, and vertical traversal, a novel genre that did not match the style of games that came before it, leaving journalists and writers to offer their own terms. Computer and Video Games magazine, among others, referred to the genre as "Donkey Kong-type" or "Kong-style" games. "Climbing games"
11094-461: The individual knights of the Order of No Quarter, feature several checkpoints, and end with a boss fight against one of the order's eight members. Each section of the world map contains three knights, and the player must defeat all of them to progress to the next area. Aside from the main quest, players are encouraged to collect treasure inside levels to improve Shovel Knight's abilities. By finding
11223-454: The levels were open and had objectives. Completing objectives earned the player stars, and stars were used to unlock more levels. This approach allowed for more efficient use of large 3D areas and rewarded the player for exploration, but it meant less jumping and more action-adventure . Even so, a handful of boss levels offered more traditional platforming. Until then there was no settled way to make 3D platformers, but Super Mario 64 inspired
11352-445: The location of death, and the player can return to this location to recover their lost gold. However, if the player dies again before claiming this treasure, it is lost forever. As an optional challenge, players have the choice of destroying checkpoints to be awarded treasure, at the risk of being sent back to an earlier location in the level should they die. Completing the game unlocks a more difficult New Game Plus mode, which reduces
11481-451: The main character new abilities for overcoming adversities. Most games of this genre consist of multiple levels of increasing difficulty that may be interleaved by boss encounters, where the character has to defeat a particularly dangerous enemy to progress. Simple logical puzzles to resolve and skill trials to overcome are other common elements in the genre. A modern variant of the platform game, especially significant on mobile platforms,
11610-489: The maze game, Namco's 1984 Pac-Land is a bidirectional, horizontally-scrolling, arcade video game with walking, running, jumping, springboards, power-ups , and a series of unique levels. Pac-Man creator Toru Iwatani described the game as "the pioneer of action games with horizontally running background." According to Iwatani, Shigeru Miyamoto described Pac-Land as an influence on the development of Super Mario Bros. . Nintendo's Super Mario Bros. , released for
11739-428: The members of the Order of No Quarter, a group of knights serving the Enchantress. Along his journey towards the Tower of Fate, Shovel Knight continuously battles with his old rival Black Knight. After he defeats Black Knight for a final time at the outskirts of the tower, Black Knight reveals that the Enchantress is actually Shield Knight, who is possessed by an evil spirit that inhabits the amulet. Shovel Knight ascends
11868-405: The more linear 3D platformers like Tork: Prehistoric Punk and Wario World used scripted cameras that limited player control. Games with more open environments like Super Mario 64 and Banjo Kazooie used intelligent cameras that followed the player's movements. Still, when the view was obstructed or not facing what the player needed to see, these intelligent cameras needed to be adjusted by
11997-421: The name "Plummet Knight" being the only other suggestion. The game was announced on March 17, 2013, alongside the launch of a Kickstarter campaign to crowdfund development, with a minimum goal of US$ 75,000 . The campaign reached its objective in late March and went on to collect a total of $ 311,502 , fulfilling all announced "stretch goals" for additional features, by its end on April 13. Those goals included
12126-534: The new wave of consoles. In the latter half of the 1980s and early 1990s, the Amiga was a strong gaming platform with its custom video hardware and sound hardware . The Atari ST was solidly supported as well. Games like Shadow of the Beast and Turrican showed that computer platformers could rival their console contemporaries. Prince of Persia , originally a late release for the 8-bit Apple II in 1989, featured
12255-429: The number of available checkpoints and increases the damage Shovel Knight takes. Free downloadable content (DLC) updates add new features to the game, including a "Challenge Mode" where the player can complete difficult tasks such as speedrunning or repeat battles with the game's bosses. A local cooperative multiplayer DLC allows for two players to complete the main campaign in tandem, and co-op on Nintendo platforms
12384-630: The original campaign being subtitled Shovel of Hope . A compilation containing all three campaigns was released as Shovel Knight: Treasure Trove , with all previous purchases being updated to the Treasure Trove edition. An enhanced edition titled Shovel Knight: Shovel of Hope DX was announced in June 2024, and will be releasing on Steam . The new edition will feature 20 different playable characters, online multiplayer, rewind and save state features, in-game cheats, and additional content and features previously exclusive to specific platforms, such as
12513-408: The platform-action game, Valis , which contained anime -style cut scenes . In 1987, Capcom 's Mega Man introduced non-linear level progression where the player is able to choose the order in which they complete levels. This was a stark contrast to both linear games like Super Mario Bros. and open-world games like Metroid . GamesRadar credits the "level select" feature of Mega Man as
12642-416: The play area. Nintendo 's flagship Super Mario Bros. (1985) was a defining game for the nascent genre, with horizontally scrolling levels and the player controlling a named character—Mario, which became a mascot of the company. The term platform game gained traction in the late 1980s, as did the alternate form platformer . During their peak of popularity, platformers were estimated to comprise between
12771-561: The player around and aid in battle. In 1990, Hudson Soft released Bonk's Adventure , with a protagonist positioned as NEC 's mascot. The following year, Takeru's Cocoron , a late platformer for the Famicom allowed players to build a character from a toy box filled with spare parts. In 1990, the Super Famicom was released in Japan, along with the eagerly anticipated Super Mario World . The following year, Nintendo released
12900-439: The player enters a location (e.g. town, cavern or forest), saving is only possible at save points. Overusing saved games may be seen as unfair and in such a context is referred to as "savescumming". Savescumming makes losing a game impossible because whenever the player loses or is about to lose, a savegame is loaded, effectively turning back time to the situation before the loss. In a video game, this could for example be done when
13029-411: The player loses a battle/race, misses the best performance grading for a level (such as an S-rank ) or runs into an unwinnable situation by losing anyone or anything needed to continue and win. For example, in a game that features a casino, the player could save the game and then bet all their in-game money on black at a roulette table. If the outcome is black, their money is doubled and the player saves
13158-439: The player many choices that impact the story in a profound way later on, and some game designers do not want to allow more than one save game so that the experience will always be "fresh". Game designers allow players to prevent the loss of progress in the game (as might happen after a game over). Games designed this way encourage players to 'try things out', and on regretting a choice, continue from an earlier point on. Although
13287-405: The player more control over the character and the camera. To render a 3D environment from any angle the user chose, the graphics hardware had to be sufficiently powerful, and the art and rendering model of the game had to be viewable from every angle. The improvement in graphics technology allowed publishers to make such games but introduced several new issues. For example, if the player could control
13416-403: The player must find and expend an ink ribbon for each save. In some games, save games or save points are part of the plot. In Chrono Cross , save points are called Records of Fate, managed by an entity called FATE, an antagonist that uses the save points to control people. In Anonymous;Code , the protagonist Pollon Takaoka has a unique ability to save and load save games, which is central to
13545-415: The player would lose all of their checkpoints. Quick-saving and quick-loading allow the player to save or load the game with a single keystroke. These terms are used to differentiate between the traditional saving mechanism where the player is required to invoke a menu or dialog box, issue save the order, specify a title for the game being saved and, if applicable, confirm whether an old saved game file with
13674-451: The player's score was Taito 's seminal 1978 shoot 'em up title Space Invaders . The relative complexity and inconvenience of storing game state information on early home computers (and the fact that early video game consoles had no non-volatile data storage ) meant that initially game saves were represented as " passwords " (often strings of characters that encoded the game state) that players could write down and later input into
13803-1048: The player. In the 1990s, RPGs , first-person shooters , and more complex action-adventure games captured significant market share. Even so, the platformer thrived. Tomb Raider became one of the bestselling series on the PlayStation , along with Insomniac Games ' Spyro and Naughty Dog 's Crash Bandicoot , one of the few 3D games to stick with linear levels. Moreover, many of the Nintendo 64 's bestsellers were first- and second-party platformers like Super Mario 64 , Banjo-Kazooie , and Donkey Kong 64 . On Windows and Mac , Pangea Software 's Bugdom series and BioWare 's MDK2 proved successful. Several developers who found success with 3D platformers began experimenting with titles that, despite their cartoon art style, were aimed at adults. Examples include Rare 's Conker's Bad Fur Day , Crystal Dynamics 's Gex: Deep Cover Gecko and Legacy of Kain: Soul Reaver , and Shiny Entertainment 's Messiah . In 1998, Sega produced
13932-554: The player. In Chrono Trigger , attempting to use a fake save point in Magus's castle can actually bring the party into battle. Some games employ limits to saving in order to prevent players from using them as a primary means of succeeding in the game. In Tomb Raider save points are consumed upon use, Donkey Kong Country 2: Diddy's Kong Quest charges two banana coins to use a save point more than once, and in Resident Evil
14061-399: The player. Visible checkpoints might give a player a sense of security when activated, but in turn sacrifice some immersion , as checkpoints are intrinsically "gamey" and might even need an explanation of how they work. Invisible checkpoints do not break immersion but make players unsure of where they will respawn. Usually, if a player does get a game over, then their progress will be lost, and
14190-482: The plot and the main game mechanic. Another way saved games interact with each other is through passing along data to sequels. A famous example of this is the first three installments of the Wizardry series. To play the second and third installments, players needed to import the characters they'd used in the previous installment, which retained all experience and equipment gained in that installment. Later versions of
14319-428: The same situation". Home computers in the early 1980s had the advantage of using external media for saving, with compact cassettes and floppy disks , before finally using internal hard drives . For later cartridge -based console games , such as The Legend of Zelda and Kirby's Adventure , saved games were stored in battery-backed random-access memory on the game cartridge itself. Pop and Chips (1985) for
14448-452: The same title should be overwritten. The term "quick save" may be used in video games that lack the traditional saving mechanism altogether. The advantage of quick saving is its low burden: The player only has to press a button and, if applicable, wait a few seconds. The disadvantage is the automatic loss of the previous quick-saved game. Games that only offer quick saving may be impossible to play by two different players (or more) unless there
14577-430: The sealed tower. Grieving for his friend, Shovel Knight gives up adventuring and goes into self-imposed exile. During his absence, a powerful being known as the Enchantress rises to power, spreading evil across the land. Upon hearing that the Enchantress has unsealed the Tower of Fate, Shovel Knight resolves to journey back to it, hoping to find and rescue Shield Knight. To reach the tower, Shovel Knight confronts and defeats
14706-473: The shovel allows it to shoot out damaging projectiles whenever Shovel Knight is at maximum health. Some levels contain hidden music sheets that the player can grant to a non-player character called the bard; trading these sheets awards the player treasure and the ability to sound test each of the game's music tracks. Dying in Shovel Knight will cause the player to lose a portion of their treasure at
14835-489: The time. Despite this, Yoshi's Story sold over a million copies in the US, and Mischief Makers rode high on the charts in the months following its release. The term 3D platformer usually refers to games with gameplay in three dimensions and polygonal 3D graphics. Games that have 3D gameplay but 2D graphics are usually included under the umbrella of isometric platformers , while those that have 3D graphics but gameplay on
14964-540: The top down perspective, Frogger (1981) as climbing games. In a December 1982 Creative Computing review of the Apple II game Beer Run , the reviewer used a different term: "I'm going to call this a ladder game, as in the 'ladder genre,' which includes Apple Panic and Donkey Kong ." That label was also used by Video Games Player magazine in 1983 when it named the Coleco port of Donkey Kong "Ladder Game of
15093-601: The tower and defeats the Order of No Quarter again, before battling the Enchantress. He manages to exorcise the evil spirit, turning her back into Shield Knight. The amulet transforms into a powerful monster known as the Remnant of Fate, which Shovel Knight and Shield Knight defeat together. Shield Knight holds back the Remnant of Fate as the tower collapses, while Black Knight carries an unconscious Shovel Knight to safety. He leaves Shovel Knight by his campfire and departs. A post-credits scene shows Shield Knight, who managed to escape
15222-437: The video game industry internationally. The following year, Donkey Kong received a sequel, Donkey Kong Jr. and later Mario Bros. , a platformer with two-player cooperative play . It laid the groundwork for other two-player cooperative games such as Fairyland Story and Bubble Bobble . Beginning in 1982, transitional games emerged with non-scrolling levels spanning multiple screens. David Crane's Pitfall! for
15351-455: The visual flash of 3D with traditional 2D side scrolling gameplay. These games are often referred to as 2.5D. The first such game was Saturn launch title , Clockwork Knight (1994). The game featured levels and boss characters rendered in 3D, but retained 2D gameplay and used pre-rendered 2D sprites for regular characters, similar to Donkey Kong Country . Its sequel improved upon its design, featuring some 3D effects such as hopping between
15480-428: The way. These games are either presented from the side view, using two-dimensional movement, or in 3D with the camera placed either behind the main character or in isometric perspective . Typical platforming gameplay tends to be very dynamic and challenges a player's reflexes, timing, and dexterity with controls. The most common movement options in the genre are walking, running, jumping, attacking, and climbing. Jumping
15609-413: Was Floating Runner , developed by a Japanese company called Xing and released for PlayStation in early 1996, before the release of Super Mario 64 . Floating Runner uses D-pad controls and a behind-the-character camera perspective. In 1996, Nintendo released Super Mario 64 , which is a game that set the standard for 3D platformers. It let the player explore 3D environments with greater freedom than
15738-453: Was a primary way to attack. This was the first true 3D platform-action game with free-roaming environments, but it was never ported to another platform or released outside Japan, so it remains relatively unknown in the West. The following year, Exact released their follow-up to Geograph Seal . An early title for Sony's new PlayStation console, Jumping Flash! , released in April 1995, kept
15867-409: Was co-developed with Vine and released on December 13, 2021, for macOS, Windows, Nintendo Switch, and PlayStation 4. Another spin-off, the roguelike Shovel Knight Dig , was co-developed with Nitrome and released on September 23, 2022, for Windows, Nintendo Switch, and Apple Arcade . A remake of the first game called Shovel of Hope DX is planned to be released at a future date. Shovel Knight
15996-532: Was found in any previous game in the genre. With this in mind, Nintendo put an analog control stick on its Nintendo 64 controller, a feature that had not been seen since the Vectrex but which has since become standard. The analog stick provided the fine precision needed with a free perspective. In most 2D platformers, the player finished a level by following a path to a certain point, but in Super Mario 64 ,
16125-402: Was originally supposed to be a princess , as the creators were using NES era damsel-in-distress characters like Roll , Peach , and Zelda as inspirations. Originally, due to her lack of character, she was referred to as "Princess MacGuffin " within the development team. For the "Body Swap" mode, Yacht Club created male versions of Shield Knight and the Enchantress. The "Enchanter" was one of
16254-430: Was released for download via Bandcamp on the same day as the game, as was a rearrangement album. Shovel Knight ' s graphics and music mimic the style of video games from the NES era and shares the NES's limits of color palette (plus four colors) and sprite count. This means that larger sprites are superimposed on a black background to limit the onscreen colors to a realistic maximum. Other trickery to properly honor
16383-408: Was released in 2015, as the first Amiibo toy produced by a third party. An Amiibo 3-pack containing Plague Knight, Specter Knight, and King Knight was released in 2019 along with a gold variant of the previously released Shovel Knight figure. Shovel Knight collaborated with Arby's in March 2021 to release a set of toys, which included Arby's themed cheat codes for the game. Shovel Knight appears as
16512-418: Was the first game to allow players to jump over obstacles and gaps. It is widely considered to be the first platformer. It introduced Mario under the name Jumpman. Donkey Kong was ported to many consoles and computers at the time, notably as the system-selling pack-in game for ColecoVision , and also a handheld version from Coleco in 1982. The game helped cement Nintendo's position as an important name in
16641-540: Was used in Steve Bloom's 1982 book Video Invaders and 1983 magazines Electronic Games (US)—which ran a cover feature called "The Player's Guide to Climbing Games"—and TV Gamer (UK). Bloom defined "climbing games" as titles where the player "must climb from the bottom of the screen to the top while avoiding and/or destroying the obstacles and foes you invariably meet along the way." Under this definition, he listed Space Panic (1980), Donkey Kong , and despite
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